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Old 08-26-2010, 02:37 PM   Top  -  End  -  #1
Wraith
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Default Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Math"

The Old Thread Is Gone. All Hail the New Thread.

Cheesegear presents Cheesegear's Newbie Guide on How to pick Warhammer 40K army, by Cheesegear (and contributors).

Spoiler


19.6.10 - Linked to "Wraith's Handy-Dandy Guide to Painting And Assembling An Army"
20.6.10 - Linked to "How To Write An Army List"
2.7.10 - Linked to Battleforce evaluations and cost-effectiveness.
01.10.10 - Linked to "Speaking Of Tournaments: General Pointers For the Tournament-Bound Army List"

Orks is next (Coming: TBA)

Predecessors:
* Warhammer 40K Tactics
* Warhammer 40k -II- Tactics for the Tactics God
* Warhammer 40k III - Hats for the Hat Throne
* Warhammer 40K Tactics IV - The Enemy of Your Enemy is Still Your Enemy.
* Warhammer 40K Tactics V: Everyone Is On Fire. Some Moreso Than Others.
* Warhammer 40K Tactics VI: Chaos Bringing Eternal Darkness? I brought my flashlight.
* Warhammer 40K Tabletop VII: Common Sense is not RAW.

Last Time, on DragonBall Z 40k-in-the-Playground......
  • Is it a good idea to make your moves according to what the 'average' dice roll says should happen? Should you try not to rely on statistics and instead command through sheer gut instinct? Math vs. Entrails, the debate rages on....
  • Tren reckons that his Night Spinner is brilliant, and no one has yet told him that he's wrong. Is the all-seeing eye of Cheesegear losing focus, or are the pointy-eared weirdos finally on to something....?
  • Winterwind has asked 3 times that someone show him a Mech-Eldar army list, but to no avail. Won't someone please think of the Winterwinds!?!

(Thread Title still up for debate, let me know if someone has something better)
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Old 08-26-2010, 02:39 PM   Top  -  End  -  #2
Trixie
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Default Re: Warhammer 40K Tabletop VIII: You're Gonna have To Face It, You're Addicted To Mat

Also, there was a question if anyone uses ICs, which I'd like to hear, too
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Old 08-26-2010, 02:51 PM   Top  -  End  -  #3
Shas aia Toriia
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

You mean like Special Characters IC's? Because those get used a lot.
Or are you talking about the kind of deal where you run your Captain straight down the middle of the field with no support?
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Old 08-26-2010, 02:53 PM   Top  -  End  -  #4
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

I think he means the former, Shas. Otherwise, since most HQ choices are Independent Characters, it would be a very simple topic

Anyway, since you asked Trixie, I personally do not use Special Characters very often, but only because I have played only Eldar and (briefly) Daemonhunters for the last 5 years and they never seem to be worth the hassle.

Don't get me wrong, Eldar SC's are quite good (some more so than others, of course) but none of them seem to do anything that I can't already do with an Exarch or Farseer, who are cheaper and thus let me field more useful stuff besides.
Occasionally, when we're making a big game into an even bigger one (3000points+) I might drop Karandras into my Scorpions unit or Maugan Ra into my Dark Reapers, but in truth I don't really want them there - it's just a way for me to get another 7 attacks in close combat or another 5 shots with Reaper launchers without forking out a lot of money on another squad of models and another FoC choice.

And don't even bother asking about the DH characters, for the same sort of thing is true of them too - particularly the Grey Knight SC who gives your opponent a free Lord of Change....

Quote:
Originally Posted by dsmiles View Post
EDIT: And a Robert Palmer reference is almost as good as this.
Nice choice, dsmiles. I was almost going to use "Everything More Dakka Than Everything Else" in the same sort of tone, but I thought it a little smug to start a new thread AND to choose my own, unapproved title to boot.

Edit: Changed 'IC' to 'SC', as kindly pointed out below
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Old 08-26-2010, 02:54 PM   Top  -  End  -  #5
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

Special characters! SCs, not ICs! (I'd hope basically everyone uses the latter)
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Old 08-26-2010, 03:07 PM   Top  -  End  -  #6
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

As a Necron player, I'd LOVE to have a special character... And would probably use him in every match just for the heck of it. No, the Nightbringer and Deciever don't count.
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Old 08-26-2010, 03:07 PM   Top  -  End  -  #7
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

Mostly, I meant uniques. I ask, because I asked around the local tourney scene (local, meaning = my country), and found two formats are really popular:

A) You have 1 HQ, 2 Troops, 1 Elite, 1 FA, and 1 HS. After you fill all of them, you get another 1 FA, HS, Elite, and so on.

B) You can't take two units with the same name. So, no for one unit of LC and one of TH Termies, but taking standard and assault Termies is okay. The limit is only waived when you run out of choices in given category, especially troops.

Both formats disallow named ICs, and are supposed to stop "spam" of the strongest units. I think they're both... weird, to say the least.

And now I wonder, are unique ICs so broken and spam as big a problem that you have to do this?
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Old 08-26-2010, 03:21 PM   Top  -  End  -  #8
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

IMHO, it depends on the point value.

In say 2k+ your enemy most likely has a enough points to soak the damage the big scary SC can do, or have something to counter it, but depending on your army, at smaller games say 1k or so, some armies barely meet the min requirements for the tourny force chart requirements. That and some armies don't have decent SC, or only have one anyone might honestly consider (for one reason or another).
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Old 08-26-2010, 05:31 PM   Top  -  End  -  #9
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

Unfortunately, Tau SCs seem kinda weak to me. I'd rather put my Shas'O'Ukos in a FW XV-8 series (81, 84, or 89) with his two bodyguards and let him go to town. Alternately, I hide my (as yet) unnamed ethereal behind his FW bodyguards (Now with CARBINES!) in the back of the army (as best I can).

EDIT: @Trixie: Wait, what? Can't take two units with the same name? I don't get it...My army list has more than one unit of FWs...I have to give up all but one unit of the mainstay of my force?
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Old 08-26-2010, 05:37 PM   Top  -  End  -  #10
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

Quote:
Originally Posted by Wraith View Post
  • Winterwind has asked 3 times that someone show him a Mech-Eldar army list, but to no avail. Won't someone please think of the Winterwinds!?!


Technically, I asked only once for a list (namely that of Tren, since he'd stated he was having a fair amount of success with it), the other times I only asked how effective Mech-Eldar were (which was answered to my satisfaction).

But, if we're at this topic anyhow, I can try to write up an army list and ask what people think of it.

Keep in mind I've never played against Eldar, so my understanding of what works with them and what doesn't may be somewhat... foggy.

Spoiler


Less Wave Serpents, Vypers and Elites than I would have liked... still, how's that look?

Quote:
Originally Posted by Trixie View Post
Also, there was a question if anyone uses ICs, which I'd like to hear, too
Well, as I already said in the old thread, I don't use any, but they are quite frequently used by other people at my shop, much to my chagrin. Assuming you mean SCs, not ICs, that is.

Quote:
Originally Posted by dsmiles View Post
EDIT: @Trixie: Wait, what? Can't take two units with the same name? I don't get it...My army list has more than one unit of FWs...I have to give up all but one unit of the mainstay of my force?
Note these rules also allow you only 2 Troop choices, ever. So, it seems rather clear to me the people devising those did... not exactly think it through too much.
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Old 08-26-2010, 05:41 PM   Top  -  End  -  #11
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Quote:
Originally Posted by dsmiles View Post
EDIT: @Trixie: Wait, what? Can't take two units with the same name? I don't get it...My army list has more than one unit of FWs...I have to give up all but one unit of the mainstay of my force?
I said the limit is waived when you deplete the category. IIRC, for Tau, that would be taking Firewarriors, Kroot, get a waiver, again, Firewarriors, Kroot, etc.

Yes, I know it's weird. It must suck for everyone who isn't Necron.

But the loss of unique ICs sucks too, especially for Dark Angels, Tau, SM, and Blood Angels. This outright deletes some very nice lists.

Quote:
Note these rules also allow you only 2 Troop choices, ever. So, it seems rather clear to me the people devising those did... not exactly think it through too much.
That 'etc' included Troops and HQs, too. Yes, I shold have clarified. Still, the upper limit is still the standard GW one, it's the way of filling it that is modified.

Quote:
And don't even bother asking about the DH characters, for the same sort of thing is true of them too - particularly the Grey Knight SC who gives your opponent a free Lord of Change....
Which would be good if C:CSM still had Lords of Change. As of now, there's one Codex that can use it, and their GD's are probably already upgraded, as someone in the old thread pointed out.

So, can anyone even benefit from this?
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Old 08-26-2010, 05:41 PM   Top  -  End  -  #12
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

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And don't even bother asking about the DH characters, for the same sort of thing is true of them too - particularly the Grey Knight SC who gives your opponent a free Lord of Change....
Sir, I assume you are referencing Brother-Captain Stern, no? Stern does not give your opponent a free Lord of Change. What Stern does do is allows them to upgrade a greater daemon (taken via the adversaries special rule, which I've never seen anyone utilize) into a Lord of Change at no extra cost. So the opponent gets a 100-point Lord of Change, made better by the fact that the rule still works in 5th edition, unlike much of the rest of the codex.

But Stern's pretty bad anyway, so it's not like you'd want to take him even without that dubious disadvantage.

EDIT: As for SC's in general...well, at the place I play, it varies depending on the army. Every obnoxious 12-year old ork player I know (there are many) fields Ghazkull (or however you spell that, you know what I mean) and all the other obnoxious 12-year olds, (tyranid players) field the Swarmlord and that unique zoanthrope as much as possible. However, I rarely see SM, IG (wait, does Pask count?), or Tau special characters.

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Old 08-26-2010, 05:46 PM   Top  -  End  -  #13
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

Quote:
Originally Posted by Trixie View Post
I said the limit is waived when you deplete the category. IIRC, for Tau, that would be taking Firewarriors, Kroot, get a waiver, again, Firewarriors, Kroot, etc.

Yes, I know it's weird. It must suck for everyone who isn't Necron.

But the loss of unique ICs sucks too, especially for Dark Angels, Tau, SM, and Blood Angels. This outright deletes some very nice lists.
Look, I like my Tau, but even I have to say, "Kroot? Eww."
I have them in one 'themed' army list that I just play for gits and shiggles. It's an 'Alien Auxiliaries' List so, Kroot and Vespids (again, eww).

And the loss of SCs isn't that painful to me, as a Tau player. The only one I really like is Shas'O'Redsuitguy with the Eldar(Necron?) artifact sword thingy, and I don't even use one...I just like his fluff.

EDIT: @Trixie: Probably doesn't suck much for 'Nids either. Because, you know, Without Number.
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Old 08-26-2010, 05:47 PM   Top  -  End  -  #14
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But Stern's pretty bad anyway, so it's not like you'd want to take him even without that dubious disadvantage.
I'm pretty sure all 3rd ed. SC's are garbage, Stern is no exception.
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Old 08-26-2010, 05:48 PM   Top  -  End  -  #15
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

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Look, I like my Tau, but even I have to say, "Kroot? Eww."
I have them in one 'themed' army list that I just play for gits and shiggles. It's an 'Alien Auxiliaries' List so, Kroot and Vespids (again, eww).

And the loss of SCs isn't that painful to me, as a Tau player. The only one I really like is Shas'O'Redsuitguy with the Eldar(Necron?) artifact sword thingy, and I don't even use one...I just like his fluff.
Only, ironically, using that particular SC would have enabled you to skip the Kroot under those rules, if he was not forbidden also.
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Old 08-26-2010, 05:53 PM   Top  -  End  -  #16
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I'm pretty sure all 3rd ed. SC's are garbage, Stern is no exception.
2 wounds? 5+ Invulnerable save? 3 attacks? [sarcasm]Are you kidding?[/sarcasm]

I also think it's funny that he's cheaper than a regular Grand Master.

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Old 08-26-2010, 06:04 PM   Top  -  End  -  #17
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And the loss of SCs isn't that painful to me, as a Tau player. The only one I really like is Shas'O'Redsuitguy with the Eldar(Necron?) artifact sword thingy, and I don't even use one...I just like his fluff.
Commander Farsight. Incidentally, I meant him, when I mentioned Tau. I know that if I ever started Tau army, he would lead it. He is so much cooler than all the other HQs combined

Also, I have checked, and it appears literally no one can take free LoC. C:CSM doesn't have them, C:CD doesn't have GD's you can upgrade, C:DH doesn't have stats for such an upgrade. So, it's paper scare.
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Old 08-26-2010, 06:06 PM   Top  -  End  -  #18
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Sir, I assume you are referencing Brother-Captain Stern, no? [.....]
But Stern's pretty bad anyway, so it's not like you'd want to take him even without that dubious disadvantage.
Opponent has a Daemon Prince, pays nothing (+/-0 points) and it turns into a Lord of Change. Meh, it was close enough for me

Like you say about Stern being bad, I'd genuinely prefer to pay the 40 points difference and take an ordinary Grand Master with the same equipment. That's equivalent to.... What, nearly one Grey Knight with a Psycannon? Not a big loss. And what I get in return does virtually the same thing, but is much better because I'd be allowed to give him Psy-bolts and some other useful things to boot.

See what I mean about ordinary IC's being just as good - if not better - than a lot of SC's? And given that in this case it's a GREY KNIGHT hero, that's pretty embarrassing....!
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Old 08-26-2010, 06:08 PM   Top  -  End  -  #19
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Also, I have checked, and it appears literally no one can take free LoC. C:CSM doesn't have them, C:CD doesn't have GD's you can upgrade, C:DH doesn't have stats for such an upgrade. So, it's paper scare.
Okay, here's how it works: Your opponent decides to wreck his carefully planned list and use the adversaries rule, taking a greater daemon from C:DH for 100 points and dropping something. You then inform him you are using Brother-Captain Stern, which allows them to "upgrade" (your opponent's GD may be better if they're lucky) their GD to a Lord of Change for no cost. The Lord of Change was provided by the old C:CSM I would assume. Nowadays it is helpfully provided by C:CD.

EDIT: and yeah, Wraith, a grand master (4 points more expensive base, comes with same gear as Stern except no Grimore) IS better than Stern, unless you really really like The Strands of Fate.

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Old 08-26-2010, 06:18 PM   Top  -  End  -  #20
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

So... no comments on that list I posted up there?

(Usually, I wouldn't be whining so shortly after posting it, but seeing as there is at least one Eldar player who has responded to posts made after I posted that list, but not mine, an Eldar player renowned for his helpfulness towards less experienced players no less, I figure it may have been overlooked )
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Old 08-26-2010, 06:27 PM   Top  -  End  -  #21
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Commander Farsight. Incidentally, I meant him, when I mentioned Tau. I know that if I ever started Tau army, he would lead it. He is so much cooler than all the other HQs combined
Cooler, yes, but I'm in a campaign with a few friends, and I have an XV-8 pilot who ended up getting promoted to Shas'El, then to Shas'O (within 8 months), so it's a matter of personal accomplishment for me now. Plus, with him, I can use any of the FW XV8-series models for his Crisis Suit. (And I really love posing and painting those things! )
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Old 08-26-2010, 06:30 PM   Top  -  End  -  #22
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So... no comments on that list I posted up there?
If you're going that heavy on the armour, you might want to try adding Spirit Stones. Generally you won't want to reroll a 'stunned' result on the damage table with the holo-fields, but if your tanks are hit and unable to fire, you really, really want them to be able to move out of sight and not get hit again. Against many opponents, you're going to stand or fall by those fire prisms.

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Old 08-26-2010, 06:43 PM   Top  -  End  -  #23
Arcanoi
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

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Originally Posted by Incomp View Post
I also think it's funny that he's cheaper than a regular Grand Master.
It's important to remember that Brother-Captain Stern is in fact a Brother-Captain, of which there are many, who come in at 61pts each. The Grey Knight Grandmaster is a 0-1 choice, because there is only one Grandmaster.

I'd much rather SCs were rubbish than game-breaking. I'd prefer if they were useful without being broken, but failing that, I'd rather they were rubbish.
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Old 08-26-2010, 06:46 PM   Top  -  End  -  #24
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

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Originally Posted by MountainKing View Post
Yes; how dare I think differently? Clearly I need to be educated. If being a proponent of using statistics the way you do means I'd end up treating people the way you do, I'm pretty sure I want nothing to do with it. Period. You could show me how to blow up the freaking moon with little plastic soldiers, and I wouldn't care a bit.

So what if people believe something different from you? It's not your place to educate anybody. If you want to educate someone, teach them the rules; don't treat your addiction to math like it's the end all, be all.
On a d6, you are going to roll a 4+ roughly half the time. That is a fact.
3+? 2/3. 4+, then 3+? 1/3. 3+ with a re-roll? 8/9. Maths deals in facts.

Dismissing that is tantamount to thinking 2+2=5, and is very similar to claiming any scientific theory as "just a theory".
N.B. Scientific theories have to undergo rigorous testing and collection of huge amounts of data before they can be called a theory.

Also: ad hominem? Really?

Quote:
Originally Posted by Trixie View Post
B) You can't take two units with the same name. So, no for one unit of LC and one of TH Termies, but taking standard and assault Termies is okay. The limit is only waived when you run out of choices in given category, especially troops.
That's pretty friggin' ridiculous. That's very friggin' ridiculous.

Quote:
Originally Posted by Incomp View Post
taken via the adversaries special rule, which I've never seen anyone utilize
I don't think it exists any more.

Quote:
Originally Posted by Incomp View Post
But Stern's pretty bad anyway, so it's not like you'd want to take him even without that dubious disadvantage.
Really? He's 44 points less than a Grandmaster (w/Holocaust, Hammerhand and Grimoire), and has -1A, -1W, and his re-roll thing, which has an immense effect. Bear in mind that any accumulated re-rolls are lost at the end of the player turn, so the opponent can only really use it in Assault, in which case, he's got another re-roll for his armour save.

Winterwind: I'm not sure about the 2x10 Pathfinders. I'd probably drop them down to 2x5 and take some more psykery. Especially Fortune.
I'd also drop Tank Hunters from the Fire Dragons. You have nine Meltaguns, after all.
I'm not sure where the Farseer is meant to go.
Also, your list seems kinda...small. Especially for 2k.
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Old 08-26-2010, 06:47 PM   Top  -  End  -  #25
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

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Originally Posted by Winterwind View Post
So... no comments on that list I posted up there?

(Usually, I wouldn't be whining so shortly after posting it, but seeing as there is at least one Eldar player who has responded to posts made after I posted that list, but not mine, an Eldar player renowned for his helpfulness towards less experienced players no less, I figure it may have been overlooked )
Sorry WW, I was digesting your list as I typed my previous post,but then forgot to respond proper as I was busy adding links to the OP. But since that other helpful Eldar Player won't step up, I suppose I could offer my thoughts....

In short, it looks good as a fairly balanced list that tries to fight all-comers, while preferring to do it with more Skimmers than not. You've made the right choice my Infiltrating the Scorpions instead of giving them a transport, despite it upsetting your overall theme, and although the two units of Pathfinders would be just fine as Rangers, I think I understand why you have gone all-out and upgraded them. Perhaps consider taking one Squad of Pathfinders and one of Rangers, which should give you enough points back to invest in more Jetbikes?

I think you're also right to have two squads of 6 Jetbikes, because ultimately they're only T(4) with guardian Armour, and will be wiped out quickly in a smaller amount (see above regarding getting more!)
I agree that it's a shame you ran out of room for another Vyper, as I would really like to run some myself, but in a coin-toss between that and a Night Spinner I think we'd argue a lot and neither would be a particularly better choice than the other so you're not doing anything wrong there.

The only outright criticism that I would offer is that your Farseer looks lost on his own like that.
I'm assuming that he'd join one of the Pathfinder units and spam Doom all game, but you might also consider putting him on a Jetbike with a Singing Spear and running him with one of the Squads.
He can still Doom anything that needs it, but you'll also have a useful anti-tank unit should the need arise (and it very well might, since your only dedicated alternatives are the Fire Prisms, which aren't very efficient and yet are extremely big, attractive targets).

If I were going to make a Mech-List, it would look very different - I'd have a Seer Council-on-Jetbikes instead of Scorpions and probably a Squad of Shining Spears instead of the Fire Dragons - if you;re going to have Jetbikes, have LOTS of them, I say! - but as I said about your list would be the more balanced (and probably far more successful) one
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Old 08-26-2010, 06:56 PM   Top  -  End  -  #26
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Originally Posted by Wraith View Post
I think you're also right to have two squads of 6 Jetbikes, because ultimately they're only T(4) with guardian Armour, and will be wiped out quickly in a smaller amount (see above regarding getting more!)
Minor point: Guardian armour is 5+, Jetbikes have a 3+.
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Old 08-26-2010, 07:41 PM   Top  -  End  -  #27
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

SUPER LONG MULTI-MEGA POST!!!

Quote:
Originally Posted by Wraith View Post
Is it a good idea to make your moves according to what the 'average' dice roll says should happen?
Yes, and No. I think that yes, Statistics has a place, in fact, you don't even need statistics because anyone with a brain, at all, ever, can surely realise that WS5 is better than WS3, and that S/T 4 is better than S/T 4/3.

You don't need statistics. You can surely, without fail, say that 'on average' a Khorne Berzerker will kick the crap out of a Kroot. It's simple numbers on a page, guys. 7 > 4. Everyone knows already.

'Average' dice rolls...Don't belong in 40K. Any decent statistician will tell you that normal distribution doesn't exist with samples under 30. Have you ever rolled 30 dice at once? Unless you're Orks, Guard or 'Nids, probably not. However, that's one of the reasons why good Guard and 'Nids list can consistently win. Because the dice will actually roll what the theory says.

Furthering this, a good statistician will tell you that samples sizes should be somewhere in the two to three hundred range...

Quote:
Tren reckons that his Night Spinner is brilliant, and no one has yet told him that he's wrong. Is the all-seeing eye of Cheesegear losing focus, or are the pointy-eared weirdos finally on to something....?
Does it count if I was asleep?

Anyway...

Quote:
Originally Posted by Tren View Post
I love my Night Spinner, it's fantastic against just about everything. A S6 rending large blast is nothing to scoff at
Yes it is.

Quote:
and even with AP- it's going to be forcing a lot of wounds.
High Strength doesn't mean anything if you still get a save. Rending may pay off a few times in game, but, it's not something you can rely on, and therefore not good.

At BS3, it doesn't really get that many Hits in the first place anyway.

Quote:
For me personally, since most of my local metagame consists of Space Marines, I don't even notice the AP-.
I wish I played in your meta-game. If someone is throwing AP- weapons, then I'm laughing. If I'm not playing Space Marines, then the Night Spinner still allows for cover saves.

Quote:
People also tend to seriously underestimate having to take a difficult/dangerous terrain check next time you move.
That's probably the only good thing about it. But, you're paying 115 points for privilege. And that's before the pretty costly vehicle upgrades. As a Barrage weapon, it also causes Pinning, I'll give it that.

Quote:
It's great at sniping special models
No it isn't. Because it's your opponent that decides who takes the wounds.

Quote:
Actually come to think of it, the same 2000pt mech list has gone 6-0 so far, primarily against Vulkan lists and mech IG, with I think one game against nids.
You're playing 2000 points? Then there's really no excuse to be taking the Night Spinner if you've got that many points. I'm also assuming you're giving vehicle upgrades, which are expensive.

D-Cannons. Also barrage. 3 of them for 150 points gives Multiple Barrage. They always wound on 2s (so could be equivalent to S6 most of the time). Are AP2, so will kill any and everything. Rending isn't an issue. And then on a 6, they get super-Rending causing Instant Death. The only thing that Night Spinners have over D-Cannons is range. But, I think if you're playing a Mech List, you have plenty of long-ranged firepower already.
Add a Warlock with Conceal or Destructor.

A Dark Reaper Exarch with a Tempest Launcher on his own is better than a Night Spinner. Except that he's not on his own and has bodyguards to take wounds for him. For extra survivability.

A Wraithlord takes dual Flamers, EML and Scatter Laser.

Trip-War Walkers on Outflank with dual Scatter Lasers each.

FA 12 is not that tough. Especially if you're also not a Wave Serpent.

A non-upgraded Night Spinner, in lower point games does wonders for it's points cost. In formats where Infantry are the name of the game (like in 1000 points). But, just like anything that you qualify with 'for it's points cost', once you hit larger-scale games, it quickly becomes not that good. Maybe you could try three Fire Prisms.

S6, AP3 is way better than S6, AP-, Rending.
Also, Fire Prisms are BS4, not BS3.

Quote:
Originally Posted by Trixie View Post
Also, there was a question if anyone uses ICs, Special Characters which I'd like to hear, too
Space Marines, yes. The Space Marine special characters allow for pretty high diversity among the most-played army in the game. Without special characters, all Space Marine armies are pretty much the same, and therefore crap.

Dark Angels without Special Characters are fail. There is zero reason to play Dark Angels if you can't use their Characters. Because some of them are pretty good.

Space Wolves, yes. However, I don't see Ragnar, Ulrik or Bjorn used at all.

Blood Angels, initially, Mephiston was seen quite a lot. But, my meta-game reacted staggeringly quickly to him. Or, perhaps, the Tyranid Codex that came out a few months before already had people reacting to psyker-MCs. However, unlike Tyranids, there are no multiple-MCs to be found in Blood Angels.

These days I see I lot of Gabriel Seth and Tycho in smaller games. And Astorath in larger games for Hammernator killing and lots of passed failed Black Rage rolls. The extra Death Company though, I don't see too often.

Chaos Daemons, yes. Every list I have ever written, and those very few that I've played against, have had a Special Character in it. With the possible exception of Masque, all the Daemons' characters are fairly good in a Codex that otherwise fairly sucks. SCs give CDs that extra oomph that they need.

Chaos Marines, not really. I see Typhus with stunning regularity. It allows people running mass Plague Marines to keep a not-terrible Comp Score that they'd get if they ran Lash-Princes. Because the army makes sense. "Oh, tons of Plague Marines, you're such a cheater! Oh, you're running Typhus? You're playing Death Guard then, that's cool. Have some Comp Points."
I've seen Abaddon used a few times. He's that good. I, myself, thought about running Lucius, but, I never got my CSM army off the ground.

Daemonhunters...No. Just...No. A regular Grand Master is way better than Sten. And Coteaz is too costly. And if you actually use his ability to take 15 Henchmen, he can't fit in a Chimera for mass-fail times.

Dark Eldar...They're all fairly amazing in their own way. Since I've never really talked about DE special characters, I'll do so now.

Spoiler


Eldar have the Wonder Twins. They're better than the other HQ options you can take of the same calibre. So there's no reason not to take them.

Imperial Guard...Creeeeeeeed! I've seen Stracken used in specialised lists built around him. Marbo. Yes. Harker and Bastonne have been used well in my area.
I've also seen Pask being failingly used in Vanquishers. And expertly used in an Exterminator.

Necrons; Nightbringer...Wins! Deceiver is good too. But not quite as good as Nightbringer.

Orks; Grotsnik, Wazdakka and Zagstruk. And G*. Damn. Zogwort.

Tau, I don't see any SCs get used.

Tyranids; Swarmlord. I myself, will use the Parasite of Mortrex someday. Doom of Malan'tai stopped being used a lot when he got nerfed by the FAQ. He's still used, just not as often.

Witch Hunters; Both of them are pretty good. I see Celestine a few times. And there's a guy who has his Master of the Forge, a bunch of Dreadnoughts and Karamzov stomping around the field. It's quite a sight. And works pretty well.

To those places that don't allow Special Characters, I can only say that you should cry more and harden up. Use Comp Scores.

The only character that my area has even thought about banning was Zogwort.

Using more than one Special Character isn't exactly banned. But, you're going to get lots of...Unpleasantness directed towards yourself. And your Comp Score goes down the drain.

Quote:
Originally Posted by Shas'aia Toriia View Post
I'm pretty sure all 3rd ed. SC's are garbage, Stern is no exception.
Dark Eldar disagree. The Nightbringer disagrees. The Deciever convinces you that you are right, and continues to allow you to wallow in your misconception that benefits him. Celestine says 'whatever' and then her army of raging Sisters comes to kill you for Heresy.
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Old 08-26-2010, 07:57 PM   Top  -  End  -  #28
dsmiles
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

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Originally Posted by Cheesegear View Post
Eldar have the Wonder Twins.
Wonder Twin powers, ACTIVATE!

(and this was all I got out of your entire post. sorry. )
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Old 08-26-2010, 10:02 PM   Top  -  End  -  #29
Dinkyass
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

Whoa. New thread already.

Anyway! So I've been informed that there is going to be a 500 point tournament with some modified rules in my area soon. Basically what was changed was we are only allowed to take the following:

0-1 HQ choices (Yes we can play without HQ choices)
1-3 Troop Choices
0-2 Elite Choices
0-2 Fast Attack Choices
0-2 Heavy Support Choices

Also, the following rules have been implemented:
1. No models with more than 2 wounds.
2. No units with an armor save of 2+.
3. No Special Characters
4. No Ordnance Weapons
5. Total Armor Value of vehicles must not go over 33.

As usual, I plan on fielding a Vanilla Space Marine army. Here is my current list:
Spoiler


The thing is, I'm going to be fighting a lot of MEQ lists, and I'm not sure if I'm properly equipped to deal with them. I've imagined quite a few lists such as a Space Wolves list with 2 squads of Long Fangs, or a Blood Angels list with 20 Assault Space Marines, some Power Fists and a Sanguinary Priest, things like that. Do you guys have any suggestions on whether I should change my list or on how I should deal with such lists if I come across them?
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Old 08-26-2010, 10:07 PM   Top  -  End  -  #30
Ceridan
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Default Re: Warhammer 40K Tabletop VIII: "You're Gonna have To Face It, You're Addicted To Ma

Comp score?
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