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  1. - Top - End - #1
    Titan in the Playground
     
    Bhu's Avatar

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    Default Cat Fans Unite and PEACH II: Moar Kittehs!

    INDEX from Old Thread

    Base Classes Cat Burglar version 1 (Page 1), Version 2 (Page 26)

    Epic Classes Epic versions of Base Classes and PrC's are listed with that class.
    Catzilla, Cheshire Cat, Die Panzerkatzen (Page 22)
    Fluffy Smiter of Smiting (Page 24)
    Itty Bitty Pwitty Wun (Page 24)
    Bakeneko, Child of Asmodeus (Page 25)

    Magic Items Page 24, or listed with the class they are appropriate for.

    Feats Page 1, or listed with the class they are appropriate for. Epic Feats are on page 23. Human Form Feats on Page 26.

    Racial Substitution Levels Page 1 and 8 and 27

    Kitty spells and Domains Page 13

    Prestige Classes Son of Pinky, Tibbit Skirmisher (Page 2)
    Bear Wrassler, The Grasshopper Society (Page 3)
    Abominable Snow Kitty, Big Kitty, Darth Puddytatses, The Black Paws (Page 5)
    Sanda's Little Helpers, Watchcat (Page 6)
    Ninelifer, Pocket Kitty (Page 7)
    Critter, Good Kitty (Page 8)
    The Familiar (Page 9)
    Lazor Kitteh (Page 10)
    Bad Kitty (Page 11)
    Breathsucker (Page 12)
    Fencepost Yowler, Feral (Page 13)
    Aristocat, Crazy Cat Lady, Katgrrl (Page 15)
    Cat Fu Fighter, Tibbit Jester, Vet (Page 16)
    Cats from Saturn, Short Paw Clan (Page 17)
    Akaneko, Foof Lord (Page 18)
    Burlap Guild, Professional Mouser (Page 19)
    Mortician (Page 20)
    Catnipper, Trickster (Page 21)

    Cat Burglar 3.0
    Base Class (Page 33)
    Feats, Kitty Magic (Page 34)
    Epic Kitty Magic (Page 36)
    Kitty Domains (Page 36)
    Mawm (Page 37)
    The Great Kitteh in Da Sky (Page 38)
    The Bad Kitteh in Da Night (Page 40)
    Outside Cat (Page 40)
    Goober, Housecat (Page 41)
    Alley Kat (Page 42)
    Blue Eyes, Mean Kitteh, The Feline Way (Page 43)
    Charmaine Pussyfoot, Itty Bitty (Page 44)
    Mrrow, The Mows (Page 45)
    Cat Elves, Various Racial Substitution Levels (Page 46)
    Temple Guardians of Mrrow (Page 47)
    Abominable Snow Kitty, Akaneko, Aristocat (Page 48)
    Bad Kitty, Bear Wrassler, Big Kitty, Breathsucker, Burlap Guild Member (Page 49)

    Note: The Mows class substitution levels are also to be used with Awakened Cats. Placing the note here since I can't do stuff with the older post.

    INDEX from New Thread

    Burlap Guild Member, Cat Fu Fighter, Catnipper, Cat from Saturn, Crazy Cat Lady, Critter, Darth Puddytatses, Fencepost Yowler, Feral, Foof Lord, Good Kitty, Katgrrl (Page 1)

    Lazor Kitteh, Mortician, Ninelifer, Pocket Kitty, Professional Mouser, Sanda's Little Helpers (Page 2)

    Cheshire Cat, Short Paw Clan, Sons of Pinky, The Black Paws, The Familiar (Page 3)

    Bakeneko, Blade of Arcane Felinity by Lix Lorn, The Grasshopper Society, Tibbit Jester, Tibbit Skirmisher, Trickster, Vet, Watchcat, Wolfguard by Lix Lorn (Page 4)

    Pixie Kitty, Support Kitteh (Page 5)

    Gunner Kitty, new spells (Page 6)

    Thundercat (Page 7)

    Ranpu (Page 8)

    Cabbit, Om Nom Nom Fu (Page 9)

    Iron Floof Kung Fu (Page 10)

    Meowcenary, Cat Warrior by Swiftmongoose (Page 11)

    Meowcenary guns and spells (page 12)

    Phantom Cat (page 13)

    Sea Tiger (Page 14)

    Burger Chef, Library Cat, Sand Cat (Page 15)

    Lord Fluffybottoms by Domriso (Page 18)

    Sisters of the Sphinx, Yarn Kensai (Page 19)

    Lord of the Jungle, Pink Panther (Page 20)

    Cute Kitty, Sneaky Kitty, Spooky Kitty, Tuff Kitty (Page 21)

    Curious Kitty, Mischievous Kitty, Scared Kitty, Snuggly Kitty (Page 22)

    Cats from Uranus, Felimancer, Horrible Kitty, Lazy Kitty, more kitty magic spells (Page 23)

    Catooist, Catzilla, Chield of Asmodeus, Die Panzerkatzen, Fixit Gang, Masseuse, Member of the Boogie Nation (Page 24)

    Athenauem Cat, Catzooka, Fluffy Smiter of Smiting, Grumpy Cat, Itty Bitty Pwitty Wun, Kitler, Keyboard Cat, Mistress of the Toadie Frogs, Overcat, Sad Kitteh, Viking Cat (Page 25)

    Cantobele, Caterwaul, Cath Shee, Change Cat, Ebon Tiger, Elven Cat, Kirre, Kamadan, Kamatlan, Luck Eater, Marine Cat, Nyan Cat, Sabu Lord, Sand Cat, Snow Tiger, Tagster, Tigone, Winged Cat, and more kitty magic spells (page 26)

    Cat God, Epic Cat Burglar, Savage Feral, Kitty Domains and yet more kitty magic spells (page 27)

    Catwitch, The Four, Famine spells, Mows, Kitty Magic Items (Page 28)

    Cantobele, Cat Elves, Cath Shee, Elven Cat, Furby, Jana-Nimr, Jana-Qitat, Racial Substitution Levels, Rakasta, Tabaxi, Tabaxi Lord, Wemic and yet more kitty magic spells (page 29)


    Other Stuff
    Cat Attraction
    Kitten Friend by Welknair
    Lord Fluffybottoms Vestige by Domriso

    We begin anew! (Note to self: List of ideas and requests on page 5)
    Last edited by Bhu; 2015-02-21 at 10:18 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  2. - Top - End - #2
    Titan in the Playground
     
    Lix Lorn's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Hooray for cats!
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
    Homebrew Signature | NEW Homebrew Collection
    Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  3. - Top - End - #3
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I made an oopsie when I restarted the htread cause I forgot some edits that needed to be done to teh Burlap GUild, so without further ado...



    BURLAP GUILD MEMBER



    "You keep this up and I'll tell daddy on you."

    The Burlap Throat-Wattle in the little town of Burlap is the worlds most infamous dragons only bar. It is considered neutral territory where Dragons of all species can meet and conduct business, chat, or try to get laid by the bar maids without any fighting or assassination going on. It's also home to a thriving Cat Burglars Guild, all of whom are the bastard children of dragons and humanoid bar wenches (darn dragon groupies). The dragons have noticed that their kids and paramours have a thing for cats, but somehow have miraculously not noticed that the cats are some sort of organization. Or perhaps they've simply been kind enough to not mention it since most of them are their kids.

    BECOMING A BURLAP GUILD MEMBER
    Most of the members of the Burlap Throat-Wattle Guild are multiclassed Dragonfire Adepts/Cat Burglars. You're really sort of born into the Guild more than becoming a member of it.

    ENTRY REQUIREMENTS
    Class Abilities: Breath Weapon, Kitty Form, Enhanced Kitty Form (Dragon Kitty)
    Feats: Dragontouched, Spittin' Fury
    Skills: Bluff 8 ranks, Diplomacy 8 ranks, Listen 8 ranks
    Special: Must have been born into the Guild. They really don't accept wannabe members, you must be the child of a dragon and a barmaid at the Burlap Throat-Wattle. Snobbish yes, but it works.


    Class Skills
    The Burlap Guild Member's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Arcane, Local)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex), and Use Magic Device (Cha).
    Skills Points at Each Level : 6 + int

    Hit Dice: d8

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +2     +2     +0    Hisssss, Spit
    2. +1    +3     +3     +0    Family Inheritance
    3. +1    +3     +3     +1    Tuffer Than the Average Kitteh
    4. +2    +4     +4     +1    Hisssss
    5. +2    +4     +4     +1    Family Inheritance
    6. +3    +5     +5     +2    Tuffer Than the Average Kitteh
    7. +3    +5     +5     +2    Hisssss
    8. +4    +6     +6     +2    Family Inheritance
    9. +4    +6     +6     +3    Tuffer Than the Average Kitteh
    10.+5    +7     +7     +3    Death From Above
    Weapon Proficiencies: Burlap Guild Members gain no new weapon or armor proficiencies.

    Hisssss (Su): You are particularly intimidating in Kitty Form for some reason. When hissing or yowling at someone within 30' that person must make a Willpower Save (Save DC is 10 plus half Hit Dice plus Charisma modifier) or be Shaken for 1d6 rounds if you are in Kitty Form.

    At 4th level when using this ability it affects all living things in 45', and they are Shaken for 2d6 rounds.

    At 7th level this effects all living opponents within 60', and also works when you charge. Opponents are Frightened instead of Shaken.

    Spit (Su): Your Dragonfire Adept and Burlap Guild Member levels stack for purposes of determining the amount of damage your Breath Weapon does.

    Family Inheritance (Ex): At levels 2, 5, and 8 you get a Spell-Like Ability you may use 3 times per day. At 2nd level you may cast one of the following: Flight of the Dragon, Voice of the Dragon. At 5th level you may choose from the following: Draconic Might, Draconic Polymorph, Dragonsight, or Form of the Desert Hunter. At 8th level you may choose one of the following: Aura of Terror, Imperious Glare, or Lesser Dragonshape.

    Tuffer Than the Average Kitteh (Ex): You gain DR 2/- at level 3. This increases to DR 5/- at level 6, and DR 8/- at level 9.

    Death From Above (Ex): At 10th level you gain Wings in Kitty Form, and a Fly speed of 50' (Average). The Wings may be hidden or not at your option. Hiding or unveiling them is a Swift Action.

    PLAYING A BURLAP GUILD MEMBERS
    You are teh awesomes, and you know it. Your father (or mother) is likely famous worldwide, and your other parent is famous at least locally. Now granted Gods and other powerful beings occasionally meddle with your family life cause mom or dad happens to be a dragon, but that just makes things interesting. Now if only you can find a way to exploit this...
    Combat: Combat draws attention, especially since your chief method of combat is spitting some form of breath weapon. Burlap Guild members avoid fighting when possible, attempting to resolve most issues peacefully. And if that doesn't work they fire people up and run for the hills (assuming Dad lives in the hills).
    Advancement: Advancement for Burlap Guild members often depends on what their parent was as that greatly influences their temperament. Plus they have to hide what they're up to from mom and dad occasionally. Parents can be so disapproving when you intend to rob a powerful crime lord just for weekend giggles.
    Resources: The Burlap Guild members have access to the Guilds resources, and individual members can sometimes discreetly ask mom to persuade dad to help them out of a jam (they do this strictly in humanoid form though, they never let the dragons know they're the local bar kitties).

    BURLAP GUILD MEMBERS IN THE WORLD
    "I never knew dragons liked cats. Cats all over the place in that dragon bar..."
    Members of the Burlap Guild are pretty much like any other Cat Burglar Guild, except their human persona is much more public given who their father is and all. They tend to be mildly famous in human form just because of their name. As kitties they have blessed anonymity though.
    Daily Life: Mostly you're just like any other Thieve's Guild member whose parent happens to be a giant creature of vast magical power and world spanning fame. Now granted it's much harder to be a thief when your the child of someone famous, but it's far, far easier to get the girls. So it ain't all bad. At least until your scaly parent loudly and in public gives you the "for Christ's sake don't knock her up" speech.
    Notables: Roland Silvertongue (CG Male Human Cat Burglar 3/Dragonfire Adept 3/Burlap Guild Member 6) is the son of a local Silver Dragon, and spends much of his time trying to seduce the local women. Yolanda Redcheeks (CE Female Halfling Cat Burglar 1/Dragonfire Adept/Burlap Guild Member 6) is the daughter of a older red Dragon well known for his obsessive love of short women (as well as his touchiness about the subject). She cares not for Roland.
    Organizations: The Burlap Guild is an organization. It's small, but it has a disproportionate amount of influence due to it's members ancestry.

    NPC Reaction
    NPC's assume you're a cat till you spew fire or acid or some such. At that point they start to freak out and mutter about the local dragons being perverts (assuming the aforementioned dragons aren't in ear shot).

    BURLAP GUILD MEMBERS IN THE GAME
    This PrC kind of implies it's members are famous, or at least their parents are. Which may be a headache for some DM's.
    Adaptation: This is definitely a silly campaign PrC. Dragon bars don't exactly scream seriousness.
    Encounters: PC's will encounter the Burlap Guild if they are ever stupid enough to try to rob (or start trouble in) the Burlap Throat Wattle, or harm or threaten any of the workers there. Given that the bar patrons are also dragons, the Guild will probably be the least of their worries...

    Sample Encounter
    EL 12: The PC's are being entertained by watching a local boy trying to seduce a halfling girl. When she rebuffs him with a chair, they turn into small cats and start spitting fire at each other. Then they notice the PC's. Who are suddenly nervous for some reason...


    Roland Silvertongue
    CG Male Human Cat Burglar 3/Dragonfire Adept 3/Burlap Guild Member 6
    Init +6 (+9 KF), Senses: Listen +9, Spot +9
    Languages Common, Draconic
    ------------------------------------------------
    AC x, touch x, flat-footed x (+2 Dex, +2 Natural, )
    AC (KF) x, touch x, flat-footed x (+2 Size, +2 Dex, +2 Natural, )
    hp 51 (12 HD)
    Fort +9, Ref +11 (+14 KF), Will +7
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +6, Grp +5 (-7 KF)
    Atk Options Breath Weapon 2d6 (DC 22), Breath Effect (Frost Breath), Hisssss (DC 22)
    Combat Gear
    Invocations Beguiling Influence, Deafening Roar
    -----------------------------------------------
    Abilities Str 8, Dex 14, Con 10, Int 12, Wis 13, Cha 18
    Abilities Str 3, Dex 20
    SQ Purr, Feline Empathy, Kitty Form, Enhanced Kitty Form (Dragon Kitty), Kitty Magic (I Must Shred This Paper), Burglaring (Uncanny Dodge), Scales +2, DR 5/-, Family Inheritance (Voice of the Dragon, Dragonsight)
    Feats Ability Focus (Breath Weapon, Hisssss), Dodge, Improved Initiative, Jibba Jabba, Spittin' Fury, Dragontouched (B)
    Skills Appraise +5, Bluff +12, Concentration +8, Diplomacy +12, Gather Information +8, Hide +10, Intimidate +12, Knowledge (Local, Nobility) +6, Listen +9, Move Silently +10, Search +9, Sense Motive +9, Spellcraft +5, Spot +9, Tumble +6, Use Magic Device +8
    Possessions



    EPIC BURLAP GUILD MEMBER

    Hit Die: d8
    Skills Points at Each Level : 6 + int
    Bonus Feats: The Epic Burlap Guild Member gains a Bonus Feat every 2 levels higher than 20th



    Spittin' Fury
    Your breath smells like peppermint and butt kicking!
    Prerequisites: Breath Weapon as a Class Feature
    Benefits: The Save DC of your Breath Weapon is based on your Charisma Modifier instead of your Constitution Modifier.
    Last edited by Bhu; 2010-09-15 at 11:44 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  4. - Top - End - #4
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    CAT FU FIGHTER



    "You dare insult a master of the art of Cat Fu?"

    Cat Fu Fighters have studied the manly art of using their fellow brethren as weapons. In other words they throw cats at people or use them as hand held cuisinart devices. Yeah, they're a weird bunch...

    BECOMING A CAT FU FIGHTER
    Most Cat Fu Fighters begin as Cat Burglars, and take a few levels of Fighter to get some necessary Feats.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form
    Feats: Animal Affinity, Improved Unarmed Strike, Superior Unarmed Strike, Throw Anything
    Skills: Bluff 6 ranks, Sleight of Hand 4 ranks
    Base Attack Bonus: +5



    Class Skills
    The Cat Fu Fighter's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Intimidate (Cha), Jump (Str), Knowledge (Local)(Int), Listen (Wis), Sleight of Hand (Dex), Spot (Wis), and Tumble (Dex).
    Skills Points at Each Level : 4 + int

    Hit Dice: d8

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +1    +2     +2     +0    Summon the Kittehs, Kitty Weapons
    2. +2    +3     +3     +0    Improved Sleight of Hand (+2)
    3. +3    +3     +3     +1    Show Off
    4. +4    +4     +4     +1    Kitty Weapons
    5. +5    +4     +4     +1    Improved Sleight of Hand (+4)
    6. +6    +5     +5     +2    Show Off
    7. +7    +5     +5     +2    Kitty Weapons
    8. +8    +6     +6     +2    Improved Sleight of Hand (+6)
    9. +9    +6     +6     +3    Show Off
    10.+10   +7     +7     +3    Supahstah!
    Weapon Proficiencies: Cat Fu Fighters gain no new weapon or armor proficiencies.

    Summon the Kittehs (Su): As a Standard Action you may summon 6 Housecats (you may never call up more than 6 Cats plus 1 Cat per point of Charisma Modifier). They will stay for the duration of the encounter. Where they've been hiding, and how they got where you are now is unimportant, they just show up. Advise everyone else to deal with it.

    Kitty Weapons (Ex): You may wield Housecats as One-handed Light weapons. Initially at 1st level this means they are melee weapons doing 1d6 plus your Dexterity modifier in slashing damage (x2 on a Critical), or your (Unarmed strike damage plus Cat Fu Fighter Level divided by 3). You may apply Weapon Feats to wielded cats as you would any other weapon (i.e. you can buy Improved Critical-Cat as a Feat).

    At 4th level you may use the Kitties as a thrown weapon with a range increment of 5. The cats are trained to automatically return to you, and will immediately attempt to return as quickly as possible. Damage as a thrown weapon is 1d6 slashing damage (x2 on a Critical).

    At 7th level you may unleash a shower of cats from within your robes on an unsuspecting victim as a Standard action. Make an Sleight of Hand check vs your opponents Spot check. If successful you add your check result to the damage done. If you fail they see the attack coming, and you only add half the check to damage.

    Improved Sleight of Hand (Ex): Since your fighting style relies on hiding Kitties in your clothing you become quite excellent at hiding them on your person. At 2nd level you gain a +2 Competence Bonus to Sleight of Hand checks (+4 when hiding cats on your person). You may hide up to 2 Housecats on your person with a single check provided sufficient clothing.

    At 5th level you gain a +4 Competence Bonus to Sleight of Hand checks (+6 when hiding cats on your person). You may hide up to 4 Housecats on your person with a single check provided sufficient clothing.

    At 8th level you gain a +6 Competence Bonus to Sleight of Hand checks (+8 when hiding cats on your person). You may hide up to 8 Housecats on your person with a single check provided sufficient clothing.

    Show Off (Ex): You and your cats have trained to perform interesting combat tricks. At 3rd, 6th, and 9th levels you may choose 1 combat maneuver from the following list:

    Kitty Makin' Biscuits: If you successfully hit your opponent with a Ranged Kitty Attack, he must make a Fortitude Save (DC is 10 plus half Hit Dice plus Dexterity Modifier) or be Stunned 1 Round and Nauseated 1d3 rounds after. If the Save is successful he is merely Nauseated 1 Round.

    Little Kitty Tripper Upper: If you successfully hit your opponent with a Ranged Kitty attack, you may immediately make a Trip Attempt (your Dex vs his Strength) as a Free Action without provoking an Attack of Opportunity (and if you fail they do not get an attempt to Trip you back). The Trip attempt uses your Size modifier, not the Kitties.

    Facehugger: If you successfully hit your opponent with a Ranged Kitty Attack, they must make a Fortitude Save (DC is 10 plus half hit dice plus Dexterity modifier) or be Blinded for 1d3 rounds. If the Save is successful, he is Dazed 1 round instead. If a "1" is rolled on the Save, the victim is permanently Blinded.

    Hug of the Thousand Paws: If you successfully make a Grapple check against an opponent, your kitties pile on, doing +1d3 damage per Kitty you have on your person, and providing a +1 Circumstance Bonus per Kitty to Grapple checks to maintain your Grapple.

    Kitteh Up Mah Sleeve: You have become an expert at hiding Kitties in your voluminous yet sturdy sleeves. Any round in which you make a successful Sleight of Hand vs your opponents Spot check you may increase your normal Sneak Attack damage by +2d6.

    Sneaky Nibbles: You have become an expert at hiding Kitties on your person in general. If you make a successful Sleight of Hand check vs your opponents Spot check the critical threat range for your Kitty Weapons increases to 18-20 for the rest of the round (they never see it coming). You may Full Attack while using this ability.

    Swarm Defense: Whenever an opponent attempts to Grapple you, you get an Attack of Opportunity (even if your opponent has Improved Grapple or Improved Grab) with your Kitty Weapon attack as your Kitties leap from your robes to defend you.

    Presents for Daddy: You may make a Ranged Disarm attack to knock something from your opponents hand. This does not damage your Kitty, nor does it take an Attack of Opportunity. If the Disarm is successful whatever was in the opponents hands is now held by the Kitty, who will be returning to you posthaste.


    Supahstah! (Ex): Choose any 1 Show Off Maneuver. The Save DC if it is Kitty Makin' Biscuits or Facehugger, increases by +4. If it requires an Opposed check you get +4 to the roll. If it gives you an Attack of Opportunity you are +4 on that attack roll. You also gain Leadership as a Bonus Feat, and a +4 Bonus to your Leadership score as you attract legions of followers desperate to learn the Masters secrets.

    PLAYING A CAT FU FIGHTER
    Learn to be mysterious and use Bluff as much as possible. You always want people to believe you are capable of more things than you actually are. Never give a straight answer, never be straightforward, always take the long way to get to your point. Wear roomy clothes you can hide lots of stuff in. And by stuff we mean cats.
    Combat: You have learned to wield kitties as extensions of your own body. It confuses and disorients people, so concentrate on it just to mess with them. Besides flinging cats into peoples faces is damn funny.
    Advancement: Preferably you'd like to be the most awesomest mysterious super guy in town. Cause that gets the women in droves. Fighting is okay, but hot women are better. Some Cat Fu Fighters will be better at one of the two, but few deviate from this path.
    Resources: Cat Fu Fighters have the Cat Burglar Guilds to draw on, and the schools that teach them their art.

    CAT FU FIGHTERS IN THE WORLD
    "That long haired freak in the oriental robe hit me with a tabby...this town is going to Hell Louise..."
    People luv the Cat Fu Fighters. They pretend to be arrogant, cool, and unreachable. It's all to get the local women to swoon when they show up of course. And of course they indulge in some fighting, but that's only for effect to increase their rep.
    Daily Life: You spend much of the day either training, or cultivating your reputation about town for maximum effect. This has led other Guild members to question when you actually do any work, but you always assure them that you're on the job if duty calls.
    Notables: Yifu Shao (CN Male Human Cat Burglar 4/Fighter 2/Cat Fu Fighter 6) is the best of the local Cat Fu Fighters in his province and their head trainer. Just ask him anytime. Xiao Xia Zhang (CE Female Elf Cat Burglar 2/Fighter 4/Cat Fu Fighter 6) is the head of the Cat Burglar Guild in her province after assassinating the former leader. And the Town Elders. And the Governor. And several other people just for giggles.
    Organizations: The Order of the Gently Restraining Paw teaches all new Cat Fu Fighters, and supports them in return for a cut of their money, and the occasional mission to help support the school.

    NPC Reaction
    NPC's love you. You're like a local folk hero. Unless your the owner of the restaurant or hotel they trashed in their latest escapade, or they've found you in bed with their relatives.

    CAT FU FIGHTERS IN THE GAME
    Cat Fu Fighters love being the center of attention, and will do anything to hog the limelight. This can make for problems if you let the player hog the limelight, as it may annoy the other players. Unless they're all Cat Fu Fighters in which case competing for attention will be normal for the campaign.
    Adaptation: This one is definitely for silly campaigns only, the more surreal the better.
    Encounters: PC's will encounter Cat Fu Fighters if they look exotic enough to provide a colorful fight. They may even be paid ahead of time to choreograph it to make the CFF look good. Sometimes the PC's may even blunder into one of these fights, or become the scapegoat for the Cat Fu Fighters schemes.

    Sample Encounter
    EL 12: The PC's are paid by a strange man to fight him and make him look good. he claims it's to impress his girlfriends dad so he'll let them marry. It goes well, but soon they find that they've been scripted as the evil villains in his charade. There's also a rash of robberies and crimes laid at their door. Has he been framing the PC's? Will they make it out of town alive? Come to find out he belongs to some sort of criminal organization, and it's female leader wants the PC's publicly humiliated. Now they just have to find out why...


    Xiao Xia Zhang
    CE Female Elf Cat Burglar 2/ Fighter 4/Cat Fu Fighter 6)
    Init +3 (+6 KF), Senses: Listen +9, Spot +9, Low Light Vision
    Languages Elf, Common
    ------------------------------------------------
    AC x, touch x, flat-footed x (+3 Dex, )
    AC KF x, touch x, flat-footed x (+2 Size, +3 Dex, )
    hp 52 (12 HD)
    Fort +9, Ref +12, Will +4
    +2 vs Enchantment
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +11, Grp +11 (+7 KF)
    Atk Options Summon the Kittehs, Kitty Weapons, Show Off (Kitty Makin' Biscuits, Facehugger)
    Combat Gear
    -----------------------------------------------
    Abilities Str 10, Dex 16, Con 10, Int 10, Wis 13, Cha 16
    Abilities KF Str 3, Dex 22
    SQ Immune to sleep, Detect Secret Doors, Purr, Kitty Form, Cat Powah +3, Improved Sleight of Hand +4, Kitty Magic (Innocence)
    Feats Animal Affinity, Improved Unarmed Strike, Superior Unarmed Strike, Throw Anything, Weapon Finesse, Brutal Throw (B), Point Blank Shot (B), Power Attack (B)
    Skills Balance +7, Bluff +9, Climb +4, Gather Information +7, Hide +7, Intimidate +7, Jump +4, Knowledge (Local) +4, Listen +9, Move Silently +7, Sleight of Hand +9, Spot +9, Tumble +11, Use Magic Device +7
    Possessions


    EPIC CAT FU FIGHTER

    Hit Die: d8
    Skills Points at Each Level : 4 + int
    Improved Sleight of Hand: Your Bonus improves by +2 at Level 22 and every 3 levels thereafter.
    Bonus Feats: The Epic Cat Fu Fighter gains a Bonus Feat every 3 levels higher than 20th.
    Last edited by Bhu; 2010-08-28 at 02:12 AM.
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    ...you are a god. XD
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    CATNIPPER



    "Herbs for sale! Herbs to heal the pain! Herbs to cure diseases! Herbs to make your husband a man again! Herbs for sale!"

    Catnippers are herbalists and healers. They are also members of the infamous Cat Burglars Guilds, and makers of some very questionable substances. They constantly experiment with herbal and alchemical combination's to figure out how to enhance the abilities of Guild members (or disable the abilities of others). They're also a little crazy from constant exposure to toxins and from sampling their experiments.

    BECOMING A CATNIPPER
    You'll need at least 1 level of Cat Burglar, and some kind of spellcasting class for the Alchemical studies.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, must be able to cast Arcane or Divine Spells
    Skills: Craft (Alchemy, Poisonmaking) 4 ranks, Knowledge (Arcane, Nature) 4 ranks
    Feats: Brew Potion, Spell Focus (Enchantment is common, but it can be any school).


    Class Skills
    The Catnipper's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Gather Information (Cha), Heal (Wis), Hide (Dex), Knowledge (Arcana, Local, Nature)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), and Use Magic Device (Cha).
    Skills Points at Each Level : 4 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +2    Enhanced Potion Brewing, Poison Use
    2. +1    +0     +3     +3    No I'm Not Crazy, Why Do You Keep Asking?, +1 level of spellcasting class
    3. +1    +1     +3     +3    Enhanced Poison Crafting, +1 level of spellcasting class
    4. +2    +1     +4     +4    Enhanced Potion Brewing
    5. +2    +1     +4     +4    No I'm Not Crazy, Why Do You Keep Asking?, +1 level of spellcasting class
    6. +3    +2     +5     +5    Enhanced Poison Crafting, +1 level of spellcasting class
    7. +3    +2     +5     +5    Enhanced Potion Brewing
    8. +4    +2     +6     +6    No I'm Not Crazy, Why Do You Keep Asking?, +1 level of spellcasting class
    9. +4    +3     +6     +6    Enhanced Poison Crafting, +1 level of spellcasting class
    10.+5    +3     +7     +7    Meister Herbalist, +1 level of spellcasting class
    Weapon Proficiencies: Catnippers gain no new weapon or armor proficiencies.

    Enhanced Potion Brewing (Su): At 1st level the Catnipper learns to make Potions from 4th level spells, and gains Exceptional Artisan as a Bonus Feat.

    At 4th level he can make Potions from 5th level spells, and gains Extraordinary Artisan as a Bonus Feat.

    At 7th level he can make Potions from 6th level spells, and gains Legendary Artisan as a Bonus Feat.

    Poison Use (Ex): Catnippers are well trained in the handling of poisons and never risk accidentally poisoning themselves.

    No I'm Not Crazy, Why Do You Keep Asking? (Su): At 2nd level you're a little whacked out from all the chemicals and such you've been exposed to. Plus you've occasionally tasted your latest potion to see what it does. Probably not a good move on your part. You gain a Bonus on all Saving Throws against Illusion or Enchantment spells equal to your Charisma Bonus, but take a similar penalty on all Wisdom based checks (except Spot and Listen).

    At 5th level you get a Bonus on all Fortitude Saves equal to your Charisma Bonus, but take a similar Penalty to all Charisma based checks (except Intimidate and Use Magic Device).

    At 8th level you are pretty much living in your own world. You take no damage from spells from the Illusion school.

    Enhanced Poison Crafting (Ex): At 3rd level Inhaled or Ingested Poisons created by the Catnipper have their Save DC's increased by +2.

    At 6th level the Catnipper's Inhaled and Ingested Poisons do +1 damage per die. For example if the poison does 1d6 Con it now does 1d6+1. If it does 2d6 it now does 2d6+2.

    At 9th level the Save DC's of the Catnipper's Inhaled or Ingested Poisons increases by an additional +2.

    Meister Herbalist (Ex): You make exceptionally potent potions. All potions crafted by you have their duration increased as if they had been cast with the Extend Spell Feat. If they have a harmful effect, their Save DC is increased +2. Your potions may be made colorless and tasteless now if you wish.

    PLAYING A CATNIPPER
    Catnippers are master herbalists, and many are also minor spellcasters as well. They tend to study just enough magic to be able to make their potions and herbal remedies, and maybe perform a few neat tricks when they need a way out of a jam. The real threat is the potions they can make. Their labelling system is usually known only to their maker so if you drink anything in their vicinity the Gods know what will happen next.
    Combat: Catnippers aren't really combatants, but they can enhance those who are. Or poison them, one of the two.
    Advancement: Advancement depends on what the Alchemist has been sampling and what weird whim he gets one night at 3 am. Seriously they're a weird bunch. Some are out to heal the world, and some are out to burn it down. Some just want to remember what the hell happened last night and why they now own 3 metric tons of bananas.
    Resources: Catnippers always have the Guilds to rely on, and if their abilities are known perhaps a local rich patron or two...

    CATNIPPERS IN THE WORLD
    "Man, don't eat any of Bob's brownies. I had two or three of them last night and woke up married to an Orc chick."
    People are usually happy to see you. You have the herbs necessary to help with life's little complaints that the Clerics can't be bothered to use spells for. Plus you tend to be cheaper than them, and your customers don't have to pay lip service to your deity.
    Daily Life: Much of your day is devoted to searching for/buying/trading/selling herbs and potions. You get to funnel money to the Guild this way legally, and make a nice chunk for yourself as well. Depending on your alignment you also have opportunities to heal or harm people.
    Notables: Marie Lamartine (CE Human Female Cat Burglar 1/Wizard 5/Catnipper 6) is ranked among the expert poisoners of the world. Juan Martinez (Cat Burglar 3/Druid 3/Catnipper 6) is a local herb farmer, and healer of note.
    Organizations: The Catnippers are like an organization inside an organization. They usually try to remain in close contact with one another, and trade recipes and new ideas and information.

    NPC Reaction
    NPC reaction will vary depending on whether they know what you are, and what side of the law they're on. Authorities frown on people selling deadly nightshade as "a sleep aid".

    CATNIPPERS IN THE GAME
    While the obvious joke is the idea of the Catnipper as a parody of a marijuana dealer, they aren't just potheads. They do have actual uses, and care more about their fellow Guild Members than using illicit substances. Most are actually more like the Vodoun Houngans who have mastered using poisons to achieve effects.
    Adaptation: Catnippers are written for a silly campaign, but they could also go in a horror campaign that had some pretty black humor.
    Encounters: PC's can encounter Catnippers as herbalists or healers, or if they need to buy poison, or perhaps they require some sort of mind altering substance. They may find out the poisons being used on them come from one and he has the antidote as well.

    Sample Encounter
    EL 12: One of the PC's has been poisoned with a rather nasty hallucinogen, and they are told a local woman can cure him...for a price. She wants a particular book from someone who isn't willing to sell. Breaking into the house of this aforementioned someone the PC's learn their benefactor is the only one supposed to be capable of making the poison that's infected their friend. Hmm...


    Marie Lamartine
    CE Human Female Cat Burglar 1/Wizard 5/Catnipper 6
    Init +1 (+4 KF), Senses: Listen +8, Spot +6
    ------------------------------------------------
    AC x, touch x, flat-footed x (+1 Dex, )
    AC KF x, touch x, flat-footed x (+2 Size, +4 Dex, )
    hp 37 (12 HD)
    Fort +3, Ref +8 (+11 KF), Will +11
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +5, Grp +4 (-8 KF)
    Atk Options
    Combat Gear
    Spells Per Day 0: 4 (DC 13)
    1st: 5 (DC 14)
    2nd: 4 (DC 15)
    3rd: 3 (DC 16)
    4th: 1 (DC 17)
    Caster Level 7th
    -----------------------------------------------
    Abilities Str 8, Dex 13, Con 10, Int 16, Wis 14, Cha 14
    Abilities KF Str 3, Dex 19
    SQ Purr, Kitty Form, Cat Powah +2, Feline Empathy, Cat Familiar,
    Feats Extend Spell, Greater Spell Focus (Enchantment, Necromancy), Spell Focus (Enchantment, Illusion, Necromancy), Brew Potion (B), Scribe Scroll (B)
    Skills Bluff +14, Concentration +5, Craft (Alchemy, Poisonmaking) +7, Diplomacy +8, Gather Information +8, Hide +11, Knowledge (Arcane, Local, Nature) +13, Listen +8, Move Silently +11, Search +7, Sense Motive +6, Spellcraft +7, Spot +6, Survival +8
    Possessions

    EPIC CATNIPPER

    Hit Die: d6
    Skills Points at Each Level : 4 + int
    Spells The Catnippers Caster Level increases with Epic Levels, but he gains no new spells per day.
    Bonus Feats: The Epic Catnipper gains a Bonus Feat every 4 levels higher than 20th



    Base Potion Prices

    [PRE]Spell Level Clr, Drd, Wiz Sor Brd

    4th 1400 1600 2000
    5th 2250 2500 3250
    6th 3300 3600 4800
    [/PRE]

    Cost to Make

    Clr, Drd, Wiz
    4th: 700GP, 28 XP
    5th: 1125 GP, 45 XP
    6th: 1650 GP, 66 XP

    Sor
    4th: 800 GP, 32 XP
    5th: 1250 GP, 50 XP
    6th: 1800 GP, 72 XP

    Brd
    4th: 1000 GP, 40 XP
    5th: 1625 GP, 65 XP
    6th: 2400 GP, 96 XP
    Last edited by Bhu; 2010-08-30 at 01:22 AM.
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    ...Awesome. XDDD
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Mm, new thread smell.

    I love the PrC's.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

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    CATS FROM SATURN



    "The world is indeed comic, but the joke is on mankind."

    There are even Cat Burglar Guilds in the Far Realms nowadays. God alone knows what interests them there, but there is a Guild devoted to exploring and exploiting the Realms before anyone else can. They just have to figure out what the local Aberrations think is cute. Regular Cat Burglars suck. They just con people and take their money. You con strange alien artifacts out of disembodied, freaky undead brain creatures.

    BECOMING A CAT FROM SATURN
    You'll need to find some way of accessing the Far Realms, so you'll either be a spell caster or have access to one. Usually the Cult...uh Guild...has spellcasters to provide you with the ability to travel the Planes until you gain do it yourself.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, must be able to cast 2nd level Arcane Spells, and must know 1 Conjuration spell from each level OR must be able to Manifest 2nd level Powers, one of which must be from the Nomad List.
    Skills: Bluff 4 ranks, Decipher Script 4 ranks, Knowledge (Arcana, The Planes, Things Man Was Not Meant to Know) 4 ranks
    Feats: Augment Summoning, Transdimensional Spell, Unnatural Will (see Complete Arcane and Heroes of Horror)
    Special: Must have traveled to the Far Realms and made peaceful contact with the inhabitants.


    Class Skills
    The Cat from Saturn's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Arcana, Local, The Planes, Things Man Was Not Meant to Know)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Psionic Device.
    Skills Points at Each Level : 4 + int

    Hit Dice: d4

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +2    Enhanced Kitty Form (Non-Euclidean), +1 Level of Arcane/Psionic spellcasting class
    2. +1    +0     +3     +3    Schrodinger's Scamper, +1 Level of Arcane/Psionic spellcasting class
    3. +1    +1     +3     +3    Summon the Toadie Frogs
    4. +2    +1     +4     +4    Enhanced Kitty Form (Non-Euclidean), +1 Level of Arcane/Psionic spellcasting class
    5. +2    +1     +4     +4    Schrodinger's Scamper, +1 Level of Arcane/Psionic spellcasting class
    6. +3    +2     +5     +5    Summon the Toadie Frogs
    7. +3    +2     +5     +5    Enhanced Kitty Form (Non-Euclidean), +1 Level of Arcane/Psionic spellcasting class
    8. +4    +2     +6     +6    Schrodinger's Scamper, +1 Level of Arcane/Psionic spellcasting class
    9. +4    +3     +6     +6    Summon the Toadie Frogs
    10.+5    +3     +7     +7    Manipulate the Sphere's, +1 Level of Arcane/Psionic spellcasting class
    Weapon Proficiencies: Cats from Saturn gain proficiency with one Exotic Weapon.

    Spells/Psionics: Every level except 3, 6, and 9 the Cat from Saturn increase the level of their spellcasting or manifesting class. They have to be one or the other, not both.

    Non-Euclidean Kitty Form (Su): At 1st level you gain Enhanced Kitty Form (Non-Euclidean), see the Core Class.

    At 4th level your Non-Euclidean Kitty form is quite appalling. You automatically fail all Charisma based skill checks (except Intimidate, Use Magic Device, or Use Psionic Device) against anything not an Outsider or an Aberration. You gain a Circumstance Bonus equal to your Cat from Saturn level on Intimidate checks against anything not an Aberration or Outsider. Aberrations and Outsiders find you soothing and pleasant however, and they automatically regard you as friendly unless you attack them. Even horrifying tentacle monsters from beyond space and time need some downtime snuggling with their lil' kitty to reduce stress. You also immediately adapt to Planes now instead of waiting a round.

    At 7th level you are downright bizarre. Aberrations and Outsiders must make a Willpower Save (DC is 10 plus half Hit Dice plus Charisma Modifier) or be affected by the Calm Emotions spell when you are within 30' of them. Their emotions are calmed only in regards to you, and only if you don't deliberately attack/anger them, and it affects even Outsiders and Aberrations immune to Mind-Affecting Effects. All other Types of beings instead make a Willpower Save if you are within 30', or be Frightened for 1d6 rounds. If the Save is successful they are immune to your Kitty Form for 24 hours.

    Schrodinger's Scamper (Su): At 2nd level you may cast Dimension Door 3 times per day as a Supernatural Ability.

    At 5th level you may cast Plane Shift once per day as a Supernatural Ability, but you may only travel to or from the Far Realms, and the ability only transports you (and your stuff).

    At 8th level you may cast Greater Plane Shift once per day as a Supernatural Ability, but you may only travel to or from the Far Realms, and the ability only transports you (and your stuff).

    Summon the Toadie Frogs (Su): Once per day you may summon evil toadlike critters at 3rd level (twice per day at level 6, 3 times per day at level 9). This is the equivalent of Lesser Planar Ally at level 3, Planar Ally at 6th level, and Greater Planar Ally at 9th level. However you may only summon Toadie Frogs. At level 3 this is a Mud Slaad (see Fiend Folio) with the Pseudonatural Template. At level 6 this is a 12 HD Gray Slaad with the Pseudonatural Template (or 2 Mud Slaad). At level 9 this is an 18 HD Death Slaad with the Pseudonatural Template (or 3 Mud Slaad).

    Manipulate the Sphere's (Su): A number of times per day equal to your Charisma Modifier you may cast any Conjuration spell with a single Metamagic Feat without increasing the spells level. If you have a Psionic class instead, you may Manifest powers from the Nomad list using a single Metapsionic Feat without increasing the power point cost. Your type now changes to Outsider with the Native Subtype.

    PLAYING A CAT FROM SATURN
    The Cats from Saturn have some sort of business arrangement with an entity or realm in the Far Realms known as Saturn. Coincidental perhaps, but screw it I'm running with it. They trade packages back and forth between the Realms and the Prime Material Plane. Whatever they're getting out of it must be pretty damn worth it, because they'd rather die than let anyone see whats in their packages.
    Combat: Cats from Saturn avoid direct combat unless they outnumber opponents enough for the fight to be easy. They have summoned minions to do fighting for them.
    Advancement: Cats from Saturn usually try to increase their magical powers, and their connections in the Far Realm. It's uncertain why, but they definitely have some sort of bidness enterprise there. Probably trading peoples brains for Space Mead or something weird like that.
    Resources: The Cats from Saturn usually have only their own peculiar Guild to draw from. The other Cat Burglars are freaked out by them. Not to mention regular citizens.

    CATS FROM SATURN IN THE WORLD
    "For the cat is cryptic, and close to Aegyptus, and bearer of tales from forgotten cities in Meroë and Ophir. He is the kin of the jungle's lords, and heir to the secrets of hoary and sinister Africa. The Sphinx is his cousin, and he speaks her language; but he is more ancient than the Sphinx, and remembers that which she hath forgotten."
    Cats from Saturn interact with the Far Realms, not our world. They only spend time here fetching whatever the hell it is they sell to the weird gut-faced critters in the Realms for...whatever it is they get in return. Plus they spend time researching spells and new powers.
    Daily Life: You like scaring the locals to prevent them from looking into your operations. And scaring the not-so-locals just because. And anyone else you can find. Sometimes you practice on small animals by making their hearts explode in front of people. It always helps to increase your bad reputation.
    Notables: Shub (CE Male Human Cat Burglar 1/Wizard 5/Cat from Saturn 6) is an enforcer for the Cult...er ...Guild. Shubawubbawub (CE Female Human Cat Burglar 1/Wizard 5/Cat from Saturn 6) is applying to be local Mistress of the Toadie Frogs...god alone knows what that entails, and we ain't askin'.
    Organizations: The Cats from Saturn are their own organization, one mostly devoted to smuggling god knows what back and forth from the Far Realms. They are closer knit than even the regular Cat Burglar Guilds due to the extreme danger of their business. Whatever it is.

    NPC Reaction
    NPC's tend to poop themselves if they see you in Non-Euclidean Kitty Form. They aren't very fond of you otherwise either come to think of it.

    CATS FROM SATURN IN THE GAME
    This is good for campaigns if you want good and evil Cat Burglar Guilds (guess which one is the evil one?). The Saturn Cats are pretty spooky, so they tend to scare the bejeezus out of people one way or the other.
    Adaptation: This could go in either a silly or a spooky campaign. Preferable a mix of both.
    Encounters: PC's are only likely to encounter the Cats from Saturn in their true forms in the Far Realm. Should they raid or stumble into a Saturnian Guild by accident however things will get weird quick...

    Sample Encounter
    EL 12: The PC's have been hired to investigate rumors about toadlike monsters that are haunting the local fens. After much searching they come across a cult in the midst of the wetlands. And apparently it is composed of weird little vaguely catlike creatures...


    Shubawubbawub
    CE Female Human Cat Burglar 1/Wizard 5/Cat from Saturn 6
    Init +1 (+4 KF), Senses: Listen +x, Spot +x
    Languages Common, Aboleth, 2 Far Realms languages
    ------------------------------------------------
    AC x, touch x, flat-footed x (+1 Dex, )
    AC KF x, touch x, flat-footed x (+2 Size, +4 Dex, )
    hp 34 (12 HD)
    Fort +3, Ref +12 (+15 KF), Will +9
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +5, Grp +4 (8 KF)
    Atk Options
    Combat Gear
    Spells Per Day 0: 4 (DC 13)
    1: 5 (DC 14)
    2: 5 (DC 15)
    3: 4 (DC 16)
    4: 2 (DC 17)
    5: 1 (DC 18)
    Caster Level 9th
    Supernatural Abilities Schrodinger's Scamper (Dimension Door 3/day, Plane Shift 1/day), Summon the Toadie Frogs 2/day
    -----------------------------------------------
    Abilities Str 8, Dex 13, Con 10, Int 16, Wis 12, Cha 16
    Abilities Small Str 3, Dex 19
    SQ Kitty Form (Non Euclidean), Purr, Cat Powah +3, Feline Empathy, Familiar (Toad)
    Feats Aberration Blood, Augment Summoning, Combat Casting, Iron Will, Jibba Jabba, Unnatural Will, Scribe Scroll (B), Transdimensional Spell (B) * See Lords of Madness
    Skills Bluff +13, Climb +3, Concentration +10, Decipher Script +13, Diplomacy +13, Escape Artist +5, Gather Information +7, Hide +7, Intimidate +7, Knowledge (Arcana, The Planes, Things Man Was Not Meant to Know) +9, Listen +5, Move Silently +7, Search +7, Sense Motive +5, Spellcraft +7, Spot +5, Survival +5
    Possessions




    EPIC CAT FROM SATURN

    Hit Die: d4
    Skills Points at Each Level : 4 + int
    Spells or Psionics: Your Caster or Manifester level continues to improve with Epic levels, and you gain 1 new spell or power of any level you can cast every other level stating at level 22.
    Bonus Feats: The Epic Cat from Saturn gains a Bonus Feat every 3 levels higher than 20th.
    Last edited by Bhu; 2010-09-04 at 06:31 PM.
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    CRAZY CAT LADY



    "Don't touch the cats. Seriously I will screw your life up good buddy."

    Crazy Cat Ladies are former Guild members who have studied animal magic (i.e. went treehugger and joined the Druids), and now run a tidy little Guild of their own composed of kitties (although what the Guild does varies heavily, they aren't usually sinister). They're also crazy. Some are more obvious the others, but they are all examples of how nature says 'do not touch'.

    BECOMING A CRAZY CAT LADY
    A level of Cat Burglar, and plenty of Druid levels fits you right in.

    ENTRY REQUIREMENTS
    Gender: Female
    Class Abilities: Kitty Form
    Spells: Must be able to cast at least 3rd level Druid spells
    Skills: Knowledge (Nature) 8 Ranks, Knowledge Local 4 Ranks
    Feats: Animal Affinity


    Class Skills
    The Crzay Cat Lady's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Knowledge (Local, Nature)(Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha).
    Skills Points at Each Level : 4 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +0     +2    Behold Mah Fuzzy Minions
    2. +1    +0     +0     +3    Kitties Are Mah Fwiend +1, +1 Level of Divine Spellcasting Class
    3. +2    +1     +1     +3    NOOO! Not Mah Kittehs!, +1 Level of Divine Spellcasting Class
    4. +3    +1     +1     +4    Behold Mah Fuzzy Minions, +1 Level of Divine Spellcasting Class
    5. +3    +1     +1     +4    Kitties Are Mah Fwiend +2, +1 Level of Divine Spellcasting Class
    6. +4    +2     +2     +5    NOOO! Not Mah Kittehs!, +1 Level of Divine Spellcasting Class
    7. +5    +2     +2     +5    Behold Mah Fuzzy Minions, +1 Level of Divine Spellcasting Class
    8. +6    +2     +2     +6    Kitties Are Mah Fwiend +4, +1 Level of Divine Spellcasting Class
    9. +6    +3     +3     +6    NOOO! Not Mah Kittehs!, +1 Level of Divine Spellcasting Class
    10.+7    +3     +3     +7    Mommie's Here Pumpkin
    Weapon Proficiencies: Crazy Cat Ladies gain no new weapon or armor proficiencies.

    Behold Mah Fuzzy Minions (Su): At 1st level you may summon 1d6 Housecats as a Standard Action for 1 hour per caster level (this works in all other ways like Summon Nature's Ally I). You may do this 3 times per day.

    At 4th level you may cast the spell Awaken once per day as a Supernatural Ability, but it only affects cats. Additionally the children of these cats will inherit their parents Awakened status.

    At 8th level when you summon your Housecats they may be summoned with any 1 Template of up to +2 CR on them.

    Kitties Are Mah Fwiend (Ex): At 2nd level you get a +1 Circumstance Bonus to all Charisma based skill checks when dealing with felines of any sort (including Outsiders, Magical Beasts, Monstrous Humanoids, etc). Unsentient felines (i.e. those with an Int of 2 or less) are automatically friendly towards you so long as you treat them and all other felines well while they are about.

    This bonus increase to +2 at level 5, and +4 at level 8.

    NOOO! Not Mah Kittehs! (Su) At 3rd level you may "lose" any spell you have prepared for the day, and cast any Cure spell of a similar or lower level on yourself or any feline (fellow Cat Burglars in Kitty Form included).

    At 6th level you may "lose" any spell you have prepared for the day to grant all feline Allies within 30' a Deflection Bonus to their Armor Class equal to the spells level. This is a Standard Action, lasts 3 rounds plus 1 round per point of Charisma Modifier, and remains in effect if the Ally goes outside of the initial 30' range.

    At 9th level you may "lose" any spell you have prepared for the day to Teleport any feline Ally within sight up to 10' per spell level as a Standard Action.

    Mommie's Here Pumpkin (Su): At 10th level you may "lose" any spell of 7th level or higher to cast Resurrection on any feline Ally you are able to touch as a Full Round Action.

    PLAYING A CRAZY CAT LADY
    Remember: People think you're crazy, so be crazy. Crazy old women are harmless. Spooky, determined old women are witches. You don't want to be mistaken for the second one. Cats are nature's most perfectest creatures as well. They're better than people, and you wish you were one full time. AHAHAHAHAHAHAHA!!!!!
    Combat: Crazy Cat ladies aren't fighters, and will usually flee if they can. They will only fight to protect their beloved kitties from harm. You don't want that. At best you can hope to awaken a few days later in one piece, sane, and possibly even still mammalian.
    Advancement: Advancement generally is fairly individualistic, and depends on each Cat Ladies actual goals for her organization (and personal eccentricities).
    Resources: Some Cat Ladies can still call on the Cat Burglars for help, or from her Druid teachers. Most are loenrs who just have their bands of fanatically loyal minions.

    CRAZY CAT LADY'S IN THE WORLD
    "You see Eleanor today? She's talking to the trees now. Guess the hundred cats she has isn't enough to keep her company anymore."
    You do your best to make the world believe your a daffy old woman (or maybe a daffy young woman depending on age, crazy is the unifying theme here). Little things like talking to cats (who are probably in on the act), scolding inanimate objects, going nuts and screaming at people randomly...
    Daily Life: Your day is usually dominated by training new kitties, and running the Guild. Or taking care of whatever mundane business it is you use to convince the mundanes to give you subsistence money and leave you alone.
    Notables: Eleanor Abernathy (CN Human Female Cat Burglar 1/Druid 5.Crazy Cat Lady 6) seems to be a kindly old lady who adopts all the local strays or any surplus kittens families don't want. And she's appears to be at least mildly insane. Oxana Askenov (Cat Burglar 1/Druid 5/Crazy Cat Lady 6) appears to be a mild mannered veterinarian...but she likes animals a little too much. She often tends to thin of them as people and their owners as pets.
    Organizations: Crazy Cat Ladies tend to head their own small organizations, running Guilds of Awakened cat spies. They usually see each other as competition.

    NPC Reaction
    NPC's think your out of your mind at worst, and mildly senile at best. Which is good. No one expects the crazy old lady at the end of the road to be a spymaster. Most of the time people look at you and think "Oh God! Oh God please don't let her notice me. Please don't let her notice me...." And then God takes a big fat crap in their oatmeal as you smile and walk over to them intending on having some fun conversation.

    CRAZY CAT LADY'S IN THE GAME
    Little old ladies everywhere will not thank you for ruining their good name. Seriously they tend to spread malicious gossip about you. Some of your minions keep track of them full time.
    Adaptation: This is perfectly adaptable to horror campaigns as well as silly ones.
    Encounters: PC's will usually encounter Crazy Cat Ladies in odd circumstances (i.e. be accosted by them at social functions like town fairs and such). Or maybe they're referred to one cause their pet kitty is hurt. Most won't have a clue who or what they've encountered until much later.

    Sample Encounter
    EL 12: "Potions for sale!! Potions for sale!! Old woman who is definitely NOT crazy has potions for sale!! Smite your enemies and loved ones with potions for sale!!"


    Eleanor Abernathy
    CN Female Human (Cat Burglar 1/Druid 5/Crazy Cat Lady 6)
    Init +1 (+4 KF), Senses: Listen +7, Spot +7
    Languages Common, Sylvan, Druidic
    ------------------------------------------------
    AC x, touch x, flat-footed x (+1 Dex, )
    AC Small x, touch x, flat-footed x (+2 Size, +1 Dex, )
    hp 47 (12 HD)
    Fort +7, Ref +7 (+10 KF), Will +13
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +8, Grp +7 (-5 KF)
    Atk Options
    Combat Gear
    Spells Prepared 0: 6/day, DC 13
    1st: 5/day, DC 14
    2nd: 5/day, DC 15
    3rd: 4/day, DC 16
    4th: 3/day, DC 17
    5th: 2/day, DC 18
    Supernatural Abilities Behold Mah Fuzzy Minions!, NOOO! Not Mah Kittehs!
    -----------------------------------------------
    Abilities Str 8, Dex 13, Con 10, Int 12, Wis 16, Cha 16
    Abilities KF Str 3, Dex 19
    SQ Animal Companion (Heavy Horse), Kitty Form, Nature Sense, Purr, Resist Nature's Lure, Trackless Step, Wild Empathy, Wild Shape 1/day, Woodland Stride, Kitties are Mah Fwiend +2, Feline Empathy, Cat Powah +3
    Feats Animal Affinity, Augment Summoning, Brew Potion, Natural Spell, Persuasive, Spell Focus (Conjuration)
    Skills Bluff +9, Concentration +7, Craft (Alchemy) +5, Diplomacy +7, Gather Information +7, Handle Animal +9, Heal +7, Hide +5, Intimidate +9, Knowledge (Local) +8, Knowledge (Nature) +9, Listen +7, Move Silently +5, Ride +7, Sense Motive +7, Spellcraft +4, Spot +7, Survival +7, Use Magic Device +7
    Possessions


    Fwuffy
    Neutral Heavy Horse
    Init +2, Senses: Listen +5, Spot +5, Low Light Vision, Scent
    ------------------------------------------------
    AC 16, touch 11, flat-footed 14 (-1 Size, +2 Dex, +5 Natural)
    hp 32 (5 HD)
    Fort +6, Ref +6, Will +2
    ------------------------------------------------
    Speed 50 ft. (10 squares)
    Melee 2 Hooves +1 (1d6+1)
    Base Atk +3, Grp +10
    -----------------------------------------------
    Abilities Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6
    SQ Low Light Vision, Scent, Link, Share Spells, Evasion
    Feats Endurance, Run
    Skills Listen +5, Spot +5

    Life with Eleanor has made Fluffy an unusual horse. To be blunt, he believes he is a cat. Watching a horse try to meow is kinda spooky. Watching one try to clean itself with its tongue is just terrifying.



    EPIC CRAZY CAT LADY

    Hit Die: d6
    Skills Points at Each Level : 4 + int
    Kitties Are Mah Fwiend The Crazy Cat Ladies Bonus increases by +2 at level 22 and every 3 levels thereafter.
    Spells The Crazy Cat Lady's Caster Level is equal to her Druid plus her CCL Levels -2. You do not gain additional spells after 20th level.
    Bonus Feats: The Epic Crazy Cat Lady gains a Bonus Feat every 3 levels higher than 20th.
    Last edited by Bhu; 2010-09-03 at 02:02 AM.
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  11. - Top - End - #11
    Titan in the Playground
     
    Bhu's Avatar

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    CRITTER



    "I'm a chikin! Yup. Yup. Chikin. BAAAAWWKK BAWK BUCUCCK!"

    (strange catlike voice from the distance) "DUCK!! YOU'RE SUPPOSED TO BE A DUCK YOU FOOL!"

    "Ummm...quack?"

    Critters are master shapechangers that are usually popular in areas where the Cat Burglar Guilds have been discovered and can no longer rely on their kitty disguises...

    BECOMING A CRITTER
    Most Critters are Cat Burglars who prestige out after being caught.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form (Big Cat, Kitten), Kitty Magic (Innocence)
    Skills: Balance 4 ranks, Climb 4 ranks, Jump 4 ranks, Listen 4 ranks, Spot 4 ranks, Survival 4 ranks, and Swim 4 ranks.


    Class Skills
    The Critters class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Local, Nature) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
    Skills Points at Each Level : 4 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +0    Im a Chikin LOL
    2. +1    +0     +3     +0    Im a Badger LOL
    3. +2    +1     +3     +1    Im a Frawg LOL
    4. +2    +1     +4     +1    Im a Tertle LOL
    5. +3    +1     +4     +1    Im a Skwirl LOL
    6. +4    +2     +5     +2    Im a Skawnk LOL
    7. +5    +2     +5     +2    Im a Mole LOL
    8. +5    +2     +6     +2    Im a Snayk LOL
    9. +6    +3     +6     +3    Im a Buzzerd LOL
    10.+7    +3     +7     +3    Im a Sumthin LOL
    Weapon Proficiencies:Critters gain no new weapon and armor proficiencies.

    (Enhanced Kitty Form) I'm a Chikin LOL(Su): Your Kitty Form is expanded. You may now imitate ANY Animal of Small, Tiny, or Diminutive Size instead of a cat. Stats are the same as your Kitty Form. If it doesn't have the same attacks as a kitty, relax the claws are retractable or something. In addition you may switch between Kitty Forms as a Move Action as opposed to a Standard Action.

    (Kitty Form) I'm a Badger LOL(Su): Your Kitty Form can now be designed for power instead of grace, the better to effectively pretend to be
    mean lil' critters like Badgers and Wolverines. Stats in Small Kitty Form are +4 Strength, -4 Dex. Stats in Tiny Kitty Form are +2 Str, -2 Dex. Stats in Diminutive Kitty Form are unchanged from your regular ones.

    (Enhanced Kitty Form) I'm a Frawg LOL(Su): You gain Enhanced Kitty Form (Seacat).

    (Kitty Form) I'm a Tertle LOL(Su): You may now imitate armored critters like Pangolins, Armadillos, and Turtles more fully. Stats in Small Form are -2 Str, -6 Dex, +8 Natural Armor Bonus. Stats in Tiny Form are -4 Str, -4 Dex, +8 Natural Armor Bonus. Stats in Diminutive Kitty Form are -6 Str, -2 Dex, +8 natural Armor Bonus.

    (Enhanced Kitty Form) I'm a Skwirl LOL(Su): You gain Enhanced Kitty Form (Spidercat).

    (Kitty Form) I'm a Skawnk LOL(Su): This is identical to Big Cat Form, but instead of a Bonus to Hide Checks you get Spray. As a Standard action you can unleash a 10' Cone to your rear at will. Opponents in the cloud must make a Fortitude Save (DC is 10 plus half your Hit Dice plus your Constitution modifier) or be Nauseated for 1d6 rounds. In addition anyone tracking them by Scent has a +8 Circumstance Bonus to the Survival skill checks for the next week.

    (Enhanced Kitty Form) I'm a Mole LOL(Su): You may now imitate burrowing animals more fully in Kitty Form. While in Kitty Form you now have a Burrow Speed equal to half your Land speed.

    (Kitty Form) I'm a Snayk LOL(Su): You may now imitate snakes and poison critters like Platypus more fully. Stats are identical to Big Cat, Kitten, or regular Kitty Form (choose when you assume the Form). In this Form your Bite or Claw Attack (choose when you assume the Form) is now venomous. Initial and Secondary Damage depends on your Size (Small is 1d4 Strength, Tiny is 1d3 Strength, Diminutive is 1d2 Strength). Save DC is 10 plus half your Hit Dice plus your Constitution Modifier.

    (Enhanced Kitty Form) I'm a Buzzerd LOL(Su): You gain Enhanced Kitty Form (Winged Kitty).

    I'm a Sumthin LOL(Su): At 10th level you become one with your inner critter, and now qualify as an Animal for purposes of any spell/power/effect that would be beneficial to Animals temporarily. For purposes of effects that would be detrimental to Animals, you are still of your original race. If knocked unconscious you no longer revert to your original form if you are in Kitty Form. You also gain the Shapechanger Subtype.

    PLAYING A CRITTER
    Critters are pretty much like regular Cat Burglars, except you'll be imitating a lot more than pets or small animals, and have to deal with a lot of superstitious easily terrified yahoos.
    Combat: Much like the regular Cat Burglar you still aren't much of a frontline combatant. At higher levels you do get some options though...
    Advancement: Critters aren't usually that much different than regular Cat Burglars as far as Advancement goes. But they do have to keep up with new forms just to keep ahead of the Law.
    Resources: As usual Critters have the Cat Burglar Guilds.

    CRITTERS IN THE WORLD
    "Mah chikins turned into cats today. I KNEW THEY WUZ ALIENS MARTHA! I KNEW IT!! BET YOU DON'T MIND THE METAL HATS NOW HUH?!?!?!"
    Critters try to fade into the background and hope people don't realize they're there. After all if they're in the local Guilds, secrecy has been compromised somehow, and they need to disguise themselves as animals other than cats. That having been said some of them being caught transforming have created some interesting rumors...
    Daily Life: You get up. Become a chicken. Spy on farmers. Shapechange into a cat while unknowingly being observed. Causing a rumor that the local chickens are evil shapeshifting devil beasts and must die. You observe the Great Chicken Massacre of '06 with much confusion. You become a squirrel. You get adopted by a crazed old woman who "rescues you from a tree". Despite the fact that squirrels live in trees. She dresses you in doll clothes. You suddenly realize that this is what hell must be like. Eminent escape is planned...
    Notables: Butterscotch (CN Male Human Cat Burglar 6/Critter 6) is one of the last of his Guild, and hellbent on revenge. The Pine Woods Chikin (CN Male Human Cat Burglar 6/Critter 6) appears a chicken haunting the local pine Woods Forest. For some reason the locals are completely terrified of him.
    Organizations: Like many other specialists the Critters are pretty much a brotherhood of their own within the Cat Burglar Guilds.

    NPC Reaction
    Despite the Cat Burglars being exposed, most people believe they can only become cats. So obviously you're some insidious monster from another Plane of existence hellbent on their destruction. You really should use this somehow...

    CRITTERS IN THE GAME
    Critters will probably cause immense paranoia and witch hunts if caught. Beyond that they'll inspire lots of funny incidents.
    Adaptation: Truly this is a silly one, but you might find ways to adopt it into a non humorous campaign.
    Encounters: Are there any animals of Small size class or smaller in the immediate area? If so you may now be encountering the Critters...

    Sample Encounter
    EL 12: "Lookie here mister...you can't go inta thet thar forest. There's a Chikin in thet forest. A CHIKIN!! It'll gitcha!!! Awright but don' say we didn't warn ye."



    The Pine Woods Chikin
    CN Male Human Cat Burglar 6/Critter 6
    Init +7 (+9 BC, +10 KF, +11 KiF), Senses: Listen +4, Spot +4
    Languages Common
    ------------------------------------------------
    AC x, touch x, flat-footed x (+3 Dex, )
    AC KF x, touch x, flat-footed x (+2 Size, +6 Dex, )
    AC KiF x, touch x, flat-footed x (+4 Size, +7 Dex, )
    AC BC x, touch x, flat-footed x (+1 Size, +5 Dex, )
    hp 54 (12 HD)
    Fort +5, Ref +13 (+15 BC, +16 KF, +17 KiF), Will +4
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +8, Grp +10 (+9 KF, +8 KiF)
    Atk Options Spray DC 19
    Combat Gear
    -----------------------------------------------
    Abilities Str 14, Dex 16, Con 13, Int 8, Wis 10, Cha 14
    Abilities KF Str 8, Dex 22
    Abilities BC Str 10, Dex 20
    Abilities KiF Str 6, Dex 24
    SQ Kitty Form (Big Cat, Kitten, I'm a Badger LOL, I'm a Tertle LOL, I'm a Skawnk LOL), Purr, Feline Empathy, Cat Powah +2, Kitty Magic (A Cat's Ego, Innocence), Burglaring (Uncanny Dodge, Evasion), Enhanced Kitty Form (I'm a Chikin LOL, I'm a Frawg LOL, I'm a Skwirl LOL, Foofy Kitty, Swift Kitty)
    Feats Ability Focus (Spray), Anonymous Kitty, Combat Reflexes, Improved Initiative, Jibba Jabba, Weapon Finesse
    Skills Balance +7, Climb +6, Hide +11, Jump +6, Knowledge (Local, Nature) +3, Listen +4, Move Silently +11, Search +3, Spot +4, Survival +6, Swim +6, Tumble +7, Use Magic Device +7
    Possessions

    Note: I left off the stats for the alternate Kitty Forms cause it would be too cluttered.

    EPIC CRITTER

    Hit Die: d6
    Skills Points at Each Level : 4 + int
    Bonus Feats: The Epic Critter gains a Bonus Feat every 2 levels higher than 20th.
    Last edited by Bhu; 2010-09-04 at 06:25 PM.
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  12. - Top - End - #12
    Titan in the Playground
     
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    ...
    You could be FIFTY-Nine and I'd still love you.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  13. - Top - End - #13
    Ogre in the Playground
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    I love these PrC's. Finish the Critter quickly.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  14. - Top - End - #14
    Titan in the Playground
     
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    DARTH PUDDYTATSES



    Furby:"John the Fishers son must die. How shall we do this?"
    Skwoosh: "I know lets make him poop his own spleen. Someone has to have 10th level in this Prestige Class. How about you Pibbles?"
    Pibbles: "Umm...."
    Pibbles: "What the hells a spleen?"
    Furby: "How did you even get invited to this club?"

    The Darth Puddytatses are a group of psionically endowed Cat Burglars who act as enforcers and assassins for the Guild. Or whoever has money.

    BECOMING A DARTH PUDDYTAT
    Most Darth Puddytats have a few levels in both Psychic Warrior or Lurk and Cat Burglar.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form and either Lurk Augments or the ability to manifest powers from the Psychic Warrior list
    Skills: Autohypnosis 6 ranks, Knowledge (Psionics) 6 ranks
    Base Attack Bonus: +4 BAB
    Feats: I Got Looks And Brains
    Alignment: Can't be Good or Lawful.

    Class Skills
    The Darth Puddytatse's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Psionics) (Int), Listen (Wis), Move Silently (Dex), Open Lock (dex), Search (Int), Spot (Wis), Tumble (Dex)
    Skills Points at Each Level : 4 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +2    These are not the Kitties You're Looking For
    2. +1    +1     +3     +3    Light Saber, +1 Manifester Level
    3. +2    +1     +3     +3    Force Boing
    4. +3    +1     +4     +4    Hairballs Will Be Fine, +1 Manifester Level
    5. +3    +2     +4     +4    No Really It's a Light Saber
    6. +4    +2     +5     +5    I Find Your Lack of Faith....To Be A Reasonably Good Excuse to Use This, +1 Manifester Level
    7. +5    +2     +5     +5    Please Don't Sue
    8. +6    +3     +6     +6    Use The Force Snookums, +1 Manifester Level
    9. +6    +3     +6     +6    Static Cling Is A Pain When You Have Fur
    10.+7    +3     +7     +7    Make Them Poop Their Own Spleen, +1 Manifester Level
    Weapon Proficiencies: Darth Puddytatses gain no new weapon or armor proficiencies.

    Manifester Level: At each even numbered level you gain new power points and access to new Powers as if you had gained another level in your Manifesting class. You do not however gain any other class abilities of the class.

    These Are Not The Kitties You Are Looking For (Ps): You may use Psionic Suggestion a number of times per day equal to their Charisma Modifier as a Psilike Ability. Manifester Level is equal to Hit Dice.

    Light Saber (Su): At 2nd level you construct a psionic focus that you can use to project a blade of force. It will only work for people that have this ability, costs 50 GP, and you can wield it despite inexplicably having no thumbs (its almost like its strapped to your paw). It does damage as a +1 Longsword (if wielded in Kitty Form it does 1d6 if Small, 1d4 if Tiny, and 1d3 if Diminutive). You use you Charisma modifier instead of Strength to determine the bonus to your to hit and damage rolls with the Saber. The damage is Force damage, and ignores Damage Reduction. Activating or Deactivating the focus is a Free Action. You may use weapon based Feats as though it were a Longsword.

    Force Boing (Su): You may jump up to 50' without a Jump check as a Psilike ability a number of times per day equal to your Charisma Modifier.

    Hairballs Will Be Fine (Ps): You may use False Sensory Input as a Psilike Ability a number of times per day equal to your Charisma Modifier. Manifester Level is equal to Hit Dice.

    No Really It's a Light Saber (Su): Your Light Saber is now a +2 Keen Longsword.

    I Find Your Lack of Faith....To Be A Reasonably Good Excuse to Use This (Ps): A number of times per day you may Force Choke a victim within 30' as a Psilike Ability. They must make a Willpower Save (DC is 10 plus half hit dice plus Charisma modifier) or begin to suffocate after 2 rounds (see DMG page 304) and is also held immobile in her square (considered to be paralyzed). The victim gets another save each round to break the choke. If they do, another daily use must be used to restart it. The Darth Puddytat must make a Concentration check if he is distracted by a spell or damage similar to a Power whose duration is Concentration. Equivalent of a 5th level Power.

    Please Don't Sue (Su): Once per turn you may now deflect any ranged attack with your Light Saber that specifically targets you if you make a DC 20 Reflex Save. You must be aware of this attack, and not flat-footed. Deflecting the attack doesn't count as an Action. If the attack has an Enhancement Bonus the Save DC increases by that amount.

    Use The Force Snookums (Su): Once per day you may gain a +20 Bonus to one roll as a Swift Action. You must announce you are using this ability before making the roll.

    Static Cling Is A Pain When You Have Fur (Ps): You may unleash a blast of Force Lightning a number of times per day equal to your Charisma Modifier as a Psilike Ability. This works like the Energy Cone power, but it does Force damage, and Manifester Level is equal to your Hit Dice.

    Make Them Poop Their Own Spleen (Su): A number of times per day equal to your Charisma Modifier you may use this ability. You must make a Touch Attack against an opponent. If you miss, the use of this ability is expended. If you hit he must make a Willpower Save (DC is 10 plus 1/2 Hit Dice plus Charisma Modifier). if he fails, the next time he answers a "call of nature" (or 24 hours later if his race doesn't do that sort of thing) he dies as he poops his own spleen (or similarly important organ if he has no spleen). If he succeeds he takes 3d6 damage instead as his Spleen (or similar organ) gives his Pancreas a damned good thrashing.

    PLAYING A DARTH PUDDYTAT
    You are the consummate professional assassin. Or at least you desperately want people to believe that. A good deal of your reputation comes from hypnotizing witnesses into playing up how powerful and cool you were.
    Combat: Make sure to optimize your Light Saber attacks as it will be your main weapon of choice. Ability Focus and a few Feats to enhance your abilities wouldn't hurt either.
    Advancement: Most Darth Puddytats are similar except in regards to their choice of Powers and Feats. Many love the more esoteric Feats available to them, and they go out of their way to be exotic and different.
    Resources: Besides the Cat Burglar Guilds, you always have the brothers to call on. If they're in the mood. And not hiding out from whoever they've ticked off now. Or not drunk.

    DARTH PUDDYTATS IN THE WORLD
    "You cats stay away from mah spleen! Its mah spleen dammit! You get your own!"
    The Darth Puddytats are an elite group. In their own minds anyway. The rest of the world looks upon them as killers with a screw loose and a bizarre sense of humor.
    Daily Life: Your life is training, training, training. When you aren't training you're going on assignments for the Master. When you aren't going on assignments for the Master you're covering for his drunken debauchees. When you aren't covering for his drunken excesses you're committing your own.
    Notables: Darth Poopsie (CE Male Human Cat Burglar 2/Psychic Warrior 4/Darth Puddytat 6) is the personal assassin of a local noble, much to the chagrin of the brotherhood. He should be working for them. He may need...reminded. Darth Pibbles (CN Male Human Cat Burglar 2/Psychic Warrior/Darth Puddytat 6) is a well meaning but brutally dumb Puddytat. Most people wonder how he manages to walk and breathe simultaneously, let alone complete all his missions so...successfully. Obviously he must have the devils own luck. Or he's lying about being dumb.
    Organizations: The Darth Puddytats are like a fraternity. They can always count on one another for lodging or help in a tight spot. Supposedly...

    NPC Reaction
    Most NPC's have the crap scared out of them just by thinking about the Darth Puddytats. They get the blame for ANYTHING that goes wrong in their area. If someone dies, they did it. If the cows wont milk, it had to be them. If your wife isn't in the mood, etc, etc.

    DARTH PUDDYTATSES IN THE GAME
    A class of elite psychic warrior kitties will tend to make people a bit more afraid of cats than normal. Like they should be. We're lookin' at you Steve.
    Adaptation: This one will be specific to silly campaigns considering that it's partially a parody of pop culture. Of course you can always rename it and just change the fluff to make it serious.
    Encounters: PC's will usually encounter the Darth Puddytats if they are sent to kill them or someone they know.

    Sample Encounter
    EL 12: "Ya'll owe mah friend Darth Frootay 40 thousand gold pieces. Less'n you wanna see what color yer own organs are, Ah suggest you pay up by noon tomorree."


    Darth Pibbles
    CN Human Male Cat Burglar 2/Lurk 4/Darth Puddytat 6
    Init +2 (+5 KF), Senses: Listen +x, Spot +x
    Languages Common
    ------------------------------------------------
    AC x, touch x, flat-footed x (+2 Dex, )
    AC KF x, touch x, flat-footed x (+2 Size, +5 Dex, +3 Dodge, )
    hp 42 (12 HD)
    Fort +3, Ref +14 (+17 KF), Will +10
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +8, Grp +7 (-5 KF)
    Atk Options Psionic Sneak Attack +1d6, Lurk Augments
    Combat Gear
    Powers Known 1st (DC 13): Defensive Precognition, Offensive Precognition, Offensive Prescience
    2nd (DC 14): Body Equilibrium, Cloud Mind, Detect Hostile Intent
    3rd (DC 15): Escape Detection, Touchsight, Ubiquitous Vision
    Manifester Level 9, Power Points 22
    Supernatural Abilities These Are Not the Kitties You're Looking For, Force Boing, Hairballs Will Be Fine, Light Saber, I Find Your Lack of Faith...
    -----------------------------------------------
    Abilities Str 8, Dex 14, Con 10, Int 15, Wis 12, Cha 16
    Abilities KF Str 3, Dex 20
    SQ Purr, Kitty Form, Feline Empathy, Cat Powah +3, Burglaring (Uncanny Dodge, Improved Uncanny Dodge), Kitty Magic (Missed Me!)
    Feats Combat Manifestation, Extra Lurk Augment, I Got Looks and Brains, Lurk Master, Power Penetration, Weapon Finesse
    Skills Autohypnosis +11, Balance +7, Bluff +13, Climb +4, Hide +12, Knowledge (Local) +7, Knowledge (Psionics) +12, Listen +6, Move Silently +12, Psicraft +12, Sense Motive +11, Spot +6, Tumble +7, Use Psionic Device +13
    Possessions


    EPIC DARTH PUDDYTATSES

    Hit Die: d8
    Skills Points at Each Level : 6 + int
    Manifester Level The Epic Darth Puddytats Manifester level increases by 1 every other level, but he does not gain new powers. He does gain an additional 3 power points per level.
    Bonus Feats: The Epic Darth Puddytatses gains a Bonus Feat every 3 levels higher than 20th
    Last edited by Bhu; 2010-09-20 at 01:32 AM.
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    ...I REALLY love you. Stop being so awesome.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Well then you'll love the pic I added
    Revised avatar by Trixie, New avvie by Crisis21!
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    ...I adore you... ♥♥♥
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Quote Originally Posted by Bhu;9292391[B
    Make Them Poop Their Own Spleen (Su)[/B]
    What?

    Otherwise good.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  19. - Top - End - #19
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    Quote Originally Posted by Ranger Mattos View Post
    What?

    Otherwise good.
    Make them poop their own spleen is so they can do the 'death touch' bit as assassins. Hit someone, and they die later after you've escaped.


    FENCEPOST YOWLER



    "REEEEEOOWOWOWOWOWOWOWOWW!!!"

    You are a backup for the other Cat Burglars, and a living instrument of vengeance when someone needs harassment (particularly at night when they could be sleeping). You are also the scourge of the city, and they want you dead.

    BECOMING A FENCEPOST YOWLER
    Fencepost Yowlers start as Cat Burglars, and then become Bards taking up the secret art of yowling...

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, Inspire Competence
    Feats: Dodge, I Must Shout My Love From The Fencepost Wall
    Skills: Perform (Yowling) 8 Ranks


    Class Skills
    The The Fencepost Yowler's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Arcane, Local, Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex) and Use Magic Device (Cha)
    Skills Points at Each Level : 6 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +2    Yowling
    2. +1    +0     +3     +3    Dodge Audience (+2)
    3. +1    +1     +3     +3    Inspire Annoyance
    4. +2    +1     +4     +4    Yowling
    5. +2    +1     +4     +4    Dodge Audience (+4)
    6. +3    +2     +5     +5    Inspire Hatred
    7. +3    +2     +5     +5    Dodge Audience (+6)
    8. +4    +2     +6     +6    Yowling
    9. +4    +3     +6     +6    Inspire Death
    10.+5    +3     +7     +7    Yowling Doom
    Weapon Proficiencies: Fencepost Yowlers gain no new weapon or armor proficiencies.

    Yowling (Su): You gain a limited number of spells that you can use as Supernatural Abilities. At 1st level you can cast Dirge of Discord 3 times per day. At 4th level you can cast Shout 3 times per day. At 8th level you can cast Song of Discord 3 times per day.

    Dodge Audience (Ex): You gain a Dodge Bonus against anyone affected by your Yowling or Inspire Annoyance abilities. This Bonus is +2 at 2nd level, +4 at 5th level, and +6 at 7th level. This stacks with other Dodge bonuses.

    Inspire Annoyance(Su): A 3rd level Yowler with 9 or more Ranks in Perform (Yowling) can use one daily use of his Bardic music to Inspire Annoyance. The victim must be within 30 ft., and able to hear the Yowler. If he fails the Willpower Save (see Bardic music, Players Handbook page 29) the opponent cannot sleep for 24 hours. Used continuously this can easily exhaust an opponent and wear them down. Remove Curse will successfully allow the victim to sleep. In addition your Bard and Fencepost Yowler levels stack for purposes of determining how many times per day you may use Bardic Music.

    Inspire Hatred(Su): A 6th level Yowler with 12 or more Ranks in Perform (Yowling) can use one daily use of his Bardic music to Inspire Hatred. Any opponent within 30' that can hear the Yowler must make a Willpower Save (See Bardic music, Players Handbook page 29) or go berserk with fury. They gain all of the negative abilities of a Barbarian's Rage (penalty to AC, inability to perform certain actions, etc, see page 25 of the Player's Handbook), but none of the positive ones (better stats, etc). It lasts 3 rounds plus one round per point of the Yowlers Charisma modifier. During that time the victims will do nothing but attempt to kill the Yowler, or at least try to run over obstacles in their path to get to him.

    Inspire Death(Su): A 9th level Yowler with 15 or more Ranks in Perform (Yowling) can use one daily use of his Bardic music to Inspire Death. The Yowler can only use this ability on someone he has successfully used his Inspire Annoyance ability on for 3 or more consecutive days. Unless his opponent makes a Willpower Save (DC is 10 plus half character level plus Charisma modifier) it is affected as if by a Finger of Death spell (caster level is equal to Yowler's character level) as it undergoes massive cardiac arrest from sheer anger.

    Yowling Doom(Su): A 10th level Yowler with 18 or more Ranks in Perform (Yowling) can use one daily use of his Bardic music to unleash a mighty screech decimating his foes. Foes (and only foes) within 30' must make Fortitude Saves (DC is 10 plus 1/2 character level plus Charisma modifier) or take 10d6 Sonic damage. If the Save is successful he takes half damage, if he fails automatically (rolls a 1) he is also permanently deafened.

    PLAYING A FENCEPOST YOWLER
    Ever known that guy who was great to his friends but a total and complete jerk to everyone else? Well you are that guy! If anyone messes with your kitties, his sleep is now optional.
    Combat: Yowlers aren't really combatants so much as spoilers. You ensure the guys fighting on your side win, by distracting or messing with the guys on the other side.
    Advancement: Concentrate on the Performance (Yowling), and it shall reward you by punishing everything else around you.
    Resources: You have the Guild and your fellow Yowlers.

    FENCEPOST YOWLERS IN THE WORLD
    "YOU _______ ___________ IF I EVER GET MY HANDS ON YOU I'M GONNA MAKE YOU INTO A FRICKIN SUIT!!!!"
    You have many fans among the Guilds, but not so many outside them. Yowling is an art form lost on the ignorant masses. They don't appreciate good singing these days. Especially at night.
    Daily Life: "Journal entry 346: I have kept the human known as 'Dilbob' awake now for 76 hours straight as per my instructions. Have noticed him beginning to crack. Can't wait to see how second shift does." Most of your time is spent harassing the guilds enemies by preventing their sleep, or backing them up on missions that may require your talents.
    Notables: Divaness (CN Human Female Cat Burglar 1/Bard 5/Fencepost Yowler 6) is the top Guild punisher of her city. Maestro (CE Elf Male Cat Burglar 1/Bard 5/Fencepost Yowler 6) is her former arch rival, now exiled from the Guild for betrayal.
    Organizations: Yowlers are an informal organization of sorts. They help each other and look out for one another, and are sometimes more loyal to their fellow Yowlers than other Guild members.

    NPC Reaction
    "SHUUUUUUUUTTTUUUUUUUUUPPP!!!!!!!!!!! Shutupshutupshutupshutupshuuuuuuttuuuuuupppp!! You _______ ___________ I'll _______ kill you I swear!"

    FENCEPOST YOWLERS IN THE GAME
    Fencepost Yowlers tend to inspire people to want to murder them in slow and unusual ways. Keep this in mind if one of your players wishes to be one.
    Adaptation: The Yowlers are definitely a silly campaigner.
    Encounters: If the PC's have offended the Guild and need to be punished, odds are the Yowlers will be the first guys in.

    Sample Encounter
    EL 12: "Hi there. I'm told you guys are buttheads. I'll be keeping you awake tonight 'kay?"

    Divaness
    CN Human Female Cat Burglar 1/Bard 5/ Fencepost Yowler 6
    Init +2 (+5 KF), Senses: Listen +, Spot +,
    Languages Common, Sylvan, Elven
    ------------------------------------------------
    AC x, touch x, flat-footed x (+2 Dex, )
    AC KF x, touch x, flat-footed x (+2 Size, +5 Dex, )
    hp 42 (12 HD)
    Fort +3, Ref +13 (+16 KF), Will +10
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +6, Grp +5 (-7 KF)
    Atk Options
    Combat Gear
    Spells Known 0 (DC 13, 3/day): Daze, Detect Magic, Ghost Sound, Mage Hand, Message, Read Magic
    1st (DC 14, 4/day): Accelerated Movement, Amplify, Improvisation, Tasha's Hideous Laughter
    2nd (DC 15, 2/day): Detect Thoughts, Hold Person, Invisibility
    Caster Level 5th
    Supernatural Abilities Bardic Music 12/day (Countersong, Fascinate, Inspire Annoyance, Inspire Competence, Inspire Courage +1, Inspire Hatred), Yowling (Dirge of Discord, Shout 3/day, DC 19)
    -----------------------------------------------
    Abilities Str 8, Dex 14, Con 10, Int 14, Wis 13, Cha 16
    Abilities KF Str 3, Dex 20
    SQ Kitty Form, Purr, Cat Powah +3, Feline Empathy, Enhanced Kitty Form (Spidercat, Swift Kitty), Bardic Knowledge +7, Dodge Audience +4
    Feats Dodge, I Must Shout My Love From The Fencepost Wall, Lingering Song, Mobility, Subsonics, Weapon Finesse
    Skills Balance +6, Bluff +18, Climb +9, Gather Information +13, Hide +17, Jump +3, Knowledge (Local) +6, Listen +5, Move Silently +13, Perform (Yowling) +18, Sense Motive +5, Sleight of Hand +6, Spellcraft +6, Spot +5, Tumble +12, Use Magic Device +13
    Possessions



    EPIC FENCEPOST YOWLER

    Hit Die: d6
    Skills Points at Each Level : 6 + int
    Dodge Audience: The Epic Fencepost Yowler's Dodge Bonus to AC increases by +2 at level 21, and every 3 levels thereafter.
    Bonus Feats: The Epic Fencepost Yowler gains a Bonus Feat every 3 levels higher than 20th
    Last edited by Bhu; 2010-09-20 at 01:37 AM.
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    You can Song of Discord 3/day at 12th level, and 3/day at 8th. Huh?
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Ogre in the Playground
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    The first level ability is Dirge of Discord 3/day. I don't have whatever book it's in, though, so I don't know the difference.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  22. - Top - End - #22
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    FERAL



    "Meow."

    Some Cat Burglars decide that thug life isn't as attractive as the fuzzy life. They give up the material fast paced urban world to live permanently the life of a cat. Granted they aren't animals so they bore easy. This means they still meddle sometimes. Just to protect people and get food for survival though. Money is no longer a necessity.

    BECOMING A FERAL
    Most Ferals started as Cat Burglars, and kept that class all the way until adopting this one.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, Kitty Magic,
    Skills: Hide 8 Ranks, Listen 8 Ranks, Move Silently 8 Ranks, Spot 8 Ranks, Survival 8 ranks
    Feats: At least 2 Kitty Feats, one of which must be Cattitude


    Class Skills
    The Feral's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Hide (Dex), Jump (Str), Knowledge (Arcane, Local or Nature, Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str)
    Skills Points at Each Level : 6 + int

    Hit Dice: d8

    Code:
       BAB  Fort    Ref    Will  Abilities      KM Level  KM Known  Spell Points
    1. +0    +2     +2     +0    Forever Kitty  1          3        3
    2. +1    +3     +3     +0                   1          4        5
    3. +2    +3     +3     +1                   2          5        8
    4. +3    +4     +4     +1                   2          9       14
    5. +3    +4     +4     +1                   3         10       19
    6. +4    +5     +5     +2                   3         14       29
    7. +5    +5     +5     +2                   4         16       37
    8. +6    +6     +6     +2                   4         20       51
    9. +6    +6     +6     +3                   5         22       63
    10.+7    +7     +7     +3   Big Kitty Magic 5         26       81
    Weapon Proficiencies: Ferals gain no new weapon or armor proficiencies.

    Forever Kitty (Su): You are now permanently stuck in Kitty Form, and can no longer become human. You can only speak now if you have the Jibba Jabba Feat. You are immune to spells or abilities that would detect your alignment or somehow reveal you are more than just a cat. Your Feral and Cat Burglar levels stack for purposes of qualifying for Kitty Feats (i.e. a 6th level Cat Burglar/6th level Feral is considered a 12th level Cat Burglar). Equipment and Magic Items must now be sized for your Kitty Form. You may cast spells if you have access to the right material components since you have learned to use the necessary Verbal and Somatic components as a cat. You now qualify as a cat for purposes of any spell/power/effect that would be beneficial to cats temporarily (this includes spells specific to animals such as Animal Growth, because Cats are Animals). For purposes of effects that would be detrimental to Cats/Animals, you are a Magical Beast. If knocked unconscious you no longer revert to human form if you are in Kitty Form.

    Kitty Magic (Sp): Ferals study what they call "the secret magic of cats", which basically means they get a few more Spell-Like abilities than usual. The KM Level table tells you the highest level of spell you can choose for your Spell-Like Abilities. The KM Known table tells you how many Spell-Like abilities you have per level. You may choose a new spell of any level you are allowed to access when you get new ones. Bonus spell points are based on Charisma (see Unearthed Arcana page 154 for the Bonus spell point table, and the spell point cost for spells). The Spell Save DC's are based on Charisma, and the Feral must have a Charisma score equal to 10 plus the spells level to cast it. Kitty Magic is cast spontaneously like a Sorcerers spells would be. Spells must be chosen from the Kitty Magic List which will be reproduced here for convenience:

    0: Arcane Mark, Daze, Detect Magic, Detect Poison, Ghost Sound, Know Direction, Purify Food and Drink, Mage Hand, Message, Naturewatch, Open/Close, Prestidigitation, Resistance, Silent Portal, Touch of Fatigue
    1: Accelerated Movement, Alarm, Bloodhound, Calm Animals, Camouflage, Cause Fear, Charm Animals, Charm Person, Critical Strike, Dead End, Detect Animals and Plants, Detect Munchies, Detect Secret Doors, Detect Snares and Pits, Detect Munchies, Distract, Distract Assailant, Ebon Eyes, Embrace the Wild, Expeditious Retreat, Feather Fall, I Has a Flavor, Insightful Feint, Instant Search, Hawkeye, Hide from Animals, Hypnotism, Jump, Lay of the Land, Lightfoot, Living Prints, Magic Fang, Marked Object, Nerveskitter, Net of Shadows, Pass Without Trace, Remove Scent, Serene Visage, Silent Portal, Sleep, Snowshoes, Speak With Animals, Spontaneous Search, Stalking Brand, Summon Feline 1, Surefoot, Swift Expeditious Retreat, True Strike, Ventriloquism, You Has a Flavor Too
    2: Align Fang, Baleful Transposition, Balancing Lorecall, Bear's Endurance, Blur, Cat's Grace, Dark Vision, Daze Monster, Detect Thought's, Eagle's Splendor, Easy Climb, Entice Gift, Fell the Greatest Foe, Hold Animal, Invisibility, Jagged Tooth, Knock, Lion's Charge, Listening Lorecall, Locate Object, Misdirection, Mountain Stance, Nature's Favor, Portal Alarm, Protection from Arrows, Rebuke, See Invisibility, Scare, Speak to Allies, Spider Climb, Summon Feline II, Surefooted Stride, Swift Haste, Touch of Idiocy, Veil of Shadow, Whispering Wind
    3: A Cat's Revenge, Arcane Sight, Blink, Clairaudience/Clairvoyance, Claws of Darkness, Deeper Dark Vision, Deep Slumber, Displacement, Find the Gap, Forestfold, Greater Magic Fang, Longcat, Mesmerizing Glare, Haste, Heroism, Hold Person, Lesser Telepathic Bond, Non-Detection, Safe Clearing, Shadow Cache, Suggestion, Summon Cat Swarm I, Summon Feline III, Tremor Sense, Unluck
    4: Charm Monster, Commune with Nature, Detect Scrying, Displacer Form, Fear, Freedom of Movement, Greater Invisibility, Implacable Pursuer, It Was the Dog, Know Vulnerabilities, Locate Creature, Nom Nom Nom, Scrying, Shout, Summon Feline IV, Superior Magic Fang
    5: Aggressive Cat is Aggressive, Basement Cat, Ceiling Cat, Dander Blast, Defensive Cat is Defensive, Dominate Person, Do Not Want, Feeblemind, Find the Path, Happy Cat, Hold Monster, Mass Eagle's Splendor, Mordenkainen's Private Sanctum, Nightstalkers Transformation, Passwall, Pew Pew Pew, Rary's Telepathic Bond, Sending, Serious Cat, Shadow Form, Summon Cat Swarm II, Summon Feline V, Symbol of Sleep, Teleport
    6: Analyze Dweomer, Aura of Terror, Bite of the Were Tiger, Hide the Path, Imperious Glare, Interplanar Telepathic Bond, I See What You Did There, Legend Lore, Mass Cat's Grace, Mass Suggestion, Mislead, Phantasmal Disorientation, Probe Thoughts, Shadow Walk, Summon Feline VI, True Seeing, You Make Kitty Scared!
    7: Cat Gravity, Cloudwalkers, Evil Glare, Gimme A Break Here!, Greater Arcane Sight, Greater Scrying, Greater Teleport, Hide from Dragons, Hiss of Sleep, Phase Door, Plane Shift, Shifting Paths, Summon Cat Swarm III, Summon Feline VII, The Death Purr, Vision
    8: Dander Explosion, Demand, Discern Location, Fierce Pride of the Beastlands, Greater Shout, Lion's Roar, Mind Blank, Moment of Prescience, Otto's Irresistible Dance, Summon Feline VIII
    9: Astral Projection, Big Kitty, Dander Tornado, Death by Overcuteness, Etherealness, Foresight, Four LOLCats of the Apocalypse, Nappy Times, Nature's Avatar, Programmed Amnesia, Summon Feline IX, This is Unacceptable, War Kitteh

    See Feats for 0 Level spells, and Epic Levels for 6th-9th Level spells.

    Big Kitty Magic (Su): Choose a number of spells equal to your Charisma Modifier. You may now cast these as Supernatural Abilities instead of Spell-Like Abilities.

    PLAYING A FERAL
    Ferals are odd birds. They have given up human form permanently, and are forever a housecat (or a feral big cat). This is supposedly the only way to gain access to the "secret magic of cats". More cynical observers say it's a way of going underground to escape trouble, but even they can't explain why the Feral's permanently have to give up humanoid form.
    Combat: Like most Cat Burglars, Ferals are secondary combatants, and primarily stealth machines. They do have a few options most Cat burglars don't, but not many.
    Advancement: You are now permanently a cat. Stealth will be crucial to you as you can no longer wear heavy armors and swing greatswords (wait, you never did that before...). Still people will think of you as a cat (i.e. not a person) so be careful.
    Resources: Ferals have little to no resources to draw upon but their own friends assuming they have any. Some may live as a housecat, protecting a beloved person who believes themselves to be an owner. Most are feral wild cats, scratching out the barest of livings.

    FERALS IN THE WORLD
    "You know that blue-grey cat down by the docks? I've been locking up my fish catch to keep him out and darned if he somehow isn't still getting the fish."
    As far as the world knows you're a cat. And you certainly aren't giving away the joke. You live like a cat, except for studying your magical abilities.
    Daily Life: "The young boy known as Matthias threw rocks at me again today. Plans have been made for his disposal. Plans involving a rabid sheep with a peg leg. It will look like a most regrettable accident."
    Notables: The Fussin Russian (CN Human Cat Burglar 6/Feral 6) is the epitome of his kind. A retired Cat Burglar he spends his time taking care of the cities feral cats and strays, occasionally helping the cities poorer humans and insane cat ladies as well.
    Organizations: Ferals rarely have organizations, although there are rumors of some prides of Feral cats.

    NPC Reaction
    NPC's think you're a cat. A really smart, lucky, possibly fiendish cat. But a cat nonetheless.

    FERALS IN THE GAME
    If it is ever revealed that Ferals exist, cats will probably lose their status as favored pets. But then the same could be said of Cat Burglars in general.
    Adaptation: This is an odd one. It has some possibilities for serious campaigns, but would play better in a silly one.
    Encounters: PC's will usually assume a Feral is just a stray cat, unless he wants to reveal himself.

    Sample Encounter
    EL 12: A local merchant has been the victim of a great deal of theft. He seems obsessed with the idea a small Russian Blue cat is doing it all despite that A: It's obviously the local oppressed peasantry, and B: He's missing far more than a cat could take. Despite his lunacy the PC's agree to take his money, and despite their continued vigilance the merchants food stocks keep being depleted. And they notice the cat watching them every day. It's almost like he's laughing at them...


    The Fussin' Russian
    CN Human Cat Burglar 6/Feral 6
    Init +5 (+4 BC), Senses: Listen +x, Spot +x, Low Light Vision, Scent
    Languages Common
    ------------------------------------------------
    AC x, touch x, flat-footed x (+2 Size, +5 Dex, +4 Dodge, )
    AC BC x, touch x, flat-footed x (+1 Size, +4 Dex, +4 Dodge, )
    hp 48 (12 HD)
    Fort +7, Ref +15 (+14 BC), Will +5
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +8, Grp -4 (-1 BC)
    Atk Options
    Combat Gear
    Kitty Magic Known 1st: Charm Person, Detect Poison, Detect Munchies, Pass Without Trace
    2nd: Eagle's Splendor, Invisibility, Knock, Protection from Arrows, Spider Climb
    3rd: Haste, Heroism, Hold Person, Non-Detection, Shadow Cache
    -----------------------------------------------
    Original Stats Str 8, Dex 14
    Abilities Str 3, Dex 20, Con 10, Int 12, Wis 13, Cha 18
    Abilities (BC) Str 4, Dex 18
    SQ Kitty Form (Big Cat), Purr, Feline Empathy, Cat Powah, Kitty Magic (Innocence, Missed Me!), Enhanced Kitty Form (Spidercat, Watchcat), Burglaring (Evasion, Trapfiding), Scamper Bonus, Forever Kitty
    Feats Bad Cattitude, Cattitude, Dodge, Improved Initiative, Jibba Jabba, Weapon Finesse
    Skills Bluff +15, Diplomacy +12, Escape Artist +13, Hide +29, Knowledge (Arcane, Local, Nature) +9, Listen +9, Move Silently +21, Search +9, Spellcraft +9, Spot +9, Survival +9
    Possessions


    EPIC FERAL

    Hit Die: d8
    Skills Points at Each Level : 6 + int
    Spellcasting Your Caster Level is equal to 10 plus your Epic Levels. You do not gain additional spell points per level. but you can learn 1 additional spell of any level you know with each level. Beginning at Level 21 you have access to 6th level spells. At level 23 you gain access to 7th level spells, at Level 25 you gain access to 8th level spells, and at Level 27 you gain access to 9th level spells. At 29th level you gain access to Epic Level Kitty Spells. Also, each level you may choose one spell you already know to cast as a Supernatural Ability instead of a Spell-Like Ability.
    Bonus Feats: The Epic Feral gains a Bonus Feat every 3 levels higher than 20th.


    Bitty Kitty Magic
    You have studied little tricks cats know.
    Prerequisites: Kitty Magic, Base Willpower Save +3
    Benefits: Choose any three 0 Level spells from the Kitty Magic list to learn.

    Improved Kitty Magic
    You have expanded your repertoire of Kitty Magic.
    Prerequisites: Kitty Magic, Base Willpower Save +3
    Benefits: Choose any 2 spells of a Level you can cast from the Kitty Magic List
    Last edited by Bhu; 2010-09-09 at 01:11 AM.
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  23. - Top - End - #23
    Dwarf in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Your tables are getting a little hard to read, I think you may be getting the code wrong.

    Also, complete wuv for everything you have put up thus far. Your catburglar threads have been my 'start tab' for more than a year now.
    Don't take anything I say too seriously.


  24. - Top - End - #24
    Titan in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Quote Originally Posted by Norr View Post
    Your tables are getting a little hard to read, I think you may be getting the code wrong.

    Also, complete wuv for everything you have put up thus far. Your catburglar threads have been my 'start tab' for more than a year now.
    Thanks Norr! With as much as lifes been kicking me lately it's nice to know I bring happiness to someone.

    I fixed the tables

    FOOF LORD



    "You're wife is allergic to cats, aww isn't that a shame...AHAHAHAHAHAHA!!!"

    You are the master of allergies. Used by the Guilds to make miserable the lives of others, your abilities to inflict discomfort make even the strongest willed aristocrat crumble to their demands. In other words you are a sheddin' fool!

    BECOMING A FOOF LORD
    Any Cat Burglar can take this PrC with the appropriate Feats.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, Kitty Magic (Eat My Dander, HAHAHAHA!!), Enhanced Kitty Form (Foofy)
    Feats: Cattitude
    Skills: Gather Information 8 ranks, Hide 8 ranks, Move Silently 8 ranks


    Class Skills
    The Foof Lord's class skills (and the key ability for each skill) are Balance (Dex), Climb (Dex), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local, Nobility)(Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Magic Device (Cha).
    Skills Points at Each Level : 8 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +0    Dander Mastery
    2. +1    +0     +3     +0    Foofanization
    3. +2    +1     +3     +1    Allergen Curse
    4. +3    +1     +4     +1    Dander Mastery
    5. +3    +1     +4     +1    Foofanization
    6. +4    +2     +5     +2    Allergen Curse
    7. +5    +2     +5     +2    Dander Mastery
    8. +6    +2     +6     +2    Foofanization
    9. +6    +3     +6     +3    Allergen Curse
    10.+7    +3     +7     +3    Lord of the Fwuffy
    Weapon Proficiencies: Foof Lord's gain no new weapon or armor proficiencies.

    Dander Mastery (Su): Your Foof Lord and Cat Burglar Levels stack for purposes of being able to take the Cattitude, Bad Cattitude, and O I Dare U Feats.

    At 1st level you may use the special attack you gain from Eat My Dander Feat at will.

    At 4th level you may cast Dander Blast (see Kitty Magic) 3 times per day as as Supernatural Ability.

    At 7th level you may cast Dander Explosion (see Kitty Magic) once per day as a Supernatural Ability.

    Foofanization (Su): At 2nd level you may "foofanize" a 10 by 10 foot room as a Full Round Action, covering it with difficult to find cat hairs. Anyone allergic to cat hair (or who is suffering from an Allergen Curse) has a -4 penalty on all rolls as long as they remain in the room (others get a Fortitude Save to avoid the effect, Save DC is 10 plus half Hit Dice plus Charisma). The room remains foofanized for 1 day. This ability may be used in outdoor settings, but Moderate or stronger winds will disperse the effect within 1d6 rounds.

    At 5th level you may coat up to a 20 by 20 foot room, and it remains in effect for 1 day per point of Charisma Modifier. Victims are Nauseated in addition to taking the penalties to rolls. It now lasts 1d6 minutes in Moderate or stronger winds if used outside.

    At 8th level you may coat up to a 40 by 40 foot room, and it last for 1 week per point of Charisma Modifier. It now last 1d6 hours if used outside in Moderate or stronger winds.

    Allergen Curse (Su): Beginning at 3rd level, a number of times per day equal to your Charisma modifier you may curse a victim within 60' as a Standard Action if he fails a Fortitude Save (DC is 10 plus half Hit Dice plus Charisma Modifier). If you are successful that victim becomes allergic to cats. Whenever he gets within 20' of a feline creature (including magical ones) he receives a -4 penalty on all rolls for as long as he is within range, and for 1d6 rounds afterwards.

    At 6th level the Save DC of your Foofanization and Dander mastery abilities is +2 for anyone you have successfully cursed.

    At 9th level the Save DC of your Foofanization and Dander mastery abilities is +4 for anyone you have successfully cursed.

    Lord of the Fwuffy: At 10th level you have achieved Maximum Fwuffiness! You may now use Dander Blast 5 times per day, and Dander Explosion 3 times per day. In addition you may now cast Dander Tornado once per day (see Kitty Magic). You may also Paralyze anyone you have successfully used your Allergen Curse on for as long as you touch them if they fail a Willpower Save (DC is 10 plus half Hit Dice plus Charisma Modifier).

    PLAYING A FOOF LORD
    You spread cat hair in your wake, and you enjoy it. Nothing makes your life better than making fat old people with too much money and not enough common sense ill. And that pretty much describes the entirety of the ruling class. Granted if they aren't available you aren't below messing with others...
    Combat: You're pretty much a debuffer in combat. Your goal is to screw up the other side, and make their life hell while your companions throw anvils at them, or whatever the heck it is Barbarians do.
    Advancement: Foof Lords all pretty much concentrate on optimizing their abilities to make the lives of others miserable.
    Resources: Foof Lords have the usual resources available as a member of the Cat Burglar Guilds. Plus you can readily blackmail people for spare cash by blasting them with cat dander until they give up.

    FOOF LORDS IN THE WORLD
    "Ah tho hade thad cad..."
    You interact with the world by cutting off it's air supply. And then giving it back after you get paid. You're a bit of a meanie, but many of the people you make sneeze are deserving. And you get a lot of affection from peasants who don't like the mean ole Dukes who persecute the lil' fwuffy kitty. If they only knew...
    Daily Life: You spend much time researching your target, or scouting locations, or setting up the foof attack you'll be using to zap him. And you also snuggle that nice old lady down the street cause she gives you fish which makes her the most perfectest person ever.
    Notables: Fluffy (CN Female Human Cat Burglar 6/Foof Lord 6) is the local torturer for her Guild. Sneezy (CE Male Cat Burglar 6/Foof Lord 6) is the torturer for a rival Guild. Let the shedding begin!
    Organizations: Foof Lords have no real special organization devoted to them beyond the regular Cat Burglar Guilds.

    NPC Reaction
    NPC's luv you cause your just the fwuffiest kitty evah!! Well as long as they aren't your target. Then they hate you more than being swarmed by bees. That says a lot. Nobles tag teamed by a Foof Lord, Bad Kitty, and Fencepost Yowler have been known to suicide.

    FOOF LORDS IN THE GAME
    Your players will probably have a hard time wrapping their heads around a kitty using it's powers to extort the nobility. It's not your usual party role.
    Adaptation: Definitely a silly campaigner. Not many brutal extortionist thugs use allergies to cats in a serious campaign.
    Encounters: PC's generally encounter a Foof Lord when he has been assigned to zap them, or to protect someone he has been zapping.

    Sample Encounter
    EL 12: The PC's are given a small Persian kitten as a housewarming gift when they open up shop in town. A small kitten that many of the locals seem strangely allergic to...


    Fluffy
    CN Female Human Cat Burglar 6/Foof Lord 6
    Init +3 (+6 KF, +5 BC), Senses: Listen +9, Spot +9
    Languages Common, Dwarven
    ------------------------------------------------
    AC x, touch x, flat-footed x (+3 Dex, )
    AC KF x, touch x, flat-footed x (+2 Size, +6 Dex, )
    AC BC x, touch x, flat-footed x (+1 Size, +5 Dex, )
    hp 42 (12 HD)
    Fort +4, Ref +13 (+16 KF, +15 BC), Will +5
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +8, Grp +7 (-5 KF, +0 BC)
    Atk Options
    Combat Gear
    Supernatural Abilities Dander Blast 3/day, Foofanization, Allergen Curse 3/day
    -----------------------------------------------
    Abilities Str 8, Dex 16, Con 10, Int 12, Wis 13, Cha 16
    Abilities KF Str 3, Dex 22
    Abilities BC Str 4, Dex 20
    SQ Purr, Feline Empathy, Kitty Form (Big Cat), Cat Powah +3, Kitty Magic (Eat My Dander, HAHAHAHA!!), Burglaring (Uncanny Dodge, Improved Uncanny Dodge), Enhanced Kitty Form (Cheshire, Foofy)
    Feats Bad Cattitude, Cattitude, Jibba Jabba, Weapon Finesse, +2
    Skills Balance +11, Bluff +19, Climb +7, Gather Information +11, Hide +20, Knowledge (Local, Nobility) +12, Listen +9, Move Silently +19, Search +9, Spot +9, Use Magic Device +19
    Possessions



    EPIC FOOF LORD

    Hit Die: d6
    Skills Points at Each Level : 8 + int
    Bonus Feats: The Epic Foof Lord gains a Bonus Feat every 2 levels higher than 20th.
    Last edited by Bhu; 2010-09-10 at 12:31 AM.
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  25. - Top - End - #25
    Titan in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    GOOD KITTY



    Kitty:"Can I have a healing potion?"
    Paladin: "No."
    Kitty:"Can I have a healing potion?"
    Paladin: "No."
    Kitty:"Can I have a healing potion?"
    Paladin: "No."
    Kitty: "YOU WILL LOOK INTO MY SPOOKITY HYPNOTIC EYES!"
    Paladin: "oooooookayy..."
    Kitty: "YOU WILL GIVE TO ME THE SPOOKITY HYPNOTIC POTION OF CURE SERIOUS WOUNDS!"
    Paladin: "oooookayyy..."
    Kitty: CHUG ("aaaaaah")..."Silly Paladin. Healing potions are for kitties. Now you go dance naked in the Azalea bushes under Princess Meanie's window."
    Paladin: "ooookkaaayy..."
    Kitty: "Now this is the important part, when she asks what the hell you think your doing, you have to tell her she's fat, and ask if she'll come down and take it from a real man."
    Paladin: "ooookkaaayy..."
    Kitty: "I'm a Good Kitty! Eeheeheeheeheeheehee!"


    Most Cat Burglars are content to simply be spies and thieves. You want to be the power behind the throne, and you're willing to use your magic powers to get there by mind controlling, blackmailing, or otherwise embarrassing anyone in your way.

    BECOMING A GOOD KITTY
    Pick up a few levels of Cat Burglar and move on to Sorcerer.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form
    Arcane Caster: Must be able to cast Arcane Spells without preparation, at least one of which must be from the Enchantment school.
    Skills: Bluff 8 Ranks, Knowledge (Arcana) 4 ranks
    Feats: Spell Focus (Enchantment)


    Class Skills
    The Good Kitty's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Knowledge (Arcana) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Cha), Spellcraft (Int), and Spot (Wis)
    Skills Points at Each Level : 4 + int

    Hit Dice: d4

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +0     +2    Just A Kitty        
    2. +1    +0     +0     +3    Good Kitty Bonus (+1)    +1 level of existing Arcane spellcasting class
    3. +1    +1     +1     +3    Enhanced Kitty Magic         +1 level of existing Arcane spellcasting class
    4. +2    +1     +1     +4    Just A Kitty        +1 level of existing Arcane spellcasting class
    5. +2    +1     +1     +4    Good Kitty Bonus (+2)    +1 level of existing Arcane spellcasting class
    6. +3    +2     +2     +5    Enhanced Kitty Magic         +1 level of existing Arcane spellcasting class
    7. +3    +2     +2     +5    Just A Kitty        +1 level of existing Arcane spellcasting class
    8. +4    +2     +2     +6    Good Kitty Bonus (+4)    +1 level of existing Arcane spellcasting class
    9. +4    +3     +3     +6    Enhanced Kitty Magic         
    10.+5    +3     +3     +7    Just A Kitty        +1 level of existing Arcane spellcasting class
    Weapon Proficiencies: A Good Kitty Gains no new weapon proficiencies.

    Just A Kitty (Su): You gain Spell Resistance equal to 5 plus your character level. At 1st level this applies to all Divination spells.

    At 4th level your Spell Resistance applies to all Enchantment (Charm and Compulsion) spells.

    At 7th level it applies to all Illusion (Glamer and Pattern) spells.

    At 10th level it applies to all Enchantment and Illusion spells.

    Good Kitty Bonus (Ex): At second level the Saving Throw DC's of the spells on your preferred list (see below) are increased by +1 if you know them. At 5th level this increases to +2. At 8th level this increases to +4. This stacks with Feats like Spell Focus.

    Preferred Spell List:

    Level 1: Charm Person, Distract, Hypnotism, Serene Visage, Shock and Awe, Sleep
    Level 2: Daze Monster, Detect Thoughts, Entice Gift, Hypnotic Pattern, Invisibility, See Invisibility
    Level 3: Clairaudience/Clairvoyance, Deeper Slumber, Hold Person, Lesser Telepathic Bond, Mesmerizing Glare, Suggestion
    Level 4: Charm Monster, Confusion, Detect Scrying, Greater Invisibility, Lesser Geas, Locate Creature, Rainbow Pattern, Scrying
    Level 5: Dominate Person, Dream, Feeblemind, Hold Monster, Mind Fog, Rary's Telepathic Bond, Sending
    Level 6: Geas, Interplanar Telepathic Bond, Mass Suggestion, Mislead, Probe Thoughts, Symbol of Persuasion
    Level 7: Hiss of Sleep, Mass Hold Person, Mass Invisibility
    Level 8: Antipathy, Demand, Mass Charm Monster, Mind Blank, Scintillating Pattern, Screen, Superior Invisibility, Sympathy
    Level 9: Dominate Monster, Mass Hold Monster, Programmed Amnesia


    Enhanced Kitty Magic (Su): At 3rd level when you cast a spell from the Preferred Spell list on an opponent who is denied his Dexterity Bonus to AC, you get a +2 rolls to overcome any Spell Resistance they may have.

    At 6th level the bonus increases to +4.

    At 9th level you may ignore an opponents Spell Resistance if he is flat-footed and you are casting from the Preferred Spell List.

    PLAYING A GOOD KITTY
    Design yourself around making your mind controlling spells better or more useful. They are your greatest resource. Without them you wouldn't have the good life, or the women. Or be able to mind control Clerics into attending their church with a thong made from Gerbils tied together.
    Combat: You most definitely aren't a combatant. You will use mind controlled minions to do that for you.....
    Advancement: Concentrate on making it harder to detect your magical powers and their use. You want the whole world to think you're just a cat. That way when the stuff hits the fan you can slip away quietly.
    Resources: Usually a Good Kitty may call upon the resources of the Cat Burglar Guilds, unless he's gone AWOL like Good Kitties usually do. Then he's on his own till he mind warps someone.

    GOOD KITTIES IN THE WORLD
    "You won't believe this. I just took Blaufeld his dinner, and there was that frickin' cat setting on his shoulder patting his bald head like HE was the pet. I'm not going back in there."
    Most people have no idea you exist. There is surprisingly little opinion about Good Kitties, because they have a tendency to rub out anyone who discovers their secret.
    Daily Life: Your day is spent running things, while convincing all and sundry that your head thrall is running things
    Notables: Dark Foofy (NE Male human, Cat Burglar 1/Sorcerer 5, Good Kitty 10) runs his own fiefdom from the lap of a grunting ignorant barbarian. Constantly in mental contact with him he is the ultimate power behind the throne. If anyone wrests power from his puppet tyrant he simply mind controls the new subject. Pwecious (CG Female Tibbit, Cat Burglar 5/Sorcerer 1/Good Kitty 10) make a habit of dethroning just such tyrants. At least 3 kingdoms have had their dictators deposed because of her efforts.
    Organizations: You have the support of the Cat Burglar guilds unless you strike out on your own (which is normal). Then you'll likely be the head of your own little organization...

    NPC Reaction
    Most people think your the bosses pet fluffy. They would be shocked and appalled to find out you were the boss.

    GOOD KITTIES IN THE GAME
    Be careful of this one. Despite the name, people playing this class aren't necessarily good....

    And they can be quite disruptive to campaigns.
    Adaptation: If you need a very unique BBEG this will do. Of course the Good Kitty will use a web of deception and lies, and you'll encounter his minions instead of him (if he's doing his job you'll probably think one of his thralls is the BBEG).
    Encounters: The main encounter PC's will have with you is meeting your head thrall who they will believe to be the main bad guy. You'll just be his beloved pet.

    Sample Encounter
    EL 12: The local warlord is an ill-tempered, drunken barbarian who seems surprisingly adept at intrigue and politics. He's also never without his much beloved cat, which you have been hired to kidnap for ransom. This has turned out to be surprisingly difficult, as the cat seems...unusually bright...


    Dark Foofy
    NE Male Human Cat Burglar 1/Sorcerer 5/Good Kitty 6
    Init +2 (+5 KF), Senses: Listen +x, Spot +x
    Languages Common, Draconic
    ------------------------------------------------
    AC 16, touch 16, flat-footed 14 (+2 Dex, )
    AC KF 19, touch 19, flat-footed 15 (+2 Size, +5 Dex, )
    hp 31 (12 HD)
    Fort +3, Ref +7 (+10 KF), Will +10
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +5, Grp +4 (-8 KF)
    Atk Options
    Combat Gear
    Spells Known 0: Caltrops, Daze (DC 16), Detect Magic, Detect Poison, Mage Hand, Message, Read Magic, Resistance, Silent Portal
    1st: Buzzing Bee, Charm Person (DC 19), Disguise Self, Obscuring Mist, Serene Visage
    2nd: Detect Thoughts (DC 18), Invisibility, Rebuke (DC 18), See Invisibility
    3rd: Hold Person (DC 21), Mesmerizing Glare (DC 21), Suggestion (DC 21)
    4th: Charm Monster (DC 22), Greater Invisibility
    5th: Dominate Person (DC 23)
    Caster Level 10
    -----------------------------------------------
    Abilities Str 8, Dex 14, Con 10, Int 13, Wis 12, Cha 18
    Abilities Str 3, Dex 20
    SQ Purr, Feline Empathy, Kitty Form, Cat Powah (+4), Familiar (Cat), SR 17 (Divination, Charms and Compulsions), Good Kitty Bonus (+2), Enhanced Kitty Magic (+4)
    Feats Combat Casting, Eschew Materials, Greater Spell Focus (Enchantment), Jibba Jabba, Spell Focus (Enchantment), Spell Penetration
    Skills Bluff +13, Concentration +6, Diplomacy +10, Gather Information +10, Hide +8, Knowledge (Local, Nobility) +7, Knowledge (Arcane) +7, Listen +7, Move Silently +8, Sense Motive +7, Spot +7, Spellcraft +7
    Possessions


    EPIC GOOD KITTY

    Hit Die: d4
    Skills Points at Each Level : 4 + int
    Just A Kitty: The Good Kitties Spell Resistance continues to increase with level.
    Spells: Your caster Level continues to increase, but you don't learn new spells or gain new spells per day.
    Bonus Feats: The Epic Good Kitty gains a Bonus Feat every 3 levels higher than 20th.
    Last edited by Bhu; 2010-09-12 at 01:42 AM.
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  26. - Top - End - #26
    Titan in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    KATGRRL'S

    Spoiler
    Show


    "Behold mah sexay fuzzy mittens!"

    Katgrrl's are (usually) solo artists who have branched off from the guild and are lone con artists relying on their wits and beauty to seduce wealth from victims. They start working for the Guilds but most chafe under the rules and scrutiny and try out working on heir own.

    BECOMING A KATGRRL
    Most begin as simple Cat Burglars, but a few multi class before becoming Katgrrl's. Despite the name the class isn't limited to women, but Katboi's are pretty rare.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form (Catfolk, Katgrrl), Kitty Magic: At least 2 of the following (Innocence, I Wuv U, Pwease, Pwetty Pwease wif Sugar on Top, The Power of Cute, YOU MUST PET TEH KITTEH!)
    Skills: Bluff 8 Ranks, Diplomacy 8 Ranks, Perform (Dance) 8 Ranks
    Feats: Jibba Jabba, and any 1 of the following Feats: Deceitful, Negotiator, Persuasive, or Sweet Talker (from Complete Scoundrel).
    Special: Must be sponsored and accepted by a Katgrrl, and they're picky. You gotta be hawt to join.


    Class Skills
    The Class Name's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Knowledge (Local, Nobility)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), and Tumble (Dex).
    Skills Points at Each Level : 6 + int

    Hit Dice: d8

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +0    Improved Katgrrl Form 
    2. +1    +0     +3     +0    Beware the Power of the Hypnobutt (Fascinate)
    3. +2    +1     +3     +1    Jiggle Dodge +2
    4. +3    +1     +4     +1    Improved Katgrrl Form 
    5. +3    +1     +4     +1    Beware the Power of the Hypnobutt (Suggestion)
    6. +4    +2     +5     +2    Jiggle Dodge +4
    7. +5    +2     +5     +2    Improved Katgrrl Form 
    8. +6    +2     +6     +2    Beware the Power of the Hypnobutt (Slavery)
    9. +6    +3     +6     +3    Jiggle Dodge +6
    10.+7    +3     +7     +3    Naked Fury
    Weapon Proficiencies: A Katgrrl gains no new weapon or armor proficiencies.

    Improved Katgrrl Form (Su): At 1st level you can switch to and from Katgrrl Form as a Swift Action instead of a Standard one.

    At 4th level you get an Enhancement Bonus to Bluff, Diplomacy, and Gather Information checks equal to half your Katgrrl level (rounded down).

    At 7th level you get an Enhancement Bonus to all attack and damage rolls equal to your Charisma Modifier.

    Beware the Power of the Hypnobutt (Su): You may use the Power of the Hypnobutt once per day per Katgrrl level. It is a Standard action, and requires a Standard action each round to maintain, and the Katgrrl cannot cast spells or use spell activation magic items. Each power requires a certain number of ranks in Perform (Dance). At second level she gains the power to Fascinate men by dancing if she has at least 6 ranks in Perform (Dance). The Katgrrl makes a Perform (Dance) check, and any living being of the opposite gender (and same gender if homosexual) within 30' must make a Willpower Save or be Fascinated for as long as the Katgrrl performs (Save DC is equal to the Perform check), or until attacked or it perceives an obvious threat (spells are cast, people draw weapons). This is an enchantment (compulsion) mind-affecting ability. Opponents who make their Saving throw are immune to this Katgrrl's Fascinate ability for 24 hours. Potential victims must be able to see the Katgrrl.

    At 5th Level if the Katgrrl has at least 12 ranks in Perform (Dance), she may implant a Suggestion (as per the spell) into the mind of any one creature she has already Fascinated (see above). The opponent must be within range, and able to see the Katgrrl, and this does not break her concentration on her Fascinate ability. A Will Save (DC 10 plus half hit dice plus Charisma modifier) negates the effect. This is an enchantment (compulsion) mind-affecting ability.

    At 8th Level if the Katgrrl has at least 15 ranks in Perform (Dance), she may Enslave a creature she has previously used her Suggestion ability on at least 3 times. This effect is similar to the Charm Person spell, but is permanent in duration if the victim fails his first Willpower Save (DC 10 plus half hit dice plus Charisma modifier). If the Save is successful this ability cannot be used again on that victim for 24 hours.

    Jiggle Dodge (Su): The Katgrrl gains a Circumstance Bonus to Armor Class when lightly clothed or nude. This is +2 at level 3, +4 at level 6, and +6 at level 9.

    Naked Fury(Su): This ability may only be used when nude (or nearly so) and in Katgrrl form. As a Standard Action you may point at someone and accuse them of all sorts of unmentionable and vile acts, and any living creature within 60' must make a Willpower Save (DC is 10 plus half your Hit Dice plus Charisma Modifier) or believe that he needs the crap beat out of him. For the next minute they will selflessly (but not suicidally) devote themselves to doing so. For example a room full of men would still assault the King because they know they can take him. However the same room full of men would not assault an Ancient Red Wyrm if they knew they had no chance of winning. This is a Mind-Affecting effect. It isn't Language dependent as you can pretty much get the gist across with body language (crying and cowering always works well).

    PLAYING A KATGRRL
    You are hawt. And you know it. And you have no problem making sure other people know it. They should all bow to your extreme hawtness. Anyone who disagrees is jealous or lying. Fortunately you have a wide selection of boyfriends to make them all pay...
    Combat: You're a lover, not a fighter. You make sure your boyfriends do the fighting. That's what they're there for. Well that and money. And snuggles when you're down. Of course fights sometime lead to the opportunity to make newer, richer boyfriends...
    Advancement: Katgrrl's generally advance down pretty similar paths, doing their best to be wily and attractive. How they choose to become the perfect femme fatale may differ, but they all have the same end in mind.
    Resources: Katgrrl's usually have a selection of sugar daddy's to help them, and their own sisterhood of course. Grrl's gotta stick together.

    KATGRRL'S IN THE WORLD
    "I thought my heart stopped when she nibbled on my ear!"
    Katgrrl's are thought of as harmless sex objects. Specifically everyone pays attention to their physical beauty to the point they don't really pay attention to the havoc their charms are wreaking. Mata Hari has nothing on the Katgrrl clan. Nations have fallen because one twitched an ear disapprovingly at an offending court functionary.
    Daily Life: You mostly spend your days performing, and making sure your fame and reputation spread. After all you'll need new sources of money once the old ones get killed off by jealous rivals. You also spend time casing their homes for valuables and doing your best to undermine competition for their affection.
    Notables: Kitten (CN Human Female Cat Burglar7/Katgrrl 5) is the best exotic dancer in the country. People come from leagues away to see her perform. And somehow always leave slightly less wealthy... Christobel (CN Human Male Cat Burglar 7/Katgrrl 5) is infamous as being the only male to ever go the Katgrrl route to power (at least that anyone knows about). He is hated far and wide for his ability to seduce the wealthy, and their progeny. And by the other Katgrrl's for what they consider poaching their territory.
    Organizations: Katgrrl's tend to be solo con artists, but they do occasionally form Prides for protection from outsiders. It's always nice to have backup when one of your snugglebunnies discover you have other..um..snugglebunnies.

    NPC Reaction
    NPC's would generally kill their own family and walk a mile on broken glass just to say hi to you if they're male. Female NPC's are generally inconsiderate in their descriptions of you *cough* jealous *cough*.

    KATGRRL'S IN THE GAME
    Make sure your PC's don't abuse this class to play the Diplomacy bot who just seduces every guard or villain they see. The Katgrrl's are con artists and know the value of teasing, they aren't slutty bimbos.
    Adaptation: This one could probably go into semi serious campaigns as well as goofy ones. Especially role playing intensive ones.
    Encounters: PC's will generally encounter Katgrrl's as the significant other of a rival, bbeg, employer, random npc nobles, clergy, etc. They'll do their best to appear to be the helpless female companion, and if they do it right the PC's will never realize they were the power behind the throne.

    Sample Encounter
    EL 12: The PC's are asked to escort the fiancee of a local noble to a nearby city. There are a few problems. She's spoiled, she's less than half his age (which has so enraged some of the local religious nuts that they may kill her, or him, or you), she's his third wife after his last one died under mysterious circumstances (and there are rivals who will want her dead), and weird stuff seems to happen around her. And she keeps winking at the Paladin and wiggling her cute little kitty ears...



    Kitten
    CN Female Human Cat Burglar 7/Katgrrl 5
    Init +1 (+4 KF, +3 CF, +2 KG), Senses: Listen +x, Spot +x
    Languages Common, Sylvan, Draconic
    ------------------------------------------------
    AC x, touch x, flat-footed x (+1 Dex, )
    AC KF x, touch x, flat-footed x (+2 Size, +4 Dex, )
    AC CF x, touch x, flat-footed x (+3 Dex, +1 Natural, )
    AC KG x, touch x, flat-footed x (+2 Dex, )
    hp x (12 HD)
    Fort +4, Ref +11 (+4 KF, +3 CF, +2 KG), Will +6
    Jiggle Dodge +4
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +8, Grp +7 (-5 KF)
    Atk Options
    Combat Gear
    -----------------------------------------------
    Abilities Str 8, Dex 13, Con 10, Int 12, Wis 14, Cha 18
    Abilities KF Str 3, Dex 19
    Abilities CF Str 8, Dex 17
    Abilities KG Str 8, Dex 15
    SQ Purr, Feline Empathy, Cat Powah +4, Kitty Form (Catfolk, Katgrrl), Beware the Power of the Hypnobutt (Fascinate, Suggestion), Burglaring (Evasion, Uncanny Dodge), Kitty Magic (Innocence, I Wuv U), Scamper Bonus
    Feats Cunning Evasion, Hear the Unseen, Improved Diversion, Jibba Jabba, Persuasive, Weapon Finesse
    Skills Balance +6, Bluff +16, Climb +4, Diplomacy +14, Disable Device +5, Escape Artist +5, Forgery +5, Gather Information +10, Hide +7, Intimidate +6, Jump +3, Knowledge (Local, Nobility) +7, Listen +8, Move Silently +7, Open Lock +5, Perform (Dance) +19, Search +5, Sense Motive +8, Spot +8, Tumble +7, Use Magic Device +9
    Possessions



    EPIC KATGRRL

    Hit Die: d8
    Skills Points at Each Level : 6 + int
    Jiggle Dodge The Katgrrl's Jiggle Dodge Bonus increases by +2 at Level 23, and every 3 levels thereafter.
    Bonus Feats: The Epic Katgrrl gains a Bonus Feat every 4 levels higher than 20th.
    Last edited by Bhu; 2010-09-13 at 02:02 AM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

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    Titan in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    (sets aside next twenty levels)
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    Dwarf in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Wher did you get a picture of catgirl Yoko?

    I also notice that many of these PrCs have become easier to understand and use under the new Catburglar.
    Don't take anything I say too seriously.


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    Bugbear in the Playground
     
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Ah this thread ALWAYS gets my mind going into overdrive on the halarity and possibilites that I can use on my players....

    The good kitty class and general idea has got me thinking about putting something like this in the next BBEG battle....as soon as the PCs take down the BBEG, I am nearly certain SOMEONE will want to keep the cat that just hanging around...

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    Barbarian in the Playground
     
    Goblin

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Is there a pdf of the various Kitteh stuff?
    Quote Originally Posted by Fredaintdead View Post
    *high fives*
    Someone get this man a medal, because he either reads my posts or my mind.

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