2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 07-16-2010, 10:27 AM   Top  -  End  -  #1
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Iron Tortoise

Laine Blackwall, an Iron Tortoise disciple

The discipline known as Iron Tortoise rose up from the need to protect one's self and allies from harm during wartime. Dwarven phalanx fighters knew that their shield protected them as much as their brother, and that a sturdy shield wall could repel almost any harm. Masters of this form of combat came together over the years and traded secrets to their forms and fighting styles that came from many kingdoms ranging from dwarves and men, and many wars, until at last a style of fighting was born. The Iron Tortoise, as it was called, was named this due to it's implacable defensive nature. Blades, arrows, and even spells can be turned aside by a master of this discipline, for both the martial adept and for his allies.

Iron Tortoise disciples learn that their discipline requires their defensive stances to be perfect; they must not be budged from their spot unless they choose to move from them. Shield fighting being as it is, requires them to bear a stout shield in one hand and a swift weapon in the other to strike at their foes with. They also learn that they must be prepared for anything, as well as having perfect footing. To this end, the Iron Tortoise discipline's associated skill is Balance, and its associated weapons are the shield, shortsword, shortspear, handaxe, battle axe, dwarven waraxe, and the longsword.

(Crusaders may replace Stone Dragon with this discipline)

Author's Notes: All Iron Tortoise maneuvers require use of a shield in one hand. Animated shields are not allowed as they do not allow the full range of motions required to use these maneuvers. Tower shields may be used, but cannot be used to perform shield bash maneuvers.

Addendum: This is a repost of this discipline; I've deleted the old one. I've done some significant edits to it, as the old thread became, well, old, I am reposting it. This is another Libram of Battle discipline, so understand it's meant as a replacement book for the Tome of Battle, and they will not interact together as intended by the author.
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!

Last edited by ErrantX : 07-16-2010 at 10:44 AM.
ErrantX is offline   Reply With Quote
Old 07-16-2010, 10:29 AM   Top  -  End  -  #2
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB, Discipline]

Maneuver List

1st level
Snapping Strike: Strike- Melee attack which deals an additional 1d6 points of damage.
Angering Bite: Strike- Melee attack that causes opponent to suffer -4 to hit any target but you.
Stance of the Defending Shell: Stance- Gain a bonus to shield AC based on initiator level (+1 AC/ 2IL, max +10)
Iron Shell: Counter- Deflect an enemy melee or missile attack with shield with an opposed attack roll.

2nd level
Enraging Strike: Strike- Melee attack deals an additional 10 points of damage, chance to make target rage and attack you.
Tortoise Trip: Strike- Melee attack allows a free trip attempt.
Turtle Shell Wall: Counter- Provide shield bonus +4 to adjacent ally's AC.
Tortoise Taunt: Boost- Point out a single enemy and take an aggressive posture forcing the enemy to attack you on a failed Will save.

3rd level
Greater Snapping Strike: Strike- Melee attack that inflicts an additional 4d6 points of damage, bypasses DR.
Defensive Shell: Boost- Subtract 5ft of movement per +2 to AC.
Mirror Shell: Counter- Make an opposed attack roll plus shield bonus to AC vs an enemy spellcaster's CL to deny the effects of a targeted spell on you.
Iron Tortoise Stance: Stance- Increase reach for attacks of opportunity while in this stance by 5ft, make additional attacks of opportunity.

4th level
Smashing Shell: Strike- Make a shield bash that catches an opponent flat-footed, inflicts shield bash damage plus an additional 4d6 damage, chance to daze.
Snapping Riposte: Counter- If an opponent misses an attack or is successfully countered, make a counter attack with a +2 bonus to hit.
Taunting Turtle: Boost- All successful melee attacks this round incite a cumulative -4 penalty on attacks to attack any target other than you for the target's turn.

5th level
Vicious Snapping Strike: Strike- Melee attack inflicts an additional 5d6 points of damage, halves opponent's movement speed for their turn.
Stance of the Turtle Knight: Stance- Stance that makes you difficult to move, grants improved uncanny dodge, and improves shield bonus by +2 so long as you do not move.
Shell Shock: Strike- Make a powerful shield bash that inflicts an additional 4d6 points of damage and knocks opponent prone 20ft away.

6th level
Quick Snap: Counter- When struck in melee, may make an immediate counter attack and strike does double damage.
Snapping Turtle Charge: Strike- Make a charge attack with your shield, strike inflicts an additional 8d6 points of damage and may knock opponent prone.
Steel Shell: Counter- Make an opposed attack roll plus shield bonus against opponents attack to negate it, if failed gain DR 20/- against the attack.

7th level
Cyclonic Shell Crush: Strike- Make a shield bash attack against all adjacent enemies which inflicts an additional +4d6 points of damage and has the chance of dazing.
Iron Defender's Riposte: Counter- Make an opposed attack roll plus shield bonus against a foe's attack against an ally; if successful then the attack is negated and you make a counter attack with shield at +4d6 points of damage.
Unlimited Aggression: Boost- By assuming an aggressive posture, force all enemies within 60ft to attack you if they fail a Will save.

8th level
Glorious Shell Shock: Strike- Powerful shield bash that inflicts an additional +5d6 points of damage to up to three adjacent enemies and sends them hurtling 20ft away.
Adamantine Shell: Counter- Make an opposed attack roll plus shield bonus against opponents attack to negate it, if failed gain DR 50/- against the attack.
Adamantine Turtle Lord's Stance: Stance- Halved movement, but shield automatically blocks line and cone effects, +2 AC to shield bonus.

9th level
Invulnerable Shell of the Iron Tortoise: Counter- Negates any and all damage, spells, or harmful effects that would effect the initiator and his adjacent allies.
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!

Last edited by ErrantX : 07-21-2010 at 08:12 AM.
ErrantX is offline   Reply With Quote
Old 07-16-2010, 10:37 AM   Top  -  End  -  #3
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB, Discipline]

Maneuver Descriptions

1st level
Spoiler


2nd level

Spoiler


3rd level

Spoiler


4th level

Spoiler


5th level

Spoiler


6th level

Spoiler


7th level

Spoiler


8th level

Spoiler


9th level

Spoiler
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!

Last edited by ErrantX : 07-21-2010 at 09:58 AM.
ErrantX is offline   Reply With Quote
Old 07-16-2010, 10:59 AM   Top  -  End  -  #4
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Alright, a while back I posted this discipline and I got some reviews, especially a very lengthy one from Proven Paradox, so I took to heart what he wrote and decided to go through it all and finally got it together enough to post it. Iron Tortoise has gotten some significant revisions to it, so please critique it and tell me what you think of it.

Thank you!
-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!
ErrantX is offline   Reply With Quote
Old 07-18-2010, 01:46 AM   Top  -  End  -  #5
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

...Anything? Sigh... I hate begging for feedback on something, but I'm really interested in seeing if there are holes in this discipline that I can't see as it's author. I am feeling like I have to make a Bleach d20 conversion for a little attention around here

-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!

Last edited by ErrantX : 07-18-2010 at 01:46 AM.
ErrantX is offline   Reply With Quote
Old 07-18-2010, 04:30 AM   Top  -  End  -  #6
al'raith
Halfling in the Playground
 
 
Join Date: Apr 2010
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

It seems good as far as I can tell p.s. whats LoB ?
__________________
I don't have birthdays. I level up
Countdown to Zombie Apocalypse 96
When you see this, copy it into your sig and -1

Avatar made by Zefir.
al'raith is offline   Reply With Quote
Old 07-18-2010, 02:37 PM   Top  -  End  -  #7
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Quote:
Originally Posted by al'raith View Post
It seems good as far as I can tell p.s. whats LoB ?
Libram of Battle. It's the completely OGL Tome of Battle that is being written by myself a couple others. The idea is that we take the ToB and toss it in the trash, and instead write something that is going to be actually supported and kept alive, with around 20 different disciplines, new base classes and prestige classes, etc. In the end, I think we're going to end up making it a Pathfinder Compatibility Product, so we'll see in the end.

-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!
ErrantX is offline   Reply With Quote
Old 07-18-2010, 11:54 PM   Top  -  End  -  #8
Fizban
Ogre in the Playground
 
GreenSorcererElf
 
Join Date: Jun 2006
Location: 
Oregon
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

I was mostly fine with everything last time you posted, except for some creative differences. You've fixed the scaling problems with the lower level stances and such, which is good, but I think most of the other complaints about free daze effects and effective Wall of Blades at level 1 will still be there (I'm just fine with the Iron Shell myself).

It would help if you linked back to the original thread in case someone who posted before wants to check with the old version (or spoiler an update summary in the first post). Additionally, if you've decided to balance against the Libram of Battle project instead of Tome of Battle itself, it would help to link to it, and I wouldn't expect as much response (I haven't been following it at all and had forgotten about it until you mentioned it, for example). I'm guessing since they're replacing the disciplines, the fact that Iron Tortoise steals some thunder from the original ToB disciplines is intentional, but that means people that aren't on that project aren't going to have a frame of reference.

I'm still liking a shield based discipline and this has got all the basics even if one disagrees with parts of it. And you have an awesome picture.
__________________
Quote:
Originally Posted by Violet Octopus View Post
Quote:
Originally Posted by Fizban View Post
sheer awesomeness
Fizban is offline   Reply With Quote
Old 07-19-2010, 02:40 AM   Top  -  End  -  #9
Icewalker
Firbolg in the Playground
 
 
Join Date: Dec 2006
Location: 
In the Playground
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

I love ToB, and I love homebrew disciplines for ToB. While you're remaking the book as a whole, sure, whatever, the base concept remains the same, and the base mechanics remain the same, so I am still a fan (and from the looks of things, they still overlap pretty concretely).

Very small nitpicky and potentially frustrating edits:
Stance of the Defending Shell should specify minimum +2. It looks like you may have meant that it is a bonus of +2, plus an additional +2 for every 5 initiator levels (that would get you a +10 bonus at 20th level, whereas right now you don't reach the +10 bonus until 25th).

Iron Shell could use a touch of clarification: You define it as an attack roll, which implies you would add your Strength bonus as well. But from the description it sounds like it's a d20 roll, plus your BAB, plus your shield bonus to AC and that's all. This applies to a few other maneuvers as well.

Instead of "One creature of Intelligence 1 or higher" I think it's slightly more accurate to say "One creature with an Intelligence score." But that's a particularly minor nitpick.

Enraging Strike: that's 12 + Initiator's Intelligence modifier, yes? Right now, sentence structure implies that it's the target's Intelligence modifier (this applies to some other abilities as well). The +2 to hit bonus is regardless of whether he falls to the rage, right? Perhaps rephrase to make that more clear.

Rephrase Tortoise Trip to 'If your melee attack is successful you' rather than 'Make a successful melee attack and'.

Turtle Shell Wall says deflection bonus in the list, and shield bonus in the description. Should be shield in both, I expect.

Tortoise Taunt: says Intelligence 2 or higher in the details block, but Intelligence 3 or higher in the description. The 2 should be a 3, I assume.

Defensive Shell: Says +1 per 5 ft. in the small block, +2 per 5 ft. in the full description. I assume it should be +1. It's a little abusable, but not unless you are actively trying to abuse it by boosting your movement speed, so I'd say it's an acceptable (and entertaining) loophole and not worth trying to close. The half speed limit stops it from being actively abusable. Interesting proposal: also unable to take 5 foot steps?

Mirror Shell is over-effective: your attack roll is, on average, 10.5 + BAB + Shield bonus. If you are, say, 8th level, that probably means something like 20 on average as a low estimate, whereas the caster has caster level 8. It should probably be this attack roll of yours against their caster level check, which might have been what you meant. That's more fair, and will still leave the adept winning the check the majority of the time.

Iron Tortoise stance says one attack equal to his Intelligence modifier. Is that one extra AOO, or a number of extra AOOs equal to his Intelligence?

Vicious Snapping Strike is awesome. Again, interesting proposal: target is unable to take 5 foot steps? Stops them from moving away easily, which seems fitting.

Stance of the Turtle Knight: This should end when involuntarily moved as well.

Shell Shock seems dangerous, because you can send someone flying off a cliff or whatnot with no save if you can score a hit (which is easier). But it feels kind of unnecessarily restrictive to give them a save as well. So I'm undecided about this one. I guess I'd say leave it as is, making this comment completely unnecessary. It should have a size limit: the target must be the same size or smaller as the initiator. Maybe up to one size bigger if you want.

Steel Shell seems a little silly, as it does the same as the 1st level maneuver, plus DR 20/-. It feels a little simple/redundant. I like the idea, but I feel like it could be changed somehow to be made a little more different from the earlier maneuver. This goes for Adamantine Shell as well.

I think Glorious Shell Shock should specify that the three foes must be adjacent to the initiator, and to each other.

Adamantine Turtle Lord's Stance: I believe there are no cone or line effects which require an attack roll. Dragon breath weapons do not, I believe. Again, seems like it should be caster level check versus attack roll for balance. The shield bonus maybe could be +4 instead of +2, to boost it from the previous stance? Maybe not. (I love this ability. Stopping lines and breaking cones is really damn cool. Well done).




I love this discipline. It's great. I love unusual weapon disciplines, like Fax's Falling Star archery discipline, and this as a good shield and weapon discipline. It's very well designed, and looks balanced to me. I love the final ability, and the line and cone-cutting defensive stance is a fantastic idea.

I can really see an adept using Iron Defender's Riposte, and leaping across the field of battle, smashing an enemy's attack down out of the way of his ally, then swinging his shield back up for a crushing blow back up the opponent's head...

All of the attention grabbing aggression maneuvers are great and well done, fitting, and useful. I have found that it is often a little sketchy how the DM has to usually stop particularly intelligent opponents from simply focusing fire on the squishy ones to avoid repeated, annoying, and anti-climactic deaths. This seems like a great solution.

Overall, I quite love it. Lots of minor edits to make, but they're basically syntax and consistency issues, to be read over, and fixed, just to make a more usable copy of the class, not to make any real changes.
__________________
Quote of the [insert timeframe here]: (Week? Perhaps! Year? Also maybe.)
"Those who have learned to walk on the threshold of the unknown worlds...may then with the fair white wings of Imagination hope to soar further into the unexplored amidst which we live."
-Augusta Ada Lovelace

(Kairos avatar by Elrond)
Icewalker is offline   Reply With Quote
Old 07-19-2010, 06:25 AM   Top  -  End  -  #10
Fizban
Ogre in the Playground
 
GreenSorcererElf
 
Join Date: Jun 2006
Location: 
Oregon
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Quote:
Originally Posted by Icewalker View Post
Steel Shell seems a little silly, as it does the same as the 1st level maneuver, plus DR 20/-. It feels a little simple/redundant. I like the idea, but I feel like it could be changed somehow to be made a little more different from the earlier maneuver. This goes for Adamantine Shell as well.
I actually think it's one of the better parts of the discipline. Fully blocking attacks is the core of what I'd expect from a shield discipline, but there's really nowhere to go from "beat their roll". So instead, the better you get, the less damage you take even if you don't manage to fully block the blow.

Quote:
Adamantine Turtle Lord's Stance: I believe there are no cone or line effects which require an attack roll. Dragon breath weapons do not, I believe. Again, seems like it should be caster level check versus attack roll for balance. The shield bonus maybe could be +4 instead of +2, to boost it from the previous stance? Maybe not. (I love this ability. Stopping lines and breaking cones is really damn cool. Well done).
Ah yes, this was something I should have brought up as well. I think the original version was a counter that didn't require a role, but for a continuous stance that's too much. I'd also limit it to once per round. "The adept may make a roll using his BAB +shield bonus once per round against the caster level of a spell, or against 1d20+HD of a creature using a supernatural ability, and if successful..."

Quote:
All of the attention grabbing aggression maneuvers are great and well done, fitting, and useful. I have found that it is often a little sketchy how the DM has to usually stop particularly intelligent opponents from simply focusing fire on the squishy ones to avoid repeated, annoying, and anti-climactic deaths. This seems like a great solution.
Agreed. This discipline uses a combination of making it harder for foes to hit your allies, and striking back hard enough to make them consider you a major threat that needs dealing with, which are both needed if you want to be the tank.
__________________
Quote:
Originally Posted by Violet Octopus View Post
Quote:
Originally Posted by Fizban View Post
sheer awesomeness
Fizban is offline   Reply With Quote
Old 07-19-2010, 08:00 AM   Top  -  End  -  #11
DracoDei
Ettin in the Playground
 
 
Join Date: May 2007
Location: 
Near Atlanta,GA USA
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Stances can't be replaced, and thus are usually supposed to remain useful (including by scaling), having a higher level stance that makes a previous one obsolete is therefore questionable. One concept would be to make the low level stance scale into the higher level one automatically (and gradually... I despise unnecessary granularity) and simply drop the higher level stances that are made redundant by this. Another would be to power up the higher level stances but make the lower level stances they replace as specific pre-requisites to them.

EDIT September, 2010 (for cross-referencing purposes): Another Shield based discipline, Steel Mountain.
__________________
Best homebrew:
Grace-Gift - Taking "Defender" to a whole other level.
Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

Last edited by DracoDei : 08-28-2010 at 04:02 PM.
DracoDei is offline   Reply With Quote
Old 07-19-2010, 11:27 PM   Top  -  End  -  #12
Temotei
Firbolg in the Playground
 
 
Join Date: Nov 2008
Location: 
Minnesota
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Is there a reason this isn't available to warblades? It would be so satisfying for them.
Temotei is offline   Reply With Quote
Old 07-20-2010, 12:14 AM   Top  -  End  -  #13
Scholar23
Bugbear in the Playground
 
 
Join Date: Apr 2010
Gender: Male
biggrin Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Best Tob Dis. Ever
No More Needs To Be Siad Except For Tweking Comments Made Eariler
Scholar23 is offline   Reply With Quote
Old 07-20-2010, 12:48 AM   Top  -  End  -  #14
Pechvarry
Barbarian in the Playground
 
Join Date: Feb 2010
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

I like shields. I hate animated shields, and I hate bucklers. Let's get to business. (prepare yourself. this is long)

1st
Iron Shell - Will this scale well? Is this intended? It may be better to word it as simply "make an opposed attack roll with your shield, as if making a shield bash" and then stating the shield bonus to AC is a bonus. But then, I suppose it's pretty easy for this character to eventually get +18 shield bonus to AC.

2nd
Tortoise Trip - Most abilities that grant trip attempts have a line exempting the user from counter-trips (the opportunity for the opponent to trip you if you fail to trip them). It'd be nice to specify one way or another for this.

Turtle Shell Wall - As with Devoted Spirit's Shield Block, I'd suggest changing this to an untyped AC bonus. This way, you don't have to create an exemption for bonus stacking.

Enraging Strike and Tortoise Taunt
a Strike and a Boost version of the same thing. Not sure I'm a fan. I might suggest moving Enraging Strike up to level 3, removing the bonus to attacks, and in fact reversing it -- even if they succeed their save, they still take a -2 penalty on attacks directed against your allies.

3rd
greater snapping strike - damage seems kinda low. Maybe not.

defensive shell - as a boost, there's no reason not to use this during full round actions (or any time you're not moving anyway). If you state you can only use this while taking actively moving, that's not such a problem. Maybe you intend it to be used when the player has no intentions of moving anyway.

iron tortoise stance - needs cleaned up wording. typo of "neck" to "next", and I don't know what an extra attack of opportunity equal to his int mod means. You mean 1 additional per point of int mod?

4th
Taunting Turtle - following the example of White Raven's AoO-depriving abilities (Douse The Flames and Covering Strike), I think you should extend the penalties of this ability to 3 rounds. After the 1st round, you'd stop stop inflicting attack penalties, but those affected would suffer for them for 2 additional rounds.

5th
Shell Shock - this ability works on great wyrm dragons. The end.

6th - nothing

7th
cyclonic shell crush - is silly. But functional and potent. And also silly.

Iron Defender's Riposte - that's like the entire discipline in one move.

8th
Glorious Shell Shock - 3 dragons

Adamantine Turtle Lord's Stance - I really like this. One big reason tanking tends to fail in D&D is because of how the necessity to be near your allies makes you a big target for AoE.


-------

Some thoughts. I think some of the counters are a bit redundant, but you can keep them all. I think some Save counters would not go amiss. One that gives you Mettle and Evasion for a single save might be nice, for instance. More importantly, I'd like to see a Stance or some Counters that help all nearby allies on saves. As I said above, I really like the help in shutting down AoEing your crowd of folks, but it comes very late. Some earlier and more passive stuff could work wonders. For instance, a stance that simply provides adjacent allies with save boosts. You can rationalize Reflex and Will pretty easily, so you may as well toss in Fortitude and say "all saves".

I'm not a big fan of the many "taunt" type moves. Especially ones with relatively weak DCs (how many tanks can afford a high INT focus for their DCs?) I'd prefer to see more things that tank by virtue of practicality like Iron Guard's Glare and Thicket of Blades. You have some of this, and I can't really help you with thinking up others. I at least urge you to put in a decent fail condition for the taunts. Basically, every taunt after 1st level should still hamper your foe even on a successful save.

Last edited by Pechvarry : 07-20-2010 at 12:53 AM.
Pechvarry is offline   Reply With Quote
Old 07-20-2010, 09:26 AM   Top  -  End  -  #15
Cieyrin
Ettin in the Playground
 
 
Join Date: Nov 2007
Location: 
Wisconsin
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

As before, reading this really makes me want to go play Kingdom of Loathing and play a Turtle Tamer again. Good work, as always.
__________________
Rule of Cool Contributor and Goon

Goblin Cannon Crew avatar by Vrythas.
Spoiler
My Homebrew
The Gunslinger's Handbook
Archetype Combo List!
Cieyrin is offline   Reply With Quote
Old 07-20-2010, 11:04 AM   Top  -  End  -  #16
DracoDei
Ettin in the Playground
 
 
Join Date: May 2007
Location: 
Near Atlanta,GA USA
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

I concur with the thought that Warblades should get access to this... which would also sorta address the DC issue, since warblades are INT based.
__________________
Best homebrew:
Grace-Gift - Taking "Defender" to a whole other level.
Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
DracoDei is offline   Reply With Quote
Old 07-20-2010, 11:51 AM   Top  -  End  -  #17
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Made some changes to many maneuvers as suggested by Pechvarry and Icewalker, though I did not agree with all of them (and did not change some of them because of it). I do however appreciate all of the suggestions made and the thumbs up for this discipline.

As far as why Warblades are not getting this is because of a few reasons. One, the class this is intended for in the Libram of Battle is an Intelligence based warrior that has more in common with Crusader than Warblade. Secondly, the abuse possible with a couple warblades together with these maneuvers gets ridiculous, thus crusader recovery balances it more so. It's not like Martial Study doesn't exist or prestige classes that warblades could qualify for that would benefit from this. And lastly, this is the iconic/signature discipline for the LoB class, just as Jade Throne is a signature discipline for it's class. Think of it like Devoted Spirit and Iron Heart for Crusaders and Warblades.

-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!
ErrantX is offline   Reply With Quote
Old 07-20-2010, 12:18 PM   Top  -  End  -  #18
DracoDei
Ettin in the Playground
 
 
Join Date: May 2007
Location: 
Near Atlanta,GA USA
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Ah... "Int-based class with crusader recovery" basically handles my objection.
__________________
Best homebrew:
Grace-Gift - Taking "Defender" to a whole other level.
Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
DracoDei is offline   Reply With Quote
Old 07-20-2010, 05:46 PM   Top  -  End  -  #19
Tinydwarfman
Banned
 
 
Join Date: Oct 2009
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Well, I'm not sure how to critique this, because it, like the rest of LoB, is well done but on slightly higher power level than the rest of the disciplines. Looks good though.
Tinydwarfman is offline   Reply With Quote
Old 07-20-2010, 06:18 PM   Top  -  End  -  #20
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Quote:
Originally Posted by Tinydwarfman View Post
Well, I'm not sure how to critique this, because it, like the rest of LoB, is well done but on slightly higher power level than the rest of the disciplines. Looks good though.
The disciplines are still in beta right now, we're doing beta testing for it in my game. Once the disciplines are completed and the base classes are written, then there will be more capability to balance them. I'm shooting for tier 3 over all.

Btw, to any who are interested, my forum site is back up (LoB's home site, Sorcerer Studios). If you're interested in an account, sign up there and PM here, fastest way for me to get you verified.

-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!
ErrantX is offline   Reply With Quote
Old 07-20-2010, 06:19 PM   Top  -  End  -  #21
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Quote:
Originally Posted by DracoDei View Post
Ah... "Int-based class with crusader recovery" basically handles my objection.
I thought it might

These are written with the new classes in mind, BUT they are 100% compatible with the Tome of Battle (at least they're intended as such).

-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!
ErrantX is offline   Reply With Quote
Old 07-20-2010, 11:41 PM   Top  -  End  -  #22
Cardea
Troll in the Playground
 
 
Join Date: May 2010
Location: 
STUCKINABOX
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Spoiler


Seems really good at a very early level, but the /5 Initiator levels irks me when you mention a +10 maximum. This would have to make his Initiator level... oh come on brain do some basic math 25, in order to reach the cap? Most abilities in D&D are made in mind of a non-epic leveled campaign, and having it like this just kind of rubs me the wrong way.

I really love this Homebrew though. Like, a lot.
__________________
Avatar drawn by LostOne, many praises and prayers be to he.
Quote:
Originally Posted by Ajadea View Post
Your $0.02 is a very large $0.02, Cardea.
Cardea is offline   Reply With Quote
Old 07-21-2010, 01:26 AM   Top  -  End  -  #23
DracoDei
Ettin in the Playground
 
 
Join Date: May 2007
Location: 
Near Atlanta,GA USA
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Having something cap out in Epic just means Epic it doesn't blow up in high Epic... I wouldn't worry about removing it, even if it doesn't matter for pre-Epic play. Besides which I seem to remember some Core spells having caps in Epic.

I would also consider adding a note that if being used with ToB and not you classes that the maneuvers are Cha based instead of Int based. I suspect everyone will house-rule it that way uf they aren't using your classes anyway, and it would work better with Age of Warriors I think.
__________________
Best homebrew:
Grace-Gift - Taking "Defender" to a whole other level.
Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
DracoDei is offline   Reply With Quote
Old 07-21-2010, 01:36 AM   Top  -  End  -  #24
Cardea
Troll in the Playground
 
 
Join Date: May 2010
Location: 
STUCKINABOX
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

Quote:
Originally Posted by DracoDei View Post
Having something cap out in Epic just means Epic it doesn't blow up in high Epic... I wouldn't worry about removing it, even if it doesn't matter for pre-Epic play. Besides which I seem to remember some Core spells having caps in Epic.
'Having something cap out in Epic just means Epic it doesn't blow up in high Epic'

Err, I'm sorry could you repeat that?

I didn't mention removing it, I was simply stating it irks me a little bit, to have a base class have an ability that maxes out in epic levels.

I don't believe I've seen any spells that max out in Epic levels. I know of spells that continue advancing indefinitely. And beyond that, there are just Epic Spells.
__________________
Avatar drawn by LostOne, many praises and prayers be to he.
Quote:
Originally Posted by Ajadea View Post
Your $0.02 is a very large $0.02, Cardea.
Cardea is offline   Reply With Quote
Old 07-21-2010, 02:59 AM   Top  -  End  -  #25
DracoDei
Ettin in the Playground
 
 
Join Date: May 2007
Location: 
Near Atlanta,GA USA
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

If you have a cap that is in Epic territory, then for non-Epic play it, in effect, doesn't have a cap (barring Initiator level boosters, which I can't remember if I have ever seen). The reasons those caps exist is to make things viable at levels past the cap. Adding that option hurts nothing.


Also, for Core spells that cap out in Epic:
http://www.d20srd.org/srd/spells/healMass.htm <- caps out at caster level 25.
__________________
Best homebrew:
Grace-Gift - Taking "Defender" to a whole other level.
Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
DracoDei is offline   Reply With Quote
Old 07-21-2010, 08:15 AM   Top  -  End  -  #26
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5] Iron Tortoise (v2), a shieldfighter's discipline [ToB/LoB, Discipline]

I changed Stance of the Defending Shell (again), it's +1 AC for every 2 initiator levels so it will cap at +10 at 20th.

Enjoy.

-X

Edit: Also forgot to add prereq's to the maneuvers, oops, added them!
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!

Last edited by ErrantX : 07-21-2010 at 09:58 AM.
ErrantX is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 01:11 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.