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Old 08-02-2010, 06:28 PM   Top  -  End  -  #1
Copacetic
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Default Magic: the Gathering VII: Thopter? I barely knew 'er!

Yet another Magic thread by me, Shas'aia Toriia! 'Cause I'm sure you weren't sick of looking at me yet!
All art by Uncle Festy. Worship him for his god like art skills.
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It's the 7th official Magic: the Gathering thread on Giantitp forums!
This is the place for everything regarding the game - rules questions, your own card creations, decks, reports, rants about recent sets/cards/rules changes, the storyline, favorite cards/colors/sets/characters/pros/articles, the absolute glory/terrible creation that is Elder Dragon Highlander, whatever you can think of.
And definitely don't be shy if you're new to the game or think about starting. We're pretty casual players around here anyway. (Except, you know, those of us who play in tourneys.)

If you want, you can post decks and have them placed here in a list similar to the one below! Just, you know, tell me. Definitely multiple times because I will forget.
The Deck Gallery:
Spoiler

Please include lots of info on how to play the deck so that people who don't understand your brilliance can bask in its true glory.
Also, it should be noted that this list was maintained by tgva and Johnny Blade before Shas. He doesn't think he could have done it on his own. Except, ya' know, for the part where he did.

Last edited by Copacetic : 08-02-2010 at 09:58 PM.
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Old 08-02-2010, 06:29 PM   Top  -  End  -  #2
Copacetic
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Default Re: Magic: the Gathering: Thopter? I barely knew 'er!

Past topics since the first post takes up too much space:


List of MtG-related websites put together by Johnny Blades and others:
Spoiler


Also, for those who don't get the title, Thopter Foundry can be abused
for fun and profit.

Also, please let me know if you want something in the first post added, edited or removed.

Last edited by Copacetic : 08-02-2010 at 09:58 PM.
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Old 08-02-2010, 06:33 PM   Top  -  End  -  #3
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Default Re: Magic: the Gathering: Thopter? I barely knew 'er!

I wanted a good budget, artifact deck, so I build one around thopters and that thing.
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Old 08-02-2010, 06:48 PM   Top  -  End  -  #4
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Default Re: Magic: the Gathering: Thopter? I barely knew 'er!

A casual thopter+sword deck shouldn't set you back too much. Both are recent commons/uncommons, so they're not gonna be too expensive.

For a simple control deck, you could have something like this. I'm working with cards in the new Extended that aren't too expensive.

Spoiler


You need to cut a few cards, but that's sort of just to give you the idea.
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Old 08-02-2010, 06:53 PM   Top  -  End  -  #5
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Default Re: Magic: the Gathering: Thopter? I barely knew 'er!

OH! THAT THOPTER...

I was wondering.

I believe Sword of the Meek is banned in Extended at the moment. No?
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Old 08-02-2010, 07:09 PM   Top  -  End  -  #6
memnarch
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Default Re: Magic: the Gathering: Thopter? I barely knew 'er!

I've already built the deck. And it's for fun, so I put stuff like Oblivion Ring, Journey to Nowhere, Æther spellbomb, and Glassdust Hulk in.
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Old 08-02-2010, 07:15 PM   Top  -  End  -  #7
Copacetic
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Default Re: Magic: the Gathering: Thopter? I barely knew 'er!

Quote:
Originally Posted by memnarch View Post
I've already built the deck. And it's for fun, so I put stuff like Oblivion Ring, Journey to Nowhere, Æther spellbomb, and Glassdust Hulk in.
A light bulb just went off in my head. Dear lord that's not right. Okay, to be fair, most decks involving Glassdust Hulk are kick-puppies-in-face level mean. See also, Time Sieve and Open the Vaults.
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Old 08-02-2010, 07:25 PM   Top  -  End  -  #8
memnarch
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Default Re: Magic: the Gathering: Thopter? I barely knew 'er!

Muddle the mixture was a great find as well.
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Old 08-02-2010, 09:17 PM   Top  -  End  -  #9
Shas aia Toriia
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Default Re: Magic: the Gathering: Thopter? I barely knew 'er!

Just to let you know, you're missing the link to the 6th thread in the first post. Also, you're missing the Magic: the Gathering VII part too.
Also also, I like the word also.
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Old 08-02-2010, 09:57 PM   Top  -  End  -  #10
Copacetic
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Default Re: Magic: the Gathering: Thopter? I barely knew 'er!

Quote:
Originally Posted by Shas'aia Toriia View Post
Just to let you know, you're missing the link to the 6th thread in the first post. Also, you're missing the Magic: the Gathering VII part too.
Also also, I like the word also.
Hah! Only two things wrong? I'm a bloody genius.

Will fix now.
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Old 08-02-2010, 10:04 PM   Top  -  End  -  #11
The Extinguisher
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

Thopter Foundry is one of those "oh hey maybe we should pay attention to Extended" moments Wizards have been getting with recent design. Hexmage is another.
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Old 08-02-2010, 10:13 PM   Top  -  End  -  #12
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

It's also starting to see play in Legacy. It's not as dominating there though. People just have the resources to deal with this stuff better. I still think that the Countertop Thopters deck with Jace 2.0 is pretty scary stuff.
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Old 08-02-2010, 11:14 PM   Top  -  End  -  #13
The Extinguisher
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

Well I meant in a "we can't design for non-standard formats" kinda of way.


Also, Mirrodin Besieged! That name came out of nowhere. But hopefully it stops some of the really, really stupid speculation that's been going on about this block.
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Old 08-02-2010, 11:56 PM   Top  -  End  -  #14
memnarch
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

Even though it's not going to happen, I'd be thrilled if I was reprinted/referenced.
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Old 08-03-2010, 02:46 PM   Top  -  End  -  #15
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

It depends on how much of a reference you want. I'd say at least a flavor text nod or two is almost certain.
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Old 08-03-2010, 03:44 PM   Top  -  End  -  #16
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

Has anyone here seen the supposed abilities for Sword of Body and Mind? I have already forgotten what they were. I just remember beign disappointed. Does anyone know if there'll be more swords with pro-green. Pro-green equipment is very handy in Legacy.
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Old 08-03-2010, 03:47 PM   Top  -  End  -  #17
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

Quote:
Originally Posted by Penguinizer View Post
Has anyone here seen the supposed abilities for Sword of Body and Mind? I have already forgotten what they were. I just remember beign disappointed. Does anyone know if there'll be more swords with pro-green. Pro-green equipment is very handy in Legacy.
+2/+2, pro green, pro blue, makes a 2/2 bear an dmills for 10 when hitting a player.
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Old 08-03-2010, 04:24 PM   Top  -  End  -  #18
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

Went to pickup Starcraft 2 at Target today, saw a 2011 fat pack and decided to spoil myself.

Best picks were Vengeance Archon, Foil Time Reversal, and Ajani Goldmane. Time Reversal was in the same pack as the Sword which gives +2/+0 and a whole host of abilities. All in all, I am happy. :)

Now I just need more of the Ajani cards for my white deck. I've got one of the enchantments and one of the creatures, wish I had the full play set...
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Old 08-03-2010, 05:20 PM   Top  -  End  -  #19
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

Quote:
Originally Posted by IthilanorStPete View Post
+2/+2, pro green, pro blue, makes a 2/2 bear an dmills for 10 when hitting a player.
The 2/2 it makes is a wolf and not a bear. But that's it, otherwise. I was disappointed too.
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Old 08-03-2010, 05:22 PM   Top  -  End  -  #20
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

Quote:
Originally Posted by Foeofthelance View Post
Went to pickup Starcraft 2 at Target today, saw a 2011 fat pack and decided to spoil myself.

Best picks were Vengeance Archon, Foil Time Reversal, and Ajani Goldmane. Time Reversal was in the same pack as the Sword which gives +2/+0 and a whole host of abilities. All in all, I am happy. :)

Now I just need more of the Ajani cards for my white deck. I've got one of the enchantments and one of the creatures, wish I had the full play set...
The planeswalker card sets are actually quite easy to come by, and the Ajani set are, in my opinion, the best. Some very nice pulls you have there.
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Old 08-03-2010, 05:52 PM   Top  -  End  -  #21
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

That's really disappointing. I was hoping that the blue part would draw a card at the very least. I hope that there's at least one more with pro-green that doesn't suck.
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Old 08-03-2010, 10:42 PM   Top  -  End  -  #22
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

Why would they do that again? Sword of Fire and Ice already does that; it'd make half the equipment boring and already done.

Also, I don't care how sad it is, I had a geekgasm when I saw that my thread title got picked. I almost squee'd. Almost.
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Old 08-04-2010, 07:17 AM   Top  -  End  -  #23
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

If they did it, it would have been a much better card. Milling 10 does nothing in the long run. It's at most a 5 turn clock. Except Even a 1/1 would have done enough damage and pumped out enough tokens in the time to have won.

The only reason I'd play is the pro-green. Too bad the abilities tacked onto it were rather disappointing.
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Old 08-04-2010, 08:11 AM   Top  -  End  -  #24
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

I recently put together a deck centered around Raid Bombardment. Its been working pretty smoothly, and has gone toe-to-toe with several of my friends' Legacy decks, despite being cobbled together from almost all Zendikar stuff that was lying about when I had the idea. I've been wanting to make a standard deck to go to FNM with anyways, so I figured I'd get the internet's opinion on it.

Spoiler


Any card suggestions/tips/etc? If there's something not in standard that would rock really hard, lemme know, and I'll just use it against my friends when they pull out their crazy infinite combo decks. Thanks!
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Old 08-04-2010, 09:31 AM   Top  -  End  -  #25
Shas aia Toriia
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

Quote:
Originally Posted by Penguinizer View Post
If they did it, it would have been a much better card. Milling 10 does nothing in the long run. It's at most a 5 turn clock. Except Even a 1/1 would have done enough damage and pumped out enough tokens in the time to have won.

The only reason I'd play is the pro-green. Too bad the abilities tacked onto it were rather disappointing.
I'd say this post sums up my feelings on the matter quite well. For blue they could have had some bouncing or something else that actually effects the game state.
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Old 08-04-2010, 10:16 AM   Top  -  End  -  #26
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

I disagree on the thoughts concerning the new Sword; milling for 10 is not a useless option. That is vicious. Losing your next ten draws hurts; I can't count the number of games I've lost over the years because even the smallest amount of mill tanked a crucial card before I could use it.

Is it "card advantage"? I'd say hell YES. I don't care if by definition it's not, because your library doesn't count as being available. That's a load of hooey to me. That's ten cards that just got blown away, and if you don't happen to have a Cane effect handy, that's it, they're just about gone. Oh, turns out you needed two of those ten cards really badly? Oh well, that's just too bad. For you.

I think I'd run it with Hellkite Charger, but that's just mean.
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Old 08-04-2010, 11:10 AM   Top  -  End  -  #27
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

I'm a gitty little girl today. I woke up and my husband wanted to play a game of magic before he went to work. And I played Hellkite Charger and got a bear Umbra on it with 7 lands in play....hehe It felt GREAT!
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Old 08-04-2010, 12:54 PM   Top  -  End  -  #28
Penguinizer
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

Quote:
Originally Posted by MountainKing View Post
I disagree on the thoughts concerning the new Sword; milling for 10 is not a useless option. That is vicious. Losing your next ten draws hurts; I can't count the number of games I've lost over the years because even the smallest amount of mill tanked a crucial card before I could use it.

Is it "card advantage"? I'd say hell YES. I don't care if by definition it's not, because your library doesn't count as being available. That's a load of hooey to me. That's ten cards that just got blown away, and if you don't happen to have a Cane effect handy, that's it, they're just about gone. Oh, turns out you needed two of those ten cards really badly? Oh well, that's just too bad. For you.

I think I'd run it with Hellkite Charger, but that's just mean.

Milling, in essence, is a bad burn spell that can not target creatures. It takes more time to kill the enemy than pure damage, and has no effect on the board position. In several cases, it has the distinct option of actually making the situation worse. The "Card Advantage" you refer to does not exist here. Milling 10 actually benefits your opponent more often than you might think. Your opponent's Knight of the Reliquaries/Goyfs/whatnot will be rather happy when you mill another land or two or the type they were missing. In essence, no benefit compared to the actual possibility of being worse off. If you were not forced to mill, I'd be happier.

Bouncing a creature on the other hand might end up being too strong. Take for example a Sword of Fire and Ice vs. the most common tribal opponents. If you manage to keep them off of two lords. You essentially can freely kill a creature every turn. The tempo advantage granted by bouncing would be really strong. I personally think that a scrying or top effect might not be too overpowering.
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Old 08-04-2010, 01:25 PM   Top  -  End  -  #29
MountainKing
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

That is a positively absurd excuse. "Half" the game is ways to kill creatures; I refuse to accept that "carving a giant chunk out of their deck and probably stripping them of the tools they need to destroy you" is defeated by the idea that there are creatures who play off of cards being in the graveyard. ESPECIALLY in (if I'm not mistaken) your primary format, which if I recall, is Legacy, where there are so many sweepers now that you can't *breathe* without looking at one.
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Old 08-04-2010, 01:35 PM   Top  -  End  -  #30
Penguinizer
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Default Re: Magic: the Gathering VII: Thopter? I barely knew 'er!

The thing is. Legacy has precisely 3 minor player decks that run sweepers. Those are The Mighty Quinn, Landstill decks playing white, or The Gate which plays Nevinnyral's Disk. None of these are metagame staples, and the first 2 are becoming increasingly rare. The closest thing to a commonly played Sweeper is Devastating Dreams. Which is played in a deck that actively benefits from milling (Aggro-Loam).

Milling a 5th is at most likely to hit one of their 4-ofs. This is hardly devastating. The only deck that's hurt by losing a singleton and has no way (to easily) recur it is Combo. Against which an equipment that is functional at the earliest by turn 4 is just too slow.

Decks that benefit from being milled:
Dredge
Reanimator
Lands.dec / Aggro-loam / Loam based decks in general
New Horizons / Anything with Knight of the Reliquary and/or Terravore

Decks that get minor benefits:
Zoo / anything with Goyf/Grim Lavamancer
Enchantress, you pretty much give them 4 free targets for Replenish.
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