|Level || BAB || Fort || Ref || Will || Special || Enhancement Bonus || Atman|
|1st || +1 || +0 || +1 || +2 || AC Bonus, Mind Blade, Psychic Strike +1d6, Wild Talent || +0 || 2|
|2nd || +2 || +0 || +1 || +3 || Blade Talent, Bonus Feat || +1 || 3|
|3rd || +3 || +1 || +2 || +3 || Focused Avoidance || +1 || 5|
|4th || +4 || +1 || +2 || +4 || Psychic Strike +2d6, Mindstrike (One Substance) || +2 || 6|
|5th || +5 || +1 || +3 || +4 || Blade Talent || +2 || 8|
|6th || +6/+1 || +2 || +3 || +5 || Bonus Feat || +3 || 9|
|7th || +7/+2 || +2 || +3 || +5 || Psychic Strike +3d6 || +3 || 11|
|8th || +8/+3 || +2 || +4 || +6 || Mindstrike (Two Substances), Blade Talent || +4 || 12|
|9th || +9/+4 || +3 || +4 || +6 || Improved Focused Avoidance, Clarity || +4 || 14|
|10th || +10/+5 || +3 || +5 || +7 || Bonus Feat, Psychic Strike +4d6 || +5 || 15|
|11th || +11/+6/+1 || +3 || +5 || +7 || Blade Talent || +5 || 17|
|12th || +12/+7/+2 || +4 || +6 || +8 || Mindstrike (Aligned) || +6 || 18|
|13th || +13/+8/+3 || +4 || +6 || +8 || Psychic Strike +5d6 || +6 || 20|
|14th || +14/+9/+4 || +4 || +6 || +9 || Bonus Feat, Blade Talent || +7 || 21|
|15th || +15/+10/+5 || +5 || +7 || +9 || Improved Clarity || +7 || 23|
|16th || +16/+11/+6/+1 || +5 || +7 || +10 || Psychic Strike +6d6, Mindstrike (Morphic) || +8 || 24|
|17th || +17/+12/+7/+2 || +5 || +8 || +10 || Blade Talent || +8 || 26|
|18th || +18/+13/+8/+3 || +6 || +8 || +11 || Bonus Feat || +9 || 27|
|19th || +19/+14/+9/+4 || +6 || +9 || +11 || Psychic Strike +7d6 || +9 || 29|
|20th || +20/+15/+10/+5 || +6 || +9 || +12 || Mindstrike (Concordant), Blade Talent || +10 || 30|
A soulknife gains 6 points of prowess per level.
A soulknife is trained in the Psion skill set and in one other set of their choice.
A soulknife is proficient with simple weapons, with swords, and with one other weapon group. Soulknives are also proficient with their mind blade (regardless of form), with light armor, and with shields.
Mind Blade (Su):
As a swift action, a soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways (except visually) to any weapon within the Sword weapon group of the soulknife's choice, of a size appropriate for its wielder. The wielder of a mind blade gains the usual benefits to his attack roll and damage roll from a high Strength bonus.
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another as another swift action. The moment he relinquishes his grip on his blade, it dissipates (unless he intends to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming damage reduction.
A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. He can also choose mind blade for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade.
A soulknife's mind blade improves as the character gains higher levels, according to the table listed on the chart. The bonus provided is the mind blade's maximum enhancement bonus: by default, it is strictly a numeric enhancement bonus, but by spending an hour in meditation, the soulknife can reallocate up to one less than his maximum enhancement bonus as weapon enhancements. For instance, a 6th level soulknife's weapon enhancement is +3: unless he spends an hour refocusing his mind blade, it is merely a +3 weapon. By doing so, he could instead make his mind blade a flaming mind blade +2
or a flaming psychokinetic mind blade +1
Even in places where psionic effects do not normally function (such as within a null psionics field
), a soulknife can attempt to sustain his mind blade by making a Will save (DC equal to the DC the null psionic field
's would possess, based on the field's manifester; otherwise, the DC is 20). On a successful save, the soulknife maintains his mind blade for a number of rounds equal to his class level before he needs to check again. On an unsuccessful attempt, the mind blade vanishes. As a move action on his turn, the soulknife can attempt a new Will save to rematerialize his mind blade while he remains within the psionics negating effect.
Switching between different kinds of weapons that are within the same weapon group merely requires a swift action to reform the blade. Switching between weapons that do not share a group (through the use of the Versatile Mind Blade blade talent) requires an hour's meditation.
A soulknife's ability to augment his mind blade is powered by soul energy, called "atma." A soulknife receives atman in the amount listed on the table, plus their Wisdom modifier, on a daily basis. 8 hours of uninterrupted rest, meditation, or prayer recharges this amount.
AC Bonus (Ex):
A soulknife is trained to perceive and avoid attacks before they land. A soulknife receives her Wisdom modifier as an insight bonus to her Armor Class while wearing light or no armor, is not carrying a medium or heavier load, and while psionically focused.
Psychic Strike (Ps):
A soulknife may spend one atma as a swift action to augment his damage until his next turn. He inflicts 1d6 additional damage of the same type the mind blade deals. This damage increases to 2d6 at 4th level, 3d6 at 7th level, 4d6 at 10th level, 5d6 at 13th level, 6d6 at 16th level, and 7d6 at 19th level.
A soulknife gains the Wild Talent feat at first level.
At 2nd level and every four levels thereafter (6th, 10th, 14th, and 18th), a soulknife gains a bonus psionic feat. They must meet the qualifications for this feat as normal.
Blade Talent (Ex):
At 2nd level, and every three levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th), a soulknife selects one blade talent and gains its ability. Most blade talents augment how a soulknife uses their mind blade, but some instead alter how the soulknife class works.
Focused Avoidance (Su):
Starting at 3rd level, while psionically focused, a soulknife gains the benefits of evasion: see the rogue's Evasion class feature. As an immediate action, a soulknife may expend their psionic focus to substitute a Reflex save for a Fortitude save. The soulknife, since they have just expended psionic focus, does not gain the benefits of evasion against that effect.
Starting at 4th level, a soulknife selects one special substance when creating his mind blade: his mind blade is treated as being made of this substance for the purposes of overcoming damage resistance. At 8th level, this improves to two special substances of the soulknife's choosing. At 12th level, the soulknife treats his mind blade as if it is aligned (matching his own alignment) when overcoming damage reduction. A true neutral soulknife chooses one alignment (good, evil, lawful, or chaotic) his weapon overcomes damage reduction as. At 16th level, a soulknife's mind blade automatically overcomes all substance-based damage reduction. At 20th level, a soulknife's mind blade automatically overcomes all alignment-based damage reduction.
Improved Focused Avoidance (Su):
Starting at 9th level, while psionically focused, a soulknife instead gains improved evasion. See the rogue improved evasion special ability.
Starting at 9th level, while psionically focused, a soulknife gains the benefits of the synesthete
power. A soulknife may expend his psionic focus as a swift action to gain the benefits of ubiquitous vision
for a number of rounds equal to his Wisdom modifier. In addition, a soulknife may regain focus as a move action. If the soulknife possesses the Psychic Meditation feat, he may instead regain focus as a swift action.
Improved Clarity (Su):
Starting at 15th level, while psionically focused, a soulknife gains the benefits of the touchsight
power. A soulknife may expend his psionic focus as a swift action to gain the benefits of true seeing
for one round. In addition, a soulknife may regain focus as a swift action. If the soulknife possesses the Psychic Meditation feat, he may instead regain focus as an immediate action.
A soulknife with this blade talent gains the ability to momentarily fragment his mind blade into numerous identical blades, each of which strikes at a nearby opponent. As a full attack, when wielding his mind blade, a soulknife can give up his regular attacks and instead fragment his mind blade to make one melee attack at his full base attack bonus against each opponent within reach. Each fragment functions identically to the soulknife's regular mind blade. When using bladewind, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as the Cleave feat or the haste
spell). The mind blade immediately reverts to its previous form after the bladewind attack.
A soulknife with this blade talent who drops an enemy to 0 or fewer hit points with his mind blade may immediately regain psionic focus.
Double Mind Blade:
A soulknife with this blade talent may create two mind blades instead of one when activating his Mindblade ability, as long as both mind blades emulate the same kind of weapon. Both his mind blades are treated as being two points of enhancement bonus lower than they would be if he only created one mind blade.
A soulknife with this blade talent may spend one atma as a free action after successfully making a critical hit to instantly regain psionic focus.
A soulknife with this blade talent may strike incorporeal foes without penalty with his mind blade, as if his mind blade carried the ghost touch
Knife to the Soul:
A soulknife with this blade talent may spend one or more atma and expend his psionic focus as an immediate action while using his psychic strike ability. He may exchange one die of psychic strike for one point of ability penalty to the defender's Intelligence, Wisdom, or Charisma (his choice) per point of atma spent. The ability penalty need not all be the same type, and a penalty inflicted in this fashion cannot reduce the target's ability scores below 3.
A soulknife with this blade talent may create mind armor in addition to his mind blade. This mind armor functions like a chain shirt and follows the same basic rules for interacting with spells and effects as a mind blade. Both his mind blade and his mind armor are treated as being two points of enhancement bonus lower than they would be if he only created one mind blade. A soulknife may manifest a mind blade without manifesting mind armor, and vice versa.
A soulknife with this blade talent may create a mind shield in addition to his mind blade. This mind shield functions like a heavy steel shield and follows the same basic rules for interacting with spells and effects as a mind blade. Both his mind blade and his mind shield are treated as being two points of enhancement bonus lower than they would be if he only created one mind blade. A soulknife may manifest a mind blade without manifesting a mind shield, and vice versa.
A soulknife with this blade talent may spend one atma and expend his psionic focus while making a psychic strike. If he does so, he may forgo his psychic strike damage: for each die he forgoes, he may harvest one atma from his opponent.
A soulknife with this blade talent may spend one atma while manifesting a power with a range of touch: if he does so, he does not provoke an attack of opportunity for its manifestation. The power's range becomes "melee attack with mind blade", and the soulknife may immediately attempt to strike an opponent with his mind blade. If he misses, the power dissipates without effect.
A soulknife with this blade talent may spend one atma and expend his psionic focus as a move action: if he does so, he immediately teleports 5' per two soulknife levels and may immediately make a single attack with his mind blade.
A soulknife with this blade talent may spend one atma while using his psychic strike ability. If he does so, his psychic strike damage is measured in d3s instead of d6s, but he gains a number of temporary hit points equal to half the damage dealt. These temporary hit points last for one minute before dissipating.
Versatile Mind Blade:
A soulknife selects a weapon group he is proficient in when he selects this blade talent. He may now make his mind blade mimic weapons of that weapon group. If the weapon group requires ammunition (like the bows group), he manifests the weapon and also manifests the ammunition as he requires it. Weapons that require ammunition split the mind blade's total enhancement bonus between the weapon and the ammunition. Changing the type of weapon requires an hour of meditation, during which the soulknife may also reallocate the enhancement bonus of his mind blade. A thrown mind blade dissipates on contact and instantly reforms in the soulknife's hands, so he is able to utilize the full-attack action with thrown mind blades. This blade talent may be selected multiple times: each time you do, choose a new weapon group.
Vicious Psychic Strike:
A soulknife with this blade talent may spend one atma when making a psychic strike: if he does so, his psychic strike damage is measured in d8s instead of d6s. If this ability is used in conjunction with the Vampiric Strike blade talent, the damage is instead measured in d4s instead of d3s.
A soulknife with this blade talent may spend one or more atma (up to his soulknife level) as a standard action. If he does so, he gains 4 temporary hit points per point of atma spent. These temporary hit points linger for one minute before dissipating.
Double Mind Blade blade talent, Mind Armor blade talent, or Mind Shield blade talent
When utilizing the double mind blade, mind armor, or mind shield talents, you do not decrease your enhancement bonus.
Psychic Strike +2d6, Monk Weapon Damage 1d8
Your monk and soulknife levels stack when determining your monk weapon damage and your soulknife enhancement bonus. Your mind blade becomes a special monk weapon.