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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 11-29-2010, 05:51 PM   Top  -  End  -  #151
TekHed
Ogre in the Playground
 
 
Join Date: Sep 2008
Default Re: Eyes of the Lich Queen IC

Shimmering with silent light and the faint tinkling of his crystaline body, Shard moves to press the attack.

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Old 11-30-2010, 12:37 AM   Top  -  End  -  #152
Sallera
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Join Date: Feb 2009
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Canada
Default Re: Eyes of the Lich Queen IC

The northern lizard appears somewhat confused by the wooden bear, but takes a half-hearted swing at it as it approaches regardless. It responds to Shard's challenge much more enthusiastically, despite nearly losing an eye to Daiya's spell, putting all its strength into a massive swing that nearly smashes the hut's doorframe. Grimmgang easily evades the other blackscale, scoring a deep wound in its thigh, and it drops the club, turning to more agile weapons in an attempt to strike the nimble dwarf.

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Old 11-30-2010, 12:58 AM   Top  -  End  -  #153
TheFallenOne
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Heidelberg, Germany
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Default Re: Eyes of the Lich Queen IC

The blackscales jaws closed around Grimmgangs arm, however the stubborn dwarf managed to yank it out again before any damage could be done, taking a tooth of the perplexed lizard in the process. Not losing momentum, he dashed around the lizard towering over him and when it couldn't keep up because of it's wounded thigh, he attacked it from behind.

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Old 11-30-2010, 04:20 PM   Top  -  End  -  #154
TekHed
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The Club swing misses wildly but the Lizardman's fangs found purchase on Shard...fortunately they could not penetrate it's hardened epidermis.

Shard brought it's greatsword down upon the exposed neck of the Blackscale.

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Old 11-30-2010, 04:35 PM   Top  -  End  -  #155
FuryOfMetal
Bugbear in the Playground
 
 
Join Date: Jul 2010
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England
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Default Re: Eyes of the Lich Queen IC

Dodging the blow as the Lizardfolk reacts to the approaching bear, Trunk assualts his foe, confident in the power of his current form. Seeing her masters renewed vigor, Drasil also delivers a powerful bite into the meat of her targets undamaged thigh.

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Players think: "Obviously, the solution is murder!"
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Old 12-04-2010, 06:50 PM   Top  -  End  -  #156
MoleMage
Barbarian in the Playground
 
 
Join Date: Jun 2009
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University of Oklahoma
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Default Re: Eyes of the Lich Queen IC

Approaching slowly towards the center of the clearing so as to keep the whole fight in her senses, Daiya draws back her bow again and fires it at the northern lizardfolk.

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Old 12-05-2010, 01:42 AM   Top  -  End  -  #157
Sallera
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Canada
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Grimmgang swiftly whittles the blackscale down to nothing, slicing away at its limbs until it collapses. The other is borne to the ground by the weight of the bear's paws and the stroke of Shard's blade, bleeding its last almost before it has a chance to react. The battle is over seconds after it began, although the noise remains as the restless creature in the cage continues its bellowing.
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Old 12-05-2010, 04:41 AM   Top  -  End  -  #158
TheFallenOne
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As the last blackscale fell, Grimmgang darted to the clearing between the two northern huts to see if a counterattack was already underway, though he doubted it; their strike at the muscle of the lizards was quick and decisive, now the question was if they should pause to refocus or keep the momentum of the attack to press the advantage. "Get yourself patched up, this will be a short breather! We shouldn't give them time to get organized, best we strike the next group right away before they can get their numerical advantage to play." He observed the poisondusk huts and the temple proper, trying to get a reading of their movements. The cage in his back only got a passing glance; it seemed to be a wild beast, not intelligent enough to distinguish it's captors from their enemies.

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Old 12-05-2010, 08:05 PM   Top  -  End  -  #159
Sallera
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The constant noise from the caged creature seems to have worked in your favour; the poison dusks in the distance don't appear to have noticed your presence. It is more difficult to tell whether the figures you previously saw pacing back and forth near the doors are aware of you; the raised portico doesn't give you a clear view.
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Old 12-05-2010, 09:37 PM   Top  -  End  -  #160
MoleMage
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"Grimmgang, what do you see?"
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Old 12-06-2010, 12:12 AM   Top  -  End  -  #161
TheFallenOne
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Noticing the unexpected lack of hostile activity, Grimmgang immediately ducked into better coverand scaled the hut he was standing next to to get a better view. "Believe it or not, it seems the noise from the beast was enough to let our raid go unnoticed", tje dwarf said in a hushed voice. "Though I'm not sure yet, couldn't get a clear sight of the temple, but it seems we have some more time to contemplate our strategy. Can you calm the beast a but before the lizards get suspicious?"
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Old 12-07-2010, 05:03 PM   Top  -  End  -  #162
FuryOfMetal
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Following the brief battle, Trunk takes a moment to breath through his wooden nostrils and circulate it throughout his form to cool down. He pads over to the hut and peers out from behind it quickly, trying to survey the situation.
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Old 12-08-2010, 07:09 AM   Top  -  End  -  #163
TheFallenOne
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Old 12-08-2010, 04:49 PM   Top  -  End  -  #164
FuryOfMetal
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Default Re: Eyes of the Lich Queen IC

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Quote:
Originally Posted by Mikeavelli View Post
DM says: *Anything, anything at all.*

Players think: "Obviously, the solution is murder!"
Player Registry

Last edited by FuryOfMetal : 12-08-2010 at 04:54 PM.
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Old 12-11-2010, 01:45 AM   Top  -  End  -  #165
Sallera
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Join Date: Feb 2009
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As you approach the cage, you can see white fur, great bulk, and what appears to be too many limbs, but whatever the creature is, it is beyond your knowledge. The sight of the strange bear apparently taking an interest in the captive only draws a series of ineffectual blows to the sturdy slats. For now, the poison dusks appear to remain oblivious.
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Old 12-11-2010, 03:54 PM   Top  -  End  -  #166
FuryOfMetal
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Glancing at the poisondusk nervously, Trunk tries once more to calm and coerce the beast.

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However his attempt appears to be in vain and he warily backs off, trying not to enrage the beast further. Trunk keeps eye contact whilst backing away out of sight to behind the huts again. He looks at his companions ineffectually and waits for others to lead off, padding the ground softly.
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Players think: "Obviously, the solution is murder!"
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Last edited by FuryOfMetal : 12-11-2010 at 03:57 PM.
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Old 12-11-2010, 04:11 PM   Top  -  End  -  #167
TheFallenOne
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Grimmgang slowly backed off from his vantage point to quietly converse with the others. "We have a little time I think to prepare. Should we hit the poison dusks first? It's easier to retreat from there when reinforcements from the temple arrive, we might decide to retreat after weakening them a bit more and finish them off tomorrow rested and prepared", he said, eyeing Daiya.
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Old 12-11-2010, 06:29 PM   Top  -  End  -  #168
MoleMage
Barbarian in the Playground
 
 
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"Don't worry on my account. It takes more than a couple flesh wounds to kill me. I can just stay out of the melee and make use of my bow and magic."
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Old 12-12-2010, 04:27 PM   Top  -  End  -  #169
FuryOfMetal
Bugbear in the Playground
 
 
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DM says: *Anything, anything at all.*

Players think: "Obviously, the solution is murder!"
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Old 12-13-2010, 12:59 PM   Top  -  End  -  #170
TheFallenOne
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Grimmgang nodded briefly at Daiyas bravery, then readied himself to sprint over the clearing to the poison dusk huts in one fell swoop. "You better drink one of the antidotes, if you get poisoned again things will go ugly."

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Old 12-14-2010, 08:45 PM   Top  -  End  -  #171
TekHed
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Shard busies itself by dragging the bodies out of sight and into the huts while Grimgang scouts out their next move.
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Old 12-14-2010, 08:59 PM   Top  -  End  -  #172
Sallera
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The temple is around two hundred feet across, and nearly half that in width. Depending on the size of the inhabitants and how deep it extends into the earth, you estimate it could hold anywhere from ten to thirty.
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Old 12-16-2010, 09:20 AM   Top  -  End  -  #173
TheFallenOne
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Old 12-16-2010, 10:23 AM   Top  -  End  -  #174
MoleMage
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Old 12-16-2010, 10:06 PM   Top  -  End  -  #175
TheFallenOne
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Join Date: Dec 2005
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I've never teared up on behalf of a character of mine before. Congratulations, TFO.

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Old 12-18-2010, 04:11 PM   Top  -  End  -  #176
FuryOfMetal
Bugbear in the Playground
 
 
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Default Re: Eyes of the Lich Queen IC

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Quote:
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DM says: *Anything, anything at all.*

Players think: "Obviously, the solution is murder!"
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Old 12-21-2010, 06:55 AM   Top  -  End  -  #177
TheFallenOne
Titan in the Playground
 
 
Join Date: Dec 2005
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I've never teared up on behalf of a character of mine before. Congratulations, TFO.

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Old 12-21-2010, 08:48 PM   Top  -  End  -  #178
Sallera
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Join Date: Feb 2009
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The poison dusk lizardfolk seem oddly oblivious as you charge across the clearing, only noticing your presence once you are nearly upon them. Two of them stand near a pair of large toadstools, each of which has several arrows sticking out of it within easy reach, and both fit a shaft to the string as they see you, one calling out "<Attack! Get moving, lazy bastards!>" in Draconic.

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Old 12-22-2010, 09:33 AM   Top  -  End  -  #179
TheFallenOne
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Grimmgang got in a ready position with the easternmost hut shielding him from potential viewers in the temple, then eyed his companions to see if they were ready. When all gave the OK, he nodded. "Let's go then."
With surprising speed for his short legs, he ran across the clearing in one go, only stopping once the poison dusks huts were now between him and the temple. Seeing two of the poison dusks, he immediately slammed into the one failing to react in time.

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Old 12-23-2010, 03:23 AM   Top  -  End  -  #180
MoleMage
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Join Date: Jun 2009
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University of Oklahoma
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Default Re: Eyes of the Lich Queen IC

Daiya stays to the back of the group, listening for any approaching enemies so they aren't caught unawares. When she feels her allies begin to charge the lizardfolk, she steps into range and lets loose with her bow.

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