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Old 09-08-2011, 11:24 AM   Top  -  End  -  #541
NullAshton
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I may or may not be able to show up saturday. Got a work thingie to do then.
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Old 09-09-2011, 09:23 AM   Top  -  End  -  #542
magotter
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I swear I am still alive! And I still function to boot! Sorry I've been so quiet anyway; I've been massively swamped between schoolwork, my father's 60th birthday, and the worst case of tonsilitis I've ever experienced.

But I return, and with Dungeon stats to boot!

I've been looking at what everyone has been building, and while most of it is a positive impact on a TOWN, I'd like to see this place grow into a city. If we really want to do that, we need one thing above all else: An academy. Since there really isn't much Deego cares for in the world (besides Aunt Sally's Peanut and Cream Pie, yum!) but because he hates that there is a distinct lack of intellectual conversation in his day, He's decided to open a proper high educational academy. While Madilla's School will be good for teaching the youngins their basic skills, this is going to be more of a High School / Early College thing. 4 teachers will be on staff, plus one Headmaster, to start. Class is 4 days a week, one teacher per day, covering all manner of academia and practical life skills. Meant as a sort of training ground for arcane casters initially, if it does well enough it will be expanded to include a Trade School, to facilitate students to apprentice on campus with a variety of common and high end jobs.

The School also serves a double purpose; the whole thing will be built into the roots of a large, 6 story tall tree. the 1st floor comprises the main academy; the second is the offices of the headmaster and staff, and the thid floor will be Deego's home, with private library and bedroom suite. By instilling pride in the school, Deego knows he will be able to count on the students and alumni for defense of the town should it come to that. However, the function of the facility is majorly peaceful, and meant to prepare young adults for the working and wizarding world.

Now, as I only spent 30,000 of my alloted funds, my desire is either to help fill in any necessary funds to improve town guards, hire some proper Class Leveled NPCs for town defense, add repairs to the town, or simply save the funds, trying to bank it to gain interest. Basically, it's on reserve for the moment.

Also, it never got noted before, but I -do- know Telekinesis. However, I can only cast it 1/day. As such, I used it for my own construction, assuming I only had the reserves to use it for myself.

And the crunchy bits, in picture format since gitp hates tabbing:




Layout coming next



Oh, and the Tree? Should totally be made out of Sapient Pearwood, if I can get my hands on any.

Last edited by magotter : 09-09-2011 at 09:25 AM.
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Old 09-09-2011, 03:51 PM   Top  -  End  -  #543
magotter
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And here is the basic layout; The Academy is built into a giant tree, as mentioned, and the whole thing sits on a small hill, about 10 feet high. I admit the guide/spreadsheet didn't really have rules on growing trees, but I'm going to guess I can just use Plant Growth to help it get big enough. If not, I'll recalculate the costs.

On that note, while I am not intending to turn a profit on this venture, at least at first, and while I will be putting monthly investment into this from my pool and pocket, the intent is to charge students a modest fee. This is mostly to cover maintenance costs, particularly lunches that the staff will be making. I'm imagining 1 gp per week should be more than fair. (i did some crunch and reckoned that a 10 Wis Level 1 Peasant with 4 ranks in Profession who Takes 10 should be able to make 28 or more gp a month; hopefully they can spare 1/7th of that to send their kid to college.

Like any good academic Dean I will also be looking for patrons to sponser the school out of their desire for altruism or prestige or what have you.

http://gametable.pbworks.com/w/file/.../DeegoHome.png
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Old 09-10-2011, 09:39 AM   Top  -  End  -  #544
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Old 09-11-2011, 12:17 PM   Top  -  End  -  #545
magotter
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Okay, so update on things:

Me, Galliard, and Drakon are combining our resources to make a University Campus. The upper floors of this campus will be an Academy for training Arcane Wizards, complete with staff and boarding for about 100 students. The bottom floor will have a basic day school for up to 120 of the town's little kids; basically an elementary school, and will provide them with lunch every day.

Underneath that, since no one else has built anything regarding it, will be a fallout shelter for the town's residents to evacuate into in case the city is invaded again. We're shooting for refuge for 600 people, since that's about all we can afford, even with putting in around 50k gp of our own resources. This is, of course, a bit disheartening, since that's on average only 20% of the town.

The other portion of the campus will be a MASSIVE tree which will house a grand Library and, budget allowing, a small Orphanarium as well. This will also require a good chunk of our personal money as well.

Last edited by magotter : 09-11-2011 at 12:18 PM.
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Old 09-11-2011, 12:43 PM   Top  -  End  -  #546
Jack_Simth
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Quote:
Originally Posted by magotter View Post
Okay, so update on things:

Me, Galliard, and Drakon are combining our resources to make a University Campus. The upper floors of this campus will be an Academy for training Arcane Wizards, complete with staff and boarding for about 100 students. The bottom floor will have a basic day school for up to 120 of the town's little kids; basically an elementary school, and will provide them with lunch every day.

Underneath that, since no one else has built anything regarding it, will be a fallout shelter for the town's residents to evacuate into in case the city is invaded again. We're shooting for refuge for 600 people, since that's about all we can afford, even with putting in around 50k gp of our own resources. This is, of course, a bit disheartening, since that's on average only 20% of the town.

The other portion of the campus will be a MASSIVE tree which will house a grand Library and, budget allowing, a small Orphanarium as well. This will also require a good chunk of our personal money as well.
In that case, I might suggest picking up a Lyre of Building for an extra 30% discount (although it costs 13,000 gp to get the discount - buying the Lyre - although we can maybe teleport to the trading town in order to get the Lyre at 80% of list price). Ornald can use the thing well enough to get the full discount, as Perform is usable untrained, and he's got access to Divine Insight (Spell Compendium) to pass the checks by taking ten.
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Old 09-11-2011, 02:44 PM   Top  -  End  -  #547
Drakon
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Galli, Mags, and I were calculating costs for our areas, and we were wondering how we are supposed to handle wall costs vs component costs. The book describes wall costs as being separate from component costs. If this is the case, then it is highly unlikely that any of us can build anything as grand as what has been described so far with a mere 60k each / 300k total.

The cost of the stronghold's walls is directly proportional to the total size of the stronghold and has modifiers based upon the material type and the number of floors.

For reference: Magnus is planning out a 4 story university/boarding school to house, feed, and teach 100 students. The size of building is approximately 161 Stronghold Spaces. Using (generally) the cheapest building material (wood) for the walls, the cost of the walls ALONE is 108594.5gp WITH all relevant discounts.

The cost of the Stronghold COMPONENTS (bedrooms, barracks, classrooms, kitchens, dining halls, etc.) is 63375gp, also with all relevant discounts.

Should we be considering the wall costs alongside the component costs as per the book, or should we only be considering component costs?
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Old 09-11-2011, 03:24 PM   Top  -  End  -  #548
Jack_Simth
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Yeah. Full keeps are expensive. That was part of the reason I *gave up* on working out a full building, and just settled on one very expensive room. But yes, you really don't want to go more than one story deep, nor two stories tall, if you don't want to get shafted on the pricing.

On the plus side, with the Landlord discount, any of your own money you put in works double.

Which also reminds me: We haven't worked out liquidating the loot from last time, yet, have we?

Edit:
That was...
Quote:
Originally Posted by Starscream View Post
Treasure:

+2 Keen Sickle (18306 gp)
+2 Buckler (4165 gp)
Divine Scroll (Flame Strike, Plane Shift, Blade Barrier) (3900 gp)
Bag of Holding 2 (5000 gp)
Carving of Zuggtmoy made out of emerald (1980 gp)
2021 pp
3175 gp

Additionally, taxes are due, and it amounts to an extra 50,000.
At sell for half, and five of us to split the proceeds, that's:
+2 Keen Sickle (18306 gp): 1,830.6 gp each
+2 Buckler (4165 gp): 4165 gp each
Divine Scroll (Flame Strike, Plane Shift, Blade Barrier) (3900 gp): 390 gp each
Bag of Holding 2 (5000 gp): 500 gp each
Carving of Zuggtmoy made out of emerald (1980 gp): (treating this as a trade good): 396 gp each
2021 pp: 4041 gp each
3175 gp: 635 gp each
50,000 gp (taxes): 10,000 gp each
For a total of: 21,957.6 gp each person.

Edit 2: And assuming we don't treat any of those as party goods, that puts me with enough to finish my stronghold space (yes, singular) with enough cash to spare to have 4,481.56 gp remaining. I've gone ahead and placed that on my character sheet, for now.
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Last edited by Jack_Simth : 09-11-2011 at 03:33 PM.
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Old 09-11-2011, 03:51 PM   Top  -  End  -  #549
Starscream
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Quote:
Originally Posted by Drakon View Post
For reference: Magnus is planning out a 4 story university/boarding school to house, feed, and teach 100 students. The size of building is approximately 161 Stronghold Spaces. Using (generally) the cheapest building material (wood) for the walls, the cost of the walls ALONE is 108594.5gp WITH all relevant discounts.
You just need to think outside the box a little.

Hypothetical Custom Magic Item:
* Can cast Plant Growth at will (3rd level spell, min caster level 5)
* Can cast Wood Shape at will (2nd level spell, min caster level 3)
* Takes up a body slot such as helmet (to avoid "No space limitation" charge)
* Combined, this makes all wooden walls effectively free.
* You can keep the item when you are done. Makes any future additions to your Stronghold much cheaper, and I'm sure you can find a use for creating wooden structures when camping in the wilderness. Why use a tent when you can grow a cabin?
* Estimated price: 37800 gp, just over a third what it would cost to buy the walls.

But you can get that down even further with a bit of effort. An item that could only cast those spells 1/day each would be 7560 gp, but of course that would slow construction to a crawl. 3/day would be 22680 gp, which is still a lot slower than "unlimited use", but may be worth it if you are feeling thrifty.

And you know of places where certain magic items are cheaper than usual. Tempest, the town on Blackguard Bay, will craft any magic item (non-core in this case) for 10% off.

Ah, but I seem to remember an adventure a while back (during the quest for the 2nd Key) where the party met a primitive tribe in the jungle (accessible by using the Stone Circle in conjunction with a tuning fork the party still has) that could make any low level druid items for 33% off. As this hypothetical item would require a caster level no higher than 5th, it certainly qualifies. So you could have it for as low as 25200 gp. That's over 75% off the price you have calculated, and you can keep the item.
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Last edited by Starscream : 09-11-2011 at 03:59 PM.
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Old 09-11-2011, 04:56 PM   Top  -  End  -  #550
Drakon
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Quote:
Originally Posted by Starscream View Post
You just need to think outside the box a little.

Hypothetical Custom Magic Item:
* Can cast Plant Growth at will (3rd level spell, min caster level 5)
* Can cast Wood Shape at will (2nd level spell, min caster level 3)
* Takes up a body slot such as helmet (to avoid "No space limitation" charge)
* Combined, this makes all wooden walls effectively free.
* You can keep the item when you are done. Makes any future additions to your Stronghold much cheaper, and I'm sure you can find a use for creating wooden structures when camping in the wilderness. Why use a tent when you can grow a cabin?
* Estimated price: 37800 gp, just over a third what it would cost to buy the walls.
I'm going to stop you right there, just to remind you that using Wood Shape only reduces the cost of plain wood walls by 5%, no matter how much you cast it.

The only wall type you can get for free is Hewn Stone, by casting CL:16 Wall of Stone. After 12 castings, you get 1 stronghold space worth of walls free.

Accurate wall costs for Magnus' school:

Wood all 4 floors: 114310gp
Stone all 4 floors: 483000gp

Last edited by Drakon : 09-11-2011 at 05:44 PM.
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Old 09-11-2011, 05:04 PM   Top  -  End  -  #551
magotter
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Quote:
Originally Posted by Starscream View Post
You just need to think outside the box a little.

Hypothetical Custom Magic Item:
* Can cast Plant Growth at will (3rd level spell, min caster level 5)
* Can cast Wood Shape at will (2nd level spell, min caster level 3)
* Takes up a body slot such as helmet (to avoid "No space limitation" charge)
* Combined, this makes all wooden walls effectively free.
* You can keep the item when you are done. Makes any future additions to your Stronghold much cheaper, and I'm sure you can find a use for creating wooden structures when camping in the wilderness. Why use a tent when you can grow a cabin?
* Estimated price: 37800 gp, just over a third what it would cost to buy the walls.
I think there's a misunderstanding of the SBG's rules on building. For one, using Wood Shape doesn't actually make wooden walls free (unless you're house ruling it), rather it only gives a 5% discount per SS for walls. As it stands, there is only one way to make any kind of wall free, and that's Wall of Stone at a Caster Level of 16 or higher. At that level, 1 casting provides enough stone to fill 1 SS.

However, let's analyze the costs of this. My modest, 4 story academy currently occupies 161 SS (Incidentally, as you'll see in pictures below, i worked VERY hard to make this as compact as possible). To fill this, I would need 161 castings of WoS. Now, I can either buy 3.22 Wands, or I can buy an eternal ring.

With Caster Level 16 and Spell Level 5, the eternal version is 160,000 (CL x SL x 2000). The Wands are a total of 193,200 gp total (CL x SL x 15-per-charge). Either of these FAR excedes the cost of the Walls by themselves.

Moreover, I could turn the ring into a 1/day item, making it merely 32,000 gp. This is a fine alternative, but at that rate it'd take nearly half a year to complete the build, and I'm willing to bet the campaign will be about over by then. and this is just my section; it doesn't include Galli's Fallout bunker for the villagers or Drakon's treetop Orphanage/library.

I have to admit, this is all pretty disheartening. Even with access to every spell discount in the book, the walls for any structure far exceed the cost of the components of the structure many times over. I was under the impression that the purpose of this endeavour was to try and help rebuild the town and make it better than it was previously. However, it seems that due to the costs offered in the SBG, this is an almost impossibility unless we all pool our moneys to make ONE large structure.

The only way I see around this, is if you decide to house rule that, since WoS makes stone, period, the lower levels would also provide our walls for free, but require more castings. At that rate, a CL9 ring of the spell would be 90,000. It would, however, require 128 castings to make 1 SS (That is, CL 9 can fill 9 squares, and there's 64 squares in a 20x20x10 room. This fills this at 2 inches thick; the SBG requires that all walls be 3 feet thick).

So, yes, we could do this, but 128 castings per SS, with 161 SS means that, and assuming 2 casting per minute (i doubt the Foreman would be good enough to go any faster and appropriately shape the wall), and assuming an 8-hour workday, it would still take over a week of round the clock work just to make the walls, and still cost more than my entire budget just to do the now-free walls. This is, in fact, the CHEAPEST way to do it.

Oh, this also assumes all those stone walls are automatically Permanent. I assume they are, but I really don't want to calculate the cost in gold and XP if I have to use the Permanency spell.

So, the question then, is this: are we utilizing the books extremely costly rules, or would you be willing to house rule that Wood Shape and Lower-CRs of Wall of Stone would make our walls free?

Last edited by magotter : 09-11-2011 at 05:41 PM.
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Old 09-11-2011, 05:23 PM   Top  -  End  -  #552
Jack_Simth
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That was part of the reason I went with a panic room, yes. Height costs are also a big part of the reason you don't want to go more than three floors total (Basement, main floor, 2nd floor), and a one-story + basement structure can avoid paying for walls entirely (Hewn stone is free underground; Wood is free on the ground floor), although they can't stand up to anything like a seige.

So if you didn't make your school a four story affair, making it one story + basement, it could cost just the relevant components (63,375 gp). It's far less impressive that way, though.
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Last edited by Jack_Simth : 09-11-2011 at 05:36 PM.
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Old 09-11-2011, 05:49 PM   Top  -  End  -  #553
Drakon
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Quote:
Originally Posted by Jack_Simth View Post
That was part of the reason I went with a panic room, yes. Height costs are also a big part of the reason you don't want to go more than three floors total (Basement, main floor, 2nd floor), and a one-story + basement structure can avoid paying for walls entirely (Hewn stone is free underground; Wood is free on the ground floor), although they can't stand up to anything like a seige.

So if you didn't make your school a four story affair, making it one story + basement, it could cost just the relevant components (63,375 gp). It's far less impressive that way, though.
As a side note, aren't we supposed to be rebuilding the city here?

I can just see it now. The town is under siege, and the lords and heroes of the city are... climbing into an invisible panic room that is flying the **** away.

Yeah... Way to go.
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Old 09-11-2011, 05:52 PM   Top  -  End  -  #554
magotter
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Quote:
Originally Posted by Jack_Simth View Post

>The town is under attack? I go to my panic room.




Also, Why all the trouble for this panic room? An Eternal Ring of Mordenkeinen's/Mage's Magnificent Mansion is only 91,000 gp. its only 18,500 gp for a 1/day version of the same (which is dumb because the spell already has a 24+ hour duration).

Bingo, instant portable panic room that is equally portable and immune to scrying. Hell, if you wanted just the 10 foot room version, Ring of Rope Trick with a 12-hour duration is either 48,000 for an eternal or 9600 for a 1/day.

Last edited by magotter : 09-11-2011 at 06:01 PM.
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Old 09-11-2011, 06:05 PM   Top  -  End  -  #555
Starscream
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Quote:
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I'm going to stop you right there, just to remind you that using Wood Shape only reduces the cost of plain wood walls by 5%, no matter how much you cast it.
Quote:
Originally Posted by magotter View Post
I think there's a misunderstanding of the SBG's rules on building. For one, using Wood Shape doesn't actually make wooden walls free (unless you're house ruling it), rather it only gives a 5% discount per SS for walls.
That's because with only Wood Shape you still need to buy a ton of wood first. With Plant Growth, wood itself is free.

"Overgrowth: The first effect causes normal vegetation
(grasses, briars, bushes, creepers, thistles, trees, vines, etc.)
within long range (400 feet + 40 feet per level) to become
thick and overgrown."

Cast Plant Growth near some trees. You now have a bunch of wood. It's in the form of overgrown tree branches, but it is wood. Cast Plant growth a few more times, and you have a freaking ton of wood. Now cast Wood Shape on the various tree limbs to combine them, and you have a wall. Rinse and repeat.
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Last edited by Starscream : 09-11-2011 at 06:06 PM.
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Old 09-11-2011, 06:14 PM   Top  -  End  -  #556
magotter
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Quote:
Originally Posted by Starscream View Post
That's because with only Wood Shape you still need to buy a ton of wood first. With Plant Growth, wood itself is free.

"Overgrowth: The first effect causes normal vegetation
(grasses, briars, bushes, creepers, thistles, trees, vines, etc.)
within long range (400 feet + 40 feet per level) to become
thick and overgrown."

Cast Plant Growth near some trees. You now have a bunch of wood. It's in the form of overgrown tree branches, but it is wood. Cast Plant growth a few more times, and you have a freaking ton of wood. Now cast Wood Shape on the various tree limbs to combine them, and you have a wall. Rinse and repeat.
Just so I am clear, then, using those spells, by your ruling, means wood walls are free, right?

Also, using the SRD's magic item creation rules, that presumes that'd still be 62,000 gp for them (using CL x SL x 2000 as base cost for magic item)

2x5x2000 = 20,000
3x7x2000 = 42,000
total 62,000



I also want to stress that I really don't want to be difficult in all this; Drakon, Galli, and I are merely trying to do this by the book and are finding that the book requires a crapton more funding than we have available, and are then trying to do everything we can to mitigate the cost so that we can still do something for the town to make it Awesomesauce. However, the frustration in calculating the costs (We are even having to use Calculus to determine optimal square footage for a given volume in some cases) has left us, if not just me, so frustrated that I am personally tempted to divvy my 60k amongst the other 4 and wash my hands of it. Or, I will use that money to build a damn siege engine and finish flattening the town.

Last edited by magotter : 09-11-2011 at 06:30 PM.
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Old 09-11-2011, 06:38 PM   Top  -  End  -  #557
Jack_Simth
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Originally Posted by magotter View Post
Not quite what I said. It's useful for more things than that - however:

1) It's already been demonstrated that the place doesn't have it's own defenses sufficient to protect itself.
2) It's already been demonstrated that we make a stronger defense than the entire pre-existing town militia.
3) It's been demonstrated that the entire place can be quite reasonably razed while we're away.

Now, when I started working out how to arrange to keep the town reasonably safe - a military outpost - DM basically said "Are you sure?"

Housing's great and all, soldiers are great and all, but as you've noted: They get very expensive, very quickly.

The "Army Base" cluster, with exterior walls entirely of hewn stone, and interior walls entirely of wood (when above ground - hewn stone below), with the discounts we get, with two above-ground floors and one basement level, has a final cost of 81,405.5 gp ... and has an upkeep of 612 gp/month for staff costs. And that's just your basic fortress. And it doesn't cover the actual, you know, armor and weapons for the soldiers. Nor any doors beyond the simple wood doors that come free of extra charge with stronghold spaces, nor any locks for any of the doors, relying strictly on warrior-1's to prevent ingress by unauthorized personnel.

Yet that's the kind of thing that would be needed to actually have a reasonable chance of preventing the type of thing from happening again.

That's also the sort of thing I was planning on doing prior to the "Are you sure" bit.

I was also asking if anyone wanted to go together on such a thing, nobody responded. It was out of my planned budget. Eventually, I gave up and went with a panic room instead.

Quote:
Originally Posted by magotter View Post
Also, Why all the trouble for this panic room? An Eternal Ring of Mordenkeinen's/Mage's Magnificent Mansion is only 91,000 gp. its only 18,500 gp for a 1/day version of the same (which is dumb because the spell already has a 24+ hour duration).

Bingo, instant portable panic room that is equally portable and immune to scrying. Hell, if you wanted just the 10 foot room version, Ring of Rope Trick with a 12-hour duration is either 48,000 for an eternal or 9600 for a 1/day.
You edited...
Couple of reasons:
1) Magnificent Mansion and/or Rope Trick are potentially dispellable. Additionally, there's the extra action cost of getting to them. A flying, scry-proof, invisible box in the sky with a built-in Rope Trick, while considerably more expensive, can be reached via Word of Recall (a Cleric spell) for myself and four others (five others, next level... at which point, I'll also be able to teleport out of it).
2) The panic room is also an aircar. At 100 feet/round, I can use it to patrol the place, invisibly, from the air (and potentially use it to drop troops or transport goods, as well), reasonably effectively.
3) The panic room is upgradeable. I can eventually put Walls of Force around it, give it a burrow speed, make it Submersible, give it 1/day Greater Teleport, and 1/day Plane Shift ... all of which makes it very useful for transporting a surprising number of people.
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Old 09-11-2011, 06:41 PM   Top  -  End  -  #558
Starscream
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Default Re: Key of Creation OOC Thread

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Originally Posted by magotter View Post
Just so I am clear, then, using those spells, by your ruling, means wood walls are free, right?
Yes, with an unlimited use magic item. Using Deego's spells-per-day would likely take forever. But the ability to cast the spells once every 6 seconds would make it work with an acceptable level of efficiency.

Quote:
Also, using the SRD's magic item creation rules, that presumes that'd still be 62,000 gp for them (using CL x SL x 2000 as base cost for magic item)

2x5x2000 = 20,000
3x7x2000 = 42,000
total 62,000
Well, if you make it "Command Word" instead of "Use Activated or Continuous" then it's CL x SL x 1800 instead of CL x SL x 2000.

And Plant Growth is a 3rd SL with min CL 5, and Wood Shape is a 2nd SL with min CL 3. So it's:

5x3x1800 = 27,000
3x2x1800 = 10,800
total 37,800
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Old 09-11-2011, 06:45 PM   Top  -  End  -  #559
magotter
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Default Re: Key of Creation OOC Thread

Bah, I'm a derp. Too much complex math in a day and I start failing the simple stuff.

Also, with regard to a post earlier today: Would you house rule that lower CL versions of Wall of Stone would provide us with Stone Walls for free in the same manner that Woodshape and Plant Growth do? (In the book, it gives this for a CL16 version, but not lower versions, even though the only difference is how much stone it makes per cast)

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Old 09-11-2011, 06:48 PM   Top  -  End  -  #560
Jack_Simth
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Default Re: Key of Creation OOC Thread

How about this:

Give me a listing of requirements, the full budget (300,000 gp), and I'll give you a proposed stronghold?

We want:
Able to house a large number of civilians
Able to house us
Able to house some number of soldiers for defending the town
Schoolroom spaces

- am I missing anything?
Edit: Hmm. Even with the discount we get, the 15 people limitation of the kitchens means that after a fairly short point (about 150 people), it's less expensive to go with the wondrous architecture of the 15,000 Everfull Larder, rather than kitchens... saves slightly on staff, too.
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Old 09-11-2011, 06:57 PM   Top  -  End  -  #561
Starscream
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Default Re: Key of Creation OOC Thread

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Bah, I'm a derp. Too much complex math in a day and I start failing the simple stuff.
Yeah, me too. Can't tell you how many times in college I would stumble out of my calc and linear algebra classes then wander to the commons and be unable to tell how much my cheeseburger and fries should cost.

Anyway, the point of the game is to have fun, so I wouldn't sweat the details too much. If you get the item (with the 33% discount, even) then as far as I'm concerned you've can forget the price of wooden walls. Heck, you got a Druid/Wizard, I'm sure he's both bright enough at math and knowledgeable enough about plants to have figured this out "in-universe".

In fact, if you want to help the town, this item could be a boon there as well. Plenty of wooden houses with damaged walls, I'm sure.

Just don't leave it out with a sign saying "free wooden anything" when you are done, okay? Otherwise we have the same problems as with Jack's Cleric-O-Matic, and you've put every woodcutter and carpenter in a 500 mile radius out of business. And you know those guys have got sharp axes.

This is why magical doodads with world changing applications belong in the hands of adventurers. Not only does their mere existence already warp economics (they waltz into town with the combined yearly salaries of the entire population as pocket change), but they are likely to trade said doodads in for a sword that's 5% sharper than their current one.

Quote:
Originally Posted by magotter View Post
Also, with regard to a post earlier today: Would you house rule that lower CL versions of Wall of Stone would provide us with Stone Walls for free in the same manner that Woodshape and Plant Growth do? (In the book, it gives this for a CL16 version, but not lower versions, even though the only difference is how much stone it makes per cast)
EDIT:
I guess I could, but that would increase construction time, since you need more castings.

Which means little to you, really, since we're just pretending you did your part before leaving for the next Key. But the way I'm doing this is to have all the stuff you do to make the town better increase its value, which increases your taxes.

So maybe the next time you get tax income it will be less than it would have been, because you took longer to make the improvements, and then the next next one will be bigger. As opposed to spending the money now for a bigger return on investment sooner.

Did that make sense? I think the math is starting to get to me now, too.
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Old 09-11-2011, 07:46 PM   Top  -  End  -  #562
Drakon
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Default Re: Key of Creation OOC Thread

Just for clarity and simplicity's sake:

I plan to make my orphanage/library/personal housing out of a gigantic, living, banyan tree.

Would this qualify as "wood" or "living wood"? If it qualifies as "living wood", would I have to use both the plant growth AND wood shape aspects of our super duper Ring of Wooding, or would just the plant growth aspect work?

Also, I want to make this the town square, because that would look baller. If someone wants a fountain, we can put a few decanters of endless water in the boughs and have waterFALLS in the center of town.
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Old 09-11-2011, 07:52 PM   Top  -  End  -  #563
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Proposed Stronghold.

Includes:
100 Soldiers (and assorted support stuff for them)
A Fancy Bedroom Suite for each of us
Barbican and Gatehouse
10 Dining halls
6 guard posts
4 basic armories
60 Servant's quarters (space for 360 people, small individual rooms... twice that if they're willing to double-up)
2 basic magical laboratories
a basic bath
2 fancy bedrooms (suitable for 4 people - important servants go here; officers and dean)
1 "Classrooms"
1 fancy common area
1 basic library
1 fancy library
1 observation chamber
1 basic storage chamber
1 office/study
1 workplace (basic)
1 couryard
2 basic bedroom sets (suitable for 4 people - slightly less important staff that we don't want to put in servant's quarters)
Well hidden (Search DC 35) iron doors with Amazing locks (Open Lock DC 40) for each of our bedroom suites.
An Iron Portcullis for the main gate.
17 strong wooden doors to go with the various "restricted access" areas, with good (DC 30) locks.
Continual Flame spells for each room (material components cost - I can cast the actual spell, no problem)
1 Everfull Larder (15,000 gp, and now we don't need kitchens... which really helps when you realize how many people we're covering, and the little issue that a kitchen only supports 15 people)
1 Lyre of Building (we burn the 30% discount entirely on income sources, so that we can hopefully cover staff costs)

Total price: 299,226.25 gp. The remainder goes to equipping the solders.

Hewn stone exterior, interior is all wooden. Has a basement and two floors.
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Old 09-11-2011, 08:09 PM   Top  -  End  -  #564
magotter
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Default Re: Key of Creation OOC Thread

Quote:
Originally Posted by Jack_Simth View Post
Proposed Stronghold.

Includes:

1 Everfull Larder (15,000 gp, and now we don't need kitchens... which really helps when you realize how many people we're covering, and the little issue that a kitchen only supports 15 people)
1 Lyre of Building (we burn the 30% discount entirely on income sources, so that we can hopefully cover staff costs)

Total price: 299,226.25 gp. The remainder goes to equipping the solders.

Hewn stone exterior, interior is all wooden.


Nah, finding that Walls are now a significantly mitigated cost means that this will be more affordable. However, I'm extremely interested in the Everfull Larder. What book is that in, cause i can't find it anywhere.

Also, since Galli, Drakon, and I have been on skype all day doing this, I should ask if either of you want to join, even for typing. Feel free to message me, my skype name is magotter.
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Old 09-11-2011, 08:10 PM   Top  -  End  -  #565
Drakon
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Default Re: Key of Creation OOC Thread

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Originally Posted by Jack_Simth View Post
Proposed Stronghold.

Includes:
NO WINDOWS
blarghenflarghen
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Old 09-11-2011, 08:12 PM   Top  -  End  -  #566
Jack_Simth
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Default Re: Key of Creation OOC Thread

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Originally Posted by magotter View Post
Nah, finding that Walls are now a significantly mitigated cost means that this will be more affordable. However, I'm extremely interested in the Everfull Larder. What book is that in, cause i can't find it anywhere.

Also, since Galli, Drakon, and I have been on skype all day doing this, I should ask if either of you want to join, even for typing. Feel free to message me, my skype name is magotter.
I don't have Skype installed, currently.

Stronghold Builder's Guide, page 76:
Quote:
Everful Larder: Whenever opened, this magical larder produces simple, nourishing food for five people. If removed from the larder and not immediately consumed, the food becomes inedible after 24 hours, although it can be kept fresh for another 24 hours by casting a purify food and water spell on it.

Caster Level: 5th; Prerequisites: Craft Wondrous Item, create food and water; Market Price: 15,000 gp.
No delay. Open, remove food, hand to people, close. Repeat. Quite the cafeteria.
Quote:
Originally Posted by Drakon View Post
blarghenflarghen
Stronghold Builder's Guide, page 42:
Quote:
Windows are essentially holes in the wall, so they have no inherent cost. Each space in your stronghold comes with a simple shuttered window for free. You don't have to use them all if you don't want to. The price for a window doesn't include a lock (see Locks, below, for prices)
We've got 126 stronghold spaces over the course of two floors and a basement. That's 126 windows we can place anywhere we like. Just make sure the outer wall is solid, OK?
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Old 09-11-2011, 08:27 PM   Top  -  End  -  #567
Drakon
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Default Re: Key of Creation OOC Thread

That was blarghenflarghen!
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Old 09-11-2011, 08:31 PM   Top  -  End  -  #568
magotter
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Default Re: Key of Creation OOC Thread

Quote:
Originally Posted by Jack_Simth View Post
Stronghold Builder's Guide, page 76:

No delay. Open, remove food, hand to people, close. Repeat. Quite the cafeteria.
That's definitely great for the money. Drop the 2x Luxury Kitchens (45,000 gp) and the need for cooks for the orphanarium and elementary school at the very least. I'm not certain if I want to do it for the academy, because i am not certain what they mean by 'simple, nourishing food.' i mean, that could be hot beef stew, it could be gruel. and while gruel is fine for elementary kids and orphans who get schooling for free, i'm sure the academy students who are paying to go to school might want better (i am currently providing them with common meals, mind).
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Old 09-11-2011, 08:35 PM   Top  -  End  -  #569
Jack_Simth
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Default Re: Key of Creation OOC Thread

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Originally Posted by magotter View Post
That's definitely great for the money. Drop the 2x Luxury Kitchens (45,000 gp) and the need for cooks for the orphanarium and elementary school at the very least. I'm not certain if I want to do it for the academy, because i am not certain what they mean by 'simple, nourishing food.' i mean, that could be hot beef stew, it could be gruel. and while gruel is fine for elementary kids and orphans who get schooling for free, i'm sure the academy students who are paying to go to school might want better (i am currently providing them with common meals, mind).
Given that it's based on Create Food and Water, it's probably what you get in the spell description: "simple fare of your choice" - likely established at the creation of the cabinet. Hot beef stew works quite well.
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Old 09-11-2011, 08:40 PM   Top  -  End  -  #570
magotter
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Default Re: Key of Creation OOC Thread

Yeah, I think I'll take the RPish route and keep my kitchen at least; if students are paying, they should at least get a 3sp worthy meal. but as for the orphans and the elementary students? yeah, let 'em eat their boiled turnips in onion water :3


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