Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
Turn 3:
Player Turn:
Sheron moves to R14.
Mercury moves to R12.
Ossler moves to R15.
Shinobu moves to S14.
Blackmage 1 is revealed at K14!
Archer 2 is revealed at M12!
Blackmage 2 is revealed at 010!
Swordsman 4 is revealed at Q8!
Leon moves to R13.
Julian moves to Q15.
Enemy Turn: Mortly
"Ha-ha! They'll never catch me now! Treasure these next few weeks, Multas, for your days are numbered!"
You lose sight of Mortly at R7.
Archer 1 moves to N11.
You lose sight of Archer 2 at M12.
Swordsman 4 moves to 09.
You lose sight of Black Mage 1 at K14.
Black Mage 2 waits.
You lose sight of Spotter 1 at O10.
Mercury's head swings back and forth as she searches for cover. Seeing Shinobu pick a spot nearby, she dives into the foliage next to her. She's a ninja. She'll know the best hiding places. If anyone asks, I'll just say I was 'guarding' her.
Action:
Move to S11 and Wait.
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Thanks to Akrim.elf for the avi of my OC.
[OOC: That's just the sprite. You're at Q15, so one up would be Q14. Due to the forests, The Archer can only move to Q11 or N14, which means it's range would fall short at Q13 or P14, respectively. T12 is fine, though. Safe and still close to all of us.]
__________________
Thanks to Akrim.elf for the avi of my OC.
Turn 4:
Player Turn:
Shinobu moves to S12.
Spotter 1 is revealed at 09!
Archer 2 is revealed at M11!
Swordsman 5 is revealed at K13!
Ossler moves to R11.
Leon defaults to moving to S13.
Sheron moves to R13.
Mercury moves to S11.
Julian moves to T12.
Enemy Turn: Mortly
"Strike! Strike now that the spearman has wandered too far into the darkness!"
Archer 1 moves to P10.
Archer 1 attacks Ossler but misses!
Ossler cannot counter!
Ossler gains 1 XP!
Mortly
"You idiot! You incompitant buffoon! The rest of you hold, and let this fool suffer the natural conciquences of his failure."
Archer 2 waits.
Swordsman 4 moves to Q7.
Black Mage 1 appears at K12!
You lose sight of Black Mage 1 at K12.
Black Mage 2 waits.
Ossler sees the cheery and keen eyed Royal Guardswoman attack the archer. Remembering her comment about the dark mages in the trees behind the archer, he quickly grabs her out of the way.
Mercury smiles, seeing Shinobu's excellent swordsmanship. "Nice job, ninja lady." She pulls Shinobu from Ossler's grasp and sets her down gently. "You just leave the bai- front line role to sir knight there."
Action:
Take Shinobu from Ossler, Drop Shinobu to S12.
[Mercury's in a bit of danger if we don't kill the Archer, but better her then anyone else. Worst case scenario (barring a critical) she'll be left with 1 HP. Thank you forest tiles.
EDIT: If DukeGod doesn't return/post in time, he's already agreed to move to Q12, rescue Leon, and Canto to T12.]
__________________
Thanks to Akrim.elf for the avi of my OC.
His allies were taking out the archer.Good,he had to to remenber to put that in his report later,enemy archers could stop being a threat with some small help from a ground support
"Heh,those Pegasus won't even know what hit them
Flywing towars Leon,he lets Aurum pick him up and throw him on the saddle before returning
Well done,now I can act more safely
[Move to Q12,Rescue Leon,Go back to T12]
__________________ Biggest thanks to Dirtytabs for the Ponytar! He's so surturian and got thay ymeronian mane!
Turn 5:
Player Turn:
Sheron waits.
Shinobu moves to Q11.
Archer 3 is revealed at M7!
Swordsman 2 is revealed at N7!
Black Mage 1 is revealed at K13!
Swordsman 5 is revealed at L14!
Swordsman 3 is revealed at P18!
Shinobu attacks Archer 1 for 4 damage!
Archer 1 cannot counter!
Shinobu attacks Archer 1 for 4 damage!
Shinobu gains 11 XP!
Ossler rescues Shinobu.
Leon moves to Q11.
Leon attacks Archer 1 for 7 damage!
Archer 1 cannot counter!
Leon attacks Archer 1 for 7 damage!
Archer 1 is slain!
Leon gains 31 XP!
Leon grows to level 2! +1 Str, +1 Skl!
Mercury takes Shinobu.
Mercury drops Shinobu at S12.
Julian moves to Q12.
Julian rescues Leon.
Julian moves to T12.
Enemy Turn: Mortly
"Curses! The thief must have seen my flanking force just now. This was not part of the plan! No time for fancy positioning now. I've got to think quickly; do we charge or regroup? At least their deaths will by me time to escape. All warriors charge! They've taken the bait and the trap is sprung! Come down upon them from every angle until they are overwhelmed!"
Archer 2 moves to O11.
Swordsman 3 appears at R18!
Swordsman 3 moves to S16.
Swordsman 4 moves to Q10.
Swordsman 5 appears at N14!
Swordsman 5 moves to O14.
Black Mage 1 appears at M13!
Black Mage 1 moves to N14.
Black Mage 2 moves to P11.
"Don't move too much,you're hindering Aurum's flight ability"
Tells to Leon before going along with Sheron,and attacking the black mage in a rather clunsy way as the trees and Leon make it pretty hard to fight,he had to drop him sometime soon[Moves to Q11,Attack!Canto to S10]
"Prepare to be hit!"
Shouts to Leon and Aurum as he knew he had nearly no way of evading the black magic the mage would cast
__________________ Biggest thanks to Dirtytabs for the Ponytar! He's so surturian and got thay ymeronian mane!
"Coward! Throwing away the lives of your comrades to escape?! I will make you suffer a thousand tortures before I kill you!"
If Sheron and Julian hit the Black Mage:
Spoiler
"One down. Hey, sir knight! How about we deal with the sword wielding buffoon While they're at it?"
Action:
After Ossler attacks Mercenary 4, Mercury moves to Q11 and attacks Mercenary 4.
If Julian hits the Black Mage, but Sheron misses:
Spoiler
*sigh* "If you want something done right... leave it to me!"
Action:
Move to Q11 and attack Black Mage.
If Julian misses:
Spoiler
"Aw, ****. I don't think I can finish her off, either... This is gonna hurt. HEY! MISS STICK! WHY DON'T YOU COME OVER HERE AND LET ME SNAP YOU IN TWO!"
Action:
Move to Q11 and wait.
__________________
Thanks to Akrim.elf for the avi of my OC.
Shinobu: "Honestly you should give a little warning before grabbing a young lady you know! But I'll forgive you this time because of the compliment."
Shinobu said, though she was a little in pain still from the earlier wound. Still, it seemed she could move ok... But to concentrate now was vital. They could not afford more mistakes.
Shinobu waits until Ossler moves to attack the mercenary, and if it survives, then Shinobu moves to R10 and attacks the Mercenary.
but if Sheron misses, Shinobu will trade her vulnerary to Ossler who moves to R10 to heal.
If Ossler crits, Shinobu will move to P11 to attack the Archer.
Julian gains 11 XP!
Julian moves to S10.
Sheron moves to Q12.
Sheron equips DarkReaver.
Sheron attacks Black Mage 2 for 5 damage!
Black Mage 2 is slain!
Sheron gains 30 XP! Mortly
"What sorcery was that? I know that mage is an elementalist. I even have the burns to prove it. Espadri will want to have a look at whatever spell that is. Bring me the tome!"
Ossler moves to P10.
Swordsman 2 is revealed at P7!
Ossler attacks Swordsman 4 for 9 damage!
Swordsman 4 counters for 3 damage!
Ossler gains 11 XP!
Ossler grows to level 2! +1 HP +1 Str +1 Skl +1 Spd!
Mercury moves to Q11.
Mercury crits Swordsman 4 for 15 damage!
Swordsman 4 is slain!
Mercury gains 31 XP!
Shinobu moves to P11.
Archer 3 is revealed at N8!
Shinobu attacks Archer 2 for 5 damage!
Archer 2 cannot counter!
Shinobu attacks Archer 2 for 5 damage!
Shinobu gains 11 XP!
Enemy Turn: Mortly
"There's our openning! Kill the spotter and disengage! There's no reason not to take every advantage we can get."
Archer 2 moves to N11.
Archer 2 attacks Shinobu but misses.
Shinobu cannot counter!
Shinobu gains 1 XP!
Black Mage 1 moves to O12.
Black Mage 1 attacks Shinobu for 13 damage!
Shinobu is slain!
You lose sight of Spotter 1 at N9.
You lose sight of Swordsman 2 at P7.
No Shinobu! damnation though my own folly may have led to her death. I won't allow the same for the rest of my team-mates, though it may cost me my life. Juilan thanks for service I ask for one more favor.
Move to R10 trade the torch and use it
Spoiler
Yes I'm aware that Shinobu is not dead, however as far as Sheron knows she dropped and there is a lot of blood
Mercury stood as Shinobu collapsed just a few feet in front of her, frozen to the spot. The girl may have caused her some trouble, but she had kept up her end of the bargain and managed to earn respect in the short time they'd known each other.
Mercury couldn't tell if Shinobu was dead or unconscious. Too dark to see, and she was hidden by the thick foliage. If alive, she'd need a distraction to get off the field of battle and lick her wounds. If not... Either way, there was only one thing to be done. She looked at one of Shinobu's attackers, and saw red.
With an inhuman roar, she lunged. "DIE!"
Action:
Move to O11 and attack Archer 2.
__________________
Thanks to Akrim.elf for the avi of my OC.
Turn 7:
Player Turn:
Sheron moves to R10.
Sheron takes Leon's torch.
Sheron activates his torch.
Swordsman 2 is revealed at 4 R4!
Archer 3 is revealed at O7!
Spotter 1 is revealed at L12!
Swordsman 3 is revealed at Q16!
Ossler moves to Q10 and takes Sheron's vulnerary.
Ossler quaffs his vulnerary to restore 10 hp.
Julian drops Leon at S9.
Mercury moves to O11.
Mercury attacks Archer 2 but misses!
Archer 2 cannot counter!
Mercury gains 1 XP!
Enemy Turn: Mortly
*chuckle* "They had a torch the whole time. The tide of battle has shifted in our favor. No reason to get careless now. Kill them as they expose themselves."
Archer 2 moves to N12.
Archer 2 attacks Mercury for 6 damage!
Mercury cannot counter!
Mercury gains 1`XP!
Archer 3 moves to O9.
Archer 3 attacks Mercury for 9 damage!
Mercury cannot counter!
Mercury gains 1 XP!
Black Mage 1 moves to 03!
Black Mage 1 attacks Mercury but misses!
Mercury cannot counter!
Mercury gains 1 XP!
You lose sight of swordsman 2 at Q4.
Swordsman 3 moves to S15.
Swordsman 5 appears at M12!
Swordsman 5 moves to M11.
Another ambush... I can't take much more of this. Mercury scanned the area for Shinobu's body. Either she escaped or Mercury lost track of her. Either way, the enemy attention was focused on her and not the young ninja. Good. Now that I have their attention...
Mercury broke into a full on run, rushing northwards to lure the enemy away. She smiled confidently as she gained distance, and her heart nearly leaped from her mount when she saw another archer facing her. She skid to a stop as the Archer noticed her. [Color="Orange]Son of a-[/color] She barely suppressed a yelp when Ossler came from nowhere and swung at the Archer.
"Thanks for the cover, sir knight!" Using the distraction to her advantage, Mercury charged into the Archer with an over handed strike. "This is for the arrow, ya wimp!"
Action:
Move to O10 to attack Archer 3, as Illven posted.
__________________
Thanks to Akrim.elf for the avi of my OC.