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What are some good feats for a warlock specializing in using his Eldritch Blast as effectively as possible? Point Blank Shot and Precise Shot are definite, and he's ECL 12.
Any advice on Magic Items would be appreciated as well.
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Last edited by Forever Curious : 08-24-2010 at 12:41 PM.
The hellfire warlock class, with a level dip in binder, gives a nice 6d6 boost to damage, and make it overcome all type of immunity. Plus some nice moves (like that barrier one).
thri-kreen non-psionic with feat multiweapon fighting. now u have 4 attacks on lev 1.
But Eldritch Blast is a Spell-Like Ability, which is explicitly a standard action. No iterative attacks with that bad boy. Of course, Eldritch Glaive is a whole other story.
thri-kreen non-psionic with feat multiweapon fighting. now u have 4 attacks on lev 1.
A) Thri-Kreen has 2 RHD and +1 LA (the non-psionic one), so a thri-kreen warlock 1 would be ECL 4.
B) The number of your attacks doesn't matter for Eldritch Blast (unless you have the claw or glaive shapes).
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thri-kreen non-psionic with feat multiweapon fighting. now u have 4 attacks on lev 1.
But Eldritch Blast is a Spell-Like Ability, which is explicitly a standard action. No iterative attacks with that bad boy. Of course, Eldritch Glaive is a whole other story.
But even Eldritch Glaive won't work with Muliti-Weapon Fighting because there is just one of them.
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If you know you'll be fighting humanoids, Mortalbane (feat from BoVD) can give a +2d6 5/day.
Warlock's Scepter from MiC is also nice. (As I remember, it's not in a very intuitive location in the book. It's either a weapon or a Rod, can't remember which).
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I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
Another thing to remember - the Complete Arcane text isn't 100% correct on the effective spell level of EB. There was errata published, which made it so it's possible to quicken or empower it even if you stack other invocations on top of it.
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Not only that, but you can't even gestalt the same class on itself!
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Remember, Evil isn't "selfish". It's Evil. "Look out for number one" is a Neutral attitude. Evil looks out for number one while crushing number two.
As noted above:
Chasuble of Fell Power: +1d6 (MIC p85)
Chasuble of Fell Power,Greater: +2d6 (MIC p85)
Warlocks Scepter: +1 to hit & 5/day +1d6 (MIc p63)
Plus:
Gloves of Eldritch Admixture: +2d6 energy 3/day (MIC p105)
Also the Feats Empower SLA-EB and Maximize SLA-EB each 3/day.
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The hellfire warlock class, with a level dip in binder, gives a nice 6d6 boost to damage, and make it overcome all type of immunity. Plus some nice moves (like that barrier one).
You don't even need a dip, you can just take the Bind Vestige feat.
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if you are not interested in taking a levl dip for Binder, then another way to help yourself with the 1 con damage of HFW is to use a rod of bodily restoration. 3 charges per day, you can heal up to 12 points if used judiciously.
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if you are not interested in taking a levl dip for Binder, then another way to help yourself with the 1 con damage of HFW is to use a rod of bodily restoration. 3 charges per day, you can heal up to 12 points if used judiciously.
And if you have an improved familiar, you don't even need to spend an action.
So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.
I've never looked at the incarnum stuff so I'm guessing it's some syntax somewhere but if someone could explain it I would be grateful.
So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.
The Incarnum method uses lifesomething vestments soulmeld, which reduces ability damage by 1 (to minimum of 0). The argument is on whether the reduction of 1 point counts as immunity, given that HF never does more than that.
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Quote:
Originally Posted by Claudius Maximus
Also fixed the money issue by sacrificing a goat.
Quote:
Originally Posted by subject42
This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
Quote:
Originally Posted by Yukitsu
I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.
I've never looked at the incarnum stuff so I'm guessing it's some syntax somewhere but if someone could explain it I would be grateful.
Most of them involves getting a sort of DR 1 for your Con, so you're not immune, just resistant.
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So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.
I've never looked at the incarnum stuff so I'm guessing it's some syntax somewhere but if someone could explain it I would be grateful.
Strongheart Vest doesn't make you immune to Con damage; it lets you ignore the first point of Con damage from any source. This lets you ignore all Hellfire Blast Con damage, but doesn't trigger the "if you're immune" clause. It's the same thing as how damage reduction doesn't make you immune to weapon damage, yet can still let you ignore the entirety of certain attacks.
So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.
I've never looked at the incarnum stuff so I'm guessing it's some syntax somewhere but if someone could explain it I would be grateful.
They technically don't work. That's why everyone uses the Binder dip for Naberius; Naberius doesn't make you immune to CON damage, instead, he makes you heal 1 point of ability damage per round. So you can use Hellfire with reckless abandon, since Nabby heals you right back up. If you have an odd CON score, you don't even take a hit to HP or Fort. saves.
Mega Ninja'd.
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Last edited by CockroachTeaParty : 08-25-2010 at 12:38 PM.