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Old 08-13-2010, 06:08 PM   Top  -  End  -  #181
true_shinken
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by Keld Denar View Post
Ok, got most of the judging done. 3 more to go, I'll finish it when I get home.
Ooooh the building suspense!
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Old 08-14-2010, 03:21 AM   Top  -  End  -  #182
Keld Denar
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Default Re: Iron Chef Optimization Challenge IX

And done...

Bertram Urrni
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Sway
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Fistbear Bearfist
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Felix, Hobo King of the Felines
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Ruszel
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Urog Wind Bear
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Brolly
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Hope everyone is satisfied!
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Old 08-14-2010, 04:40 AM   Top  -  End  -  #183
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Default Re: Iron Chef Optimization Challenge IX

Awesome. Thanks for the judging.

I thought all of the builds were pretty cool, with a diverse array of backgrounds and abilities. This is not a comment on judges, but I personally would have scored Bertram and Felix higher. I am surprised that Sway scored so well in power and elegance tbh.

Akal Saris deserves credit for creating this handy reference.

http://brilliantgameologists.com/boa...p?topic=4854.0

Thanks to the Judges and our Host.

I hope I have not jumped the gun with this post. That would be embarrasing. Looking forward to the next competition.
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Old 08-14-2010, 05:14 AM   Top  -  End  -  #184
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Default Re: Iron Chef Optimization Challenge IX

Wow, judging took a considerably different approach this time.

Congratulations to all entrants.
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Old 08-14-2010, 06:55 AM   Top  -  End  -  #185
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Default Re: Iron Chef Optimization Challenge IX

And third place caught up to me... Exactly... Arrgg

As a note for damage being low, when in Dire Eagle form, damage is 2d6+str... Sure not much, but still more than the 1d3 you mentioned. Otherwise why do monsters deal lots of damage when grappling?

And when not in bird form, has power attack, a great source of damage. The grapple tactic is when the skys are free and can make use of falling damage to kill people.
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Old 08-14-2010, 07:06 AM   Top  -  End  -  #186
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by Chineselegolas View Post
And when not in bird form, has power attack, a great source of damage. The grapple tactic is when the skys are free and can make use of falling damage to kill people.
That is awsome, if only for the image of a bear executing a piledriver at 2000 feet.

Quote:
Originally Posted by Keld Denar
I docked her a half point because she would probably play better as either a solo character, a character in a VERY specialized intrigue game, or as an NPC badguy
The background and character was inspired by a V:TM Follower of Set NPC in one of my games. Props for picking up on that.
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Old 08-14-2010, 07:20 AM   Top  -  End  -  #187
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by WinWin View Post
The background and character was inspired by a V:TM Follower of Set NPC in one of my games. Props for picking up on that.
Bloody Setites... Just got home from my Monthly OWBN game where I play an Assamite. Those snakes caused our city so much trouble.
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Old 08-14-2010, 07:47 AM   Top  -  End  -  #188
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Default Re: Iron Chef Optimization Challenge IX

Well, crap, Keld, you brought up a few things I didn't notice. Far from wanting to argue (like I wish to with some of the other's judgments ) I'm over here kicking myself.

What's the tally, btw?
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Old 08-14-2010, 08:08 AM   Top  -  End  -  #189
Chineselegolas
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Default Re: Iron Chef Optimization Challenge IX

Final scores, as I figure them to be (With totally no preference in listing Urog before Brolley...) are:

65.5 Sway
60.5 Urog
60.5 Brolly
55 Fistbear Bearfist
48.5 Felix
48 Ruzel
42 Burtram Urrni
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Old 08-14-2010, 09:28 AM   Top  -  End  -  #190
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Default Re: Iron Chef Optimization Challenge IX

Since I haven't received a rough draft of the trophies yet, and I detest ties, I'm going to open the official debate post.

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Old 08-14-2010, 09:44 AM   Top  -  End  -  #191
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by Brolly
Quote:
Originally Posted by Ozzy
I can't realistically see this build being non-disruptive unless other players were also using significant minions or they were controlling a significant portion of yours. (-1)"
And why is the latter deserving of a negative score? This character is based off of a main NPC from a game I ran. He was only 5th level, but he was providing all the transportation for this sled dog race (which was a cover for the whole thing being a secret scouting mission for the players).

He had dozens of dogs to transport the other players faster and also keep them warm, protect them, the whole kaboodle. It worked fantastically, and I can just imagine how it would have worked out if the game had lasted longer for me to provide him with additional levels such as I did here.

This is something that benefits everyone as well as himself. He manages to be a main warrior AND a support character. You might as well penalize a bard for most of his abilities being specific to supporting the group.
I'm not Ozzy, but I took his comment to mean your action economy in combat is incredibly high and in any given round, you are going to take a VAST majority of the time.
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Old 08-14-2010, 09:57 AM   Top  -  End  -  #192
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Default Re: Iron Chef Optimization Challenge IX

Well ... owch. Normally Keld likes my style, but I guess not so much this time.
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Old 08-14-2010, 10:20 AM   Top  -  End  -  #193
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Default Re: Iron Chef Optimization Challenge IX

Just out of curiosity, is there an established protocol for a draw? I have seen scores revised before, but not a draw.

For what it is worth here is my opinion on a couple of points. Hope this is not out of line.

Quote:
Originally Posted by Bertram
The only ability called superlative was the faux-wildshape, which the wording of the Improved Flight feat makes useless. The build's ability to infect the summoned creatures relies on their having a longer duration than rounds/level. I'm sorry I didn't quote verbatim all the abilities of the secret ingredient to make that clearer.
Seems like a fair comment. The birdlord does provide an odd Wild Aspect ability.

Quote:
Originally Posted by Brolly
"You do need a class that advances wild empathy, but unless Animal Telepathy is the deal-breaker, Animal Lord simply doesn't stand out as more than an optional 1 level dip. (-1)"
Animal telepathy is the big one. It lets me direct the army, which is the mainstay of the build.
Snipped the quote. Animal telepathy is very useful for this build in so many ways. Silent commands that go into the animals mind irrespective of any distractions. It could enable the use of more complex tactics or even tricks that trigger off telepathy, though that is speculation. It also offers great roleplaying potential.
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Old 08-14-2010, 10:48 AM   Top  -  End  -  #194
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by WinWin View Post
Just out of curiosity, is there an established protocol for a draw? I have seen scores revised before, but not a draw.
I'd just ask Strategos to make 2 trophies for 2nd place, but score revisions could change the standings.
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Old 08-14-2010, 11:30 AM   Top  -  End  -  #195
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Longer backstories to explain the character's evolution are typically rewarded within this contest, yet this one gets a complaint for being too long, despite fitting in a single post?
Pffttt, I wish the longer stories were rewarded. Seriously, I've always gotten just as many complaints. I've experimented by making my last two entries considerably shorter.

Judges seem to prefer quality over quantity (not to say yours isn't). Starry-Eyes I just went all out, so it had both.
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Old 08-14-2010, 11:44 AM   Top  -  End  -  #196
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by Chineselegolas View Post
As a note for damage being low, when in Dire Eagle form, damage is 2d6+str... Sure not much, but still more than the 1d3 you mentioned. Otherwise why do monsters deal lots of damage when grappling?
This was in direct reference to his grapple damage, not his normal attack damage. Since by RAW, grappling monsters (and monsterous PCs) get rather shafted on damage due to the UAS line, you'd be reliant on drag and drop tactics or party help to kill foes. This lowers your ability to be a total package grappler in the manner that Fistbear is.

If anyone else thinks I missed something, please follow standard operating proceedure and direct your questions anon through Prinny. If I did miss anything really important, it still might affect your score, but I'm pretty sure I was thorough on my assessments.
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Old 08-14-2010, 11:49 AM   Top  -  End  -  #197
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by Brolly View Post
"Realistically, I can imaging a conservative DM saying no to this just as easily as to Leadership (-1)"
I can imagine many of the builds not being allowable by a conservative DM. Many conservative DM's won't allow psionics for instance. The rules are fair and square and not shady in the least.

I don't think it is necessary to give a negative score on what a theoretical DM may or may not allow into his game as that possibility is as broad as the game itself.

It's not Leadership. There is no feat here. It is the equivalent, sure, but using the crunch 'and' the fluff of the PrC to achieve it. That's the definition of Elegance is it not? If you're going to penalize me for that I'd think the score should also be increased at the same time.
The idea that you consider it a backdoor leadership would actually incline me to penalize it further. I had considered it, but ultimately, the fact that they're all animals inclines me not to: it is ultimately somewhat less abuse-able. I made no secret that I was going to deduct if the build included elements I think would be often banned. And I do think this would be banned, both for its similarity to leadership and its heavy reliance on what is, essentially, the epic diplomacy mechanic. A back door doesn't change this.

The fact that the mechanics and fluff work well together to further the theme of wolf lord did actually get you half a point, as noted in the initial scoring.

But the underlying point behind the deduction stands: this is a Practical Optimization exercise, and if the result is something that is expected to be unplayable (for whatever reason) for a reasonably segment of the audience, its practicality is diminished. That makes the result less desirable than one that is expected to be playable for a larger range.

Quote:
"I can't realistically see this build being non-disruptive unless other players were also using significant minions or they were controlling a significant portion of yours. (-1)"
And why is the latter deserving of a negative score? This character is based off of a main NPC from a game I ran. He was only 5th level, but he was providing all the transportation for this sled dog race (which was a cover for the whole thing being a secret scouting mission for the players).

He had dozens of dogs to transport the other players faster and also keep them warm, protect them, the whole kaboodle. It worked fantastically, and I can just imagine how it would have worked out if the game had lasted longer for me to provide him with additional levels such as I did here.

This is something that benefits everyone as well as himself. He manages to be a main warrior AND a support character. You might as well penalize a bard for most of his abilities being specific to supporting the group.
I noted in my rubric that a build that would be limited to being playable under a small number of conditions would be penalized. I noted that this would include villainous NPCs, and if you see this primarily as an NPC build, I would treat it the same way even though its not villainous: it would have started out with at least a 0.5 penalty in elegance.

As it is, however, you're bringing to bear a significant strain on the action economy in the combat engine. In the absence of actively adapting normal play to suit your character, you're going to have one character taking a disproportionate number actions. That's loosing out in elegance simply because it's an often un-fun proposition: you're causing play to overemphasize one player. If you've played a summoner regularly, you know that there are ways around it: but you you do have to work around it, which is an undesirable element.

In short, Kesnit is reading the core of this objection correctly.

Quote:
"You do need a class that advances wild empathy, but unless Animal Telepathy is the deal-breaker, Animal Lord simply doesn't stand out as more than an optional 1 level dip. (-1)"
Animal telepathy is the big one. It lets me direct the army, which is the mainstay of the build.

However, not only wild empathy and animal telepathy, but you can't normally chain spell animal growth either. It only works on spells that normally affects a single target. Animal Growth is normally multiple targets. However, it specifies in Animal Lord that the ability affects only affects a single animal, but is otherwise identical. As such, I can use the feat, but only Animal Lord provides such ideal wording.

You couldn't even grow 9 animals unless I'd taken 18 levels of druid or wizard, but Animal Lord doesn't grant spellcasting advancement. Even if it had it'd have had to be full spell progressing to match what I did and I'd have had to wait to the end of the build to use it.

As it stands, by 11th level I'm casting the equivalent of a 9th level spell.

Only animal lord allows me to do this.
A chained 5th level very much isn't the equivalent of a 9th. It's certainly not worth 6 levels on its own for 1/day. Either way, the last two levels are still entirely a waste in my eyes though, and while I like the role of Animal Telepathy in principle (and can easily see it being used to great effect in some games), I still view it as largely trivial in practice (since in the absence discussing this particular ability, I expect in combat control of a character's minions will almost universally default to the character's player anyways).

However, you have convinced me that the build does a better job than I initially thought of supporting the class when operating under the presumption that Animal Telepathy is necessary. That warrants +0.5, I suppose. I'll adjust my scoring accordingly.

Edit: As I had, apparently, however, incorrectly summed your Use of Special Ingredient Score, nothing actually changes here. Sorry about that.
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Old 08-14-2010, 01:37 PM   Top  -  End  -  #198
true_shinken
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by Bertram
Even those enemies immune to poison AND disease AND precision damage have to deal with the fact that Bertram's a competent archer and summoner with a WIS based attack routine, four attacks a round, and built-in flight.
That damage is so low it does not matter, here. I don't see a point being made here.

Quote:
Originally Posted by Bertram
The fact that he's able to fulfill a recon and archer and secondary summoner role makes him fairly 'party friendly,' unless there's some other, specific criteria there.
Being able to fulfill a role does not make you party friendly, it makes you efficient. Bertram is a guy that walks around spreading disease with a lot of sick birds. He could easily get one member of the party sick and lots of characters wouldn't agree with his methods - and he can't really hide'em (like, say, Sway could).

Quote:
Originally Posted by Bertram
Longer backstories to explain the character's evolution are typically rewarded within this contest, yet this one gets a complaint for being too long, despite fitting in a single post?
It's simply I matter of taste. As I mentioned in the judging, I took no points for it, I just didn't enjoy it.

Also, congrats to Sway. That's the biggest lead I ever saw here on Iron Chef!

Last edited by true_shinken : 08-14-2010 at 01:39 PM.
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Old 08-14-2010, 03:43 PM   Top  -  End  -  #199
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Default Re: Iron Chef Optimization Challenge IX

I will say from a "Viewer" perspective, Sway suprised me the most. Great Build and tricks.

Also Go Urog for using a similar idea to what I was thinking, but using things (primordial) I would never have thought of.

Very entertaining competition.
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Old 08-15-2010, 04:15 PM   Top  -  End  -  #200
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Default Re: Iron Chef Optimization Challenge IX

What do people think of using homebrew PrCs from the GitP PrC Contests in the homebrew forums?
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Old 08-15-2010, 04:46 PM   Top  -  End  -  #201
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Default Re: Iron Chef Optimization Challenge IX

Quote:
What do people think of using homebrew PrCs from the GitP PrC Contests in the homebrew forums?
Quote:
Kitchen: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon magazine is disallowed, and Unearthed Arcana is allowed; but see Elegance below. Alternate rule systems from UA such as gestalt are not allowed, as they create a different playing field. Also, item familiars are forbidden because I hate 'em.
Seems pretty clear to me; no homebrew in Iron Chef.
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Old 08-15-2010, 04:50 PM   Top  -  End  -  #202
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Quote:
Originally Posted by Amphetryon View Post
Seems pretty clear to me; no homebrew in Iron Chef.
Sorry, I was a little unclear. I agree that normally it would not be allowed. But what about possibly making one of those classes the secret ingredient?

Edited for spelling
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Old 08-15-2010, 04:55 PM   Top  -  End  -  #203
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by ArcanistSupreme View Post
Sorry, I was a little unclear. I agree that normally it would not be allowed. But what about possibly making one of those classes the secret ingredient?

Edited for spelling
To repeat myself, as I was apparently unclear: No homebrew in Iron Chef. You're more than welcome to open an offshoot competition here or in the Homebrew forums for a homebrew PrC, but it's not what this iteration is about, and 'alternate systems' are specifically against the rules of the contest.
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Old 08-15-2010, 10:43 PM   Top  -  End  -  #204
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Default Re: Iron Chef Optimization Challenge IX

I'm all for starting another while the trophies are worked on
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Old 08-15-2010, 10:48 PM   Top  -  End  -  #205
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by The Vorpal Tribble View Post
I'm all for starting another while the trophies are worked on
QFT.

Is fun spending time thinking of weird things to combine then throwing them out as someone else will have thought of it, instead of working on assignments
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Old 08-15-2010, 11:19 PM   Top  -  End  -  #206
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by mjames View Post
I will say from a "Viewer" perspective, Sway suprised me the most. Great Build and tricks.
Yeah ... I'm disappointed how this competition went and how some things in my build went unnoticed or misunderstood, but I haven't bothered raising objections to them or arguing or whatever, because I could come up with at least two other entries (Sway included) that I have to freely admit were thoroughly superior to mine.
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Old 08-16-2010, 12:48 AM   Top  -  End  -  #207
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Default Re: Iron Chef Optimization Challenge IX

If you feel like something was missed, you probably should have elaborated on it a bit more. I know I really kicked myself after the GSA event because I didn't quite expound enough on the awesome CL combo between Suel, GSA, and AbjChamp, and I feel like most of the judges missed it. I like to think I do a really good job analyzing the builds for combos/synergy, but I'm not all knowing. I spend a lot of time reading the crunchy write-ups, often reading those entries 2-3 times to make sure I don't miss anything important. If something was missed by 1 judge, shame on him. If something was missed by all judges, shame on you.
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Old 08-16-2010, 08:20 AM   Top  -  End  -  #208
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Default Re: Iron Chef Optimization Challenge IX

It is easy to get snarky at judges. I have done so before and I am not proud of it. Putting yourself out there to critique anothers work is not easy.

I took a different approach with this entry and made sure to clearly list how my build utilised the features of the secret ingredient. This made it easier to read (my writing style is not the most coherent) and got me thinking about how to improve upon those features. I am sure this played a major part in the Judges scoring.

I appreciate peoples kind words about my build. I think everyone that played deserves some credit, as well as the judges and our host.
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Old 08-16-2010, 08:53 AM   Top  -  End  -  #209
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by Keld Denar View Post
I know I really kicked myself after the GSA event because I didn't quite expound enough on the awesome CL combo between Suel, GSA, and AbjChamp, and I feel like most of the judges missed it.
But Keld, with the reading of GSA's CL being only equal to class level (as in +10 in 10 levels instead of +15 in 10 levels) was in play. That way, you gain very very little from GSA. I don't remember the specifics of your build, but the most you could squeeze out of it without making Abjurant Champion redundant (rememeber AbjChamp advances one single class of casting; you can't jump around like most PRCs) is Arcanamach 1/AbjChamp 5/GSA 8. That's CL = BAB +8 with 3 losses in BAB. You could do a lot higher without GSA in this environment. It actually slows the build's caster level progression.
I dropped out simply because the only redeeming feature of GSA was that +15 in 10 levels. I had a few builds centered around that in my master spellthief mini-guide, even. With the 3/4 bab and only 10/10 in caster levels, it simply feels poor.
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Old 08-16-2010, 09:49 AM   Top  -  End  -  #210
ArcanistSupreme
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by Amphetryon View Post
To repeat myself, as I was apparently unclear: No homebrew in Iron Chef. You're more than welcome to open an offshoot competition here or in the Homebrew forums for a homebrew PrC, but it's not what this iteration is about, and 'alternate systems' are specifically against the rules of the contest.
Out of curiosity, how many people would be interested in participating and/or judging in such a contest?
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