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Old 09-27-2010, 07:14 PM   Top  -  End  -  #1
The-Mage-King
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Default We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5)

Yep. It's back, and far closer to completion. Just give me a minute to set up the page...



Hero's Edge: A Brief History

Once... Great monster roamed the lands, gleefully slaughtering the hordes of heroes who flocked to them in search of glory. And then the man named only 'Nimbus' noticed the one reason that most warriors lost- they were trained to fight human sized enemies, not larger foes.

Seeking to remedy this problem, he sat off to create a discipline that would help potential heroes kill their larger foes, preferably without being crushed in the process. He succeeded, creating the basis of the Hero's Edge discipline, and became a renown monster slayer.

Sadly, his tale ended in disaster- he was defeated by another martial adept, one who refined his ability to kill lone, human sized opponents to near absurd levels. He died a warriors death.

Fortunately, he had three apprentices, eager students who devoured all he taught them and were well on their way to developing the next step in the school. The three, known only by their unfortunate acronym 'G.A.S.', made a great many advances in the school.

Deciding to divide the work into equal portions, they sat off in separate directions, honing their skills and completing their new discipline as they did so.

Years passed, and the three met up once more, sharing their notes on designing their new school.

The first of the apprentices, who valued overwhelming might more than the others, created a set of techniques designed for sheer power- the ability to make ranged attacks with a swing of a blade was his favorite addition to the school.

The second, who valued utility and quick adaptation to new threats, provided an array of unique techniques that could be used for offense or defense- slamming a sword into the ground and prying to throw pieces of it at foes, or stabbing a sword into the ground and prying to form a shield against ranged attacks and similar techniques were his addition to the style.

And the third,who valued mobility and speed the most, supplied a slew of stances that enabled warriors to use their environment in creative ways- cutting cliffs off to use them as a makeshift weapon/battle field and similar feats were made by he.

Combining the three different approaches, they finished the discipline, creating a school unlike any other, focusing on slaying larger creatures and using the environment to kill their foes. Each taking an apprentice of their own, they split again, wandering the world for the rest of their lives.

Time passed, and the Temple of Nine Swords was created, with Reshar seeking out the greatest martial schools to join it. One of the array of practitioners in that time met him upon his travels, and offered to teach him the skills needed to slay much larger foes and much greater numbers of foes, provided that his art recieved a place in the school. Reshar politely declined, and went on his way, preferring to work with the environment as it was instead of adapting it to his needs mid-battle.

Following the Fall of the Temple, the masters of Hero's Edge sought out other martial adepts and attempted to aid them, lending them their skills when they were in need.

And, in recent days, a small group of Warblades have been attempting to adapt the style to fight constructs. These warriors call themselves 'The Meatbags', for some reason...


Practicioners: Warblades are the primary practicioners of this discipline, though other adepts learn some maneuvers from this on occasion. A Warblade can decide to be trained in this discipline at character creation, trading access to one of his other disciplines for access to this one. In addition, other adepts (including Warblades who were not trained in this discipline) may take one of the Access Feats to gain access to this discipline.


Associated Weapons: the longsword, bastard sword (including katana), greatsword (including no-dachi), fullblade, and any sword made for a character of at least one size category larger than the practicioner. Hero's Edge practitioners rely upon being able to easily cut objects with a long blade, and so mainly use swords.



Key skill: Jump- being a school originally created to combat giant enemies, practitioners need to be able to get high enough up to perform their attacks effectively.

Feats:

Hero's Blade*
Prerequisites: Str 15, One Hero's Edge maneuver
Benefit: When wielding a weapon made for a creature one size category larger than yourself, you take a -1 penalty on attack rolls with that weapon instead of the normal penalty for using an incorrectly sized weapon. In addition, the effort required to wield that weapon is the same as for a creature of the proper size.
Normal: A creature wielding a weapon designed for a creature one size larger would take a -2 penalty on attack rolls and require one step additional effort, wielding a light weapon as one-handed, one-handed as two-handed, and two-handed weapons would be too big to wield.
Special: This feat can be taken by as a bonus feat by Warblades. This feat is treated as Monkey Grip for the purposes of PrC or feat requirements. This feat and Monkey Grip may not both be taken.


Access Feats
Spoiler



*Revised by douglas.

Last edited by The-Mage-King : 11-12-2010 at 01:25 PM.
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Old 09-27-2010, 07:17 PM   Top  -  End  -  #2
The-Mage-King
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Default Maneuvers by Level

Hero's Edge
Key skill: Jump.


1st: Wall Hop (Stance): Bounce off one wall to head further up another
Absurdly Sharp Blade (Boost): Your sword can cut things better. Yay!
Skyward Smack (Strike): What goes up, must go down. Including your opponent.

2nd: Surface Wrecking (Strike): Throw rocks at your foe.
Wall Smash (Strike): Dynamic Entry!
Expand Destruction (Boost): Now with rollover damage!

3rd: Building Surf (Stance): No falling damage as long as you're riding a piece of building down to ground level.
Cross Slash (Strike): Hit every square around you.
Climbhazard (Strike): Toss 'em up, cut 'em down.

4th: Blade Beam (Strike): A blade of energy arcs from your sword. Ranged.
Building Devastation Strike (Strike): Deal extra damage to buildings and constructs.
Floor Shield (Counter): Create a barrier out of the floor to block attacks.

5th: To Hell With Gravity! (Stance): Jump checks have no limits based on your height, other benefits.
Dragoon's Leap (Strike): Deal extra damage to an opponent based on Jump check.
Pick On Someone Your Own Size! (Boost): Grow to match the largest foe, but return to normal if you attack something smaller.

6th: Dragging Slash (Strike): Deal weapon damage for every 10 feet you move across an enemy/building.
Element Blade (Boost): Deal energy damage with normal attacks.

7th: Omnislash (Strike): Strike a cone of foes with all your might!
Blasting Zone (Stance): Hit your enemies and the guys behind them!
Assault Twister (Strike): An upgraded Cross Slash

8th: Zanzetsuken (Strike): Destroy stuff in a single blow!
Omnislash v5 (Strike): Make your foe say "Oh, carp." as copies of your sword appear around them.

9th: Omnislash v6 (Strike): As Omnislash v5, but moreso.

Last edited by The-Mage-King : 10-22-2010 at 10:05 AM.
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Old 09-27-2010, 07:19 PM   Top  -  End  -  #3
The-Mage-King
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Default Maneuvers

Maneuver Descriptions

Note: This discipline was created with Medium sized adepts in mind. For smaller (or larger) adepts, treat any maneuver that specifies the size category of the target as Huge or larger as though it says "Two or more Size Categories larger than the Initiator".

1st:
Spoiler



2nd:
Spoiler



3rd:
Spoiler



4th:
Spoiler



5th:
Spoiler



6th:
Spoiler



7th:
Spoiler



8th:
Spoiler


9th:
Spoiler

Last edited by The-Mage-King : 01-11-2011 at 11:16 AM.
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Old 09-27-2010, 07:24 PM   Top  -  End  -  #4
The-Mage-King
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Default PrCs

Warrior Poet
Spoiler



Student of the Second
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Follower of the Third
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Last edited by The-Mage-King : 07-15-2011 at 09:38 PM.
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Old 09-27-2010, 09:19 PM   Top  -  End  -  #5
The Tygre
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

I'm almost afraid of what 9th level maneuvers can do. Almost.
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Old 09-27-2010, 09:23 PM   Top  -  End  -  #6
The-Mage-King
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Quote:
Originally Posted by The Tygre View Post
I'm almost afraid of what 9th level maneuvers can do. Almost.
The reason that it doesn't pass the line is...?
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The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
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Last edited by The-Mage-King : 09-27-2010 at 09:27 PM.
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Old 09-27-2010, 09:26 PM   Top  -  End  -  #7
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

One option might be a stationary maneuver (almost certainly a boost, but maybe a stance) that allows you to roll over your excess damage from one section to adjacent sections, so instead of knocking a 10'x10' hole in a building you knock a 20'x20' hole.

Another one would be something that causes you to grow to the size of the largest opponent you can see, until you attack another animate creature, or defeat them. More Power Rangers or something than Final Fantasy... but I think it works.
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Old 09-27-2010, 09:36 PM   Top  -  End  -  #8
The-Mage-King
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

My plans for the other 8th and the 9th level maneuver are as follows:

8th: Omnislash v5.

9th: Omnislash v6.

YES.

Though those would work too...

Hm... 7th level need something...
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Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
Steam account. Add me to debate philosophy!

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Last edited by The-Mage-King : 09-27-2010 at 09:37 PM.
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Old 09-28-2010, 01:19 AM   Top  -  End  -  #9
The Tygre
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Quote:
Originally Posted by The-Mage-King View Post
The reason that it doesn't pass the line is...?
DragoonWraith's swordmage. It literally has an attack that slices through an atom. A -frekkin' atom-. That's right; nuclear explosions follow.
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Old 09-28-2010, 01:31 AM   Top  -  End  -  #10
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Actually, I am not sure but that the Boost for making BIG holes in walls wouldn't fit in at 2nd level just fine. Granted it might not be the most useful thing at that level, unless you are in an Oriental style campaign with the sliding doors made of paper, but it would at least give an option at that level, and start to pave the way for Master of One (PairO'Dice Lost's version) since that has very strict limits on how many maneuvers you can have from outside your discipline. The growth thing could go at.... I dunno, anywhere from 5th to 8th sounds plausible to me, but I am pretty sleepy right now.
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Old 09-29-2010, 04:26 AM   Top  -  End  -  #11
Lix Lorn
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Quote:
Originally Posted by The Tygre View Post
DragoonWraith's swordmage. It literally has an attack that slices through an atom. A -frekkin' atom-. That's right; nuclear explosions follow.
And this is bad... why?

I like the discipline. The backstory is cool as well. One thing, with the Access feats, if say, a Swordsage takes one of them, he is better at Hero's Edge than a Warblade.
Cause he gets the special added bonus...
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Old 09-29-2010, 05:36 AM   Top  -  End  -  #12
Morph Bark
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Quote:
Originally Posted by Lix Lorn View Post
I like the discipline. The backstory is cool as well. One thing, with the Access feats, if say, a Swordsage takes one of them, he is better at Hero's Edge than a Warblade.
Cause he gets the special added bonus...
He does need to spend a feat though. I do think however that adding Warblade/Fighter feats that do something similar (but better, as they would not give the ability to learn Hero's Edge, but you'd need to know a Hero's Edge maneuver first) would be good.

Also... First = G, Second = A, Third = S?
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Old 09-29-2010, 06:15 AM   Top  -  End  -  #13
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

I would very much enjoy seeing this fleshed out.
I'll probably give this to one of my players. As far as I can tell, none of it is really unbalanced.

Additionally, I'd like to nominate To Hell With Gravity! as one of the best maneuver names ever.
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Old 09-29-2010, 09:56 AM   Top  -  End  -  #14
The-Mage-King
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Quote:
Originally Posted by M-Bark View Post
He does need to spend a feat though. I do think however that adding Warblade/Fighter feats that do something similar (but better, as they would not give the ability to learn Hero's Edge, but you'd need to know a Hero's Edge maneuver first) would be good.

Also... First = G, Second = A, Third = S?
Hm... Noted... Though... A Warblade can take one of those with no problem...


The others will need to be made eventually... Maybe style feats, like xefas is doing... Yes... Maybe called... Poetic Psionics... Buster Basher, and... Focused Blade...?


And yes, they still are. Who else could I put as the three students?
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Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
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Old 09-29-2010, 10:23 AM   Top  -  End  -  #15
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Quote:
Originally Posted by The-Mage-King View Post
The others will need to be made eventually... Maybe style feats, like xefas is doing... Yes... Maybe called... Poetic Psionics... Buster Basher, and... Focused Blade...?
"Poetic Psionics" made me think Genesis is also in on using Pungeon Pendragon.


Quote:
And yes, they still are. Who else could I put as the three students?
Meant moreso in reference to the feats. Considering there are three and you put G.A.S. in that order, I figured the feats would correspond to the three apprentices in that same order as well.


Though with a background story like that, I have to wonder... will there also be a Path of the Zeroth for the original master?

Maybe an idea would be to expand on what you have now with things based off Sq, Z, T and So? They have (somewhat) similar fighting styles (Z least of all, I admit, and So depends, but eh) to C.

Sq = Squall, Z = Zidane, T = Tidus, So = Sora, C = Cloud.
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Last edited by Morph Bark : 09-29-2010 at 10:23 AM.
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Old 09-29-2010, 11:16 AM   Top  -  End  -  #16
The-Mage-King
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

There... may be an Original Path feat...

Or a 10-level PrC...

Like my three 5-level PrCs that are in progress...






And, really, isn't he? I mean, it'll work. Or, of course, he's a Bard/Warblade...

Hm... Revised first feat name... Poetic Prescision.

Yes, that will work. I'll be working on those later today.

EDIT: As for the rest... Zanzetsuken is a common ability, Cloud cuts a building in half in AC:C, and, well, Dissidia is... an inspiration.
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Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
Steam account. Add me to debate philosophy!

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Last edited by The-Mage-King : 09-29-2010 at 11:17 AM.
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Old 09-29-2010, 11:41 AM   Top  -  End  -  #17
Morph Bark
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Heh. I see.

Also, nitpick, but it's actually *Zantetsuken. Also, I think 6d6 per square is too much. A Large target will take 24d6 extra damage, which is already more than enough for an 8th-level maneuver. A Colossal creature would take 150d6 extra damage. I'm thinking maybe 2d6 per square is more in line? You'd deal a maximum of 50d6 extra (on Colossal creatures) at level 15, almost as if you're Arcane Channeling disintegration (which would actually deal less damage even at level 20 and allow a save) - 32d6 on Gargantuan creatures (which is like a level 16 disintegrate) and 18d6 on Huge and 8d6 on Large creatures. I'd also lower the stun time by a lot, unless you'd allow a Reflex save for halving the extra damage.

Also, for building falling damage, as a DM I'd use the weight charts for that (for each 200 lbs that an object weighs, and each 10 feet it falls, it deals 1d6 damage - so a 2000 lbs building falling from 30 feet would deal 30d6 damage, Reflex half in this case).

Or where you going for a higher power level (damage-wise) than ToB?
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Old 09-29-2010, 12:43 PM   Top  -  End  -  #18
The-Mage-King
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Quote:
Originally Posted by M-Bark View Post
Heh. I see.

Also, nitpick, but it's actually *Zantetsuken. Also, I think 6d6 per square is too much. A Large target will take 24d6 extra damage, which is already more than enough for an 8th-level maneuver. A Colossal creature would take 150d6 extra damage. I'm thinking maybe 2d6 per square is more in line? You'd deal a maximum of 50d6 extra (on Colossal creatures) at level 15, almost as if you're Arcane Channeling disintegration (which would actually deal less damage even at level 20 and allow a save) - 32d6 on Gargantuan creatures (which is like a level 16 disintegrate) and 18d6 on Huge and 8d6 on Large creatures. I'd also lower the stun time by a lot, unless you'd allow a Reflex save for halving the extra damage.

Also, for building falling damage, as a DM I'd use the weight charts for that (for each 200 lbs that an object weighs, and each 10 feet it falls, it deals 1d6 damage - so a 2000 lbs building falling from 30 feet would deal 30d6 damage, Reflex half in this case).

Or where you going for a higher power level (damage-wise) than ToB?


Hm... Revising right now... Give me a second...
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Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
Steam account. Add me to debate philosophy!

Extended Signature.
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Old 10-03-2010, 10:15 AM   Top  -  End  -  #19
The-Mage-King
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Added the first PrC. Look it over.
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Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
Steam account. Add me to debate philosophy!

Extended Signature.
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Old 10-03-2010, 10:20 AM   Top  -  End  -  #20
Lix Lorn
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

I KNEW he was one of the inspirations. XD
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Old 10-03-2010, 10:53 AM   Top  -  End  -  #21
Morph Bark
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

In combination with my Limit Dragoon, that Falling Hero stance looks like it could be made to be WHOAMG. (Especially since, technically, once you reach the peak of a Jump you just start falling...)

Also, is there a cap on the bonus damage from Falling Hero? Capping it at 20d6 just like falling damage would seem appropriate.

As for Angelic Apotheosis, why not make that also a stance and give it a few additional benefits? (Well, wings give a +10 bonus on Jump checks a lot of the time anyway...) I mean, Seph didn't have the wing out at all times, after all.

Adding the choice of a small ability later on relating to Background Music might also be an idea. Something Bardic Music-ish of sorts, as if they'd have a pair of level-1 bards with them at all times? Just an idea.
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Last edited by Morph Bark : 10-03-2010 at 10:54 AM.
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Old 10-03-2010, 11:39 AM   Top  -  End  -  #22
IcarusWings
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

I do hope that there will be PrCs based on Zack and Cloud as well?

(Zack maybe less so, as his style is just made up of moves from everyone who's had an influence on his life)
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Old 10-03-2010, 11:54 AM   Top  -  End  -  #23
The Tygre
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Quote:
Originally Posted by Lix Lorn View Post
And this is bad... why?
Who said anything about it being bad?
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Old 10-03-2010, 01:09 PM   Top  -  End  -  #24
The-Mage-King
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Quote:
Originally Posted by Lix Lorn View Post
I KNEW he was one of the inspirations. XD

Who else would I use for my discipline focused on cutting things to pieces with an oversized sword?

Quote:
Originally Posted by M-Bark View Post
In combination with my Limit Dragoon, that Falling Hero stance looks like it could be made to be WHOAMG. (Especially since, technically, once you reach the peak of a Jump you just start falling...)

Also, is there a cap on the bonus damage from Falling Hero? Capping it at 20d6 just like falling damage would seem appropriate.

As for Angelic Apotheosis, why not make that also a stance and give it a few additional benefits? (Well, wings give a +10 bonus on Jump checks a lot of the time anyway...) I mean, Seph didn't have the wing out at all times, after all.

Adding the choice of a small ability later on relating to Background Music might also be an idea. Something Bardic Music-ish of sorts, as if they'd have a pair of level-1 bards with them at all times? Just an idea.
Hm...

Naturally. How else would he kill Aerith/Aeris? He min-maxed his falling damage, that's how!

I'll fix that.

Point on the Angelic Apotheosis thing. I'll adjust that...

And maybe the bardic music thing will be a feat made later... After all, I know that Background Music will be a wonderful thing to stick onto other classes...

Quote:
Originally Posted by IcarusWings View Post
I do hope that there will be PrCs based on Zack and Cloud as well?

(Zack maybe less so, as his style is just made up of moves from everyone who's had an influence on his life)
Listen, the first disciple's name starts with a G. The second, with an A.

The second one will be the Zack/Cloud style one. I've already got the abilities named, they just need to be defined...
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Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
Steam account. Add me to debate philosophy!

Extended Signature.
Using a different color of text for sarcasm is so original.
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Old 10-03-2010, 01:12 PM   Top  -  End  -  #25
Lix Lorn
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)


She dies?!?![/joke]
Seriously, does ANYONE not know? Apart from the guy I accidentally spoiled it too once...
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Old 10-03-2010, 01:21 PM   Top  -  End  -  #26
The-Mage-King
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Quote:
Originally Posted by Lix Lorn View Post

She dies?!?![/joke]
Seriously, does ANYONE not know? Apart from the guy I accidentally spoiled it too once...
...

...It's a meme. Roll with it.
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Avatar crafted by «The Wonderful Avatarist», «Ceika».
Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
Steam account. Add me to debate philosophy!

Extended Signature.
Using a different color of text for sarcasm is so original.
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Old 10-03-2010, 01:22 PM   Top  -  End  -  #27
IcarusWings
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Quote:
Listen, the first disciple's name starts with a G. The second, with an A.

The second one will be the Zack/Cloud style one. I've already got the abilities named, they just need to be defined...
I never really thought Angeal and Cloud's fighting styles were all that similar.
__________________
You gotta' let me know, are we human,
Or are we dancers?
My signs are vital, my hands are cold,
And I'm on my knees, begging for the answer,
Are we human, or are we dancers?

- Human, The Killers

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Old 10-03-2010, 01:24 PM   Top  -  End  -  #28
Lix Lorn
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

...
I was playing on the joke. Although I did totally **** a friend off by telling them, and then finding out that they DIDN'T know.
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Old 10-03-2010, 01:27 PM   Top  -  End  -  #29
The-Mage-King
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Join Date: Oct 2009
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

Quote:
Originally Posted by IcarusWings View Post
I never really thought Angeal and Cloud's fighting styles were all that similar.
...Point.

That'll be my fourth PrC...

Yeah... That should do it...



Oh, yeah, to inform you all in advance: the other two PrCs, Warrior Poet and Honor Bound (noun), are in progress. WP will be a Bard/Warblade focused discipline, using M-Bark's Pungeon Pendragon discipline as its second, and HB(n) will use Stone Dragon.

Yes.

EDIT: ...

...

...Tell them that Kadaj is a Sephiroth Copy. That'll teach them to not look for spoilers.
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Quote:
Originally Posted by Lord_Gareth View Post
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."

Order the solars to attack and run like hell.
Steam account. Add me to debate philosophy!

Extended Signature.
Using a different color of text for sarcasm is so original.

Last edited by The-Mage-King : 10-03-2010 at 01:28 PM.
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Old 10-03-2010, 03:26 PM   Top  -  End  -  #30
Agrippa
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Default Re: We reject physics in the name of AWESOME! (ToB Discipline, repost, 3.5, WIP)

For Sephiroth I probably would have just used the jumping and two hander friendly maneuvers from Tiger Claw plus a few from Iron Heart and Diamond Mind. Other than that this discipline would make sense for the other SOLDIER members plus Cloud. By the way, I'm brainstorming up a few campaign settings. More like deciding on how to stat up preexisting fictional universes as campaign settings and then tie them all together. Just imagine these two ideas. Sephiroth in league with Seymour Guado, Jonathan Teatime, General Zod and maybe Jasmine. At the same time his dear old dad Doctor Hojo picks up a few new friends too. Namely Warren Mears, Nicodemus Archeleone, Sabertooth, Doctor Destiny (especially as portrayed in Sandman) and the Red Skull.
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