2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 12-12-2010, 06:52 PM   Top  -  End  -  #301
Adell
Dwarf in the Playground
 
MonkGirl
 
Join Date: Nov 2010
Default Re: Final Fantasy d6 (Complete System)

Does anyone want to do a PbP arena to mess around(read: munchkin) and see how certain stuff works out?

I want to see if my time mage is feasible to level up.

Last edited by Adell : 12-12-2010 at 07:06 PM.
Adell is offline   Reply With Quote
Old 12-12-2010, 07:29 PM   Top  -  End  -  #302
Creed
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
Cincinnati Area
Gender: Male
Default Re: Final Fantasy d6 (Complete System)

Yea, sure.
I wouldn't mind throwing some characters in for level 30 epic combat. Would let me play around with some stuff.
Also, how much HP would your TM have?

edity: oh, 880.
Yeah, I has a plan.
__________________
Spoiler

Keep up with Creed at: http://wtfcreed.blogspot.com/

Last edited by Creed : 12-12-2010 at 08:17 PM.
Creed is offline   Reply With Quote
Old 12-12-2010, 09:55 PM   Top  -  End  -  #303
Adell
Dwarf in the Playground
 
MonkGirl
 
Join Date: Nov 2010
Default Re: Final Fantasy d6 (Complete System)

We should do a story. Like we all start out as noobs in a coliseum at level 1 and we just keep fighting until we gain freedom (L25 limit break) and attack the master of the coliseum. just so it's fun to read as well.
We would go up one by one, and also in groups to fight other groups/large creatures (aka bosses).
Adell is offline   Reply With Quote
Old 12-12-2010, 10:08 PM   Top  -  End  -  #304
Creed
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
Cincinnati Area
Gender: Male
Default Re: Final Fantasy d6 (Complete System)

Or a Mortal Kombat approach:
A hyper-intelligent pan-demensional being, known as M.O.U.S.E. (REFERENCES!), uses it's supernatural powers to abduct monsters and warriors from across the planes of existance, forcing them to fight for survival, so that M.O.U.S.E.'s computer programs may analyze their skills and create the Ultimate Warrior from their corresponding strengths and weaknesses.
The Arena is monitered by M.O.U.S.E.'s lacky, the Gamemaster (our referee and resident DM). The Gamemaster controls aspects of the Kombatants daily lives. He regulates food, the arenas, and the composition of the holding cells.
M.O.U.S.E. only monitors the proceedings, building a being that it can use to defeat chaos in the multi-verse.
__________________
Spoiler

Keep up with Creed at: http://wtfcreed.blogspot.com/
Creed is offline   Reply With Quote
Old 12-12-2010, 10:08 PM   Top  -  End  -  #305
Rob Roy
Bugbear in the Playground
 
 
Join Date: Nov 2010
Location: 
Rock of Bral
Gender: Male
Default Re: Final Fantasy d6 (Complete System)

I'm just reading through the pdf and I only have one major complaint. The table of contents gives the wrong pages for each section. For example in the table of contents it says that The World starts at pg 129, when it actually starts at pg 134. I apologize if this has been brought up before.
Nevermind, it's just the actual page number and when you started counting pages are different.
__________________
Awesome Rob Roy Avatar by Pink Haired August!
Quote:
Originally Posted by flabort View Post
Alright. I have officially found a reason to run around, screaming "The end is near here!", with only a loincloth and a crudely painted sign as my possessions.
Mind=asplode from the awesome of that image.
Spoiler

Last edited by Rob Roy : 12-12-2010 at 10:23 PM.
Rob Roy is offline   Reply With Quote
Old 12-12-2010, 10:22 PM   Top  -  End  -  #306
Temotei
Firbolg in the Playground
 
 
Join Date: Nov 2008
Location: 
Minnesota
Gender: Male
Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Rob_Roy View Post
I'm just reading through the pdf and I only have one major complaint. The table of contents gives the wrong pages for each section. For example in the table of contents it says that The World starts at pg 129, when it actually starts at pg 134. I apologize if this has been brought up before.
That's because it's a .pdf file. If it was a book, the page numbers in the table of contents would be right. The cover and pages before the table don't count.

Also, I'm up for an arena.

Last edited by Temotei : 12-12-2010 at 10:22 PM.
Temotei is offline   Reply With Quote
Old 12-13-2010, 01:29 AM   Top  -  End  -  #307
IcarusWings
Bugbear in the Playground
 
 
Join Date: Mar 2009
Location: 
Too close to the sun
Gender: Male
Default Re: Final Fantasy d6 (Complete System)

I'd be up for an arena, I'm not too great a optimizing, but I'd love the chance to throw round some higher level builds. Although, if an arena-type game is run, could we run multiple characters in it. They wouldn't help each other out, but I wanna test loads of characters out.
__________________
You gotta' let me know, are we human,
Or are we dancers?
My signs are vital, my hands are cold,
And I'm on my knees, begging for the answer,
Are we human, or are we dancers?

- Human, The Killers

IcarusWings is offline   Reply With Quote
Old 12-13-2010, 04:35 AM   Top  -  End  -  #308
Adell
Dwarf in the Playground
 
MonkGirl
 
Join Date: Nov 2010
Default Re: Final Fantasy d6 (Complete System)

Rawr, your story is waaaaaayyy too complicated. but if you DM it then go for it. i don't know anything about mortal kombat.

nobody better do a time mage.
Adell is offline   Reply With Quote
Old 12-13-2010, 07:35 AM   Top  -  End  -  #309
Creed
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
Cincinnati Area
Gender: Male
Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Adell View Post
Rawr, your story is waaaaaayyy too complicated. but if you DM it then go for it. i don't know anything about mortal kombat.

nobody better do a time mage.
Well I was thinking each "match" one of us could control the Gamemaster, a thrid party bystander, to watch over the game.
__________________
Spoiler

Keep up with Creed at: http://wtfcreed.blogspot.com/
Creed is offline   Reply With Quote
Old 12-13-2010, 02:44 PM   Top  -  End  -  #310
Adell
Dwarf in the Playground
 
MonkGirl
 
Join Date: Nov 2010
Default Re: Final Fantasy d6 (Complete System)

oh ok. yeah, that makes sense.
what should the difficulty be at? a monster our level+3?
Adell is offline   Reply With Quote
Old 12-13-2010, 04:58 PM   Top  -  End  -  #311
Creed
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
Cincinnati Area
Gender: Male
Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Adell View Post
oh ok. yeah, that makes sense.
what should the difficulty be at? a monster our level+3?
I was figuring that there would be different "tiers" like in Wrestling and MMA and UFC and stuff.
Lightweight- Noob (1-5)
Middleweight- Explorer (6-10)
Heavyweight- Adventurer (11-15)
Super Heavy Weight- Champion (16-20)
Megaweight- Hero (21-25)
Ultraweight- Demigod (26-29)
Titanweight- Deity (30+)
__________________
Spoiler

Keep up with Creed at: http://wtfcreed.blogspot.com/
Creed is offline   Reply With Quote
Old 12-13-2010, 09:00 PM   Top  -  End  -  #312
Adell
Dwarf in the Playground
 
MonkGirl
 
Join Date: Nov 2010
Default Re: Final Fantasy d6 (Complete System)

ok, so at least for my dm-ing, once your level hits the lowest level of a tier, then you're in that tier.

and you'll face a random monster whose level is randomly chosen.

you should create the topic cause im still a little foggy on the plot. i want to play naow :P
Adell is offline   Reply With Quote
Old 12-13-2010, 09:51 PM   Top  -  End  -  #313
Creed
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
Cincinnati Area
Gender: Male
Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Adell View Post
ok, so at least for my dm-ing, once your level hits the lowest level of a tier, then you're in that tier.

and you'll face a random monster whose level is randomly chosen.

you should create the topic cause im still a little foggy on the plot. i want to play naow :P
Tomorrow... remind me tomorrow... now Creed need sleeeeeeep.
*YAWN*
__________________
Spoiler

Keep up with Creed at: http://wtfcreed.blogspot.com/
Creed is offline   Reply With Quote
Old 12-14-2010, 03:07 AM   Top  -  End  -  #314
Adell
Dwarf in the Playground
 
MonkGirl
 
Join Date: Nov 2010
Default Re: Final Fantasy d6 (Complete System)

meh, i'm too bored to wait. I stole Creed's thunder. It's mine bwahahaha

here's the IC and OOC topics.

IC: http://www.giantitp.com/forums/showthread.php?t=179644
OoC: http://www.giantitp.com/forums/showthread.php?t=179648

you don't need to pm the character sheets. just post in OoC and if there's anything strange, we can just discuss it there.
Adell is offline   Reply With Quote
Old 12-14-2010, 07:29 AM   Top  -  End  -  #315
Creed
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
Cincinnati Area
Gender: Male
Default Re: Final Fantasy d6 (Complete System)

My thunder.... it's... gone!
__________________
Spoiler

Keep up with Creed at: http://wtfcreed.blogspot.com/
Creed is offline   Reply With Quote
Old 12-14-2010, 12:21 PM   Top  -  End  -  #316
Mecharious
Barbarian in the Playground
 
 
Join Date: Oct 2010
Default Re: Final Fantasy d6 (Complete System)

Adell is an impressive thief. Stealing thunder has a pretty high DC.
__________________
Check out the Final Fantasy d6 System by Dust.
Tophat imp avatar by Darwin. (Imps are DEVILS not demons)

Last edited by Mecharious : 12-14-2010 at 12:21 PM.
Mecharious is offline   Reply With Quote
Old 12-14-2010, 01:21 PM   Top  -  End  -  #317
Adell
Dwarf in the Playground
 
MonkGirl
 
Join Date: Nov 2010
Default Re: Final Fantasy d6 (Complete System)

It's true, what can I say? I have incredible dice.

Last edited by Adell : 12-14-2010 at 01:30 PM.
Adell is offline   Reply With Quote
Old 12-15-2010, 06:45 PM   Top  -  End  -  #318
Mecharious
Barbarian in the Playground
 
 
Join Date: Oct 2010
Default Re: Final Fantasy d6 (Complete System)

So, Dust, what exactly is going to be in the update besides general fixes?

Also, I'm wondering what you think of my Str/Dex analysis on post 270. I know you said earlier that it's okay to have a dump stat, but in a game I'm playing with some friends I'm seeing a serious difference in the capabilities of a strength based character vs a dex based character.
__________________
Check out the Final Fantasy d6 System by Dust.
Tophat imp avatar by Darwin. (Imps are DEVILS not demons)
Mecharious is offline   Reply With Quote
Old 12-15-2010, 06:50 PM   Top  -  End  -  #319
Temotei
Firbolg in the Playground
 
 
Join Date: Nov 2008
Location: 
Minnesota
Gender: Male
Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Mecharious View Post
So, Dust, what exactly is going to be in the update besides general fixes?
She said some homebrew is going in.
Temotei is offline   Reply With Quote
Old 12-15-2010, 08:57 PM   Top  -  End  -  #320
wiimanclassic
Dwarf in the Playground
 
DwarfBarbarianGuy
 
Join Date: Nov 2010
Default Re: Final Fantasy d6 (Complete System)

Hehe. Decided to steal the level 30 arena idea. As soon as enough people get on it I plan to have them fight chaos.......so far we have a gambler. A gambler whos an example of a level 30.


Hm.......question. Does a dark knight who becomes a paladin lose the huge weapon ability?
__________________
FFD6

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

Where did you start yours?

A giant arena were the players were play things for the gods.

Last edited by wiimanclassic : 12-15-2010 at 08:58 PM.
wiimanclassic is offline   Reply With Quote
Old 12-15-2010, 09:59 PM   Top  -  End  -  #321
Dust
Bugbear in the Playground
 
 
Join Date: Feb 2009
Location: 
Canada, Eh!
Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Mecharious View Post
...I'm wondering what you think of my Str/Dex analysis on post 270.
I share the belief that, as it stands right now, strength-based heroes are at a distinct disadvantage. I tried to provide other non-damage reasons why STR would be on par with DEX, such as lifting and breaking and throwing and whatnot, and also how some weapons had properties (Ranged and Huge, for example) that were simply BETTER than others but unusable by most DEX-based classes, but obviously this wasn't enough.

The reason that the book was released with this very obvious problem is pretty simple - I don't really know how to fix it.

For both flavor and canon reasons, DEX should be every bit as valuable as STR when it comes to raw numerical firepower in combat. When it comes to actual game design, though....well, let's just say I'm still browsing through lots of 3.5 homebrew for bouncers, bruisers, and other professional toughguys, looking for inspiration.
Quote:
Originally Posted by wiimanclassic View Post
Hm.......question. Does a dark knight who becomes a paladin lose the huge weapon ability?
Fallen paladins and redeemed dark knights don't change their weapon or armor types; just their HP, MP, spells, abilities, and possibly their limit breaks if the GM feels this is appropriate. You don't suddenly forget how to throw a good right hook just because you're fighting for truth and justice and the Ivalician way! Likewise, falling to the dark side doesn't also force a sudden change of dress code. (Okay, well it DOES, but we're talking pastels, not plate.)
__________________
Dust is offline   Reply With Quote
Old 12-16-2010, 05:07 PM   Top  -  End  -  #322
Mecharious
Barbarian in the Playground
 
 
Join Date: Oct 2010
Default Re: Final Fantasy d6 (Complete System)

Also, I think Time Mages really need a re-work. Some of their spells are just ridiculous, and Mind over Matter and Telekinesis seem exceptionally powerful together.
__________________
Check out the Final Fantasy d6 System by Dust.
Tophat imp avatar by Darwin. (Imps are DEVILS not demons)
Mecharious is offline   Reply With Quote
Old 12-16-2010, 06:27 PM   Top  -  End  -  #323
Adell
Dwarf in the Playground
 
MonkGirl
 
Join Date: Nov 2010
Default Re: Final Fantasy d6 (Complete System)

Lol, just because I found a good combination doesn't mean time mages should be nerfed.

And without those kind of combinations, time mages basically cast haste and slow and stop and stuff. Thus making them entirely pointless.

I think mind over matter and telekinesis are meant to be taken together.

Which spells should be nerfed anyways? Their L5 spells?

Otherwise, black mages should be nerfed too.

And blue mages who pump VIT and blood price should be nerfed too.

And fighters who take trauma and put auto-poison on their weapons.

And freelancers with job change.

Last edited by Adell : 12-16-2010 at 06:35 PM.
Adell is offline   Reply With Quote
Old 12-16-2010, 06:31 PM   Top  -  End  -  #324
Kobold-Bard
Titan in the Playground
 
 
Join Date: Jun 2008
Location: 
England
Gender: Male
Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Adell View Post
Lol, just because I found a good combination doesn't mean time mages should be nerfed.

And without those kind of combinations, time mages basically cast haste and slow and stop and stuff. Thus making them entirely pointless.

I think mind over matter and telekinesis are meant to be taken together.

Which spells should be nerfed anyways? Their L5 spells?
I disagree, I think you'd be mad to take Telekinesis without MOM.
__________________
Zenith Caste Solarbold-Bard by Lord Raziere. | Backer #121 of the Giantitp Kickstarter | My homebrew
Quote:
Originally Posted by OverlordJ View Post
New law: Obey me or you'll be crushed by a MOUNTAIN.
Kobold-Bard is offline   Reply With Quote
Old 12-16-2010, 06:35 PM   Top  -  End  -  #325
Adell
Dwarf in the Playground
 
MonkGirl
 
Join Date: Nov 2010
Default Re: Final Fantasy d6 (Complete System)

That's what I said.
Adell is offline   Reply With Quote
Old 12-16-2010, 06:36 PM   Top  -  End  -  #326
Kobold-Bard
Titan in the Playground
 
 
Join Date: Jun 2008
Location: 
England
Gender: Male
Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Adell View Post
That's what I said.
So you did. The hell did I miss that?

I apologise for my fail.
__________________
Zenith Caste Solarbold-Bard by Lord Raziere. | Backer #121 of the Giantitp Kickstarter | My homebrew
Quote:
Originally Posted by OverlordJ View Post
New law: Obey me or you'll be crushed by a MOUNTAIN.
Kobold-Bard is offline   Reply With Quote
Old 12-16-2010, 08:37 PM   Top  -  End  -  #327
Mecharious
Barbarian in the Playground
 
 
Join Date: Oct 2010
Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Adell View Post
Lol, just because I found a good combination doesn't mean time mages should be nerfed.
This has absolutely nothing to do with what you posted.

Quote:
And without those kind of combinations, time mages basically cast haste and slow and stop and stuff. Thus making them entirely pointless.
They have better damage potential than black mages with their spells. Haste is incredible anyway. The combinations basically give them incredible physical combat to boot.

Quote:
I think mind over matter and telekinesis are meant to be taken together.
Of course they are. That doesn't make it any less powerful.

Quote:
Which spells should be nerfed anyways? Their L5 spells?
Among others. Look at comet and compare it to similar level black magic. Same with meteor and Flare Star.

Quote:
Otherwise, black mages should be nerfed too.
Black magic isn't as powerful as time magic right now. Black mages can super-specialize in one element for massive damage, but then they become useless against enemies with immunities (there are ways around this, but typically bosses are immune). Time mages never risk immunities, and it seems black mages need to be exceptionally optimized to compete with them. If black mages are being made under the assumption that they should be optimized to compete with any time mage, then I think that is a design flaw.

Quote:
And blue mages who pump VIT and blood price should be nerfed too.
Blood price is incredibly incredibly situational since it only works against one group of enemies.

Quote:
And fighters who take trauma and put auto-poison on their weapons.
Another problem, but not really related to time mages. This can easily be fixed by making it so trauma can only be taken once.

Quote:
And freelancers with job change.
Only late game after they suffered at the begining. I think that's fair enough.

Also, I said they need a re-work, not a complete nerf. I mean look at their quasar spell compared to Meteo. Costs 60% of the mp and does 40% of the damage (comparatively, scourge costs around 40% of the cost of scathe and does half the damage.) Haste is also probably also the best positive status effect. Spells like quarter are also near-useless.

Edit: On an unrelated note, I think a blade's piercing strike should be 1/combat. 1/session doesn't seem to be on the same level as other weapon properties.
__________________
Check out the Final Fantasy d6 System by Dust.
Tophat imp avatar by Darwin. (Imps are DEVILS not demons)

Last edited by Mecharious : 12-16-2010 at 09:04 PM.
Mecharious is offline   Reply With Quote
Old 12-16-2010, 09:05 PM   Top  -  End  -  #328
Creed
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
Cincinnati Area
Gender: Male
Default Re: Final Fantasy d6 (Complete System)

It is in my experience that people who enjoy playing the game play as what are referred to by my close friends as "LEC" or, Low Expectation Classes, such as bards.
That's what I play. Alot.
Thus, optimizers and folks who enjoy pwning for no reason would play a Time Mage.
People who want to take apart the game piece by piece for a really interesting character would play a Thief specked for combat.
See what I'm saying?
__________________
Spoiler

Keep up with Creed at: http://wtfcreed.blogspot.com/
Creed is offline   Reply With Quote
Old 12-16-2010, 09:18 PM   Top  -  End  -  #329
Mecharious
Barbarian in the Playground
 
 
Join Date: Oct 2010
Default Re: Final Fantasy d6 (Complete System)

Except an unoptimized time mage is even more superior to an unoptimized black mage since the TM wouldn't have to worry about taking advantage of elemental types.
__________________
Check out the Final Fantasy d6 System by Dust.
Tophat imp avatar by Darwin. (Imps are DEVILS not demons)
Mecharious is offline   Reply With Quote
Old 12-16-2010, 09:39 PM   Top  -  End  -  #330
Adell
Dwarf in the Playground
 
MonkGirl
 
Join Date: Nov 2010
Default Re: Final Fantasy d6 (Complete System)

Well, Comet is probably weaker than the L3 -aga spells because of weaknesses. Not playing weaknesses with a blak mage seems stupid when black mages are supposed to have some intelligence.

And black mages do get Ultima. so yeah.

I was trying to play an interesting character. I wanted to make a swordmage, but that turned into a black mage using Into the Fray and basically the same as the time mage.

To make a thief uberpwn, just take feint and then assassin's kiss ten times.
Feint to lower EVA to zero and then add on 10 to the damage tier of whatever weapon you're using.

And I don't see how 45 eva is a good reward for freelancers. Because then they essentially can't get hit. I bet there are a lot of overpowered combinations that can be generated with a freelancer.

Besides, in late game, almost every character is overpowered.

Last edited by Adell : 12-16-2010 at 09:41 PM.
Adell is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 11:21 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.