2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 888 Dream Wedding
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Roleplaying Games
Register FAQ Members List Mark Forums Read End

Roleplaying Games The all-purpose forum for general advice or system-independent (or multi-system) discussion. Come discuss adventure plots, gamemastering dilemmas, or player advice here. For ruleset-specific discussions, see the subforums.

Closed Thread
 
Thread Tools
Old 10-01-2010, 10:31 PM   Top  -  End  -  #91
Ozymandias9
Barbarian in the Playground
 
GnomeWizardGuy
 
Join Date: Jan 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

Just got home. It will take me a bit to format the entries. There are 11 entries, so I'm going to reserve the next 12 posts quickly (1 for a handy list of all the entries). Please avoid posting till they're up. Posts are reserved: getting up the entries, then posting the witty and/or relevant intros to meet the forum's minimum non-quote message length.

Quote:
Originally Posted by true_shinken View Post
Is there a chance to include me in the judging board? Even if I couldn't get my entry done in time, I still want to participate.
I've added you as an alternate judge. We'll use your scores if it's close at the end (Win or Place would be decided by 4 or fewer points) or if one of the other judges is unable to complete scoring. Please feel free to judge and post as normal.

In general, I'd like to remind judges that part of the goal is constructive criticism: if you can be specific, the contestants are more likely to take something away from this that will make them better at CharOp.
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler

Last edited by Ozymandias9 : 10-02-2010 at 12:11 AM.
Ozymandias9 is offline  
Old 10-01-2010, 10:32 PM   Top  -  End  -  #92
Ozymandias9
Barbarian in the Playground
 
GnomeWizardGuy
 
Join Date: Jan 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

The Entries
Dolgan Whurard
Esha Two Bears
Khalanatari, Ascetic Nightmare
Daken
Xepher Lod, Harbinger of Consumption
Tanis Bloodblade
Violet Rose
Krelb the Canny
Sublime Mind of War
Ultimo Tarrasco Jr.
Bosleigh Eddon

Scoring Posts by Judges
OMG PONIES
true shinken
The Vorpal Tribble
Keld Denar
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler

Last edited by Ozymandias9 : 10-16-2010 at 07:14 PM.
Ozymandias9 is offline  
Old 10-01-2010, 10:33 PM   Top  -  End  -  #93
Ozymandias9
Barbarian in the Playground
 
GnomeWizardGuy
 
Join Date: Jan 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

"The good Lord made us all out of iron. Then he turns up the heat to forge some of us into steel." -Marie Osmond
Quote:
Originally Posted by Dolgan Whurard
Dolgan Whurard
Earth Dwarf
32 point buy
Str: 14, Dex: 14, Con:10, Int: 10, Wis: 18, Cha: 8
Ending Stats
Str: 20, Dex: 12(18), Con:12, Int: 10, Wis: 28(34), Cha: 8
Progression:
Spoiler

Pious Templar Casting
Spoiler

Psionic Progression
Spoiler


Background
Spoiler


At ECL 20
Spoiler


Tactics
Spoiler

Sweet Spot:
Spoiler


Options:
Spoiler


Sources
Spoiler
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler

Last edited by Ozymandias9 : 10-01-2010 at 11:27 PM.
Ozymandias9 is offline  
Old 10-01-2010, 10:34 PM   Top  -  End  -  #94
Ozymandias9
Barbarian in the Playground
 
GnomeWizardGuy
 
Join Date: Jan 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

"The mountains have always been here, and in them, the bears."
- Rick Bass, The Lost Grizzlies
Quote:
Originally Posted by Esha Two Bears
Esha Two Bears is a tall and muscular barbarian with intense red hair. His personality is as subtle as his hair: Esha has a tendency to solve problems by hitting them with his magical greatsword until they cease to be problems. If they're big problems, he simply uses his psionic powers to make himself bigger too. Esha never bothers to hide his manifesting, which has made some wonder if he is even aware of the possibility inside that thick skull of his. Those who learn to know him better however learn that Esha's brain is perfectly adequate and he knows a surprising amount of trivia, even though the importance of things like washing regularly and not spitting in public continues to elude him.

Esha currently lives as a wandering adventurer. He is on a quest to see every notable place the world. While he is doing that, he accepts lesser quests to keep himself occupied and his purse full. He takes any work as long as it pays well and isn't overtly evil.

It does not generally occur to people to suspect that Esha might be hiding something. This is largely because no one has been considering the right questions. There is a bandit who swears he once dealt mortal blow to Esha only for it to be completely ineffective, but then, that particular bandit is known for for his disregard for oaths.

Spoiler


Build:
Spoiler


Tactics level by level:

Levels 1 - 5:
Spoiler


Levels 6 - 15:
Spoiler


Levels 16 - 20:
Spoiler


Sources:
Spoiler
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler

Last edited by Ozymandias9 : 10-01-2010 at 11:31 PM.
Ozymandias9 is offline  
Old 10-01-2010, 10:35 PM   Top  -  End  -  #95
Ozymandias9
Barbarian in the Playground
 
GnomeWizardGuy
 
Join Date: Jan 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

"All our best men are laughed at in this nightmare land." -Jack Kerouac
Quote:
Originally Posted by Khalanatari, Ascetic Nightmare
Khalanatari, Ascetic Nightmare

Lawful Good Kalashtar.

The Progression
Spoiler


Monk Abilities
Spoiler


Crusader Maneuvers and Stances
Spoiler


War Mind Powers
Spoiler


Base Scores (32 point buy):
STR: 10
DEX: 16
CON: 10
INT: 10
WIS: 18
CHA: 8

Add 3 stat advances to WIS, 2 to DEX.

Important Items:
Monk's Belt
Gloves of Dexterity +6
Periapt of Wisdom +6
Manual of Dex +4
Tome of Wisdom +5
Vest of Natural Armor +5
Ring of Protection +5

Quori Embedded Shards (Eberron Campaing Setting)
Ectoplasmic Fist
Ectoplasmic Armor (x5)

Highlights:
- Zealous Surge deals with that nasty natural 1 on the fort save, high natural saves should take care of most other things.
- Sweeping Strike allows one Stunning Fist use to apply to two targets. Stunned targets opens up a golden opportunity to unleash the Chain of Overwhelming Force.
- The Spiritual Focus ability from Atavist 5 and the expansion power both increase natural reach, increasing the potential number of valid secondary targets for sweeping strike.
- Being in the Thicket of Blades stance with the Defensive Sweep mean that every enemy in your threatened area will provoke an AoO if they move, and provoke if they don't.
- 6 attacks with one hand.
- 4d8 damage per punch at level 20, 8d8 when double expanded.
- The Chain of Defensive Posture and availability of Psychic Warrior powers means a huge AC while wearing no armor. Khalanatari's AC should be about 64 at level 20:
10 +
Dex 9
Wis 11
Armor 10 (Quori Embedded Shards)
Shield 7 (Augmented Force Screen)
Deflection 5
Insight 4
Monk 3
Natural 5

Where is this stuff from?
Crusader - Tome of Battle
Atavist - Races of Eberron
Versatile Unarmed Strike - PHBII/Secrets of Sarlona
Monastic Training - ECS
Tashalatora - Secrets of Sarlona
Practiced Manifester - Comp Psionics
Martial Stance - Tome of Battle
Defensive Sweep - PHBII
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler

Last edited by Ozymandias9 : 10-01-2010 at 11:33 PM.
Ozymandias9 is offline  
Old 10-01-2010, 10:37 PM   Top  -  End  -  #96
Ozymandias9
Barbarian in the Playground
 
GnomeWizardGuy
 
Join Date: Jan 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

"Beware the fury of a patient man." -Daken, in Daken: Dark Wolverine, Volume 1, Issue 1
Quote:
Originally Posted by Daken
Daken
LN Half-Orc
STR 18 DEX 12 CON 14 INT 12 WIS 14 CHA 6

STR is boosted with level increases
LEVEL-BY-LEVEL TABLE:
Spoiler

(1) Power points and WILL save listed do not include the +2 WIS item which Daken should have by this point.

Sources used (excluding gear):
Spoiler


Daken's Dossier:
Spoiler


LEVEL HIGHLIGHTS, INCLUDING RELEVANT GEAR:
1st LEVEL:
Spoiler


6th LEVEL:
Spoiler


11th LEVEL:
Spoiler


16th LEVEL:(Sweet Spot)
Spoiler


20th LEVEL:
Spoiler


IF ONLY: (options opened up by Flaws)
Spoiler
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler

Last edited by Ozymandias9 : 10-01-2010 at 11:37 PM.
Ozymandias9 is offline  
Old 10-01-2010, 10:38 PM   Top  -  End  -  #97
Ozymandias9
Barbarian in the Playground
 
GnomeWizardGuy
 
Join Date: Jan 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

“And where two waging fires meet together
They do consume the thing that feeds their fury.
Though little fire grows great with little wind,
Yet extreme gusts will blow out fire and all.”
-William Shakespeare
Quote:
Originally Posted by Xepher Lod
Xepher Lod, Harbinger of Consumption
Who will be eaten first?
Introduction
Spoiler

Build Synopsis
Spoiler


Xepher
Effective LevelClassBase Attack<br>BonusFort SaveRef SaveWill SaveSkillsFeatsClass Features
1stPsychic Warrior 1
+0
+2
+0
+0
Autohypnosis 4, Concentration 4, Knowledge (psionics) 4, Search +4, Swim +4Illithid Heritage, Illithid Grapple, Illithid GrapplePsionics, Bonus Feat
2ndWizard 1
+0
+2
+0
+2
Concentration +1, Knowledge (Arcana) +1, Knowledge (history) +1, Knowledge (Duneoneering) +1, Spellcraft +1Combat ReflexesFamilliar, Spellcasting, Bonus Feat
3rdWarblade 1
+1
+4
+0
+2
Climb +1, Jump +1, Knowledge (Local) +1, Knowledge (History +1), Intimidate +1, Ride +1, Swim +1Illithid GrappleBattle Clarity, Weapon Aptitude
4thPsychic Warrior 2
+2
+5
+0
+2
Concentration +2, Knowledge (psionics) +3Illithid GrappleBonus Feat
5thWarblade 2
+3
+6
+0
+2
Climb +1, Knowledge (History) +1, CC Knowledge (Psionics) +1, Intimidate +1, Martial Lore +1, Swim +1-Uncanny Dodge
6thWarmind 1
+4
+8
+2
+2
Autohypnosis +2, Concentration +2, Psicraft +1MultigrabChain of Personal Superiority, Psionics
7thWarmind 2
+5
+9
+3
+2
Autohypnosis +1, Concentration +1, Knowledge (Psionics) +1, Knowledge (History) +1, Psicraft +1- Chain of Personal Defence
8thWarmind 3
+6
+9
+3
+3
Autohypnosis +1, Concentration +1, Knowledge (Psionics) +1, Knowledge (History) +1, Psicraft +1-Enduring Body
9thWarmind 4
+7
+10
+4
+3
Autohypnosis +1, Concentration +1, Knowledge (Psionics) +1, Knowledge (History) +1, Psicraft +1Combat Casting
10thWarmind 5
+8
+10
+4
+3
Autohypnosis +1, Concentration +1, Knowledge (Psionics) +1, Knowledge (History) +1, Psicraft +1-Sweeping Strike
11thAbjurant Champion 1
+9
+10
+4
+5
Concentration +1, Knowledge (Arcana) +1, CC Knowledge (Religion) +1, Spellcraft +1-Abjurant Armour, Extended Abjuration
12thAbjurant Champion 2
+10
+10
+5
+5
Concentration +1, Knowledge (Arcana) +1, CC Knowledge (Religion) +1, Spellcraft +1Greater MultigrabSwift Abjuration
13thEbon Pheonix Mage 1
+11
+12
+5
+7
Concentration +1, Intimidate +1, Martial Lore +1, Sense Motive +1, Tumble +1-Arcane Wrath, Rite of Waking
14thAbjurant Champion 3
+12
+13
+6
+8
Concentration +1, Jump +1, Knowledge (Arcana) +1, Spellcraft +1, Swim +1-
15thEbon Pheonix Mage 2
+13
+14
+6
+9
Concentration +1, Intimidate +1, Martial Lore +1, Sense Motive +1, Tumble +1Illithid ExtractionMystic Pheonix Stance
16thAbjurant Champion 4
+14
+14
+6
+10
Concentration +1, Jump +1, Knowledge (Arcana) +1, Spellcraft +1, Swim +1-Arcane Boost
17thEbon Pheonix Mage 3
+15
+14
+7
+10
Concentration +1, Intimidate +1, Martial Lore +1, Sense Motive +1, Tumble +1- 
18thAbjurant Champion 5
+16
+14
+7
+10
Concentration +1, Jump +1, Knowledge (Arcana) +1, Spellcraft +1, Swim +1Arcane StrikeMartial Arcanist
19thEbon Pheonix Mage 4
+17
+15
+7
+11
Concentration +1, Intimidate +1, Martial Lore +1, Sense Motive +1, Tumble +1-Empowering Strike
20thEbon Pheonix Mage 5
+18
+15
+7
+11
Concentration +1, Intimidate +1, Martial Lore +1, Sense Motive +1, Tumble +1-


Attributes. 32 point buy.
Base
Strength 16 Dexterity 15 Constitution 12 Intelligence 14 Wisdom 12 Charisma 8
All attribute gains go to strength.

Classes, Alternate Class Features, Feats, Spells and Powers. (Complete Psionic, Expanded Psionics Handbook, Players Handbook, Monster Manual, Unearthed Arcana, Complete Mage, Complete Warrior, Savage Species, Stormwrack, Spell Compendium)

Spoiler


Suggested Gear (DMG, MIC, SS, Underdark).
Spoiler


Alternative Options (unused)
Spoiler


Sample Build, Level 20.
Spoiler


High Level Build Tactics

Spoiler
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler

Last edited by Ozymandias9 : 10-01-2010 at 11:42 PM.
Ozymandias9 is offline  
Old 10-01-2010, 10:40 PM   Top  -  End  -  #98
Ozymandias9
Barbarian in the Playground
 
GnomeWizardGuy
 
Join Date: Jan 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

“Be bloody, bold, and resolute; laugh to scorn the power of man.”
-William Shakespeare

Quote:
Originally Posted by Tanis Bloodblade
Tanis Bloodblade

Human - Starting Stats: Str 16; Dex 12; Con 14; Int 14; Wis 12; Cha 10;

Spoiler


Powers Known:
Spoiler


Manoeuevres Known:
Spoiler


Starter Course...

Background:
Spoiler


At 1st level Tanis is quite capable of pulling his weight. With high HP and combat ability, he can hold his own in combat. He can also serve as a party "Adventurer", getting into hard to reach places with climbing and jumping; establishing the way for the rest of the party to get across obstacles.

Should combat go against Tanis and his party, he can climb up and throw javelins at the enemy; But with his Brutal Throw and Whirling Frenzy it's likely they'll win combats most of the time anyway.

He also has a little intimidation to assist in those difficult to negotiate situations.

First Course, 7th level.

Background:
Spoiler


Tanis has now got the benefit of manoeuvres and stances, as well as warblade abilities to play with. He's got high HP and good tricks - certainly he can hold his own at the frontline. Of all maneouvers we want the ones that increase his versatility; A few strikes will help when he gets Martial Throw at 7th level.

We've bumped into the first and only retrain, retraining Brutal Throw to power attack. This adds a large ammount of damage to Tanis' attacks, letting him capatilise on manoeuvres like Saphire Nightmare Blade and Wolf Fang Strike.

It's worth noting that Tanis has got real good at the adventuring skills; He's still the partys lead in those orienteering situations. Intimidate has gone up more and he's aquired a bit of knowledge to represent his study.

Main Course, 12th level

Background
Spoiler


Sweeping Strike. Tanis is incredible now; He can deliver Manoeuvres to two targets as one, invoke a whirling frenzy and devastate his opponents in one round. Using his Chains, he buffs himself to high levels, attaining a very high strength score through use of the Chain, Animal Affinity and Rage. Due to his manoeuvres, he can achieve more than a simple melee character; It's the reason I picked Bloodstorm blade over Whisperknife or Master Thrower. The martial throw ability is a boon already, but when combined with the Warmind class features becomes truly awesome.

Tanis is still the party tanker; It's just now he's got DR and higher AC to tank even better. Sweeping Strike's requirement of less movement is no problem with Bloodstorm blade, and now he can reach out and touch enemies like no other Warmind.

I also picked up quicken so he can play more with actions; Nothing like being able to buff yourself and sieze the initiative.

He continues to advance his skills; As always he's at the forefront, climbing, swimming, doing all that adventury stuff while controlling the battlefield and serving most roles on demand.

The Dessert, 20th level

Background:
Spoiler


This is the big one. Tanis is everything he was and more. With his new Ricochet abilities, he's combining them with sweeping strike to devastate any enemy.

With his manifesting, he can buff himself and attack; He's dealing the damage, taking the hits and can do a fairly large ammount of things in between. Due to his ranged power he serves a formidable battle controller, a devoted bulwark for the party to fight around.

Special mention to steel wind; As a standard action, Tanis gets to attack two adjacent opponents; Twice. Very handy.

Items required: Essentials:
Spoiler


Source List
Spoiler


Thanks!
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler

Last edited by Ozymandias9 : 10-01-2010 at 11:44 PM.
Ozymandias9 is offline  
Old 10-01-2010, 10:41 PM   Top  -  End  -  #99
Ozymandias9
Barbarian in the Playground
 
GnomeWizardGuy
 
Join Date: Jan 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

“Because we focused on the snake, we missed the scorpion”
Egyptian Proverb
Quote:
Originally Posted by Violet Rose
Violet Rose, the Savant Scorpion, Female Half-Giant Swashbuckler 3/Swordsage 5 (6*)/Psychic Warrior 1/War Mind 10
Starting ability scores (32 pt. buy): Str 12, Dex 16, Con 14, Int 14, Wis 14, Cha 8
Racially modified ability scores: Str 14, Dex 14, Con 16, Int 14, Wis 14, Cha 8

At level 13th; ECL 14th (sweet spot)
LevelClassBase Attack BonusFort SaveRef SaveWill SaveSkillsFeatsClass Features
1stSwordsage 1
+0
+0
+2
+2
Concentration 4 ranks, Knowledge (arcana) 4 ranks, Knowledge (dungeoneering) 4 ranks, Knowledge (history) 2 ranks, Knowledge (local) 4 ranks, Knowledge (nature) 4 ranks, Knowledge (psionics) 4 ranks, Knowledge (religion) 4 ranks, Knowledge (the Planes) 2 ranksEducation Quick to Act +1, Discipline Focus – Weapon Focus (Shadow Hand)
2ndSwashbuckler 1
+1
+2
+2
+2
Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (psionics) +1, Knowledge (religion) +1Weapon FinesseArcane Stunt (blur; replaces grace, CM 32)
3rdSwashbuckler 2
+2
+3
+2
+2
Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (psionics) +1, Knowledge (religion) +1 Exotic Weapon Proficiency (Spiked Chain)-
4thSwordsage 2
+3
+3
+3
+3
Concentration +2, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (psionics) +1, Knowledge (religion) +1 Insightful Strike
5thSwashbuckler 3
+4
+3
+4
+4
Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (psionics) +1, Knowledge (religion) +1 AC Bonus
6thSwordsage 3
+5
+4
+4
+4
Concentration +2, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (psionics) +1, Knowledge (religion) +1Combat Expertise
7thSwordsage 4
+6/+1
+4
+5
+5
Concentration +2, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (psionics) +1, Knowledge (religion) +1 Discipline Focus – Insightful Strike (Diamond Mind)
8thPsychic Warrior 1
+6/+1
+6
+5
+5
Concentration +1, Knowledge (arcana) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (the Planes) +1Improved Trip
9thWar Mind 1
+7/+2
+8
+7
+5
Concentration +1, Knowledge (nature) +1, Knowledge (the Planes) +1, Psicraft 2 ranksKnowledge DevotionChain of Personal Superiority +2
10thWar Mind 2
+8/+3
+9
+7
+5
Concentration +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (the Planes) +1, Psicraft +1 Chain of Defensive Posture +2
11thWar Mind 3
+9/+4
+9
+7
+6
Concentration +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (the Planes) +1, Psicraft +1 Enduring Body (DR 1/-)
12thWar Mind 4
+10/+5
+10
+8
+6
Concentration +1, Knowledge (arcana) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (the Planes) +1Practiced Manifester (War Mind)-
13thWar Mind 5
+11/+6/+1
+10
+8
+6
Concentration +1, Knowledge (arcana) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (the Planes) +1 Sweeping Strike

Skills at 13th level
Concentration +19, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (history) +5, Knowledge (local) +16*, Knowledge (nature) +17*, Knowledge (psionics) +13, Knowledge (religion) +13, Knowledge (the Planes) +11, Psicraft +7
*: Education feat bonus to skills

Tactics
Violet Rose is built upon the concept of tripping and unusual ways to deal damage. Usually, her favored method of combat implies Expansion (for size increase, usually to two size categories to take advantage of reach and increased damage), Animal Affinity to enhance her Strength (and if possible, her Intelligence as well), and either Island of Blades or Step of the Wind depending on the terrain (she usually seeks to fight in difficult terrain so that she may take advantage of Step of the Wind, but she may use Island of Blades to support her allies with the unusual reach and flanking positions she may achieve. Thicken Skin is done early during the entry of a dungeon in order to reinforce her Armor Class.

Maneuver-wise, the idea is that Violet Rose can combine the sweeping strike maneuver (when possible) with either Sapphire Nightmare Blade or Insightful Strike to deal increased damage to two creatures, Burning Blade to use a full attack on two adjacent creatures, and Clinging Shadow Strike to impose a penalty to damage on two adjacent creatures. However, the key tactic of Violet Rose is to combine the incredible reach she gains with Expansion, the spiked chain (or drow scorpion chain), her size, her incredible Strength and her bonuses to trip two opponents that may be quite distant.

Damage-wise, Violet Rose depends mostly on her Strength and Intelligence, combining Insightful Strike and Chain of Personal Superiority along with her size modifiers to deal as much damage as possible. Another helping factor is Knowledge Devotion, which essentially allows her to gain an insight bonus on several creatures (if not to say all of them, given her insane amount of ranks in several Knowledge skills) and ensure she lands a hit.

Trip-wise, she has several factors that help her. One is the fact that she is built for trip, but the other is essentially that her Improved Trip bonus attack also applies with sweeping strike, which allows her to strike a creature when she makes a trip attempt (which she can do around three if she remains relatively still and using her full attack for trip attempts). Another strong tactic is using Devastating Throw, which is built for driving opponents away from her allies by launching them away. Usually, this move requires foregoing sweeping strike, so it is, much like Burning Brand to gain extra reach, a desperate measure (say, a panic button) for her.

At level 20th
LevelClassBase Attack BonusFort SaveRef SaveWill SaveSkillsFeatsClass Features
1stSwordsage 1
+0
+0
+2
+2
Concentration 4 ranks, Knowledge (arcana) 4 ranks, Knowledge (dungeoneering) 4 ranks, Knowledge (history) 2 ranks, Knowledge (local) 4 ranks, Knowledge (nature) 4 ranks, Knowledge (psionics) 4 ranks, Knowledge (religion) 4 ranks, Knowledge (the Planes) 2 ranksEducation Quick to Act +1, Discipline Focus – Weapon Focus (Shadow Hand)
2ndSwashbuckler 1
+1
+2
+2
+2
Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (psionics) +1, Knowledge (religion) +1Weapon Finesse Arcane Stunt (blur; replaces grace, CM 32)
3rdSwashbuckler 2
+2
+3
+2
+2
Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (psionics) +1, Knowledge (religion) +1 Exotic Weapon Proficiency (Spiked Chain)-
4thSwordsage 2
+3
+3
+3
+3
Concentration +2, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (psionics) +1, Knowledge (religion) +1 Insightful Strike
5thSwashbuckler 3
+4
+3
+4
+4
Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (psionics) +1, Knowledge (religion) +1 AC Bonus
6thSwordsage 3
+5
+4
+4
+4
Concentration +2, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (psionics) +1, Knowledge (religion) +1Combat Expertise
7thSwordsage 4
+6/+1
+4
+5
+5
Concentration +2, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (psionics) +1, Knowledge (religion) +1 Discipline Focus – Insightful Strike (Diamond Mind)
8thPsychic Warrior 1
+6/+1
+6
+5
+5
Concentration +1, Knowledge (arcana) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (the Planes) +1Improved Trip
9thWar Mind 1
+7/+2
+8
+7
+5
Concentration +1, Knowledge (nature) +1, Knowledge (the Planes) +1, Psicraft 2 ranksKnowledge DevotionChain of Personal Superiority +2
10thWar Mind 2
+8/+3
+9
+7
+5
Concentration +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (the Planes) +1, Psicraft +1 Chain of Defensive Posture +2
11thWar Mind 3
+9/+4
+9
+7
+6
Concentration +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (the Planes) +1, Psicraft +1 Enduring Body (DR 1/-)
12thWar Mind 4
+10/+5
+10
+8
+6
Concentration +1, Knowledge (arcana) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (the Planes) +1Practiced Manifester (War Mind)-
13thWar Mind 5
+11/+6/+1
+10
+8
+6
Concentration +1, Knowledge (arcana) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (the Planes) +1 Sweeping Strike
14thWar Mind 6
+12/+7/+2
+11
+9
+7
Concentration +1, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (the Planes) +1 Enduring Body (DR 2/-)
15thWar Mind 7
+13/+8/+3
+11
+9
+7
Concentration +1, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (local) +1, Knowledge (the Planes) +1Adaptive StyleChain of Personal Superiority +4
16thWar Mind 8
+14/+9/+4
+12
+10
+7
Concentration +1, Knowledge (dungeoneering) +1, Knowledge (psionics) +1, Knowledge (religion) +1, Knowledge (the Planes) +1 Chain of Defensive Posture +4
17thWar Mind 9
+15/+10/+5
+12
+10
+8
Concentration +1, Knowledge (dungeoneering) +1, Knowledge (psionics) +1, Knowledge (religion) +1, Knowledge (the Planes) +1 Enduring Body (DR 3/-)
18thWar Mind 10
+16/+11/+6/+1
+13
+11
+8
Concentration +1, Knowledge (dungeoneering) +1, Knowledge (psionics) +1, Knowledge (religion) +1, Knowledge (the Planes) +1Extend PowerChain of Overwhelming Force
19thSwordsage 5
+16/+11/+6/+1
+13
+11
+8
Concentration +1, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (psionics) +2, Knowledge (religion) +2, Knowledge (the Planes) +2 Quick to Act +2
20th*Swordsage 6
+17/+12/+7/+2
+14
+12
+9
Concentration +1, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (psionics) +2, Knowledge (religion) +2, Knowledge (the Planes) +2 -
*: Since the Half-Giant has Level Adjustment of +1, the 20th level character progression is only accessible if Violet bought off her level adjustment.
Note: Because the character gains Int 16 at 8th level, Violet gains an extra skill point per level from that moment onward. In case the extra skill point cannot be added at 8th level, remove 1 rank from Concentration.

Skills at 20th level
Concentration +25 (26**), Knowledge (arcana) +19 (20**), Knowledge (dungeoneering) +19 (20**), Knowledge (history) +5, Knowledge (local) +21*, Knowledge (nature) +20*, Knowledge (psionics) +18 (20**), Knowledge (religion) +18 (20**), Knowledge (the Planes) +18 (20**), Psicraft +7
*: Education feat bonus to skills
**: Since Violet has a Level Adjustment of +1, the following skills have two numbers; the one in parenthesis indicate the skills with the added class level of Swordsage.

Tactics
At 20th level, Violet Rose has incorporated a few more levels of Swordsage to take advantage of multiple new tricks, both psionically and martially.

The first is essentially replacing Devastating Throw for Ballista Throw and use her opponent as a weapon. The other is getting Ruby Nightmare Blade, which allows her to combine her size, her Intelligence, her Strength, her expansion attack, and other bonuses to deal twice the amount of damage to two adjacent creatures, taking good advantage of sweeping strike (and potentially going nova with Chain of Overwhelming Force, even worse if considering that she may use a boost alongside it). The third is basically using Greater Insightful Strike for a huge static amount of damage to two opponents by using sweeping strike.

However, the biggest benefit is in the powers, which resolve part of the problems she may face in combat. Power Weapon allows her to attack incorporeal creatures, as well as gaining the properties of force even if only once per round. Psychokinetic Weapon allows her to use both her spiked chain and her drow scorpion chain in succession, in a way similar to Spiritual Weapon, but also allowing her to strike flying creatures using the weapon's reach. However, the biggest and baddest trick is Perfect Riposte, which is essentially a poor man's Karmic Strike/Robilar's Gambit, causing creatures that miss her to fall victim to her trip attempt, thus potentially unlocking an extra attack and taking advantage of sweeping strike.

Defensively, her combination of Combat Expertise, Shifting Defense and tripping allow her to keep a reasonably strong control over the field, while her bonus to AC by means of Wisdom, her swift blur tactic, her Cloak of Deception allows her a swift escape from trouble or a tactical strike to take an enemy unaware, and her Chain of Defensive Posture reinforces even more her defenses.

Finally, despite quite late, Adaptive Style exists to shift her tactics from offense to defense in about 6 seconds, making her quite strong.

Ability Score Increases per Character Level
4th – Intelligence
8th – Intelligence
12th – Dexterity
16th – Wisdom
20th – Dexterity

Character LevelInitiator LevelManeuvers KnownManeuvers ReadiedStances KnownManeuvers or Stances Learned
1st1st
6
4
1
Burning Blade, Clinging Shadow Strike, Moment of Perfect Mind*, Mighty Throw, Sapphire Nightmare Blade, Step of the Wind (stance)
2nd1st
-
-
-
-
3rd2nd
-
-
-
-
4th3rd
+1
-
+1
Burning Brand*, Island of Blades (stance)
5th3rd
-
-
-
-
6th4th
+1
+1
-
Cloak of Deception
7th5th
+1
-
-
Mighty Throw -> Devastating Throw, Insightful Strike*
8th6th
-
-
-
-
9th6th
-
-
-
-
10th7th
-
-
-
-
11th7th
-
-
-
-
12th8th
-
-
-
-
13th8th
-
-
-
-
14th9th
-
-
-
-
15th9th
-
-
-
-
16th10th
-
-
-
-
17th11th
-
-
-
-
18th11th
-
-
-
-
19th12th
+1
+1
+1
Ruby Nightmare Blade*, Shifting Defense (stance)
20th13th
+1
-
-
Devastating Throw->Ballista Throw*, Avalanche of Blades*
*: Readied maneuver

Character LevelPP Per DayManifester LevelPowers Learned
1st-7th2--
8th2 (+1)1st (PP)Adrenaline Boost
9th4 (+1)1st (WM)Expansion
10th7 (+2)2ndThicken Skin
11th11 (+3)3rd-
12th16 (+4)8thAnimal Affinity
13th22 (+5)9th-
14th30 (+6)10thPower Weapon
15th39 (+7)11th-
16th49 (+8)12thPsychokinetic Weapon
17th60 (+9)13th-
18th-20th72 (+10)14thPerfect Riposte
Note: Points in parenthesis indicate bonus power points based on Wisdom modifier.

Half-Giant Racial Traits
  • +2 Strength, +2 Constitution, -2 Dexterity
  • Giant type
  • Medium size
  • Base land speed is 30 feet.
  • Low-Light Vision
  • Fire Acclimated (+2 racial bonus on saving throws against all fire spells and effects)
  • Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
  • Naturally Psionic: Half-giants gain 2 bonus power points at 1st level.
  • Psi-Like Ability: 1/day—stomp. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based.
  • Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan.
  • Favored Class: Psychic warrior.
  • Level Adjustment: +1.

Background
Violet Rose is a woman with an estranged past. Once believing to be a Riedran Edgewalker, the contact with an artifact of the giants at Xen'drik revealed the truth about her past. The "daughter" of a human scholar and a group of adventurers (a half-elf cunning swordsman and minstrel from the Lhazaar principalities, a drow tracker from Xen'drik and master of the scorpion chain, and an Adaran human warrior whom eventually became her master in the Sublime Way), she lived for most of her life in the mountain range of Kosthra Amn, a group of mountains within the land of Adar in Sarlona where the legendary Reshar built his Temple of the Nine Swords before its destruction. After being captured and brainwashed by the people of Riedra, a chance encounter within Xen'drik returned her memories, and with them, an oath of revenge. She is known as "the Scorpion Savant", as translated in Common from the original dialect of the Drow, for her skill with the scorpion chain and for the several topics of knowledge in which she is versed, specifically on the anatomy of virtually every living creature in the world.

Material used
  • Expanded Psionics Handbook: information on Half-Giants, Psychic Warrior and War Mind; Extend Power feat (also on SRD)
  • Player's Handbook: information on Combat Expertise, Improved Trip, Weapon Finesse (also on SRD)
  • Complete Warrior: information on Swashbuckler (page 12)
  • Complete Mage: information on Arcane Stunt (page 32)
  • Tome of Battle: The Book of Nine Swords: information on Swordsage (page 16), Adaptive Style (page ), maneuvers and stances (page 48-51; 52, 62-65, 70-85).
  • Complete Psionic: information on powers Power Weapon, Psychokinetic Weapon, Perfect Riposte (pages 93, 95, 96); Practiced Manifester (page 57)
  • Eberron Campaign Setting: information on Education feat (page 52)
  • Complete Champion: information on Knowledge Devotion (page 60)
  • Secrets of Sarlona: information about Adar, Riedra, and other background information
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler

Last edited by Ozymandias9 : 10-01-2010 at 11:51 PM.
Ozymandias9 is offline  
Old 10-01-2010, 10:42 PM   Top  -  End  -  #100
Ozymandias9
Barbarian in the Playground
 
GnomeWizardGuy
 
Join Date: Jan 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
-Sun Tzu, the Art of War
Quote:
Originally Posted by Krelb the Canny
I am Krelb. In my youth, I ventured forth among the many and varied races of the land. I learned the craft of the blade at the hands of some of the finest masters of the nine paths. I took up the devotion of the mind arts and forged mantles of my beliefs. And then I returned to my people, bringing with me what I had learned, and many books and treasures and great things. I settled down, had a family, and lived my life well and fully. I did not miss the adventurers life, for it is hard and lacks in time to contemplate.
Leading and building the Tribe took more time than I thought. I had little time to myself until I retired from that life as well. Then, I found the great book - the Talariic Codex. I devoted many days to the study of that book, and the paths of war it led me to. My devotion to the ways of war became indellibly grained into my thoughts and my very being. I grew old reading those teachings and imprinting them upon my very soul.
My time upon this accursed plane is nearly done, but that means nothing. Strife and war haunt my every thought, they pervade my mind as nothing else does. War should be a youngling's game, not an old wyrm's obsession, yet still it is what haunts me in my dottage.
I am a true Wyrm of War. My mind has turned to the fighting arts and will not deviate from them. I think upon the great mass of pink-skinned mammals who descend inevitably into our warrens and pits, plundering the depths of the dungeons we built in ages past to protect us. But now they venture too close, and half a century past my prime I must take up arms against them once more.
Though I have descendents beyond counting, it is not enough. Though my ten-times-great grandchildren lead clans of their own spawn, it is not enough. I go forth to champion my people, my mind honed through study of the ancient ways and the powers of the mind. I bring with me all of the tools I have accrued over the many decades of my life, strange and wonderous weapons of power, each with its purpose and place in the art that is war. But though I have many useful and powerful weapons in my arsenal, my mind is my greatest weapon by far.

Build:
Spoiler


Powers:
Spoiler


Secret Ingredient:
Spoiler


Equipment:
Spoiler


Capabilities by level:
Spoiler


Sources:
Spoiler
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler

Last edited by Ozymandias9 : 10-02-2010 at 12:10 AM.
Ozymandias9 is offline  
Old 10-01-2010, 10:43 PM   Top  -  End  -  #101
Ozymandias9
Barbarian in the Playground
 
GnomeWizardGuy
 
Join Date: Jan 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

“Rest not. Life is sweeping by; go and dare before you die. Something mighty and sublime, leave behind to conquer time.”
-Goethe

Quote:
Originally Posted by Sublime Mind of War
SUBLIME MIND OF WAR
Elan Swordsage 10 / War Mind 10

Simple and elegant, the Swordsage and War Mind classes synergize well. A high Wisdom and Strength help both classes, and the right selection of powers from the War Mind will provide passive benefits that can provide extra defensive capabilities or enhance the martial strikes.

The build really comes into its own at level 10. Sweeping strike allows any attack to apply to two targets, if the opponents are adjacent and both threatened by you. Expansion + spiked chain increases the threat range considerably. Therefore, any time two opponents are adjacent and within range, a martial strike can be applied to both targets -- this would be the best time to unload with the best strike currently readied. (For extra power, at level 17, the Chain of Overwhelming Force ability can be applied to this double attack.)

After level 10, the War Mind and Swordsage levels are staggered to give the smoothest progression of both powers and maneuvers.

Swordsage maneuvers should come primarily from Diamond Mind (hence the increase in Concentration at every level) and Shadow Hand (due to high Wisdom). The build eventually gets 8th level maneuvers at level 20. The final stance gained should be Pearl of Black Doubt.

War Mind powers should focus on self-buffing rather than direct attack. Sample set of powers:
5th: Adapt Body
4th: Psionic Freedom of Movement, Weapon of Energy
3rd: Greater Concealing Amorpha
2nd: Strength of My Enemy
1st: Expansion, Skate
The Elan race helps qualify for War Mind, due to its power point reserve. It has the additional benefit of being able to tap into the power point reserve for defensive purposes, in a pinch.

Abilities should focus primarily and WIS and STR, then CON, then DEX. INT can be dumped, because skill points, while nice, are not essential (and a playable character will have sufficient INT to pick up the required skills, plus continue to accumulate Concentration due to the minimum of 1 skill point per level), and INT would serve no other purpose for this build. CHA can be completely dumped.

LevelClassBase Attack BonusFort SaveRef SaveWill SaveSkillsFeatsClass Features
1stSwordsage 1
+0
+0
+2
+2
Concentration 4, Knowledge (history) 2, Knowledge (psionics) 4Education, Weapon Focus (shadow hand) (B)Quick to Act +1
2ndSwordsage 2
+1
+0
+3
+3
Concentration 1, Knowledge (psionics) 1-AC Bonus
3rdSwordsage 3
+2
+1
+3
+3
Concentration 1, Knowledge (psionics) 1Exotic Weapon Proficiency (spiked chain)-
4thSwordsage 4
+3
+1
+4
+4
Concentration 1, Knowledge (psionics) 1-Insightful Strike (diamond mind)
5thSwordsage 5
+3
+1
+4
+4
Concentration 1, Knowledge (psionics) 1-Quick to Act +2
6thWar Mind 1
+4
+3
+6
+4
Concentration 1Adaptive StyleChain of Personal Superiority +2
7thWar Mind 2
+5
+4
+7
+4
Concentration 1-Chain of Defensive Posture +2
8thWar Mind 3
+6
+4
+7
+5
Concentration 1-Enduring Body (DR 1/-)
9thWar Mind 4
+7
+5
+8
+5
Concentration 1Improved Initiative-
10thWar Mind 5
+8
+5
+8
+5
Concentration 1-Sweeping Strike
11thWar Mind 6
+9
+6
+9
+6
Concentration 1-Enduring Body (DR 2/-)
12thSwordsage 6
+10
+7
+10
+7
Concentration 1Combat Reflexes-
13thWar Mind 7
+11
+7
+10
+7
Concentration 1-Chain of Personal Superiority +4
14thWar Mind 8
+12
+8
+11
+7
Concentration 1-Chain of Defensive Posture +2
15thSwordsage 7
+13
+8
+11
+7
Concentration 1Stand StillSense Magic
16thWar Mind 9
+14
+8
+11
+8
Concentration 1-Enduring Body (DR 2/-)
17thWar Mind 10
+15
+9
+12
+8
Concentration 1-Chain of Overwhelming Force
18thSwordsage 8
+16
+9
+13
+9
Concentration 1Expanded KnowledgeDefensive Stance (diamond mind)
19thSwordsage 9
+16
+10
+13
+9
Concentration 1-Evasion
20thSwordsage 10
+17
+10
+14
+10
Concentration 1-Quick to Act +3


Power Points per Day/Powers Known
LevelPP/day1st2nd3rd4th5th
1st2-----
2nd2-----
3rd2-----
4th2-----
5th2-----
6th41----
7th72----
8th112----
9th1621---
10th2221---
11th30211--
12th30211--
13th39211--
14th492111-
15th492111-
16th602111-
17th7221111
18th722111+11
19th722111+11
20th722111+11

Maneuvers Known
LevelReadied1st2nd3rd4th5th6th7th8th
1st46-------
2nd47-------
3rd571------
4th563------
5th6631-----
6th6631-----
7th6631-----
8th6631-----
9th6631-----
10th6631-----
11th6631-----
12th653102---
13th653102---
14th653102---
15th6531021--
16th6531021--
17th6531021--
18th74310212-
19th74310213-
20th833102122

Stances Known
LevelStances
1st1st
2nd1st, 1st
3rd1st, 1st
4th1st, 1st
5th3rd, 1st, 1st
6th3rd, 1st, 1st
7th3rd, 1st, 1st
8th3rd, 1st, 1st
9th3rd, 1st, 1st
10th3rd, 1st, 1st
11th3rd, 1st, 1st
12th3rd, 1st, 1st
13th3rd, 1st, 1st
14th3rd, 1st, 1st
15th3rd, 1st, 1st
16th3rd, 1st, 1st
17th3rd, 1st, 1st
18th3rd, 1st, 1st
19th7th, 3rd, 1st, 1st
20th7th, 3rd, 1st, 1st
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler

Last edited by Ozymandias9 : 10-01-2010 at 11:55 PM.
Ozymandias9 is offline  
Old 10-01-2010, 10:44 PM   Top  -  End  -  #102
Ozymandias9
Barbarian in the Playground
 
GnomeWizardGuy
 
Join Date: Jan 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

"The art of living is more like wrestling than dancing."
-Marcus Aurelius
Quote:
Originally Posted by Ultimo Tarrasco Jr.
Luche Libre Multiversal Presents:
Ultimo Tarrasco Jr.!
The Half-Ogre Luchador the World Doesn't Want...
The Half-Ogre Hero the World Needs!

Graduate of the Evil League College of Rudos
Bearer of the Five Chains of the Talraiic Codex
Master of the Loving Bear, Hungry Kraken and Mad Girallon Forms
Reigning Gargantuan Weight Champion!


Hello boys and girls!
Welcome to this week issue of Lucha Libre Multiversal!
Where we focus on some of the greatest Rudos and Technicos ever to grace the interplanar wrestling circuit!
Last week we met The Fire Giant Technico, Rey Fuego, Paladin of Pelor!
This week we take a look at his rival...
Ultimo Tarrasco Jr!

Booo! Hiss!

As you all know he was the bastard son of the Ogre Black Blood Cultist “Ultimo Tarrasco” and an unknown human groupie. While Ultimo Tarrasco could have abandoned his child to the whims of fate, even a Rudo is at the core a gentleman with some sense of responsibility.

Although Ultimo Tarrasco fulfilled his duties as a father, he always doubted that his son would ever be a grand Lucha Libre being not fully an Ogre. This doubt, if anything spurred on Junior even more. He entered the Evil League College of Rudos full of vigor, and began bullying classmates immediately.

Ultimo Tarrasco Jr at the College of Rudos (Level 3)!
Spoiler


Ultimo Tarrasco did not live to see his son graduate from the Evil League College of Rudos. He unfortunately perished during a Beholder Rodeo Accident before seeing his son become truly great. Remember boys and girls, leave Lucha Libre and Beholder Rodeo to trained professionals, and that sometimes even the professionals get hurt. If you think something might be risky, remember to ask for your parents permission.

On that day Junior put on his father's mask (the only thing to survive the disintegration ray) and became “Ultimo Tarrasco Jr.!” He would struggle to honor his fathers memory through winning and cheating whenever possible, becoming the greatest Rudo the world had ever seen. With renewed enthusiasm he plunged himself into his studies of the Talraiic Codex, written by the ancient masters of the Eastern Mind of War style. Only with a complete mastery of the Talraiic Arts would Ultimo Tarrasco Jr become a greater fighter then his father.

Ultimo Tarrasco Jr and the Mind of War (Level 10)!
Spoiler


After graduating from the Evil League College of Rudos Ultimo Tarrasco Jr made a great impact on the multiverso wrestling circuit, quickly becoming a rival of the noted Technico Rey Fuego. Although the Fire Giant paladin had the initial size advantage, with Ultimo's advanced training the two were very quickly evenly matched. Both of them began to take on increasingly difficult adversaries, never quite able to take out each other.
It was only with his complete mastery of the Kraken and Girallon styles, and the illegal use of performance enhancing grafted tentacles that Ultimo Tarrasco was able to pull ahead. Finally he was in peak condition able to take on most any fighter recorded in Los Manual de Los Monsters and even a few in the elite Epico Handbook Set. He defeated Rey Fuego to finally win the Gargantuan Heavyweight title, but the Colossal title is still out of his reach...

Ultimo Tarrasco Jr Vs. The World (Level 20)!
Spoiler



Ultimo Tarrasco Jr's Martial Training!
Spoiler


Ultimo Terrasco Jr's Illegal Objects! (The Scoundrel!)
Spoiler


Ultimo Terrasco Jr's Body Building Routine (Yours for just Nine Easy installments of 19 Gp!)
Spoiler


Ultimo Terrasco Jr's Power Moves (Do not try this at home!)
Spoiler


Ultimo Terrasco's Kitchen
Spoiler

Ultimo Tarrasco Jr.!
The Half-Ogre Luchador the World Doesn't Want...
The Half-Ogre Hero the World Needs!
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler

Last edited by Ozymandias9 : 10-02-2010 at 12:00 AM.
Ozymandias9 is offline  
Old 10-01-2010, 10:45 PM   Top  -  End  -  #103
Ozymandias9
Barbarian in the Playground
 
GnomeWizardGuy
 
Join Date: Jan 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

“For his mourners will be outcast men, and outcasts always mourn.”
Oscar Wilde, The Ballad of Reading Gaol
Quote:
Originally Posted by Bosleigh Eddon
Bosleigh Eddon
Azurin
32 point buy
Str: 16, Dex: 14, Con:14, Int: 12, Wis: 14, Cha: 8
Ending Stats
Str: 21(32), Dex: 14(20), Con:14(20), Int: 12(18), Wis: 14(20), Cha: 8(14)
Progression:
Spoiler

Meld Shaping Progression
Spoiler

Psionic Progression
Spoiler


Background
Spoiler


At ECL 20
Spoiler


Tactics
Spoiler

Sweet Spot:
Spoiler


Options:
Spoiler

Sources
Spoiler
__________________
78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
A street riot in a major city that was getting violent.
Spoiler

Last edited by Ozymandias9 : 10-02-2010 at 12:07 AM.
Ozymandias9 is offline  
Old 10-01-2010, 11:28 PM   Top  -  End  -  #104
classy one
Orc in the Playground
 
SwashbucklerGuy
 
Join Date: Aug 2010
Default Re: Iron Chef Optimization Challenge XII

War mind with not one mention of House Vaymin (CPsi)? The ones who wrote the Codex to begin with? Not that it is critical but that's like a Corona without the lemon, drinkable but lacking somehow.

Just my $ 0.02

Last edited by classy one : 10-01-2010 at 11:28 PM.
classy one is offline  
Old 10-01-2010, 11:41 PM   Top  -  End  -  #105
Player3
Halfling in the Playground
 
 
Join Date: Aug 2010
Location: 
Australia
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

Quote:
Originally Posted by classy one View Post
War mind with not one mention of House Vaymin (CPsi)? The ones who wrote the Codex to begin with? Not that it is critical but that's like a Corona without the lemon, drinkable but lacking somehow.

Just my $ 0.02
I didn't even realise they existed before you mentioned them, although after looking the entry up it doesn't say they wrote it, just that they have copies.
__________________
Player Registry

Current Characters:
Cael Therge - Religious Rampage
Miski Ranshar - The Cage & Beyond
Player3 is offline  
Old 10-01-2010, 11:56 PM   Top  -  End  -  #106
BobVosh
Ogre in the Playground
 
NecromancerGuy
 
Join Date: Aug 2008
Default Re: Iron Chef Optimization Challenge XII

Quote:
Originally Posted by Amphetryon View Post
This is the part of the contest where I fret about whether others had the same weird idea I did...
This is the part where I kind of hope someone does so I can see how mine would have scored :D

*Edit* Nope, not really
__________________
Quote:
Originally Posted by Alabenson
Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

Last edited by BobVosh : 10-02-2010 at 12:08 AM.
BobVosh is offline  
Old 10-01-2010, 11:58 PM   Top  -  End  -  #107
WinWin
Bugbear in the Playground
 
Join Date: Jun 2010
Default Re: Iron Chef Optimization Challenge XII

Great entries! I do not envy the judges.
WinWin is offline  
Old 10-02-2010, 12:04 AM   Top  -  End  -  #108
Cadian 9th
Ettin in the Playground
 
 
Join Date: Oct 2008
Location: 
Sydney, NSW, Australia
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

Wow; Awesome entries! I'm impressed with the variety in the entries; Hope mine is up to scratch.
__________________
Awesome Avatar by Lord Fullbladder, Master of Goblins!

Retired from active duty

It means I am rarely on this site anymore. It's been an honor serving with you all.


PEACH
Cadian 9th is offline  
Old 10-02-2010, 12:33 AM   Top  -  End  -  #109
Player3
Halfling in the Playground
 
 
Join Date: Aug 2010
Location: 
Australia
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

Love the two multi-grappling builds, nice spot on sweeping strike.
__________________
Player Registry

Current Characters:
Cael Therge - Religious Rampage
Miski Ranshar - The Cage & Beyond
Player3 is offline  
Old 10-02-2010, 05:13 AM   Top  -  End  -  #110
classy one
Orc in the Playground
 
SwashbucklerGuy
 
Join Date: Aug 2010
Default Re: Iron Chef Optimization Challenge XII

Quote:
Originally Posted by Player3 View Post
I didn't even realise they existed before you mentioned them, although after looking the entry up it doesn't say they wrote it, just that they have copies.
This just means I know flavor better than all the other contestants. House Vaymin were the originators of Chains and put that down in the Codex. Granted the wild talent (Vaymin) is hardly optimal, the least you could do is make a Vaymin teach/adopt your PC. Or better yet, recruit your PC for breeding purposes (they have a bene gesirit thing going on).
classy one is offline  
Old 10-02-2010, 06:07 AM   Top  -  End  -  #111
Amphetryon
Troll in the Playground
 
 
Join Date: Dec 2006
Default Re: Iron Chef Optimization Challenge XII

Corona is typically garnished with lime rather than a lemon, and that started as a method of keeping flies away in a Latin American outdoor cafe.

Just sayin'.

__________________
Star Metallurgist of the Roy Fanclub

Who made my awesome Dwarf Hexblade avatar, you ask? BRC did!
Spoiler
Amphetryon is offline  
Old 10-02-2010, 06:35 AM   Top  -  End  -  #112
WinWin
Bugbear in the Playground
 
Join Date: Jun 2010
Default Re: Iron Chef Optimization Challenge XII

Couldn't the PC just loot the text from a dungeon somewhere? Given their propensity for violence, I'm sure quite a few Warminds have met an untimely end. Their relics and tomes would be scattered all over the place, possibly even reproduced by unscrupulous opportunists.
WinWin is offline  
Old 10-02-2010, 06:44 AM   Top  -  End  -  #113
Amphetryon
Troll in the Playground
 
 
Join Date: Dec 2006
Default Re: Iron Chef Optimization Challenge XII

Quote:
Originally Posted by WinWin View Post
Couldn't the PC just loot the text from a dungeon somewhere? Given their propensity for violence, I'm sure quite a few Warminds have met an untimely end. Their relics and tomes would be scattered all over the place, possibly even reproduced by unscrupulous opportunists.
Yep. As far as I can tell, the flavor text behind the book is entirely decoupled from the PrC itself, as they appeared in different volumes. It's nifty flavor text, though.
__________________
Star Metallurgist of the Roy Fanclub

Who made my awesome Dwarf Hexblade avatar, you ask? BRC did!
Spoiler
Amphetryon is offline  
Old 10-02-2010, 06:56 AM   Top  -  End  -  #114
WinWin
Bugbear in the Playground
 
Join Date: Jun 2010
Default Re: Iron Chef Optimization Challenge XII

Quote:
Originally Posted by Amphetryon View Post
Yep. As far as I can tell, the flavor text behind the book is entirely decoupled from the PrC itself, as they appeared in different volumes. It's nifty flavor text, though.
I have to confess, it has been a long time since I have read the flavour text in my books. I'm like Neo from 'the Matrix' now...I just see the numbers
WinWin is offline  
Old 10-02-2010, 07:13 AM   Top  -  End  -  #115
BobVosh
Ogre in the Playground
 
NecromancerGuy
 
Join Date: Aug 2008
Default Re: Iron Chef Optimization Challenge XII

Quote:
Originally Posted by WinWin View Post
I have to confess, it has been a long time since I have read the flavour text in my books. I'm like Neo from 'the Matrix' now...I just see the numbers
If you are Neo, which forum poster is Agent Smith then. Hmmm. I'm leaning towards St. Jude.
__________________
Quote:
Originally Posted by Alabenson
Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.
BobVosh is offline  
Old 10-02-2010, 08:39 AM   Top  -  End  -  #116
OMG PONIES
Ettin in the Playground
 
WolfInSheepsClothing
 
Join Date: Jun 2009
Default Re: Iron Chef Optimization Challenge XII

Quote:
Originally Posted by classy one View Post
This just means I know flavor better than all the other contestants.
There's a logical leap somewhere in the middle there . It really just means you read one particular bit of flavor that others overlooked. The other contestants may know different flavor better. For example, I know my homebrewed world inside and out. I'm learning the flavor of Eberron for my RL DMing. The Realms, I wouldn't touch with a ten-foot pole.

Judging in progress (6 done). I should be done by Monday. Just as a warning, some of my scores will be very low. I love the ideas presented, but I've seen multiple illegal builds. For the record, if you don't meet the prerequisites for even one feat, I count that as an illegal build. This contest is about the best and brightest in optimization--let's not sully our reputations by missing simple rules.

However, I fear my deduction for illegal builds may be too harsh. Miss one feat prerequisite, and the highest you can get is 8 points. I'd like to hear from Ozy and the other judges--should I change my penalty to a 1 in Power and Elegance, but still score [attempted] use of the secret ingredient? Then the max score for an illegal build would be 12, and it wouldn't penalize the idea of the build, only the execution. So what say you?
__________________
The Iron Chef Optimization Hall of Heroes

Unofficial Iron Chef Optimization Old Head and Archivist

Last edited by OMG PONIES : 10-02-2010 at 11:29 AM.
OMG PONIES is offline  
Old 10-02-2010, 09:05 AM   Top  -  End  -  #117
Amphetryon
Troll in the Playground
 
 
Join Date: Dec 2006
Default Re: Iron Chef Optimization Challenge XII

It will be interesting to see which ones were deemed illegal, then.
__________________
Star Metallurgist of the Roy Fanclub

Who made my awesome Dwarf Hexblade avatar, you ask? BRC did!
Spoiler
Amphetryon is offline  
Old 10-02-2010, 12:23 PM   Top  -  End  -  #118
Dubious Pie
Orc in the Playground
 
 
Join Date: Jul 2010
Location: 
Northwest Washingtonland™
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

Dolgan:
Spoiler

More to be edited in.
__________________
Who made my awesome mad scientist hamster? Why Dr.Epic, of course.

Any Washington GitPers that want to have a meet up/play RPGs/Light things on fire, please PM me.

Quotes:
Spoiler

Last edited by Dubious Pie : 10-02-2010 at 12:23 PM.
Dubious Pie is offline  
Old 10-02-2010, 06:40 PM   Top  -  End  -  #119
WinWin
Bugbear in the Playground
 
Join Date: Jun 2010
Default Re: Iron Chef Optimization Challenge XII

Quote:
Originally Posted by BobVosh View Post
If you are Neo, which forum poster is Agent Smith then. Hmmm. I'm leaning towards St. Jude.
Tough call. I don't know the guy, but the Manchurian would be more fitting. Agent Smith seems more like a master of TO to me

Quote:
Originally Posted by OMG PONIES
However, I fear my deduction for illegal builds may be too harsh. Miss one feat prerequisite, and the highest you can get is 8 points. I'd like to hear from Ozy and the other judges--should I change my penalty to a 1 in Power and Elegance, but still score [attempted] use of the secret ingredient? Then the max score for an illegal build would be 12, and it wouldn't penalize the idea of the build, only the execution. So what say you?
Tough, but fair. You do not need our permission to judge though. Go with your gut, I say.
WinWin is offline  
Old 10-02-2010, 07:18 PM   Top  -  End  -  #120
Zaq
Troll in the Playground
 
Join Date: Feb 2009
Gender: Male
Default Re: Iron Chef Optimization Challenge XII

Wow. I was expecting at least one Dungeoncrasher. I'm kind of surprised.

Anyway, cool stuff across the board. I can't wait to see the results.
__________________
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers ALL HAIL KING TORG!

Quote:
Originally Posted by Doc Roc View Post
Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
When you ask a question, and I respond with something about the Truenamer, it might be because I think it's the best answer. More likely, though, is that I'm saying it because no one else will.
Zaq is offline  
Closed Thread


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 05:24 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.