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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 07-09-2011, 09:31 AM   Top  -  End  -  #451
magotter
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Default Re: Key of Creation OOC Thread

it's not letting me onto the server, saying java.netConnectionException: connection timed out
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Old 07-09-2011, 09:38 AM   Top  -  End  -  #452
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Default Re: Key of Creation OOC Thread

Quote:
Originally Posted by magotter View Post
it's not letting me onto the server, saying java.netConnectionException: connection timed out
I restarted it, please try again.
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Old 07-09-2011, 09:40 AM   Top  -  End  -  #453
Jack_Simth
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Default Re: Key of Creation OOC Thread

Quote:
Originally Posted by magotter View Post
it's not letting me onto the server, saying java.netConnectionException: connection timed out
I seem to be having the same issue.
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Old 07-09-2011, 09:43 AM   Top  -  End  -  #454
magotter
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Default Re: Key of Creation OOC Thread

still getting the same issue. tried it on two diferent terminals so far. seems galliard's having the same issue.
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Old 07-09-2011, 09:43 AM   Top  -  End  -  #455
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Default Re: Key of Creation OOC Thread

Quote:
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I seem to be having the same issue.
Okay, restarted Maptool entirely, and didn't open the campaign. Please try again.
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Old 07-09-2011, 09:45 AM   Top  -  End  -  #456
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Okay, restarted Maptool entirely, and didn't open the campaign. Please try again.
No change. Perhaps you could double-check that you have the IP you think by visiting WhatIsMyIP.com?
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Old 07-09-2011, 09:46 AM   Top  -  End  -  #457
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No change. Perhaps you could double-check that you have the IP you think by visiting WhatIsMyIP.com?
It says 68.109.12.224.
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Old 07-09-2011, 09:48 AM   Top  -  End  -  #458
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Default Re: Key of Creation OOC Thread

I'm going to try rebooting entirely. Back in a minute.
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Old 07-09-2011, 09:51 AM   Top  -  End  -  #459
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Default Re: Key of Creation OOC Thread

Okay, rebooted and restarted server. Please try to connect again.
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Old 07-09-2011, 09:57 AM   Top  -  End  -  #460
magotter
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Default Re: Key of Creation OOC Thread

still no mas. it must be something with your router/modem setup. have you changed anything recently vis a vis your static IP?
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Old 07-09-2011, 09:58 AM   Top  -  End  -  #461
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Originally Posted by Starscream View Post
Okay, rebooted and restarted server. Please try to connect again.
No change.
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Old 07-09-2011, 10:00 AM   Top  -  End  -  #462
Starscream
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Default Re: Key of Creation OOC Thread

Galliard just connected. Please try once more.
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Old 07-09-2011, 08:39 PM   Top  -  End  -  #463
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Server closed.

Four players in attendance.

Assaulted the sahuagin village ruled by Mirebella, a warlock. Took out several guards after Madila successfully snuck in, but failed to sneak back out. Others ran to protect their mistress.

Facing her, a Dispel Magic eliminated the buff she was placing on her minions, but only one of the three buffs she possessed herself. Rilath turned into a huge dragon to face her, while the others took out her bodyguards. She was ditzy enough to not realize that a Cold attack would be perfect for taking on a red dragon (as was I, durrrr) until it was too late, and Deego took her down with a Feeblemind just in time to spare Rilath from probable doom.

Freed the remaining merfolk (all males and of noble birth; she hoped to coerce one into marrying her so she'd be heir to the throne once Princess Coral was killed in the arena). Mirebella was taken captive by the merfolk.

Orin kept up his end of the bargain for freeing his people, and revealed to you the secret of claiming the valuable weapon of the merfolk. Seems to keep it safe once he knew the village was doomed, the mer-king entrusted it to his friend Ulric. Ulric will give it up if Orin asks him to, but only if it is won off of him in a game of Liar's Dice.

Orin, however, knows Ulric well (and has 10 ranks in Sense Motive as one of his powers), so he can give his wielder an edge. As many of you can play him as you want (increasing the odds of winning), but you must each "buy in" with a cash bet.

To break the fourth wall for a second, I thought it would be fun to include this game because it's associated with piracy, and lends itself to D&D rules well (it's based on Bluff and Sense Motive rolls). To keep it fair (there's really no way to play it without having you whisper the dice results to me), I'll be determining Ulric's actions randomly so he doesn't use my knowledge to cheat. Of course, YOU will be cheating a bit, by having Orin help you (though it really just evens the odds, Ulric is a talented liar and Orin can cancel out his advantage).

And rest assured, even if he still wins a couple of rounds, this treasure is expensive enough that it'll be worth it.

Experience points:
* 6 Sahuagin guards: 1238 xp for each of you
* 4 Sahuagin Guards and Mirebella (lvl 15): 3300 xp each

Treasure:
* Warlock's Scepter (from Complete Arcane) with 31 charges remaining: 20515 gp.
Probably sell this one, since no Warlock in the party anymore (though someone could still use it as a +2 light mace).

* Pouch full of Scribed Seashells (function as scrolls, but waterproof and with hardness 5, break DC 13, and 6 hp).
- 2 Mage Armors (Arcane, 25 gp each)
- 2 Hold Person (Divine, 150 gp each)
- 1 Mirror Image (Arcane, 150 gp)
- 2 Bestow Curse (Divine, 375 gp each)
- 1 Freedom of Movement (Divine, 700 gp)
- 2 Enervation (Arcane, 700 gp each)
- 3 Restoration (Divine, 800 gp each)
- 2 Polymorph (Arcane, 700 gp each)
- 1 Symbol of Pain (Divine, 2125 gp)
- 1 Magic Jar (Arcane, 1215 gp)
- 2 Telekinesis (Arcane, 1125 each)
- 1 Control Weather (Divine, 2275 gp)

* Each Sahuagin Guard had chainmail, a heavy steel shield, and a battleaxe (total value 1800 gp).
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Last edited by Starscream : 07-09-2011 at 08:40 PM.
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Old 07-09-2011, 09:41 PM   Top  -  End  -  #464
Jack_Simth
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Default Re: Key of Creation OOC Thread

And that's level 13 for me. Rolling base HP: (1d8)[5]
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Last edited by Jack_Simth : 07-10-2011 at 02:41 PM.
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Old 07-10-2011, 02:34 PM   Top  -  End  -  #465
NullAshton
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Default Re: Key of Creation OOC Thread

<roll>1d8</roll>

Rolling base HP for me, as well.
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Old 07-10-2011, 02:35 PM   Top  -  End  -  #466
NullAshton
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<roll>1d8</roll>

Rolling base HP for me, as well.

EDIT: erm. And forgot how to roll again, I think.
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Old 07-10-2011, 02:43 PM   Top  -  End  -  #467
Jack_Simth
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Quote:
Originally Posted by NullAshton View Post
EDIT: erm. And forgot how to roll again, I think.
I did a tutorial on this earlier in the thread....

(1d20)[12] - roll a d20
(1d20+5)[18] - roll a d20, add 5 to the result.
(1d20+5)[2](7) - roll a d20, show the base result, and add 5.
(3d6)[7] - roll 3d6
(3d6)[3][6][3](12) - roll 3d6, and show the base dice.

The code:

[roll]1d20[/roll] - roll a d20
[roll]1d20+5[/roll] - roll a d20, add 5 to the result.
[rollv]1d20+5[/rollv] - roll a d20, show the base result, and add 5.
[roll]3d6[/roll] - roll 3d6
[rollv]3d6[/rollv] - roll 3d6, and show the base dice.


Edit: Oh yes, and I'm done picking out my spells for now. We are resting up before the next planned battle, right?
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Last edited by Jack_Simth : 07-10-2011 at 04:31 PM.
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Old 07-10-2011, 07:30 PM   Top  -  End  -  #468
NullAshton
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(1d8)[8]

bing, HP

EDIT: :D

Last edited by NullAshton : 07-10-2011 at 07:30 PM.
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Old 07-15-2011, 11:20 AM   Top  -  End  -  #469
magotter
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Default Re: Key of Creation OOC Thread

As a precursor before we start tomorrow's session, and as long as no one objects, during our rest I'm going to claim 3 of the Scroll Shells: 1 Enervation, 1 Magic Jar, and 1 Telekinesis, and I am going to begin transcribing Telekinesis into my Spellbook. I've also updated my list of prepared spells on my character sheet (I put them in the box in between my Gold and Known Languages)
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Old 07-15-2011, 09:07 PM   Top  -  End  -  #470
Jack_Simth
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Default Re: Key of Creation OOC Thread

Now if we just had Telepathic Bond, so we could all tell each other what our own dice are, then we could *really* cheat hard at the game.
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Last edited by Jack_Simth : 07-15-2011 at 09:07 PM.
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Old 07-16-2011, 09:33 AM   Top  -  End  -  #471
Starscream
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Default Re: Key of Creation OOC Thread

Server started.
IP: 68.109.12.224
Port: 51234
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Old 07-23-2011, 08:56 AM   Top  -  End  -  #472
Drakon
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Ready for action!
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Old 07-23-2011, 09:26 AM   Top  -  End  -  #473
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Default Re: Key of Creation OOC Thread

Server online.
IP: 68.109.12.224
Port: 51234
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Old 07-23-2011, 07:30 PM   Top  -  End  -  #474
Starscream
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Default Re: Key of Creation OOC Thread

Hey, Drakon, when you get a chance could you please post your proposed build for Muku in as much detail as possible? I'm not the sharpest when it comes to remembering the rules (obvious, right?), so this way everyone can take a look and help me decide whether it is A) legal and B) balanced.
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Old 07-26-2011, 12:35 PM   Top  -  End  -  #475
magotter
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Default Re: Key of Creation OOC Thread

Hey Starscream, while I don't expect it to, or have it be an issue, I wanted to forewarn that I may be late this coming Saturday. However, I do not anticipate it. Still, if I am late, please start without me. I'm in the process of moving to a new house about a mile away, and I'm trying to finalize some boxing and cleaning on Saturday.
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Old 07-30-2011, 09:38 AM   Top  -  End  -  #476
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Default Re: Key of Creation OOC Thread

Server online.
IP: 68.109.12.224
Port: 51234
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Old 07-30-2011, 07:26 PM   Top  -  End  -  #477
Starscream
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Session closed. All players in attendance. Story Stuff this post, Crunchy Stuff next post.

After defeating the sahuagin, you return to Ulric's place and challenge him for the Weapon of the merfolk. After a couple of games of Liar's Dice, you win it: a Coral Golem that will obey your commands and fight by your side.

Continuing along the underwater tunnels, you finally locate the base of operations of Captain Robinson, an air filled cave under the frozen surface of the Maiden's Tears. The merfolk meet you there and promise to help you in the fight against his forces, as he commands several ships filled with pirates.

The merfolk attack the three humanoid pirate ships (with help from some battlefield controlling spells to shift the odds in their favor), and you take on Robinson's own monstrous crew. Hooper flees, the Lookout is mind controlled by Ornald, and the rest perish.

As the battle between the humans and merfolk rages on, you at last meet the Captain, who attempts to sway you into replacing his crew. He claims his actions were justified, as he had to become a true monster to bring peace to the seas. When he fought pirates as a human, his zealotry causes his own forces to turn against him and ally with the pirates; as a pirate himself with a nightmarish crew, he kept both his forces and his enemies so fearful of him that he was able to keep order.

You disagreed with this rather self-righteous assessment, and attacked. Robinson called four fire elementals to his side, and the battle began. At first he seemed unstoppable, as his flames were hot enough that even immunity to fire could offer only partial protection. Deego had to withdraw, Madila was knocked into negatives, and the elementals were dangerous on their own terms, even when getting burned by the Captain's fire.

Eventually however you rallied and he fell into the waters below. Mopping up his forces without him was simple enough, and victory was assured. Robinson dragged himself from the waves long enough to see the other pirates defeated, and declared that he had effectively won; the forces of piracy were truly crippled, and the carnage that took place that day would go down in history and make him a true legend. Then he detonated, leaving behind only the Red Pyramid you sought. The Maiden's Tears finally began to thaw.

You returned to Tempest victorious. You had decided to pretend that Captain Robinson was still alive in order to keep the local pirates from returning, but the merfolk had made no such decision, and insisted that he was gone forever. When questioned, however, the were sheepishly forced to admit that they hadn't seen him so much die as vanish in a burst of light. People were unconvinced, and sure enough soon reports were coming in that a big man made of fire had been seen around.

The few remaining local pirates were on edge, and kept their interference with local trade to a minimum. They also started leaving tribute to the Captain in out of the way places, which always quickly vanished. Just to be sure, you decided to check out one of these locations, and sure enough saw a familiar looking fiery figure show up to collect some abandoned treasure. As you approached however, it vanished, taking the goods with it. All it left behind was a lingering aura of Illusion magic, and a ripped in half playing card. On the card was the symbol of a dagger through a crown, and a message: "Why let a good legend go to waste? -N"
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Old 07-30-2011, 07:56 PM   Top  -  End  -  #478
Starscream
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Default Re: Key of Creation OOC Thread

Crunch time. Yay.

XP:
Spoiler


Treasure:
Spoiler


And of course the Key of Fire:
Spoiler


That's chapter three out of the way. Wow, it's been nearly a year since we started this campaign and we're only halfway done. I've never had an online game last this long. As usual, before we start the next chapter I'd like to ask everyone some questions about how things are shaping up.

* How's the difficulty? Too easy? Too hard? Just right?

* What do you think of the story? Any suggestions for improvements?

* What are your thoughts on the "Free levels" idea? Does it open up options that would otherwise be too unplayable?

* Do you feel you are advancing at about the right pace?

* Any comments in general? Is there a particular type of monster you'd like to face, treasure you want to acquire, setting you want to visit? Imbrius is a big place, I'm sure I can fit any special requests in somewhere. The point is to have fun, so I take these sorts of suggestions seriously.
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Last edited by Starscream : 07-31-2011 at 10:29 AM.
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Old 07-31-2011, 08:45 AM   Top  -  End  -  #479
Drakon
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Default Re: Key of Creation OOC Thread

Can I get a status update with my share of the party loot in GP? I'm unsure which, if any, of the non-coin treasures are being sold or claimed and by whom.
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Old 07-31-2011, 09:29 AM   Top  -  End  -  #480
Jack_Simth
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Originally Posted by Drakon View Post
Can I get a status update with my share of the party loot in GP? I'm unsure which, if any, of the non-coin treasures are being sold or claimed and by whom.
As I understand it, it's not properly decided yet.

If we treat the Coral Golem as a party item, and keep using it in fights, we need to understand that sometime in the next 1-3 levels it'll be destroyed. But then, healing wands & staffs are the same way, just a little more direct about it.

There's five of us. At Sell for Half on things other than art objects, gems, and coins:

Coral Golem: 124,000 gp: 12,400 gp per person.

Coins: 859 pp, 6973 gp: 3,112.6 per person.

Gems: 524.2 gp per person
1. Alexandrite (600 gp)
2. Amethyst (80 gp)
3. Aquamarine (500 gp)
4. Black Opal (900 gp)
5. Black Pearl (400 gp)
6. Blue Quartz (10 gp)
7. Citrine (30 gp)
8. Deep Green Spinel (50 gp)
9. Rhodochrosite (11 gp)
10. Zircon (40 gp)

Magic Items:
1. Arcane Scroll (Mass Reduce Person (700 gp), Phantasmal Killer (700 gp), Polymorph (700 gp)) (total 2100 gp): 210 gp per person
3. Deck of Illusions (8100 gp): 810 gp per person
4. Ring of Counterspells (4000 gp): 400 gp per person
5. Ring of Improved Jumping (10000 gp): 1000 gp per person
6. Rod of Metal and Mineral Detection (10500 gp): 1050 gp per person
7. Wand of Invisibility (15 of 50 charges) (1350 gp): 135 gp per person
8. Wand of Owl's Wisdom (41 of 50 charges) (3690 gp): 369 gp per person

If we treat the golem as a party item that we hang on to, liquidating everything else would be: 7,610.8 gp per person. If we sell the golem, too, that would be 20,010.8 gp per person.

What's the preference on the golem?
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