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Old 03-22-2012, 05:16 AM   Top  -  End  -  #751
Fearan
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Default Re: Final Fantasy d6 (Complete System)

Ah, the new version. Thank you for your hard work, Dust.
As for the questions and clarifications - I'll have some once I'll read it more carefully. For now:
Can a Samurai trigger Blaze of Glory with his one-shot duel ability?
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Old 03-22-2012, 02:31 PM   Top  -  End  -  #752
Eathanu
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Default Re: Final Fantasy d6 (Complete System)

I registered just to add a little of my own constructive criticism on the new FFd6 version (also in spoiler tags, because that seems a really nice, organized way to do it):
Spoiler

So overall I really like this new system, most of the changes are definitely a step up, but there's a lot of nitpicking to be had, mostly with the lexicon. I don't particularly miss the mechanical differences between races, because I was going to use my own anyway. I'll have more criticism as I read more of the book, and of course all of this is just my own opinion. You could easily argue that the nondescriptive character attributes are there to ensure players won't feel hamstrung by what their characters should and shouldn't be able to do.

Looking forward to a version with proper bookmarks, though. That, and an index in the back for locating charts and specific rules might help.

Edit: Wow, I just noticed that Dragoons can become crit-stacking GODS. 5/18 chance to crit with a Lucky Spear and Velocity. That's damn near a third of their attacks!

Last edited by Eathanu : 03-22-2012 at 02:50 PM.
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Old 03-22-2012, 03:42 PM   Top  -  End  -  #753
Dust
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Default Re: Final Fantasy d6 (Complete System)

All the PMs I've been getting are going to leave me unable to respond here for a bit, so I'm going to try to tackle what I can.
Unlike you kind and organized folk, I didn't break down my spoiler tag. So, there.

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Last edited by Dust : 03-22-2012 at 03:43 PM.
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Old 03-22-2012, 05:05 PM   Top  -  End  -  #754
wiimanclassic
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Default Re: Final Fantasy d6 (Complete System)

Maybe offer 3 versions? A GM/DM/Storyteller's Manual, a Players Handbook/gameplay manual, and a combined one for those who just want 1 pdf.
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Old 03-22-2012, 06:35 PM   Top  -  End  -  #755
Vauron
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Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Dust
If a character chooses to design their goals in such a way that they’ll get immediate gratification instead of the destiny spread out over the course of the campaign, this certainly has its own downsides.
I'm curious, what is supposed to be the downside of getting the six destiny from the smaller goals early on? The only possibility that comes to mind is the general 'x is burning a hole in my pocket' phenomena.
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Old 03-22-2012, 07:49 PM   Top  -  End  -  #756
Eathanu
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Quote:
Originally Posted by Vauron View Post
I'm curious, what is supposed to be the downside of getting the six destiny from the smaller goals early on? The only possibility that comes to mind is the general 'x is burning a hole in my pocket' phenomena.
If a character Cheats Death, they lose all of their accumulated Destiny. So, a character who got three easily achievable Goals might wind up with, say, thirteen Destiny at the time of death--and see six of it absolutely wasted. Sure, they can just make sure they never go above seven, but what if they need it?

Unrelated: I've been mentally tossing around ideas on how a more futuristic FFd6 setting would work (Assuming everyone's reasonably smart and not taking a sword to a gunfight). Other than perhaps needing new weapon types (because, of course, it's just boring if your Mage's pistol and your Fighter's handheld gatling gun are both functionally identical), some interesting things could be done with weapon properties, like modular parts. A modified barrel that immolates bullets as they exit (Firestrike), then an underbarrel Fira grenade launcher (spellburst: Fira), maybe a fitted shoulder stock for added (Precision). Some neat ideas to be had there.
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Old 03-22-2012, 07:57 PM   Top  -  End  -  #757
Charzonsos
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Default Re: Final Fantasy d6 (Complete System)

My thoughts on Destiny that got very long winded very fast.
Spoiler


On to the topic of the new edition of the Final Fantasy D6.
Spoiler


Overall, I would like to say I very much love the changes I seen so far and I thank you so much for spending time to make this system as it has provided me with a wonderful system that all my players can jump onto without much trouble. Thank you very much Dust.
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Old 03-22-2012, 10:25 PM   Top  -  End  -  #758
Nihilarian
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Default Re: Final Fantasy d6 (Complete System)

It's possible I'm just missing it, but I can't find any section that explains Limit Abilities.

On page 10, it says you can get up to 3 Limit Abilities and then says you get one at 5 and one at 8. On page 164 it says you get one at 5 and one at 10.

Limit Break specifically states that you get your third after getting to level 11 if you've accomplished your life goal. Are Limit Abilities the same?

I think you should change the names so that only 1 has "Limit" in the name, in order to help differentiate it.
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Old 03-22-2012, 11:04 PM   Top  -  End  -  #759
Eathanu
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Quote:
Originally Posted by Nihilarian View Post
It's possible I'm just missing it, but I can't find any section that explains Limit Abilities.

On page 10, it says you can get up to 3 Limit Abilities and then says you get one at 5 and one at 8. On page 164 it says you get one at 5 and one at 10.

Limit Break specifically states that you get your third after getting to level 11 if you've accomplished your life goal. Are Limit Abilities the same?

I think you should change the names so that only 1 has "Limit" in the name, in order to help differentiate it.
Limit Abilities are gained the same levels as Limit Breaks, 5 and 10. However, while you do get a third Limit Break (Lv11+, after life goal is completed), you do not get a third Limit Ability. You can find the Limit Abilities at the bottom of the list for each job class's abilities.
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Old 03-23-2012, 02:47 AM   Top  -  End  -  #760
Temotei
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Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Eathanu View Post
Limit Abilities are gained the same levels as Limit Breaks, 5 and 10. However, while you do get a third Limit Break (Lv11+, after life goal is completed), you do not get a third Limit Ability. You can find the Limit Abilities at the bottom of the list for each job class's abilities.
Actually, you get them at levels 3 and 8. They're described before the jobs even start, but after the crystals, I believe.
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Old 03-23-2012, 12:36 PM   Top  -  End  -  #761
Nihilarian
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Default Re: Final Fantasy d6 (Complete System)

Temotai: You're talking about page 10, and it says 5 and 8 there.

Temotai & Eathanu: Both of you rather nicely illustrate my point. One of you says 10, the other says 8 (despite the idea that one comes at level 3, which I can't find any basis for) and both of you are supported by the text. Someone else could pop up and say that you do get a 3rd ability, and he wouldn't be wrong either.
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Old 03-23-2012, 12:42 PM   Top  -  End  -  #762
Vauron
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Default Re: Final Fantasy d6 (Complete System)

I had thought that you had to choose between getting a limit break and a limit ability.
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Old 03-23-2012, 01:15 PM   Top  -  End  -  #763
Dust
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Default Re: Final Fantasy d6 (Complete System)

Y'know, with everything else that we mucked about with, I don't think we ever came to a final decision regarding that.
For now, treat it as getting a new limit break and ability on levels 5, 8, and 11+. This might be subject to change, though. What do you think?
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Old 03-23-2012, 01:20 PM   Top  -  End  -  #764
Story Time
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Default Re: Final Fantasy d6 (Complete System)

I think the images next to those Limit Ability entries are too big!



...I'll...um...be quiet now...
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Old 03-23-2012, 01:42 PM   Top  -  End  -  #765
Nihilarian
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Default Re: Final Fantasy d6 (Complete System)

I think you should separate Limit Breaks and Limit Abilities. They don't seem to be related. I also still think Limit Abilities should be renamed in order to avoid confusion.

Roughly, I'd say something like this:
Limit Break at level 4
Limit Break at level 8
Limit Break at level 12+

Limit Ability at level 5
Limit Ability at level 10

I'd say keep it at two Limit Abilities. If everyone gets three, then every member of the same class eventually has all the same abilities; keeping it at two per person makes the choices matter more. Besides, everyone is going to choose their two favorite Limit Abilities first, meaning that the last Limit Ability gained will be the one they like least.
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Old 03-23-2012, 02:07 PM   Top  -  End  -  #766
Eathanu
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Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Nihilarian View Post
I think you should separate Limit Breaks and Limit Abilities. They don't seem to be related. I also still think Limit Abilities should be renamed in order to avoid confusion.

Roughly, I'd say something like this:
Limit Break at level 4
Limit Break at level 8
Limit Break at level 12+

Limit Ability at level 5
Limit Ability at level 10

I'd say keep it at two Limit Abilities. If everyone gets three, then every member of the same class eventually has all the same abilities; keeping it at two per person makes the choices matter more. Besides, everyone is going to choose their two favorite Limit Abilities first, meaning that the last Limit Ability gained will be the one they like least.
I see them as being related in the sense that they do sort of usher in this RP system's equivalents to the Paragon and Epic tiers of 4E D&D. At first I did think that Limit Abilities should be staggered some, but they, along with Limit Breaks, add a significant increase in character power at their respective levels.

Also, as far as I'm concerned, the charts are king; Inline text is supplementary =P
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Old 03-23-2012, 02:37 PM   Top  -  End  -  #767
Dust
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Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Story Time View Post
I think the images next to those Limit Ability entries are too big!
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Old 03-23-2012, 09:42 PM   Top  -  End  -  #768
Break
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Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Nihilarian View Post
I think you should separate Limit Breaks and Limit Abilities. They don't seem to be related. I also still think Limit Abilities should be renamed in order to avoid confusion.
I'm going to have to agree with this. It's unnecessarily confusing, and every single person in my group who read through the rules had to be reassured that Limit Breaks hadn't been replaced or made mutually exclusive with these abilities. Perhaps "High Abilities" would be better?
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Old 03-24-2012, 12:26 AM   Top  -  End  -  #769
Temotei
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Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Nihilarian View Post
Temotai: You're talking about page 10, and it says 5 and 8 there.

Temotai & Eathanu: Both of you rather nicely illustrate my point. One of you says 10, the other says 8 (despite the idea that one comes at level 3, which I can't find any basis for) and both of you are supported by the text. Someone else could pop up and say that you do get a 3rd ability, and he wouldn't be wrong either.
My bad. dfipasoidiofjasdioug
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Old 03-24-2012, 05:34 AM   Top  -  End  -  #770
steelsmiter
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Default Re: Final Fantasy d6 (Complete System)

Wow Dust I am impressed (though your roll is now apparently 14 instead of 13) there is so much stuff in here I can use even with the old system!
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Old 03-26-2012, 11:24 AM   Top  -  End  -  #771
Doggie_arf
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Default Re: Final Fantasy d6 (Complete System)

Been watching this thread on-and-off for the past few months - it looks like my patience has been rewarded.

(Pity about the grafts, though. I liked them grafts.)

So.......is anyone going to start a game for the new system?
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Old 03-26-2012, 01:07 PM   Top  -  End  -  #772
Ragingsystem
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Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Doggie_arf View Post
Been watching this thread on-and-off for the past few months - it looks like my patience has been rewarded.

(Pity about the grafts, though. I liked them grafts.)

So.......is anyone going to start a game for the new system?
I wish some one was, I really want to play in a game!
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Old 03-26-2012, 01:54 PM   Top  -  End  -  #773
Nihilarian
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Default Re: Final Fantasy d6 (Complete System)

I would as well. I'm in a game in the old system but after the update it seems to have slowed down.
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Old 03-26-2012, 08:54 PM   Top  -  End  -  #774
Sage of Legaia
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Default Re: Final Fantasy d6 (Complete System)

I've been tracking this thread since December, and done plenty of playtesting of the old system and homebrewing fixes that would suit the group I play with, but now that the new system is out...

Time to playtest more and do it all over again. Yay!

So far my main irk is the consolidation of stats (simply because I don't like both attack and spell damage governed by one stat), but I do like the way max skill ranks are handled now, and will be blending the two systems for my group when we start and I've had the chance to test it more.

The new equipment abilities are nice.

I think it's a little weird that someone with 20 strength/power can't carry any more stuff than someone with 10, but I also tend to give my players more "sell me" loot than straight money, so they need the extra space to store it. For the first system, I just houseruled that you had 10 slots for having 3 strength, and got one more for every two points of strength you had over that. It worked well, and scaled nicely. I don't know how well this would work in the new system, but I'm going to run tests and figure it out from there. I could give my players straight gold, but I like making them haggle for money.

That's as far as I've gotten, thanks to work and going out of town for the weekend, but it sounds like the rest of the book is fantastic. Looking forward to reading the rest it.

Last edited by Sage of Legaia : 03-26-2012 at 09:06 PM.
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Old 03-26-2012, 10:34 PM   Top  -  End  -  #775
Mulcibaer
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Default Re: Final Fantasy d6 (Complete System)

Because Id thought it would be fun, I started working on a materia system for weapons. Kinda odd, a little fun though. Will post when I think It's pretty good.
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Old 03-27-2012, 01:31 AM   Top  -  End  -  #776
Chappu
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Default Re: Final Fantasy d6 (Complete System)

Just joined a game tonight.

Will be playing a red mage or gambler (haven't decided yet ><!) but I will post my experience and mechanical comments/issues here.
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Old 03-27-2012, 01:40 AM   Top  -  End  -  #777
Story Time
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Default Re: Final Fantasy d6 (Complete System)

Chappu... I...would like to suggest that a journal or recount of some kind be made about your experiences with Final Fantasy D6. They might make for very interesting reading. But I also think that adding the full text of observations into this thread, even in Spoiler Tags, might clutter the thread. It could be more neat and organized to make your own thread about your Final Fantasy D6 observations.

It...would also mean that your observations were not lost or difficult to find since they would be in their own thread rather than...submerged into the posts of this one.

...just a suggestion for you. I don't mean any harm by it.
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Old 03-28-2012, 10:45 PM   Top  -  End  -  #778
Charzonsos
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Default Re: Final Fantasy d6 (Complete System)

If a character Job Changes via destiny, do they keep the limit abilities they take? Wanted to know for frame of reference.
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Old 03-29-2012, 09:23 PM   Top  -  End  -  #779
Dust
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Default Re: Final Fantasy d6 (Complete System)

Absolutely yes.
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Old 04-01-2012, 12:39 AM   Top  -  End  -  #780
Falcon777
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Default Re: Final Fantasy d6 (Complete System)

What about innate abilities?

Last edited by Falcon777 : 04-01-2012 at 12:40 AM.
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