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Old 06-09-2012, 03:09 PM   Top  -  End  -  #841
Galliard
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Default Re: Key of Creation OOC Thread

so then.. whats the deal?


edit-- whoops.. bad luck on the page break.. NM this :O

Last edited by Galliard : 06-09-2012 at 04:59 PM.
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Old 06-09-2012, 09:18 PM   Top  -  End  -  #842
Jack_Simth
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Default Re: Key of Creation OOC Thread

Well... at least my car is fixed, now. No breeding for it!

... and I don't have to feed it water every ten miles anymore.
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Old 06-16-2012, 12:56 PM   Top  -  End  -  #843
Galliard
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Default Re: Key of Creation OOC Thread

so, todays plans?
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Old 06-16-2012, 02:14 PM   Top  -  End  -  #844
Starscream
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Default Re: Key of Creation OOC Thread

Quote:
Originally Posted by Galliard View Post
so, todays plans?
I intend to play.
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Old 06-16-2012, 04:25 PM   Top  -  End  -  #845
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Server online.
IP: 68.109.12.224
Port: 51234
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Old 06-16-2012, 08:43 PM   Top  -  End  -  #846
Jack_Simth
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Default Re: Key of Creation OOC Thread

So... given that we're preparing for what will probably be lots of undead... any suggestions for spell list for "tomorrow"? Also: Who all needs a Restoration? I know Madila does, as does Rilath. Anyone else?

So we need to pack: Two Restorations, one Commune, at a minimum. My current spell list is available on my character sheet.
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Old 06-16-2012, 11:06 PM   Top  -  End  -  #847
Starscream
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Default Re: Key of Creation OOC Thread

Session closed.

Made it back to the village just as the sun set and the wraiths began to emerge. Madila, still weak from the last fight, gathered all the townspeople into the center of the village, stuffed them in the Portable Hole, and teleported them to safety. Rilath summoned multiple griffons to fight the wraiths, Ornald started using Cure spells on them, and Deego turned into a big kitty to tear them up.

Rilath was badly life-drained and had to withdraw, but by that point the battle was already almost won. The last wraith tried to flee, but was brought down by a griffon. You collapsed the wells and the mine entrance they were using to escape the earth, and then traveled home to rest.

XP:
9 Dread Wraiths: 1434 xp
100 xp for each townsperson saved: 1700 xp.
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Old 06-16-2012, 11:07 PM   Top  -  End  -  #848
Starscream
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Default Re: Key of Creation OOC Thread

And just a reminder: I'm going on vacation, and will be missing the next two weeks. We will reconvene on July 7th.
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Old 06-23-2012, 06:34 PM   Top  -  End  -  #849
Jack_Simth
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Default Re: Key of Creation OOC Thread

Oooh, Life's Grace: Spell Compendium 131: Like Death Ward, but also protects against Ability Damage/Drain, and several other things if they originate from undead.

Also: Lion's Roar (SpC 133) would be handy. Hmm...
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Old 06-23-2012, 07:41 PM   Top  -  End  -  #850
Starscream
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Quote:
Originally Posted by Jack_Simth View Post
Also: Lion's Roar (SpC 133) would be handy. Hmm...
Dunno if you are aware of this, but the party gets Lion's Roar 1/day for free if you want it.

It's the spell granted by combining the Key of Fire with the Key of life.
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Old 07-04-2012, 08:20 AM   Top  -  End  -  #851
magotter
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Default Re: Key of Creation OOC Thread

Augh, I really hate that I only ever get one day a week aside from game for free time. Thankfully I am only 'on-call' today, so it gave me an opportunity to redo Deego's spell list. As such:

(Note that I used my Versatile Spell feat to combine several of my lower slots into higher-level slots. This gives me vastly fewer SL0-3 spells, and a couple more SL4-8 slot.

Spells
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Tactics
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Old 07-04-2012, 12:36 PM   Top  -  End  -  #852
Jack_Simth
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Default Re: Key of Creation OOC Thread

Oh, and before I forget: The detect thoughts from the Hat apparently worked on the wraith. This is something Ornald would tell his friends about, as a warning:
"Over the powerful feelings of hunger and hatred, this one seems to think it odd that Captain Luchesi hasn't come out to join the feast..."
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Old 07-07-2012, 10:37 AM   Top  -  End  -  #853
Galliard
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Default Re: Key of Creation OOC Thread

Game tonight?
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Old 07-07-2012, 11:20 AM   Top  -  End  -  #854
Starscream
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Quote:
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Game tonight?
Yes, should be.
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Old 07-07-2012, 04:41 PM   Top  -  End  -  #855
Starscream
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Default Re: Key of Creation OOC Thread

Server online.
IP: 68.1.103.153
Port: 51234
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Old 07-07-2012, 04:44 PM   Top  -  End  -  #856
magotter
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Default Re: Key of Creation OOC Thread

I'm having difficulty connecting; i keep getting timed out errors
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Old 07-07-2012, 04:45 PM   Top  -  End  -  #857
Starscream
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Quote:
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I'm having difficulty connecting; i keep getting timed out errors
Looking into it...it's possible that my IP changed during my vacation, and my port forwarding settings need updating.
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Old 07-07-2012, 04:51 PM   Top  -  End  -  #858
Starscream
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Default Re: Key of Creation OOC Thread

Please try again, I think I fixed it.
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Old 07-07-2012, 04:59 PM   Top  -  End  -  #859
magotter
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Default Re: Key of Creation OOC Thread

I'm not seeing a server up now. at least not one labeled 'starscream'
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Old 07-07-2012, 05:00 PM   Top  -  End  -  #860
Starscream
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I'm not seeing a server up now. at least not one labeled 'starscream'
Restarted it.
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Old 07-07-2012, 05:01 PM   Top  -  End  -  #861
NullAshton
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Default Re: Key of Creation OOC Thread

IP has changed. Simply using regular saved settings won't work.

When I copy-pasted the new IP, it worked.
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Old 07-07-2012, 09:26 PM   Top  -  End  -  #862
Starscream
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Default Re: Key of Creation OOC Thread

Guys, my power went out. It's back on now, I've restarted the server.
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Old 07-08-2012, 12:36 AM   Top  -  End  -  #863
Jack_Simth
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Default Re: Key of Creation OOC Thread

... I lost track of Saturdays? Ah, man. Oh well, my dad needed the help building his new shed anyway.
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Old 07-08-2012, 02:34 AM   Top  -  End  -  #864
Starscream
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... I lost track of Saturdays? Ah, man. Oh well, my dad needed the help building his new shed anyway.
No worries, it happens. I'll explain events in detail to keep you up to speed (no combat this week, just a ton of story stuff).

Session closed, three players in attendance.

After returning home to recover from the effects of multiple wraith drainings (and pick up Rilath's new cohort), the party goes back to the Barony to continue their quest. They arrive at Castle Lugos in mid afternoon to find that, surprise surprise, the baron has not yet risen.

His three servants, however, butler Christopher, maid Ingrid, and dogsbody Max are there and invite everyone in. They treat you to dinner, invite you to stay the night, and everything seems to be going rather predictably. Too predictably, in fact, as Deego recognizes that this is starting to play out like a story. Especially when Madila gets a "Help us" note scrawled on the bottom of his soup bowl, and Ingrid pulls Deego aside to warn him about what a monster the master is.

Sure enough, after the servants have retired for the night, a bat shows up, turns into Lord Lugos, acts like a pantomime villain, and seems rather put out when nobody shows any interest in fighting him and just wants to discuss his jade amulet.

Eventually he gets fed up and summons the servants, then takes the form of a different vampire entirely and leaves, revealing himself to merely be an actor (though still an actual vampire). Then the real Lugos shows up, and turns out to be rather harmlessly insane, merely slightly disappointed that the "show" was cancelled.

The servants explain what is going on. Centuries ago, Lugos was a true monster, spreading mayhem and fear throughout the countryside and ruling with an iron fist. But hundreds of years of wealth, power, and boredom will eventually get to you, and he gradually lost his marbles, winding up as a mere eccentric who can scarcely tell the difference between reality and all the stories about himself.

This was a problem, because although the baron was a holy terror, his reputation also kept the many other monsters of the region in line, caused other creatures like demons and devils to avoid the place, and even got other nations who wouldn't normally give the Barony the time of day to trade with them out of fear and respect.

So a plan was concocted to keep his reputation alive. The activities of other beasts were blamed on him, and rumors were spread far and wide about what a monster he was. This worked, but a little too well; eventually adventurers started showing up to vanquish the vile lord.

So for generations his servants have been using fakes to stand in for him. It's easy enough to find actors interested in becoming vampires (all performers desire immortality in one form or another), disguise themselves, and face the heroes. Adventurers tend to show up laden with gold, so this was good for the economy; by banning stuff like garlic, you can make a killing selling it to them on the black market. If the vampire loses, the actor is later resurrected as human and allowed to try again or simply retire with a generous payout for keeping the scheme a secret.

Victorious heroes are then given a big "Hurah, you have freed us from the evil baron!" from the locals, a week long party, a bunch of treasure (gleaned from all the heroes who didn't win), and then politely but firmly shown the door. Wait a couple of years and start over, because everyone knows vampires rarely stay dead. Lugos himself is fine with this arrangement, seeing the fights as wonderful little plays starring himself, and is always interested in watching the latest installment.

The downside to this is that at some point the real amulet was taken by some adventurers, and the servants never cared because they had no idea of its significance and fully expect adventurers to rob their foes blind; they just replace it with a new one, which is jade and valuable, but completely mundane.

Checking their records reveals what happened to it. Many years ago an adventuring party called the "Hell Minstrels" (their cover story was being musicians) rolled into town to face the baron. Most of these groups have been good guys, but these ones were trouble. Even an evil party can see the benefit of slaying a rich vampire and taking his stuff. Especially if said "stuff" includes the Barony itself. They refused to leave and tried to install themselves as the new rulers, forcing the real Lugos to step in and kill them.

But high level adventurers can be as difficult to kill permanently as vampires, and a more long term solution was needed.

The bard Sheralee, who enjoyed using her seductive music to drive men to evil deeds, was bound to her lyre with a Trap the Soul spell, and the instrument buried.

The elven ranger Grimsby, who was a sadistic hunter of the most dangerous game, other humanoids, was killed and his body given to a witch to raise up as a ghoul and enslaved with Command Undead.

The halfling rogues Jab and Trudy, who liked to impersonate children by killing and replacing a couple of real ones, were hung from a tree that absorbs the souls of those who die in its vicinity.

And their leader, blackguard Luchesi, who was said to be more bloodthirsty than any vampire, was given over to Naugus the wraith, to spend the rest of eternity entombed beneath the earth starving for life force and unable to leave. And now that Naugus is dead, he is quite possibly free.

It is unknown where they hid their loot and with it the Key, so now the party has to figure out who they should seek out and interrogate.
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Old 07-08-2012, 02:35 AM   Top  -  End  -  #865
Starscream
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Default Re: Key of Creation OOC Thread

Oh, and it was brought to my attention that I never posted the XP for Naugus. That's 1400 each, and I believe all four players were in attendance for that fight.
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Old 07-08-2012, 04:46 PM   Top  -  End  -  #866
NullAshton
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Default Re: Key of Creation OOC Thread

I vote Grimbsy now, actually.

Anything to do with hunting The Most Dangerous Game must be supported.
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Old 07-12-2012, 04:45 PM   Top  -  End  -  #867
Starscream
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Default Re: Key of Creation OOC Thread

So that's one vote for the ghoul.

Anyone else want to chime in? I'd like to have some idea of what the party is going to do, so I can prepare maps and encounters.
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Old 07-13-2012, 07:00 AM   Top  -  End  -  #868
Jack_Simth
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Default Re: Key of Creation OOC Thread

I'd be inclined to go after the one we happen to know is loose, honestly - the one who's master we destroyed. Don't want it joining up with the others, ya know?
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Old 07-14-2012, 01:05 PM   Top  -  End  -  #869
magotter
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Default Re: Key of Creation OOC Thread

Sorry for the late response; im inclined to agree with jack, however. Dont need loose ghouls about
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Old 07-14-2012, 04:29 PM   Top  -  End  -  #870
Starscream
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Default Re: Key of Creation OOC Thread

Server online

IP: 68.1.103.153
Port: 51234
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