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Old 10-17-2012, 05:31 PM   Top  -  End  -  #1
Harthar
Dwarf in the Playground
 
 
Join Date: Sep 2012
Default Harthar's Kingmaker Part One: The Stolen Lands OOC

Pathfinder: Kingmaker
Part One: The Stolen Lands
OOC Thread


This is the Out of Character thread for the Kingmaker Adventure Path that I will be DMing. We will all be using this thread to keep track of anything important that everyone will be aware of, to have discussions about anything relating to the party and to sort out any disagreements (hopefully there won't be many).

I will edit this post with more information once we get started, but here you will find a breakdown of the characters and, most probably, their unique skills. I'd like to put a little description here of past exploits so that you can all quickly reference what has happened and remember those good times, or that very hairy fight!

I'll put up here some useful maps, tables and such to help everyone out as well.

Quote:
The Stolen Lands encompass an area that covers approximately 35,000 square miles a territory about the size of the state of Maine. This area is split roughly into four regions which are briefly summarized below:

The Greenbelt:
With the tangled woodlands of the Narlmarches to the west and the rugged hills of the Kamelands to the east, the Greenbelt is a haven for bandits. The lack of dangerous inhabitants other than indigenous tribes of kobolds and mites makes this the safest of the four regions for freelance banditry, although recent rumors hold that a particularly powerful bandit known as the Stag Lord has risen to unite and lead the region’s brigands. To the south, tribes of trolls and more dangerous creatures provide a quite effective buffer between Brevoy and Mivon.

The Nomen Heights:
With a southern skyline dominated by the ragged, stony mountains known as the Tors of Levenies, the Nomen Heights are named after the aggressive tribes of Nomen Centaurs who view the eastern steppes of the region as their own. Ancient ruins dot the Tors themselves, hinting that the region may have once been the most civilized of the Stolen Lands.

The Slough:
East of the Glenebon Uplands, the rugged hills and rolling grasslands soon give way to a swath of reeking swampland known as Hooktongue Slough. Inhabited by lizardfolk, boggards, and stranger beings, this region has long been a battleground between the Tiger Lord barbarians and the more monstrous tribes of the swamp.

The Glenebon Uplands: The westernmost quadrant of the Stolen Lands is a contested zone between the barbarian tribes known as the Tiger Lords to the north and the bandits of Pitax to the south. Further complicating this scene is the not-insignificant presence of several powerful fey and dangerous monsters in the Branthlend Mountains and the forest of Thousand Voices.

Quote:
Exploring the Stolen Lands
Presented on the following pages are rules for exploring, claiming, and keeping control of a large tract of wilderness. Although specialized for use in the Kingmaker Adventure Path, you can use these rules and guidelines for any exploration-themed campaign. The expanse of the Stolen Lands has not, in Brevoy’s recent memory, been accurately mapped, and part of the task set before the PCs is to rectify this gap. As they explore the region, they and their companions are expected to keep track of what they find in order to keep Brevoy informed of strong and weak points of defense and to determine possible sites for roads, towns, and other fortifications.



Movement in the Stolen Lands

Each hex on the map of the Stolen Lands is 12 miles across (between opposite corners) and covers just under 150 square miles of area. These hexes are provided not only as a way to help define the land (and eventually aid in defining the territory of the kingdom the PCs are destined to rule), but also as an aid in tracking travel through the Stolen Lands.

In Chapter 7 of the Pathfinder RPG Core Rulebook, the tables on page 172 list how long it takes for a person to travel through various terrains. In this Adventure Path, though, characters will also be taking time to fully explore hexes on the map, doing so takes much longer than simply walking through a hex. To determine how long it takes the PCs to travel through a hex or to fully explore it, determine the group’s speed (which is set by the slowest member of the group) and consult the tables below.

For traveling, the amount of time it takes to cross one hex is listed. For exploring, the amount of time listed is to fully investigate the hex. Until the PCs spend money to create rails and roads, all of the Stolen Lands are considered to be trackless. In some hexes, more than one terrain is present in a hex. In such cases, calculate that hex’s effect on travel as if it were a hex of the dominant terrain type.

Terrain Types
Forests: The forests of the Stolen Lands are densely vegetated, but generally crisscrossed with game trails and numerous clearings. The trees here typically consist of oaks, beech, rushleaf, and smaller scrub.

Hills: The rolling hills of the Stolen Lands are often pocked by small caves, twisting valleys, and small woodlands that crown hilltops or nestle in clefts.

Mountains: Although mountains in the Stolen Lands are relatively low in elevation (rarely rising more than 1,000 feet), they are often quite rugged and sheer, forcing travelers to follow old riverbeds, gorges, and twisting trails.

Plains: The grasslands and moors of the Stolen Lands vary from relatively open plains to swaths of tall grass that grows up to 3 feet high in places. Small copses of two to six trees are not uncommon.

Swamps: Swamps are a confounding mix of soggy ground, partially dry hummocks, tangled undergrowth, and deep pools of murky water. Travel in a straight line is impossible, requiring constant course adjustments.

Water: A river varies from 50 to 500 feet in width. Infrequent bridges and fords that allow a river to be crossed are indicated on the map where they appear, but in most cases, travel across a river requires swimming or boating. If the PCs wish to try swimming, all members of the group must make DC 15 Swim checks. If all members (and all mounts) make the check, then that particular river crossing doesn’t impact travel time through the hex. Otherwise, add 1 hour to the amount of time spent traveling for each failed Swim check. Lakes are calmer than rivers and may be navigated with a DC 10 Swim check, but their larger size makes swimming across them dangerous as a general rule, if the PCs lack boats or actual swim speeds, it’s best to simply treat lakes as barriers to travel and force the travelers to circumnavigate the edges.

Tracking Exploration

The easiest method to track the PCs progress as PCs travel and explore the Stolen Lands is to do so on hex paper. A sheet of blank hex paper is provided in the Kingmaker Players Guide, available as a free PDF at paizo.com. As the PCs explore hexes, they should notate their progress by placing a small X in the hex. Tracking which hexes are fully explored is important for determining exploration rewards and establishing a nation’s territory.

I'll be working on a nice detailed hex map that we'll keep track of your exploration with.

Rewards for Exploration
With each hex of terrain fully explored, the party earns 100 experience points; 500 experience will be awarded once half of the Greenbelt has been explored, and then an even greater amount, depending on the difficulty during the campaign, will be awarded when the entire map has been explored.
Current Maps/Documents/Images of Importance
Quote:
The Charter
Spoiler


PCs at Oleg's Trading Post
Spoiler


Exploration Map
Spoiler
Party Finances/Possessions
Quote:
Wealth
Platinum Coins:
Gold Coins: 174
Silver Coins: 11
Copper Coins: 8

The Party Ledger:
Spoiler


Equipment
Weapons:

Armour:

Misc:
- Wagon
- Four Mules
Timeline
Quote:
4710 AR
- Calistril

- Fireday, 24th
The PCs are introduced to the Lord Mayor of Restov and given the charter to explore the Greenbelt and, by extension, cleanse it of the bandit presence.

- Toilday, 28th
The newly formed party arrives outside Oleg's Trading Post. Their time within the Stolen Lands begins.

- , 29th
Rumors and Important Information
Spoiler
__________________
Characters:
Harthar Damon, Playtest 5e
Gedriwyn, Pathfinder, Aasimar Cavalier

GMing
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Last edited by Harthar : 11-07-2012 at 08:09 PM.
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Old 10-20-2012, 05:57 PM   Top  -  End  -  #2
Harthar
Dwarf in the Playground
 
 
Join Date: Sep 2012
Default Re: Harthar's Kingmaker Part One: The Stolen Lands

Meet the Team:
Quote:
Harthar's DMPC ~ Gedriwyn Damon - Aasimar Strategist and Honor Guard Cavalier, Order of the Dragon
Spoiler


Mari01 ~ Winter Zadaria – Human Witch
Spoiler


NPC ~ Elanore Dulac - Half-elf Cleric of Sarenrae

NPC~ 'Crimson' Villem Bransky - Halfling Knifemaster Bandit Rogue

PhilMeyer ~ Dhovanu Tyreplith - Elf Falconer Ranger w/ Quray - Hawk
Spoiler


North_Ranger ~ Vasili Kozhek – Taldan Human, Pistolero Gunslinger
Spoiler


Angstrom ~ Walker Hammond - Human Oracle
Spoiler


ProudGrognard ~ Dern Orlovsky of Calwen - Roguish Aasimar Paladin
Spoiler


Shagyosha ~ Walters Perendale - Polearm Fighter
Spoiler
__________________
Characters:
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GMing
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Last edited by Harthar : 11-11-2012 at 06:16 PM.
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Old 10-20-2012, 08:14 PM   Top  -  End  -  #3
Harthar
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Join Date: Sep 2012
Default Re: Harthar's Kingmaker Part One: The Stolen Lands

Can everyone who has been chosen please post in here now to accept the position in the party.

You may then carry on with discussions regarding last minute purchases before leaving Restov.

EDIT:
Also, just so that you know because I have chosen a party of, essentially 7 PCs, the enemies that are encountered will be more numerous. I am hesitant at making the existing named enemies stronger at this stage to avoid any awkward situations should they be too powerful. This is also to generate a more even spread of exp generation and to keep the rate at which exp is generated true to the adventure path.

So be prepared for tougher battles, what appears to be overwhelming odds, and hopefully a good time. ;)
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GMing
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Last edited by Harthar : 10-20-2012 at 08:18 PM.
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Old 10-20-2012, 08:31 PM   Top  -  End  -  #4
ApatheticAbacus
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BlackDragon
 
Join Date: May 2012
Gender: Male
Default Re: Harthar's Kingmaker Part One: The Stolen Lands

Congrats to everyone for getting in. I'll have to take a more in depth read of everyone's stuff to see what's what.

I'll claim Red (what else?) for Crimson Vill's speech colour.
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Old 10-20-2012, 08:48 PM   Top  -  End  -  #5
PhilMeyer
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Join Date: Dec 2011
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Woot. As is appropriate, my elven ranger will choose Green.
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Old 10-20-2012, 08:55 PM   Top  -  End  -  #6
PhilMeyer
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Join Date: Dec 2011
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

The OOC and IC threads both look great. Makes me very optimistic about this campaign :).
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Old 10-20-2012, 11:01 PM   Top  -  End  -  #7
Frivolous
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DwarfFighterGirl
 
Join Date: Jul 2010
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Thank you for letting me participate in this game, Harthar. I promise to be an active player, and I do hope you don't burn out.

I pick the color Blue for Elanore Dulac.

I suggest that everyone post a copy of their background and so on to this OOC thread, as I am doing here:

Elanore Dulac
Race: Half-Elf
Class: Cleric
Deity: Sarenrae

Stat block
Spoiler


Description
Spoiler


Personality
Spoiler


Short Background
Spoiler


Long Background
Spoiler


Traits: Focused Mind and Noble Born: Lodovka

Alternate Racial Trait: Water Child (from the Advanced Player's Guide)
Quote:
Water Child: Some half-elves are born of elves adapted to life on or near the water. These half-elves gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. This racial trait replaces the half-elf's adaptability and multitalented racial traits.
Domains: In addition to Glory, Elanore has taken Restoration, a subdomain of Healing.

Inspirations:
What I have read about female noblewomen joining convents in medieval Europe
The Empire Trilogy by Raymond Feist and Janny Wurts
Numerous Disney movies featuring unwanted betrothals and/or stepmothers
The Lady of the Lake from Arthurian myth

Final notes: Favored class bonus for 1st level in cleric goes to extra skill point.

If she carries everything in her list, encumbrance lowers her speed from 30 to 20.
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Old 10-21-2012, 03:26 AM   Top  -  End  -  #8
Frivolous
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Join Date: Jul 2010
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

I have some questions:

Harthar: May I ask the purpose of Gedriwyn the DMPC? I've never played with one before and I'm not sure what the deal is. Do we need one?

Also, is it right to divide the XP by 7 when one of them is the DMPC?

I hope I don't offend by asking. Please accept my apology if so.


Regarding gear: Do you think we could make do with a single mule to carry our heavier gear like food and bedrolls?
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Old 10-21-2012, 04:23 AM   Top  -  End  -  #9
North_Ranger
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Join Date: Oct 2007
Location: 
Finland
Gender: Male
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

I think I shall claim Teal as Vasili's color. To learn more about this young gunslinger, here's his sheet and here's his background:

Spoiler


Also, I made some last-minute adjustments to my budget last night, meaning I'll be okay with ammo for an initial encounter or two, and after a day of crafting oughta be set for the long haul. Unfortunately, that also leaves my donation to the party finances at glorious 2gp and 8sp

But I have a heavy horse and ranks in both Ride and Handle Animal, so if we pool our resources for a cart or a wagon, I'm willing to offer the means of locomotion. We can discuss the terms of that lease in detail later on
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Old 10-21-2012, 08:00 AM   Top  -  End  -  #10
Harthar
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Join Date: Sep 2012
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Frivolous:
So originally the application thread was made by me because i wanted to have my PC in a Kingmaker game, not DM one. But because no one spoke up after a few days to be the DM, i was convinced by other people to just DM it myself since i had access to the materials, and just put in a DMPC so i still get what i wanted.

As for exp, like i said, I've made the encounters larger/harder which means the exp spread will still be the same as if there were 4 pcs. You'll all just feel way better after slaying more bandits or beasts.

So as Gedriwyn ill be making separate posts and making the same rolls as you all do so that you know for sure its on the up and up. And just like all of you he'll be going for a position on the council/ruler-ship. If this doesn't sit well with anyone then I'm sure we can find a solution.



As for the mule, that is an option if you want to go that way, pooling with the rest of the PCs for a cart is also a good thing also.

So there are a few bits of housekeeping to address at this stage as well as deciding on the cart. What i would like is for each of you to post three things about your characters that aren't immediately obvious but that you would have shared on your journey from Restov to Olegs. This is to give a bit more realism to the RP, and give a nice start on character development and relationship building between these newly met strangers.

Another thing is making the decision whether we are pooling the gold or dividing it as spoils. This will be done at Olegs, in the PCs downtime. I, personally, would think pooling to be better as, at the end of the day, these funds will be your kingdoms.
__________________
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GMing
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Last edited by Harthar : 10-21-2012 at 08:40 AM.
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Old 10-21-2012, 08:38 AM   Top  -  End  -  #11
North_Ranger
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Join Date: Oct 2007
Location: 
Finland
Gender: Male
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

I'm all for pooling our resources, minus of course necessary expenses such as minor crafting and purchase of items that benefit the whole group (anti-toxins, alchemist's fire, potions of cure light wounds, that sorta stuff).

As far as lugging things go...

- Donkeys and mules are 8gp a piece, plus 5gp per pack saddles that can hold goods but not a rider.
- A carriage that can pull 200 pounds of cargo, five passengers and a driver costs 100gp.
- A cart that can pull 300 pounds of cargo costs 15gp.
- A light wagon that can pull 2,000 pounds of cargo costs 50gp.
- A medium wagon that can pull 3,000 pounds of cargo costs 75gp.
- A heavy wagon that can pull 4,000 pounds of cargo costs 100gp.

The donkeys and mules won't need anything else besides feed, the carts, carriages and wagons need either 4 medium or 1 large creature to pull them. I statted my Pioneer-given heavy horse as a Heavy Labour horse, so she could at least pull a cart. A carriage I don't think we need, nor do I think we have so much goods at any point that we'll require a wagon.

Any thoughts on that?
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Old 10-21-2012, 08:46 AM   Top  -  End  -  #12
Harthar
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Join Date: Sep 2012
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

So I would suggest a Wagon, and buying 4 mules to pull it. The reason being there are currently four people without horses that could use a means of transport. The wagon obviously can hold more stuff if people are going to be super-looters. But it can also provide some cover should things go pear-shaped. It would also be quite a good place to lock someone up if we take a prisoner.

And considering Gedriwyn has roughly 50gp spare (after I make some crafting material purchases), there shouldn't be a problem there with raising enough money for it.
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Harthar Damon, Playtest 5e
Gedriwyn, Pathfinder, Aasimar Cavalier

GMing
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Old 10-21-2012, 08:48 AM   Top  -  End  -  #13
North_Ranger
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Join Date: Oct 2007
Location: 
Finland
Gender: Male
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

And three things about Vasili, hmm...

1.) He never, ever allows anyone to touch his gun. Nor will he remove the empty holster from his other hip, saying he intends to fill it one day again.

2.) He says very little about his background, just that he grew up in the borderlands and doesn't expect things to go too easily.

3.) He is, without a doubt, the poorest member of the group, bringing with him little more than the clothes on his back. He does make up for his lack of physical goods by working hard and unbidden, often being the first (or second, after Dhovanu) to be up in the morning, looking after the horses and pack animals.
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Old 10-21-2012, 08:51 AM   Top  -  End  -  #14
North_Ranger
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Join Date: Oct 2007
Location: 
Finland
Gender: Male
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Quote:
Originally Posted by Harthar View Post
So I would suggest a Wagon, and buying 4 mules to pull it. The reason being there are currently four people without horses that could use a means of transport. The wagon obviously can hold more stuff if people are going to be super-looters. But it can also provide some cover should things go pear-shaped. It would also be quite a good place to lock someone up if we take a prisoner.

And considering Gedriwyn has roughly 50gp spare (after I make some crafting material purchases), there shouldn't be a problem there with raising enough money for it.
Sounds good to me. We just need one person with ranks in Handle Animal or Profession (driver) to do the driving. Unless we hire someone to do that, I think it's either gonna be me or PhilMeyer's ranger.

Last edited by North_Ranger : 10-21-2012 at 08:52 AM.
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Old 10-21-2012, 09:04 AM   Top  -  End  -  #15
Harthar
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Join Date: Sep 2012
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Hiring someone isn't a bad idea, Gedriwyn's got a hireling, but he is kind of a squire and has his own horse as well. We don't really need anyone with Handle Animal or Ride, though obviously it would be best as they have the best chance of making the checks in a tight situation. I could also just get rid of that hireling and the group just hires one to pull the wagon.
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Characters:
Harthar Damon, Playtest 5e
Gedriwyn, Pathfinder, Aasimar Cavalier

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Old 10-21-2012, 10:40 AM   Top  -  End  -  #16
ApatheticAbacus
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BlackDragon
 
Join Date: May 2012
Gender: Male
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Plus, Gedriwyn's a frontliner, which is nice.

Three things about Vill:

1. He's lazy; he'll sleep until noon, if you let him, often as not, any yet he always has energy for interesting things.

2. He's got a tattoo of two crossed blades on one shoulder.

3. He's got an eye for your coin, and likely has tried to get you to gamble with him at some point along the journey.

Vill has 50 gp to spare for a wagon and mules too; he'd rather not walk everywhere

Also, I've been reading over the chosen characters, and I can't find Kazimir's backstory/appearance/personality anywhere. Could someone enlighten me about what's up with that - I assume he has one?
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Old 10-21-2012, 11:14 AM   Top  -  End  -  #17
Mari01
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BardGuy
 
Join Date: Nov 2011
Location: 
Freeport, IL
Gender: Male
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Let's use this shall we.


Character sheet for reference.
Winter Zadaria
Female NE Human Witch, Level 1, Init +2, HP 9/9, Speed 30
AC 12, Touch 12, Flat-footed 10, Fort +2, Ref +4, Will +2, Base Attack Bonus 0
Sling +0 (1d3, 20)
Light Crossbow (10 bolts) +2 (1d8, 19-20)
trip Sickle +0 (1d4, x2)
(+2 Dex)
Abilities Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 10
Condition None
Heart of the Snows : Humans born in chilly climes treat cold climates as one category less severe. They gain a +2 racial bonus on Fortitude saving throws against the effects of cold climates, on any check or saving throw to avoid slipping and falling, and to CMD against trip combat maneuvers. This bonus applies on Acrobatics and Climb checks made in slippery conditions. This racial trait replaces skilled.
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Old 10-21-2012, 11:18 AM   Top  -  End  -  #18
Frivolous
Bugbear in the Playground
 
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Join Date: Jul 2010
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Pooling gold is okay with me.

Edit: Oh, and I am very willing to contribute gold to the buying of group items like mules or a wagon. Elanore still has a lot of gold unspent.

I was really looking forward to buying a healer's kit, though. Not for hit point damage but for the circumstance bonus to poison and disease.

Three things about Elanore Dulac the party learns during the journey to Oleg's, besides the fact that she is a cleric of Sarenrae:

1. Her first priority, higher than food or rest, is always hydration, followed by bathing or swimming.

2. She is a morning person (shudder). And she prays for spells starting at the break of dawn.

3. She was a teacher for little girls under 8 until quite recently.

Last edited by Frivolous : 10-21-2012 at 11:24 AM.
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Old 10-21-2012, 05:06 PM   Top  -  End  -  #19
Harthar
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Join Date: Sep 2012
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

So, our friendly Paladin has replied to my message and is no longer interested in joining us. We have some options now. Do you all want me to recruit another player, or are we fine to continue on with what we have?

It also means we can continue into Oleg's so I'll go ahead and post that up shortly.

Pooling Gold:
Excellent, it seems to be everyone is happy with it. I'm going to go over the character sheets now and add up all the gold, silver and copper and then chuck it into the Finances section of my second post. Then I'll minus the wagon and four mules, and the cost of the hireling to operate the wagon.


EDIT:
Oh, and we just need PhilMeyer and Mari01's Three Things We Know About You, :P.
__________________
Characters:
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Gedriwyn, Pathfinder, Aasimar Cavalier

GMing
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Last edited by Harthar : 10-21-2012 at 05:16 PM.
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Old 10-21-2012, 05:13 PM   Top  -  End  -  #20
North_Ranger
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Join Date: Oct 2007
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Finland
Gender: Male
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Your call, boss. If you think we can manage like this, I'm fine with that. Or if you believe there was someone you liked and didn't make the cut... well, the more the merrier.

So... your decision, really.
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Old 10-21-2012, 05:24 PM   Top  -  End  -  #21
Harthar
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Join Date: Sep 2012
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Personally, I think the party has a nice spread as it is. We have our frontliners and ranged and then some people who can work in between. Seems fine to me.

So I was just looking over the finances and I noticed something wierd:
Frivolous: Your Sheet says Elanore has 2 Platinum, I don't know how you could have that much. Starting Gold was class average unless you roll, and you don't have the Rich Parent's feat. Can you check over that for me?


ApatheticAbacus: Your sheet doesn't have any gold on it at all, I'm guessing this is because you were a criminal and thus it was taken from you?
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Old 10-21-2012, 05:37 PM   Top  -  End  -  #22
PhilMeyer
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Join Date: Dec 2011
Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Quote:
Oh, and we just need PhilMeyer and Mari01's Three Things We Know About You, :P.
Just got home from a long day of outings, so here goes. I only have a little time to catch up at the moment, but later on I should have some posting time.

1) Dhovanu once spent over a year in the Kyonin forest wilderness alone. It was here that she grew fond of avian wildlife.

2) Dhovanu has a strong dislike of guns, based in part on simple fear of them. She gets nervous when Vasilli has his out for cleaning or repairs.

3) While trained for fighting, and being a skilled hunter, Dhovanu hasn't ever been in actual combat. She's a little nervous about the possibility, but also somewhat excited.
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Old 10-21-2012, 05:40 PM   Top  -  End  -  #23
PhilMeyer
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Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Oh and I'm fine with us trying to share finances. All of her stuff can easily be carried by her light horse and on her person, so for now she'd see the cart/wagon as something a bit silly. Not enough to argue against it, though.

The first thing she's going to want (when she can afford it) is a masterwork composite longbow (+1 STR rated). So long as she isn't the last one getting upgraded weapons she shouldn't do much grumbling.
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Old 10-21-2012, 05:45 PM   Top  -  End  -  #24
PhilMeyer
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Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Finally (forgive the triple post):

Since we don't have a ton of melee capable members with the Paladin dropping out, I think maybe it'd be in our best interest if Dhovanu switched to Weapon Finesse as her first feat so she can jump into the mix when needed. As an elf ranger she's got proficiency with a Elven Curve Blade, which would give a fairly decent +5/1d10+1 attack. Without weapon finesse her short sword attack is rather pitiful.

The build then gets rather tight trying to squeeze in the required archery feats, but for versatility it could pay off. Just a thought.
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Old 10-21-2012, 06:23 PM   Top  -  End  -  #25
Harthar
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Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

I think it should be fine as it is, PhilMeyer, unless that is really what you would like to do. I'd rather you stay true to your character than changing things for the sake of the group. What is best about each character's individuality and the fact that they don't cross over into other people's realms if you will, is that it will be challenging for everyone with these encounters and will mean that some strategy will be involved in each of the encounters, where possible.

Ideally everyone should try and get to know each other's character ICly so that when we find ourselves in different situations we know each others strengths and weaknesses and can play on that to the betterment of the group.
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Old 10-21-2012, 07:18 PM   Top  -  End  -  #26
PhilMeyer
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Quote:
I think it should be fine as it is, PhilMeyer, unless that is really what you would like to do.
Well, I'm realizing that I actually can't afford an Elven Curve Blade with the rest of my gear. Also with the Falconer I don't get the bonus feat at level 6, further limiting the leeway with feats.

So I'll just stay as the build is unless we really think its needed.
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Old 10-21-2012, 08:45 PM   Top  -  End  -  #27
North_Ranger
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Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

We'll see how things go, surely. I admittedly toyed around with the idea of multi-classing into rogue and getting some extra class skills and skill points that way, but seeing as how Vasili is built essentially as a short-range artillery unit, I don't think branching out into an essentially melee class would be a wise choice. For the time being, I'm sticking with full-on gunslinger.

Equipment-wise... well, I put in the mention of the lost pistol as something he will actively be looking for. When he has the time and the resources, though, he'll likely upgrade his pistol into a masterwork version (gotta love that Gunsmithing feat ^_^ ). I'm guessing magic pistols will be even rarer than magic swords, but we'll see ;) Other than that, as long as he's not getting skimped when divvying up, there oughta be no trouble.
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Old 10-21-2012, 10:03 PM   Top  -  End  -  #28
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Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Quote:
Originally Posted by Harthar View Post
So I was just looking over the finances and I noticed something wierd:
Frivolous: Your Sheet says Elanore has 2 Platinum, I don't know how you could have that much. Starting Gold was class average unless you roll, and you don't have the Rich Parent's feat. Can you check over that for me?

Thanks for pointing that out, Harthar.

What I actually intended to convey was the idea that Ela had a total of 30.6 gold left. Since so much money in gold would be heavy, I thought to simply get some of the gold in platinum, thinking that Pathfinder used regular D&D 3.5 monetary conversions, and 10 gold was 1 platinum.

I'll fix the monies now.

Edit: I just checked again, and it seems I was right the first time. Sorry, I just woke up, so I'm not really at my mental best. Misread the conversion table.

I'm not sure why you think Ela can't have 30.6 gold. The average for a cleric is 140 gold, and she spent far less than that. The only big expenditures are studded leather armor (25), light crossbow (35), scimitar (15), and ink vial (8).

Buckler is surprisingly cheap in Pathfinder (only 5). Everything else costs 5 gp or lover.

I can email you the Excel file I'm using to make the computation if you would wish to check my figures and can provide me with an email address.

Last edited by Frivolous : 10-21-2012 at 10:20 PM.
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Old 10-22-2012, 08:03 AM   Top  -  End  -  #29
Harthar
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Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

Frivolous, hmm, sorry, maybe I had it wrong. I was under the impression a platinum was more than ten gold. Really sorry about that, wierd. Carry on, :P
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Old 10-22-2012, 07:23 PM   Top  -  End  -  #30
PhilMeyer
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Default Re: Harthar's Kingmaker Part One: The Stolen Lands OOC

I normally play pretty docile characters who are followers, this is me trying my hand at one who speaks his/her mind at will.

I know that there may well be some in the party that wouldn't care about the woman's story (or perhaps whose services can be bought easily) but I'm playing Dhovanu as if she assumes that others would have a similar moral code as she has.

Last edited by PhilMeyer : 10-22-2012 at 07:23 PM.
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