added all statbonus variables (strbonus, dexbonus, etc..)<br>
auto calculation of stat bonuses<br>
added BaB and Init<br>
added fort, Ref, and Will <br>
removed defense <br>
added maxHP, temp HP <br>
added TouchAC and FlatAC<br>
also added AC breakdown, to be used as a string for notes<br>
added HD and Level, with class1 through class5 for notes<br>
added SR, DR and DRtype and immunities<br>
added ammo counting variables ammo1, ammo2, wand 1, wand2, wand3, other1 through other5. that should be enough to get started. note those are arbitrary names, and can be used to keep track of anything with charges<br>
included a basic damage/healing macro for easy hp management, including healthbar functionality. just drag from the campaign window to your chars macro window<br>
included a basic wand macro that uses one of the ammo counters to track charges.. having an issue with commenting, so has two versions, generic wand template is uncommented but works. generic wand template(commented) is heavily commented, but brings up errors and is currently broken (the macros are functionaly identical.. something with the commenting is breaking it.. posted it to the forums to see if they can help)<br>
added xp, xp_next, attack_bonus, save_bonus, damage_bonus
the stat sheet that pops up on mouseover has gotten pretty big too.. will hafta trim back what displays and what doesnt
anything else you want to add?
That looks pretty awesome. So what is going on since I left? It looks like you guys found the guild hideout, and now you are fighting a couple of monsters in a ring or something? Also, any word on rewards/loot or are we waiting until after the whole sewer scene is done with?
Sorry again that I had to leave, but I'm glad I could come for as much as I could.
That looks pretty awesome. So what is going on since I left? It looks like you guys found the guild hideout, and now you are fighting a couple of monsters in a ring or something? Also, any word on rewards/loot or are we waiting until after the whole sewer scene is done with?
Sorry again that I had to leave, but I'm glad I could come for as much as I could.
Yeah, it was getting late so we had to stop halfway through a fight.
Seeing as next week Galliard will not be present, I guess we're just going to use a magical retcon so that you are in the fight in his place.
"Hey, I just remembered I'm fighting alongside a human factotum instead of a kobold monk! And he just used fire breath a moment ago!"
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Terrible avatars throughout the ages! (All by me.)
For the record, I totally thought of a great tank build if we ever decide we need it. However unless my character dies, I think my current build might be more useful.
Session closed. Lots of ground covered, since I didn't post the results of last week's session because we stopped in the middle of a fight.
Found the location of the Thieves Guild in the sewers underneath the town. Said sewers are oddly big and elaborate for such a dinky place, which turns out to be because there was once a city there that was destroyed. Among the ruins are a lot of bizarre creatures, including some unexpectedly intelligent oozes, that the thieves call "Seymour".
Fought one such Seymour, and confronted Abel in the guild. He sold all the stuff he stole to Nobby, the boss. Nobby was willing to part with the information in return for Ornald and Madila facing two monsters that had been captured. They won, and learned the location of the temple, as well as getting 1500 gp each worth of credit from a precognitive item crafter, and some odd riddles that apparently come from the god of thieves himself.
You were able to barter your way onto a ship heading upstream, with a possibly mad captain who uses a captured Storm Elemental to power his ship. Along the way you met up with his ex, a Sea Hag who attacked the ship along with three aquatic trolls.
Experience:
1 CR 7 Black Pudding named Seymour: 900 xp each
2 Otyughs: 600 xp for Ornald and Madila
1 Sea Hag and 3 Trolls: 1500 xp each
Treasure:
* Ornald and Madila each have 1500 credit with the Crone. Please post your purchases. Remember that Complete Scoundrel items and stuff particularly intended for thieves is half off.
* Three black roses that cause the Seymours to not attack.
* From the charred remains of the Sea Hag:
- Wand of Magic Missile (CL 3) with 26 charges - 585 gp
- Potion of Flying - 750 gp
- +1 leather armor - 1160 gp
- A small platinum chest containing some saphires - 1600 gp
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Terrible avatars throughout the ages! (All by me.)
In an attempt to tell you way ahead of time, although I will be here tomorrow (the 9th), there is a strong possibility I will not be here next week (the 16th). I might be having family in from out of town staying at my house, and so if that is the case, I will definitely not be here. I will tell you for sure by next thursday or so, but I thought I would give you a heads up now as that means it would just be Jack (Since Galliard is already out for next week).
In an attempt to tell you way ahead of time, although I will be here tomorrow (the 9th), there is a strong possibility I will not be here next week (the 16th). I might be having family in from out of town staying at my house, and so if that is the case, I will definitely not be here. I will tell you for sure by next thursday or so, but I thought I would give you a heads up now as that means it would just be Jack (Since Galliard is already out for next week).
Actually, I was just about to post to say that I won't be here the 16th. I have a family wedding to attend.
Wow, three people going to miss at once. And we all knew about it ahead of time.
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Terrible avatars throughout the ages! (All by me.)
Sadly, I'm working today. Tech walked off a job site last night where the client opens for business on Monday. Our office is closed, but I'm going to be there while the replacement tech works on Saturday.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Sadly, I'm working today. Tech walked off a job site last night where the client opens for business on Monday. Our office is closed, but I'm going to be there while the replacement tech works on Saturday.
Bummer. With Galliard out, that leaves only one player. We can play with as little as two, but one is a bit of a stretch.
And since 3/4 of us will be gone next week, I guess I'll see you guys two weeks from now.
Gives me some time to plan ahead, at least. I was busy all week, and had to do the maps last night right before bad. Didn't turn out terrible or anything, but some extra time to improve them will be nice.
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Terrible avatars throughout the ages! (All by me.)