I quite liked Sain. A friend of mine would always abuse Eagler and Lundgren to max his cavalier levels and give him Wallace's knight crest. Tried it once and promptly died of boredom.
Edit: Looking over the new characters to adjust, I have a small issue. The minimum growth for a priests luck is 50%... which makes it very hard to do the whole min/max thing when one of your less essential stats demands to take up a little below a sixth of your points... The only other thing is I have to ask whether max attributes were edited... because in that case I'm just scrapping what I have and rebuilding.
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Quote:
Originally Posted by Sir Professor Terry Pratchett
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
The stats were redone quite a while ago, so I can't remember the specifics... though I do believe Priests got a better deal after the revision...
As for the whole luck bit, hows this sound... Find the priest in each of the games from FE6 to FE10 with the lowest luck growth and tell me what they have. After seeing that, I'll consider redoing the priest a bit.
Anyways... since your stats were in before the nitial revision, I'll let you rebalance the growths so long as they aren't radically different, but the current stats stand.
Probably Green... On promotion, Blue will have three healers as it is whereas Green will have two... Though I haven't looked at what other magic users are waiting and that could have a big effect on what I just said.
Probably Green... On promotion, Blue will have three healers as it is whereas Green will have two... Though I haven't looked at what other magic users are waiting and that could have a big effect on what I just said.
Yeah. The waiting list isn't too kind to magic users. We have three Priests (including Francis and Lillian), three thieves (not counting Atrec because he's Gerard) and only two magic users, a monk and a shaman.
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Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!
The stats were redone quite a while ago, so I can't remember the specifics... though I do believe Priests got a better deal after the revision...
As for the whole luck bit, hows this sound... Find the priest in each of the games from FE6 to FE10 with the lowest luck growth and tell me what they have. After seeing that, I'll consider redoing the priest a bit.
Anyways... since your stats were in before the nitial revision, I'll let you rebalance the growths so long as they aren't radically different, but the current stats stand.
It's not an issue for this game, more for if I were asked to play a priest in another, but as it seems I'm going to have to scrap anyway the point is moot. Well, at least I have plenty of time before Zelt's starts up to recreate.
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Quote:
Originally Posted by Sir Professor Terry Pratchett
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
No! Not another late join...
In all honesty, I'm worried to start mine. These two springing up makes me want to postpone it a bit longer. But I'm worried about not having enough, yet, and that I would have to make up things about the future plot and end up going on hiatus. I'm also worried about having too much already, and that it would either a) turn into a railroaded mess that wasn't fun for the players or b) I would have to scrap something to avoid railroading and need to make changes. I have about twelve maps made, at which point I think the plot is safe to keep from changes. I don't think I'll make any more before it starts up. (Actually, I haven't done anything in a while, I've been busy...) As soon as I finish up the plot to an acceptable point and run a map to see if I can work it properly, the game should be up. This one will live, trust me!
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Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!
No! Not another late join...
In all honesty, I'm worried to start mine. These two springing up makes me want to postpone it a bit longer. But I'm worried about not having enough, yet, and that I would have to make up things about the future plot and end up going on hiatus. I'm also worried about having too much already, and that it would either a) turn into a railroaded mess that wasn't fun for the players or b) I would have to scrap something to avoid railroading and need to make changes. I have about twelve maps made, at which point I think the plot is safe to keep from changes. I don't think I'll make any more before it starts up. (Actually, I haven't done anything in a while, I've been busy...) As soon as I finish up the plot to an acceptable point and run a map to see if I can work it properly, the game should be up. This one will live, trust me!
I have faith in such a thoroughly planned affair.
__________________
Quote:
Originally Posted by Sir Professor Terry Pratchett
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
No! Not another late join...
In all honesty, I'm worried to start mine. These two springing up makes me want to postpone it a bit longer. But I'm worried about not having enough, yet, and that I would have to make up things about the future plot and end up going on hiatus. I'm also worried about having too much already, and that it would either a) turn into a railroaded mess that wasn't fun for the players or b) I would have to scrap something to avoid railroading and need to make changes. I have about twelve maps made, at which point I think the plot is safe to keep from changes. I don't think I'll make any more before it starts up. (Actually, I haven't done anything in a while, I've been busy...) As soon as I finish up the plot to an acceptable point and run a map to see if I can work it properly, the game should be up. This one will live, trust me!
I'm the other way around, planning very little in advance, letting the players grab hold and do what they want, until I discover whatever the plot is actually going to be. Like any normal fire emblem game, ignoring any real sense of plot for the first third.
Eh, it's mostly about fitting in the character molds that so easily mesh with these kinds of reality. Lords need to make a heroic speechy thing every few chapters or so, knight-ish people need the occasional comment on the bitterness of war, and so forth. Or take a different path, e.g. Rakken. Everybody loves Rakken!
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Spoiler
Now hiring for the postion of devil's advocate.
"'Tis a lie! Thy backside is whole and un-gobbled, thou ungrateful whelp!"
I'm... Well, I'm back guys. Things best not discussed have been keeping me down, but I'm back. And here to stay, I hope. I'm terribly, terribly sorry.
Eheh. Shall I start reading through the archives, or do you all want to give me some updates?
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The only thing worse than an empty signature is one that has nothing at all to say. One that simply yammers on with little or no point; quietly, subtly draining away seconds of your life.
The worst are the ones that look like they have a point. Multiple paragraph monstrosities that you're sure will have some sort of satisfying conclusion. Some sort of goal, to show that your reading was not in vain.
Ah, yes. Fire Emblem:RotGWSGaIAoA. Shows promise. Now, would you shorten that to Fire Emblem:Rot or Fire Emblem:GaIA? (Purely based on the acronym spelling something)
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Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!