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Following the success of my character sheets for 3.5, I've finally ventured into the realms of Pathfinder. For those of you who asked for this many yonks ago, sorry it took so long.
These are still experimental versions, and I welcome feedback. This version includes all the classes from the Core Rulebook. When the Advanced Rulebook is released and shipped over the ocean to me, I'll start on the extra classes in there.
Like the 3.5 version, they're also open source! Take a look at all the source files here, modify them if you wish, and make suggestions back to me on this thread.
A very pretty sheet and well adapted to Pathfinder.
Only one thing I've noticed that might be improved. The Paladin sheet says "Smiting damage bonus applies double against evil outsiders." which doesn't make it clear enough that this only applies to the first attack of the "smiting". (see Errata for the core rulebook)
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I like it. It is well laid out, aids calculations and separating non-combat, combat and inventory into different pages is a good idea. I only have a few, minor criticisms.
The alignment box doesn't really work. Grids aren't read at an angle of 45 degrees and it's too small to quickly tell what your alignment is. As space is a premium, I'd abandon it for two letter acronyms.
The Cleric spell list needs to be a lot bigger as they know the entire list allowed for their level and can frequently completely swap out their prepared spells. Clerics particularly appeal to tacticians, such as myself, who prefer to scan all their options when choosing. For each spell level, that means a printed list of the name of every spell plus two spaces for domain spells and a few spares. Yes, that's a large list but it would be helpful.
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Matthew Greet
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The alignment box doesn't really work. Grids aren't read at an angle of 45 degrees and it's too small to quickly tell what your alignment is. As space is a premium, I'd abandon it for two letter acronyms.
There's a lot of writing on these sheets already, so anything that can be done graphically instead is a plus. If you can think of a better, graphical way of presenting it, I'd be interested.
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The Cleric spell list needs to be a lot bigger as they know the entire list allowed for their level and can frequently completely swap out their prepared spells. Clerics particularly appeal to tacticians, such as myself, who prefer to scan all their options when choosing. For each spell level, that means a printed list of the name of every spell plus two spaces for domain spells and a few spares. Yes, that's a large list but it would be helpful.
The spell list on the Cleric sheet is for your prepared spells. The whole list of available spells is not just huge, it's spread over dozens of books, supplements, magazines, websites and home rules. I could never hope to present an authoritative list, so I haven't tried.
Meant as a "nitpick". where do we put character height weight or even hair color skin tone and eye color? I don't see the spot for that neither do I see a notes section that could be used for just random info.
The spell list on the Cleric sheet is for your prepared spells. The whole list of available spells is not just huge, it's spread over dozens of books, supplements, magazines, websites and home rules. I could never hope to present an authoritative list, so I haven't tried.
By default, a Cleric is stuck with the spells in the Core Rulebook, so these can be printed. If he's lucky, the DM will allow a few more vetted spells from other books, hence the few extra slots. No DM with a clue lets a Tier 1 spellcaster know all allowable spells from a huge list, such as Spell Compendium.
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Matthew Greet
My purpose in life is to play games.
Meant as a "nitpick". where do we put character height weight or even hair color skin tone and eye color? I don't see the spot for that neither do I see a notes section that could be used for just random info.
If you look under Support Pages toward the back, there's a sheet called Character Background which has space for all that and more. It's overkill for most purposes, though.
When doing the 3.5 sheets, the skills section needed every line it could get, so things not directly related to the character were shunted off. Now with Pathfinder the skills list is shorter, so I may rethink that. But every group handles such subjective things differently.
There's a lot of writing on these sheets already, so anything that can be done graphically instead is a plus. If you can think of a better, graphical way of presenting it [the alignment grid], I'd be interested.
Remove the 45 degree tilt. Lawful Good as the top left of a 3 by 3 grid is common and should be easier to recognise.
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Matthew Greet
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For what it's worth, I like the 45° tilt. Aside from the aesthetics and just being a different touch, it makes the law/chaos/good/evil graphics (which I also like) fit around it nicely. And I don't find it hard to read, although this is completely and utterly subjective. (Of course I'm also an inveterate supporter of the paladin class, and it has occurred to me that their outlook is basically "the alignment grid tilted 45°, LG at the top". )
And while I don't (yet) play Pathfinder, this has also led me to your excellent 3.5e sheets. Very, very nice work.
Does anybody have a suggestion for how to handle all the different Schools, Bloodlines and other variants in Pathfinder? They aren't big enough to warrant sheets of their own, but many of them still have interesting rules and stats to keep track of.
I'm making a start on the classes from the Advanced Player's Guide - some of which are darned interesting and will take some creative work. Which classes are people interested in seeing first?
By default, a Cleric is stuck with the spells in the Core Rulebook, so these can be printed. If he's lucky, the DM will allow a few more vetted spells from other books, hence the few extra slots. No DM with a clue lets a Tier 1 spellcaster know all allowable spells from a huge list, such as Spell Compendium.
Why not? All the really broken stuff is core anyhow, they're limited by spells prepared, and anyhow, I know spc inside and out.
Restricting splatbook spells does little to balance casters
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I'm making a start on the classes from the Advanced Player's Guide - some of which are darned interesting and will take some creative work. Which classes are people interested in seeing first?
I'd like to see sheets for the alchemist, inquisitor, witch and magus.
Why not? All the really broken stuff is core anyhow, they're limited by spells prepared, and anyhow, I know spc inside and out.
Restricting splatbook spells does little to balance casters
Limiting to Pathfinder core actually does a semi-decent job of putting off the breaking point of the game for a while. Not as long as I'd hope, but better than 3.5 core and way better than with 3E/3.5 sourcebooks allowed in the mix.
I finally have the APG in hard copy now, so I'll begin the new classes in earnest. I'm still not sure how to incorporate all the variable character features though - I'm finding Pathfinder classes to be much more adaptable than their 3.5 versions. I keep thinking of clever ways of dynamically generating the correct sheet for a given set of options, but I know that would be a huge amount of work.
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Originally Posted by Bob790
I'd like to see sheets for the alchemist, inquisitor, witch and magus.
The magus is new to me, but the playtest of it does look really rather cool - finally a pure gish build. I may even try to play one in the future.
Looking at the Animal Companion/Familiar sheet, I've realised that I just don't understand the relationship between levels, CR and hit dice. There are five different sorts of level box on that sheet, where I'm sure two or three would do.
1. Can animals - of any sort, including very clever ones - take class levels?
2. Is total hit dice equivalent to effective level (ie class level + level adjustment)?
It's beautiful. For what it's worth, I, too, like the alignment grid tilt. However, unless something has changed recently, there are no Level Adjustments in PF. If you want to play a monster, you just play as though its CR was your ECL.
By the way, I also like the grids you added at the end. I've been looking for the perfect small hex grid, and yours was the best one yet. Also, the timeline was an excellent touch. I look forward to using it for backstories as well as in-game character development, even if it's no more complex than alignment shifts.
Finally! I love your 3.5 sheets and now I can use them for PF too! While my witch is pleased as punch, my party summoner could use a sheet for his eidolon.
Out of curiosity, though this may be a bit much, any plans to add the variant class features in the Pathfinder Advanced PHB to the sheet? I think it might be a bit much for the Ranger to have Sword+Shield/Two-Handed/Unarmed in addition to the normal two Combat Styles, but it'd be interesting.
As I've said, there's simply no way to accomodate all the different possible variants that isn't an insane amount of work. There are already too many in the APB, not to mention story-specific ones, and Paizo have plans to add even more in future books.
What I may do though is revisit the existing classes with an eye to expandability. In the case of the Ranger, for example, leave space for a third, unspecified Combat Style that you fill in for yourself; or just remove the two that are on there and make you fill them all in yourself.
New version published, now with the last the classes from the Advanced Players' Guide: the Oracle and Eidolon (and his attached Summoner). What I need to do next is adjust the Core classes to account for their expanded options - for example, more room on the Ranger sheet for a combat specialisation beyond the two given.
I've also adjusted the Inventory page to match the item slots given in the Core Rulebook. I don't know if they've changed from 3.5 - I never did track down a definitive list.
The differences are on the right hand side, with the layout of the various combat elements, particularly the HP and the Combat Maneuvres. Any other opinions also welcome of course.
I prefer version 2. In the middle of combat, I'm interested in attack abilities, rather than HP, so I prefer them nearer the top. Also, the first layout has blank lines under the saving throw section with no obvious use or title to locate it quickly. It is superfluous anyway as there is a notes section.
I'd also prefer it in portrait format but I noticed you've left enough space to fold in half, so you can flip between non-combat and combat modes in portrait format. Half a character sheet on A5 size allows more on a table. Good thinking.
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Matthew Greet
My purpose in life is to play games.
Last edited by warmachine : 11-03-2010 at 01:25 PM.
Reason: A4 folded in half is A5, not A3. Oops.
Is there a way to get the different classes separated into different PDF files? Because I'd like to use the Ranger one + the general armor/inventory sheets
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I'd also prefer it in portrait format but I noticed you've left enough space to fold in half, so you can flip between non-combat and combat modes in portrait format. Half a character sheet on A3 size allows more on a table. Good thinking.
The idea was that you'd print the same on the front and back of the sheet, then slice the page in half and you'd have two A5 NPCs. But I've noticed different people always use the sheets in ways I didn't expect, and that's fine.
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Originally Posted by Zieu
Is there a way to get the different classes separated into different PDF files? Because I'd like to use the Ranger one + the general armor/inventory sheets
If you have a look at the source repository, each of the separate pages is there in both Illustrator and PDF. I'm not going to maintain complete sheet sets for each individual class, for all sorts of reasons, but mostly that it's too much work.