“I don’t understand why we let him participate every year, cebremancery is just a waste of talent we are risking one of the apprentices’ fall for Et-kilner’s speaches of greater the pure arcane and throw away his talent like Et-kilner did.” ~Juriân archmage and wearer of the 4th veil.
Et-kilner wasn’t in a happy mood, it had been the same way as the last many years at the wizard convention, the other wizards were making fun of him behind his back even some of the senior apprentices’ who were there for the first time, they even mocked him when he held a lecture about the advanced properties in the studies of cebremancery and the spellpowers, ohh how they are going to eat their words and give him the respect he deserved.
Tired of being belittled and mocked by both psions and wizards for his mixed studies, Et-kilner have desidet to prove the might of cebremancery and have begun the research into spellpowers, a kombination of a spell and a power.
So I am working on the idea of combining spells and powers to something called spellpowers
The base idea is to allow the cebremancer to cast a spell and manifest a power together as a whole
All I am really needing is the final rule mechanics.
My idea was that if the cebremancer knows both the spell and the power s/he can buy access to the spellpower for (Spell Lvl. + Power Lvl.)X100 XP
Now you can fuse your spell and your power into the spellpower, this is done as a full round action that provokes attack of opportunity (AoO can be avoidet with a concentration check as normal when manifesting powers or casting spells except the DC is 10 + Spell Lvl. + Power Lvl.) If the spell or the power have a casting/manifesting time of longer than a round then its this casting/manifestation time that is used.
So what do you think does it work is it overpowered, should the XP price be higher or lower, should it cost feats instead of XP to gain access to spellpowers…
And whats your idea for new spellpowers