6/4/2013 - Free Wallpaper (and Mini Release)
5/29/2013 - Important: GiantITP Server Compromised
2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
Frequently Asked Questions (FAQ)

Order of the Stick 894 The Last Room
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 10-31-2010, 11:55 PM   Top  -  End  -  #1
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default [Alignment Replacement] The Color Wheel - Now With More Green!

Disclaimer: The original Color Wheel was designed by Wizards of the Coast for their trading card game, Magic: the Gathering. Parts have been changed to make it more applicable to Dungeons and Dragons.

Color as Alignment

The Color Wheel differs from the traditional D&D alignments in that the five Colors possess both literal incarnations (such as Outsiders) and non-literal philosiphies; that is, they are both ideologies and forces that shape the cosmos. While no part of this system falls apart when dealing with literal incarnations, the following is centered around mortals, for whom the colors are ideologies. That last bears repeating - any given character's color-alignment is not irrevocable, and does not represent some cosmic force nesting in their soul; it serves merely as a baseline descriptor for personality and methodology.

Each character, then, has a Primary Color - this represents the greater portion (or most fundamental portions) of their personality, ideology, and goals. For a character who only possesses a Primary Color, it also represents their most commonly used methodology. Primary Color is very intrinsic to the character; while it can change, it should only change after long, involved character development, or after especially severe or sudden stress, trauma, or magical interference. The death of a loved one, the birth of one's child, systemic magical torture, or witnessing an incarnate deity are all examples of events that might change a Primary Color.

Each character also has up to two Secondary Colors, which modify their Primary Color. Secondary Colors combine with the Primary Color to create a new philosiphy and outlook on life, but the Primary Color retains precedence; that is, the goals and outlooks of the Primary Color are still a greater part of the alignment mix than those of the Secondary Colors. Most often, Secondary Colors represent the lengths that a character is willing to go in order to fulfill the goals postulated by their Primary Color; that is, Secondary Colors most often represents methodology, as opposed to ideology. This isn't always the case, but it is important to note that a character needn't support or believe in their Secondary Colors - merely use them. Secondary Colors are much more fluid than their Primary counterparts, and change as a character's belief in what is acceptable or effective changes.

Each color has two Allied Colors - colors closely related to them. A color shares certain aspects of ideology and methodology with its allies, and societies based on those colors often get along to a certain extent. What this means is that a given character doesn't necessarily have to take on Secondary Colors or change their Color alignment if they're dipping into the methods/ideas of their Allied Colors.

Additionally, each color has two Enemy Colors - colors opposed to them in both ideology and methodology. It is important to note that a character can have a Color Alignment that includes Enemy Colors; the combinations are not impossible, but do create sources of self-conflict. Generally speaking, any given color actively opposes its enemy, even if only out of self-interest, but this needn't necessarily be the case, and it's certainly possible for a mixed-color group to cooperate, even if they bicker and fight over methods (or ideas) whenever they have the chance to sit down with a few pints. Generally speaking, repeated or prolonged participation in the methods or ideas of an Enemy Color should necessitate taking it on as a Secondary Color or an alignment shift to include that color.

The five colors are broken down as follows:

White - Order and Community: White believes in the rule of law. Only by upholding the fabric of society can life become peaceful and ideal. White believes in a clear-cut sense of right and wrong, and works with unity, intelligence, and planning in order to accomplish its goals. To White, the individual is not as important as the society; though it might regret it afterwards, the sacrifice of the one to save the many is perfectly acceptable to White. At its best, White creates utopian societies where well-managed rules ensure peace, tranquility, and happiness. At its worst, White creates war-driven dictatorships ruled by fanatics and madmen. Good luck explaining that to White. Allied Colors - Blue and Green. Enemy Colors - Black and Red.

Blue - Knowledge and Discovery: Blue believes in perfection; every thing and every being has infinite potential, and all it takes to unlock that potential is enough knowledge. Thus, the "Platonic" goal of Blue is omniscience - if one knows all the answers, one can do anything, be anything, and change anything. Blue loves learning secrets, and trickery, roundabout solutions, logical thought and careful, methodical planning are all hallmarks of its methods. At its best, Blue's is the enlightened scientist, fulfilling an obligation to society in order to improve and perfect all aspects of life. At its worst, Blue is an emotionless torturer, prying into forbidden secrets and vivisecting its victims for the sheer sake of knowledge. Allied Colors - Black and White. Enemy Colors Green and Red.

Black - Power and Individuality: Black believes that everyone is selfish. It's a cold, bleak philosiphy, but it's there - everyone's going to look out for Number One, and so should you. Black's "Platonic" goal is omnipotence; only if you have all the power are you assured of your freedom. Those who espouse Black's philosiphies often end up participating in some rather unwholesome and/or bizzare practices (blood sacrifice, for example, or ritual scarification), but it is important to note that the profit-centric shopkeeper is just as Black as the soul-trading sorcerer. At its best, Black creates societies of enlightened self-interest, where individual rights and opportunities take precedence over communal rules. At its worst, Black creates societies where the worst atrocities are permissable so long as one is capable of committing them without retribution. Allied Colors - Blue and Red. Enemy Colors - Green and White.

Red - Freedom and Emotion: Red believes in acting on one's emotions, and in the freedom to do so; if you love, act upon it. If you rage, attack, if you feel sorrow, weep. Red believes in absolute freedom, and that people are happiest when they're honest with themselves. Trickery, spontenaity, and direct solutions are all hallmarks of Red's methodology; Red is far more likely to simply smash a wall or blow it up than it is to, say, build a door through it. At its best, Red is genuinely loyal, caring, and committed to the idea of personal freedom. At its worst, Red is random and pointlessly destructive, smashing through restricting obstacles, laws, and people simply because they're there. Allied Colors - Black and Green. Enemy Colors - Blue and White.

Green - Growth and Harmony: Green believes in the concept of predestination; in Green's view, there's a Plan to create a perfect world, and a being can be happiest simply by discovering their role in the Plan and fulfilling it. Green trusts its instincts and harmonizes with the world around it, using intuition and observation to "grow" their way around problems either physically, mentally, magically or spiritually. Green dislikes using new ideas and inventions when more naturalistic or traditional solutions will work, and distrusts influences such as artifice, logic, and selfishness that hinder a being's personal growth and potentially endanger the Plan. Green characters often associate heavily with the natural world in their quest to grow personally and seek their role in the multiverse. At its best, Green is wise, understanding, and insightful. At its worst, Green is savage, short-sighted and hidebound. Allied Colors - Red and White. Enemy Colors - Black and Blue.

Making the Shift - Introducing the Color Wheel to Your Game

Shifting the nine traditional alignments to the Color Wheel isn't as hard as it might seem. Certain classes require certain alignments; all one has to do is examine why they require those alignments and then translate to a color restriction. Paladins, for example, are required to be Lawful Good because they are expected to produce the most good for the most people whenever possible; this translates easily into a requirement that Paladins have White in their alignment mix. Monks, on the other hand, are required to be Lawful because they need strict self-discipline and control to learn their art; thus, a Monk's alignment requirement would be "Any Non-Red".

Abilities such as Smite translate simply into Smite Enemy Color; any given character/monster is treated as all of its colors for the purposes of such abilities. Similar methods can be applied to spells which require certain alignments.

Recommended Mechanical Changes

The following changes are recommended (but certainly not required) for games that include the Color Wheel.

Spoiler


Self-Reference: Morality in Your Campaign Setting

Spoiler


Two-Color Mixes

The following are general examples of what might happen when you start mixing two colors. It's important to note that these mixes can be done with either color Primary. One's choice of Primary color shifts the focus of the mix a bit, one direction or the other; for example, a White primary character with Black as a secondary color would more often put the agenda of their group as a whole first.

Spoiler


Alignment Subtypes and Outsiders

Spoiler


Enemy Color Conflicts

Spoiler


The Colorless
Spoiler


I'll gladly take any questions, clarify any confusions and, if requested, provide examples of color combinations to create alignments.

Additional Reading

Spoiler
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 10-31-2010, 11:56 PM   Top  -  End  -  #2
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Edited Alignment Spells
Spoiler


Allied Colors - Cooperation and Conflict
Spoiler
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig

Last edited by Lord_Gareth : 01-01-2011 at 05:21 AM.
Lord_Gareth is offline   Reply With Quote
Old 11-01-2010, 12:38 AM   Top  -  End  -  #3
Fiery Diamond
Bugbear in the Playground
 
 
Join Date: Nov 2007
Location: 
The Imagination
Gender: Male
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Well, ignoring its origins in the card game (which I at one point played, so I'm not saying it's bad or anything, just that it isn't really relevant), I think this is very well put together. Frankly, I think that it is easier to understand and agree on than the alignment system used, simply because the terms are more easily defined from a more neutral (as in unbiased) standpoint.

I'm still trying to figure out what my Color Alignment would be. I'm not sure if I have a 2nd secondary color or not - My Primary is Red, and my Secondary is White (or maybe the other way around. The problem here is that it is the ideal in both cases, not just method). The greatest "enemy" color conflicts for me are White versus Black (I strongly believe in Good versus evil, for example) and Red versus Blue (I am very much on the emotion side of the emotion versus thought battle). The irony is that if I do have another secondary color, it is Blue - for the method reason. I am intelligent and prefer to have solid facts than to believe things just because I want to believe them. However, while I find knowledge helpful and useful (and in many cases, needed: "Blind faith" in something is abhorrent to me), seeking knowledge for knowledge's sake or valuing logic over feeling are incomprehensible and unconscionable, respectively.

Sooo....
Primary: White/Red
Secondary: White/Red, Blue?
Enemy: Black, Blue (Red and White can't be enemy, as I still can't decide which is primary)
Allied: Green, Blue?

Interesting idea, though.
__________________
A new Hero on a new quest.Villains both old and new. Allies and Enemies of all kinds.

A dual-wielding Hero with an idealistic heart. An ancient, magical, sentient sword with a sarcastic and snide sense of humor whose spirit takes the form of a girl. A conflicted mercenary with split loyalties. A former assassin with the powers of a Sage. It is a new tale of destiny in the land of Hyrule. The Legend of Zelda: Sword of Souls! (my fanfic)
Fiery Diamond is offline   Reply With Quote
Old 11-01-2010, 12:59 AM   Top  -  End  -  #4
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Blue is an allied color to White, so dipping into Blue's methods without embracing them is fully to be expected.

As far as where you fall on White/Red, here's the question - which is MORE important, safety or freedom? White says Safety, Red says Freedom. The one you value more is your Primary, the other is Secondary.
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 11-01-2010, 01:29 AM   Top  -  End  -  #5
Korias
Barbarian in the Playground
 
 
Join Date: Feb 2007
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

I have to agree... this is very well made. It provides a more ideological based system than the clear-cut morality presented in standard DND, while still giving enough crunch to make it easy for rules.

The only issue I can see is when there's going to be a mixed group, or even mixed alignments. While you covered, this somewhat, It's still a bit foggy.

Let me use myself as an example. For starters, I would classify myself as a Primary: Red and Secondary: Blue. The reason behind this is because while I enjoy my freedom and will often let my emotions dictate the course of action, I appeal to the rational nature in me to curb it and enable me to function in a society with rules and codes. Now, when my actions follow a distinctly Red path, The Blue side kicks in to make me feel guilty and depressed, causing bouts of Colorless action.

The issue when I would try to play a character that followed my specific Color Mix, would that the Methodology of my core nature conflicts with the Ideology of my core nature. This would lead to some issues specifically because the belief in the Secondary: Blue nature exists and presents the opportunity for an internal conflict with the Primary: Red side.

For example, I'll often take the "Brute Force" approach to many things, taking a simple solution to a complex problem. But when it comes to emotional interaction, it's more likely that I'll follow a "Think before Action" approach and plan out the next twelve steps in my head before taking one. And yet, if things go SHTF, I'll inevitably break all concepts of prethinking and just rush into it, which cause a number of issues later on since I haven't completely thought out the actions.

Because of this, would such situations incur a step towards Colorless in some sense?
Korias is offline   Reply With Quote
Old 11-01-2010, 01:35 AM   Top  -  End  -  #6
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Quote:
Originally Posted by Korias View Post
Because of this, would such situations incur a step towards Colorless in some sense?
Colorless is not the same as neutral was in the previous alignment system. A colorless creature is either incapable of making moral choices or lacking in passion, drive, or ideology entirely - see the example of a miserable office drone under its description. Instead, a character with a vibrant internal conflict is just that; conflicted. If they WANT to do this but INSTEAD do that, then they're still both of their colors - it's just that their internal conflict is much more present than, say, someone that dabbles in methods or has two Allied colors.
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 11-01-2010, 01:49 AM   Top  -  End  -  #7
Korias
Barbarian in the Playground
 
 
Join Date: Feb 2007
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Quote:
Originally Posted by Lord_Gareth View Post
Colorless is not the same as neutral was in the previous alignment system. A colorless creature is either incapable of making moral choices or lacking in passion, drive, or ideology entirely - see the example of a miserable office drone under its description. Instead, a character with a vibrant internal conflict is just that; conflicted. If they WANT to do this but INSTEAD do that, then they're still both of their colors - it's just that their internal conflict is much more present than, say, someone that dabbles in methods or has two Allied colors.
In that case, how would that be represented? Would their Primary and Secondaries eventually swap places or would the conflict not be portrayed in terms of crunch, but rather fluff?
Korias is offline   Reply With Quote
Old 11-01-2010, 01:53 AM   Top  -  End  -  #8
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Typically, in terms of fluff. The difference between Primary and Secondary in this instance is a matter of degree and motivation. One must ask:

1. What does the character CARE about? What is their moral imperative?

2. How do the Secondary Colors modify this? If they're not acting according to their moral imperative, WHY?

So, if a Red/Blue character used thought and reasoning to restrain their emotions because, say, they feared arrest or censure, then Red is primary because Blue is only used for self-preservation due to an emotional response. But if it's a character that values intelligent thought as superior (but not exclusive to) emotions, then it'd be Blue primary, with Red (their emotional side) being the source of conflict to their primary morality.
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 11-01-2010, 02:17 AM   Top  -  End  -  #9
Havvy
Dwarf in the Playground
 
Join Date: Jun 2010
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Main: Black
Secondary: Blue plus half of Red.

Enemy: Other half of red, white, and green.

I see that the world is entropic, and that we are blessed with the sun for an energy source of which be can push the entropy away from us to build up, as long as we do so logically. Knowledge can never be perfected, but it does show what is better overall. We might not know what the perfect plan is, but there is no way that the unthinking history of evolution, which is itself under constant change, has a perfect plan, and even if it does, the fact that we are a part of this plan by default, we can mess with it how we wish. It is impossible to separate ourselves from our environment.

Emotions, while helpful in many situations, should be used for two distinct purposes. The first is the basis goal of action. Emotions usually cause an uneasyness that can be relieved. The second is a sign post as to what is important for survival. But following each emotion without care is bound to cause conflict between competing emotions. It is okay to recognize that you are envious, but to act in an anti-ethical manner (one that inhibits the free expression of society by others) is not.

In fact, as far as the human race (not society) abuses their emotional reaction, they hurt the ability for their own ability to express freedom. Eventually it devolves into a complete breakdown of society, and society enables the ability to express more actions freely than it inhibits.

As far as law versus individuality, a little bit of law allows for peaceful coexistence of a lot of individuality, but even if this was not the case, individuality would be better than servitude under a monolithic system of rules. Society does not think, individuals do. If law did not allow for more individuality, I would be a complete Black over White, but instead, I am a minarchist/anacho-capitalist. Basically, government's only function is defense of property and if there can be done by competing self-defense agencies, then government is not needed at all.

As far as conformity versus freedom, I am with a weird position. While government cannot tell you what to do, each person is dictator over their property. They may make as many laws as they want or ostracize you from their property. People who go against the grain of social thought without aggressing upon another person's property would quickly be ostracized.

As far as thought versus emotion, I have what I said before. Logically analyzing your emotions leads to a better quality of life for those who can think, and anybody can learn to think.

Entropy versus growth has things in a weird position. Savings leads to the ability to take more ambitious projects for which to grow, so that later consumption may be higher. I state this as a praxeological fact.

On choice versus destiny...well, we have choice because we have imperfect information. If we were omniscient, we would have to follow our destiny. In a sense, choice is power, and destiny is knowledge. Perfect power (omnipotence) leads to no destiny, minus which limiting factors you decide for yourself while perfect knowledge (omniscience) leads to no choice, minus that which you choose right when you gain omniscience. So, if we want power, why do we look for information? It is because there is information that cannot be changed no matter how much power is gained, and that ignoring these facts leads to less power over the effects that they cause.

(Hope that helps with creating a character with a detailed morality)

Green is life...but life is change, which is blue...and change only occurs because entropy (black) is not maximized...which would lead to a state of order (blue). Chaos is a type of change, just change without care of the end. As such, the outsiders part really makes no logical sense to me.
__________________
On balance: Just because you don't agree with the level of balance doesn't mean that others cannot. While balance is objective, which balance is being aimed at is subjective.

DnD-Wiki (a place to store your homebrew) (is not DandDWiki) | My Homebrew |
IRC: #dnd & #havvy | 5 Color Alignment | Why can't https:// links ever work around here?
Havvy is offline   Reply With Quote
Old 11-01-2010, 04:45 AM   Top  -  End  -  #10
Morph Bark
Firbolg in the Playground
 
 
Join Date: Oct 2008
Location: 
Freljord
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Considering I have seen this posted twice before by you, what are the actual changes to it?
__________________
Strawberries is thanked for being an awesome avatarist.
Spoiler

I use neither sarcasm nor blue. Ever.
FanFiction.net | DeviantART | My Extended Homebrewer's Signature
Morph Bark is online now   Reply With Quote
Old 11-01-2010, 05:52 AM   Top  -  End  -  #11
IcarusWings
Bugbear in the Playground
 
 
Join Date: Mar 2009
Location: 
Too close to the sun
Gender: Male
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

I prefer the change to Green from nature to tradition and not changing (there's still a bit of nature in this one, and there was a bit of tradition in the previous ones, just not much). I always found it weird how the others were all idealogies while Green was liking nature.

Myself, I'd probably be primary blue and secondary black and white.
__________________
You gotta' let me know, are we human,
Or are we dancers?
My signs are vital, my hands are cold,
And I'm on my knees, begging for the answer,
Are we human, or are we dancers?

- Human, The Killers

IcarusWings is offline   Reply With Quote
Old 11-01-2010, 09:19 AM   Top  -  End  -  #12
Tiki Snakes
Ettin in the Playground
 
 
Join Date: May 2007
Location: 
By the Sea
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Quote:
Originally Posted by M-Bark View Post
Considering I have seen this posted twice before by you, what are the actual changes to it?
From a quick skim, I believe Green has been reworked slightly to follow a little more of the fate/predestination angle. May be other changes that I'm missing, though.

edit -

I found this post to be quite an interesting one, in the old thread, but it doesn't seem to have been replied to;

Quote:
Originally Posted by Susano-wo View Post
I like this system overall, (and I really like how you put multicolored alignments in there) though I've always likes the 2 trait element of the MtG color wheel. (BY that I mean that you can describe each color with 2 traits, and 1 trait is shared by the color on the 'left,' and one on the 'right'

So, it is, as I've understood it:
.................................................W hite
...............................................Lif e/Order

.................................Green............ ....................Blue
............................'Chaos'/Life.......................Order/Control

....................................Red........... ..................Black
...............................Chaos/death................death/Control

Of course some stuff is arbitrary, like Blue's water affinity, and order and control might be hard to be seen as different. (Think of it as the difference between planning and facilitating a bunch of activities at, say, summer camp, and planning a manditory schedule at the same.)

I wonder: would these be able to be adapted to the philosophies that you outline?
I may take the time later to go back and read through the OP with this twin-trait thing in mind, because I think it's an angle I would use if I was to switch to the colour-wheel, personally.

Last edited by Tiki Snakes : 11-01-2010 at 09:25 AM.
Tiki Snakes is online now   Reply With Quote
Old 11-01-2010, 09:28 AM   Top  -  End  -  #13
Lord Raziere
Troll in the Playground
 
 
Join Date: Mar 2010
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

The most accurate test results I ever got on my colors was that I was
red/black/blue.

so I guess my primary color would be black and my secondary colors be red and blue.
__________________

WoW Stuff:
Spoiler
Lord Raziere is offline   Reply With Quote
Old 11-01-2010, 12:31 PM   Top  -  End  -  #14
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Quote:
Originally Posted by M-Bark View Post
Considering I have seen this posted twice before by you, what are the actual changes to it?
Green, full stop. I'll also be adding a running roster of edited spells and links to campaigns that use the Wheel.
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 11-01-2010, 12:45 PM   Top  -  End  -  #15
flabort
Ogre in the Playground
 
 
Join Date: Aug 2009
Location: 
Canada
Gender: Male
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

I'm kind of a combo of Doc Brown and Doc Ock (did you read the "extra reading material"'s examples for combo personalities?), who are blue/red and blue/green respectively.

I'd say I'm:
Primary: Blue
secondary: Red
Tertiary: Green
Enemies: White, green
Allies: Black, red

Doesn't make sense?
My primary is blue, ok?
So, red&green are my "enemy" colors, and white/black are my allies.
Then, Red is my secondary. It makes it's ally, black still my ally, while it's other ally remains unchanged, my primary's enemy, my enemy. it's enemy, white, my primary's ally, is changed, and becomes an enemy.
Third, Green is my tertiary. Third in line, the weakest influence. It's ally, red, until now was an enemy color. Boom! green makes it my ally color. Blue and red have already influenced me enough, that green has no influence left.

It makes sense, really. I'm creative, but not good at it, I'm obsessed with making things better, making new things, at moving forward. My room is an utter mess (beyond the teen-aged norm), revealing that I revel in chaos. In fact, nothing I do/touch is even remotely white. It's a rare day when I hand in an assignment. My grade rides 100% on my test scores. Or... 87%. whatever.
I very rarely finish anything. books, sketches (I never get far enough to call them "pictures"), homework, short stories, Lego models, ect. If blue/red embodies creativity, and blue/green embodies evolution, it fits. But, I am definitely much more red than green.

Really, you'd need a combination of color wheel+double axis to describe me. I'd definitely be CN on the double axis...
Yeah.



Good work.
__________________
Demilich avatar by Smuchmuch. Thank you VERY much!

Extended Signature
Awright, Supagoof, that's just awesome. Thanks!
Spoiler
flabort is offline   Reply With Quote
Old 11-01-2010, 12:49 PM   Top  -  End  -  #16
flabort
Ogre in the Playground
 
 
Join Date: Aug 2009
Location: 
Canada
Gender: Male
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

double post to avoid cluttered post, is the reserved post for the three color combos?

As there are ten two color combos, it would be easier to define three color combo's based on the two color combo it is not. therefore, simple math dictates there would only be 10 three color combos...

Want to get working on it, please?
__________________
Demilich avatar by Smuchmuch. Thank you VERY much!

Extended Signature
Awright, Supagoof, that's just awesome. Thanks!
Spoiler
flabort is offline   Reply With Quote
Old 11-01-2010, 06:25 PM   Top  -  End  -  #17
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Folks appear to be under some confusion as to what "enemy color" actually means. Just as a creature counts as all of its colors for alignment, all of those colors are (currently) treated as enemy colors. That is, if you were Black/Blue/Red, every single color would be your enemy color (while every color would also be your allied color). Hence my frequent requests for some ideas on editing alignment spells >.>
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 11-01-2010, 11:16 PM   Top  -  End  -  #18
Lord Raziere
Troll in the Playground
 
 
Join Date: Mar 2010
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

no, since black is yer primary color, white and green your enemy colors, the secondary colors, red hates white and blue hates green, and blue and red together hates white and green since white-green are super-conformist traditionalists while red-blue are individualist mad scientists.

so red/black/blue would be enemies with white-green since white-green cares about the group above all else while red/black/blue cares about the individual the most, simple.
__________________

WoW Stuff:
Spoiler
Lord Raziere is offline   Reply With Quote
Old 11-01-2010, 11:43 PM   Top  -  End  -  #19
DragonOfUndeath
Troll in the Playground
 
BlackDragon
 
Join Date: Jun 2010
Location: 
Australia mate
Gender: Male
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Quote:
Originally Posted by Lord_Gareth View Post
Folks appear to be under some confusion as to what "enemy color" actually means. Just as a creature counts as all of its colors for alignment, all of those colors are (currently) treated as enemy colors. That is, if you were Black/Blue/Red, every single color would be your enemy color (while every color would also be your allied color). Hence my frequent requests for some ideas on editing alignment spells >.>
if you had Primary Black, Secondary Blue and Tertiary Red then you would have the following:
Primary Enemy: White, Green
Secondary Enemy: Red, Green
Tertiary Enemy: Blue, White
so White is your Primary and Tertiary Enemy, Green is your Primary and Seconday Enemy, Red is your Secondary Enemy and Blue is your Tertiary Enemy.

as for alignment spells it should be something like this:
Unlogic: does 4D6 to a target with the Blue Outsider Type, 3D6 to a target with the Blue Primary Type, 2D6 with the Blue Secondary Type and 1D6 to a target with the Blue Tertiary Type. this damage stacks with each other.

Example: Bob casts Unlogic on Vance who has the Blue Outsider, Primary and Tertiary Types. Bob does 8D6 to Vance (4D6+3D6+1D6).
__________________
call me Dragon

I have left this site for a while. I probablt wont be coming back.

Last edited by newD&Dfan : 11-02-2010 at 06:21 PM.
DragonOfUndeath is offline   Reply With Quote
Old 11-02-2010, 01:51 PM   Top  -  End  -  #20
Glimbur
Ogre in the Playground
 
 
Join Date: Aug 2008
Location: 
Midwest, not Middle East
Gender: Male
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

I'm unclear on the distinction between Red and Green, or why they are allied colors. Red is spontaneous, and acts on impulses. Green either is seeking its part in the grand Plan or acts on its instincts without careful thought and reasoned discussion. The first interpretation makes it much like Blue and therefore opposed to Red, the second makes it much like Red and therefore... Red. What is the difference between acting on intuition and acting on emotion?
__________________
Expanded Homebrew Signature
Co-winner of the first GitP Pairs Contest.
Glimbur is offline   Reply With Quote
Old 11-02-2010, 02:08 PM   Top  -  End  -  #21
NineThePuma
Ettin in the Playground
 
 
Join Date: Feb 2010
Location: 
Seattle, WA
Gender: Male
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Subscribing to this so I can remember to read it later ^^ I'm very likely to use this more extensively.
__________________
Proud supporter of Legend.

Kris Avatar made by Thormag.
NineThePuma is offline   Reply With Quote
Old 11-02-2010, 02:30 PM   Top  -  End  -  #22
IcarusWings
Bugbear in the Playground
 
 
Join Date: Mar 2009
Location: 
Too close to the sun
Gender: Male
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Quote:
Originally Posted by Glimbur View Post
I'm unclear on the distinction between Red and Green, or why they are allied colors. Red is spontaneous, and acts on impulses. Green either is seeking its part in the grand Plan or acts on its instincts without careful thought and reasoned discussion. The first interpretation makes it much like Blue and therefore opposed to Red, the second makes it much like Red and therefore... Red. What is the difference between acting on intuition and acting on emotion?
Think about it this way, each of the colours has two descriptors. Blue has Logic/Clear Thinking and Progress, Green has Tradition and Instinct/Predestination, and Red has Freedom and Acting on Emotion. Green's Instinct fits in well with Red's Acting on Emotion, so they're allied; Green's Tradition actively opposes Blue's Progress, so they are enemies; and Red's Acting on Emotion actively opposes Blue's Logic/Clear Thinking so Red and Blue are enemies too.

EDIT: Just realised the question you were actually asking was what the difference was between Intuition and Emotion Acting. I have no idea how to explain it though.
__________________
You gotta' let me know, are we human,
Or are we dancers?
My signs are vital, my hands are cold,
And I'm on my knees, begging for the answer,
Are we human, or are we dancers?

- Human, The Killers


Last edited by IcarusWings : 11-02-2010 at 02:31 PM.
IcarusWings is offline   Reply With Quote
Old 11-02-2010, 02:38 PM   Top  -  End  -  #23
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

A color and its allies have common ground with which they can understand each other. In fact, instead of answering your question here, I shall begin a new spoiler - ALLIED COLORS!

I shall post here when it's done, so I'd appreciate it if someone else could post in the meantime so I'm not doubleposting.
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 11-02-2010, 02:42 PM   Top  -  End  -  #24
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Quote:
Originally Posted by Lord_Gareth View Post
- Clerics no longer channel positive/negative energy to spontaenously cast spells. Instead, a cleric may sacrifice a spell of equal or greater level to spontaenously cast a cure spell on a creature which either shares a color with them or has a color allied with their own, or to spontaenously cast an inflict spell on a creature which has a color opposed to their own. If a creature has both (a W cleric casting on a B/U wizard), they may choose whether to heal or harm. Keep in mind that, under this system, positive and negative energy no longer exist. That means that cure spells no longer hurt undead, and inflict no longer heal them; instead, the undead are affected by cure and inflict just as other creatures are.
I disagree with this. Positive Energy and Negative energy have very mild alignment descriptors. At worst, Positive gains the White type and Negative gains Black, but it's not really important. I say do it like this: There is positive energy, and negative energy. They're independent of the alignment system. Specify under the Gods whether or not they use Positive or Negative channeling. That way positive energy still harms undead and heals people, and vice versa.

-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!
ErrantX is offline   Reply With Quote
Old 11-02-2010, 02:43 PM   Top  -  End  -  #25
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Quote:
Originally Posted by ErrantX View Post
I disagree with this. Positive Energy and Negative energy have very mild alignment descriptors. At worst, Positive gains the White type and Negative gains Black, but it's not really important. I say do it like this: There is positive energy, and negative energy. They're independent of the alignment system. Specify under the Gods whether or not they use Positive or Negative channeling. That way positive energy still harms undead and heals people, and vice versa.

-X
Then how, my friend, would you hash out which clerics/gods channel what? By domain, perhaps?
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 11-02-2010, 02:46 PM   Top  -  End  -  #26
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Quote:
Originally Posted by Lord_Gareth View Post
Then how, my friend, would you hash out which clerics/gods channel what? By domain, perhaps?
By portfolio/domains (when available Portfolio first, Domains secondly). Heck you could use the old alignment system and the description of the God/dess and what they feel about things as a formatting. Gods of nature, healing, home and croft, succor, mercy and martyrdom, protection and defense, righteousness, etc. They'd get healing. Gods of warfare, death, undeath, suffering, pain, evil, treachery, etc they'd get negative energy. I'd say err on the side of caution, and give positive more often then negative.

-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!
ErrantX is offline   Reply With Quote
Old 11-02-2010, 03:37 PM   Top  -  End  -  #27
Hyooz
Bugbear in the Playground
 
 
Join Date: Jun 2008
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Quote:
Originally Posted by Lord_Gareth View Post
That last bears repeating - any given character's color-alignment is not irrevocable, and does not represent some cosmic force nesting in their soul; it serves merely as a baseline descriptor for personality and methodology.
This bit seems to invalidate this as an alignment replacement. It's certainly nice alongside alignment, but really, this seems like a fancy way of reducing a complex character personality to a block of colors.

At the same time, it doesn't seem to address the problems of alignment. Monks can't be Red, but why? Its the same problem "Any non-chaotic" had. Monks can't love freedom? Avatar: TLA presented its monks as emotional, fun and freedom loving sorts. Paladins have to be part white, and people with black primary can't think at least one or two things are morally wrong, etc. It seems to have all the same problems the current alignment system has, but with additional layers to add to the confusion, and now we need celestial beings that embody Green and it gets all nuts.

I mean, for what it is, it works well, and at least seems internally consistent (from what I can tell) but its less an alignment replacement than a personality test. I totally agree that the current alignment system is wonky, but any system that tries to mechanically represent something as multifaceted and enigmatic as worldviews and philosophy.

EDIT: Also, I agree with Errant that Positive/Negative energy should stick around. I, for one, don't like the idea of clerics not being able to heal everyone. Just those that share a color? That seems odd to me. My goody-goody cleric should be able to offer healing to the evil overlord they just beat to show him there's absolute good in the world or something. Plus, positive/negative energy is kind of a big deal for undead and the like.
__________________

Current Contest Entries:

Prestige Class Contest: In the Shadows -The Ghost Wyrm

Base Class Contest: Altar of Naught - The Nihilist

Monster Competition: Beings of Legend - The Omni Template

Spoiler

Last edited by Hyooz : 11-02-2010 at 03:39 PM.
Hyooz is offline   Reply With Quote
Old 11-02-2010, 05:22 PM   Top  -  End  -  #28
vicente408
Dwarf in the Playground
 
 
Join Date: May 2008
Gender: Male
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

There is precedent for red Monks within the multiverse of Magic: the Gathering. The card Homura, Human Ascendant is a red card with the Monk creature type, and the planeswalker Chandra Nalaar was raised in and still makes her home in a monastery devoted to individual freedom and the development of pyromancy.

I love the Color Wheel, and think it's a fine way for trying to categorize an individual's or group's personality and/or methods without being too limiting or narrow (so long as one understands that there is room for a wide degree of variance within a color or color pair). Trying to force some of the "traditional" D&D alignment mechanics onto it doesn't feel right though. It seems better to scrap things like "smite X" and "detect X" and all that, and just craft a new system and/or cosmology that doesn't try to simply shoehorn the color wheel philosophy into a framework that wasn't built for it.
__________________
Avatar by Elagune!
Quote:
Originally Posted by Coidzor View Post
1 plat = 10 gold.
1 gold = 10 silver
1 silver = 10 cp
1 cp = Federal Prison For Life.

Last edited by vicente408 : 11-02-2010 at 05:27 PM.
vicente408 is offline   Reply With Quote
Old 11-02-2010, 09:44 PM   Top  -  End  -  #29
lightningcat
Orc in the Playground
 
RangerGuy
 
Join Date: Sep 2009
Location: 
Craig, Co
Gender: Male
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

Quote:
Originally Posted by ErrantX View Post
By portfolio/domains (when available Portfolio first, Domains secondly). Heck you could use the old alignment system and the description of the God/dess and what they feel about things as a formatting. Gods of nature, healing, home and croft, succor, mercy and martyrdom, protection and defense, righteousness, etc. They'd get healing. Gods of warfare, death, undeath, suffering, pain, evil, treachery, etc they'd get negative energy. I'd say err on the side of caution, and give positive more often then negative.

-X
I'm using a variation of the color wheel system, and this is exactly what I did for all of my deities, and as my setting has something like 150+ gods, it took a while. In the end, about 2/3 of them have clerics that must channel one or the other, and for the rest the cleric chooses at 1st level. Most of the white and green aligned deities go for positive energy, and many of the black ones go negative, but there are exceptions.

Of all of the official classes, the one I had the most trouble working into this system was the one I had expected to have the fewest problems with: the Paladin. I'm currently not using it pending a better way to make it work with the system.
__________________
Spoiler

My Homebrew
Warforged Upgrades
Blade Lord Vestige
Soulforged PrC
Transformers RPG

Last edited by lightningcat : 11-02-2010 at 10:20 PM.
lightningcat is offline   Reply With Quote
Old 11-04-2010, 03:21 PM   Top  -  End  -  #30
The Witch-King
Barbarian in the Playground
 
 
Join Date: Apr 2007
Location: 
Avatar by TheStoneyOne
Gender: Male
Default Re: [Alignment Replacement] The Color Wheel - Now With More Green!

First--I love the concept--my friends love the concept and we'll certainly be using it the next D&D game we start. So thanks for that.

Quote:
Originally Posted by IcarusWings View Post
EDIT: Just realised the question you were actually asking was what the difference was between Intuition and Emotion Acting. I have no idea how to explain it though.
Okay--the difference is that Intuition typically serves an existing agenda and Acting on Emotion winds up creating its own agenda. If I have set for myself the agenda of catching a criminal and I have a hunch that guy A is the culprit, I may choose to investigate guy A first before guy B but the agenda remains the same.

Acting on Emotion--if I get angry, I may want to lash out at someone or if I get sad enough, I may want someone to feel sorry for me. My agenda becomes subverted by the emotion. It doesn't always happen that way but it can whereas intuition is a non-rational resource used to serve an existing agenda. Or to put it this way, I'm having some difficulty tracking down my criminal so I get drunk in a bar, start a bar fight and now I'm in jail. Not my original plan.

Quote:
Originally Posted by Lord_Gareth View Post
Clerics no longer channel positive/negative energy to spontaenously cast spells. Instead, a cleric may sacrifice a spell of equal or greater level to spontaenously cast a cure spell on a creature which either shares a color with them or has a color allied with their own, or to spontaenously cast an inflict spell on a creature which has a color opposed to their own.
I like this and I certainly don't have any problem with the rule change. Back when I played Everquest, I was part of a party and a Dark Elf cleric started healing us. He had a text macro linked to his healing spell that would shout "BE HEALED BY INNORUUK'S DIVINE HATRED!!" Despite really wanted and even needing the heals, he so creeped us out that we told him no thanks, we didn't want him to heal us any more. A Cleric's power should come from his/her deity, period. It should be "colored" if you'll forgive the pun by that deity and their domains, actions and personality. You should be concerned when the God of Hatred gives you healing through the person of his priest because you're being irradiated with his unholy power. It should be a problem for anyone with any morals, even if you decide the situation warrants it. And if the priest of the God of Hatred can only perform such a healing on someone he feels or his god feels some connection to, that should give you pause as well. I like this.

EDIT:
Quote:
Originally Posted by Hyooz View Post
It seems to have all the same problems the current alignment system has, but with additional layers to add to the confusion, and now we need celestial beings that embody Green and it gets all nuts.
Fey have always embodied that role for me. I don't think it's written in stone that every concept or philosophy has to have Outsiders with a capital O to embody it but moving Fey to that role wouldn't take much. Faerie has always seemed to me like it was "some place other" anyway.
__________________

Last edited by The WitchKing : 11-04-2010 at 03:37 PM.
The Witch-King is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 06:53 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.