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Old 10-21-2010, 09:01 PM   Top  -  End  -  #181
Helgraf
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Mordokai View Post
Ah, I wouldn't worry too much. Worst comes to happen, we'll simply have another AC 3 and the forces of darkness will dominate everything like there's no tommorow... which, incidentally, may quite well be true.

Memo to self, preemptively kill Murska and Fleeing Coward.
Heh. But I wasn't even a villain in that one!
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Old 10-21-2010, 09:01 PM   Top  -  End  -  #182
Lex-Kat
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Got me there.

But you also have to make a new post for everything you may wish to add to a previous post. I'm sure that may have doubled or tripled the amount of posts. Or if you forgot to red the vote. New post.
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Old 10-21-2010, 11:45 PM   Top  -  End  -  #183
Mordokai
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Quote:
Originally Posted by Helgraf View Post
Heh. But I wasn't even a villain in that one!
I was. But if it'll make you feel better, I can kill you too
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Old 10-22-2010, 02:10 AM   Top  -  End  -  #184
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Helgraf View Post
Depends on how soon it runs. I have a little project I'm working on currently, but aside from that, I could certainly co-narrate.
I got exams coming up so depending on how things go, I'll probably be looking to start mid November at the earliest. If I don't start it November, it'll probably be after New Years before the game gets going.

Quote:
Originally Posted by Mordokai View Post
Ah, I wouldn't worry too much. Worst comes to happen, we'll simply have another AC 3 and the forces of darkness will dominate everything like there's no tommorow... which, incidentally, may quite well be true.

Memo to self, preemptively kill Murska and Fleeing Coward.
I fully support the kill Murska part but I do believe in at least some form of self preservation so I'll abstain from voting to kill myself too
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Old 10-22-2010, 04:07 PM   Top  -  End  -  #185
Duneyrr
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

I'm pretty new here, but I'm really loving the environment on this forum. I've been having a blast playing various WW games and feel that I might be able to create my own. I'm pretty confident I could get it balanced and I'll make sure to run things by the people in here, but could I nab a spot for Jan 24th? Game will be Shapeshifters (If it isn't taken, I didn't see one in the archives).

Last edited by Duneyrr : 10-22-2010 at 04:27 PM.
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Old 10-23-2010, 05:36 PM   Top  -  End  -  #186
Lex-Kat
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Hello fellow playgrounders.

There are two wonderful games out there that need more players.

St. Trinian's. It's based on a book or teevee show or something. I don't know. But the rules don't seem too complicated. We need just 7 players.

And Trick or Treat. To be honest, I didn't read the rules, but you get to play a kid trick or treating. What more could you want? There's only 9 players at the moment. Could we try to get at least 6 more. Please.
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Old 10-23-2010, 05:38 PM   Top  -  End  -  #187
lord pringle
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Pringle's back from the hospital! So let's get trick or treating...It's endorsed by pixies!
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Old 10-24-2010, 12:40 AM   Top  -  End  -  #188
Helgraf
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Oy there people .... Vampire IV can still use some players. It's got gobs of roles, narration by the winner of the Werewolf Awards for best Narrator, co-narration by the inestimable RabbitHoleLost, and co-administration by the loveable, delectable Alarra, Goddess of Pudding. Recruiting is still open until 11:59 pm tonight (and technically, if you get your request in before the new thread is created and mod-approved, you'll have a little longer than that.
Vampire IV

Vampire IV currently (as of 1:40 am est 10/24/2010) has 32 players signed up. Minimally, I'd like 4 more players; ideally, between 4 and 10 more , and it can easily handle 50.
Now, you might be wondering ... where do I sign up for this enchanting experience in mob paranoia, genteel society and bloodsucking monstrosities? Well, that's simple. Anywhere in this post where you see Vampire IV, a convienient link to the roles, rules and recruitment thread has been established. Click on it, and away you go!.
Vampire IV

The rules for Vampire IV can be found here.

The roles for Vampire IV can be found here.

The current player list for Vampire IV can be found here.
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Old 10-24-2010, 05:44 PM   Top  -  End  -  #189
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Futurama WW has ended with a win for MomCorp. Global domination by robots is inevitable.
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Old 10-24-2010, 06:03 PM   Top  -  End  -  #190
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Helgraf View Post
Oy there people .... Vampire IV can still use some players.
Hmmm, I tried to join, but sadly I couldn't find the thread.

I think I'll pass, then. :P
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Old 10-25-2010, 01:00 AM   Top  -  End  -  #191
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Fleeing Coward View Post
You're moving from Canberra? Are you sure you ain't one of them politicians in disguise?
<.<

>.>

Certainly not.

I uh... well you see I'm...

*smokebomb*
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Old 10-26-2010, 02:25 AM   Top  -  End  -  #192
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Recruitment For Vampire IV Is Closed.
Game Thread To Be Posted Shortly - Pending Moderator Approval


Game Thread Link will be Here
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Old 10-28-2010, 05:36 PM   Top  -  End  -  #193
Rogue Nine
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

I've decided to shelve the Star Trek and Quantum Werewolves ideas for know in favor of something that I think more people ITP will like...

Discworld!

The roles aren't all flushed out, but my idea is to steal borrow an idea from the latest Custom Werewolf game, and have the players send me their ideas for each character who doesn't have a role, and pick the best.

Crime has come to Ankh-Morpork in a big way. Several big name criminal have returned and are causing all sorts of trouble for 'The Undertaking.' They are hiding out under the city and the City Watch has been called by the Patrician to keep the peace.

"Which piece, sir?" asks 'Nobby' Nobbs.

Commander Vimes sighes. "All of it Nobby,"he replies, grimly. "Here's a list of the known criminals:

Jonathan Teatime (pronounced 'Teh-ah-tim-eh'). He's assassin trained, and certifiably insane. Known for planning ways to assassinate entities such as the Hogfather, Soul Cake Duck, and Death. Rumor has it his glass eye is a crystal ball. (Devil)

Edward d'Eath. Also trained by the assassins, he stole the Gonne from the Assassins Guild museum and has since disappeared. They're looking for him too, but we want to find him first. (Sniper- once per game, he can use the Gonne to kill another player. Possibilty of raising the amount per game with a high cooldown. Also possibility of randomly giving the Gonne to another player, and unless it's Vimes or Carrot, they become a criminal)

Mr. Pin and Mr. Tulip. 'The New Firm.' Pin is the brains, and Tulip is the muscle, but both are cold-blooded killers. They were involved in an attempt to depose the Patrician, so he really wants to 'talk' to them. Me, I don't care if they come in alive or dead. (??? Either two seperate roles, or one shared.)

Carcer. One of the worst beings to grace the Disc in my opinion. If you look in his eyes, you see nothing. But don't look too long, because he'll have a knife in his hands. He always has an extra knife. Always. (Beast)"

"Cor, that's a lot of criminals Mr. Vimes."

"Yeah Nobby, but there are a lot of us, too.

Me, Commander Sam Vimes. I run the Watch. Someone once asked me 'quis custodiet ipsos custodes?' Me. All the time. (Baner)

Captain Carrot Ironfoundersson. My right hand man, dwarf, whatever. Fred says he's got krisma, whatever that means. (??? Possibly Day Baner, or extra votes)

Sergeant Fred Colon. Lord help him, Fred's been in the Watch for longer than me. He's an old school cop, and isn't always the sharpest pencil in the box. Sometimes, he's even a crayon. (??? Possibly "Partners" with Nobby, i.e. one dies the other dies)

Corporal C. W. St. J. 'Nobby' Nobbs. Nobby's another 'old school' copper. He's also an every school petty thief, and probably the only person who should be disqualified from the human race for cheating. But in a pinch, you can always trust that Nobby'll be right behind you. Or at least a few streets away. (??? See Fred)

Sergeant Angua Von Uberwald. Our resident Werewolf, but keep that a secret, would ya? She can use her sense of smell to ferret out the criminals. (Seer or Fool. Both her and Sally are told they are the Seer, but randomly one is the Fool)

Lance Constable Salacia Delorisista Amanita Trigestrata Zeldana Malifee... 'Sally' von Humpeding. I still don't like vampires, but our Sally has proved a good asset to have. She can hear other people's heartbeats, which is a little disconcerting. (Seer or Fool. Both her and Angua are told they are the Seer, but randomly one is the Fool)"

"Ok, Mr. Vimes. Who else do we gotta worry about out there?

"Oh yeah, thanks for reminding me. The Canting Crew is trapped down there too. We won't know who's who, but since they live together, they'll at least be able to tell one another apart (Masons):

Foul Ole Ron, Foul Ole Ron's Smell, and Gaspode, his 'thinking brain dog.' (all one person)
Coffin' Henry
The Duck Man
Altogether Andrews
Arnold Sideways.

This case will be a tough one. And like always, death'll be walking with us."


ERM. HELLO? Death waves, then sighs. YOU CAN'T SEE ME, CAN YOU?


--------------------------------

I need a co-narrator for this, hopefully someone with a lot of Discworld knowledge (specifically, Death, Death of Rats, the Patrician, and maybe some others will be involved in the narration). Also, I really want this to be a BIG game, so I'm holding out for an end of January start date.

Anyone wants to add or change a character, either to the criminals OR the Watch, let me know.
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Old 10-28-2010, 06:06 PM   Top  -  End  -  #194
Gray Mage
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Quote:
Originally Posted by Zanshin View Post
I need a co-narrator for this, hopefully someone with a lot of Discworld knowledge (specifically, Death, Death of Rats, the Patrician, and maybe some others will be involved in the narration). Also, I really want this to be a BIG game, so I'm holding out for an end of January start date.

Anyone wants to add or change a character, either to the criminals OR the Watch, let me know.
So it'd be an watch vs criminals game? That is so awesome.
If you don't mind, I'd love to participate in it, as a co-narrator or just help to pick the powers, though I don't have all of the watch books. Also, if Nobby and Fred die together they should probably have a power as well, maybe have their votes be worth three if they are pointing at the same person? I've seen that in a couple of games.
You'll make a good narrator in this one, I really liked your death scene in Trick or Treat.
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Old 10-28-2010, 06:09 PM   Top  -  End  -  #195
Thufir
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Quote:
Originally Posted by Zanshin View Post
I've decided to shelve the Star Trek and Quantum Werewolves ideas for know in favor of something that I think more people ITP will like...

Discworld!
These may be of interest and relevance to your idea:

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Old 10-28-2010, 06:18 PM   Top  -  End  -  #196
Rogue Nine
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Quote:
Originally Posted by Thufir View Post
These may be of interest and relevance to your idea:
I'm sure there were probably already some Discworld games, but couldn't find them. Thanks!
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Old 10-29-2010, 10:38 AM   Top  -  End  -  #197
banjo1985
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World of Darkness II – Our Masks



Like coming out of deep hibernation…that’s what it always felt like. Disconcerting but undeniably liberating, like being born anew while holding vague memories of your former life. That much it could remember, even if everything else was just a sea of disconnected images, sounds and sensations. There were screams of terror, the pain of others and itself, and the warm red of fresh blood. A lot of that last especially, it felt like an old familiar friend somehow, a friend that was once estranged but now wanted to get intimate again. Intimate like a garrote around an exposed neck. Intimate like the whisper of a sharp blade across flesh.

The old familiar hunger began to rise up then, taking its broken memories and making them fade, making them lose their vitality and power. It tried to chase after them, make them real again, but it couldn’t move. It wasn’t truly alive yet; the transition was not yet complete. It watched helplessly as the images and emotions blew away like a morning mist, leaving it alone in the impenetrable darkness of its own fractured mind. Fear came then, strong and maddening in its ferocity. It would be left like this forever, alone and in limbo without sensation or memory, cast adrift on the sea of utter entropy at the end of all things. It wanted to scream then, run blindly through the ether, or to claw its own throat out just to feel something again. It couldn’t of course, without true body or soul it was completely helpless.

Do you wish to feel again?

It wasn’t a voice exactly, or even a sensation. The words were its whole world; they stroked its skin with cold dead hands, smelt of white funeral lilies, looked like the glint of moonlight on metal. After the void of nothing it was paradise.

Yes.

It had a voice then, small and weak but there all the same. That was an interesting development.

Do you want to hear? To smell? To see? To taste even?

YES!

Getting stronger, more certain, more real. Suddenly the darkness was tempered by the faintest of light, distant but most definitely there. That light was its escape from the nothing, and it wanted to escape more than anything. It started to claw its ways slowly towards the light, for by then it found it could crawl, though its body was foreign and numb with unfamiliarity.

Do you want to kill? To maim? To torture? Do you want to see the streets run red with blood? To hear the anguished cries of the dying? To smell their fear as you end their pitiful lives?

YESSSSSSSSS!

Faster now, its confidence growing. Mention of streets had given it another memory, of a narrow alley far from the lantern-lit thoroughfares, a dead cat rotting behind a pile of moldering leaves. It had killed someone there it remembered, a long long time ago. Slit their throat from ear to ear and watched their lifeblood fountain up into the cool night air.

Then go. Go my Harlequin, and live again!

It didn’t have to crawl anymore, the light was hurtling towards it like a runaway train. Then there was more light than dark…and everything started to flood back all at once.

* * * * * *

It was standing in a dark but familiar room, infinitely more decrepit and shabby than last time, but familiar all the same. There were sounds coming from somewhere above, but that didn’t matter right then. The masks were hung on the wall like they always were; The Jester, The Horror, The Plaguebearer, The Devil, dozens more. The masks were important, no-one let themselves be seen without a mask to hide their true selves, that it did remember. Masks were humanity’s protection, against each other and the world itself, even if they didn’t realise what they were doing. Your gran just died? Put on a brave smile and pretend to be strong. Can’t stand the idiot in front of you? Put on a patient face and resist the urge to smash their face in. Love someone? Then hide that feeling away, deep down behind a mask of disinterest or introversion. Better that than let someone see your true face, to open your emotions to them, to have them torn apart.

These masks were different though. Every single one of them was its true face, a small facet of itself. The Harlequin reached out with long slender fingers like scalpel blades and stroked each mask for a moment, giving each fair attention. It was important that it pick the right one for its big entrance. Eventually its white hand closed around the cold porcelain of The Jester, lifting it from the hook with a reverence more often reserved for religious artifacts. As soon as it lifted it to its face Harlequin knew it was the right choice, the tingle as it connected and then fused firmly to its head was unmistakable. A happy face for a happy occasion, it had just been born again after all.

The Harlequin lowered its bladed hands and danced lightly to the stairs at the far end of the room. There were lights up there, and voices. A thrill of anticipation shivered through its slender frame as it put one foot on the first step. This was going to be fun.



…yes, we all wear our masks, but how many of us recognise our true face?


World of Darkness II - Our Masks is coming soon. I do hope you will join the maskerade, it promises to be a most interesting....experience.

Meh, I'm in a creative mood for once, so sue me. I'll post some the draft rules up when I've actually decided what to do with this lunacy.
In the mean time please don't mind me derail the thread, just treat this as a little taster, if you will.
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Last edited by banjo1985 : 10-29-2010 at 10:38 AM.
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Old 10-31-2010, 01:16 PM   Top  -  End  -  #198
Lady Tialait
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Gehenna ended with Elder Giovanni as the winner.
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Old 10-31-2010, 02:44 PM   Top  -  End  -  #199
Sanity702
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Ok, here is a rough draft of MtG - Conflux, can I get opinions, on whether or not you think it is balanced/good/or what not.


MtG - Conflux, The Battle for Alara Continues


Esper -
Spoiler


Bant -
Spoiler


Jund -
Spoiler


Grixis -
Spoiler


Naya -
Spoiler


Neutral -
Spoiler


Spells -
Spoiler
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Reverse WW V - The Villagers Wrath is HERE! Fight for your life!

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Old 10-31-2010, 03:07 PM   Top  -  End  -  #200
Lady Tialait
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Spoiler


This is the rough draft for Ascension Wars. Any suggestions?

I don't want another oops like in Gehenna
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Old 11-01-2010, 07:41 AM   Top  -  End  -  #201
Tasroth
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

St. Trinian's WW still needs 3 more players.

*waves cookies as incentive*
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Old 11-01-2010, 10:49 AM   Top  -  End  -  #202
Robert Blackletter
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HI, due to financial difficulty I am losing my internet access, hopefully this will be sorted soon but until it is I have to withdraw from all games, sorry
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Old 11-01-2010, 08:38 PM   Top  -  End  -  #203
Thufir
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Second thread for Classic has been posted, awaiting moderator approval.
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Old 11-02-2010, 05:34 AM   Top  -  End  -  #204
billtodamax
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

Away for three days for a school camp. Please don't auto.
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Old 11-02-2010, 06:22 PM   Top  -  End  -  #205
Duneyrr
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Default Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!

I need some comments and suggestions on roles for my first game in January. I want every villain to be unique, but not too overpowering. The ratio would be about 1/5 bad to good players. Here are some of the Shapeshifter role ideas I came up with:

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The villain roles would be determined in the order they show up (In a 15 person game, only the Reaper, Psion and Hypnotist would be in the game, but a 20 person game would include the Harvester.)
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Old 11-04-2010, 09:18 AM   Top  -  End  -  #206
rakkoon
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Hi,

Once again I will be spending a weekend in that wonderful country that gave us Elton John and Eddie Izzard. I don't think I'll have internet access from Friday on so no auto lynches please.

Your innocent carnivore,
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Old 11-04-2010, 09:22 AM   Top  -  End  -  #207
Deathslayer7
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Quote:
Originally Posted by Duneyrr View Post
I need some comments and suggestions on roles for my first game in January. I want every villain to be unique, but not too overpowering. The ratio would be about 1/5 bad to good players. Here are some of the Shapeshifter role ideas I came up with:

Spoiler


The villain roles would be determined in the order they show up (In a 15 person game, only the Reaper, Psion and Hypnotist would be in the game, but a 20 person game would include the Harvester.)
I would suggest changing the Reaper's role and the Harvester's role. In my opionion, no one likes having a role that kills them off. With the reaper, there's really no point with the unstoppable kill since it kills him off. Makes it almost useless and then from there he becomes a normal wolf.

As to the Harvester, that is basically trading one wolf for one villager, while the reaper trades a baner/seer and villager for a wolf. So we now have two wolves dead to three good people. At that rate the wolves would lose for sure.
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Old 11-04-2010, 10:09 AM   Top  -  End  -  #208
Duneyrr
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Ah, yeah. The Harvester could use his ability as a night action to add the votes to his vote during the next day. That would be quite a bit better.

EDIT: I would probably need to give a good guy a day-bane...

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Old 11-05-2010, 11:15 PM   Top  -  End  -  #209
Lamech
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Demons II: Has been sent in for approval! Now with 100% more balance. It not quite going to be able to start on the 8th but will still go in that same week.

Edit: Link to the game
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Old 11-07-2010, 07:04 AM   Top  -  End  -  #210
Irbis
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Now with 100% more balance.
Does that mean Murska is a villager that instadies when he tells a lie?
:P
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