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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 09-18-2010, 07:49 AM   Top  -  End  -  #1
playswithfire
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Default [3.5; ToB II] New base class: Mercenary [PEACH]

This is the third completed adept class from my attempt at a follow-on to ToB. Looking for any comments. It's designed to be the ToB-style replacement for the rogue/scout/factotum.

HIT DIE : d8
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialManeuvers KnownManeuvers ReadiedStances Known
1st+0
0
2
0
Informed Aim
5
4
1
2nd+1
0
3
0
6
4
1
3rd+2
1
3
1
Precision damage +1d6
7
5
1
4th+3
1
4
1
Deep Pain (half)
8
5
2
5th+3
1
4
1
8
6
2
6th+4
2
5
2
Evasion
9
6
2
7th+5
2
5
2
Precision damage +1d6
10
7
2
8th+6/+1
2
6
2
11
7
3
9th+6/+1
3
6
3
Mettle
11
8
3
10th+7/+2
3
7
3
Martial Mind (strikes)
12
8
3
11th+8/+3
3
7
3
Precision damage +1d6
13
9
4
12th+9/+4
4
8
4
14
9
4
13th+9/+4
4
8
4
14
10
4
14th+10/+5
4
9
4
Deep Pain (full)
15
10
4
15th+11/+6/+1
5
9
5
Precision damage +1d6
16
11
5
16th+12/+7/+2
5
10
5
17
11
5
17th+12/+7/+2
5
10
5
Improved Evasion
17
12
5
18th+13/+8/+3
6
11
6
18
12
6
19th+14/+9/+4
6
11
6
Precision damage +1d6
19
13
6
20th+15/+10/+5
6
12
6
Martial Mind (readied)
20
13
6
Class Skills (8 + Int modifier per level, x4 at 1st level): All. A mercenary may need to call upon many skills.

MERCENARY
Men often have a desire to see a thing done that they themselves lack the skill to accomplish. Fortunately for me, many of them also have the gold to pay me to do it for them.
-- Majonac, a mercenary
MAKING A MERCENARY
Spoiler
CLASS FEATURES
Spoiler
MERCENARIES IN THE GAME
Spoiler


I considered an adaptation that traded precision damage and deep pain for a lesser version of the archivist's Dark Knowledge (only up to 6/day and only tactics and foe), but decided I didn't want to bring in too much from outside SRD and ToB.
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Last edited by playswithfire : 09-26-2010 at 07:54 AM.
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Old 09-24-2010, 05:54 AM   Top  -  End  -  #2
playswithfire
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Default Re: [3.5; ToB II] New base class: Mercenary [PEACH]

Ok, with over a hundred views and no comments, I'm going to assume that at least nothing about it is objectionable and it lands somewhere around the swordsage/rogue power level that I was shooting for.

One more base class to finish and some ACFs to tweak and then the first 3 chapters of ToB II will be done and I can start on the prestige classes.

Thanks to everyone who looked.
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Old 09-24-2010, 07:04 AM   Top  -  End  -  #3
hamishspence
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Default Re: [3.5; ToB II] New base class: Mercenary [PEACH]

The alignment text needs correcting:

Quote:
Originally Posted by playswithfire View Post
Alignment: Any non-chaotic, as a mercenary who can not be relied upon to perform whatever task is assigned to him is all but useless. A mercenary who becomes lawful retains all his mercenary abilities but can take no more mercenary levels.
Aside from that, it looks like a pretty interesting class.
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Old 09-24-2010, 07:08 AM   Top  -  End  -  #4
Fizban
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Default Re: [3.5; ToB II] New base class: Mercenary [PEACH]

Seems like a standard martial adept. I don't know the tables for them by memory, but the number of manuevers and stances doesn't look too high, so I figure you based it on the existing material and they'll be fine. It gets some sneak attack and int to damage instead of bonus feats and other features, k. Getting precision damage on immune creatures is nice and can be done with a few items so I don't mind it on a class. Not sure about having both evasion and mettle in the same class, they're a bit too awesome to get both of them that easily. It's entirely possible in the same build of course, but you'd usually have to jump through a couple PrC hoops and sacrifice some initiating to do it. The capstone is huge, but hey, it's a capstone so it should be. Aside from evasion+mettle, I'd only worry about the maneuvers themselves, since it's almost all homebrew. As long as the people working on those have them under control I'd say you're good to go.
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sheer awesomeness

Last edited by Fizban : 09-24-2010 at 07:09 AM.
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Old 09-24-2010, 01:20 PM   Top  -  End  -  #5
Pechvarry
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Default Re: [3.5; ToB II] New base class: Mercenary [PEACH]

I don't like Improved Mettle and Improved Evasion on the same base class. Mostly, Improved Mettle. It's one step away from spell immunity, and spell immunity doesn't seem like a Mercenary's schtick.
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Old 09-24-2010, 01:35 PM   Top  -  End  -  #6
Zaydos
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Default Re: [3.5; ToB II] New base class: Mercenary [PEACH]

More skills than a swordmage.
More maneuvers readied than a swordmage.
A slower but (due to how it interacts with what levels you gain stances) ultimately better stance progression than a swordmage.
Fewer maneuvers known than a swordmage.
Better maneuver recovery than a swordmage.
Informed Aim (comes into effect mostly at high levels where it is simply dump Str completely for Dex + Int with Shadow Blade).
Precision Damage: Do they have to choose Sneak Attack or Skirmish when they gain the ability or is it on a round by round process? Still better than Discipline Focus.
Deep Pain: Making their precision damage even better-er.
Evasion earlier.
Mettle/Improved Mettle (worth losing Quick to Act and then some).
Extra readied maneuvers at 20th (if built for high level play then they will be able to ready more maneuvers than they know).

Lose Wis to AC, Quick to Act, Discipline Focus and Dual Boost 3/day.
Only one of these that compares at all is Dual Boost and I think you beat it out by a fair bit. Loss of Wis to AC is mitigated with Shield + Medium Armor.
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Old 09-24-2010, 01:56 PM   Top  -  End  -  #7
Mongoose87
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Default Re: [3.5; ToB II] New base class: Mercenary [PEACH]

Quote:
Originally Posted by Zaydos View Post

Lose Wis to AC, Quick to Act, Discipline Focus and Dual Boost 3/day.
Only one of these that compares at all is Dual Boost and I think you beat it out by a fair bit. Loss of Wis to AC is mitigated with Shield + Medium Armor.
Swordsage also has a good Will save.
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Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?
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Old 09-24-2010, 01:58 PM   Top  -  End  -  #8
Zaydos
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Default Re: [3.5; ToB II] New base class: Mercenary [PEACH]

Quote:
Originally Posted by Mongoose87 View Post
Swordsage also has a good Will save.
D'oh how'd I forget that. I blame the mispelling on having just come from a 4e thread talking about defenders.

In total, though, I'd say it comes out fairly close to swordsage, maybe a little better, but I also prefer Crusaders and Warblades to swordsages and think of them as better than swordsage (personal opinion only, I don't have enough experience to be sure).
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If anybody is ever interested in playing one of my homebrewed base classes let me know, I'd love to see some of them in play and would try to run a game for it.

Last edited by Zaydos : 09-24-2010 at 02:15 PM.
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Old 09-24-2010, 03:46 PM   Top  -  End  -  #9
Mongoose87
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Default Re: [3.5; ToB II] New base class: Mercenary [PEACH]

Quote:
Originally Posted by Zaydos View Post
D'oh how'd I forget that. I blame the mispelling on having just come from a 4e thread talking about defenders.

In total, though, I'd say it comes out fairly close to swordsage, maybe a little better, but I also prefer Crusaders and Warblades to swordsages and think of them as better than swordsage (personal opinion only, I don't have enough experience to be sure).
IIRC, Crusader is considered the best of the TOB classes.
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Quote:
Originally Posted by Doc Roc View Post
Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?
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Old 09-24-2010, 04:30 PM   Top  -  End  -  #10
playswithfire
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Default Re: [3.5; ToB II] New base class: Mercenary [PEACH]

Quote:
Originally Posted by hamishspence View Post
The alignment text needs correcting:
Done. Not sure how I reversed that one. Thanks.

Quote:
Originally Posted by Pechvarry View Post
I don't like Improved Mettle and Improved Evasion on the same base class. Mostly, Improved Mettle. It's one step away from spell immunity, and spell immunity doesn't seem like a Mercenary's schtick.
True; I was going for them being better at surviving things, but Improved Mettle may be a bit much.

Quote:
Originally Posted by Zaydos View Post
Do they have to choose Sneak Attack or Skirmish when they gain the ability or is it on a round by round process? Still better than Discipline Focus.

Lose Wis to AC, Quick to Act, Discipline Focus and Dual Boost 3/day.
Only one of these that compares at all is Dual Boost and I think you beat it out by a fair bit. Loss of Wis to AC is mitigated with Shield + Medium Armor.
I was thinking they could choose which type it was at each level that they gain an additional d6. I'll try to reword it to make that clear.

Consensus seems to be against Improved Mettle. Would the class suffer too much if I just removed it with no replacement and just spread the other abilities out a bit (Mettle at 9th, full deep pain at 14 and improved evasion at 17 maybe)?

Thanks all for the comments.
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