Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
ANNOUNCEMENT: I have taken over as narrator for Random Person's Ghost WW. The problem is, I haven't yet died.
If there is anyone, who hasn't already played in the game and would be interested in taking over as my role, please PM me and I will place you in the game after the next day's narration. Thank you.
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Speaking of the archives, how is the thread purge for old structured threads coming along? Was the idea scrapped when a comparison was made with the SMBG? Has it merely been put on hold and is there a chance the old threads might eventually still get deleted?
Reason I'm asking is this: if memory serves, Jontom Xire and evnafets had a separately-stored archive for WW/structured games in case the forum crashed or old threads would get purged. However, JX seems to have left the playground and evnafets hasn't posted in a long time either. Evnafets' WW archive seems to be offline too. It would be a shame not to have some sort of back-up plan here.
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Brrrr. *Feels chill up spine* I find it best to just ignore this topic. Everytime someone brings it up, I worry that a sleeping beast will awaken and make good on it's threatened action.
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by Freshmeat
Speaking of the archives, how is the thread purge for old structured threads coming along? Was the idea scrapped when a comparison was made with the SMBG? Has it merely been put on hold and is there a chance the old threads might eventually still get deleted?
Reason I'm asking is this: if memory serves, Jontom Xire and evnafets had a separately-stored archive for WW/structured games in case the forum crashed or old threads would get purged. However, JX seems to have left the playground and evnafets hasn't posted in a long time either. Evnafets' WW archive seems to be offline too. It would be a shame not to have some sort of back-up plan here.
When the thread purging was initially going on, I asked that Structured Games get an extension until we could get the archives in place. And then, after the extension expired, we were no longer having the server issues that prompted the purge in the first place and people got busy and it was kind of forgotten about. Having a backup wouldn't be a bad idea in any case, but in the event that purging comes back on the table, I'll make sure we have enough warning to get the off-site archives in place again.
__________________ I was outzombied by the baby!
Spoiler
Quote:
Originally Posted by Amotis
Alarra ate all my awesome and now she's always acknowledged as awe-inspiring awesome. Alliteration aside, Alarra is awesome.
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by Alarra
When the thread purging was initially going on, I asked that Structured Games get an extension until we could get the archives in place. And then, after the extension expired, we were no longer having the server issues that prompted the purge in the first place and people got busy and it was kind of forgotten about. Having a backup wouldn't be a bad idea in any case, but in the event that purging comes back on the table, I'll make sure we have enough warning to get the off-site archives in place again.
And could we get rid of this stickied thread purge thread that is hanging like a damocles sword on the top of the Structured games forum? Please?
I mean, if there is another thread purge arising we wouldn't notice it because the thread was there since the dawn of the structured games forum and nobody reads the thread anymore anyway. Just saying.
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Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Now, I'm planning on making the witchunt thread and starting recruiting this sunday. Is there another small game scheduled for that week? Also, again I'd really apreciate if someone would help me out by narrating that'd be great (I know the rules can seem hard and difficult, but the co-narrator's job would be to make awesome narrations, while I handle the mechanics).
__________________
Ignotus Peverell avatar made by the great Bradakhan.
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by Freshmeat
Speaking of the archives, how is the thread purge for old structured threads coming along? Was the idea scrapped when a comparison was made with the SMBG? Has it merely been put on hold and is there a chance the old threads might eventually still get deleted?
Reason I'm asking is this: if memory serves, Jontom Xire and evnafets had a separately-stored archive for WW/structured games in case the forum crashed or old threads would get purged. However, JX seems to have left the playground and evnafets hasn't posted in a long time either. Evnafets' WW archive seems to be offline too. It would be a shame not to have some sort of back-up plan here.
SHODAN Freshmeat lives!
__________________
Navi Plaguelord courtesy of "Make yourself a Navi" website plus some ingenuity on my part...
Werewolf Awards: 'Best Narration: Helgraf' Rabbit says stuff that makes me blush.
I just want to say, for those that weren't posting here yet when Joosbawx was last narrating the Mafia games, that he's got an excellent style that won't disappoint, particularly if you like the feel of a gritty noir detective novel like the one the game is named after. I can also vouch that he's not a flighty narrator and will be around until the end of the game.
As an added bonus, Helgraf and Alarra, as well as many others, have amazing RP interaction in these games that make even the day to day posting worth the read.
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Quote:
Originally Posted by Zeb The Troll
I just want to say, for those that weren't posting here yet when Joosbawx was last narrating the Mafia games, that he's got an excellent style that won't disappoint, particularly if you like the feel of a gritty noir detective novel like the one the game is named after. I can also vouch that he's not a flighty narrator and will be around until the end of the game.
As an added bonus, Helgraf and Alarra, as well as many others, have amazing RP interaction in these games that make even the day to day posting worth the read.
QFT
I don't even remember the last game I played, but I'm in for this one.
__________________
Spoiler
LLama says: Of course, the game would also have been more balanced if you all would learn not to trust Shadow
no matter what game he's in or role he has. Duos says: I've read the archives... and Shadow frankly scares the bejeesus outta me. It's like playing with a
hypothetical cross of Lex Luthor and professor Moriarty.
If he was made of SPIDERS.
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Abhorsen WW should thread should be submitted late Thursday. Keep an eye for it over the weekend. Also, spread the word around, (I believe I'm only in Joosbawx's game) but I will have limited internet access from May 13th to May 17th.
and for my reference:
Game Rules from 2:
Spoiler
Welcome one and all! I hope to see more involvement and hope that you enjoy the sequel to a good book series. Now first of all, it doesnt not matter if you have not read the series. That is more for fluff and will be more enjoyable, but even if you have never read the series, I encourage you to apply. Thst being said... Welcome to!
Abhorsen's WW 2: Chaos Rises
Narrators: Deathslayer7 and Sanity702
Bell Mechanic’s
Spoiler
If a person is night killed and has a bell, it goes to team evil.
If a wolf is lynched it goes to team good.
If team good (villager or power role) is lynched and has a bell, it goes randomly to all remaining players still alive.
A person can have more than one bell.
A single bell can be passed during the night. If you pass a bell to someone, the passer remains anonymous. Any bells passed are considered hand-me downs and as such are subjected to the one night cooldown.
Any bells passed to another person have a one night cooldown, except below.
If a person who started with a bell passes it away but then receives it again, they can use it as they normally could without the one night cooldown.
Only one bell action can be used per night.
If a person uses a bell that has a one night cooldown, it affects all bells that the person may have. i.e. If Sabriel has Saraneth and recieved Dyrim and chooses to use Dyrim during the night; then both Dyrim and Saraneth have a one night cooldown on them.
The Seven Bells
Spoiler
Ranna, the Sleeper: takes all those who hear it into slumber. Given to Touchstone at the beginning of the game. Once per night it the ringer can use it to void a person’s point for the next day. Night Action.
Mosrael, the Waker: throws the ringer further into death but the listener into life. Given to a Necromancer at the beginning of the game who is put into contact with Uncle Festy and Hedge. Once per night he can choose to void someone’s night action for the night, if they have one. Is not told whether it succeeded or not. Cannot be used on the same person consecutively.
Kibeth, the Walker: gives the dead freedom of movement or forces them to walk at the ringers will. Given to the Disreputable Dog at the beginning of the game. Once per night, the ringer can use it to redirect a person’s action at another person. This bell can only redirect the action, not change it. Cannot be used on the same person consecutively. Night Action. Cannot redirect to self.
Dyrim, the Speaker7: grants speech to dumb, tongueless dead, or gives forgotten words their meaning. Given to Sanar and Ryelle at the beginning of the game. Once per night, they can choose to scry a person for their role OR see if they are holding a bell. If they have both Dyrim and Belgaer, then they can scry for both a role and bell. Night Action.
Belgaer, the Thinker: restores independent thought and memory to those who hear it. Given to Hedge at the beginning of the game. Once per night, he can choose to scry a person for their role OR see if they are holding a bell. If he has both Dyrim and Belgaer, then he can scry for both a role and bell. Night Action.
Saraneth, the Binder: shackles the dead to the ringer's will. Given the Sabriel at the beginning of the game. Once per night she can choose to bane someone and protect them from night kills. Night action.
If this bell gets into the hands of the wolves, then it becomes a day baner. If a day bane is successful, there is a two night cooldown. Night action.
Astarael, the Sorrowful: casts all those who hear it (including the ringer) into deep death. Given to Uncle Festy at the beginning of the game. Once per night he can choose someone whom he wishes to night kill. Night Action. Always stays with team evil.
The Roles
Spoiler
Sabriel the Abhorsen – Taking up in her father’s footsteps, she now commands the bandolier he wore as well as his sword. Now married to Touchstone, they have two children who are going to follow in their footsteps. Starts off with the bell Saraneth.
Prince Sameth – Child of both Sabriel and Touchstone, he is the next Abhorsen-in-Waiting. But he is deathly afraid of becoming The Abhorsen. As such Prince Sameth is told he is The Abhorsen, but in actually he is just Prince Sameth. He will be told he has the bell Saraneth and can use a night action, but such a night action will never go through. If Sabriel banes Prince Sameth, he is told he is Prince Sameth.
King Touchstone – After surviving for over two hundred years as a statue, he now knows why. He carries the Royal Blood in him and is the last remaining survivor to continue the line. Starts with Ranna.
Sanar and Ryelle – They have the power To See, but only when together. They are twins and they are the some of the strongest women The Clayr have To See the future. While this role has two people in it, it will only be given to one person. Starts off with the bell Dyrim.
Lirael – A daughter of The Clayr, she’s been working there for years now and still doesn’t have The Sight. She was also the one who found The Disreputable Dog who is her best friend. Thinks she is Sanar and Ryelle and has the bell Dyrim. If scried by the real Sanar and Ryelle, Lirael is told her real role. May send in a fake scry which will give a predetermined random result which may or may not be correct.
The Disreputable Dog – You don’t argue with this dog. Period. She can dispute anyone and anything. She is friends with Lirael. Starts off with the bell Kibeth.
Mogget – The cat is back again, and this time accompanying Sabriel’s children. But watch out, this little sucker is tricky. It seems he didn’t die as expected. Neutral. Goal condition to be decided. Suggestions welcome. Will be given to Mogget only.
Uncle Festy (Alpha) – Managed to send both Sabriel and The Abhorsen to Death where they are currently trapped. As such, he has been favored high among his own kind of Necromancers and has part of an evil power imbued within him. No bells work on him. Scries as Villager. Starts off with the bell Astarael.
Hedge (Devil) – Works as a servant for Uncle Festy and makes sure all goes according to plan. He is a Necromancer himself who plans to do very evil things. Starts off with the bell Belgaer.
Chlorr of the Mask (Beast) – A Greater Undead like Kerrigor, but works for Hedge and Uncle Festy. No one knows why.
Necromancers – Normal wolves who wish to follow Uncle Festy in his footsteps for power and glory and honor.
Charter Mages – Normal Villagers caught in the crossfire.
Other Important Things to Note
Spoiler
Only the wolves who start off with a bell know each other from the beginning.
If Team Good gets Mosrael and voids the wolf who has Astarael, the kill will still go through, but a one night cooldown is added to the bell. Does not affect Uncle Festy.
If "Nothing Happened during the Night" this means one of few things:
a) the wolves did not send in a night kill
b) the wolves targetted another wolf and were put into contact
c) someone was baned.
If Uncle Festy is killed, Astarael will stay with team evil who then can use the night kill with a one night cooldown.
No roleclaiming please. It ruins the fun.
Player List:
Spoiler
Player
Role
Died
Thufir
Accidentally
The Bushranger
Day 3
Villager
billtodamax
Fried in Oil
Fleeing Coward
Eaten
Aemoh
Poached
Lex-Kat
Broiled
cd4
Night 4
King Touchstone
Murska
Thrown Away
Eternal Drifter
Baked
Mustiado
Shot
Calar
Night 2
Villager
TheLaughingMan
Day 1
Sanar and Ryelle (Seer)
Strategos
Died in Battle
Uncle Festy
Day 3 AL
Villager
Dark Corax
Day 4
Necromancer
Shadowcaller
Day 2
Villager
DarkLightDragon
Night 1
Sabriel the Abhorsen (Baner)
Atreyu the Masked Llama
Used as a pin cushion
The Cyberwolf
Night 3
Villager
Elder Tsofu
Tastes bad so dumped
__________________
Not wearing your seat belt? See you soon!
Thanks to Kwarkpudding for this excellent avatar.
Quote:
Originally Posted by Lady Tialait
This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Ghosts WW - The Spectre of Forgetfulness has ended with a town win.
We'd like to thank Random Person for creating it and Lex-kat for reviving it
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Spoiler
Quote:
Originally Posted by Kneenibble
What shall I say to thee, rakkoon, thou cruel,
Ingrateful, savage and inhuman creature,
That knewst the very bottom of my soul,
That almost mightst have coined me into gold
Wouldst thou have practiced on me for thy use?
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Is anyone else concerned about the low number of games currently planned for the next few months? I know that things have generally dropped off from the mid 2009 levels, when quite honestly there were too many WW's on the go at once, but even so the number of new games being scheduled really seem to have tailed off.
Currently there are 3 WW games running, 3 in the process of recruitment, and another 4 scheduled to start in the next 6 weeks or so. There have been times when games have been sceduled four or five months in advance due to the amount of people vying for a spot for their games, but everything's gone quiet at the moment.
Are we experiencing narrator burnout? Lex and Goof in particular seem to always be running games, and I know from experience that constantly narrating can really tire you out. If so, what can we do about it to make sure there are games available when regular narrators want to take a break?
I'm quite possibly overreacting, but to me the drop-off in scheduled games coming up is pretty stark. Please tell me there are a raft of new games and/or sequels just around the corner!
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Elder Tsofu believes in the power of Banjo!
Last edited by banjo1985 : 05-17-2011 at 10:54 AM.
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
It's not just narrators. The entire player base seems to have dropped off a bit. A lot of games seem to be scrambling just to get twenty players sometimes. I know I myself don't join but a few games anymore, so I'm contributing!
To the problem.
__________________
There is happiness for those who accept their fate.
There is glory for those who resist their fate.