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Old 08-28-2010, 01:28 PM   Top  -  End  -  #1
Lex-Kat
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Default Custom Werewolf II

I have asked for, and been granted, permission to run this game.

This is a Twenty Player game. So the game starts either the 3rd of September, or when I get 20 players along with twenty role ideas.

Quote:
Originally Posted by Shadowcaller View Post
Rules


This is a odd version of a werewolf game. The rules are pretty simple and will go down like this:

Each player that joins the game will PM upto three (but at least one) custom roles to the GM. Teams, victory conditions, powers, artifacts, groups like masons etc. can all be made. When the game then starts the narrator will pick between all the roles that have been made and then randomize them between all the players.

What teams, powers, artifacts and victory conditions that will be in the game is mostly up to the players but some roles might be edited by the narrator to being playable.

Otherwise it's going to be like a classical Werewolf game with a nightphase where night actions are usually used and a day phase where people decided a lynch.
All the PMs were exactly the same.

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Team ____: Role

Description: Blah Blah Blah

Abilities

Blah Blah Blah
Players List
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Last edited by Lex-kat : 10-07-2010 at 03:45 AM.
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Old 08-28-2010, 08:24 PM   Top  -  End  -  #2
Deathslayer7
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Default Re: Custom Werewold II

in will send the pm later
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This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.
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Old 08-28-2010, 08:34 PM   Top  -  End  -  #3
TheLaughingMan
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Default Re: Custom Werewold II

'Werewold' just has that special ring to it.

In.
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Long separated by cruel fate, the star-crossed lovers raced across the grassy field toward each other like two freight trains, one having left Cleveland at 6:36 p.m. traveling at 55 mph, the other from Topeka at 4:19 p.m. at a speed of 35 mph.
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Old 08-28-2010, 08:38 PM   Top  -  End  -  #4
Internet Flea
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Default Re: Custom Werewold II

I'm in, assuming I can think up a role other than 'chicken mage.'
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Old 08-28-2010, 09:29 PM   Top  -  End  -  #5
Lex-Kat
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Default Re: Custom Werewold II

Quote:
Originally Posted by TheLaughingMan View Post
'Werewold' just has that special ring to it.

In.
You know, making fun of the Narrator's spelling mistakes is likely not the best idea you've had. Just saying.
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Old 08-29-2010, 09:45 AM   Top  -  End  -  #6
Trobby
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Default Re: Custom Werewolf II

=3~ I love this idea. I'm in. And I am totally going to make the most bizarre thing I can think of.
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Old 08-29-2010, 09:50 AM   Top  -  End  -  #7
Internet Flea
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Default Re: Custom Werewolf II

Quote:
Originally Posted by Introbulus View Post
=3~ I love this idea. I'm in. And I am totally going to make the most bizarre thing I can think of.
Keep in mind, you're now competing with 'Anthropomorphic chicken mage' with the win condition 'convince all surviving players that you are an anthropomorphic chicken mage'.
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Old 08-29-2010, 10:30 AM   Top  -  End  -  #8
Murska
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Default Re: Custom Werewolf II

I'm in, sending in my roles once I think 'em up.
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Old 08-29-2010, 12:31 PM   Top  -  End  -  #9
Reinholdt
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Default Re: Custom Werewolf II

I'm in. PM soon.
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Old 08-29-2010, 04:46 PM   Top  -  End  -  #10
InaVegt
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Default Re: Custom Werewolf II

In, PM coming up soon. :)
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Old 08-29-2010, 04:49 PM   Top  -  End  -  #11
billtodamax
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Default Re: Custom Werewolf II

Expect a PM after school!

In.
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Old 08-29-2010, 04:58 PM   Top  -  End  -  #12
Eternal Drifter
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Default Re: Custom Werewolf II

Interesting... I have a couple ideas for roles.... call me in, and expect a PM sometime.

Edit: PM sent.
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Last edited by Eternal Drifter : 08-29-2010 at 10:47 PM.
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Old 08-29-2010, 05:21 PM   Top  -  End  -  #13
Exachix
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Default Re: Custom Werewolf II

I'm in, and going to make up some roles for you.
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Old 08-29-2010, 05:46 PM   Top  -  End  -  #14
Fleeing Coward
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Default Re: Custom Werewolf II

I'll give this a try. Thinking up of roles now.
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Old 08-29-2010, 10:39 PM   Top  -  End  -  #15
Tydude
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Default Re: Custom Werewolf II

This sounds rather fun. PMing role(s) soon.
EDIT: Roles sent
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Last edited by Tydude : 08-30-2010 at 10:52 AM.
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Old 08-29-2010, 10:41 PM   Top  -  End  -  #16
Strategos
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Default Re: Custom Werewolf II

Sign me up please. I'll try to come up with some ideas shortly.
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Old 08-30-2010, 12:26 AM   Top  -  End  -  #17
Raistlin1040
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Default Re: Custom Werewolf II

I'm in. Roles will be sent soon.
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Old 08-30-2010, 01:03 AM   Top  -  End  -  #18
Helgraf
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Default Re: Custom Werewolf II

In. Roles sent.
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Old 08-30-2010, 10:32 AM   Top  -  End  -  #19
Trobby
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Default Re: Custom Werewolf II

Roles sent.
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Old 08-31-2010, 01:05 AM   Top  -  End  -  #20
Recaiden
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Default Re: Custom Werewolf II

I'm in, and roles are sent.
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Old 09-01-2010, 12:08 AM   Top  -  End  -  #21
Ghanz Nmi
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Default Re: Custom Werewolf II

I'd like to give this a try. Roles will be sent within the day.
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Old 09-01-2010, 10:09 AM   Top  -  End  -  #22
Trixie
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Default Re: Custom Werewolf II

Why DS7 has a different smiley?

And will at least one role per player be used, or can the situation all the wonderful roles go into the drain?
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Old 09-01-2010, 10:13 AM   Top  -  End  -  #23
Tydude
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Default Re: Custom Werewolf II

Quote:
Originally Posted by Trixie View Post
Why DS7 has a different smiley?
He hasn't submitted his roles yet. Everybody else has done that.
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Old 09-01-2010, 10:15 AM   Top  -  End  -  #24
Trixie
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Default Re: Custom Werewolf II

Then why four dudes at the top have different if they haven't sent either?
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Old 09-01-2010, 10:21 AM   Top  -  End  -  #25
Reinholdt
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Default Re: Custom Werewolf II

Quote:
Originally Posted by Trixie View Post
Then why four dudes at the top have different if they haven't sent either?
Those are sign up spots, though it hasn't been updated with Ghanz Nmi yet.
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Old 09-01-2010, 01:27 PM   Top  -  End  -  #26
Lex-Kat
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Default Re: Custom Werewolf II

Quote:
Originally Posted by Trixie View Post
Why DS7 has a different smiley?
Quote:
Originally Posted by Tydude View Post
He hasn't submitted his roles yet. Everybody else has done that.
Correct.
Quote:
Originally Posted by Trixie View Post
Then why four dudes at the top have different if they haven't sent either?
Quote:
Originally Posted by Reinholdt View Post
Those are sign up spots, though it hasn't been updated with Ghanz Nmi yet.
Right, again. Except it's now been updated.
Quote:
Originally Posted by Trixie View Post
And will at least one role per player be used, or can the situation all the wonderful roles go into the drain?
I will do my best to use at least one from everyone.

But, if the game is successful, I will maybe use the other roles in the next game. So people don't have to struggle as much to come up with something unique.
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Old 09-01-2010, 04:46 PM   Top  -  End  -  #27
Ghanz Nmi
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Default Re: Custom Werewolf II

Quote:
Originally Posted by Lex-kat View Post
Right, again. Except it's now been updated.
Ah, I am number 4, the Death number of my culture. I can already feel the good luck for what may just be my first WW.

Edit: PM sent! Are we going to know all the roles that were picked before the game starts, or is everyone going in totally blind?

Last edited by Ghanz Nmi : 09-01-2010 at 05:58 PM.
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Old 09-01-2010, 04:52 PM   Top  -  End  -  #28
Irbis
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Default Re: Custom Werewolf II

Quote:
Originally Posted by Lex-kat View Post
I will use at least one from everyone.
Is this a promise?
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Old 09-01-2010, 06:46 PM   Top  -  End  -  #29
Fleeing Coward
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Default Re: Custom Werewolf II

Lex did say try. If it was a promise I'd be sending in 3 very different roles
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Old 09-03-2010, 09:25 AM   Top  -  End  -  #30
Reinholdt
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Default Re: Custom Werewolf II

I don't want to have to resort to kidnapping more players...
But I will.
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