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Old 10-12-2010, 11:14 AM   Top  -  End  -  #121
Lex-Kat
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Now I can work on the near impossible job of persuading people to join Sanity's Ravnica II, using Festy's rules.

Please join.
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Old 10-12-2010, 02:04 PM   Top  -  End  -  #122
Lady Tialait
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Alright, I got everything done...I need a nap...but day 1 voting has begun on Gehenna.
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Old 10-12-2010, 11:51 PM   Top  -  End  -  #123
Helgraf
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Vampire IV: Song of Night is now open for recruitment.

Game to start October 25th.
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Last edited by Helgraf : 10-13-2010 at 01:25 PM. Reason: Added Recruitment thread link.
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Old 10-13-2010, 05:36 AM   Top  -  End  -  #124
rakkoon
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

What was the most pages a WW game ever reached?
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Old 10-13-2010, 05:40 AM   Top  -  End  -  #125
banjo1985
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

I think one hit a second thread once, but I might just be imagining things.

I've been in and narrated games that have hit 35+ pages, but I haven't seen one for a while.
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Old 10-13-2010, 05:45 AM   Top  -  End  -  #126
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

The current Classic looks set to challenge the record, whatever it is.
41 pages so far... 42 players remaining...
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Old 10-13-2010, 06:33 AM   Top  -  End  -  #127
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

I seem to remember Memesville the First did, but I could be misremembering and am too lazy to search.
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Old 10-13-2010, 06:41 AM   Top  -  End  -  #128
Thufir
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Go go gadget archive. Memesville was 48 pages.
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Old 10-13-2010, 01:26 PM   Top  -  End  -  #129
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

There's something important here!
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Old 10-13-2010, 02:37 PM   Top  -  End  -  #130
Lady Tialait
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

In the tradition of Gehenna (Still running) I present:

WW: Mage: Ascension War

Technocracy-

Iteration X: Scrier
New World Order: Extra Recruiter
Progenitors: Transmuter
Syndicate: Double Lynch Vote
Void Engineers: Baner
Project Ragnarok: Night Kill


Traditional-

Akashic Brotherhood: Scrier
Celestial Chorus: Transmuter
Cult of Ecstasy: Extra Recruit
Dreamspeakers: Double Lynch Vote
Euthanatos: Voider
Order of Hermes: Night Kill
Sons of Ether: Baner
Virtual Adapt: Day-Baner
Verbena: Beast


UnAwakened-

Sleeper: Villagers


The game consists of 15 players minimum.

Three 'teams' Technocracy, Traditional, and Unawakened. They represent the three factions of the Ascension War. The game starts with only one member of the Technocracy, one member of the Traditional, and the rest are Sleepers.

During Night Phase, the Traditional and Technocracy teams choose one Sleeper to be 'Recruited'. That sleeper gains the powers chosen from the factions list. The choice is the factions not the sleepers. A sleeper may not refuse recruitment.

The game is over when there are no sleepers or only one faction remains.

If there is only one faction remaining, that faction wins. If there are no sleepers remaining, then the faction with the largest numbers win.

For either faction to win, they must have 1 of each power on their list.

Any suggestions?

Edit: The each faction needing to be complete wouldn't work for a small game. Maybe a large game, but not a small one. Plus, the Technocracy doesn't have the ability to do some of the Traditional powers. Hence the complete faction rule. So, I brainstormed, and figured out a different way.

Two members of the Technocracy faction may 'research project' to create a new power for the faction that night. Explanation after the following chart:

Iteration X + New World Order = Day-Baner
Iteration X + Progenitors = Voider
Iteration X + Syndicate = Voider
Iteration X + Void Engineers = Day-Baner
Iteration X + Project Ragnarok = Beast
New World Order + Progenitors = Voider
New World Order + Syndicate = Day-Baner
New World Order + Void Engineer = Day-Baner
New World Order + Project Ragnarok = Beast
Progenitors + Syndicate = Voider
Progenitors + Void Engineers = Day-Baner
Progenitors + Project Ragnarok = Beast
Syndicate + Void Engineers = Day-Baner
Syndicate + Project Ragnarok = Beast
Void Engineers + Project Ragnarok = Beast

Voider: The Technocracy Faction may choose a single person to be voided. That person's night powers (if any) do not work the following night.
Day-Baner: The Technocracy Faction may choose a single person to be Day-Baned. That person will not be killed if lynched the following day.
Beast: Each person who helps the Research project, gains the Beast power till the following night. If they are lynched, the last person to vote for them is also killed as the result of the lynch.
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Last edited by Lady Tialait : 10-13-2010 at 03:33 PM.
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Old 10-13-2010, 06:47 PM   Top  -  End  -  #131
Lex-Kat
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Werewolf II (Not Classic II) was 54 pages long, spread over 3 threads, with a total of 1573 posts.
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Old 10-13-2010, 06:49 PM   Top  -  End  -  #132
happyturtle
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

What about USB3? Did it need a second thread, or did it cool down by the end to stay in one?
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Old 10-13-2010, 07:10 PM   Top  -  End  -  #133
Lex-Kat
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

USB 3 ended with post 1332. Only 1 thread. And 45 pages.

It has two more pages of discusion though, ending with 1378 posts.
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Old 10-14-2010, 07:33 AM   Top  -  End  -  #134
Tasroth
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

St. Trinian's WW needs more players. Even if you don't know the setting, give it a look. I offer amusement and an interesting ruleset.

Thanks to the people who have already signed up btw My first game, it's still all new and exciting

(and also a little bit scary)
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Old 10-14-2010, 05:27 PM   Top  -  End  -  #135
Lady Tialait
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

No Comments on Ascension?
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Old 10-15-2010, 12:39 PM   Top  -  End  -  #136
Lex-Kat
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

I think Ascension should wait til Gehenna is over. You may wish to change things betwen now and then.

Also, if I could get two more players for Helgraf's Bomb, that would be swell.
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Old 10-16-2010, 12:10 PM   Top  -  End  -  #137
Sanity702
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Ok I regret to inform everyone that Ravnica II is officially canceled due to lack of interest.

Now I need to get to work on my next shards game
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Old 10-16-2010, 06:05 PM   Top  -  End  -  #138
Lex-Kat
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Tasroth View Post
St. Trinian's WW needs more players. Even if you don't know the setting, give it a look. I offer amusement and an interesting ruleset.

Thanks to the people who have already signed up btw My first game, it's still all new and exciting

(and also a little bit scary)
Do not let another perfectly good Werewolf game die. Join this, please.

It needs, I think, only four more players. But I'm sure more would be welcome.
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Old 10-17-2010, 01:12 AM   Top  -  End  -  #139
happyturtle
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Maybe prospective narrators should consider designing their games for fewer players. For whatever reason, we just don't have as many players available per game as there used to be.



In my case, it's because I can't manage more than one game at a time anymore. I remember when I would join every game, and spreadsheet them all...
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Old 10-17-2010, 05:35 AM   Top  -  End  -  #140
Lex-Kat
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Yeah, but St. Trinian's only has 16 players. But I don't think the narrator has specified a minimum. I think it'll start no matter what.
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Old 10-17-2010, 07:44 AM   Top  -  End  -  #141
Tasroth
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Actually, I was thinking of a minimum of 24 players. More would be better, but I don't think it will work well with less.
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Old 10-17-2010, 09:05 AM   Top  -  End  -  #142
Irbis
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by happyturtle View Post
Maybe prospective narrators should consider designing their games for fewer players.
Hmmm, I was thinking about doing something like this. That is, the smallest game possible - ever! Some sort of µWolf

I wonder what is the smallest number possible that could work. 3 people? 4 people and start with night phase? Maybe give all villagers powerroles to compensate? What do you think?
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Old 10-17-2010, 10:11 AM   Top  -  End  -  #143
Helgraf
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by happyturtle View Post
Maybe prospective narrators should consider designing their games for fewer players. For whatever reason, we just don't have as many players available per game as there used to be.



In my case, it's because I can't manage more than one game at a time anymore. I remember when I would join every game, and spreadsheet them all...
C'mon. You know you want to play Vampire...
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Old 10-17-2010, 10:36 AM   Top  -  End  -  #144
Lady Tialait
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

I would join your Vampire, but mine is waaay taking up my time and energy that I have to spar. Between running games, helping with game design and the massive amount of ideas for variants for WW game...yeah. No time sorry sweets.
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Old 10-17-2010, 11:14 AM   Top  -  End  -  #145
lord pringle
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

I would like to run a werewolf game soon. If it is this October I would like to run
Trick-or-Treat
A Halloween themed game were the villagers are kids in costumes of monsters and the wolves are monsters in costumes of kids in costumes of monsters. With maybe 2 co-narrators.
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Old 10-17-2010, 02:06 PM   Top  -  End  -  #146
Lex-Kat
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

See, I made these two lists here exactly for that reason, Irbis.

By the looks of it, Emperor Demonking already took the crown of smallest games with two games of three players.

Beast and Shirts.

The only way to get smaller is two, and I don't see how that could work.

Sorry Irbis.
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Old 10-17-2010, 03:00 PM   Top  -  End  -  #147
lord pringle
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Due to the one game a week rule I couldn't make my Werewolf debut on this site till January, Right?
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Old 10-17-2010, 04:26 PM   Top  -  End  -  #148
Irbis
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Quote:
Originally Posted by Lex-kat View Post
See, I made these two lists here exactly for that reason, Irbis.

By the looks of it, Emperor Demonking already took the crown of smallest games with two games of three players.

Beast and Shirts.

The only way to get smaller is two, and I don't see how that could work.

Sorry Irbis.
Asked T., too:

Quote:
Har har har. Less than three? Easy

What? Can't be done? Of course it can be done. I already have some ideas how to do so. Five, in fact
So, maybe I should take the crown for myself?
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Old 10-17-2010, 04:36 PM   Top  -  End  -  #149
Lex-Kat
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

I would be very interested to see how you got that to work.
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Old 10-17-2010, 05:25 PM   Top  -  End  -  #150
lord pringle
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by lord pringle View Post
Due to the one game a week rule I couldn't make my Werewolf debut on this site till January, Right?
Would someone please answer my question!
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