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Basically, a challenge to create an optimized, flavorful character, using a "Secret Ingredient" of a particular PrC, different for each contest. You will need to present your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build. Feel free to present as many of these as you like, and please give a rundown of the build's abilities and playability at all of the levels you didn't show. The rules are as follows:
Menu: For most challenges, the "special ingredient" will be drawn from Core plus Completes. There will, from time to time, be special challenges that showcase secret ingredients from other books--for example, the XPH.
Kitchen: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon magazine is disallowed, and Unearthed Arcana is allowed; but see Elegance below. Alternate rule systems from UA such as gestalt are not allowed, as they create a different playing field. Also, item familiars are forbidden because I hate 'em.
Cooking Time: Contestants will have until Monday, August 9th to create their builds and PM them to the Chairman, Private-Prinny. Builds will then be posted simultaneously, to avoid copying.
Judging: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Secret Ingredient.
Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
Elegance could bear a little elaboration. It basically measures how skillfully you put your build together, and whether you sacrificed flavor for power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic point lost in this category. Other things that will cause lost points here are excessive multiclassing, and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, will lose you points.
I am going to have to ask the contestants to PM me about any disagreement with the judges. Under no circumstances is a contestant to defend themselves inside the thread, lest the thread come close to being locked again.
Presentation: Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build, as I'm likely to miss it when anonymising the entries!
Due to concerns about standardizing entry format, I'd like everyone to try to use the following table for their entry.
Spoiler
NAME OF ENTRY
Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features
1st
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
2nd
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
3rd
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
4th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
5th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
6th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
7th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
8th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
9th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
10th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
11th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
12th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
13th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
14th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
15th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
16th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
17th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
18th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
19th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
20th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
Code
Spoiler
[b]NAME OF ENTRY[/b]
[table=head][b]Level[/b]|[b]Class[/b]|[b]Base Attack[br]Bonus[/b]|[b]Fort Save[/b]|[b]Ref Save[/b]|[b]Will Save[/b]|[b]Skills[/b]|[b]Feats[/b]|[b]Class Features[/b]
1st|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
2nd|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
3rd|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
4th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
5th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
6th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
7th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
8th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
9th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
10th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
11th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
12th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
13th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
14th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
15th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
16th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
17th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
18th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
19th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
20th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities[/table]
For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)
Spoiler
Spells per day/Spells Known
Level
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
-
-
-
-
-
-
-
-
-
-
2nd
-
-
-
-
-
-
-
-
-
-
3rd
-
-
-
-
-
-
-
-
-
-
4th
-
-
-
-
-
-
-
-
-
-
5th
-
-
-
-
-
-
-
-
-
-
6th
-
-
-
-
-
-
-
-
-
-
7th
-
-
-
-
-
-
-
-
-
-
8th
-
-
-
-
-
-
-
-
-
-
9th
-
-
-
-
-
-
-
-
-
-
10th
-
-
-
-
-
-
-
-
-
-
11th
-
-
-
-
-
-
-
-
-
-
12th
-
-
-
-
-
-
-
-
-
-
13th
-
-
-
-
-
-
-
-
-
-
14th
-
-
-
-
-
-
-
-
-
-
15th
-
-
-
-
-
-
-
-
-
-
16th
-
-
-
-
-
-
-
-
-
-
17th
-
-
-
-
-
-
-
-
-
-
18th
-
-
-
-
-
-
-
-
-
-
19th
-
-
-
-
-
-
-
-
-
-
20th
-
-
-
-
-
-
-
-
-
-
Code
Spoiler
[b]Spells per day/Spells Known[/b]
[table=head][b]Level[/b]|[b]0lvl[/b]|[b]1st[/b]|[b]2nd[/b]|[b]3rd[/b]|[b]4th[/b]|[b]5th[/b]|[b]6th[/b]|[b]7th[/b]|[b]8th[/b]|[b]9th[/b]
1st|-|-|-|-|-|-|-|-|-|-
2nd|-|-|-|-|-|-|-|-|-|-
3rd|-|-|-|-|-|-|-|-|-|-
4th|-|-|-|-|-|-|-|-|-|-
5th|-|-|-|-|-|-|-|-|-|-
6th|-|-|-|-|-|-|-|-|-|-
7th|-|-|-|-|-|-|-|-|-|-
8th|-|-|-|-|-|-|-|-|-|-
9th|-|-|-|-|-|-|-|-|-|-
10th|-|-|-|-|-|-|-|-|-|-
11th|-|-|-|-|-|-|-|-|-|-
12th|-|-|-|-|-|-|-|-|-|-
13th|-|-|-|-|-|-|-|-|-|-
14th|-|-|-|-|-|-|-|-|-|-
15th|-|-|-|-|-|-|-|-|-|-
16th|-|-|-|-|-|-|-|-|-|-
17th|-|-|-|-|-|-|-|-|-|-
18th|-|-|-|-|-|-|-|-|-|-
19th|-|-|-|-|-|-|-|-|-|-
20th|-|-|-|-|-|-|-|-|-|-[/table]
For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.
Speculation: Please don't post or speculate on possible builds until the "reveal," in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.
Leadership is banned; we're producing a meal, not a seven-course banquet for a hundred diners.
So! Who wants to sign up as a contestant, and who wants to sign up as a judge? Looking for about 5 judges and as many contestants as feel like playing!
I'll judge again if you found my previous judging acceptable. Here's my criteria: My Criteria Originality: Does the submission use unexpected sources or material? Does it avoid over-used qualification methods? Does it use the secret ingredient in an unusual or clever way? This section is an amalgam of the build itself and how the build is presented.
Power: What tier is this build? Does the inclusion of <Secret Ingredient> actually make this build more powerful? Is the build well-optimized? Are there any noticable saggy spots where the build underperforms? Is the build versatile (able to respond to a variety of challenges, both combat and non-combat), on top of any specialized tricks it may contain. Does the build use large amounts of LA and/or RHD that could lead to a slow start? Be as detailed as possible. If there is something your build does that is powerful, yet not completely obvious, you should probably expand upon it.
Elegance: Does your build progress well? Does it avoid flaws and variant rules (not including published Alt Class Features like Racial Subs)? Do you avoid overly dipping classes like cleric 1 that are obviously for bonus feats/class abilities? Does your build subscribe to various power break points if it doesn't complete a PrC? Do you avoid using Taint and Dark Chaos shuffling? Other judges might, but I have no problem with a player drawing from a multitude of sources. As far as I'm concerned, if material in a source book improves your submission, use it, excluding certain material from books like Savage Species, Ghostwalk, Serpent Kingdoms, and the like, but that's mostly because of the material, not the source that it comes from. This section is the one most affected by your back story and build presentation, but the submission itself is still very important here. PLEASE CITE ALL SOURCES USED!
Use of Secret Ingredient: How important is the secret ingredient in this build? Would you refer to the build as being A <Secret Ingredient>, or are you just splashing the PrC in there? Does the flavor of the build fit that of the PrC? Do you use the PrC in a clever, synergistic or powerful way? Do the special abilities of the secret ingredient augement or are augemented by other abilities in the build? If you didn't use all levels of the secret ingredient (and you don't always have to), do you have good reasoning why not, and did you exit at an acceptable power break point? This section is an amalgam of the build itself and how the build is presented.
_________________________________
A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.
Last edited by Keld Denar : 08-02-2010 at 07:43 PM.
Definitely up for this, will be competing again, and well done to Private-Prinny for again picking a cool, flavourful class that's nonetheless off the beaten track.
I'm reading through it now, I just winced at the awful version of semi-Pounce catlords get.
All scores start at a base of 3.
Points are awarded or deducted in increments of .5
Minimum and maximum scores are 1 and 5 respectively, per contest rules. For each category, the best preforming submission will be given an additional .5 points (assuming it's not already at 5).
While I do have a specific set of expected builds and power levels for this competition, I will not be revealing them in advance: I don't want to discourage certain builds simply because they might take a small hit in Originality or Power (especially since some of my favorite builds in this contest have had a category or two where they were somewhat lacking).
Category Criteria
These represent a base list his I will consider for all contestants-- ad hoc points may also be awarded as deemed necessary):
Originality:
Spoiler
A kind of build that is heavily expected will lose 0.5 points (for example, the expected entry for an Abjurant Champion competition would be a gish)
A specific build that I expected (generally including at least 2 specifically expected classes other than the secret ingredient) will lose an additional 0.5 points
A build with marked similarities to more than one other submitted build will lose 0.5 points (this may be adjusted for exceptionally large or small submission fields)
A build the borrows heavily and noticeably from existing CharOp work on the secret ingredient will lose 1 point.
A kind of build that I actively did not expect to see will gain 0.5 points (for the Abjurant Champion example, a build that has minimal casting for entry then goes to a different power system)
A build that is vastly different that the other builds submitted will gain 0.5 points (this may be adjusted for exceptionally large or small submission fields)
A submission that represents a particularly innovative and original contribution to the body of CharOp work on the secret ingredient will net at least 0.5 points. (i.e. Ingus's "Seera" from the Master of Masks competition). Such a submission will also net points for the same thing in Use of Special Ingredient.
Power:
Spoiler
My power judging will heavily lean on the tier system as a benchmark for the structure of my judging. When I am refering to something as a low tier 2 or high tier 3, I'm noting that I would expect the character in question to either be "specialized and extremely powerful, but without particularly extreme flexibility" or to "have a useful specialty at which they excel while still being useful outside that role."
I am not, however, using any specific list for the tier system as it relates to prestige classes.
I will measure power the power I would expect for the "default" entry for the special ingredient (for the Abjurant Champion example, I would measure against a high tier 3 or low tier 2-- my default expectation for a gish)
For each "half a tier" (the difference between say, a weak tier 3 and a strong tier 3 or between a strong tier 5 and a weak tier 4) to which the submission aspires above the given default (see #1 above), it will gain 0.5 points. For each "half a tier" below the default, it will lose 0.5 points. This will generally be measured against what one would expect given the elements of the build other than the secret ingredient.
For each "half a tier" by which the submission exceeds its aspirations (see #2 above), it will gain 0.5 points. For each "half a tier" by which the submission falls thereof, it will lose 0.5 points.
A build which features particular innovative mechanical synergy will gain 0.5 points.
Builds that include rule errors will be judged as though the correct rules are in effect. This will not be levied against elements where the wording is particularly ambiguous, nor when there is general consensus that the issue is a result of poor editing on the part of the system designers (note: Poor editing, not poor design. Healing through drowning qualifies. The Truenamer being horrible does not).
Elegance:
Spoiler
The stated contest rule regarding flaws is in effect: a build that uses them will lose 1 point.
A build that uses elements poorly thematically suited to the build as a whole will lose at least 0.5 points (cf. the contest's notes on elegance, specifically the cloistered cleric example). This is not limited to classes-- for example, feats with strong thematic elements may also qualify.
A build that uses elements exceptionally well thematically suited to the special ingredient will gain at least 0.5 points
Submissions that rely on elements that a conservative DM is likely to find questionable will lose 0.5 points (early entry cheese, for example). Submissions that rely on elements that a conservative DM is likely to outright ban will lose an additional 0.5 points (wish abuse, genesis, etc.).
A build where there seems to be some reason behind the order in which classes are taken will gain 0.5 points. One where there seems to be a lack thereof will lose 0.5 points. This need not mean strictly patterned or piecewise, but if I can't find a reason why you're breaking the Special ingredient progression for 2 levels of something you don't touch again till 20, and you don't present one, you'll be docked here.
A submission could be reasonably role-played as non-disruptive character will gain 0.5 points. A submission that could be reasonably role-played for a particularly wide range of characters will net an additional 0.5 points.
A submission that I would expect only to be non-disruptive in a game with very light role-playing emphasis or for a particularly narrow set of characters will lose 0.5 points (builds that could only reasonably work as antagonists qualify here). A submission that I would expect to be disruptive in most play will lose an additional 0.5 points.
A submission that has notable rules errors will lose 0.5 points. A submission that is made significantly less functional because of such an error will lose an additional 0.5 points.
A submission that would be expected to significantly enrich a persistent game world/game table will be awarded between 0.5 and 1 points (examples from past contests which would qualify: Akal Saris's "Noxius, the Immortal Plague" and "Old Lob," Draz74's "Jereth")
A note on story submission: A character story is not strictly necessary for me. However, should a small story (or character notes) be submitted, I will look at them as a possible proof of concept for the points above related to role-playing and playability. It should be noted that a story that is exceptionally detailed may, if anything, detract from this point-- an extreme level of detail could (but does not always) indicate that the build may only fit a narrow range of characters similar to the one presented in the story. The quality of writing, while appreciated, will not affect score.
Use of Special Ingredient:
Spoiler
A build for which the special ingredient is central to the build as presented will gain 0.5 points.
A build for which the special ingredient is ancillary to the build as presented will lose 0.5 points.
A build that could not reasonably function in the absence of the special ingredient will gain at least 0.5 points, and possibly up to 1 point.
A build which would be expected to function better in with less levels in the special ingredient will lose 0.5 points. A build that would function better in the complete absence of the special ingredient will instead loose 1 point.
A build that uses 80% or more of the available levels in the special ingredient will gain 0.5 points.
A build that uses less that 40% of the available levels in the special ingredient will lose 0.5 points.
A build that contributes in a new an innovative way to the char op work on the class (i.e. Ingus's "Seera" from the Master of Masks competition) will gain 1 point. Such a submission will also net points in Originality.
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler
Last edited by Ozymandias9 : 08-06-2010 at 10:48 AM.
My Criteria Originality: Does the submission use unexpected sources or material? Does it avoid over-used qualification methods? Does it use the secret ingredient in an unusual or clever way? This section is an amalgam of the build itself and how the build is presented.
Power: how well do I feel the build does what you say it can do? how does these abilities interact inside an actual game? I DO NOT look at the tier structure for base lines; but I do apply it's principles; so the lower you'd rank on the ToS tier system (where -2 is pun-pun), the higher your skill here will be.
Elegance: Does it avoid variant rules (not including published Alt Class Features like Racial Subs)? Do you avoid overly dipping classes like cleric 1 that are obviously for bonus feats/class abilities? Does your build subscribe to various power break points if it doesn't complete a PrC? Do you avoid using Taint and Dark Chaos shuffling? Other judges might, but I have no problem with a player drawing from a multitude or even ALL sources. As far as I'm concerned, if material in a source book improves your submission, use it, excluding certain material from books like Savage Species, Ghostwalk, Serpent Kingdoms, and the like, but that's mostly because of the material, not the source that it comes from. This section is the one most effected by your back story and build presentation, but the submission itself is still very important here. PLEASE CITE ALL SOURCES USED!
Use of Secret Ingredient: How important is the secret ingredient in this build? Would you refer to the build as being A <Secret Ingredient>, or are you just splashing the PrC in there? Does the flavor of the build fit that of the PrC? Do you use the PrC in a clever, synergistic or powerful way? Do the special abilities of the secret ingredient augement or are augemented by other abilities in the build? If you didn't use all levels of the secret ingredient (and you don't always have to), do you good reasoning why not, and did you exit at an acceptable power break point? This section is an amalgam of the build itself and how the build is presented.[/quote]
Also note the following: I expect participants to explain IN DETAIL everything you feel your build can do, and failure to do so will result in a lot of 0-2s in all scores.
Originality: Anything that surprises me will give you a high score here. However, I tend to be surprised by things that don't surprise other people and things that surprise other people tend to not surprise me. So... yeah. This is where my judgement comes "from the heart". Even if I'm surprised in a bad way, you might get points here. Power: Is your build good in most fights? This is the core of the power category for me. If you are too specialized, you'll lose points. If you are good outside combat, expect a bonus here as well. If you're just good outside combat, expect something like a 1 or 1.5. Elegance: If I look at just your class statblock, does it make sense from a fluff point of view? I care for fluff in prestige classes. If you use stuff from 'variation' sidebars, stuff from different settings or if you refluff something... expect a hit here. I like clean, simple builds. If your build is clean and simple, expect more points here. Use of Secret Ingredient: Does the PrC fit the concept? Is it integral to the build's mechanics? Would another class in the build work better if leveled more than the secret ingredient? Basically, if your build screams "SECRET INGREDIENT" expect a 5 here. If it does not... well...
I've updated my prior post with mu judging criteria.
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
I've updated my prior post with mu judging criteria.
Thank you for using precedents from past competitions as a reference point. BTW, the character-turned-vestige was Noxius, the Immortal Plague, Akal Saris's entry in Iron Chef III (Cancer Mage).
Thank you for using precedents from past competitions as a reference point. BTW, the character-turned-vestige was Noxius, the Immortal Plague, Akal Saris's entry in Iron Chef III (Cancer Mage).
Lol. So I'm citing him twice for that point? I was afraid of that. I also added an example from the MoM competition to that element.
Edit: As a note, I made a couple slight changes since I first posted the criteria. Any changes to the linked post after August 3rd, 5:09am GMT, however, should be cosmetic.
Quote:
Originally Posted by true_shinken
Elegance: If you use stuff from 'variation' sidebars, stuff from different settings or if you refluff something... expect a hit here. I like clean, simple builds. If your build is clean and simple, expect more points here.
Obviously, since I'm judging and not competing in this one, it's not going to directly effect me for this contest: but out of curiosity, is you preference here merely against sidebars (like the unarmed Swordsage adaptation) or does it include the in text adaptation sections (such as, say, making moving shadow magic mysteries to a smoke theme)?
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler
Last edited by Ozymandias9 : 08-03-2010 at 01:20 AM.
I'll try to try it again. Got bit lost with some of the abiguity of the pyro's powers, but looking at this, seems straight forward, and interesting. Neat concept at least.
__________________
Binders are just hipster clerics
Party member - "What god do you worship?"
Binder - "He died like 1000 years ago, you've probably never heard of him" *sips coffee*
Yeah, but there's a couple that just jump out, real no-brainer picks.
I'm trying to come up with creative ways to enter the class and while you can get in via a lot of means, most of the better ones are pretty obvious
Indeed. I'm wondering if I should skip the obvious synergy that I can see, and take something else.
Sure, it fits nicely, and evenly, but it's a bit too obvious, and I expect to see at least 2 entries with the same entry.
On the other hand, I don't really think about how to enter a class. I think "What does this class facilitate" "What unique abilities does it have" "How can I get the best use out of those features" "How can I make use of every available feature"
Anyone else hoping for an anthropomorphic were-bear bear totem bearbarian bearlord build? Seriously, after reading through bearlord, the only thoughts in my head were "MOAR BEARS THAN YOUR BUILD HAS ROOM FOR! SNAKE EYES!!!!!!!!!!"
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A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.
Work on my homebrew system, CRE8, is still marching slowly onwards. I think I can see the light at the end of the tunnel -- an Alpha release -- in the distance now. Read my Design Goals here.