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Old 10-04-2010, 02:21 PM   Top  -  End  -  #151
Eldan
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

I don't know Justice Archons, but: Might they do for Earathol? Earathol's role could be expanded to general sage: seer, scholar, judge and other such positions.
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Old 10-04-2010, 02:46 PM   Top  -  End  -  #152
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

To avoid the issue of archons returning from the seventh layer, perhaps the archons are "between" layers, with each variety of archon concerning itself with helping souls/archons ascend from the lower layer to the higher one and each of the Hebdomad dealing with the archons above and below their layer? That would reinforce the themes of ascension and walking the path to enlightenment while not tying archons and Hebdomad too closely together that the Hebdomad can't have their own forms and goals.

Lantern archons are petitioners and I believe canonically are not allowed above the First Heaven, so they would in a sense be "below" the First Heaven; Barachiel would be responsible for them because trumpet archons (the archons between the first and second layers) are associated with him as well as Eldan described and trumpet archons, being the collectors of souls, would be the ones who worked with new souls and petitioners. Domiel, the slayer of evildoers, would have dominion over the trumpet-greatsword-wielding trumpet archons below and the evil-hunting hound archons above. And so on and so forth.
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Old 10-04-2010, 02:53 PM   Top  -  End  -  #153
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

Fair enough. Pyramid, then:

Zaphkiel
-Thrones?
Sealtiel
-Wardens?
Raziel
-Swords?
Phistis Sophia
-Is there some kind of monk or sage archon somewhere in the splatbooks?
Earathol
-Hounds (how are hounds connected to seers?)
Domiel
-Trumpets
Barachiel
-Lanterns
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Last edited by Eldan : 10-04-2010 at 02:54 PM.
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Old 10-04-2010, 02:59 PM   Top  -  End  -  #154
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

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Phistis Sophia
-Is there some kind of monk or sage archon somewhere in the splatbooks?
Not sure, but if we use justice archons and give them the ToB treatment as proposed earlier, they'd be a swordsage-y and monk-y kind of archon, which could work.

Quote:
Earathol
-Hounds (how are hounds connected to seers?)
Well, hound archons seek out evil, right? So the justice archons would have the whole "knowing and judging evil" thing going on and hound archons would have the "seeking and finding evil" theme, giving philosophy and farseeing, two facets of a seer's knowledge. Does that work?
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Old 10-04-2010, 03:02 PM   Top  -  End  -  #155
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

That seems to work fine.

We can also make a variant of Hound Archon especially adept at seeing through illusion and trickery, which ties them nicely to Earathol.

Now, we can also make Justice Archons Swordsage-y and Sword Archons more Warblade-y. Iron Heart Sword Archons as frontliners, White Raven Sword Archons as Sergeants, Stone Dragons as siege experts and so on.
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Old 10-06-2010, 04:57 PM   Top  -  End  -  #156
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

Update:
I'm starting a thread on Lunia, the Silver sea, by writing up what I could find in Planes of Law and a few ideas of my own.


Also, an idea forum member Matar had: seven varieties of Lantern Archon, representing different emotions. The red archon would have damage rays and perhaps a rage aura, the other different kinds of aura. I certainly want a Light of Hope and a Light of Truth, but I need more ideas and some help tying those to colours.
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Old 10-06-2010, 05:18 PM   Top  -  End  -  #157
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

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Also, an idea forum member Matar had: seven varieties of Lantern Archon, representing different emotions. The red archon would have damage rays and perhaps a rage aura, the other different kinds of aura. I certainly want a Light of Hope and a Light of Truth, but I need more ideas and some help tying those to colours.
I like the idea. Maybe based on the seven virtues to counter the seven sins?
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Old 10-06-2010, 05:26 PM   Top  -  End  -  #158
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

Fair enough...
Of course, when we discussed it on Skype, the first thing that came to mind was "Green Lantern". Yeah.

Let's see: Wikipedia says:

Chastity: not only the obvious, but also cleanliness and healthy living, honesty, purity, education, refraining from distraction.
Temperance: restraint, justice, self-control, prudence, moderation.
Charity: Generosity, self-sacrifice, love, kindness.
Diligence: zealous and careful nature, steadfastness, fortitude, conviction.
Patience: peaceful solution of conflicts, forgiveness, mercy, moderation, stability.
Kindness: Compassion, friendship, empathy, trust, cheerfulness.
Humility: selflessness, modesty, courage to undertake difficult tasks, acceptance, reverence for wisdom, faithfulness, confronting fear.


Some could be difficult to put into game terms.
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Last edited by Eldan : 10-06-2010 at 05:34 PM.
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Old 10-06-2010, 05:29 PM   Top  -  End  -  #159
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

Quote:
Originally Posted by Eldan View Post
Also, an idea forum member Matar had: seven varieties of Lantern Archon, representing different emotions. The red archon would have damage rays and perhaps a rage aura, the other different kinds of aura. I certainly want a Light of Hope and a Light of Truth, but I need more ideas and some help tying those to colours.
I like it. I was going to be the one handling the alternate archons, so just give me ideas and I'll see what I can do.

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Fair enough...
Of course, when we discussed it on Skype, the first thing that came to mind was "Green Lantern". Yeah.
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Old 10-06-2010, 05:30 PM   Top  -  End  -  #160
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

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Originally Posted by Eldan View Post
Fair enough...
Of course, when we discussed it on Skype, the first thing that came to mind was "Green Lantern". Yeah.
That's what I thought; so what CR are you going to be aiming at with these?

Hope could be green, the color of life that springs eternal.

Truth could be white, which is blemished by even the slightest darkness (or if you want to keep normal ones as white, maybe blue since I associate it with truth).
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Old 10-06-2010, 05:37 PM   Top  -  End  -  #161
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

Okay. I posted this above, but got double-ninjad during the edit. So, this is what Wiki says on the seven virtues:

Chastity: not only the obvious, but also cleanliness and healthy living, honesty, purity, education, refraining from distraction.
Temperance: restraint, justice, self-control, prudence, moderation.
Charity: Generosity, self-sacrifice, love, kindness.
Diligence: zealous and careful nature, steadfastness, fortitude, conviction.
Patience: peaceful solution of conflicts, forgiveness, mercy, moderation, stability.
Kindness: Compassion, friendship, empathy, trust, cheerfulness.
Humility: selflessness, modesty, courage to undertake difficult tasks, acceptance, reverence for wisdom, faithfulness, confronting fear.


Some could be difficult to put into game terms.
Chastity lanterns could have a healing ability, purification to heal diseases, poison and ability damage.
Temperance: calm emotions, perhaps?
Charity: no idea.
Diligence: perhaps temporary hit points and healing fatigue, but that's awfully combat focused.
Patience: no idea.
Kindness: zone of truth aura on the one hand fits, on the other hand it's a sign of lack of trust. Difficult.
Humility: huh. Won't ever work on player characters.
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Old 10-06-2010, 05:59 PM   Top  -  End  -  #162
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

Well diligence (I recognize it as zeal, but whatever) could have an aura that grants a minor buff to Fort and Will.

Humility could have an aura of courage like a paladin's, or maybe an aura of inspire confidence.
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Old 10-06-2010, 11:42 PM   Top  -  End  -  #163
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

Keep in mind that each lantern archon variety could have multiple abilities, so we wouldn't have to sum up a virtue in one ability. Two would be good, at least for now, since these are the weakest archons, but variety is good.
  • Temperance, in the vein of self-control and moderation, could have something similar to damp power, where it minimizes (or perhaps averages?) variable effects in a small radius.
  • Charity could have a handful of those "sacrifice X HP to do Y" abilities.
  • Diligence could prevent fatigue and turn exhaustion into fatigue, and then do something with take 10 or take 20 to represent caution and dedication.
  • Patience should probably have the calm emotions effect, given the peaceful resolution and mercy aspects. Maybe something granting additional skill checks over time after one is failed, along the lines of "if at first you don't succeed..."?
  • Empathy and trust...Kindness might have some sort of telepathic bond/affinity field thing going on with other LG creatures.
  • For Humility, anti-fear effects would be good.
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Old 10-07-2010, 12:12 AM   Top  -  End  -  #164
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

I don't know how helpful these are, but the Principality is essentially finished. The SLAs aren't done and the spells probably need some tweaking as this is my first spellcaster homebrew, let alone my first epic spellcaster homebrew.
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If anything other than what I already mentioned needs to be tweaked let me know.
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Old 10-07-2010, 12:24 AM   Top  -  End  -  #165
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

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If anything other than what I already mentioned needs to be tweaked let me know.
I'd suggest posting this in a separate thread with a [Gates of Heaven] tag so you can get feedback from as wide an audience as possible. Also, having to explain our design goals to the forum at large can help clarify them in your own mind and help evaluate your own creation.
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Old 10-07-2010, 12:25 AM   Top  -  End  -  #166
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

Good plan, I'll do that.

Edit: And it's up. I hope I didn't go too over the top there.
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Old 10-07-2010, 01:58 PM   Top  -  End  -  #167
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

I would like to propose an odd idea for the Lantern Acherons that will chafe against people's standard "only the powerful may serve the powerful" instincts.

It's based on a phrase that I think came from one of the many, many extra gospels: "the meekest of my flock are most alike to me in spirit."

The acheron breed tied to Zaphkiel is not a great and powerful breed but the Lantern acheron. Truly, what exemplifies the qualities of the mounting 7 than the Lantern Acheron? They are honest, brave, self-sacrificing, modest, noble, ever willing, concerned with the least as well as the mighty and eternally obedient and deferential.

The rub is that in my suggestion, the Lanterns are actually the HIGHEST form of acheron, after a fashion, being the remnants of the identities of those who have gazed upon Zaphkiel's perfection and been absorbed into the plane in ecstasy...

I also advocate the use of the combined lantern effect from Pathfinder, simply because the idea of a group of lanterns coagulating into a bigger acheron or perhaps a greater form of acheron in times of need seems somehow appropriate to the "greater good in cooperation" concept that Celestia has going.

Either that or reusing the thing that Legion Devils have going with their groups counting as a whole.
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Old 10-07-2010, 02:10 PM   Top  -  End  -  #168
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

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I also advocate the use of the combined lantern effect from Pathfinder, simply because the idea of a group of lanterns coagulating into a bigger acheron or perhaps a greater form of acheron in times of need seems somehow appropriate to the "greater good in cooperation" concept that Celestia has going.

Either that or reusing the thing that Legion Devils have going with their groups counting as a whole.
I like the combining effect, and the "last shall be first" angle is an interesting one. Why don't you expand on the Zaphkiel connection, so we'll have something more fleshed-out to work with?
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Old 10-08-2010, 03:07 PM   Top  -  End  -  #169
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

I kind of agree with Lantern archons being the ones Zaphkiel's patron of- "The Illuminated Heaven" goes well with little balls of light.

Trumpet Archons are more powerful than any of the basic ones besides Throne Archons- and their patron is lord of the 1st heaven- the lowest.

So- seems like a good idea to me.

Hmm- maybe petitioners start off as like Roy or his granddad, ascend layer by layer to the Illuminated Heaven, "merge with Celestia"- and are reborn as Lantern Archons?

A bit like a much nicer counterpart to the Lemure Transformation- which turns petitioners (soul shells) into the weakest form of devil- so petitioners on Celestia eventually become the weakest form of archon?
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Old 10-08-2010, 03:22 PM   Top  -  End  -  #170
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

2e had all petitioners of Mount Celestia become lantern archons; actually so did Manual of the Planes for 3e. It was always intended to mirror the lemure and mane transformations of the Lower Planes.
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Old 10-08-2010, 03:31 PM   Top  -  End  -  #171
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

True- but since in FC2 there was an intermediate stage between dying and becoming a lemure (petitioner- soul shell) maybe the same could apply here, and there could be a "petitioner of Celestia" as preliminary stage before becoming a lantern archon, rather than becoming a lantern archon immediately after death.
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Old 10-08-2010, 03:32 PM   Top  -  End  -  #172
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

Perhaps (of note there was an intermediate step in 2e with fiends but not with archons; no clue why though). Honestly I think having actual petitioners as well as lantern archons works better; although the immediate transformation into lantern archon did illustrate one thing that Mount Celestia did for souls, it set them onto the path of self-exploration and personal enlightenment.
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Old 10-08-2010, 03:40 PM   Top  -  End  -  #173
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

Manual of the Planes does say for Celestia "most petitioners are lantern archons" rather than "all petitioners are lantern archons"

Complete Divine suggests plenty of souls go to Celestia and the other Outer Planes without becoming petitioners- the just hang around as "souls" until eventually merging with the plane- and petitioners are formed from the souls of those who were somewhat exceptional in life. But then goes on to mention dretches as well as lemures as "typical petitioners".
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Old 10-08-2010, 03:51 PM   Top  -  End  -  #174
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

Okay, it's been a while since I read MoP thoroughly (I've been reading the 2e fluff recently).
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Old 10-08-2010, 03:59 PM   Top  -  End  -  #175
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

Well, the books mention at least that the gods can set the forms of petitioners in their realms. So, say, worshippers of Moradin would stay dwarfish, while those who were lawful good, but not very devoted to any god would become lanterns.

Of course, having them climb the mountain twice is a nice idea.
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Old 10-08-2010, 06:46 PM   Top  -  End  -  #176
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

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Hmm- maybe petitioners start off as like Roy or his granddad, ascend layer by layer to the Illuminated Heaven, "merge with Celestia"- and are reborn as Lantern Archons?
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although the immediate transformation into lantern archon did illustrate one thing that Mount Celestia did for souls, it set them onto the path of self-exploration and personal enlightenment.
Why not do both? Die, go to Celestia, do not pass Go, do not collect 200gp, become a lantern archon, head up the mountain. If you reach enlightenment, you merge with the plane; otherwise, you become a lantern archon again and take a slightly different path to enlightenment, repeating these variations on a theme until you are worthy to reach the seventh heaven.
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Old 10-08-2010, 07:18 PM   Top  -  End  -  #177
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Why not do both? Die, go to Celestia, do not pass Go, do not collect 200gp, become a lantern archon, head up the mountain. If you reach enlightenment, you merge with the plane; otherwise, you become a lantern archon again and take a slightly different path to enlightenment, repeating these variations on a theme until you are worthy to reach the seventh heaven.
Maybe you can only pass the layer of Celestia by finding some specific part of the greater understanding that comes with enlightenment? Thus, those who cannot find their way up the mountain can become Archons at their own choice, and enter service in order to find understanding.
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Old 10-08-2010, 07:46 PM   Top  -  End  -  #178
PairO'Dice Lost
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

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Maybe you can only pass the layer of Celestia by finding some specific part of the greater understanding that comes with enlightenment? Thus, those who cannot find their way up the mountain can become Archons at their own choice, and enter service in order to find understanding.
I like it. Archons wouldn't be promoted in power like the devils, then, but rather becoming an archon or resuming a mortal-ish form at each layer would be up to each soul.
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Old 10-08-2010, 07:58 PM   Top  -  End  -  #179
unosarta
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

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Originally Posted by PairO'Dice Lost View Post
I like it. Archons wouldn't be promoted in power like the devils, then, but rather becoming an archon or resuming a mortal-ish form at each layer would be up to each soul.
And gives them what seems like the freedom of choice, while still either making them go up fast, or provide manpower for the layers.
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Old 10-08-2010, 08:03 PM   Top  -  End  -  #180
PairO'Dice Lost
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Default Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment

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Originally Posted by unosarta View Post
And gives them what seems like the freedom of choice, while still either making them go up fast, or provide manpower for the layers.
I do hope, my good sir, that you are not insinuating that the archons are employing deception, however inadvertent it may be. You wouldn't be saying anything of the sort, would you?
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