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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 11-10-2010, 02:18 PM   Top  -  End  -  #31
ThirdEmperor
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Default Re: [3.5, feat] Whalepocalypse from the Sky

This thread is win. 1 internet to Flickerdart, solely for the look one my players faces next time they run into a druid.
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Old 11-10-2010, 02:19 PM   Top  -  End  -  #32
blackjack217
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Default Re: [3.5, feat] Whalepocalypse from the Sky

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Originally Posted by ThirdEmperor View Post
This thread is win. 1 internet to Flickerdart, solely for the look one my players faces next time they run into a druid.
make it two
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Old 11-10-2010, 02:22 PM   Top  -  End  -  #33
zephyrkinetic
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Default Re: [3.5, feat] Whalepocalypse from the Sky

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My first though was a whale falling in the air, naming it's tail, and asking what that thing was rushing towards it before it went splat...
I thought the same thing. It is for this reason I suggest a 1% spell "failure" wherein the summoned object becomes a pot of Intelligent petunias.
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Old 11-10-2010, 03:00 PM   Top  -  End  -  #34
plllizzz
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Default Re: [3.5, feat] Whalepocalypse from the Sky

Reminds me of Avernum/Exile series and mage called X, always trying to create a spell dropping anvils on people

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Old 11-12-2010, 11:02 AM   Top  -  End  -  #35
Flickerdart
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Default Re: [3.5, feat] Whalepocalypse from the Sky

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Next on my homebrew list, elemental plane of anvils.

This thing is getting so long that I'm considering making it a metamagic feat; bonus damage and grapple might be worth a +1 spell level.
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Old 11-12-2010, 07:52 PM   Top  -  End  -  #36
Chess435
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Default Re: [3.5, feat] Whalepocalypse from the Sky

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make it two
No, make it THREE INTERNETS!!! I have thirty to spare, lol.
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Old 11-13-2010, 12:28 PM   Top  -  End  -  #37
ChumpLump
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Default Re: [3.5, feat] Whalepocalypse from the Sky

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Originally Posted by Flickerdart View Post
Next on my homebrew list, elemental plane of anvils.

This thing is getting so long that I'm considering making it a metamagic feat; bonus damage and grapple might be worth a +1 spell level.
I think this is a good idea.
I feel it would work smoother in general as a metamagic feat.
But my group of players have a few physics buffs who... well, do math at things, and then make them break.
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