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Old 03-07-2011, 08:13 PM   Top  -  End  -  #271
Galliard
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Default Re: Key of Creation OOC Thread

what do you need fabricate for? o.O
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Old 03-07-2011, 08:42 PM   Top  -  End  -  #272
Dhrall
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Quote:
Originally Posted by Galliard View Post
what do you need fabricate for? o.O
My guess? He wants to be a Fabricator General
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Old 03-08-2011, 06:17 PM   Top  -  End  -  #273
NullAshton
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Default Re: Key of Creation OOC Thread

Quote:
Originally Posted by Galliard View Post
what do you need fabricate for? o.O
Duh, fabricate smith. Always wanted to try one.

I will however not use it to break the economy. Primarily because an entire economy dependent on you for one service(blacksmithing, in this case) tends to result in you being somewhat of a target.

Also trying to pick inanimate matter manipulation spells in general, and fabricate is one of those, so... again, never tried a transmuter before.
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Old 03-12-2011, 10:29 AM   Top  -  End  -  #274
Starscream
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Default Re: Key of Creation OOC Thread

Server online.
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Port: 51234
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Old 03-12-2011, 08:44 PM   Top  -  End  -  #275
Starscream
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Default Re: Key of Creation OOC Thread

Session closed. Five players in attendance today. I'll post story stuff here, and loot/xp in the next post.

Traveled down into the Warden's office to find that it was a big room full of books and a large pile of treasure...and that the Warden was a big mean sleeping dragon.

Trying to find the document you needed without waking it proved impossible, and it awoke with a bad temper. Attempting to offer up a very good reason you had broken out of your cell, killed its henchmen, and were now ransacking its office proved futile, and it attacked.

You surrounded it and started pounding the thing, but it had quite a few attacks and did significant damage. In particular, its Force Breath almost blew Rilath across the room, but he countered with Fire Breath of his own, and despite being almost dead, he charged at the thing in a last ditch effort to take it down and succeeded.

Packed up its horde and searched for the document, but it turned out to be rather hard to find. Dhrall came up with the bright idea of asking the Worm above for info, and here's where things get a little meta.

See, Dhrall has wanted for a little while to rebuild his character, since the Apostle of Peace PrC is rather limiting. Basically you are a healer who can't attack anything or cure spontaneously, which especially sucks when your party already has a cleric who can do both. And since we just happened to be in an area right next to the River Styx (which erases you memories), it was too good an opportunity to pass up as an in-universe way to justify complete retraining.

So sorry I kinda nailed you to the plot rails (almost literally) for a few minutes, but I needed an excuse for him to take a swim.

When you got upstairs, you found that the Worm was now aware that you weren't supposed to be here, and furious about it. He started to subdue you by using his Calcifying Aura (which doesn't quite work this way, but I didn't want to do any lasting damage to your characters simply to advance Dhrall's) to start petrifying you from the bottom up.

Everyone was frozen in place except for Dhrall (who as a snake could slither around fairly well even with the end of his tail stoned) and Zy (who could take the form of a nasty mass of tentacles with no discernible anatomy). When the Worm saw a nasty Far-Realms creature sliding toward it requesting its brain (it makes sense in context), it panicked, and almost backed over the edge into the river. Dhrall tackled it to try to stop it, and they both fell in.

The other players returned to their bodies, to find that Ornald was still unconscious, but recovering, and Dhrall was comatose. Ruth said that his mind had suddenly "gone blank", and she could get no response. Granny Mur examined the documents you brought back and identified the correct one for beating Kharis.

After the session ended, I did a separate scene with Dhrall to establish what happened to him. Dhrall, if you want I will post the log from that scene so that the other players can see what happened (and in-universe we will treat it as you telling them everything once you wake up). If you'd rather keep it mysterious and want to decide for yourself what to tell them, that's fine too.
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Old 03-12-2011, 08:57 PM   Top  -  End  -  #276
Starscream
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Default Re: Key of Creation OOC Thread

Now for the crunchy stuff.

Experience:
1 young adult Tarterian Dragon beaten to a pulp: 2160 xp each
Story goal complete - get Inevitable Document: 1000 xp each

Treasure:
You guys are so freaking lucky, you know that? Anyone who thinks that the dice-roller is too mean wasn't watching when I rolled up this stuff just now. It's not that it kept rolling high, it just kept rolling high when it really mattered. The low rolls happened for gems and crap, while the high rolls somehow saved themselves for magical goodies.

So even with average rolls in general, somehow the total value of the hoard (which also includes the treasure that you would have gotten from the last two fights) ended up with a total value of almost three times what I expected, and that includes the dragon, who already gives three times what most monsters do.

Translation: You're freaking rich! I considered re-rolling, but I figured hey, what the heck, I'll just keep the randomly generated stuff and see how you handle it. You ended up with one magic item that was by itself worth more than the entire hoard was supposed to be, but it's a utility item, and with the wealth spread over 6 people it this stuff shouldn't be too game-breaking.

You're welcome.

Coins:
1191 pp
9309 gp
Gems:
Blue Quartz (10 gp)
Bloodstone (70 gp)
Topaz (300 gp)
Jasper (20 gp)
Zircon (40 gp)
Hematite (12 gp)
Fire Opal (900 gp)
Star Ruby (1100 gp)
Malachite (11 gp)
Emerald (400 gp)
Art:
Silver chalice decorated with fox with saphire eyes (130 gp)
Brass mug with jade inlays (600 gp)
Fire opal pendant (2000 gp)
Bottle of 700 year old elven wine with jade stopper (1300 gp)
Golden tiara with ruby on point (5000 gp)
Sapphire pendant on golden chain (2000 gp)
Ancient tapestry depicting a battle (1100 gp)
Magic Items:
+1 full plate armor (2650 gp)
+2 rapier (8320 gp)
Ring of Chameleon Power (12700 gp)
Scroll of Knock (150 gp)
Scroll of Protection From Evil (25 gp)
Staff of Healing with 48 Charges (26640 gp)
Wand of Eagle's Splendor with 37 Charges (3330 gp)
Wand of Fox's Cunning with 40 Charges (3600 gp)
Bracers of Armor +2 (4000 gp)
Cloak of Resistance +1 (1000 gp)
Helm of Teleportation (73500 gp)

Total Value: 161408 gp. Wow.
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Old 03-12-2011, 09:00 PM   Top  -  End  -  #277
Dhrall
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Default Re: Key of Creation OOC Thread

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Originally Posted by Starscream View Post
Helm of Teleportation (73500 gp)
Holy crap. Also, gonna keep it secretish for now.
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Old 03-12-2011, 09:17 PM   Top  -  End  -  #278
NullAshton
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Default Re: Key of Creation OOC Thread

....ooooh. Considering I won't get teleportation until level 13(which is a long ways away), that helm is going to come in mighty handy.

....man. And only 1,400 XP away from next level. so clooooose

Rilath can identify the items for you, if you have some way of giving him the material component for Identify needed(such as the hat I saw in the loot log earlier). Mostly all of them today, even, being that he still has 8 spellslots capable of casting Identify.

Staff of healing would obviously go to Ornald. I'd also be inclined to say that the ring of chameleon power and the bracers of armor would go to the monk(force armor doesn't exactly prohibit monk AC, and I'm of the idea that strengthening existing bonuses is good).

Hmmm. I could use the cloak, but I already have a cloak of charisma. There's... not much else I could use, except the wands and scrolls.
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Old 03-12-2011, 09:34 PM   Top  -  End  -  #279
Dhrall
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Default Re: Key of Creation OOC Thread

Aren't we 2,400 away?
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Old 03-13-2011, 02:08 AM   Top  -  End  -  #280
NullAshton
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Originally Posted by Dhrall View Post
Aren't we 2,400 away?
....er.

Right. Misread the thousands digit. My bad. Still closeish, though.
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Old 03-13-2011, 02:32 AM   Top  -  End  -  #281
Dhrall
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Quote:
Originally Posted by NullAshton View Post
....er.

Right. Misread the thousands digit. My bad. Still closeish, though.
Just wanted to make sure I didn't miss noting down 1k experience somewhere along the line.

We are pretty close, another dragon will almost get us there.
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Old 03-13-2011, 11:51 AM   Top  -  End  -  #282
Nu'Rhaal
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Default Re: Key of Creation OOC Thread

Leveled. I'll roll hp next saturday since I'm not sure how to do it here.

[Edit: I lost my phb and tried to do the exp requirements in my head. I found my phb and I have not leveled. 2,340 to go.]

Last edited by Nu'Rhaal : 03-13-2011 at 12:41 PM.
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Old 03-13-2011, 01:04 PM   Top  -  End  -  #283
Nu'Rhaal
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Default Re: Key of Creation OOC Thread

Could I get thefollowing properties added to the campaign for macro's involving my soulmelds? These are the ones I would like:
Totem, Crown, Feet, Hands, Arms, Brow, Shoulders, Throat, Waist, Heart, Soul
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Old 03-13-2011, 01:26 PM   Top  -  End  -  #284
Jack_Simth
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Default Re: Key of Creation OOC Thread

It's actually pretty easy to roll dice here. It's even a simple matter to show you how, as it'll only let you roll dice in the original post. So what I'll do is roll some dice, then edit in the code used, so you can see it exactly.

Dice Rolls:
(1d20)[9]: Roll a d20
(1d20+10)[28]: Roll a d20+10
(1d20+10)[8](18): Roll a d20+10, and show the actual die result as well (useful for attack rolls and saves).
(3d6)[13]: Roll 3d6
(3d8)[8][3][4](15): Roll 3d8, and show individual dice (useful when doing HP due to the 'min 1' clause with Con modifiers, and also useful if you've got some form of 'reroll 1's' clause in your use)

How they were done:
Dice Rolls:
[roll]1d20[/roll]: Roll a d20
[roll]1d20+10[/roll]: Roll a d20+10
[rollv]1d20+10[/roll]: Roll a d20+10, and show the actual die result as well (useful for attack rolls and saves).
[roll]3d6[/roll]: Roll 3d6
[rollv]3d8[/rollv]: Roll 3d8, and show individual dice (useful when doing HP due to the 'min 1' clause with Con modifiers, and also useful if you've got some form of 'reroll 1's' clause in your use)

Make sense?

Oh yes, and if you try to delete a rolled die from a post, there will be this big red warning on the post.
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Last edited by Jack_Simth : 03-13-2011 at 01:27 PM.
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Old 03-13-2011, 03:53 PM   Top  -  End  -  #285
NullAshton
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Default Re: Key of Creation OOC Thread

I think everyone is 2340 away, yeah. Maybe next session?

Also randomly curious as to the big red warning. please ignore.

* post roll count doesn't match database

Last edited by NullAshton : 03-13-2011 at 03:55 PM.
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Old 03-14-2011, 01:34 PM   Top  -  End  -  #286
Grafsburg
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Default Re: Key of Creation OOC Thread

Hmm... I don't see anything Jelani could take. Maybe the Cloak of Resistance, if no one else wants it. Other than that, though...

Well, maybe he'll get tanked off the bottle of 700-year old wine ;P.
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Old 03-14-2011, 03:05 PM   Top  -  End  -  #287
NullAshton
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Originally Posted by Grafsburg View Post
Hmm... I don't see anything Jelani could take. Maybe the Cloak of Resistance, if no one else wants it. Other than that, though...

Well, maybe he'll get tanked off the bottle of 700-year old wine ;P.
...was so very very tempted to do exactly the same thing.

I should probably take the cloak of resistance, since my saves probably suck and an extra fifth level spell isn't that good right now. That, and I don't really have any spells that need a save from the enemy...

Grafsburg: You might could use the full plate, if you don't already have better armor?
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Old 03-14-2011, 08:54 PM   Top  -  End  -  #288
Nu'Rhaal
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Default Re: Key of Creation OOC Thread

The only thing I see that I'd be interested is the ring of chameleon power. Of course if someone else wants it, I have no objections.
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Old 03-16-2011, 11:03 AM   Top  -  End  -  #289
Grafsburg
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Quote:
Originally Posted by NullAshton View Post
...was so very very tempted to do exactly the same thing.

I should probably take the cloak of resistance, since my saves probably suck and an extra fifth level spell isn't that good right now. That, and I don't really have any spells that need a save from the enemy...

Grafsburg: You might could use the full plate, if you don't already have better armor?
Nah, Jelani's got a +3 Mithral Breastplate, so the Full Plate would actually be worse for him.
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Old 03-16-2011, 08:05 PM   Top  -  End  -  #290
NullAshton
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Quote:
Originally Posted by Grafsburg View Post
Nah, Jelani's got a +3 Mithral Breastplate, so the Full Plate would actually be worse for him.
Eh, you get +1 AC out of it if my calculations is correct.
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Old 03-19-2011, 09:39 AM   Top  -  End  -  #291
Starscream
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Default Re: Key of Creation OOC Thread

Server online.
IP: 68.109.12.224
Port: 51234
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Old 03-19-2011, 07:13 PM   Top  -  End  -  #292
Starscream
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Default Re: Key of Creation OOC Thread

I had an idea for why some of you were able to see the image and some were not.

When you launch Maptool, what value do you have for "Max memory"?
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Old 03-19-2011, 07:35 PM   Top  -  End  -  #293
NullAshton
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Quote:
Originally Posted by Starscream View Post
I had an idea for why some of you were able to see the image and some were not.

When you launch Maptool, what value do you have for "Max memory"?
Usually the 512m or 1G one here.
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Old 03-19-2011, 07:39 PM   Top  -  End  -  #294
Jack_Simth
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Default Re: Key of Creation OOC Thread

I just left the shell script on the defaults:

Code:
# The following line not used so that this script works properly on
# non-Bash systems.
#!/bin/bash

# This script was last modified for 1.3.b57.
# This script is provided under the Apache License v2.0 or later.

# All configurable options go here (no spaces inside the quotes)
MAXMEMSZ="768m"	# The 'm' suffix means megabytes.
MINMEMSZ="32m"	# If your Java crashes, try making this the same value.
STACKSZ="2m"	# Larger and more complicated macros require larger stack size.
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Old 03-19-2011, 07:40 PM   Top  -  End  -  #295
Starscream
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Quote:
Originally Posted by NullAshton View Post
Usually the 512m or 1G one here.
Is that what you enter wen the launcher comes up?

The values I use are:
Max Mem: 500
Min Mem: 64
Stack Size: 2
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Old 03-19-2011, 11:14 PM   Top  -  End  -  #296
NullAshton
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Default Re: Key of Creation OOC Thread

Quote:
Originally Posted by Starscream View Post
Is that what you enter wen the launcher comes up?

The values I use are:
Max Mem: 500
Min Mem: 64
Stack Size: 2
Nah, I just click the 1G launcher.. thingie.
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Old 03-20-2011, 03:47 PM   Top  -  End  -  #297
Nu'Rhaal
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Default Re: Key of Creation OOC Thread

Mine was set to the default. 256, 64, 2 I think. I've changed it to 1000, 64, 2 now though.
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Old 03-22-2011, 02:09 AM   Top  -  End  -  #298
NullAshton
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Default Re: Key of Creation OOC Thread

Starscream: Any XP for that session?
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Old 03-22-2011, 04:23 AM   Top  -  End  -  #299
Starscream
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Default Re: Key of Creation OOC Thread

Quote:
Originally Posted by NullAshton View Post
Starscream: Any XP for that session?
Oh yeah, forgot. Too busy trying to fix up the technical problems.

6 CR 7 Rogues beaten - 1350 xp each.

Treasure:
3614 gp
6 +1 Chainshirts (6600 gp total)
6 Masterwork Daggers (612 gp total)
6 Masterwork Light Crossbows (810 gp total)
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Old 03-22-2011, 07:08 AM   Top  -  End  -  #300
Jack_Simth
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Default Re: Key of Creation OOC Thread

Splitting the cash... six ways, was it? ... gives us each 602 gp, 3 sp, 3 cp, and leaves 1 cp left over. Now's probably not a good time to go selling loot, what with us being underground and all.

Oh, did you remember the masterwork quality on the chain shirts that's a pre-requisite for enchanting them?
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