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Old 11-01-2010, 08:06 AM   Top  -  End  -  #1
MrEdwardNigma
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Default A World Torn Campaign Log

Okay, so this is a sequel to this thread where someone gave me the idea to make a campaign log.

I'm going to do this for several reasons. Firstly to always have a recap handy of past events, secondly to get readers' advice on what to do next and thirdly because I enjoy it, and hope you will too.

So maybe I should first introduce you to the player characters.

There's our human fighter, Ezrael Shadowbane, who's got a hatred for paladins because they allowed his parents, a rather evil duo of nobles, to die in a fire. Ezrael has probably got the best stats in the whole party and is played by the player who goofs around the most.

Leah Ellinit, a halfelven female monk, has a strong dislike for all men, stemming from her mother's fourth huspand trying to rape her. Leah is played by an architect who goes back and forth between silly and very capable.

Arkan Andon is an ugly elven ranger with a strong hatred for everyone. This is not uncommon for elves in this setting, but Andon has taken it to new extremes, spending most of his life alone in the forest after a failed and youthly idealistic raid on a human village (the nature loving elves of this setting tend to lean towards eco-terrorism). The ranger is played by an engineer, who tends to approach problems from a very, let's say, engineerlike angle. I've often seen him trying to build stuff all kinds of contraptions that could utterly break the game. His character also has some of the worst rolls, including an abominable charisma stat.

The final character is Roscoe Goodbarrel, a halfling rogue, who tends to hang around and swindle or rob people until he's driven out of town. He is played by my most serious player, perhaps sometimes too serious. I have no doubt that if he wouldn't be as utterly new to this as the rest of us, he would be a rules lawyer.

What brings these characters together at the start of the game is a trip to Highhaven. Highhaven is a haven for, well, prostitutes. This was something I had the PCs decide on at the start of the game. I told them they'd be on a coach together and they could pick where it was heading. The men are going there to have a good time, Leah is planning to set some of the women free (not that they're slaves or anything) in a delusional fit of feminism. However, they get unexpected company along the trip...

The Hellpit
Spoiler


So, as you can tell the first session was pretty railroady (not that they were ever forced to go anywhere or take certain decisions, but they were confined to this dungeon) but that won't be true for the second session. For now the PCs don't seem too concerned with the main plot, revolving around the war between the humans and the dwarves, but that was, I guess, to be expected. All of their characters are sort of outsiders, so why would they care?

I expect the main plot to go on in the background for some time until at some point it starts affecting the PCs personally. In the mean time, they are more settled on short term goals.

When I asked the PCs what they would be looking for in the next session, the answers were the following:
  • Healing (makes sense, considering three of them are disabled, the fighter is at 3 hp and they are carrying around Devon at -1 hp)
  • Weapons (also makes sense, the only decent weapon anyone found in the dungeon was a longsword for the fighter, and he took that from Devon. There was a room with some weapons, but they just breezed right past it, and the kobolds they burned had a bow, but it went up in flames with them. They're making due with two daggers and some slings right now)
  • Mercenary work (they made 27 gold in the dungeon, so if they want to go shopping they'll have to look for work)
  • Hookers (Yes, despite recent events they all still want to do what they originally came to town for. For Leah that means some kind of mission to free them. I'm not quite sure what I'll do with this yet)

So that gives me some stuff to work with. Other plots threads I still have floating around:
  • The kuo-toa: they went their seperate ways, but not exactly on good terms, since he left while Devon was still dying and didn't help them get out of the underwater hole. He was supposed to betray them in the zombie battle by running off and shutting the gate behind him, but that never happened, so I guess I'll now slowly turn him into a returning character.
  • Devon: the PCs might not care too much about the main plot, but their high leveled friend does. As soon as he gets better, I expect him to take some sort of initiative to go track down the prince.
  • The PC's items: their original possessions were confiscated, but what happened to them? I'm thinking of perhaps having one of their original weapons turn up in a shop when they're looking for weapons.
  • The war: a war as big as this one has noticable side effects everywhere. I expect there to be some sort of draft for soldiers, decreased guard activity leading to increased criminal activity, perhaps some sort of initiative against dwarves who happen to be present in the human realm?
  • The dungeon: the Hellpit is somewhat of a strange place with strange magical devices and unrecognisable writing. Two possible ways for this to develop into a plot thread is for the PCs to go back to the dungeon (a fairly easy way to get some money and weapons now that they've leveled) or for them to try to find a scholar who can decipher the couple of pages of strange writing they found.

So I think I've got enough material for the next session. What would you guys do with it? Any hints or tips?
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Old 11-01-2010, 09:09 AM   Top  -  End  -  #2
Quietus
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Default Re: A World Torn Campaign Log

As for the "Leah wants to save some hookers" - I'd have a split in the ranks, so to speak, of the hookers in the city. There are some who came there of their own will, absolutely - these tend to be the high-class ladies, though. The ones that *know* what they're worth, and charge accordingly. Then scale back the quality based on what your players are looking for; Say, 1 gold for your baseline "She does the job and leaves", 5 for "She makes it seem like she enjoys it", 10 for "She makes sure *you* enjoy it", and 25 for "Best. Night. Ever!" Below these, you can even go cheaper; Say, 5 silver for the "Vaarsuvius special", as detailed in the last frame of this strip : http://www.giantitp.com/comics/oots0584.html

In that last cast, and maybe some of the 1 gold cases, you're looking at a lady who's got a bodyguard with her, both to protect her, and make sure she doesn't run off. She might want out of the "industry", she might never have wanted into it at all.. and if your party's male members are interested in getting services on the cheap, they might run into some of these ladies. If you're lucky, they might bring the news back to Leah, or if Leah's got hide/move silently, she might shadow the cheaper members of her party and learn about them herself.

I think this is probably the way I'd go, personally; The motivations you were given amount to "get laid" for three members, and "save damsels in distress" for the last. Cater to all of them, give a plot hook with the last, and if she's successful in getting any of these girls out of the life they don't want to be in any more, they drop criminal attention on themselves. Introduce some conflict between the group and the criminals, and if they go vigilante about it between them and the city. Then the war hits, the guard gets thin, have a convenient confluence of consequences where they get cornered by the coppers, then... offer them jobs. They become a "special squad", working under the city, reporting back regularly but mostly left to their own devices to keep the criminal elements somewhat low, without totally crippling the sex trade, since that's the city's major draw.
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Old 11-03-2010, 01:03 PM   Top  -  End  -  #3
Eadin
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Default Re: A World Torn Campaign Log

Looks like fun.
I'd get some of them conscripted into the army, force the war on them.
Have the whole crew 'help' Leah save the hookers, just so they would thank them with free sex or something...
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Old 11-21-2010, 05:40 PM   Top  -  End  -  #4
MrEdwardNigma
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Default Re: A World Torn Campaign Log

After loads of preparationwork (I prepared three "dungeons" and statted some twenty NPCs, as well as making a flowchart for the game with a whole branching series of possible events) we finally got to play that second session. I'll have to wait for next session, alas, to Februari. Though on the bright side it does give me ltos of time to prepare.

Anyways, I'm typing up the session we just had (playing for twelve hours straight) right now and should have it for you soon, should there be any interest
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Old 11-22-2010, 09:01 AM   Top  -  End  -  #5
MrEdwardNigma
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Default Re: A World Torn Campaign Log

Okay, so prepare for a long but eventful session which didn't go anywhere near according to plan.

Welcome to Town
Spoiler


Okay, our next session is in Februari, so I have plenty of time to prepare. What's more, at least two of the dungeons I already prepared will likely still get visited next session.

Do you guys have any advice for how I should handle next session? Any plot ideas?

It would also be nice to get the party rogue, Roscoe, more involved since all of the others got some personal stuff (Leah's quest to free hookers, Arkan's quest for his bow, the fighter falling in love...) going on but he doesn't. His main motivation so far appears to be cash and he is easily the least scrupulous of the bunch.
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Old 11-22-2010, 09:59 AM   Top  -  End  -  #6
mootoall
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Default Re: A World Torn Campaign Log

This is shaping up to be a pretty excellent looking campaign! Some ideas for the rogue's personal quest: perhaps Milo decides that the rogue is a man after his own heart, and includes him in a little ... "project" of his. The specifics are up to you, but that seems appropriate.
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Old 11-22-2010, 03:18 PM   Top  -  End  -  #7
MrEdwardNigma
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Default Re: A World Torn Campaign Log

Thanks

And yeah, I like your idea. Milo is tied to some other plot threads too (the prostitutes he transports, and in his locked room he keeps the rage drugs being sold in town) so it would be a nice way to bring back that NPC and get the rogue tied up more in one of those plots.
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Old 03-06-2011, 07:51 PM   Top  -  End  -  #8
MrEdwardNigma
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Default Re: A World Torn Campaign Log

A brief session this one, at least in description, the actual thing was about nine hours, but mostly combat, so easy to cover.

Heavy Combat, Hookers and a Halfling
Spoiler


Okay, so that wasn't exactly as brief as I thought it would be.

Next session we'll probably tackle the PCs actually infiltrating the party, and finally confronting the halfling, who's a character I put a fair amount of work into. I'd forbidden my players to be bards, and that is in fact what the halfling is. I'm also planning to play him like a really sly old bastard, always pretending to be a frail old man and hiding behind his goons.

What's more, we'll get ahead with the main plot some, and with those papers they'll make some more money, though with today's antics they've already managed to earn enough to get back Arkan's ancestral bow. They also might find out some more about the ancients in Aspereti's zombie filled basement...

Comments are really, like, very, very welcome!
Even moreso are ideas about stuff to do next!
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Old 03-07-2011, 01:29 PM   Top  -  End  -  #9
Eadin
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Default Re: A World Torn Campaign Log

The 'alarm' at the Temple of Heironous was a fun idea.
Also if they're taking a secret underground entrance, won't they have to go through the zombie basement before getting to the party?

I can't believe you spent most of those 9 hours on combat
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Old 03-22-2011, 08:44 AM   Top  -  End  -  #10
MrEdwardNigma
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Default Re: A World Torn Campaign Log

Yes, they would indeed, and that is in fact what they ended up doing. After about two hours of deliberation...

But anyways, when the game finally shifted into gear...

The Party Goes to the Party, and Ends Up in the Gutter
Spoiler

So, what do you think? Have we gone in an interesting direction storywise?
How do you like the players?
How do you like the NPCs?

Let me know. Please do let me know, I feel like I'm begging here!
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Old 04-03-2011, 05:56 PM   Top  -  End  -  #11
Eadin
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Default Re: A World Torn Campaign Log

The halfling sneaking in under the monk's skirt made me laugh.
They don't seem to think over their combat moves very well though.
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Old 04-23-2011, 08:12 PM   Top  -  End  -  #12
MrEdwardNigma
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smile Re: A World Torn Campaign Log

I'm back with more. Barely anyone's reading this, but whatever.

The Party Goes To War
Spoiler


So next session will begin with an explosives run to an old dwarven mine.
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Old 04-23-2011, 08:41 PM   Top  -  End  -  #13
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Default Re: A World Torn Campaign Log

I'm reading, I'm just lurking.
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Old 04-24-2011, 06:55 AM   Top  -  End  -  #14
MrEdwardNigma
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Default Re: A World Torn Campaign Log

Glad to know there's some interest
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Old 05-01-2011, 07:58 AM   Top  -  End  -  #15
Eadin
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They still seem to be doing pretty well.
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Old 08-17-2011, 12:13 PM   Top  -  End  -  #16
MrEdwardNigma
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The Hunt for Red
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Comments and ideas are very welcome!!!
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Old 08-19-2011, 08:58 AM   Top  -  End  -  #17
Bob the DM
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Default Re: A World Torn Campaign Log

I am enjoying reding your campaign. It seems like the plot is well thought out and tht the players each have crafted characters that have life and are entertaining (ie. Halfling-under-the-skirt entertaining).

It's good that you have many things happening in the background as well, so it doesn't seem like the pc's have to do everything to make anything progress.


I'd put forth the suggestion that at some point towards a natural break point, like the pc's switching sides in the war or finaly solving the hellpit issue, that the pc's should be pitted against foes that outclass them as those fights, as long as the pc's have a chance of survival, are very entertaining and further help to set the precident of the world moving on it own course as not all encounters are tailored to the pc's power level, although you should definately ensure that you don't wipe them all out as you're just starting to get to know and like their characters now. For example, the pre climax mini climax of phase 1 of my campaign (shameless thread plug: A Swordsage's Journal, the gladiator pits. Soon to be a new HBO hit series), will see 5 level 4 charcters pitted against a level 9 templated pc class villian and his 8 minions, half higher level than the pc's, half lower, along with 3 "secrect weapon" monsters who far outclass them. My pc's will have a few allied npc's, but I expect a number to die on Sunday (although I'm probably a little more ruthless and bloodthirsty a dm than you). I find that capstone encounters that are incredibly tough, maybe even too tough, are fun to run, fun for the players to try to survive and either gives the survivors great sense of accomplishment and any who die a great story about it, instead is just, "I died when a goblin hit me in the head after I killed 4 other goblins.". As long as the pc great risks/deaths enable the game to move on where it would othwerwise not or at a transition between the "phases" of a campaign, when the new characters come in, they'll be excited about picking up where they left off. Think "the Magnificent 7", if Yule Brenner and Steve McQueen then formed another outlaw band and went hunting for aztec gold. :). The kind of stupidly overpowered villains I'm planning on using might not suit your campaign, but capstone threats that truely push the limits of your players are great.
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Old 08-19-2011, 09:05 AM   Top  -  End  -  #18
MrEdwardNigma
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Default Re: A World Torn Campaign Log

I do try using stuff like that. The intention is definitely not to have all fights scaled for the players, and I do believe they have gotten wise to this.

Digging deeper in the Hellpit for example, especially on their first run through, would have proven to be very lethal (think of the chamber of bugbears they had to flee from). The recent bandit encounter would have had overwhelming odds too, and they were wise to flee while they could, until of course they got back-up by the kuo-toa mercenary band. Can anyone guess who those guys are working for by the way? I wonder if it's too obvious.

I'm mainly planning on the most lethal encounters taking place in these dreams they have started having. Their first encounter with what appear to be the main villains for now, Red the banditleader, Doc Serious and Mutton, was pretty much impossible to win, as the one-shotting of the monk before combat even started properly showed. I'm doing this to instill a certain awe of their opponents. They are not scaled villains who they merely have to find to be able to beat up. They are dangerous and should be treated with extreme care and smarts, but if the PCs don't do it, no-one will, and this war will consume their world.
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Old 08-19-2011, 12:25 PM   Top  -  End  -  #19
TurtleKing
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Default Re: A World Torn Campaign Log

I like it and is very well done. I wouldn't say at Saph's or even SilverClawShift's level but better than some I have seen. Love how organic the characters and world feels. Keep it up I am looking forward to the next session.
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Old 08-20-2011, 08:25 PM   Top  -  End  -  #20
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Default Re: A World Torn Campaign Log

Hey, you're back! Did Miller's player like the game? Will he be coming back?

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Can anyone guess who those guys are working for by the way? I wonder if it's too obvious.
Hmm...not off the top of my head. I think you're safe.
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Old 08-21-2011, 02:48 AM   Top  -  End  -  #21
MrEdwardNigma
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Default Re: A World Torn Campaign Log

While Miller's player enjoyed the game much more than he'd like to admit; I discovered having five players was getting in the way of moving forward with the story, especially because he was as loud and impulsive as Ezrael and Leah's players (great guys, but you don't want three of them in a room together).

So he probably won't be returning. I believe his character will return though, especially since he's now lugging around all that treasure they want back.
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Old 11-04-2011, 11:05 AM   Top  -  End  -  #22
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Default Re: A World Torn Campaign Log

Play more, as I need to see where this story goes. Your sessions are very entertaining. :D
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Old 11-04-2011, 06:41 PM   Top  -  End  -  #23
MrEdwardNigma
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Default Re: A World Torn Campaign Log

I wouldn't worry about that, the next session is tomorrow

The plan right now is to head after Miller, and I'm guessing they'll encounter a whole host of problems.
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Old 11-06-2011, 07:43 AM   Top  -  End  -  #24
MrEdwardNigma
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Default Re: A World Torn Campaign Log

Miller's Tale, or How The Party Found Death
Spoiler


A nice, self-contained story, even if I do say so myself. As soon as they took care of the Miller problem the session seemed sort of wrapped up. Crossing the mountains will be for the next session.

Oh, and somehow it wasn't mentioned in the log, but the farmer's big barn was where he bred his velociraptors. He only kept the cows as velociraptorfood. I was hoping someone would open up the velociraptorpatch at some point, or at least fall inside and die horribly, but alas.

When they recompensed the farmer for his dead horse, he gave each of the party members a ticket for the arena though, for whom he bred the raptors. Should they ever go to that part of the world, they will have free entrance and a complimentary snack! Yay!

Comments are as always thoroughly welcome and appreciated.
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Old 02-18-2012, 09:31 PM   Top  -  End  -  #25
MrEdwardNigma
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Default Re: A World Torn Campaign Log

Fire and Ferocious Fighting
Spoiler


Please comment
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Old 09-21-2012, 01:26 PM   Top  -  End  -  #26
MrEdwardNigma
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Default Re: A World Torn Campaign Log

It's been about three sessions since the last time I posted, so a lot happened, which I will try to summarize entertainingly below.

Sanctuary, Last Home of the Free
Spoiler


Comments are very welcome, as always. I'd also welcome some input on what to do with Colossus. I threw him in the rankings for the circuscombats sort of spur of the moment and merely described as a huge man made out of metal and gearwork, but I'm not sure whether to make him some creature in a clockwork suit, or some kind of robot, or... You tell me what you guys think.
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Old 09-28-2012, 11:44 PM   Top  -  End  -  #27
fishbrains
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Default Re: A World Torn Campaign Log

I'm late coming to this thread (I've still got the last two posts to read through) but I wanted to let you know I am really enjoying it so far. It seems like you've brought life to this world and have drawn your players into the plot quite nicely.

EDIT: For the Colossus, I would make it a Warforged Juggernaut (Eberron Campaign Setting pg. 83). You can easily make a background to have it fit in with the world. Perhaps ancient dwarves created it years ago, and it has only just recently been reawakened. There's an excellent sample Juggernaut on page 84 named Battering Ram.

Last edited by fishbrains : 09-29-2012 at 11:57 AM.
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Old 09-30-2012, 09:23 AM   Top  -  End  -  #28
MrEdwardNigma
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Default Re: A World Torn Campaign Log

Thanks for the feedback and the suggestion

It's always great to hear someone is enjoying this.

I'd considered warforged myself as the most plausible option, so it's good to be given a place to find a suitable one. I've mostly been getting my material from the basic sourcebooks and my own homebrew so far, but I don't think finding the aapropriate material will be a problem
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Old 11-10-2012, 04:22 PM   Top  -  End  -  #29
MrEdwardNigma
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Default Re: A World Torn Campaign Log

A Little Life and a Lot of Death
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So we have ended the Sanctuary chapter and will now be heading to the Hidden Woods, the realm of Obad-hai. My knowledge on the subject is somewhat lacking, so thusfar I've mostly filled it with what seems logical to me. However, if someone could enlighten me somewhat on the subject of this realm, that would be great.

Also, it seems a whole load of important NPCs died this session. I never quite had this big a killstreak, normally being quite careful with my NPCs. However, it just fit into the story, the PCs actions led to this course of events, and for some of them (like John the Dwarf), I didn't have much future use anyways. I do think the party got the vibe that anyone can die in this setting, and I far prefer that over seemingly immortal NPCs. What do you guys think?
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Old 02-27-2013, 12:11 PM   Top  -  End  -  #30
MrEdwardNigma
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Default Re: A World Torn Campaign Log

Not out of the Woods yet
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Letters:
I try to give each letter the party receives its own personal style. I hope I managed that.

Von Brandt
Spoiler


Wallander
Spoiler


Forger
Spoiler


My players loved the story this time round, but they thought the combat was lacking. They're probably right since, flashback excepted, they only got one proper fight (the cultists were pushovers) and that ended up almost killing them.

I did like how since this session the party doesn't really think as one unit anymore. Everyone appears to have their own goals and drive, and is forced to think for themselves.

Comments, appreciations, thoughts, as always welcome and almost begged for!
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