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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 09-21-2010, 07:11 AM   Top  -  End  -  #1
Karuth
Halfling in the Playground
 
 
Join Date: Jun 2010
Location: 
Austria
Gender: Male
Default Gold-ass and artifact die - help with creating magical items/creatures

As a GM I love to create new artifacts/magical items and creatures for a plot or an adventure. But in doing so I sometimes give the players something too powerful. Thus I would like to ask you to review these ideas and tell me if I overlooked any obvious (and not so obvious) (ab)uses of the creature and items presented.

The gold-ass:
Spoiler


The die and the dice board
Spoiler
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Old 09-21-2010, 08:07 AM   Top  -  End  -  #2
jiriku
Troll in the Playground
 
 
Join Date: Aug 2009
Default Re: Gold-ass and artifact die - help with creating magical items/creatures

The gold-ass is funny and not OP at all.

You might rename the die of decision to the Prismatic Die?

You need different substances to replace the metallic powders.

100 gp of powdered silver is 20 pounds of silver dust.
1,000gp of powdered gold is also 20 pounds.
5,000gp of powdered platinum is still 10 pounds.

I'd suggest you start with 100gp of diamond dust as the cheapest material, and move up to even more exotic substances. Alternately, you could begin with powdered pearls, opals, rubies, emeralds, and sapphires.

Also, how are the players expected to learn that they can get various benefits by using valuable powders? One doesn't generally grind up money and sprinkle it on your gear "just to see what happens".

Additionally, mid-way through the sequence, you switched from enhancement bonuses to competence bonuses. Intentional?
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Old 09-21-2010, 12:44 PM   Top  -  End  -  #3
Karuth
Halfling in the Playground
 
 
Join Date: Jun 2010
Location: 
Austria
Gender: Male
Default Re: Gold-ass and artifact die - help with creating magical items/creatures

The gold-ass is funny and not OP at all.

You might rename the die of decision to the Prismatic Die?

I like that idea.

You need different substances to replace the metallic powders.

100 gp of powdered silver is 20 pounds of silver dust.
1,000gp of powdered gold is also 20 pounds.
5,000gp of powdered platinum is still 10 pounds.


I'd suggest you start with 100gp of diamond dust as the cheapest material, and move up to even more exotic substances. Alternately, you could begin with powdered pearls, opals, rubies, emeralds, and sapphires.

Noted. I will see if I can think of something better.

Also, how are the players expected to learn that they can get various benefits by using valuable powders? One doesn't generally grind up money and sprinkle it on your gear "just to see what happens".

There will be in story hints or something. I dunno yet.


Additionally, mid-way through the sequence, you switched from enhancement bonuses to competence bonuses. Intentional?

Yes. I thought for the longer bonuses there had to be some other benefit. Who would pay 5000 GP for temporary buff even if it lasting a month, while still being able to be dispelled (even though it would be hard) and you can'T choose which stat you get it to? With the other option you could have your normal enhancement gear and could stack it with the bonus.
But true it is a bit confusing. Maybe I can devise a better version.
Probably depending on what material you use you get either enhancement or competence buffs (or even more different ones).
And you need two substances. One for the length of the buff the other for the type.

Perhaps the substance could be poured into the die (via a secret hatch):
Tear of a celestial being => Divine Bonus
Blood of a fiend => Profane Bonus
Magical substance => Enhancment Bonus
??????? => Luck bonus
Sweat of ????? => competence bonus?

I have to think a bit about this one.
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