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Old 11-27-2010, 08:06 AM   Top  -  End  -  #91
Prime32
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Default Re: Statuary Gardens (Figurines)

Quote:
Originally Posted by IncoherentEssay View Post
The loopies are pretty much the only durable pattern for hair bangles at this scale, consisting of two lines twisted around each other and squished together at the top and the ribbon.
Meiling's actual bangles would have four parts by my estimate:two form a loop that the other two go through, alternate, rinse and repeat. Unless there's another way to create the beaded look? Not really a hair expert.
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Old 12-04-2010, 02:33 PM   Top  -  End  -  #92
IncoherentEssay
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Default Re: Statuary Gardens (Figurines)

It's alive? So yeah, main figurines are now officially on 'Erratic' schedule . Just can't seem to find the time to work on one at the moment. I do have the core of the body done though.
Also going to keep going with the Challenge, as it is a lot less time-intensive.

Speaking of which(theme:Fight):
Spoiler


Guess i was wrong on the braids then, thanks for the link .
Though it'll probably end up too thick at the scale i currently use, what with the materials minimum thickness. And upscaling would mean more materials/fig, which i'm hesitant to do before i can get faces right.
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Old 12-04-2010, 02:40 PM   Top  -  End  -  #93
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Default Re: Statuary Gardens (Figurines)

Well, if face is still your main concern, maybe you should try to copy it wholesale from another figurine?

Don't get it wrong, copying is one of the best way to learn. Find a figurine with the style that you like, and try to copy its face style as best as you could
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Old 12-05-2010, 02:07 PM   Top  -  End  -  #94
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Default Re: Statuary Gardens (Figurines)

You´re good.
You´re damned good
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Old 12-10-2010, 02:43 AM   Top  -  End  -  #95
IncoherentEssay
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Default Re: Statuary Gardens (Figurines)

Thank you for the compliment.

Challenge update is Go (no theme was given):
Spoiler


Well, faces are the main concern on account of being highly visible and the most in need of improvement, unless there's a conspiracy to never mention an even worse shortcoming .
But yeah, it tops the list because nothing else has been brought up to challenge it. A need for better polish has been noted, but that's something to focus on once everything else is fine.
Using another figurine as reference is a good idea, just need to find one with all angles covered.
It'll have to wait for at least a week or two though, too busy to focus on it properly.
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Old 12-10-2010, 10:52 AM   Top  -  End  -  #96
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Default Re: Statuary Gardens (Figurines)

Hm, y'know what this needs? Better lighting. You're using a pretty dark material, which makes it difficult to properly check it out under the current conditions. >_>
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Old 12-10-2010, 02:57 PM   Top  -  End  -  #97
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Default Re: Statuary Gardens (Figurines)

Quote:
Originally Posted by IncoherentEssay View Post
Thank you for the compliment.

Challenge update is Go (no theme was given):
Spoiler


Well, faces are the main concern on account of being highly visible and the most in need of improvement, unless there's a conspiracy to never mention an even worse shortcoming .
But yeah, it tops the list because nothing else has been brought up to challenge it. A need for better polish has been noted, but that's something to focus on once everything else is fine.
Using another figurine as reference is a good idea, just need to find one with all angles covered.
It'll have to wait for at least a week or two though, too busy to focus on it properly.
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Old 12-18-2010, 07:34 AM   Top  -  End  -  #98
IncoherentEssay
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Default Re: Statuary Gardens (Figurines)

And Challenge update of the week (theme: architecture) going up:
Spoiler

Hoping to get back to the main fig on next week, maybe even get it finished.
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Old 12-18-2010, 11:10 AM   Top  -  End  -  #99
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Default Re: Statuary Gardens (Figurines)

Hm, both the mech pics have pretty decent lighting, but it hink i prefer the right version, as the material itself appears a lot brighter. Thiefling swordsman is good too.

(The tiny tomb and orc berserker on the other hand... >_> )
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Old 12-19-2010, 03:31 PM   Top  -  End  -  #100
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Default Re: Statuary Gardens (Figurines)

The architecture ones are very nice - the material seems to lend itself well to non-organic structures

The Tower Turtle is especially awesome!

Re. the lightning, I prefer the right Mech. The tiefling is fine, too, but a bit too bright (or blurry).
I agree with Domo that the tomb is too dark. A shame, 'cause it looks really cool from what I can see.
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Old 12-26-2010, 12:42 PM   Top  -  End  -  #101
IncoherentEssay
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Default Re: Statuary Gardens (Figurines)

Right, i had hoped to finish the main fig before posting the Challenge update.
Still not finished with sculpting it, had a bad case of lazybones.
Ah well, Challenge pics here:
Spoiler

I'll keep them around for a few days, so if there are any presentational issues (angle, lighting, etc.) i can get new pics of them.

Edit: A work-in-progress pic:
Spoiler
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Old 12-30-2010, 07:41 AM   Top  -  End  -  #102
IncoherentEssay
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Default Re: Statuary Gardens (Figurines)

Right, it is done:
Spoiler


As always, feedback and suggestions are welcome .

Also, in case someone reads this thread but not the Challenge thread, the option to declare the weekly theme is open to everyone from tuesday 12:00 GMT onwards each week if the theme has not been declared yet by then.
A glorious opportunity to pester the participants with odd ideas, so what are you waiting for ?
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Old 12-30-2010, 11:16 AM   Top  -  End  -  #103
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Default Re: Statuary Gardens (Figurines)

Mhm, pretty good, although she probably could have stood to have less wide shoulders.

Face related:



The important bit is to have a good chunk of forehead visible and to curve the bridge of the nose inwards. Also don't forget to make indentations for the eyes, especially from the bridge. Plus, define the area below the chin stronger. This needs a tad more angles.
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Old 01-01-2011, 10:48 AM   Top  -  End  -  #104
IncoherentEssay
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Default Re: Statuary Gardens (Figurines)

The shoulders of the dress are supposed to be a bit poofy, though some folds would have made it more clear. The actual right shoulder under the dress would be at where the braid touches the dress in the first pic. Or would that still be too wide?

I think i'll make another disembodied head to fiddle with until i can get the look right. I just don't have the feel for sculpting faces yet, so catching the mistakes is tough. There's also the overfixing from the overtly prominent noses to far too rounded faces .
I'll try to have the first draft for it up sometime tomorrow.

Challenge update is go:
Spoiler
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Old 01-01-2011, 01:11 PM   Top  -  End  -  #105
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Default Re: Statuary Gardens (Figurines)

I would like to see those tanks in real-figurine-size. Also cool as always, love your stuff. You rock!
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Old 01-01-2011, 02:01 PM   Top  -  End  -  #106
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Default Re: Statuary Gardens (Figurines)

Yeah, that shoulder width sounds better.

About the challenge entries: The material is either too dark again or the lighting not strong enough. I can't quite tell. >_>
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Old 01-01-2011, 07:27 PM   Top  -  End  -  #107
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Default Re: Statuary Gardens (Figurines)

by the way, do you use any tool when sculpting?
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Old 01-02-2011, 06:09 AM   Top  -  End  -  #108
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Default Re: Statuary Gardens (Figurines)

This is the tool i use:
Spoiler

I mostly use it for the detailwork and cleanup. I do most of the work by hand, for example the guard patrol had no toolwork on them. I'd say one good tool is enough, the massive arrays of tools google coughs up seem to have quite a bit of redundancy in them. A blade, a straight edge and a rounded edge covers most things, with a pen for poking holes for things like visors/gun barrels.
Though i didn't use a tool at all before i started making the Touhou figurines, so there is a bit of a disparity between my skill with tool and by hand, so how applicable the advice is i don't know.

Face ahoy:
Spoiler

This visibility issue is a bit baffling though. I see them quite clearly, but then again i know what i'm looking at in the pics. Can't really improve much on the lighting as it runs into the reflections issue. I could grab some lighter colour sketch materials the next time i restock.
Would also allow some larger scale sketches without tying up all the materials, hm...

On the tanks, i made them tiny mostly since i can skip some detail that way . Machinery has a lot fiddly bits that are a pain to sculpt but would look odd if omitted. I'll see about more detailed ones for the next Challenge update.
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Old 01-02-2011, 12:54 PM   Top  -  End  -  #109
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Default Re: Statuary Gardens (Figurines)

Hm, the general issue i see with this is that you need to shift the "weight" of the whole thing upwards, adding more mass to the forehead and less to the chin.



Move the forehead back a good bit, so you can move the nose as well, adding a good indent curve while still having a small nose. The mouth area is more in the "front" than the forehead and the nose bridge bends stronger inwards. The eye indentations are pretty ok so far.

Tool-wise... i think having something bigger and round, like a table tennis ball or somesuch could help make good indentations in general.
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Old 01-02-2011, 03:49 PM   Top  -  End  -  #110
IncoherentEssay
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Default Re: Statuary Gardens (Figurines)

How about this then:
Spoiler
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Old 01-02-2011, 04:45 PM   Top  -  End  -  #111
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Default Re: Statuary Gardens (Figurines)

Hm... getting closer.

Maybe make the nose thinner and the forehead straighter up. (Right now it has a bit too much of a backwards curve) Also make the chin-line either rounder or more pointy. (if the bottom is square-ish then it looks male)
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Old 01-02-2011, 05:20 PM   Top  -  End  -  #112
IncoherentEssay
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Default Re: Statuary Gardens (Figurines)

Adjusted for a more pointy chin, added forehead bulk and slimmed the nose a bit:
Spoiler

Also discovered that the "auto-adjust lighting" option apparently goes all whitespace on it if there is no flightbase or corners in the pic.
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Old 01-02-2011, 06:06 PM   Top  -  End  -  #113
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Default Re: Statuary Gardens (Figurines)

Looks pretty good like this.

Maybe try painting the face now or adding hair/ears/neck to make it a full head bust?

I got nothing else to add, really. Someone else will have to take it from here.
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Old 01-04-2011, 08:54 AM   Top  -  End  -  #114
IncoherentEssay
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Default Re: Statuary Gardens (Figurines)

It's a sketch so won't be painting it. Phase 2 would be making a mini-version so i have a 1:1 reference for future figurines. Also need to figure out the best base shape to make it from. Previously i had started from a sphere, this one was more angular.

And an early Challenge update is go:
Spoiler
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Old 01-09-2011, 05:10 PM   Top  -  End  -  #115
IncoherentEssay
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Default Re: Statuary Gardens (Figurines)

Alright, the next figurine is up:
Spoiler


Edit: A small request: i'd like to get an overall opinion on the fig, so mind clicking on the first pic and rating it there? I'd appreciate it .

Edit2: Internet went b0rked on tuesday , an actual response along with the Challenge update when it starts to behave itself, Monday at latest. So not dropping out but might be late due to technical difficulties.
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Old 01-10-2011, 08:57 PM   Top  -  End  -  #116
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Default Re: Statuary Gardens (Figurines)

HUGE improvements on the face! The colours are very nice, too (still need more shading, though - I'll keep saying it until you acknowledge or actively dismiss it )

There's something strange about the legs. I think they're too far apart?

If I may suggest something, try playing with poses and dynamics. It seems like you did this more in the beginning, but it kinda slowed down.
Just an idea, though. I'm perfectly fine with you getting the basics down before making stuff difficult for yourself

Oh yeah, and hi again. Hope you had a nice holiday and a great new years!
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Old 01-15-2011, 07:58 PM   Top  -  End  -  #117
IncoherentEssay
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Default Re: Statuary Gardens (Figurines)

Right, back on the internets once again.

The legs are a bit off, yes. Had a lenghty break on that, since Orin's frame was done sometime in early december i think. So wireframe was off -> legs off to the sides.

I did cut back a bit on the poses and painting, since i felt that going all out on them only to fall short on the face would be bit of a waste. For the same reason i haven't made certain characters yet, as i have an idea and i want to get it right.
It's not like i'll run out of characters to make anytime soon anyway .

On the shading, i acknowledge my painting is rather basic. It's mostly from Warhammer, where it matters a lot less if it looks good up close given that there are quite a few miniatures on the table.
It's basically about highlighting raised surfaces and using darker colours in the recesses, right? It would require a bit more texture on clothes to apply, something i intend to work on.
Painting still remains a second in priority to the actual sculpting, since even an Epic paintjob can't salvage a botched sculpt.

Now, first the Challenge update:
Spoiler

That covers it. A bit crowded, sure, and i can get individual pics of them if you guys want any of that in moar detail.
But i also have the next figurine here, Inubashiri Momiji:
Spoiler
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Old 01-15-2011, 08:40 PM   Top  -  End  -  #118
Domochevsky
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Default Re: Statuary Gardens (Figurines)

Hm, first thought on Momiji: the mouth is too far down. The rest of the head looks pretty good though.
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Old 01-19-2011, 08:09 AM   Top  -  End  -  #119
Fri
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Default Re: Statuary Gardens (Figurines)

Oh god. I just remembered that I have some drawing debt for you. I completely forgot about it.

When you asked it I was busy with my final thesis, but after I finished it I completely forgot... and now I'm spending my time making LPs

I'll draw your request soon.
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Old 01-21-2011, 12:55 PM   Top  -  End  -  #120
IncoherentEssay
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Default Re: Statuary Gardens (Figurines)

Figured i'd be that or that you were still busy. Perfectly understandable, so no worries . It's not like i'm entitled to be all "Oi! Where be me free stuff? It be late! " about it .


On Momiji, when you say that the mouth is too far down do you mean mouth <-> nose, mouth <-> tip of chin, or both?

And onwards to the Challenge update (theme: mecha):
Spoiler
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