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The northern lizard appears somewhat confused by the wooden bear, but takes a half-hearted swing at it as it approaches regardless. It responds to Shard's challenge much more enthusiastically, despite nearly losing an eye to Daiya's spell, putting all its strength into a massive swing that nearly smashes the hut's doorframe. Grimmgang easily evades the other blackscale, scoring a deep wound in its thigh, and it drops the club, turning to more agile weapons in an attempt to strike the nimble dwarf.
Spoiler
Daiya hits for 18.
Club at Trunk, with a -4 due to Shard: (1d20+3)[17]
Damage: (2d8+6)[18]
Club at Shard: (1d20+3)[4]
Damage: (2d8+14)[23]
Bite at Shard: (1d20+1)[20]
Damage: (1d6+6)[10]
Claw at Grimmgang: (1d20+7)[11]
Damage: (1d6+4)[9]
Claw at Grimmgang: (1d20+7)[19]
Damage: (1d6+4)[7]
Bite at Grimmgang: (1d20+5)[24]
Damage: (1d6+2)[6]
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Thanks to Arokh for the avatar.
The blackscales jaws closed around Grimmgangs arm, however the stubborn dwarf managed to yank it out again before any damage could be done, taking a tooth of the perplexed lizard in the process. Not losing momentum, he dashed around the lizard towering over him and when it couldn't keep up because of it's wounded thigh, he attacked it from behind.
Spoiler
Stone Power soaks the bite damage. Still wondering how exactly the effect of the feat is best explained IC
Dodging the blow as the Lizardfolk reacts to the approaching bear, Trunk assualts his foe, confident in the power of his current form. Seeing her masters renewed vigor, Drasil also delivers a powerful bite into the meat of her targets undamaged thigh.
Spoiler
Full attack
claw 1 (1d20+6)[19](1d4+4)[6]
claw 2 (1d20+6)[15](1d4+4)[8]
bite (1d20+1)[14](1d6+2)[8]
Drasil (1d20+7)[22](1d6+3)[6]
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Awesome avatar created by Darwin.
Quote:
Originally Posted by Mikeavelli
DM says: *Anything, anything at all.*
Players think: "Obviously, the solution is murder!"
Approaching slowly towards the center of the clearing so as to keep the whole fight in her senses, Daiya draws back her bow again and fires it at the northern lizardfolk.
Spoiler
(If the northern one falls before her action, she will fire at the other one.) (1d20+4)[10] (1d6+3)[8] (1d4)[1] (1d4)[1]
Includes -4 for melee, two ones is a miss, yada yada yada.
Grimmgang swiftly whittles the blackscale down to nothing, slicing away at its limbs until it collapses. The other is borne to the ground by the weight of the bear's paws and the stroke of Shard's blade, bleeding its last almost before it has a chance to react. The battle is over seconds after it began, although the noise remains as the restless creature in the cage continues its bellowing.
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Thanks to Arokh for the avatar.
As the last blackscale fell, Grimmgang darted to the clearing between the two northern huts to see if a counterattack was already underway, though he doubted it; their strike at the muscle of the lizards was quick and decisive, now the question was if they should pause to refocus or keep the momentum of the attack to press the advantage. "Get yourself patched up, this will be a short breather! We shouldn't give them time to get organized, best we strike the next group right away before they can get their numerical advantage to play." He observed the poisondusk huts and the temple proper, trying to get a reading of their movements. The cage in his back only got a passing glance; it seemed to be a wild beast, not intelligent enough to distinguish it's captors from their enemies.
Spoiler
well, 4 turns, 4 blackscales, I'd call that a good quota how wounded is everyone? I didn't keep track
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Quote:
Originally Posted by Jeff the Green
I've never teared up on behalf of a character of mine before. Congratulations, TFO.
The constant noise from the caged creature seems to have worked in your favour; the poison dusks in the distance don't appear to have noticed your presence. It is more difficult to tell whether the figures you previously saw pacing back and forth near the doors are aware of you; the raised portico doesn't give you a clear view.
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Thanks to Arokh for the avatar.
Noticing the unexpected lack of hostile activity, Grimmgang immediately ducked into better coverand scaled the hut he was standing next to to get a better view. "Believe it or not, it seems the noise from the beast was enough to let our raid go unnoticed", tje dwarf said in a hushed voice. "Though I'm not sure yet, couldn't get a clear sight of the temple, but it seems we have some more time to contemplate our strategy. Can you calm the beast a but before the lizards get suspicious?"
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Quote:
Originally Posted by Jeff the Green
I've never teared up on behalf of a character of mine before. Congratulations, TFO.
Damnit I'm still in bear form....Could we get the large scale map of the temple front? I'd like to try and get closer to see what the beast is using Knowledge: Nature. My concern is however that if we calm the animal then the poisondusk would notice as it seems it's normal for it to be aggravated?
Following the brief battle, Trunk takes a moment to breath through his wooden nostrils and circulate it throughout his form to cool down. He pads over to the hut and peers out from behind it quickly, trying to survey the situation.
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Awesome avatar created by Darwin.
Quote:
Originally Posted by Mikeavelli
DM says: *Anything, anything at all.*
Players think: "Obviously, the solution is murder!"
Hmm well if we drop back into the jungle to the west then we can get closer without being hassled. For now though I guess we can see about this unknown beast. I'll try and move closer to see it but hopefully moving with cover so I'm not seen. I'll try and find evidence of it's position from past posts...
It looks like the cage is in A4 with us, probably that faint 2x2 square south-west of the A4 camp. So i'll move up round the north to end up on the west side, giving me cover from the other camp.
Knowledge nature [roll]1d20+13[/roll]
Handle animal [roll]1d20+6[/roll]
Hopefully something good happens...
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Awesome avatar created by Darwin.
Quote:
Originally Posted by Mikeavelli
DM says: *Anything, anything at all.*
Players think: "Obviously, the solution is murder!"
As you approach the cage, you can see white fur, great bulk, and what appears to be too many limbs, but whatever the creature is, it is beyond your knowledge. The sight of the strange bear apparently taking an interest in the captive only draws a series of ineffectual blows to the sturdy slats. For now, the poison dusks appear to remain oblivious.
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Thanks to Arokh for the avatar.
Glancing at the poisondusk nervously, Trunk tries once more to calm and coerce the beast.
Spoiler
handle animal (1d20+6)[12]
However his attempt appears to be in vain and he warily backs off, trying not to enrage the beast further. Trunk keeps eye contact whilst backing away out of sight to behind the huts again. He looks at his companions ineffectually and waits for others to lead off, padding the ground softly.
__________________
Awesome avatar created by Darwin.
Quote:
Originally Posted by Mikeavelli
DM says: *Anything, anything at all.*
Players think: "Obviously, the solution is murder!"
you're a druid, you have Wild Empathy for a reason
How much damage has everybody taken currently? I'm just missing 2 HP
Grimmgang slowly backed off from his vantage point to quietly converse with the others. "We have a little time I think to prepare. Should we hit the poison dusks first? It's easier to retreat from there when reinforcements from the temple arrive, we might decide to retreat after weakening them a bit more and finish them off tomorrow rested and prepared", he said, eyeing Daiya.
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Quote:
Originally Posted by Jeff the Green
I've never teared up on behalf of a character of mine before. Congratulations, TFO.
Damnit, I have a lesser vigor wand in my pack but that's currently melded inside of the massive wooden bear. It's difficult not to appear like some oversized ornament. I can cast a mass lesser vigor to heal us all up but I only have one and I'm not sure if everbody really needs it yet.
__________________
Awesome avatar created by Darwin.
Quote:
Originally Posted by Mikeavelli
DM says: *Anything, anything at all.*
Players think: "Obviously, the solution is murder!"
Shard has some healing too if he's still with us, hasn't posted here in two weeks. Maybe you could hand the wand to him next time you're humanoid? As cleric, he can use it too and isn't restricted by Wildshape
I think the only ones who took damage are Trunk and Drasil, so you should know best if healing is necessary or not
Grimmgang nodded briefly at Daiyas bravery, then readied himself to sprint over the clearing to the poison dusk huts in one fell swoop. "You better drink one of the antidotes, if you get poisoned again things will go ugly."
Spoiler
now we're closer to the temple, can we rougly estimate how many more lizards could inhabit it, leaving room for kitchen and supply areas etc?
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Quote:
Originally Posted by Jeff the Green
I've never teared up on behalf of a character of mine before. Congratulations, TFO.
The temple is around two hundred feet across, and nearly half that in width. Depending on the size of the inhabitants and how deep it extends into the earth, you estimate it could hold anywhere from ten to thirty.
__________________
Thanks to Arokh for the avatar.
If by charging you mean letting Shard take a different path while the rest of us sneak up on them, then yes. Sorry bud, you emit sparks and can't walk quietly to save your life. Not allowed on further stealth missions.
problem with sneaking is - well, look on the map. There's absolutely no cover between the two sets of huts, if we want to sneak we'd have to backtrack into the jungle, go a long way counterclockwise and then emerge again out of the jungle east of the poison dusks. That takes a long time - too long - and frankly we already learned that we are no sneaky team.
That's why my thought was to just charge over the clearing in one go. If we're lucky, nobody is on lookout in the temple in that moment, and if we're not lucky - well, we had to be noticed sooner or later, and I'm quite surprised we made it this far without alarming the whole temple yet
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Quote:
Originally Posted by Jeff the Green
I've never teared up on behalf of a character of mine before. Congratulations, TFO.
Drasil and I could both do with one charge Tek, they heal 11 per charge don't they?
Sneaking is pretty much out of the question, we probably should just charge over and mob them. If we don't make battle cries we could be ok Looks like if we double move we could be in charge range.
__________________
Awesome avatar created by Darwin.
Quote:
Originally Posted by Mikeavelli
DM says: *Anything, anything at all.*
Players think: "Obviously, the solution is murder!"
The poison dusk lizardfolk seem oddly oblivious as you charge across the clearing, only noticing your presence once you are nearly upon them. Two of them stand near a pair of large toadstools, each of which has several arrows sticking out of it within easy reach, and both fit a shaft to the string as they see you, one calling out "<Attack! Get moving, lazy bastards!>" in Draconic.
Spoiler
Roll initiative. Party's around the intersection of the three paths; there are two poison dusks visible near the A3 mark. I'll get a proper map up after the first round when you're closer.
(1d20+2)[5] (1d20+3)[16]
__________________
Thanks to Arokh for the avatar.
Grimmgang got in a ready position with the easternmost hut shielding him from potential viewers in the temple, then eyed his companions to see if they were ready. When all gave the OK, he nodded. "Let's go then."
With surprising speed for his short legs, he ran across the clearing in one go, only stopping once the poison dusks huts were now between him and the temple. Seeing two of the poison dusks, he immediately slammed into the one failing to react in time.
Spoiler
Antidote I drank before leaving the jungle still active
surprise round or regular round?
Assuming full round: move adjacent, with any remaining movement used for circling so the others have more room to maneuver. Wolf Fang Strike
if surprise round, partial charge instead. Use Twisted Charge if necessary to get a line. Take first attack roll and add 4(2 charge, 2 not using Wolf Fang Strike)
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Quote:
Originally Posted by Jeff the Green
I've never teared up on behalf of a character of mine before. Congratulations, TFO.
Daiya stays to the back of the group, listening for any approaching enemies so they aren't caught unawares. When she feels her allies begin to charge the lizardfolk, she steps into range and lets loose with her bow.
Spoiler
Init:(1d20+3)[19]
Delaying initiative if necessary to act immediately following the last of my teammates attacking.
Attack (before firing into melee): (1d20+8)[18]
Miss Chance (miss on total of 2): (2d4)[6]
Damage (if striking): (1d6+3)[8]