After a long hiatus, it's time for the return of the only werewolf style game that has ever ended in a draw!
You've heard the tales, now it's time to test your mettle! Have you got what it takes to rule the realm? Will you stand by your liege against all enemies? Or will you join the rebellion and attempt a coup?
THE CLASSES AND THE ROLES
There are two classes: Nobility and Peasantry. There are also two alignments: Loyalists and Rebels.
Emperor – The Emperor cannot be slain at night while Loyalist Imperial Guardsmen or the Captain of the Guard still live. The Emperor’s vote counts thrice. The Emperor cannot be converted.
Heir – The Heir becomes the Emperor upon the Emperor’s demise. The Heir’s vote counts twice. If the Heir succeeds the Emperor, there will be one full day between the previous Emperor's death and the coronation of the new Emperor. (If the Emperor is lynched on Day 1, Night 1 and Day 2 will pass, and the coronation will happen at the end of Day 2. If he is killed by Rebels on Night 1, Day 2 and Night 2 will pass and the coronation will happen at the beginning of Day 3.)
Royal Investigator – The Royal Investigator has many tools and much training at his disposal and is able to determine a player's allegiance with a night action.
Captain of the Guard – The Captain of the Guard sends Imperial Guardsmen to protect one citizen each night from assassination. He is difficult to corrupt.
Imperial Guardsmen – The Imperial Guardsmen fight side by side and know each other well. They are difficult to corrupt.
The Court Couple – The subject of much discussion and speculation amongst the upper crust, a pair of Nobles have fallen in love but must keep it a secret. Should one of them die the other dies as well. In addition, if the court couple both point at the same person, their combined vote will count as three instead of two.
The Sheriff (Day Baner) - The Sheriff is a loyal appointee of the Empire and is duty bound to protect it. He is capable of keeping lynch mobs in check and as such can protect a person from being lynched. He is also trusted by the Court and can keep them from executing a person he believes is loyal to the crown. Vote counts twice. This person is difficult to corrupt.
The Gossip – The Gossip has tendrils in several circles and can learn a player's class with a night action.
The Drunkard – The Drunkard thinks he or she is the Gossip, but people have a grand time giving this person faulty information to see how long it takes to figure it out. When scrying, the Drunkard will be given a random class.
Lovers – The fates of the lovers are intertwined. If one should die, so will the other. In addition, if the lovers both point at the same person, their combined vote will count as three instead of two.
Rebel Leader – The Rebel Leader picks the Rebel Soldiers and the Rebel Spy. The Rebel Leader appears as a Loyalist Peasant when spied upon.
Rebel Spy – The Rebel Spy, trained in the same investigative techniques as the Royal Investigator, but somewhat less restricted in information gathering tools, can determine a player's class and role with a night action.
The Peasantry, both Loyalist and Rebel, incite a lynch mob each day, choosing to kill one person.
The Nobles, both Loyalist and Rebel, meet in court each day, choosing to execute one person.
All votes are made communally. They are tallied separately.
The Sheriff may opt to protect someone from either lynching or execution (one or the other, not both). This decision is sent to the narrators via PM before the end of the day is posted.
The Rebel Leader can send his Rebel Soldiers to assassinate one person or to convert one person to the Rebel Forces.
The Rebel Spy can follow one person to determine that player’s class and role.
The Royal Investigator and the Gossip may each follow one person to determine that player’s alignment and class, but not the player’s role.
The Drunkard can follow one person but, due to his or her drink-addled mind, decides upon a random alignment and class.
The Captain of the Guard protects one person from assassination each night.
BY CLASS AND ALIGNMENT
The Loyalist Nobility wins by eliminating all of the Rebels.
The Loyalist Peasantry wins by surviving the rebellion until it ends.
The Rebels win by eliminating all Loyalist Nobles and the Sheriff or by placing a Rebel Heir on the throne.
The Heir wins if his alignment wins and he has succeeded the Emperor.
The Imperial Guardsmen win if their alignment wins and an Emperor or the Rebel Leader is still alive.
The Court Nobles win if their alignment wins and an Emperor is no longer alive.
The Sheriff wins if he survives and either The Emperor or a Loyal Heir is on the throne.
To convert someone, the Rebel Leader must send me the name a person they choose to convert and a decision of whether or not to attack on a refused invitation. I will then send the person who is to be converted an invitation. Should the person refuse and the Rebels have chosen to attack, there is a 20% chance of the person being slain, a 10% chance of a random rebel being slain, and a 10% chance of a random Rebel being unmasked in the ensuing battle. If the person is playing a role with the “difficult to corrupt” description, there is a 20% chance of the attempt automatically failing. Conversion has a two night cooldown. (If attempted, it cannot be attempted until the third night following the last attempt.)
Failure to vote three times will result in an automatic death. Note that this is not three days in a row, but three days total.
If there are any questions, please feel free to ask now, before the game starts.
Aemoh Alarra - Lynched/Executed Day 4 - Loyal Peasant Anatharon** - Lynched/Executed Day 11 - Loyal Peasant
billtodamax* - (Lynched Day 1 - Loyal Peasant) Replaced the cake bruntonspall - Lynched/Executed Day 6 - Rebel Noble
calar* Castaras - Lynched/Executed Day 9 - Loyal Peasant
Deathslayer7 Diva De - Executed Day 2 - Rebel Spy and Peasant Dragoon - Lynched/Executed Day 7 - Peasant and Rebel Soldier Eldritch Knight* - Assassinated Night 7 - Royal Investigator and Loyal Fleeing Coward - Lynched/Executed Day 8 - Loyal Peasant Griever - (Assassinated Night 4 - Loyal Peasant) Replaced Thufir
Heroic* InaVegt*** - AL Day 11 - Not Replaced - Loyal Noble
Istari* Kroy*** - AL day 3, Replaced by LLB on Day 5
lostlittlebear* - (Executed Day 1 - Loyal Peasant) Replaced Kroy Murska* - Assassinated Night 10 - Loyal and Lover Mustiado** - (Assassinated Night 3 - Loyal Peasant) - Replaced TheLaughingMan - Lynched/Executed Day 12 - Loyal Peasant
Philistine Pink*** - Autolynched Day 6 - Replaced by Supagoof PirateMonk - Executed Day 3 - Rebel Leader/Peasant Reinholdt - Assassinated Night 9 - Gossip and Loyal Robert Blackletter - Assassinated Night 5 - Loyal Noble Shadow* - Assassinated Night 6 - Loyal Captain of the Guard Siriq - Assassinated Night 1 - Loyal Peasant Sir Broccoli*** - AL - Replaced by [TBD] Strategos*** - AL Day 11 - Not Replaced - Loyal Peasant
Supagoof* - (Lynched Day 3 - Loyal and Sherriff) Replaced Pink The Bushranger* - Lynched/Executed Day 13 - Noble Rebel Recruit the cake*** - AL Day 5 - Replaced by billtodamax TheLaugingMan*** - AL - Replaced by Mustiado Thufir*** - AL Day 8 - Replaced by [Griever] Trixie - Lynched/Executed Day 10 - Imperial Guard and Loyal VampireRot - Lynched/Executed Day 5 - Loyal Peasant Zar Peter - Murdered Night 10 - Lover and Loyal
Not a star wars game. You show up with a lightsaber to the 16th century and you're gonna be lynched for sure.
'The Obi-wan' is actually a legitimate trope. Considering the character of Obi-wan Kenobi is widely recognized, to refer to 'The Obi-wan' is to make reference to the role that he played in the hero's tale, in this case being the doomed mentor who starts the hero on his path, but is ultimatly killed before the story's completion. A recognizable use of this trope within OotS would be Julio Scoundrel.
In a 16th century setting? Leonardo Da Vinci, perhaps.
LLama says: Of course, the game would also have been more balanced if you all would learn not to trust Shadow
no matter what game he's in or role he has. Duos says: I've read the archives... and Shadow frankly scares the bejeesus outta me. It's like playing with a
hypothetical cross of Lex Luthor and professor Moriarty.
If he was made of SPIDERS.