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Old 07-23-2010, 10:08 PM   Top  -  End  -  #61
Arq Kujos
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Default Re: Fire Emblem: Seal of Fate (OOC) II

That hurt my brain......
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Old 07-24-2010, 08:37 AM   Top  -  End  -  #62
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Default Re: Fire Emblem: Seal of Fate (OOC) II

I changed doesn't to isn't because I'm a grammar nazi.
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Old 07-24-2010, 12:10 PM   Top  -  End  -  #63
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Default Re: Fire Emblem: Seal of Fate (OOC) II

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I changed doesn't to isn't because I'm a grammar nazi.
Yeah, but the meme started from something like

"Halo's a pretty cool guy. Eh kills aliens and doesn't afraid of anything."
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Old 07-24-2010, 05:10 PM   Top  -  End  -  #64
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Ah. Forgive me for not being up-to-date on my memes.
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Old 07-24-2010, 10:30 PM   Top  -  End  -  #65
TheSummoner
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Default Re: Fire Emblem: Seal of Fate (OOC) II

TheSummoner's a pretty cool guy, eh just advanced the plot slightly, has the next maps about 50% done (just maps, not enemies yet =/) and doesn't afraid of anything.
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Old 07-25-2010, 03:31 PM   Top  -  End  -  #66
Geno9999
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Default Re: Fire Emblem: Seal of Fate (OOC) II

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Originally Posted by TheSummoner View Post
TheSummoner's a pretty cool guy, eh just advanced the plot slightly, has the next maps about 50% done (just maps, not enemies yet =/) and doesn't afraid of anything.
Good Lord, how are going to acronym that!? I almost choked the last one.

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Everybody loves Rakken!
YAY!:D
I try to play Rakken with generally 3 types of his mind:
Regular (Who takes sort of a more leader approach, and is the most often "seen" personality) and Sarcastic (tends to argue and be a bit more sarcastic about some of the "regular"'s plans.) These two produce a variety of in-between personalities. And of course, the potential fan-favorite:
Meme/Pop-culture spewing side; The most strange and bizarre of Rakken's sides, who ends up not only confusing the sane people around him, but also Rakken himself, as most of the time he has no idea what on earth this guy is talking about. Possibly a result of Rakken's previous attempts to "cure" himself, and occasionally gets through, despite the other Rakkens' attempts to contain him/it.
Think of the contrast between Regular/Sarcastic and M/Pcs Side as the contrast between Homestar and Homsar.
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Old 07-26-2010, 01:28 AM   Top  -  End  -  #67
TheSummoner
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Default Re: Fire Emblem: Seal of Fate (OOC) II

No need to worry about acronyms for that one... its not a game, just a fact.

I swear... If I was slightly more insane, those last maps would've been fog of war maps... But doing that on a forum game would just be... painful is about the only word I can think of that fits.
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Old 07-26-2010, 01:34 AM   Top  -  End  -  #68
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Default Re: Fire Emblem: Seal of Fate (OOC) II

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No need to worry about acronyms for that one... its not a game, just a fact.

I swear... If I was slightly more insane, those last maps would've been fog of war maps... But doing that on a forum game would just be... painful is about the only word I can think of that fits.
Throwing in field of site wouldn't be fun no. That, and we would be so paranoid I doubt we'd move at all.
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Old 07-26-2010, 06:55 AM   Top  -  End  -  #69
ZeltArruin
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Default Re: Fire Emblem: Seal of Fate (OOC) II

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Originally Posted by TheSummoner View Post
No need to worry about acronyms for that one... its not a game, just a fact.

I swear... If I was slightly more insane, those last maps would've been fog of war maps... But doing that on a forum game would just be... painful is about the only word I can think of that fits.
I was planning some night maps that would have been fog of war, then I began to realize how tedious that would end up being.
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Old 07-26-2010, 07:36 AM   Top  -  End  -  #70
Atrec Randier
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Yeah... The only way I can see fog of war even coming close to working in this medium is to have units unseen only at the beginning when there's no chance of anyone seeing them. Hmm, gives me an idea...

Incidentally, anyone have a good mapping sheet? I've had ideas floating around in my head for a while...
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Old 07-26-2010, 05:34 PM   Top  -  End  -  #71
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Default Re: Fire Emblem: Seal of Fate (OOC) II

I use serenes-forest. Just copy/paste them into a large MSPaint document.
And hey, if you're going to set up a game, warn your friends here, aye?
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Old 07-26-2010, 06:01 PM   Top  -  End  -  #72
TheSummoner
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Fog of war is pretty much an impossibility for forum games... it would require updating after each and every move since more enemies might be revealed and because players entering the fog might bump into enemies... The fact that there are no resets would have the players second-guessing their every move and likely end up as pincushions.

The only way I could see it working is if the fog rolled in and out every few turns, but even that is a bit of a stretch.

Like I said, I considered it, but realized it wouldn't work... I'm not crazy enough to push that sort of thing... But imagine the reactions when bolting/ballista fire started raining down on them from the fog!
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Old 07-26-2010, 06:14 PM   Top  -  End  -  #73
Penguinator
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Default Re: Fire Emblem: Seal of Fate (OOC) II

That would be absolutely horrible.
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Old 07-26-2010, 06:45 PM   Top  -  End  -  #74
TheSummoner
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Made worse by the fact that some characters could barely take a hit from that... the magic users on blue and greg on green in particular... Unless they had full or near-full health, a single bolting/ballista shot would drop them.
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Old 07-26-2010, 09:01 PM   Top  -  End  -  #75
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Yeah, I hate those things in-game. They're totally ridiculous, and actually using them yourself is impractical because most of the time you're on offense, not defense. Blaaaaagh.

I want Katleia to use a Ballista at some point, just for kicks. Especially because even though her class can use one, she's never seen one before.
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Old 07-26-2010, 11:02 PM   Top  -  End  -  #76
TheSummoner
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Well... lets see...

Next two maps probably wont have any ballistas...

Map after that might have some you can hijack from the enemy...

A few maps after that when it really starts to hit the fan, theres a chance you might be in a position to use them depending on how the maps leading up to the fan hitting play out.
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Old 07-27-2010, 09:28 AM   Top  -  End  -  #77
Atrec Randier
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Woo, mappin' like a pro!

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Old 07-27-2010, 09:33 AM   Top  -  End  -  #78
ThePhantom
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Quote:
Originally Posted by TheSummoner View Post
Well... lets see...

Next two maps probably wont have any ballistas...

Map after that might have some you can hijack from the enemy...

A few maps after that when it really starts to hit the fan, theres a chance you might be in a position to use them depending on how the maps leading up to the fan hitting play out.
Well, at least it will be a while before I have to worry about long ranged death then. That's good.
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Old 07-27-2010, 09:45 AM   Top  -  End  -  #79
Karsh
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Don't be so sure. He said nothing of Boltings, Purges, or Fenrirs.

EDIT: Or God forbid, Berserks.

Last edited by Karsh : 07-27-2010 at 09:45 AM.
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Old 07-27-2010, 10:04 AM   Top  -  End  -  #80
ThePhantom
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Default Re: Fire Emblem: Seal of Fate (OOC) II

We already had the bolting, and that and ballistas are the things I have to worry about.
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Old 07-27-2010, 10:33 AM   Top  -  End  -  #81
Atrec Randier
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Default Re: Fire Emblem: Seal of Fate (OOC) II

No, Karsh is right, ballistas and boltlings are kind loving devices compared to the all-conquering berserk staff. Give that thing 2 rounds and you're blubbering like a sissy scarred by domestic violence. "Stop it, Hector, stop! Can't you see you're tearing us apart!"
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Old 07-27-2010, 12:00 PM   Top  -  End  -  #82
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Woo, mappin' like a pro!

Not a bad start, a little small and lacking a bit of decoration, but still quite nice.
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Old 07-27-2010, 12:07 PM   Top  -  End  -  #83
Xondoure
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Well blue, I'd say we hit the Tavern, because nothing smells of plot like drunken brawls, wise bartenders, informative barmaids, and sulking strangers, but it's not really in character for little lilli so I'll leave it to someone else.
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Old 07-27-2010, 12:12 PM   Top  -  End  -  #84
TheSummoner
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Well theres 6 if you, nothings saying you all have to check out the same area at once.
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Old 07-27-2010, 02:32 PM   Top  -  End  -  #85
tgva8889
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Default Re: Fire Emblem: Seal of Fate (OOC) II

I have plots and ideas for ways to set up a game in my head, but they require a lot of work and lots of spriting/mapping that I am incapable of doing with my present time. But I love watching the games, and I'm glad we're still kicking.
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Old 07-27-2010, 04:50 PM   Top  -  End  -  #86
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Default Re: Fire Emblem: Seal of Fate (OOC) II

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As they approach Katleia seems increasingly more uncomfortable. By the time they are standing in front of the fortress she is visibly shivering and shaking.
Nab this one, Gerard.

And hey, it's SO much fun when you get to castles.
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Old 07-27-2010, 10:22 PM   Top  -  End  -  #87
Geno9999
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Default Re: Fire Emblem: Seal of Fate (OOC) II

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Originally Posted by Atrec Randier View Post
No, Karsh is right, ballistas and boltlings are kind loving devices compared to the all-conquering berserk staff. Give that thing 2 rounds and you're blubbering like a sissy scarred by domestic violence. "Stop it, Hector, stop! Can't you see you're tearing us apart!"
What's the worse part about them is that the berserked Allies still can run through your (non-berserked) Allies and stab your squishier units: I found this out the hard way at Endgame of FE7, Raven was hit by a staff, and I forgot to bring along a Restore, so I figured that I put Oswin in the doorway (Raven had taken down Linus and Llyod, so he was in the room where they spawned.) Raven, in his mad/berserk/drunken state, ran past Oswin, and STABBED LUCIUS FOR A ONE-HIT KILL. Not fun. (For bonus betrayal points, Raven and Lucius had an A rank support. "Why Raymond, WHY!?!?")
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Old 07-28-2010, 01:21 AM   Top  -  End  -  #88
TheSummoner
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Default Re: Fire Emblem: Seal of Fate (OOC) II

When did I say you wouldn't be up against enemies wielding berserk staves? ^_^
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Old 07-28-2010, 03:51 AM   Top  -  End  -  #89
Atrec Randier
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Default Re: Fire Emblem: Seal of Fate (OOC) II

That's the bad part, you didn't...
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Old 07-28-2010, 10:51 AM   Top  -  End  -  #90
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Default Re: Fire Emblem: Seal of Fate (OOC) II

Quote:
Originally Posted by Karsh View Post
Don't be so sure. He said nothing of Boltings, Purges, or Fenrirs.

EDIT: Or God forbid, Berserks.
This was the quote. He's pointing out that you DIDN'T say there would be no Berserks.

Also, question. Would a Berserk-using enemy be able to hit a Neutral unit? I suppose they would be...
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