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Old 07-18-2010, 02:32 PM   Top  -  End  -  #31
Xondoure
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Default Re: Fire Emblem: Seal of Fate (OOC) II

I quite liked Sain. A friend of mine would always abuse Eagler and Lundgren to max his cavalier levels and give him Wallace's knight crest. Tried it once and promptly died of boredom.

Edit: Looking over the new characters to adjust, I have a small issue. The minimum growth for a priests luck is 50%... which makes it very hard to do the whole min/max thing when one of your less essential stats demands to take up a little below a sixth of your points... The only other thing is I have to ask whether max attributes were edited... because in that case I'm just scrapping what I have and rebuilding.
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Last edited by Xondoure : 07-18-2010 at 03:00 PM.
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Old 07-18-2010, 04:56 PM   Top  -  End  -  #32
TheSummoner
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Default Re: Fire Emblem: Seal of Fate (OOC) II

The stats were redone quite a while ago, so I can't remember the specifics... though I do believe Priests got a better deal after the revision...

As for the whole luck bit, hows this sound... Find the priest in each of the games from FE6 to FE10 with the lowest luck growth and tell me what they have. After seeing that, I'll consider redoing the priest a bit.

Anyways... since your stats were in before the nitial revision, I'll let you rebalance the growths so long as they aren't radically different, but the current stats stand.
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Old 07-18-2010, 06:51 PM   Top  -  End  -  #33
Penguinator
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Speaking of which, which team gets the extra priest?
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Old 07-18-2010, 06:59 PM   Top  -  End  -  #34
TheSummoner
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Probably Green... On promotion, Blue will have three healers as it is whereas Green will have two... Though I haven't looked at what other magic users are waiting and that could have a big effect on what I just said.
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Old 07-19-2010, 07:23 AM   Top  -  End  -  #35
Penguinator
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Quote:
Originally Posted by TheSummoner View Post
Probably Green... On promotion, Blue will have three healers as it is whereas Green will have two... Though I haven't looked at what other magic users are waiting and that could have a big effect on what I just said.
Yeah. The waiting list isn't too kind to magic users. We have three Priests (including Francis and Lillian), three thieves (not counting Atrec because he's Gerard) and only two magic users, a monk and a shaman.
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Old 07-19-2010, 03:12 PM   Top  -  End  -  #36
Xondoure
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Quote:
Originally Posted by TheSummoner View Post
The stats were redone quite a while ago, so I can't remember the specifics... though I do believe Priests got a better deal after the revision...

As for the whole luck bit, hows this sound... Find the priest in each of the games from FE6 to FE10 with the lowest luck growth and tell me what they have. After seeing that, I'll consider redoing the priest a bit.

Anyways... since your stats were in before the nitial revision, I'll let you rebalance the growths so long as they aren't radically different, but the current stats stand.
It's not an issue for this game, more for if I were asked to play a priest in another, but as it seems I'm going to have to scrap anyway the point is moot. Well, at least I have plenty of time before Zelt's starts up to recreate.
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Old 07-20-2010, 02:49 AM   Top  -  End  -  #37
Kuzon
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Default Re: Fire Emblem: Seal of Fate (OOC) II

posting to show off my updated sig--and advertise my new game. JOIN IT NOW.
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Old 07-20-2010, 05:35 AM   Top  -  End  -  #38
Atrec Randier
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Joined... lets hope this one works out.
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Old 07-20-2010, 03:43 PM   Top  -  End  -  #39
Penguinator
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Default Re: Fire Emblem: Seal of Fate (OOC) II

No! Not another late join...
In all honesty, I'm worried to start mine. These two springing up makes me want to postpone it a bit longer. But I'm worried about not having enough, yet, and that I would have to make up things about the future plot and end up going on hiatus. I'm also worried about having too much already, and that it would either a) turn into a railroaded mess that wasn't fun for the players or b) I would have to scrap something to avoid railroading and need to make changes. I have about twelve maps made, at which point I think the plot is safe to keep from changes. I don't think I'll make any more before it starts up. (Actually, I haven't done anything in a while, I've been busy...) As soon as I finish up the plot to an acceptable point and run a map to see if I can work it properly, the game should be up. This one will live, trust me!
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Old 07-21-2010, 01:10 AM   Top  -  End  -  #40
Xondoure
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Quote:
Originally Posted by Penguinator View Post
No! Not another late join...
In all honesty, I'm worried to start mine. These two springing up makes me want to postpone it a bit longer. But I'm worried about not having enough, yet, and that I would have to make up things about the future plot and end up going on hiatus. I'm also worried about having too much already, and that it would either a) turn into a railroaded mess that wasn't fun for the players or b) I would have to scrap something to avoid railroading and need to make changes. I have about twelve maps made, at which point I think the plot is safe to keep from changes. I don't think I'll make any more before it starts up. (Actually, I haven't done anything in a while, I've been busy...) As soon as I finish up the plot to an acceptable point and run a map to see if I can work it properly, the game should be up. This one will live, trust me!
I have faith in such a thoroughly planned affair.
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Old 07-21-2010, 07:11 AM   Top  -  End  -  #41
Penguinator
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Default Re: Fire Emblem: Seal of Fate (OOC) II

That's good. Thanks.
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Old 07-21-2010, 01:44 PM   Top  -  End  -  #42
ottack
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Default Re: Fire Emblem: Seal of Fate (OOC) II

I'm going to be away for about a week starting on friday. Just giving advance warning.
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Old 07-21-2010, 02:07 PM   Top  -  End  -  #43
ZeltArruin
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Quote:
Originally Posted by Penguinator View Post
No! Not another late join...
In all honesty, I'm worried to start mine. These two springing up makes me want to postpone it a bit longer. But I'm worried about not having enough, yet, and that I would have to make up things about the future plot and end up going on hiatus. I'm also worried about having too much already, and that it would either a) turn into a railroaded mess that wasn't fun for the players or b) I would have to scrap something to avoid railroading and need to make changes. I have about twelve maps made, at which point I think the plot is safe to keep from changes. I don't think I'll make any more before it starts up. (Actually, I haven't done anything in a while, I've been busy...) As soon as I finish up the plot to an acceptable point and run a map to see if I can work it properly, the game should be up. This one will live, trust me!
I'm the other way around, planning very little in advance, letting the players grab hold and do what they want, until I discover whatever the plot is actually going to be. Like any normal fire emblem game, ignoring any real sense of plot for the first third.
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Old 07-21-2010, 03:32 PM   Top  -  End  -  #44
Penguinator
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Default Re: Fire Emblem: Seal of Fate (OOC) II

This...is a story full of backstabbery, betrayal, death, escapes, unexpected allies... and that's just before map 10.
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Old 07-22-2010, 11:21 AM   Top  -  End  -  #45
TheSummoner
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Default Re: Fire Emblem: Seal of Fate (OOC) II

The game can't continue if you guys insist on staying places that are peaceful... atleast for the time being...
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Old 07-22-2010, 07:21 PM   Top  -  End  -  #46
Atrec Randier
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Fair point that...

From my point of view, green's ready, up to Mando though.
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Old 07-22-2010, 09:01 PM   Top  -  End  -  #47
Reverent-One
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Default Re: Fire Emblem: Seal of Fate (OOC) II

I think we're about ready to move on too. Feel free to chime in if you disagree Blue.
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Old 07-22-2010, 10:04 PM   Top  -  End  -  #48
Penguinator
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Default Re: Fire Emblem: Seal of Fate (OOC) II

I don't think I can handle all the roleplaying...
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Old 07-22-2010, 10:40 PM   Top  -  End  -  #49
Atrec Randier
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Eh, it's mostly about fitting in the character molds that so easily mesh with these kinds of reality. Lords need to make a heroic speechy thing every few chapters or so, knight-ish people need the occasional comment on the bitterness of war, and so forth. Or take a different path, e.g. Rakken. Everybody loves Rakken!
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Old 07-22-2010, 10:58 PM   Top  -  End  -  #50
Xondoure
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Yeah, onwards to victory in battle... and new staves.
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Old 07-23-2010, 07:16 AM   Top  -  End  -  #51
Penguinator
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Quote:
Originally Posted by Atrec Randier View Post
Everybody loves Rakken!
True, very true. Geno does a good job.
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Old 07-23-2010, 09:44 AM   Top  -  End  -  #52
Noble Savant
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Default Re: Fire Emblem: Seal of Fate (OOC) II

I'm... Well, I'm back guys. Things best not discussed have been keeping me down, but I'm back. And here to stay, I hope. I'm terribly, terribly sorry.

Eheh. Shall I start reading through the archives, or do you all want to give me some updates?
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Old 07-23-2010, 10:53 AM   Top  -  End  -  #53
TheSummoner
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Holy sh-!

Hes back! Hes back! Hes finally back!
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Old 07-23-2010, 01:07 PM   Top  -  End  -  #54
Cruentus_Deus
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Yay, the other lord has returned!
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Old 07-23-2010, 04:02 PM   Top  -  End  -  #55
Penguinator
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Fire Emblem: Return of the King
Fire Emblem: Return of the Guard of the King
Fire Emblem: Return of Noble Savant

Forget it. I'm not making a movie for this.
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Old 07-23-2010, 04:07 PM   Top  -  End  -  #56
TheSummoner
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Default Re: Fire Emblem: Seal of Fate (OOC) II

How about...

Fire Emblem: Return of the guy who stabs guys and doesn't afraid of anything.
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Old 07-23-2010, 04:20 PM   Top  -  End  -  #57
Penguinator
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Ah, yes. Fire Emblem:RotGWSGaIAoA. Shows promise. Now, would you shorten that to Fire Emblem:Rot or Fire Emblem:GaIA? (Purely based on the acronym spelling something)
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Old 07-23-2010, 05:20 PM   Top  -  End  -  #58
TheSummoner
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Its actually Fire Emblem:RotGWSGaDAoA

And I wouldn't shorten it.
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Old 07-23-2010, 06:09 PM   Top  -  End  -  #59
Mando Knight
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Default Re: Fire Emblem: Seal of Fate (OOC) II

TheSummoner's a pretty cool guy. Eh makes long acronyms and doesn't afraid of anything.
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Last edited by Mando Knight : 07-23-2010 at 06:09 PM.
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Old 07-23-2010, 09:54 PM   Top  -  End  -  #60
Atrec Randier
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Fire Emblem: TheSummoner, the Guy Who Acronyms, Doesn't Afraid of Anything, AND Can Keep a Game Running

FE: TStGWADAoAACKaGR

..wow, that's almost pronounceable...
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