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Old 10-31-2010, 12:49 PM   Top  -  End  -  #61
Prime32
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Default Re: Statuary Gardens (Figurines)

Quote:
Originally Posted by Glass Mouse View Post
Well, anime isn't as "unrealistic" as most people think. Of course, hair and clothes tend to defy gravity, but mostly it's like any other art - if the basic anatomy isn't there, it just looks bad.

If you look at the pics you posted, you'll notice that there is actually depth to the face (at least the cheeks, which is the only thing you can actually get a good depth-shot of).

But if you're going for true anime-style, why not try to incorporate the snout-face? I'm not entirely sure it's possible to do in 3D, but I don't really see how else you'd get the nose positioned right.
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http://s-wonder.jugem.jp/?eid=892
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Old 10-31-2010, 01:22 PM   Top  -  End  -  #62
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Wow, that's well done.
It's hard to see, but it seems the creator(s) just made the entire face bulge slightly below the eyes, creating the childish cheeks and the "feel" of a nose (and a tiny, tiny nose to top it off).

Still, it seems my "snout face" theory stands corrected
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Old 10-31-2010, 01:33 PM   Top  -  End  -  #63
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Default Re: Statuary Gardens (Figurines)

Well, the degree of realism varies wildly from series to series, heck inbetween characters from the same series even .
For example, Higurashi no naku koro ni: compare say Keichi, Rena or any other of the nakama to Oishi (the chief of police). The first are heavily stylized whilst Oishi has much closer to realistic facial proportions.

I am aiming for the more stylized end of the spectrum mostly because i'm "maining" Touhou at the moment. Though a friend has requested some things from Ghost in the Shell, and Strike Witches (of all things ).
But i figure it's better to get one thing down to perfection* first before moving on to diversify.
I'll try layering more mass to the chin and cheeks to achieve more defined facial features.

*as if .

Edit: and here's the 1st draft for the realistic face:
Spoiler

Feels somewhat off, and google likes to throw the weirdest pics at you when looking for reference for something simple .
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Old 10-31-2010, 03:05 PM   Top  -  End  -  #64
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Default Re: Statuary Gardens (Figurines)

Looks fairly decent as is actually. (the areas below the cheek bones could use more mass though. He looks pretty hollow-faced)
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Old 10-31-2010, 03:12 PM   Top  -  End  -  #65
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Really nice! I see you didn't need my sketch at all

As for what's "off" on the face, I see two things.
One: the eyes aren't perfectly symmetrical. This in itself can be enough to make an entire face weird.
Two: More forehead. I don't know if you're leaving space for hair, but eyes should be in the middle of a face (in height, obviously).

Again, though: Really good. This makes me want to take up modelling - there's so much to learn that I could use in my drawing.
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Old 11-03-2010, 12:06 AM   Top  -  End  -  #66
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Default Re: Statuary Gardens (Figurines)

You know what you should make if you want to practice face and sandpapering?

Yukkuris. Lots of them.
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Old 11-03-2010, 03:57 AM   Top  -  End  -  #67
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Default Re: Statuary Gardens (Figurines)

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Also, CHA-CHA-CHALLENGE time (theme being food):
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Wow this things are kinde of awsome. Is the last one a reverence to Phanteon fro LoL(Leaague of Legen)?
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Old 11-03-2010, 06:30 AM   Top  -  End  -  #68
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Default Re: Statuary Gardens (Figurines)

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You know what you should make if you want to practice face and sandpapering?

Yukkuris. Lots of them.
How is that going to result in more realistic faces?

Also: http://www.youtube.com/watch?v=widNlzbh8hA
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Old 11-03-2010, 06:48 AM   Top  -  End  -  #69
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Default Re: Statuary Gardens (Figurines)

I want one nooooow
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Old 11-03-2010, 01:34 PM   Top  -  End  -  #70
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Default Re: Statuary Gardens (Figurines)

Sorry about the lateness, forgot how busy wednesdays could get .
Should have made the fig on monday and painted yesterday, in hindsight.
Still, here it is:
Spoiler

@Zefir: Nope, not a reference. Just a generic spartan hoplite (it's the spartan shield emblem). Both of them draw from the same source material, thats all.

Yukkuri, huh? The idea does have merit, it would still provide eye practice and could be used to experiment with different expressions. Even if it is worthless for practicing head shape and facial features.
Wouldn't use up too much materials either, and could make a spiffy (if bizarre) necklace when enough Yukkuri are accumulated .
Though i'll probably pass on sandpapering for now. Even 1mm is quite noticable on this scale, especially with high-detail sections.
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Old 11-03-2010, 03:03 PM   Top  -  End  -  #71
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Default Re: Statuary Gardens (Figurines)

I still say you should try it. As I said, it didn't even take 1 mm. That's why I recommended yukkuri. There won't be actuall downside if you try it on simple shapes like yukkuri. Right?
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Old 11-03-2010, 03:33 PM   Top  -  End  -  #72
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Default Re: Statuary Gardens (Figurines)

D'oh, me and my memory . Should've checked.
Still, point made. I'll try it out when i can get sufficiently fine-grained sandpaper. Probably make a Yukkureimu tomorrow so i have one at the ready.

Edit: since this isn't all that long of a post, i'll tack on the CHALLENGE update to it:
Spoiler


Also, yukkuri made and sandpaper acquired. It'll have to wait until i'm done with the main fig, though.
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Old 11-09-2010, 02:41 PM   Top  -  End  -  #73
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Default Re: Statuary Gardens (Figurines)

Right, next main figurine going up:
Spoiler

Yukkureimu is still sitting around unpainted. Meant to paint it today but the main and some other stuff took up more time than i thought.

Also working on Mecha-Utsuho sketch #2. Since i plan to make it modular, it's mostly separated parts. I'll put those up alongside this weeks CHALLENGE update around friday or so.
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Old 11-09-2010, 04:52 PM   Top  -  End  -  #74
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Default Re: Statuary Gardens (Figurines)

Hm... on first look i'm thinking that the face needs to be thinner (straighter edges left and right mayhaps) and the cheeks less protruded. What worked on your male bust doesn't quite work on a female anime character.

Alternatively: Did you try starting out with the face being completely flat/half-rounded and then edging eyes and mouth into it? Make the face "smoother" overall and maybe deemphasize the eyes. (Too bulgey right now. The pupils are pretty good though.)
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Old 11-10-2010, 02:35 PM   Top  -  End  -  #75
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Default Re: Statuary Gardens (Figurines)

I make the head by starting with a generally round piece that i elongate to get the chin. The eyes and the mouth are pressed into the face with the sculpt tool. Maybe i should press the eyes a bit deeper then?
Starting out with a more egg-shaped piece (though not as pointy at the chin) might help with the head's shape as well...
I did whittle away most of the excess bloat, but the paint job is now (quite naturally) all sorts of messed up. I'll add in a few pics of it if i get the paint fixed up. Currently looks rather 'hewn with an axe'.

Though about the 2nd bust: the character is supposed to be female, so what about it makes it seem male? Is the face too angular? Or does the ribbon covering the chest area make it seem male? Something else altogether?
As this is a pretty serious mess-up on my end if a female character looks male .

Also, Yukkuri:
Spoiler

The big time-sink on the sculpting-side were the side hair-bangles, they took about 5 tries and still look a bit too large IMO. The white embroidery was also a bit of a pain to paint.
I can't quite decide if it looks happy or smug, though .
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Old 11-10-2010, 02:48 PM   Top  -  End  -  #76
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Default Re: Statuary Gardens (Figurines)

Yukkuri!

It looks great, though the smile should be wider :D

does it give you any help on for future face sculpting though?
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Old 11-10-2010, 02:56 PM   Top  -  End  -  #77
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Default Re: Statuary Gardens (Figurines)

Some. Useless for the general head shape, but a less work-intensive way to try out different approaches to eyes and expressions.
This one in particular gave a pretty good idea of how to make a smug smile (essential for something down the line) and provoked a bit of thought into how to make ribbons better,
the first experimentations of that being with Yamame.
So it has it's uses.

Edit: random Yukkuri-related anecdote: i always hear "Yukkuri-Fusion" in the place of "Nuclear Fusion" in the Hisoutensoku-Mecha animation. Someone seriously needs to do a visual pun based on that.
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Old 11-10-2010, 03:11 PM   Top  -  End  -  #78
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Default Re: Statuary Gardens (Figurines)

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Edit: random Yukkuri-related anecdote: i always hear "Yukkuri-Fusion" in the place of "Nuclear Fusion" in the Hisoutensoku-Mecha animation. Someone seriously needs to do a visual pun based on that.
I'm not the only one?
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Old 11-10-2010, 04:00 PM   Top  -  End  -  #79
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Default Re: Statuary Gardens (Figurines)

Wha... oh, i didn't even see your second bust. I meant the first one as male looking. >_>

(The biggest difference between male/female is the chin-line, really. Focusing on that should help quite a bit.)
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Old 11-11-2010, 08:19 PM   Top  -  End  -  #80
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Default Re: Statuary Gardens (Figurines)

i.... you.... they.... it.... um....errr.... WHY CANT I DO THIS?!

seriously, just looked through the entire thread, and its great. i would really like to be able to do something like this with any real competence, but the best i ever made out of plastercene/clay etc. was a slug... with eyes and a mouth and teeth and a tongue! it wasnt just a slab of clay, but thats it... that was it. i made it so long ago, that it has fallen apart several times i think its eye stalks fell off too.. ill have to look and see if i havnt thrown it out at some point and take a picture of it to show you the extent of my skills. and you will see why im jelous.
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Old 11-11-2010, 11:10 PM   Top  -  End  -  #81
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Default Re: Statuary Gardens (Figurines)

I somehow missed the aya one. I think it's actually the best one, head-wise. I guess it's because it's bigger, so you can work with it more?

Hm, do you sketch/draw before you sculpt? Maybe training yourself by drawing faces in anime style might help you sculpt anime head better, dunno. Just a random suggestion.
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Old 11-12-2010, 02:18 PM   Top  -  End  -  #82
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@littlebottom: I know all too well that feeling. I get it when i see a beautifully drawn landscape/epic battlefield, essentially anything vast in scale. Suuure i could sculpt the Battle for Helm's Deep, just give me ~1-2 years, and a football stadium to build it on . Limits of the medium.
It's a matter of practice, loads of it. I still have a few *horrible* works from about 8-9 years back stuffed somewhere. Would be drowning in them infact, had i made them from clay. As a rough estimate, permanent works comprise less than 1% of 'finished' works, the rest have been temporary.

@Fri: Maybe it was like this:
*subconscious*: "It's that damnable paparazzi again? If i ignore her she'll go away!"
There is a reason though why the thread says figurines instead of art in general: i suck at drawing. Or more specifically, i can draw maps and existing objects. It's transferring more complex ideas onto paper where it all goes horribly, horribly wrong .
Besides, i don't think most people who draw anime think all that hard about how it would transfer to actual 3D. So "how to draw" guides to anime won't likely be all that helpful. Analyzing existing 'pro' figurines is probably my best source on the facial features issue. At least the eyes are starting to look ok, right?

And it's CHALLENGE time (this weeks theme being anthropomorphic personifications):
Spoiler


Mech parts here, since it's not a completed work (thus not a CHALLENGE entry):
Spoiler
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Old 11-12-2010, 09:39 PM   Top  -  End  -  #83
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A bit more ornate than the first draft, maybe even overtly so. Currently the plating on the torso clashes a bit with the arm and the leg, so ill have to fiddle with it a bit more. Also not in 1:1 scale to one another.
Note that the limbs are for a 'generic' Mk VI Hellraven mech, Mecha-Okuu will have the appropriate customisations in place.
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http://danbooru.donmai.us/post/show/...mecha-mecha_mu
http://forums.3dtotal.com/showthread.php?t=64604
http://danbooru.donmai.us/post/index?tags=mechanization
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Old 11-19-2010, 02:32 AM   Top  -  End  -  #84
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Well, i did mean ornate more in the sense of "Sorry, can't lift my arm above shoulder level. Pauldrons, you see." . The current torso design does limit the range of arm movements.
Whilst most mecha designs do have tons of glowy seams and segmented armour and the like, they tend to have a reasonably mobile design and sleek silhuotte. Though exceptions are bound to exist, and i'll admit that my familiarity with mecha series is limited.

So, CHALLENGE update is go(theme: Morbid):
Spoiler


In case anyone was wondering where the next main fig was, i hit a patch of busy followed by a patch of meh over the weekend. It's about 80% built at the moment, so i should be able to finish it today and paint it tomorrow or on sunday. Still within the originally projected 2-week timeframe . Just had an abnormally productive few weeks, i suppose.

EDIT: that last 20%? Hands and head, took a lot of time fiddling with those. Still have to do the hair, so not going to get it painted today.
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Old 11-22-2010, 08:36 AM   Top  -  End  -  #85
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Finally finished the figurine:
Spoiler
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Old 11-22-2010, 09:23 AM   Top  -  End  -  #86
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Mhm, the face is starting to look decent. (some angles excluded)
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Old 11-22-2010, 11:10 AM   Top  -  End  -  #87
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Nice pose but what, no dragon symbol on the hat? Go and write your name on a grain of rice right now!

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Mhm, the face is starting to look decent. (some angles excluded)
I think he's already surpassed ZUN there. Could use slightly more bulge in the forehead, and make the jawline a bit sharper (ie. the chin should be lower than where the jaw meets the neck).

Do you have a DA account?
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Old 11-22-2010, 01:37 PM   Top  -  End  -  #88
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Surpassing ZUN in drawing is hardly an accomplishment and i don't think he has ever sculpted anything . Can't begrudge him for hiding the hands though, i wish i could do that at times .
And sometimes i curse at character design elements that would probably be a breeze to draw but are agonizing to sculpt, ribbons and frills being the main offenders.

So it's the jaw-chin-neck area that is most in need of adjustment then? Making it more defined and fixing the chin-base-of-neck elevation issues would likely fix most of it, maybe.

Nope, no DA account, mostly because the A&C subforum was already available when i though about putting stuff up on the net. And venturing onto dedicated art sites is a bit daunting, especially since i have heavy lurker tendencies*. Any particular benefit in it?

*membership in a total of 3 forums of which i'm on GitP more active than on the two others in total .
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Old 11-23-2010, 04:17 AM   Top  -  End  -  #89
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Originally Posted by IncoherentEssay View Post
So it's the jaw-chin-neck area that is most in need of adjustment then? Making it more defined and fixing the chin-base-of-neck elevation issues would likely fix most of it, maybe.
Jep, probably.

I still think it needs more forehead. Especially if you're going for the cutesy anime-look.

Still, the face is definitely looking better. The nose (and snoutface-ish look) is a nice development.

Also, very dynamic pose! I like.
The way you've done her top and her hat are nice, too. Oh, and the hair loopies.

I can't help but wonder, though... where's 80% of the hair?
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Old 11-27-2010, 03:16 AM   Top  -  End  -  #90
IncoherentEssay
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On the hair: it's one of the trickier things to do. Main pitfalls are having it look like an octopus, having it break off at the middle and the extra bulk that builds up at the attachment point on the head.
Also, even if it is kept relatively short as i did with Meiling (only ~25% shorter than her in-game Hisoutensoku sprite has btw ) it still needs to stick to the shoulder or be otherwise propped up. In Hakumen's case there's a wire running the entire lenght of the longest strand, to which the other strands cling to.
Wildly flowing hair would require a wire for each individual clump of hair. Doesn't mean i won't try my hand at it some point, but it'll have to wait a bit.

The loopies are pretty much the only durable pattern for hair bangles at this scale, consisting of two lines twisted around each other and squished together at the top and the ribbon.
Meiling's actual bangles would have four parts by my estimate:two form a loop that the other two go through, alternate, rinse and repeat. Unless there's another way to create the beaded look? Not really a hair expert.
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Last edited by IncoherentEssay : 11-27-2010 at 03:19 AM.
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