2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design > World-Building
Register FAQ Members List Mark Forums Read End

World-Building The forum for discussion about designing and building campaign settings. Come participate in a community creation or show off your own work to the forum world-builders!

Reply
 
Thread Tools
Old 08-15-2010, 01:59 AM   Top  -  End  -  #1
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Ferar, a worldbuilding project by Jallorn

Ferar is the Orcish world for land. The world of Ferar is Earth sized, but the axis tilt is slightly less than that of the Earth. This causes the temperatures at the equator and the poles to be more extreme, resulting in a smaller band of mild temperature, though not by much. In addition, Ferar has far more land mass on the surface than the Earth. This is because a large inland sea was mixed up and covered after the planet's third moon, not even a tenth the size of our moon, crashed into the center of the sea.

Right on top of the equator of the world* lies the supercontinent of Miron, which, in the orcish tongue, means home. Divided by a large desert and two small mountain ranges along the equator, Miron is home to five of the planet's seven intelligent species. The Orcs rule most of the northern part of Miron, though they stand now in a period of civil strife, which has slowed their conquest considerably. Opposing the orcs are the five nations of Hobgoblins and Halflings. Considerably weaker than the Orcs, the two species have managed to hold them back thanks to natural barriers, though even that looks unlikely to succeed forever. In the very large desert reside the Dwarves, nocturnal creatures that jealously guard their oases and trade in valuable metals that they find in the sands. Further south, the land is dominated by forests and dangerous monsters. Here is where the greatest predators of the time live. Constantly struggling to survive here are the tree-dwelling elves, small creatures that are exceedingly strong despite their stature, and incredibly vicious and feral. A little further south and west, across a small expanse of ocean, lies the smallest continent, home to humans. Broken into three competing countries, the humans are skilled sailors and diplomats, and the rich among them are mostly traders. Far north, lies a second supercontinent, though it is much smaller than Miron. In this cold land live the sturdy centaurs, a race organized into tribes. Honorable warriors, the centaurs share the kindest pieces of their land with both invading orcs and invading humans, though a few tribes have allied with one or the other.

This is but a teaser. In the coming weeks, more likely months. possibly years (though I hope not too many), I will flesh out many aspects of this world, starting first with the land itself and then the intelligent races. I hope you will enjoy my vision, and encourage any interested parties to play a game in the world. If you do, the only thing I ask is that you let me know what you thought of the world.

The Map of Ferar is here.

I just realized that it might be nice to have the north look more arcticy, since it is supposed to be. I'll look into that later, for now, just be aware that most of the north continent is covered in snow and ice.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra

Last edited by Jallorn : 04-14-2011 at 11:29 PM.
Jallorn is offline   Reply With Quote
Old 08-15-2010, 02:00 AM   Top  -  End  -  #2
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

The Orcish Empire

Orcs were once a brutish people, but this changed after the greatest hero of the orcish empire, Rakaan the Strongsighted, led his tribe to conquer most of the others. Although his short lived kingdom fell apart after his death, the many ideas he spread set the groundwork for todays empire. Over the twenty seven centuries since his reign, the orcs have had several great leaders who refined Rakaan's ideas into the modern Empire.

The orcs of the Empire are broken up into two groups, caste orcs, and casteless orcs. Though casteless orcs are not considered to be inherently dishonorable, caste orcs are believed to be inherently honorable, and an orc who breaks the orcish codes of honor may find himself cast out of his caste. Castes are not hierarchal, in fact most castes are considered politically equal to each other, though there is at least one exception, the Noble Caste. In addition, the requirements to be a member of a caste have resulted in the majority of each caste being uniquely suited for their tasks.

The castes are as follows, the Runner Caste, the backbone of the empire, maintaining frequent and speedy communication across the empire, the Warrior Caste, the elite soldiers of the empire, not as smart as most other castes, but far stronger than any other orcs, the Warlord Caste, the strategists of the Empire, and skilled warriors on top of that, the Noble Caste, skilled diplomats and politicians, and the Wise Caste, seekers of knowledge of many kinds and the smartest orcs. All members of castes are either born into the caste, or are casteless orcs who have proved the capacity to compete with caste orcs, and the honor to deserve membership in the caste.

Although the Orcish Empire officially spreads from the East coast until it hits the border of the Five Nations, there is some overlap. Several smaller tribes, both of halflings and hobgoblins, roam this area of overlap; some tied to the Five Nations, and some refusing to bow to anyone. Orcish settlements are also much fewer and far between, as well as smaller than in the east. This is the frontier, and though the Orcs claim dominion, there is a great deal more unexplored territory than elsewhere in the Orcish Empire.

Casteless Orcs
Spoiler


Runner Caste
Spoiler


Warrior Caste
Spoiler


Warlord Caste
Spoiler


Noble Caste
Spoiler


Wise Caste
Spoiler


Orcish Society

The Empire has enjoyed a long period of economic growth thanks to their near constant expansion. In fact, this expansion, and the war that accompanies it have been the driving forces behind orcish society for a long time. This has caused one of the empire's central ideas to be that anyone, no matter their standing at birth, can get just about anywhere in society with the right amount of hard work and luck.

The economic situation of the empire is much like medieval Europe though it has a higher literacy rate and life expectancy. At the top, the Empire is not ruled by a single emporer, but eight, five of the noble caste, and three of the warlord caste, they make all their decisions by consensus. At the bottom of the Empire stand the enslaved goblins. When the Empire was still young, the Goblins were the first peoples to be conquered, and, deeming them to be little more than animals, the orcs enslaved them.

Goblins
Spoiler


Notable Cities

Aroth
Spoiler
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra

Last edited by Jallorn : 09-19-2011 at 08:31 PM.
Jallorn is offline   Reply With Quote
Old 08-15-2010, 02:03 AM   Top  -  End  -  #3
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

The Human Kingdoms

Humans are descended from the same ancestor as elves and dwarves, specifically a group that crossed a short lived, geologically speaking, land bridge onto the smallest continent, Erak, which means safety in the tongue that elves and humans once shared. On this island, humans were given the breathing space they needed to begin developing civilization. Alone among all the races, humans are the only ones who have had organized large scale conflict with their own kind, and indeed, the conflict between the three countries goes back even further than the orcish/halfling/hobgoblin conflict.

That's not to say that humans are in a constant state of warthe way the orcs and their foes are, in actuality, there have been many peaces, some long and prosperous for all, but even during peacetime, the countries never stopped competing. After so many generations of organized chaos, humans have evolved to fill their single most pressing need, a need to adapt. The constant pressures of their society has induced in humans a versatility unlike any other among the intelligent races. Another side effect of the constant fluctuation of alliances is that none of the three countries have terribly much affection for the others, but many people bare a grudging respect for the other countries.

Humans
Spoiler


In the early days of human civilization, everyone thought of themselves as one people. As the earliest political demarcations larger than a single town began to form, however, the people began to separate. There were a handful of various aspiring leaders, but in the end, only two kingdoms survived the early chaos.

The Royal Kingdom of Valen

The Kingdom of Valen was held together, as most early countries are, by a single powerful man, a military leader of the same name. Valen the man was not only a skilled leader and tactician, but also a talented diplomat and an intelligent ruler. Aside from a single incident, the Kingdom of Valen has continued to grow and improve economically for over six generations of the royal family. Currently fielding the largest and best trained army, Valen's true strengths are its navy, and its rapidly expanding colonies. Though they worship the same way as the Church of Life (see below), Valen is now unaffiliated with them, and they have their own church, which stands separate and below the monarchy. This has been true since the second king of Valen (and third ruler) initiated the break to avoid the Church taking control of his country, and has been a major point of contention between the two nations and the cause of more than a few conflicts. Despite the relative order of Valen, there are often instances of nobles making land grabs, and this is well within their right, though if it gets out of hand the royalty tends to step in to restore order. It is also a crime to kill a noble, punishable by death.

Culturally, Valen fosters the most creative and ambitious humans, as well as the most criminally inclined.

Notable Cities

Newkeep
Spoiler


The United Peoples of the Church of Life

Though they claim that the church and the government are equal, in truth, the church practically is the government. The Church of Life was once simply the religion of the land. However, in the chaos of rising emperors, the church stood as a beacon of peace, and one day, a prophet declared that the church would form a nation to oppose the chaos and protect it's people. The church grew quickly, though not quick enough to absorb the Kingdom of Valen, and soon only the two nations stood on opposite sides of the central river. By this time, the Church had crafted a government that would follow the commandments of the gods, and that allowed them to retain the power they held. Now, in modern times, the highest ranking member of the church is also the highest ranking member of the government, and many other members of the church are also part of the government. What few government powers there are that aren't directly part of the church are completely cowed by it. Though they too hold a fair military and navy, the Church is economically inferior to Valen except for one thing, their slave trade. Though not strictly illegal in Valen, slave trade is generally frowned upon and isn't common or popular. Inversely, the Church is actually the central resource for trading slaves. Captured prisoners of war and "primitives" are sold as slaves, ostensibly as payment for the cost of integrating them into the UPCL and enlightening them. Though the system is supposedly built to lead to any slaves eventually being freed, and is strictly monitored, there are many abuses in the system that are ignored by the watchers, and an elven slave, for example, may never be freed, living through multiple generations of masters. Because the UPCL is the Church, they also have the advantage of the greatest numbers of healers.

Culturally, the UPCL is very tight knit and tends to produce very loyal, hardworking people, but also has a tendency to create very close minded and bigoted people. The Church itself could be considered a separate culture in some ways in that the lower down the totem pole someone is the more likely it is for him to be like the common man, but the more power one wields, the more likely he is to be corrupt and elitist.

Nitor

The youngest and smallest country, Nitor is also the least autocratic; the government is a Republic Monarchy. Nitor was created when the most successful sorcerer to ever walk upon Ferar decided to carve out a kingdom. Beginning in the only successful city in the Submount Desert, along the banks of the Central river, the soon to be Sorcerer King allied himself with a cult of Sorem. Together, with the sorcerer's magic and undead troops, they carved out a nation that was sufficiently self sustaining. Two generations passed during the first Sorcerer King's reign, and he was finally succeeded at the age of 124 by his son. It appears that the nation will continue to stand since the old King's children are also sorcerers. Though they are the smallest nation, Nitor has managed to hold it's borders thanks to its undead troops despite not having any of the natural barriers that helped the two older countries to hold each other back. Nitor also uses undead for hard labor, freeing the living to fulfill more educated roles in society. Because of this, Nitor is the only nation that abhors slavery as a punishable crime, and it has begun to attract citizens of the other nations, even despite the religious differences.

Culturally, Nitor provides the most intelligent and open minded humans, but also has the most unscrupulous and independent humans.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra

Last edited by Jallorn : 06-15-2012 at 04:28 AM.
Jallorn is offline   Reply With Quote
Old 08-15-2010, 02:04 AM   Top  -  End  -  #4
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

The Allied Peoples of Arzathon

Arzathon is hardly a unified nation, the central government is little more than an organized military controlled by representatives of the five nations. The Allied Peoples are Halflings and Hobgoblins. Though in some parts of the country the two species treat each other as simply allies against the orcs, other areas, most notably the frontier nation of Meriam, have the two species going as far as intermarriage.

Arzathon was originally countless individual tribes of halflings. These peoples controlled the plains of north Miron, traversing the great distances on horseback. When the orcs began pushing the hobgoblin tribes into halfling territory, there was a good deal of chaos, but because of an ancient trade relationship, it soon spread across the continent that the orcs were the enemies of all. Over time, the many tribes were either slain, or allied with one another, and pushed back to where they are today. By the time there was only the five nations left, hobgoblins had been fully integrated into them. However, it wasn't until about a century ago that the five nations were able to put aside their remaining differences and fully ally, working together completely and forming the country of Arzathon. The result of this cooperation is clear, however, for nearly 5 decades, the orcs have been held from advancing, and for 5 years there has been little more than skirmishes. Tensions in the nation are rising however, since it looks like the orcs may be gathering for another push, and many of the halflings in Rata, the westernmost and most segregated nation, have begun to blame hobgoblin rebels trying to free goblin slaves.

Halflings
Spoiler


Hobgoblins
Spoiler


Hob-blooded
Spoiler


Half-Goblin
Spoiler


Culture of Arzathon

The governmental body associated with Arzathon alone has relatively little power. Known as the Allied Council, it is made up of the leaders of each nation and Arzathon's best generals. Normally though, the leaders are represented by a diplomat rather than appearing personally. The power of the Council is limited to demanding military forces and directing them where to go, and they are allowed to levy taxes and tariffs to fund the troops. They also serve as a jury for international disputes. Otherwise, each individual nation maintains their own law and order.

More to come
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra

Last edited by Jallorn : 06-26-2012 at 05:37 PM.
Jallorn is offline   Reply With Quote
Old 08-15-2010, 02:06 AM   Top  -  End  -  #5
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

The Wild Tribes of the South

The south of Miron is dominated by giant predators and jungles. Amid this, the tree bound Elves live. A savage species, the Elves don't even have mastery of fire, aside from a few tribes, and despite the physical capability to live a long time, tend to live comparatively short, intense lives. An emotional, chaotic people, Elves can swing from intimacy, to murderous intentions, and back again in a couple of minutes. Ruled by the strong, Elves are as likely to kill one another as fall to a predator.

Elves
Spoiler


Elder Elves
Spoiler


Civilized Elves
Spoiler


Half-Elves
Spoiler
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra

Last edited by Jallorn : 04-29-2011 at 06:17 PM.
Jallorn is offline   Reply With Quote
Old 08-15-2010, 02:07 AM   Top  -  End  -  #6
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

Nomads of Death's Expanse

Dwarves are a stout people, capable of surviving many days without food or water more than any other humanoid. Nomads by necessity, dwarves get food where they can, crossing the desert on year long pilgrimages to trade between the elves and orcs. Despite not having any hierarchy above clan leaders within normal dwarven society, dwarves are unique among all the races for having the lowest crime and conflict, there’s just no room for such mistakes in the desert.

Dwarves are also unique for having the most numerous and powerful spellcasters, the druids. Among a population of roughly 65 thousand across the entire desert, there are some hundreds of druids, and a few thousand adepts.


Dwarves
Spoiler


Dwarven Culture and History

Dwarves have a very communal lifestyle, every member of the group is important to the survival of every other member. Due to this, children are raised communally, primarily by the elders, and they don't know who their parents are. Similarly, most Dwarven clans follow a simple rule, "We don't ask for help, and we don't offer it," a somewhat callous attitude, but one that has seen much success for the survival of it's practitioners.

The Dwarves' oldest tale, of how they came to the desert, begins with a people from the south. Tired of living in constant fear, fear of the monsters, fear of the weather, fear of their neighbors, these people followed a great prophet wwho spoke new words, the words of Beshim and Heroa. Prophets had promised things before, and most were false prophets, or at the very least, fools. When they left for their, "promised land," they were never heard from again, so the Tired People were quite skeptical of prophets. Scholars debate endlessly why the Tired People accepted this prophet when they hadn't any other. Some claim it was because they were so very tired, while others claim they had an insight into the prophet, and that they could see his truth. But the most respected theory is that the prophet was different. That the prophet spoke, not of a land of ease and plenty and safety, but a land of hardship and sparsity. What he promised, so the theory goes, was freedom and change.

Regardless of the reason, the Tired People followed their prophet into the wastes. Legend maintains that back then the land was both more and less dangerous. Survival was easier, there was water and food aplenty compared to now, but there were more predators, and the vicious plants were almost as bad as the beasts they left behind, but at least those tended to stay rooted. At first, the Tired People settled down, living together in one big tribe, but the land soon stopped providing enough, and the tribe had to move. This happened several more times over the years, until the tribe had to stay moving constantly in order to keep itself fed. So they split up, hoping that would mean more resources for each group. But still the land produced less and less. By now, however, the people were tired no more. Now, they were defiant. Instead of bowing to this curse of nature, the curse of their abandoned god, the people fought against it. They taught themselves how to survive on nothing, how to walk for days with naught but a mouthful of water, how to build tents that would last against the winds and dust for decades, but above all that, they taught themselves how to commune with nature itself, without a god as an intermediary. For many ages this power was dangerous to the wielder, it often turned it's wielders into feral monsters, intent only on personal survival, at any cost.

But one day, all that stopped. Their old god had forgiven them, or forgotten, same thing really, with gods, and whether a barrier was lifted, or put in place for their protection, druids could wield their power without fear. And the Dwarves, for that was who the people had become, could flourish.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra

Last edited by Jallorn : 05-15-2011 at 02:05 AM.
Jallorn is offline   Reply With Quote
Old 08-15-2010, 12:19 PM   Top  -  End  -  #7
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

The Frostdwellers

Centaurs are well suited to the cold north, uniquely capable of eating practically anything, though they are restrained to a relatively small peninsula. Although they refer to their family unit as a tribe, centaurs do not have the same codependence as humanoids. The members of a single centaur’s “tribe,” are his brothers and sisters, his parents, aunts, and uncles, and his children. Centaurs do not mate for life, although they do usually choose the same mate every year, and the males rarely linger for long after their mate has given birth.

Centaur culture is rich in music and fighting, both the primary way for a male to woo a prospective mate. Most courting competitions are nonlethal, wrestling being most common, but it has been known for Centaurs to fight to the death. Music is the primary way in which Centaurs spend their free time, though some have been known to be prodigious artists of other varieties as well.

Centaurs
Spoiler
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra

Last edited by Jallorn : 05-13-2011 at 03:04 PM.
Jallorn is offline   Reply With Quote
Old 08-15-2010, 06:47 PM   Top  -  End  -  #8
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

Magic in Ferar

Spoiler


This section under review.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra

Last edited by Jallorn : 07-16-2012 at 03:46 PM.
Jallorn is offline   Reply With Quote
Old 08-15-2010, 07:38 PM   Top  -  End  -  #9
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

The Gods of Ferar

Note: The gods use this alignment system. It can be mixed with or replaced by the normal alignment system. If mixed, Clerics can be of any alignment.

The gods were brought into being by the sheer power of life on Ferar, though the sentient races generally attribute their existence to an evil father god they later drove off. First, were the twins. These twins are representative of the two most dominant genetic families on the planet, though they are capable of taking other forms at will, something the others can't do. The first brother is the larger one, more human-like, with ears like a half-elf, and sharp teeth. The second brother is smaller, with more claw-like nails and darker skin. Together, these two brothers introduced intelligence to the world below, the first brother creating courage, logic, and trust, while the second formed creativity, curiosity, and pragmatism. (We're still talking very low intelligence for the mortals though, like, 3-4 range)

During this time, the two brothers also shaped the now intelligent races, influencing the many into two, Hominoids and Simianoids. Sometime later, a new god was spawned, a sister to the brothers. Her features are something of a mix between those of her brothers, she is shorter than the first, but larger than the second, she has round ears and sharp teeth, but her skin is an orange-brown, and now, her skin color changes with the seasons, like an orc's. She had a special fondness for her first brother's ideas of order, but couldn't deny how much fun her second brother was, and so she settled on order in the long term, and chaos in the moment. Especially exciting to her was to watch the mortal races fight. In an effort to bring her two brothers a bit closer together, and because she wanted her own race, she lead a few groups of Hominoids north across what was becoming a desert, and for a short time interbred Hominoids and Simianoids. There, they eventually became the orcs.

Shortly before the Hominoids were led north, another brother came to be. He was smaller than his sister, but not by much. He is the most human in appearance, though he still retains a few sharp teeth humans have lost. He was jealous that his sister got to have her own species, and so he separated a group of Hominoids by removing a chunk of land. There, he was free to tweak his people somewhat, eventually creating humans.

Before humans were fully evolved, an early proto-human found himself shunned by the others of his tribe because they were jealous of his musical talent. Moved by the man's sorrowful music, the first brother granted the man the release he desired, turning him into a simple horse. The second brother was unwilling to let the man's music die, however, and so it was that a certain horse's mare foaled the first centaur, who was then spirited away to the north continent, where a species was created, for the first time, entirely by the gods.

There was another set of twins, younger than the third brother, and they were brother and sister. This brother is even smaller than the second brother, though once again, not by too much. He resembles a hobgoblin most closely, but is a little more hunched, like a goblin. The sister is slightly shorter than the third brother, resembling a large elf. These two were content to marvel in the natural world, the sister a little more so than the brother. These twins were shortly followed by another set of twins, the youngest of the gods. These two, another pair of brothers, resemble a cross between a dwarf and a halfling. These were once again torn between the ideas of the eldest brothers, finding value in both.

One day, when the second brother was particularly annoyed at the first, he told the first lie, and told the youngest sister that the first brother wanted her to take over the Hominoids, and she promptly did so, leading them to become elves, in time. When he found out, the first brother was furious, but rather than take anything away from the youngest daughter, he decided that her twin brother would take over the Simianoids from the second brother, and they grew into the Hobgoblins in time. After a short time, he also decided that the youngest twins would have dominion over a group of both as well, to be fair. Taking their people away to the only places left, a chain of islands and the desert, the youngest twins created the dwarves and the halflings.

However, the second brother wouldn't leave well enough alone, and led some of the Hobgoblins to be cut off from the rest, where they eventually became Goblins. When this was discovered, the eldest sister was the one who punished the second brother, driving the goblins out of the mountains were, eventually, her orcs subjugated them.

Magic was through a cooperative effort between the second brother and his sisters. Attempting to create a work of art that mimicked life itself, they released arcane magic, and unlocked the way to grant divine magic, which had previously been the purview of druids.

NameFamilial PositionFavored Race(s)Primary AlignmentSecondary Alignments
MerosFirst Brother (Twin set I)All/Humans, Orcs, Elves, DwarvesWhiteBlue and Black
SoremSecond Brother (Twin set I)All/Goblins, Hobgoblins, Halflings, Centaurs, OrcsRedBlue and Black
KooraFirst SisterOrcsWhiteRed and Black
JevThird BrotherHumansBlueGreen and Black
AlirakSecond Sister (Twin set II)ElvesGreenRed and Blue
DorakFourth Brother (Twin set II)HobgoblinsBlackWhite and Green
BeshimFifth Brother (Twin set III)Dwarves and HalflingsWhiteGreen and Red
HeroaSixth Brother (Twin set III)Halflings and DwarvesRedGreen and White

Domains
Spoiler


Worship
Gods can be honored by one culture, and feared in another, each race has their own stories, and their own take on each god. In fact, none of them have the creation story quite right, and most of them venerate their creator as the greatest god among them.

Any mention of temples only applies to large towns, cities, and keeps; the places with enough people and money to support multiple churches. The smallest towns in any region inevitably have a single temple devoted to no singular god, and run by as few as a single priest, though usually with much help from the villagers.

Orcs
Spoiler

Humans
Spoiler

Halflings
Spoiler

Hobgoblins
Spoiler

Elves
Spoiler

Dwarves
Spoiler

Centaurs
Spoiler

Arzathon Integrated
Spoiler
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra

Last edited by Jallorn : 10-14-2011 at 02:35 PM.
Jallorn is offline   Reply With Quote
Old 08-15-2010, 09:21 PM   Top  -  End  -  #10
DragonOfUndeath
Troll in the Playground
 
BlackDragon
 
Join Date: Jun 2010
Location: 
Australia mate
Gender: Male
Default Re: Ferar, a world built by Jallorn

casteless orcs: favoured class- any? or maybe barbarian?
__________________
call me Dragon

I have left this site for a while. I probablt wont be coming back.
DragonOfUndeath is offline   Reply With Quote
Old 08-15-2010, 09:23 PM   Top  -  End  -  #11
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

The orcs aren't raging warriors though. Any might work, and it'll probably help the balance a little.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra

Last edited by Jallorn : 08-15-2010 at 09:24 PM.
Jallorn is offline   Reply With Quote
Old 08-15-2010, 09:34 PM   Top  -  End  -  #12
DragonOfUndeath
Troll in the Playground
 
BlackDragon
 
Join Date: Jun 2010
Location: 
Australia mate
Gender: Male
Default Re: Ferar, a world built by Jallorn

Quote:
Further south, the land is dominated by forests and dangerous monsters.
semi-intelligent elves FTW
__________________
call me Dragon

I have left this site for a while. I probablt wont be coming back.
DragonOfUndeath is offline   Reply With Quote
Old 08-24-2010, 01:46 AM   Top  -  End  -  #13
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

I would like some feedback regarding my magic houserules.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra
Jallorn is offline   Reply With Quote
Old 08-24-2010, 04:24 AM   Top  -  End  -  #14
DragonOfUndeath
Troll in the Playground
 
BlackDragon
 
Join Date: Jun 2010
Location: 
Australia mate
Gender: Male
Default Re: Ferar, a world built by Jallorn

dwarf are the most regular druids? are you giving them favoured class: druid? i like the way this world is happening but it seems you have to play orcs for a range of characters and there is no chance of Racial diversity in a party (I.E. all human or all Orc or all Dwarves) because of the lack of cross-species empires
__________________
call me Dragon

I have left this site for a while. I probablt wont be coming back.

Last edited by newD&Dfan : 09-05-2010 at 08:59 PM.
DragonOfUndeath is offline   Reply With Quote
Old 08-24-2010, 04:31 AM   Top  -  End  -  #15
DMofDarkness
Ettin in the Playground
 
 
Join Date: Jan 2010
Gender: Male
Default Re: Ferar, a world built by Jallorn

So, you decided to make magic using PCs almost nonexistant. There' not much to comment on (assuming you're talking about the magic section).
__________________
Xykon avatar by Elagune.
Innistrad, coming soon to a D&D 3.5 game near you!
DMofDarkness is online now   Reply With Quote
Old 08-24-2010, 04:35 AM   Top  -  End  -  #16
DragonOfUndeath
Troll in the Playground
 
BlackDragon
 
Join Date: Jun 2010
Location: 
Australia mate
Gender: Male
Default Re: Ferar, a world built by Jallorn

it seems Warlocks are the most playable caster but you need to start at level 2 if you want a N or G alignment (or just build an orphanage within 5 minutes of starting the game)
__________________
call me Dragon

I have left this site for a while. I probablt wont be coming back.
DragonOfUndeath is offline   Reply With Quote
Old 08-24-2010, 12:19 PM   Top  -  End  -  #17
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

Quote:
Originally Posted by newD&Dfan View Post
dwarf are the most regular druids? are you giving them favoured class: druid? i like the way this world is happening but it seems you have to play orcs for a range of characters and there is no chance of Racial diversity in a party (I.E. all human or all Orc or all Dwarves) because of the lack of cross-species empires

EDIT: the magic seems complicated so ill review it in-depth later
That's not true. While yes, most kingdoms are pretty much exclusively one species, that doesn't mean that a group of PCs can't be of several races. Humans are everywhere because they are great seafarers, Elves have no country loyalty, though most of them stay where they are because they're never safe enough to build a boat, or to carefully prepare for a trip across the desert. But elves are occasionally picked up as slaves by one of the human kingdoms, and there are elves who have jumped at the opportunity to escape the dangers of the south, and have allied themselves with a human, or one of somewhat less common orc ships. Dwarves frequently trade with anyone they come in contact with. And the Halflings and Hobgoblins have a very integrated society. So it is easily plausible to have a group of PCs of every race, though Orcs and Halflings and Hobgoblins don't tend to get along at all.

Quote:
Originally Posted by DMofDarkness View Post
So, you decided to make magic using PCs almost nonexistant. There' not much to comment on (assuming you're talking about the magic section).
I'm not exactly sure what you mean by this. Magic using PCs are as common as they want to be, magic users in general are rare.


Quote:
Originally Posted by newD&Dfan View Post
it seems Warlocks are the most playable caster but you need to start at level 2 if you want a N or G alignment (or just build an orphanage within 5 minutes of starting the game)
I'm not sure about that. I would say that the Sorcerer hasn't really received too many nerfs. I mean sure, they can't craft any more magic items than other casters, but they have a somewhat easier time casting metamagic enhanced spells. The reason Warlocks have to be evil is because there are no real Fey in this world, so they can only get their power from evil creatures, demons or devils.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra
Jallorn is offline   Reply With Quote
Old 08-24-2010, 09:23 PM   Top  -  End  -  #18
DragonOfUndeath
Troll in the Playground
 
BlackDragon
 
Join Date: Jun 2010
Location: 
Australia mate
Gender: Male
Default Re: Ferar, a world built by Jallorn

Quote:
I'm not sure about that. I would say that the Sorcerer hasn't really received too many nerfs. I mean sure, they can't craft any more magic items than other casters, but they have a somewhat easier time casting metamagic enhanced spells.
they are regarded with fear and suspicion and are usually evil. what paladin or LG character would have a sorceror in their party if they are thought to be evil.
__________________
call me Dragon

I have left this site for a while. I probablt wont be coming back.
DragonOfUndeath is offline   Reply With Quote
Old 08-24-2010, 09:29 PM   Top  -  End  -  #19
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

Quote:
Originally Posted by newD&Dfan View Post
they are regarded with fear and suspicion and are usually evil. what paladin or LG character would have a sorceror in their party if they are thought to be evil.
Same for warlocks. More so in fact for most paladins.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra
Jallorn is offline   Reply With Quote
Old 08-25-2010, 06:15 PM   Top  -  End  -  #20
DMofDarkness
Ettin in the Playground
 
 
Join Date: Jan 2010
Gender: Male
Default Re: Ferar, a world built by Jallorn

Quote:
Originally Posted by Jallorn View Post
I'm not exactly sure what you mean by this. Magic using PCs are as common as they want to be, magic users in general are rare.
For your magic houserules, I had assumed that you meant the subject under the 'magic' heading. I wasn't quite sure what you were asking when you asked for feedback for your magic homerules. (I still don't; could you point me to where these homerules are?)
__________________
Xykon avatar by Elagune.
Innistrad, coming soon to a D&D 3.5 game near you!
DMofDarkness is online now   Reply With Quote
Old 08-25-2010, 07:03 PM   Top  -  End  -  #21
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

Quote:
Originally Posted by DMofDarkness View Post
For your magic houserules, I had assumed that you meant the subject under the 'magic' heading. I wasn't quite sure what you were asking when you asked for feedback for your magic homerules. (I still don't; could you point me to where these homerules are?)
Quote:
In Ferar, Players are free to take any class they wish, but they cannot take any magic item creation feats aside from Brew Potion and Scribe Scroll. Additionally, scrolls always take at least a full round action to cast, and metamagic feats add an additional spell level when used by anyone other than a sorcerer.
This piece, basically.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra
Jallorn is offline   Reply With Quote
Old 09-02-2010, 09:53 PM   Top  -  End  -  #22
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

I have added more information about the human kingdoms. In other good news, I will soon be able to scan my map.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra
Jallorn is offline   Reply With Quote
Old 09-05-2010, 03:30 PM   Top  -  End  -  #23
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a world built by Jallorn

Aw, no one interested?

Have now changed the title to something more interesting?
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra

Last edited by Jallorn : 09-05-2010 at 03:31 PM.
Jallorn is offline   Reply With Quote
Old 09-06-2010, 08:02 PM   Top  -  End  -  #24
TigerHunter
Ogre in the Playground
 
 
Join Date: Oct 2006
Location: 
Chicago, IL
Gender: Male
Default Re: Ferar, a worldbuilding project by Jallorn, ideas encouraged

The church part seems like your standard Medieval Europe expy. Other than that, seems interesting.
__________________
The above post made a lot more sense in my head.

Epic avatar by Mr. Saturn. Thanks Mr. Saturn!
TigerHunter is offline   Reply With Quote
Old 09-22-2010, 07:27 PM   Top  -  End  -  #25
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a worldbuilding project by Jallorn, ideas encouraged

I've scanned the map and am currently working in GIMP to make it look awesome, look for a map in the next week or so.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra
Jallorn is offline   Reply With Quote
Old 10-17-2010, 12:41 AM   Top  -  End  -  #26
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a worldbuilding project by Jallorn, ideas encouraged

The map is up. Link to the map on my Deviantart account is in the first post.

Sorry it took so long, got stuck on the trees.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra
Jallorn is offline   Reply With Quote
Old 10-20-2010, 09:32 PM   Top  -  End  -  #27
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a worldbuilding project by Jallorn, ideas encouraged

Added some new stuff about Arzathon, and the halflings and hobgoblins.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra
Jallorn is offline   Reply With Quote
Old 10-22-2010, 12:21 AM   Top  -  End  -  #28
TigerHunter
Ogre in the Playground
 
 
Join Date: Oct 2006
Location: 
Chicago, IL
Gender: Male
Default Re: Ferar, a worldbuilding project by Jallorn, ideas encouraged

I think you should play up the conflicts between the Halflings and Hobgoblins a bit. I like gritty worlds though, maybe you want a different tone this one.
__________________
The above post made a lot more sense in my head.

Epic avatar by Mr. Saturn. Thanks Mr. Saturn!
TigerHunter is offline   Reply With Quote
Old 10-22-2010, 12:23 AM   Top  -  End  -  #29
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a worldbuilding project by Jallorn, ideas encouraged

No, this world is intended to be pretty gritty. I haven't decided how far I'd like to go with the racial tensions there though. I do know that I'm sticking with the one region at least being very integrated for the most part.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra

Last edited by Jallorn : 10-22-2010 at 12:24 AM.
Jallorn is offline   Reply With Quote
Old 11-15-2010, 01:44 AM   Top  -  End  -  #30
Jallorn
Firbolg in the Playground
 
 
Join Date: Oct 2008
Gender: Male
Default Re: Ferar, a worldbuilding project by Jallorn, ideas encouraged

I would greatly appreciate it if someone would look over my races and let me know if they're fairly well balanced.
__________________
Quote:
Originally Posted by Ertier View Post
A good background is like a skirt. Short enough to keep my interest, but long enough to cover the important bits.
Quote:
Originally Posted by FistsFullofDice View Post
Derailed in the best way, thank you good sir.
My links:

Avatar by Dogmantra
Jallorn is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 06:17 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.