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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 05-29-2010, 08:13 PM   Top  -  End  -  #1
Death Monkee
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Default [3.5, Revised] Expanded Monster Cultist Prestige Classes

Hi, for a while now I've been tinkering with these and thought I might as well release them and see what everyone else thought of them.

These Prestige Classes are expanded versions of a couple 3.0 prestige classes that appeared in Dragon Magazine, I don't know who thought them up but whoever did only wrote them to Level 5. I decided to write them another 5 levels, so here you all go. I may upload pictures later.

Expanded Waker of the Beast
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And the Expanded Sphere Minion.
Spoiler
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Last edited by Death Monkee : 10-28-2010 at 04:57 PM.
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Old 05-30-2010, 03:40 PM   Top  -  End  -  #2
Death Monkee
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Default Re: [3.5] Expanded Monster Cultist Prestige Classes

Come on, no comments? No annoying, "This is unbalanced, fix it". What am I doing wrong here. Should I just say bugger it and not write another thing?

Come on!!! Hm....how bout a little incentive?

If enough people comment on this I will share some of my Uber-builds, like a wizard build for getting caster level 166 by level 20. Or a build for a Warlock that does 1500 damage a round to multiple things. Or a build that gets Caster level 89 and casts as a level 19 wizard level 18 cleric at level 20.

[Edit]
God, that was cheesy bait......
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Last edited by Death Monkee : 10-28-2010 at 04:04 PM.
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Old 05-30-2010, 07:21 PM   Top  -  End  -  #3
Mulletmanalive
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Default Re: [3.5] Expanded Monster Cultist Prestige Classes

people haven't been commenting, most likely, because like me, they couldn't be bothered to read your messy post.

Fax's Guide to Homebrewing is where you can find the code needed to make tables [it can be scooped from the spoilers]. Then seperate all the paragraphs with a double break so there is a line between them and bold all of the titles to the different sections.

Then I'll happily comment, though I'd prefer not to know how you use RAW to make other DMs weep. Really not interested.

Stick a [Revised] tag in the title when you've done that and i'll have a look.
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Old 05-31-2010, 03:33 AM   Top  -  End  -  #4
Realms of Chaos
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Default Re: [3.5] Expanded Monster Cultist Prestige Classes

Quote:
Originally Posted by Death Monkee View Post
Come on, no comments? No annoying, "This is unbalanced, fix it". What am I doing wrong here.
You want people telling you that what you wrote up isn't good?

If you are expecting people to tell you that something is overpowered, the fact that you haven't fixed it already likely shows that you have some sort of defense for whatever you did. Though few people still do it nowadays, it's perhaps better to address the issues you expect to be brought up and your reasons for doing so in the form of a miniature FAQ. In that way, you can better communicate your points and recieve an influx of positive replies (which are better than negative replies) or at least recieve criticisms that you aren't already expecting on some level.

You're not doing anything wrong in particular, though using more formal formatting such as the tables Mulletmanalive linked to or putting the names of your class features in bold never hurts.

Quote:
Originally Posted by Death Monkee View Post
Should I just say bugger it and not write another thing?
That would be a rather sad response.
Everyone has their posts that die without response. It doesn't mean that you should take off your homebrewing cap for good. Try updating your tables and see if people respond to that.
If not, keep in mind that how well an artist does depends almost entirely on the tastes of the public. Even if this thread doesn't seem interesting, your next one might be quite fascinating.

Quote:
Originally Posted by Death Monkee View Post
Come on!!! Hm....how bout a little incentive?

If enough people comment on this I will share some of my Uber-builds, like a wizard build for getting caster level 166 by level 20. Or a build for a Warlock that does 1500 damage a round to multiple things. Or a build that gets Caster level 89 and casts as a level 19 wizard level 18 cleric at level 20.
I'll admit that I've never seen someone try to gain replies quite like this.
Many of us on the boards (for better or worse) are already familiar with basic CharOp tricks and even a bit of advanced min-max fu. That sort of stuff is typically reserved for the gaming forum and would likely serve to distract viewers from your classes.

As for the classes themselves, I can only really comment on the first at the moment as it is the only one that I have the remaining willpower to sort through at the moment.
At first glance... it looks a tad too powerful.

By 10th level, you get 6 natural weapons, +5 natural Armor, DR 20/-, Gain +10 Str, Increase to Huge size (do the size increases modify your stats, by the way?), Gains Scent, and gain unpassable Regeneration 5.
You gain a couple of other abilities as well, reducing your Int by -5 as you gain an increased chance of awakening the tarasque. Oh, and you turn into a magical beast.

There are some downsides to this arrangement, of course. Along with the -5 Intelligence, you eventually lose the ability to wear armor (taking a huge hit to your AC) and using your natural weaponry means foregoing magical weaponry as well. Oh, and it requires a bad feat as a prerequisite.

The prerequisites have yet to be fully established, it seems (I suggest having the "special" being having seen the tarrasque and escaping with your life) but this still seems powerful. I know that it's intended for NPCs only and that an Evil PC probably couldn't meet whatever tarrasque-based special requirement this class ends up with without DM assistance. Unfortunately, the Rainbow Servant, which did pretty much the exact same thing, is still considered overpowered anyways. Same thing goes for this, I'm afraid.

I know that the defenses of this class are purely physical and that there are many ways around them (especially while in PVP against an optimized caster or manifester) but it still seems a bit unreasonable to give this class abilities that outclass all other official classes with similar themes by such an obvious degree. Yeah, I use relative balance at times. I'm a wierd person like that.

On a side-note, many people on these boards have a decided dislike of dragon material due to the fact that it is generally editted and playtested less than official WotC material was, if at all. Updating such material isn't a bad thing in and of itself but be careful not to let the magazine dictate your desired power level.

My personal recommendations for the class are...
  1. Downgrade the Damage reduction to DR 5/- and DR 10/-
  2. Give this class extra natural armor equal to your Con modifier as a part of your second size increase (to compensate for lack of armor).
  3. Give the class a pool of points for its regeneration (say 5 or 10 points/level) that regenerate at the start of each day. You subtract all hit points healed through your regeneration from this pool and lose regeneration while the pool is empty. In this way, you can convert massive amounts of damage into nonlethal damage but your regeneration gains some limit.
  4. Remove craft from the skill list as this guy is very likely to only end up with one skill point per level and the cultist of an ultimate destroyer probably won't spend that skill point learning to create something.
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Last edited by Realms of Chaos : 05-31-2010 at 03:40 AM.
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Old 10-28-2010, 04:00 PM   Top  -  End  -  #5
Death Monkee
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Default Re: [3.5] Expanded Monster Cultist Prestige Classes

Sorry I haven't gotten on for awhile, my last laptop blew up.

Anyways, I wanted negative reviews because criticism is the best way to plug any holes in something you write.

Okay now for mechanics, thanks for the ideas Realms and Mullet. I reduced the DR as suggested, I added the addition natural armor as suggested, I reduced the regen down to a max of 3. As for the changing his regen suggestion, I am tossing around ways to change it right now.

And yes, this thing would get the full bonuses for going up a size.

I am also getting those class tables and will be moving the two classes onto them shortly.

And yes Mullet, it was a bit of a messy post. It was a rough draft so to speak. You did not have to be so impolite about it.

Also, anyone have suggestions for the other PrC?
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Never build a dungeon YOU can't get out of.
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Last edited by Death Monkee : 10-28-2010 at 04:21 PM.
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