The cleric runs and kicks the pirate! CRITICAL HIT! For massive damage! ...Kain loses 3 Hp.
This just reminds me of some hilarious fails in FE10: Random Red attacks the Yellow Priest! 20 Damage! Yellow Priest does a critical hit!... all of 0 damage.
I remember that happening so dang much in the "Defend Rausten" mission... at least 3 SMs with Silver swords crit him and do absolutely nothing at all.
Gilliam, while having dang low speed, is a GOD.
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My one existing fire emblem character, currently waiting in Seal of Fate.
Hell, his only growth below 30% is his essentially useless Magic growth. Even his Resistance, generally the Achilles heal for the Knight/General class is a respectable 30%. Sure, hes not a lord... hes probably not even the most powerful character in a game full of overpowerful badasses (seriously... Arans got a freaking 75% Str, 75% Skill and 70% Def growth... Soren's lowest growths are both 25% and everything other than Strength and Defense are 35% or better... Edward, a fragile speedster still has 85% HP growth and 60% strength. Even Meg, arguably the worst character in the game, has 375% total growth. Everyone in that freaking game is a essentially a god... And the game is still hard as hell.), but hes still probably the best Knight/General in the SERIES.
Fine. he's one of two or three. Gatrie is the god of gods for generals though. Gilliam maybe for the GBA titles, maybe Amelia. I've only really played FE8, though, so...
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My one existing fire emblem character, currently waiting in Seal of Fate.
And real gamers won't use the "Casual Mode" in New Mystery of the Emblem. Seriously... If you get rid of permanant character death, then you get rid of one of the things that makes Fire Emblem stand out... that makes Fire Emblem great. No, I don't care if its optional, I still find it disgusting.
There's nothing quite like having the soft reset keystroke down to a zen-like art form. Every time a character dies and you reset in the same motion, you come closer to transcending this reality.
There's nothing quite like having the soft reset keystroke down to a zen-like art form. Every time a character dies and you reset in the same motion, you come closer to transcending this reality.
And real gamers won't use the "Casual Mode" in New Mystery of the Emblem. Seriously... If you get rid of permanant character death, then you get rid of one of the things that makes Fire Emblem stand out... that makes Fire Emblem great. No, I don't care if its optional, I still find it disgusting.
So true. FIGHT THE POWER! In all serious, I too will not be using the casual mode.
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Fine. he's one of two or three. Gatrie is the god of gods for generals though. Gilliam maybe for the GBA titles, maybe Amelia. I've only really played FE8, though, so...
Just FYI, Oswin from Fe7 makes both Amelia and Gilliam look like chumps. I actually don't think either is usable with out grinding, which is a sin punishible by extreme dishonor.
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Fire Emblem Optimizer and Game Balancer (apparently) in the Playground
A note on using my Fire Emblem rules:
Spoiler
I'm mostly retired from Fire Emblem PbPs, and indeed the PbPs in general at present. So if you wish to use my character creation rules, I would appreciate a PM, but feel free to start the game before I respond, as it might be a while.
Quote:
Originally Posted by Kallisti
"Reason itself is fallible, for logic must account for all the crazy **** wizards keep doing."
So true. FIGHT THE POWER! In all serious, I too will not be using the casual mode.
Just FYI, Oswin from Fe7 makes both Amelia and Gilliam look like chumps. I actually don't think either is usable with out grinding, which is a sin punishible by extreme dishonor having every drop of blood in your body boil while you're still somehow kept alive in excruciating pain for a few seconds that feel like an eternity before the sweet embrace of death finally comes.
I've got issues with how easy games are nowadays. Give me an oldschool game that requires actual skill to last even a minute once you get past the first one or two warmup levels over these crappy modern easy games anyday.
And don't get me started on achievements. Seriously... the next 15 pages will be me ranting if you do.
Okay, I haven't been keeping up-to-date on the new remake, but Casual mode sounds like a joke. (And if the characters don't get any more characterization than they did in Shadow Dragon, why would you want to keep most of them alive, anyway?)
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Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!
There's nothing quite like having the soft reset keystroke down to a zen-like art form. Every time a character dies and you reset in the same motion, you come closer to transcending this reality.
I've got issues with how easy games are nowadays. Give me an oldschool game that requires actual skill to last even a minute once you get past the first one or two warmup levels over these crappy modern easy games anyday.
And don't get me started on achievements. Seriously... the next 15 pages will be me ranting if you do.
I don't know, I'm in sorta of a weird place with game right now where I'm both annoyed at how easy games are and having no time to play them. It's the worst of both world.... I find every game either annoyingly easy or too time consuming for my life.
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Fire Emblem Optimizer and Game Balancer (apparently) in the Playground
A note on using my Fire Emblem rules:
Spoiler
I'm mostly retired from Fire Emblem PbPs, and indeed the PbPs in general at present. So if you wish to use my character creation rules, I would appreciate a PM, but feel free to start the game before I respond, as it might be a while.
Quote:
Originally Posted by Kallisti
"Reason itself is fallible, for logic must account for all the crazy **** wizards keep doing."
I know the feeling... And my DS broke, so... I replayed Yellow and did a Nuzlocke run of Crystal. I'd play more than Pokemon, but I seem to have misplaced my Sacred Stones cartridge.
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Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!
I don't know, I'm in sorta of a weird place with game right now where I'm both annoyed at how easy games are and having no time to play them. It's the worst of both world.... I find every game either annoyingly easy or too time consuming for my life.
Its not like you have to finish any given game in one sitting. At this point, I've all but stopped playing new games... they just don't challenge me. Alot of the games I play on a more regular basis are either because they were legitimately difficult (the Megaman series for example), nostalgia, or because despite a lack of mind-numbing difficulty, the game is just... really freaking good.
Newer games just don't have much appeal to me. Rather than substance, the focus seems to be on creating a mediocre game with good graphics and a difficulty curve accessable to even the most brain-damaged of chimps. Personally, I'd take Banjo-Kazooie with its bright and colorful, somewhat blocky and quite outdated graphics and genuinely fun gameplay over any generic FPS game with 20,000 shades of Gunmetal Gray, Grungy Green and Boring Brown any day.
And don't get me started on achievements. Seriously... the next 15 pages will be me ranting if you do.
Not to set off a 15 page rant, but...
I'm fine with achievements if it's stuff that's actually challenging. Take Mega Man 9/10 for example: Can you beat the game without missing with the Mega Buster? Without firing a shot at all? Hatless? Under 60 minutes? Beat the Robot Masters in 10 sec or less? Challenges that I'm not likely be able to do on my first run.
It's things like "First Blood: You killed an enemy! You're so special! Everybody else has already killed over 9,000 and you've only killed one! What's the matter with you?!" that I venture to guess set Summoner off.
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Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!
I see achievements as a cheap cop-out for game length. They tend to range from stupidly easy (Achievement! You turned the game on!) to retardedly impossible (Achievement! You killed the giant enemy crab final boss in under 5 seconds using the weakest weapon in the game while wearing a tutu and doing 15 backflips over the course of the fight and taunting the second the boss died and getting splashed by its blood as it explodes!) to idiotic and counterintuitive (Achievement! You fell over 1000 feet to your death!) to just plain unnecessary (Achievement! You beat the game! Really? Shouldn't beating the game be the reward in itself?). They're often used as cheap padding so developers can claim a game is longer than it is from start to finish without having to actually add any extra content.
Achievements also break immersion. Achievement! You killed the final boss! Really? That guy I just killed... the guy on the ground over there being swarmed by flies... hes dead? I just killed him? Did you really need to pop up on the screen, ruining my immersion, taking my attention away from that badass cutscene where the bigbad is pulled through a rift to hell, swearing revenge to tell me something I already knew?
Your reward for beating the game is beating the game. If you want to add on additional challenge, go for it. Your reward for that is the knowledge that you can do it. I don't need something to flash on my screen to tell me that. I'll give you an example... Pikmin 2. The least possible time you can beat Pikmin 2 with 100% completion in is 8 ingame days. I could explain why in detail if you like, but for now, just take my word for it. I've done this. I did it because I wanted to challenge myself and thought it would be fun. I don't need some menu in the game to confirm it for me. Does doing this make me some sort of super awesome gamer? As many resets as I had to do to pull it off, I'd say no... I'm just a stubborn ass with enough time on my hands to pull it off.
If I haven't told you before... I'm OCD. I'm very very very very (this is about 3 pages of my rant right here so lets just skip ahead) very very very very OCD. I pick up a game for enjoyment... because I want to have fun. I'm also the kind of guy who typically won't call a game finished until I reach 100% completion. When I pick up a ridiculous challenge, I do it because I want to. I don't need a list of things ranging from stupid to ridiculous telling me I haven't completed the game yet. Another example... Megaman 9. Yeah, I did Mr. Perfect. I spent 3 weeks straight playing that damn game in every free moment I had because I wanted that. 3 weeks straight in Wily's castle (the Robot Masters were all taken care of in a single night, the entirety of that challenge is Wily) because of it... I lost sleep because of it. And in the end, when I finally pulled it off, know what my reward was? Not being able to pick up the game since.
I hate achievements. I despise them. I loathe them. To use a Kefkaism, I hate hate hate hate (another three pages here...) hate hate hate hate them. I've never had any respect for the Xbox and achievements are a large part of the reason why (another is that generic FPS games have never really appealed to me). The fact that Sony copped out and has them for the PS3 made me lose a great deal of respect for them as well.
Collectables and hidden goodies? I'm fine with these things. Not achievements. I swear, if I ever get into a position of influence in the game industry, my games won't have achievements. I'd sooner drink boiling lead than have my name attached to something like that.
Well, thankfully Nintendo seems to be above that sort of crap. Its funny really... There are tons of people who sing the praises of Microsoft or Sony and play nothing but online FPS, but which company is it thats actually trying to be innovative?
Love it or hate it, you cannot deny that the Wii is innovative.
Whether you think it looks good or not, you cannot deny that theres never been anything quite like Kirby's Epic Yarn
3DS. Need I say more?
It's sad that theres such a tendency to mock Nintendo and it's fans. Of the big three, Nintendo is the oldest and the one who has offered the most to the industry. Nintendo is the only one that doesn't seem content to keep spawning the same thing a hundred times.
Well, thankfully Nintendo seems to be above that sort of crap. Its funny really... There are tons of people who sing the praises of Microsoft or Sony and play nothing but online FPS, but which company is it thats actually trying to be innovative?
Love it or hate it, you cannot deny that the Wii is innovative.
Whether you think it looks good or not, you cannot deny that theres never been anything quite like Kirby's Epic Yarn
3DS. Need I say more?
It's sad that theres such a tendency to mock Nintendo and it's fans. Of the big three, Nintendo is the oldest and the one who has offered the most to the industry. Nintendo is the only one that doesn't seem content to keep spawning the same thing a hundred times.
Well, except that Nintendo would rather die than admit that some of it's characters are getting old. Don't get me wrong, I love Nintendo, and would cry for weeks if they announced and stuck to having no more Zelda games, but at the same time it would be nice to see some new stories every once in a while.
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Quote:
Originally Posted by Sir Professor Terry Pratchett
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
I dunno... Nintendo's main game serieseseseses tend to be of two varieties...
(Almost) No Plot (Mario, Kirby, etc) - Where the fact that its the same character each time doesn't really matter. The games where we play them for the simple pleasure of having a new set of levels to go through, each one a new experience to enjoy.
and
Alotta Plot (Zelda, Metroid, etc) - Where the fact that its the same character (or same hero archetype in Zelda's case) each time doesn't take away from the unique experience each game offers. Yeah, Ocarina of Time and Majora's Mask both starred the same Link and used most of the same graphics and mechanics, but I'd seriously question your mental state if you said the two were similar in any significant way beyond what I already mentioned.
That said, yes, Nintendo could use some new games that aren't part of an existing series, but I don't see the continuation of the ones that are already around to be a bad thing.
I'd much rather play two games from the same series that offer different experiences than two from their own series that boil down to the same thing.
Yeah, Nintendo is essentially keeping up with what we expect from it (mostly... *coughskywardswordlookscrapcough*), whereas MS and sony are just disappointing. To quote Yahtzee:
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If gaming is going through puberty, then motion controls are its first period. It's become clear to me now that motion controls are something each game company just needs to get out of their system. Nintendo were the early bloomers who are now saying: "Motion controls? What are those? We're just making five million reboots of our popular franchises!" And I'm all like, "oh, Nintendo, it's like you never left us!" But now Microsoft and Sony are triumphantly waving their bloodstained underpants.
Imagery aside, that is essentially my view of it. I didn't buy the Wii for the 'mote, I bought it for the fact that, as a gamer who rarely actually buys any games, it had enough that I wanted. Rather ironically, the worst thing about the Wii for me is the multi-player. It's either non-existant, has a learning curve like a brick wall, or only actually fun whilst intoxicated, something I avoid.
All I'm waiting for now from Nintendo is for them to bring out a more powerful console. They have the tech, and considering how their main market is and always has been fans of their core franchises (no matter how much they pretend), so they can almost guarantee sales provided they actually deliver. And bring out a FE with wide multi-player, none of this arena crap from FE7.
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Spoiler
Now hiring for the postion of devil's advocate.
"'Tis a lie! Thy backside is whole and un-gobbled, thou ungrateful whelp!"