Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
Everyone quickly exits the room as Thokk slides off the stone lid of the sarcophagus, only to return just as quickly when they hear Thokk's triumphant cry (and no explosion).
Gathering around the open stone box, the party sees an ancient mummified corpse, its burial finery long ago rotted away. In good shape, however, are (1) an ornate silver brooch in the shape of a shield over the mummy's chest, (2) a silver chalice held in the mummy's hands, (3) some kind of stone that seems to have been placed inside the mummy's mouth, and (4) a small lacquered chest at the mummy's feet.
* Still smoldering lightly from the scorching, Graevic chants quietly, then gently presses his hand on Taern's shoulder, transferring healing energies into the stout barbarian. Once the sarcophagus is opened, Graevic begins chanting again. Once completed, he closely examines the contents of the sarcophagus *
[OOC: Casting cure light wounds on Taern, assuming she is still somewhat injured. Then casting detect magic on the sarcophagus. If I detect anything, I'd like to concentrate to discern the types of magic]
Linda the White
As Linda returns to see the insides of the sarcophagus she notices Graevic starting to cast his healing spell in close proximity to the sarcophagus.
"NOOO!!! Every one stand back at once!"
If Graevic stops in time before casting any spells (and the trap does not trigger) she will go on:
"I was about to tell you. The sarcophagus reacts to magical energy. It reacted to my casting once so it may react again-the flamestrike was the reaction!"
__________________ WARNING!!!
I am having major browser or connection issues. Thread subscriptions and prolonged manual searching are glitched, as are browser cookies. I ask my players to PM me links to the games I run so I can reliably find them till the problem is solved.
(must be a virus of some sort)
Graevic's healing spell had already taken effect before Linda's warning, but no flame strike is triggered. (Nor were there any problems with the five other cure light wounds that Linda already cast. ;))
Fortunately, however, Linda stops Graevic before he attempted to detect magic.
OOC: Whew! I was about to ask for another round of Reflex and Fortitude saves...
"Lets just move these things out of the room, then check them. Fizan, if you woudl be so kind to remove them and move them into the hallway? Also, any of you lads feel like taking out these laughing statues?"
*grins, then turns back to the others, grin fading*
Friends, I am afraid I will not have anything to do with desecrating the tomb of one of the honored fallen. They were buried here in honor, and deserve to rest with honor. Not only might their spirits haunt us, or worse, their bodies, but surely we will anger the gods with our acts. There is no honor to be gained from stealing the possessions of one of the honored fallen, especially when they are worn to the grave as such. If there was no body, or if the valuables were heaped around the room like so much rubbish, then I might be alright with it, but when they are buried in clear possession, as such...
*trails off, shaking her head*
I know better than to try and dissuade you, but know that I will have no part in the act.
"Personally, I agree with Taern on this one. That was some powerful magic that the sarcophagus was trapped with, and I think that there will only be more powerful consequences if we mess with either the statues or the body."
"I think we should explore beyond the paths that seem to have already been disturbed. Some traps will have already been activated and we can use the knowledge we gain from them to prevent other traps from being triggered by us."
"Before we go, i suggest you magic folk check if there is anything special on these items"
*looks at the coffin*
"Also, if any of you can spare it, can someone use a Detect Magic on the lid? *Might be usefull to know if thats what set it off in the first place, and if we need to set up a trap"
OOC: **Cough* Lizardmen *Cough Cough*
Might also be an easy way to cook dinner
Elthan realizes that casting detect magic in the room with the laughing statues might set off the flame strike again, so he studies the items in the safety of the central chamber. Three of the objects (the lacquered chest, the chalice, and what turned out to be a black pearl) have no magic aura. The brooch faintly radiates abjuration magic.
Thokk exits the north room reluctantly, his eyes on the laughing statues that taunt him from above.
The east room is a low-ceilinged square chamber 25 ft x 25 ft. You have just entered from the west into what appears to be an antechamber or vestibule.
Directly across from you is what appears to have been the original entrance to this crypt. That opening appears to have caved in long ago. Whether it was a trap that was set off by previous "explorers" or just the effects of seven centuries is hard to say.
Elthan, Fizahn, and of course Thokk have no problem seeing by the dim light filtering in from the west passage, though Graevic finds the room uncomfortably dark.
Along the north and south walls are two stone benches (or perhaps low tables), where it would appear people once placed mementos or perhaps flowers and other offerings. Only some scattered debris lies there now.
After poking around for a few minutes, you find nothing of interest in this room.
Elthan continues to concentrate on trying to detect magic but senses no unusual auras (other than those emanating from Fizahn's cloak and other magic items carried by other party members).
Eventually, everyone reconvenes in the central chamber to consider what to do next.