This is the OoC thread for Old Ways, a BECMI/Rules Cyclopedia game. In the interest of clarity and in case we have some newer PbP players, I'll give the basic PbP and game-specific guidelines.
Less than a generation ago, Duke Stefan Karameikos traded his ancestral Thyatian lands for this vast expanse of untamed but resource rich territory. While the new Duchy of Karameikos has been quite prosperous, the land is only nominally under the Duke's control. Pockets of native Traladarians continue to live on their ancestral homelands within the Duchy, but that is the least of the Duke's problems. The dark forests and rolling hills hide bands of hostile humanoids, monsters of legend, and unknown secrets. Recent expeditions have uncovered ancient ruins and considerable subterranean activity. Still, much is unknown about this land. In thirty short years, it has become one of the great nations of the world, and it pays only token fealty to the Empire. ~Athan Chiron, Thyatian Imperial Historian, on the Duchy of Karameikos
"The Thyatians are a decent enough folk, but they fail to respect our traditions or our lands. They rush headlong into perils they do not understand, but who are we to stop them. They've not sought our counsel, nor would they respect it, I suppose. ~Ceroth Caelon, Former Traladarian Clan Elder
"Karameikos? Who would go to Karameikos? That's like I saying, 'I'm going to wander into the wilderness for no good reason.' There's nothing there – no comfort, no big cities, no luxury, no good food nor wine. Just humanoids, superstitious natives, and stupid Thyatian soldiers." ~Dmitri Alzenkov, Glantrian nobleman
"No where else in the Known World is there such opportunity as Karameikos. No where else are there such good and industrious folk. An entire nation of builders, workers, and adventurers. Even our nobles are hard-working and self-made. There's opportunity here for all who want it and wealth as far as the eye can see. Even the secrets of this land hold hidden treasure." ~Lord Bost, Threshold
-------------------------------------------- Recruitment Information - Read this if you want to play. It's important.
Spoiler
I am DMing a BECMI/Rules Cyclopedia game elsewhere and it's going very well. We've managed to capture some of that old-school feel. I'd like to run one here. Players should have either the BECMI texts or the Rules Cyclopedia.
Some aspects of play that I think are important to providing that feel are:
characters start at first level;
characters start young, relatively ignorant about the larger world, and not terribly genre-savvy;
tactical combat is achieved through roleplay not rules
far more is left to DM judgment than in later editions (things like WBL, settlement GP limit, etc.)
players should not expect that the universe operates by RAW. RAW is a guideline by which the game progresses, the DM may fudge, cheat, ignore, or abrogate it at will, though obviously a good DM does so for the greater good;
potentially high lethality for characters;
characters will grow powerful through increasing genre-savvyness and roleplay far more than through rules-mastery;
fast-paced, consistent posting, and,
ultimately, I hope, a stable, steady gaming group.
I hope to get together a group of players interested in a game under these conditions and we'll see what happens. My goal is to create the kind of narrative where characters (and the universe they know) start very small but grow in depth as well as power.
Requirements for Players:
1. Must post 1/day minimum
2. An interest in and willingness to play under the conditions noted above and the rules detailed below.
3. Solid writing ability
4. Good roleplaying ability or an earnest desire to develop such an ability
5. A desire to have fun and make things fun for everyone else.
The classic 16 questions pioneered by Bernard Pivot:
1. What game are you running (D&D, CoC, Palladium, etc.), and if applicable what edition (Original, Classic, 1st, 2nd, 3rd, 5th, 10th, etc.)?
BECMI/Rules Cyclopedia D&D. Familiarity with the setting is not important.
2. What 'type' or variant of game will it be? When and where will the game be set? The game will be set in a homebrew variant of the Known World, starting in the town of Threshold in the Grand Duchy of Karameikos and expanding outward.
3. How many Players are you looking for? 4-6 but given the likelihood players not keeping up with the fast and strict posting schedule, I will keep a list of alternates. It is my hope to settle on 4-6 players who like the game, can meet the schedule, and are willing to play through any character mortality.
4. What's the gaming medium (OOTS, chat, e-mail etc.)? GitP.
5. What is the characters' starting status (i.e. experience level)? Characters start at Level 1 with zero experience points. Characters roll a d100 for Family Social Status/Wealth.
6. How much gold or other starting funds will the characters begin with? 3d6x10 gp
7. Are there any particular character classes, etc, are permitted? The Basic Classes are permitted as is Mystic.
8. What races, subraces, species, etc. are allowed for your game? Humans are permitted and may be Traladarian or Thytian. Elf, Dwarf, and Halfling are permitted race/classes.
9. By what method should Players generate their attributes/ability scores and Hit Points? By the book. 3d6 six times. They fall in this order: Str, Int, Wis, Dex, Con, Cha. Re-roll is allowed when you have two Ability Score rolls under 6.
Points may be moved from one score to another with these conditions:
1. The prime requisite goes up 1 point for each 2 points that another ability score goes down. If a character has two prime requisites, both can be raised (the cost must be paid separately for each point to each prime req.)
2. Constitution and Charisma points cannot be raised or lowered.
3. Dexterity cannot be lowered (but it may be raised for a thief or halfling character).
4. No score can be lowered below 9. If it is already 10 or less, it cannot be lowered.
Take heed of the Prime Requisites and Minimum Ability Scores.
Players are advised to roll first and select a class second.
10. Does your game use alignment? What are your restrictions, if so? Yes. Characters must be Lawful or Neutral. Characters must be loyal to the party/fellow PCs. Intra-party conflict should be kept to a minimum. Personality conflicts and differences of opinion are expected and dramatically useful. Thieving from the party, opposing its goals, and attacking one another are not useful. Hogging the spotlight and melodrama are likewise not helpful
11. Do you allow multi-classing, or have any particular rules in regards to it? No and no.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? Character creation rolls should be made in this thread. Players' die rolls during play will be done by players in the IC thread (under a spoiler tag). Players who would prefer to let the DM roll or who are uncertain whether to roll can state their bonuses in the spoiler and the DM will roll. DM rolls, including secret rolls for the PCs, will be done by the DM out of sight of players. Obviously, Players should never alter dice rolls, cheat on modifiers, etc. Old school justice for such violations will be meted out.
13. Are there any homebrewed rules or optional/variant rules that your Players should know about? We will use the following optional rules:
Weapon Mastery
Skills
Non-Lethal Combat
Group Initiative
Keeping Characters Alive (modified) (0 hp = unconscious; Character must make save vs. Death Ray every other round and any time more damage is taken; Failure = death).
House Rules/Interpretations Added During Play:
Natural Healing is 2 hp/day
A character may use a Healing Skill check on a character dropped below zero hp in an attempt to bring them up to above zero hp. If successful, the injured character does not fall unconscious and does not need to make a Save vs. Death Ray.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with
the characters in the same city)? A written character background demonstrates writing quality, use of the PbP format, sense of old school tone, and some investment. I don't need a novel. A short biography and/or a couple vignettes of the character are helpful. Of course, more details and characterization will come out in play.
All characters must be young locals of Threshold or recent immigrants to the city. One conceit of this game is that the characters are relatively unworldly and inexperienced, please work with that. All characters must have some positive relationship (though it need not be family or close friendship) with at least two other characters. You can work out this detail after being selected. If you want to all be part of an already existing (though new) adventuring company, that's fine, too.
15. Does your game involve a lot of hack&slash, puzzle solving, roleplaying, or a combination of the above? I have high expectations for roleplaying, even during combat, and XP will be awarded for what I regard as useful characterization and helpful interaction with others. I expect a significant amount of combat. It is my intention to run combat without map, handling things by description, and being a bit loose about the tactical details. Some adventures might present puzzles in their design or there may be puzzles in the plot, but explicit puzzles will probably be relatively few.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? Yes. Use the Rules Cyclopedia, if you have it, otherwise use the Mentzer Basic book to make your character. Older B/X books or the Dark Dungeons retro-clone might also be useful alternatives, though I'll be running things by the RC/BECMI.
Plus, 17. What is the expected pace of this game? Players are required to post 1/day minimum. From the time of my DM post, players have 24 hours to post their next action. Failure to do so will result in a DM selected (in)action for the character. Time away with warning is understandable, but failure to post timely on a repeated basis will result in removal from the game - possibly in a lethal manner for the character.
I welcome additional questions and look forward to putting a group together.
jmbrown - Jeanne By The River - Elf Stengir - Gregaros - Theif TruorTupnm - Sid "The Sneak" Aimes - Thief strangefate - Orthon Zinthalos - Magic User sbwilson - Petrillia - Magic User Rebel Rogue - Stefan - Cleric (PC still in play)
__________________
Fedoruman Roland Avatar by Chris the Pontifex
Always on the lookout for alternates for our long-running Rules Cyclopedia/BECMI game Old Ways.
"Character speech, often further differentiated by being colored text, preferably a color different from those of other characters in the game," the characters other actions are written as part of the paragraph, as if in a novel. Character thoughts are written in the same character color and italicized.
For telepathic communication, put wavy brackets around the though {Can you hear me now?}
I encourage you to include in your IC post:
1. character actions, typically in the third-person and present past tense. Try to phrase things in terms of what your character does but not the result (so, "Rath charged the shambling undead drawing his blade as he moved and unleashed his full fury on the abomination," but not "Rath charged the shambling undead drawing his blade as he moved and sliced into the abomination." Leave room for potential failure in your description. Likewise when describing an action with variable success (when casting cure light wounds you can infuse an ally with healing power, but you shouldn't describe that as fully healing the ally).
2. Character comments (things actually said aloud)
3. Character thoughts (these are the explicit verbatim thoughts of the character)
4. Narrative that fleshes out the character intentions, motivations, background experiences, etc. These are the things that make for a good story and good explanation of the characters. The best PbP games that I've played have had a goodly amount of this kind of narrative.
Separating by paragraphs at conversation breaks or at logical action breaks is a good idea.
Put the mechanics behind your actions in a spoiler labeled OOC:
Spoiler
HP: 3 AC: 6 Spells in effect: Invisibility
After the status bar above, explain your action in game terms with appropriate rolls etc. Use the forum roller. You may explain and roll for alternate actions, if it seems helpful. [roll=Test]1d20+2[/roll]
If you leave out a roll that I determine you'll need, I'll refer to your character sheet and make the appropriate roll myself. Keep your character sheet up-to-date at all times, as I'll be referring to it for things related to your character.
If you have skills or background that are relevant to something you're trying to do, post that in the Spoiler box and I'll take it into account.
Rolling Rules
For most actions that require rolls, you'll do so yourself in the IC thread under your Spoiler tab. If you forget a roll or need to confirm a critical, you can do that in the OOC thread. You should also roll your character creation rolls here in the OOC thread.
I will make all NPC rolls out of sight and simply announce results in the IC thread in narrative form.
I will make certain secret PC rolls out of sight (such as whether you hear something).
I will probably make initiative checks and saving throws for PCs to keep things moving.
Obviously, do not attempt to edit rolls once made or otherwise cheat on rolls.
__________________
Fedoruman Roland Avatar by Chris the Pontifex
Always on the lookout for alternates for our long-running Rules Cyclopedia/BECMI game Old Ways.
Not bad! I'm rolling up an elf. Reducing wisdom to 9 and adding one point to either dexterity or constitution (hmmm... decisions... I'll decide on it later).
Elf hit points: (1d6)[1]
Gold: (3d6)[11]
Edit: *Sigh* I knew I'd get one hit point. There's not a single Basic game I played where I didn't get 1hp at first level.
Jeanne by the River
Female Neutral Elf
4'8", 145lbs, Auburn Hair, Green Eyes
Level 1, 0xp
Speech Color: Indigo
Bio
"I love these humans, these strange creatures. They toil in the sun for a meager pittance, content with their lives under the rule of a "stronger" human who is but a man, as weak and prideful as any other, but adorned in richer clothing. And yet, despite their pride and arrogance, these humans have a drive that succeeds every other civilized race.
'Ambition' my father called it, spitting when he did so. We look down on humans because of ambition? We, the elves, who frollick in the forests and waste away while the rest of the world builds castles in the sky? My pro-human views were never tolerated amongst my own kind... and so, I left. I wear human armor as a second skin, fight with human weapons, and yes! I bask in human ambition!
My name is Jeanne by the River. I wear my elf name as a badge of honor and the humans adore me. I train in their barracks, stand watch with their men, and they appreciate my magic and grace. If elves had such ambition, we would rule this world. It's not power I want but immortality. Not immortality through elven longevity, but immortality through written history!
Like a river I will cut through land and mountain. People will bathe in my glory and build towns in my name. Immortality."
Background, Relationship Ties:
Family social status: Struggling
Spoiler
Sid's father is a town guard sort, and quite appreciated for his vigilance and willingness to lead, when required. Sid, the middle child in a family of five, nevertheless acquired plenty of attention from his mother, who never seemed capable of shutting up about just how much he resembled his father. "Oh, you're practically his double!" and, "Oh, your father also hated beets, when he was your age!" and, as a matter of course, the usual praise of, "I'm sure that you will grow up to be just as valuable to Threshold as your father!"
Being young, rebellious, and tired of being mistaken for his father, Sid set out to make a very different name for himself via obtaining an apprenticeship at the local thieves' guild. He hasn't had much of a chance to do so, yet, has mostly been employed as support or a joke-butt. He is easily fooled and has necessarily grown plenty of cynicism but is plenty determined to show them all that he is his own man.
And don't worry about the guy leaning too far to the evil side of neutral. He'd be the cynical and independence-loving sort, looks out for number one, but never at the expense of the little guy. If it'd work with whatever you may have planned for the thieves' guild, he'd be a part of one that especially enjoys messing with Thyatians. They aren't powerful enough to be a real threat to the government, so they're just being bitter, which is something that Sid can understand.
For relationships with other characters, Brandon and Sid are childhood friends. Brandon is used to his whining and tolerant of his thieving, and Sid would enjoy mayhaps taking a bit of advantage of Brandon's standing in town and relying on him to Charisma his way out of trouble, sometimes. Brandon has apparently been preparing for the possible occupation of adventurer, but Sid considers such a waste of time, and tells his friend this. Sid is the sort who doesn't think about much beyond the scope of his small town, but Brandon's ideas are certainly colorful enough.
Stefan and Sid grew up together, as well, although Sid is the sort who wouldn't wish to associate with the precious few that he figures are beneath him, he would enjoy hanging out with the guy, just so he could feel the way that he figures Brandon feels around him.
Of course, that would be before that puberty thing struck. After that and seeing himself outclassed, he'd happily designate himself your guy's wingman, hoping to pick up a few things. Of course, Sid is nothing similar to a womanizer, since he has been taught a few lessons by the female members of the local thieves' guild.
__________________
You're either an Outcast, or you're in denial.
Strength and stupidity in numbers.
- Myself
Free-Form Role-Playing Game Characters, because I got tired of sticking links in my posts --->
Brandon Bor
Lawful Thyatian Male Fighter
Level 3, XP 6280
Speech Color: Blue
Description:
Spoiler
A short but stocky broad-faced farm boy with seal-brown hair, blue eyes, and big capable hands. He often has a dreamy expression on his face and colored ink on his fingers. Height is 5 feet 7 inches and weight is 170 pounds. He has to shave every couple of days to control his whiskers.
By the time he reaches 3rd level, Brandon looks comfortable in plate mail. He is used to spending much of the day and fighting for his life in the heavy armor.
Weapon Mastery: Short Bow, Hand Axe, Dagger, Sword Skills: Art (Drawing and Painting), Muscle, Profession (Farmer), Riding Languages: Common, Lawful
Possessions:
Spoiler
Money:
Platinum:
Gold: 34 as of 09/26/2012
Electrum:
Silver:
Copper:
Other: Healing Potion and fanged metal amulet
Encumbrance: 780
Equipment:
Plate Mail, 60 gp, 500 cn
Shield of Courage +3 (immune to fear effects)(borrowed from Natalya Bor), 100 cn
Short Bow plus Quivers with 30 arrows,25 gp + 5 gp + 20 gp, 30 cn (bought new arrows after reaching 3rd level)
Quiver with 10 silver-tipped arrows (50 gp, bought after reaching 3rd level)
Sword, 10 gp, 60 cn
Dagger, 3 gp, 10 cn
Silver Dagger 30 gp, 10 cn (bought after reaching 3rd level)
Miscellaneous equipment: 80 cn
12 Flasks of Oil (bought 5 more flasks after reaching 3rd level)
Waterskin, 1 gp
Backpack, 5 gp
Large sack, 2 gp
Rope 50 feet, 1 gp
Flint and steel, 3 gp
Garlic, 5 gp
Wolfsbane (1 bunch), 10 gp
Iron Rations - 2 weeks, 30 gp (bought more rations after reaching 3rd level)
1 quart of wine, 1 gp
12 torches, 2 gp (bought more after reaching 3rd level)
Background: Family Social Status: 81
Spoiler
Brandon is the second to the last child of the wealthy farmer Boris Bor. His family all worked hard on the farm. Even as a small boy, Brandon did chores. He did heavier work as he grew older and filled out, becoming the burly young man he is today.
Seeing as he has three elder brothers and four sisters, he did not expect to inherit much in the way of wealth. Thus, he practiced his weapon skills in hopes of becoming an adventurer and becoming a Lord.
Brandon was going to set off on his own wearing only chain mail, but his father gave him a suit of plate mail as a going away present.
Brandon practices art as a hobby. He is not very good at it, but his family still sees fit to display some of his paintings in their manor.
Last edited by Frivolous : 12-16-2012 at 04:00 AM.
Born in Threshold to poor peasant parents as the youngest child out of four, Stefan was named after the current Duke of Karameikos. He grew up helping his parents as he best could, but he was never as strong as his older brothers. He was always loved by all in the family in spite of this. Occasionally, he complained to his parents about them having to struggle to get by, but was always reminded, that he should be lucky for what he got and that many people had it worse. As he grew older and entered puberty, he got interested in girls, and with his good looks and witty tongue, he soon became somewhat of a womanizer. At some point, he learned that the local church was seeking apprentices. Knowing little of religion at the time, he thought that the church of Petra - a female deity - might be a good place to meet girls. In any case, studying as a priest sounded a lot easier than the physically hard life of a peasant. Again, his natural charms saw him through - he fast-talked his way into being accepted as an apprentice in the local church. Life at the church was disappointing to him at first - there were few handsome young priestesses and there was a lot of studying to do. However, as his parents had always taught him, he appreciated the fact that he was living an easier life than so many others. He also found, that following a lawful deity like Petra corresponded well to his personal ideals - at his heart Stefan is a good-natured, loyal person and he has indeed grown truly fond if his chosen Immortal. However, it is dawning on him, that Petra is also a martial deity, a patron of fighting clerics. To be honest, the idea of fighting scares him; he doesn't really feel at ease in his suit of armor yet, even if he appreciates the protection it provides. But he's trying hard to summon up his courage to do what's right.
Last edited by RebelRogue : 09-26-2010 at 10:31 PM.
Nathros is young, of tan complexion, blue eyed and auburn haired. Like most of his kindred, he has a thick beard and wears his hair long, is strong of arm and steadfast of will, but unlike them he is unusually tall, as well as agile and quick, even for a youth. A somewhat difficult life and inherently introverted demeanour has made him socially awkward, often quiet, but prone to fits of anger if he feels himself slighted or overlooked.
History:
Coming from a numerous but poor clan, Nathros was denied the opportunity to join the priesthood, a vocation to which others thought him naturally well suited, and was seemingly destined for a rather unremarkable life. His days spent alone roaming the hills and mountains did Nathros little good, and his subsequent attempt to find purpose in service as a temple soldier did not bring him the peace of mind he desired. Eventually, he determined to see more of the world for himself, and to that end took ship for Karameikos, hoping to serve there as a mercenary or perhaps find more lucrative ventures that would stir his spirit and provide him with a clear sense of his worth, purpose, and place in the world.
Back Pack, 5 GP, 20 CN (Capacity 400 CN)
Seven Days Standard Rations, 5 GP, 200 CN
Water Skin, 1 GP, 30 CN
Encumbrance: 250 CN (270 w/clothes)
Encumbrance: 8 + 700 + 270 = 978
+ 50 GP
+ Shield (10 GP)
+ 50 GP
+ Plated Mail Armour (60 GP)
+ 50 GP
Stored
Mail Armour, 40 GP, 400 CN
__________________ It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
That's an added bonus of having a mod DM: moving posts from thread to thread
So far, I've talked to TruorTupnm about Stefan being (childhood?) friends with Sid. Even though they're obviously quite different in some ways, I think this could work, since Stefan is rather non stick-up-the-butt for a cleric, and he's a thief with a conscience. Apart from that, I'm not too sure yet.
My post has been edited (yep, they'll be childhood friends). Everything should be perfect for forever, now. Hurry up, you other dudes. Let's get this story started!
__________________
You're either an Outcast, or you're in denial.
Strength and stupidity in numbers.
- Myself
Free-Form Role-Playing Game Characters, because I got tired of sticking links in my posts --->
So, Stefan and Sid are known to each other from childhood. How about if Jeanne and Orthon are acquainted from the study of magic? I was going to suggest Brandon and Nathros had worked together as bodyguards or some such thing.
__________________ It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
Not sure if I should mention it here, but I am a Yes for playing this game.
Not sure anymore how I am connected relationship-wise to the other PCs. Brandon appears to be the highest in terms of social status, and he's a bit too young to be doing bodyguard work (I estimate he's about 17).
Perhaps he played with one or the others as boys? Or perhaps their fathers worked at the Bor farm or for the elder Bors.
Ah, I see RebelRogue's post only now for some reason. Yes, that would work.
Note: You should review the second post of this thread for IC posting conventions. Also, I don't intend to use second person (and address "you") in the IC, but it feels right for me to do so in the first post. I do intend to write in present tense as it better replicates sitting around the game table and feels more "in the action."
__________________
Fedoruman Roland Avatar by Chris the Pontifex
Always on the lookout for alternates for our long-running Rules Cyclopedia/BECMI game Old Ways.
A messed-up roll due to forgetting that I shouldn't be previewing a post with a roll in it! Great way to start. oh well. Here it is again ---> (1d20)[17] And, whether I should be attempting to roll for skills that aren't in the book or not, what would our characters know about this Lord Bost dude?
__________________
You're either an Outcast, or you're in denial.
Strength and stupidity in numbers.
- Myself
Free-Form Role-Playing Game Characters, because I got tired of sticking links in my posts --->
Yeah, I wouldn't bother rolling for skills you don't have. Instead, roleplay what you want to do. If you want to ask someone about Lord Bost, do that. It could be someone specific you go to for information or it could be the first person you run into on the street.
If you want to spend the morning asking around, I guess you can say that (and give a Charisma check), but I'd prefer the former.
As for what you might already know or see that I didn't describe, I guess pose the question in your spoiler box, here, or via PM and I'll respond in a similar manner (or give an IC post that says, "everyone in town knows...") to clear things up)
P.S. What people in Threshold know about Bost is that he is a lord and that he owns a large estate on the east bank of the river where his lumber camp employs scores of men and a smaller estate on the west bank of the river south of town where his manor is. He's known for being down to earth for a lord, good to his men, and very successful in the lumbering business.
__________________
Fedoruman Roland Avatar by Chris the Pontifex
Always on the lookout for alternates for our long-running Rules Cyclopedia/BECMI game Old Ways.
I am attempting to do a post a day. I hang around a lot, even when I don't have anything to type. If anybody wishes to have our characters go back and forth about something, I am ofttimes around. Anyways, dang, that was a horrible Detect Deception roll. oh well. Also, would our characters know much about the fire that destroyed the other mill? I kind of figured that they would have at least heard about it and gotten some story as to why it happened, which is why Sid didn't ask about it. I could always edit, though. Hmmm... Or put it in a new post, with a new Detect Deception roll.
__________________
You're either an Outcast, or you're in denial.
Strength and stupidity in numbers.
- Myself
Free-Form Role-Playing Game Characters, because I got tired of sticking links in my posts --->
You know that the old mill on Fogor Island burned down. Fogor Island a/k/a Old Town is largely low rent and slum. Because some important people owned it and it was well-guarded, no foul play was suspected.
A streetwise PC knows some unsavory types claim to have burned it down but that seems not credible.
A societywise PC knows the building of a new mill is being held up by town bureaucracy while they argue about ownership, placement, etc.
Bost seems genuine and goodnatured.
__________________
Fedoruman Roland Avatar by Chris the Pontifex
Always on the lookout for alternates for our long-running Rules Cyclopedia/BECMI game Old Ways.
The building is large, roughly 80' square. The light from the open door and afternoon sun illuminates a cone of the room revealing what is described. The room is essentially empty. No tables, sawhorses, etc. Just a pair of grooves in the floor, one right and one left, and a long trench to the right side of the right trench. And beyond that a "false" wall (well, it's a real wall, it's just not the exterior wall.
Any other features are not presently visible.
__________________
Fedoruman Roland Avatar by Chris the Pontifex
Always on the lookout for alternates for our long-running Rules Cyclopedia/BECMI game Old Ways.
Is there enough room for Nathros to charge the beetle?
__________________ It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
Yes, group initiative. I figured I'd roll it rather than waiting for a player to do so, but if you guys feel strongly about it, I'm happy to wait. You're all here pretty frequently, so it shouldn't be a big deal.
Likewise, in an old school sense. I'm likely to describe things in prose. If someone wants to take the roll of mapper, I'll work with them to get things right.
Yes, plenty of room to charge.
Edit: Re: Atk Roll.
Roll your 1d20+modifiers (which you probably have none of yet).
Tell me your Thac0.
I'll worry about what the AC of the foe is, cover, etc., and declaring the hit.
Always roll the damage, just in case.
[roll=atk]1d20+1[/roll]
__________________
Fedoruman Roland Avatar by Chris the Pontifex
Always on the lookout for alternates for our long-running Rules Cyclopedia/BECMI game Old Ways.
Roland, I am asking questions that duplicate questions I asked in my spoiler in the IC thread. Namely:
1. Can a person draw a weapon and attack in the same round?
2. Can a person put on a shield automatically without spending an action on it?
Brandon's main concern this round is to interpose himself between the bugs and the other party members. Attack is his second priority. Putting on his shield is his third.
Since my first set of rolls were negated somehow, rerolling.
If you edit or preview a post it erases any rolls made in it.
I never really noticed this before, but are there no charge modifiers in basic? Since I cannot edit my post without destroying the roll I will add here that as a first level dwarf Nathros has a THAC0 19, sorry about that. Also, wohoo! That has got to be a hit!
__________________ It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
Roland, I am asking questions that duplicate questions I asked in my spoiler in the IC thread. Namely:
1. Can a person draw a weapon and attack in the same round?
RC p.103. Yes. Simple quick actions do not reduce a character's movement.
Which, by the way, in an encounter, is 1/3 normal movement (if you intend to attack or take some other significant action. You can alternatively move up to 3x your normal movement (but not attack at the end).
Quote:
2. Can a person put on a shield automatically without spending an action on it?
Generally, I think unstowing and strapping on a shield is at least a combat round worth of activity. Loosing and dropping it could be done as quickly as drawing a weapon though.
Quote:
Brandon's main concern this round is to interpose himself between the bugs and the other party members. Attack is his second priority. Putting on his shield is his third.
Let's go with he can drop his bow, draw his sword and attack. He he's close enough to the action that he doesn't need to move even 1/3 his movement rate.
Quote:
Originally Posted by Matthew
...I never really noticed this before, but are there no charge modifiers in basic? Since I cannot edit my post without destroying the roll I will add here that as a first level dwarf Nathros has a THAC0 19, sorry about that. Also, wohoo! That has got to be a hit!
I thought there was, apparently just for mounted combat and monsters with the Charge special ability. Hm.
__________________
Fedoruman Roland Avatar by Chris the Pontifex
Always on the lookout for alternates for our long-running Rules Cyclopedia/BECMI game Old Ways.