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Old 11-23-2010, 01:51 PM   Top  -  End  -  #121
OMG PONIES
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Default Re: Iron Chef Optimization Challenge XV

Second submission is definitely in the works.
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Old 11-23-2010, 01:52 PM   Top  -  End  -  #122
Akal Saris
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Default Re: Iron Chef Optimization Challenge XV

You're mad! Mad, I say!
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[3.5] (New) Master of Shrouds Handbook
[3.5 Base Class] Healer's Handbook

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Old 11-23-2010, 02:38 PM   Top  -  End  -  #123
OMG PONIES
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Default Re: Iron Chef Optimization Challenge XV

Come on, Akal, you probably have two in you. My second is more of a flavor thing than anything else.

EDIT: wewt, second build submitted! Shink, don't extend it again or you might get a third.
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Last edited by OMG PONIES : 11-23-2010 at 06:03 PM.
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Old 11-23-2010, 06:05 PM   Top  -  End  -  #124
true_shinken
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Default Re: Iron Chef Optimization Challenge XV

Let's reveal our contestants!

Bu the hobo fist
Eric Redscale
Simon the Incompetent Archer
Laph Roig
Vermillion
Uthunan Kavuilika
Chieftain Nini, the Whiskey King
Gazebo Jones

Last edited by true_shinken : 11-24-2010 at 07:12 AM.
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Old 11-23-2010, 06:07 PM   Top  -  End  -  #125
true_shinken
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Default Re: Iron Chef Optimization Challenge XV

It happens in the best monasteries, it seems.
Quote:
Originally Posted by Bu the Hobo Fist

The Story:
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The Build
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Build Discussion:
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Equipment wish-list and Variants:
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Sources:
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Old 11-23-2010, 06:11 PM   Top  -  End  -  #126
true_shinken
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Default Re: Iron Chef Optimization Challenge XV

I tend to repeat myself on this: dragons are always relevant.
Specially when they are drunk.

Quote:
Originally Posted by Eric Redscale
Eric Redscale
Human Dragonfire Adept 7/Disciple of the Eye 2/Initiate of Draconic Mysteris 1/Drunken Master 10

Ever since I was a little boy, I'd heard tell of dragons. Massive creatures that leave men shaking as they blow fire from their snouts, leaving whole kingdoms in ruin. While that was impressive, it wasn't even the best part. Now the treasure...that was the good stuff.

I studied them, revered them, worshipped the things. Sure enough, over time, I started to become like them. My skin thickened, I found myself able to belch a few plumes of smoke, and I was able to learn a few arcane mutterings here and there. But it wasn't enough; I wanted the big time--I wanted to fly.

Try as I might, I couldn't master it. Broken bone after broken bone, I got closer to the sky, but to no avail. However, I never gave up. I kept trying again and again, and eventually, I found myself lifting off the ground. I was flying, truly flying. For a while, life was good...until they found me.

They came to me in human form, offered me a job. They promised me that I could learn more--that I could become more. They taught me lost arts that no humans knew, and that's when it became clear. I was working for real honest-to-Bahamut dragons. But I was doing their dirty work. Stealing, trespassing, and remotely viewing places I should never have been. I saw things nobody should ever have seen, things that I can't unsee. From outside my own body, I watched them performing a bizarre ritual over me, forced to concentrate on the spectacle that was my torture the entire time. I still see it every time I close my eyes.

I ran. There was nothing else to do--I couldn't bear it anymore. I hid out in every bar I could find, waiting for the day they would find me, knowing that it was inevitable. What I didn't know was which one of them would find me. Luckily, it was Gnarlfang.

Gnarlfang was the oldest of the dragons, and he cared little for the schemes and machinations of his younger kin. Instead, all he cared about was drinking. He showed me many mixed drinks that he had sampled around the world, from the mundane to the impossible. Furthermore, he gave me my first taste of dragonsblood. Pure vodka mixed with one drop of a dragon's blood, it burned like fire the whole way down my throat. Gnarlfang poured me glass after glass, gladly pricking his claw to continue our binge.

The next morning, my world shook until it almost shattered. However, I felt strangely better for it--stronger, even. Gnarlfang took me under his wing (quite literally) and taught me how to use the power of alcohol to strengthen my techniques. Eventually, I even learned how to spew forth the hottest fire I had ever encountered--hotter even than the pathetic dragons that had attempted to lord their fiery breath over me before. He also taught me how to scare lesser creatures, a tactic that resulted in many laughs and free drinks for the both of us.

I had wanted to be a dragon all my life, and had nearly lost my life to do so. Now, however, I saw that it had all been worth it. I was stronger than I had ever been, a force to be feared. Nothing could stop me. It was time for revenge...right after this last shot.

Eric Redscale
LevelClassBase Attack BonusFort SaveRef SaveWill SaveSkillsFeatsClass Features
1stDragonfire Adept 1
+0
+2
+0
+2
Concentration 4, Jump 4, Know (arcana) 2, Know (religion) 2, Spot 4Improved Unarmed Strike, Dodge, DragontouchedBreath weapon 1d6, Dragontouched, least invocations
2ndDragonfire Adept 2
+1
+3
+0
+3
Concentration 5, Jump 5, Know (arcana) 3, Know (religion) 2, Spot 5 Breath effect (sickening breath), scales +2
3rdDragonfire Adept 3
+1
+3
+1
+3
Concentration 6, Jump 6, Know (arcana) 3, Know (religion) 3, Spot 6Power AttackBreath weapon 2d6
4thDragonfire Adept 4
+2
+4
+1
+4
Concentration 7, Jump 7, Know (arcana) 4, Know (religion) 3, Spot 7 Dragonkin
5thDragonfire Adept 5
+2
+4
+1
+4
Concentration 8, Jump 8, Know (arcana) 4, Know (religion) 4, Spot 8 Breath weapon 3d6, Breath effect (slow breath)
6thDragonfire Adept 6
+3
+5
+2
+5
Concentration 8, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic)AlertnessDR 2/magic, lesser invocations
7thDragonfire Adept 7
+3
+5
+2
+5
Concentration 8, Intimidate 4, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic) Breath weapon 4d6
8thDisciple of the Eye 1
+3
+7
+4
+7
Concentration 8, Intimidate 6, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic), Tumble 2 Fast movement, flurry of blows, wandering eyes
9thDisciple of the Eye 2
+4
+8
+5
+8
Concentration 8, Intimidate 8, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic), Tumble 4Great FortitudeFrightful Attack, natural armor +1
10thInitiate of Draconic Mysteries 1
+4
+10
+7
+10
Concentration 8, Intimidate 8, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic), Tumble 8 evasion
11thDrunken Master 1
+4
+12
+9
+10
Concentration 8, Intimidate 9, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic), Tumble 10 Drink Like a Demon, improvised weapons
12thDrunken Master 2
+5
+13
+10
+10
Concentration 8, Intimidate 10, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic), Tumble 12Entangling ExhalationStagger
13thDrunken Master 3
+6/+1
+13
+10
+11
Concentration 8, Intimidate 11, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic), Tumble 14 Swaying Waist
14thDrunken Master 4
+7/+2
+14
+11
+11
Concentration 8, Intimidate 12, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic), Tumble 16 AC bonus +1, improved improvised weapons
15thDrunken Master 5
+7/+2
+14
+11
+11
Concentration 8, Intimidate 12, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic), Tumble 18, Never OutnumberedImperious CommandGreater Improvised Weapons
16thDrunken Master 6
+8/+3
+15
+12
+12
Concentration 9, Intimidate 13, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic), Tumble 19, Never OutnumberedImproved FeintImproved Feint
17thDrunken Master 7
+9/+4
+15
+12
+12
Concentration 10, Intimidate 14, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic), Tumble 20, Never OutnumberedImproved GrappleImproved Grapple
18thDrunken Master 8
+10/+5
+16
+13
+12
Concentration 11, Intimidate 15, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic), Tumble 21, Never OutnumberedFrightful PresenceFor medicinal purposes
19thDrunken Master 9
+10/+5
+16
+13
+13
Concentration 12, Intimidate 16, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic), Tumble 22, Never Outnumbered AC bonus +2, corkscrew rush, superior improvised weapons
20thDrunken Master 10
+11/+6/+1
+17
+14
+13
Concentration 13, Intimidate 17, Jump 8, Know (arcana) 6, Know (religion) 4, Spot 8, Speak Language (Draconic), Tumble 23, Never Outnumbered Breath of Flame

Attributes
Spoiler


Invocations Known
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Using the Secret Ingredient
Spoiler


Tactics by Level
Spoiler


Suggested Gear
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Sources
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Old 11-23-2010, 06:12 PM   Top  -  End  -  #127
true_shinken
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Default Re: Iron Chef Optimization Challenge XV

Simon says: everybody grab a glass of wine!
Quote:
Originally Posted by Simon
Simon the Incompetent Archer

Background
Spoiler

Progression:
Spoiler


Build Explanation and Rules Assumptions
Spoiler

At ECL 20
Spoiler

Tactics
Spoiler

Sweet Spot and Ability Growth:
Spoiler

Secret Ingredient: Drunken Master
Spoiler

Options
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Sources
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Old 11-23-2010, 06:14 PM   Top  -  End  -  #128
true_shinken
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Default Re: Iron Chef Optimization Challenge XV

Everybody was kung-fu fighting... those guys were drunk as lightning...
...wait a second, that ain't right.

Quote:
Originally Posted by Laph
Laph Roaig

LG Elan

Monk 3/Ardent 2/Swordsage 1/Drunken Master 10/Zerth Cenobite 4



STR 16 DEX 14 CON 14 INT 12 WIS 14 CHA 6

WIS gets the level-based stat boosts.
Laph Roaig
Spoiler


PSIONIC POWERS:
Spoiler

The above chart does not take items into account. It's difficult to predict just when a particular stat-boosting item might be available in a given game.

SWORDSAGE MANEUVERS/STANCE
Spoiler


STAT INCREASES
Spoiler


SUGGESTED GEAR from MiC
Spoiler


BEVERAGE SELECTION (level highlights)

Kvass: 1st level
Spoiler


Imperial Stout: 5th level
Spoiler


Beaujolais: 10th level
Spoiler


Blended Whisky: 15th level
Spoiler


Single Malt: 16th level (sweet spot)
Spoiler


Everclear: 20th level
Spoiler


Mixers: Options
Spoiler


A Drunkard’s Tale:
Spoiler

Sources: SRD; Complete Psionics (CPsi); Tome of Battle (ToB); Complete Warrior (CW); Player's Handbook 2 (PH2); Complete Scoundrel (CSc); Magic Item Compendium (MiC).
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Old 11-23-2010, 06:16 PM   Top  -  End  -  #129
true_shinken
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Default Re: Iron Chef Optimization Challenge XV

I guess you can't say he fights like a cow.

Quote:
Originally Posted by Vermillion
Vermillion

Only in his dreams can Vermillion remember his mother’s brown eyes. But his father’s roar is unforgettable. It echoed in his mind for years after his sire and mother died defending their lair and young son. He can almost remember the march to the slave stockades, and the cruel bugbears herding him the whole way.

But the slave corrals… those he remembers clearly. For months he was ordered around at the end of a hot branding iron, forced to lift things, to exercise, to cleave straw dummies with an axe. He supposes it was to turn him into some sort of gladiator someday, but it was not to be. Life changed suddenly, the slavers themselves were killed or hauled off in shackles to some justice somewhere by a mixed company of humans and dwarves.

They set the slaves free, and one by one all his fellow prisoners left. All except the young minotaur, who had nowhere to go. So he followed his liberators, at first from a distance, but later more closely. Sure they yelled at him, told him to get lost or go chew some grass someplace, but there were no hot branding irons involved, so he knew they weren’t really serious. Eventually the shouting stopped and they started feeding him, so he repaid them by carrying heavy things for them and swinging his axe now and again.

One of the humans was particularly interesting. He fought with his hands and feet instead of weapons, and spoke only rarely… which marked him as the human he liked the most, since the others would still insult him or shout at him now and again. Carthic was his name, and he taught the minotaur many things, things like how to speak the Common tongue. The dwarves taught him some things too, like how to tell a good axe from a bad one, and how to drink alcohol. They also named him, thinking some reddish name would be funny somehow.

Two years went by, and Vermillion had reached full adult size. He had also developed a drinking habit, and this was becoming a problem. When he was sober enough, he was quite useful to the group in battle, but he spent so much time falling down drunk that he was becoming a liability. For his part, Vermillion didn’t mind them scolding him, and aside from the hangovers, forgetting bits of his past now and again was comforting to a point.

Eventually, the group’s members parted ways. Vermillion wasn’t sure who he would follow now, but Carthic insisted the minotaur come with him rather than continue his dwarven-inspired alcoholic binging. And so the pair set off by themselves in search of a remote monastery where Carthic hoped to study new techniques. When they arrived, Carthic was given a series of tests. The hardest was the masters’ insistence that Carthic show discipline by instilling it in someone else. And they chose… Vermillion.

Teaching martial arts to a minotaur proved difficult enough, but it was teaching him meditation and focus that was the hardest part. Instead of meditating, Vermillion would often doze off due to the effects of some brew or another. He had an uncanny nose for finding something to drink, and it was making Carthic’s test into a true ordeal. But Vermillion did learn, and the masters considered it an “A for Effort” once the minotaur demonstrated the art of Evasion for them, and Carthic moved on to his studies.

The masters of the order had other plans for Vermillion. Still a drunk by nature, the minotaur found himself learning some very different forms, intended to channel his weakness into a strength instead. Though he began to travel over the next few years, he would return again and again to the monastery to show what he had learned, hone his skills, and instruct new students… particularly ones who needed a lesson in judging potential or worth by outer appearances.

Vermillion – Minotaur Monk 2 / Drunken Master 10

Characteristics
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The Build
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Level Highlights
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Sources
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Old 11-23-2010, 06:17 PM   Top  -  End  -  #130
true_shinken
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Default Re: Iron Chef Optimization Challenge XV

I swear to God, I can't pronounce that name.
...and a basketweaver? Dude! That's too much! I'm glad you are not underwater, at least.
Quote:
Originally Posted by Uthunan
Uthunan Kavuilika
Lawful Neutral GoliathRoS
Stats:
Spoiler

LevelClassBase Attack<br>BonusFort SaveRef SaveWill SaveSkillsFeatsClass Features
1stMonk 1l
+0
+2
+2
+2
Climb +4 Jump +4 Knowledge (Religion) +4 Listen +4 Tumble +4Great Fortitude, Improved Grapple, Improved Unarmed StrikeFlurry of Blows, Unarmed Strike
2ndMonk 2l
+1
+3
+3
+3
Climb +1 Jump +1 Knowledge (Religion) +1 Listen +1 Tumble +1Combat ReflexesEvasion
3rdMonk 3
+2
+3
+3
+3
Climb +1 Jump +1 Knowledge (Religion) +1 Listen +1 Tumble +1DodgeStill Mind
4thGoliathRoS Bear Totem BarbarianCC 1
+3
+5
+3
+3
Climb +1 Jump +1 Listen +1 Tumble +1 (CC)NoneMountain Rage, Improved Grab
5thBear Totem Barbarian 2
+4
+6
+3
+3
Climb +1 Jump +1 Listen +1 Tumble +1 (CC)NoneUncanny Dodge
6thDrunken Master 1l
+4
+8
+5
+3
Climb +1 Craft (Basketweaving) +1 Jump +1 Listen +1 Tumble +1MultigrabSSDrink Like A Demon, Improvised Weapons
7thDrunken Master 2l
+5
+9
+6
+3
Climb +1 Craft (Basketweaving) +1 Jump +1 Listen +1 Tumble +1NoneStagger
8thDrunken Master 3
+6
+9
+6
+4
Climb +1 Craft (Basketweaving) +1 Jump +1 Listen +1 Tumble +1NoneSwaying Waist
9thDrunken Master 4
+7
+10
+7
+4
Climb +1 Craft (Basketweaving) +1 Jump +1 Listen +1 Tumble +1Greater MultigrabSSAC Bonus +1, Improved Improvised Weapons
10thDrunken Master 5
+7
+10
+7
+4
Climb +1 Craft (Basketweaving) +1 Jump +1 Listen +1 Tumble +1NoneGreater Improvised Weapons
11thDrunken Master 6l
+8
+11
+8
+5
Climb +1 Craft (Basketweaving) +1 Jump +1 Listen +1 Tumble +1Improved Feint-
12thDrunken Master 7
+9
+11
+8
+5
Climb +1 Craft (Basketweaving) +1 Jump +1 Listen +1 Tumble +1Good KarmaCS-
13thDrunken Master 8
+10
+12
+9
+5
Climb +1 Craft (Basketweaving) +1 Jump +1 Listen +1 Tumble +1NoneFor Medicinal Purposes
14thDrunken Master 9
+10
+12
+9
+6
Climb +1 Craft (Basketweaving) +1 Jump +1 Listen +1 Tumble +1NoneAC Bonus +2, Corkscrew Rush, Superior Improvised Weapons
15thDrunken Master 10
+11
+13
+10
+6
Climb +1 Craft (Basketweaving) +1 Jump +1 Listen +1 Tumble +1Advantageous AvoidanceCSBreath of Flame
16thCleric 1
+11
+15
+10
+8
Craft (Basketweaving) +2 Knowledge (religion) +1Trickery DevotionTurn Undead, Luck Domain
17thFortune's Friend 1
+11
+15
+12
+8
Climb +2 Craft (Basketweaving) +2 Jump +1 Listen +1 Tumble +1NoneEasy Luck, Extra Fortune, More Luck Than Skill
18thFortune's Friend 2
+12
+15
+13
+8
Climb +1 Craft (Basketweaving) +2 Jump +2 Listen +1 Tumble +1Unbelievable Luck, Third Time's The Charm-
19thFortune's Friend 3
+12
+16
+13
+9
Climb +1 Craft (Basketweaving) +2 Jump +1 Listen +1 Tumble +2NoneExtra Fortune, Fortune's Favourite

Spells
Spoiler


Uthunan's Story
Spoiler


Spoiler


Spoiler
Addendum:
Quote:
Originally Posted by Uthunan
I am aware that this build may contain a bit much cheese for some people's tastes. However, the rules do contain a provision for fondue, and that is what I've created - a fairly mild fondue, exulting in the RAW abuse. I used a quirk of the rules to turn something that would normally be a weakness into a strength. Is it RAI? Not remotely. I am well aware. Would it be allowed in a real game? Probably not. But that's not the point. Like any TO, it's an intellectual exercise, spotting a loophole that can be used to great effect.

Regarding whether or not people can break, the only rules-hazy thing at all is whether you can use a person as an improvised weapon in the first place. If you accept that you can, then the Drunken Master wording is unambiguous, and they break apart on a natural 1. It doesn't matter that you usually can't simply break a person; specific trumps general, and uthunan is just that destructive.

Last edited by true_shinken : 11-24-2010 at 07:08 AM.
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Old 11-23-2010, 06:19 PM   Top  -  End  -  #131
true_shinken
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Default Re: Iron Chef Optimization Challenge XV

Heh, I bet Jumilk will really like this one.

Musha rain dum-a-doo dum-a-da, ha, ya
Whack for my daddy-o
Whack for my daddy-o
There's whiskey in the jar-o
Whiskey in the jar-o
- Metallica (?), Whiskey in the Jar
Quote:
Originally Posted by Chieftain Nini
Chieftain Nini, the Whiskey King
"Moderation in all things, except spirits and freedom!"
Dragonborn Jungle Halfling Barbarian 1/Scout 5/Shou Disciple 5/Drunken Master 9

They were a proud people once, the Blackfoot Tribe. Descended from those that lived amongst the humans of Shou, they migrated across a fierce and frozen land to make the land of the Rolling Hills their own. However, the humans came, claiming that they had discovered the New World (though it was very old to the generations of Blackfoots who had been living there). Nini was a brave warrior, and the ruler of these mighty people.

A nomadic tribe, the Blackfoots sought balance in all things--a principle they called the Scales of Life. Power and finesse, brutality and mercy, all had a place in the world of the Blackfoots. However, when the humans came to the village with promises of gifts, they brought something that disrupted the Scales. They brought whiskey.

Man and woman alike soon became addled and addicted, nursing themselves on the teat of the bars and taverns that soon littered the land. This made them easy targets for the humans, who were able to clear out "The Tiny Threat" in the name of progress. Some were forced to work for the humans, while others were corralled together in small villages. Among the Blackfoots, none were sure who had it worse. However, they all shared a common sentiment--Nini had failed them.

The foolhardy chief had traded willingly with the humans once they gave him his first taste of their whiskey...anything for another drop. His leadership lapsed, and soon he was nothing more than a figurehead abandoned by his people in return for abandoning them. He became nothing more than a local legend, a story human children told about the old man that never left his barstool. This all changed, however, when he met a party of elves who came through town while travelling. They watched Nini with awe as he downed mug after mug of spirits, until one of them approached him. She introduced herself as Jumilk, indicating that her party was celebrating her birthday. They invited Nini to share a few drinks with them, at no charge to him.

He greedily accepted, and unwittingly turned his life around. After a long night and many rounds, Jumilk drunkenly confessed her true intentions. Her party was not simply passing through--they had come in search of Nini. They had heard of his downfall, yet another empire destroyed at the hands of the humans. Her and her friends let Nini know that not only had the devil's brew been his demise, but that it could also be the source of ineffable power. He trained (and drank) with them in the desert for months on end, learning the ways of the drunken masters. Eventually, he had learned all he could from them and decided that he had to leave in order to rescue his people from oppression.

Tales of his path at this point diverge, but they all hold that Nini still staggers through desert towns to this day, keeping struggling saloons in business and fighting for the freedom of the Blackfoot people. The destruction of Fort Summerwood, the rebellion at Lake Lockhaven, and General Harrington's folly--these and other decisive military victories for the Blackfoots are ascribed to Chieftain Nini's leadership. Every year, while the humans gather to commemorate their "discovery," the Blackfoot people gather for a rousing night of drinking the night before, hoping to tap some of Nini's power for themselves. He is their leader once again; the reign of the Whiskey King continues.

LevelClassBase Attack BonusFort SaveRef SaveWill SaveSkillsFeatsClass Features
1stBarbarian 1
+1
+2
+0
+0
Jump 4, Listen 4, Know: local (Shou Expatriate) 2 (cc), Spot 2DodgeLion totem (pounce replaces fast movement), illiteracy, rage 1/day
2ndScout 1
+1
+2
+2
+0
Balance 1, Jump 5, Listen 5, Know: local (Shou Expatriate) 2 (cc), Spot 5, Tumble 2 Skirmish (+1d6), trapfinding
3rdScout 2
+2
+2
+3
+0
Balance 2, Jump 6, Listen 6, Know: local (Shou Expatriate) 2 (cc), Spot 6, Tumble 6Improved Unarmed StrikeBattle Fortitude +1, Uncanny Dodge
4thScout 3
+3
+3
+3
+1
Balance 3, Hide 3, Jump 7, Listen 7, Know: local (Shou Expatriate) 2 (cc), Spot 7, Tumble 7 Fast movement +10 ft, Skirmish (+1d6, +1 AC), trackless step
5thScout 4
+4
+3
+4
+1
Balance 4, Hide 4, Jump 8, Listen 8, Know: local (Shou Expatriate) 2 (cc), Move Silently 2, Spot 8, Tumble 8Great FortitudeBonus feat (Great Fortitude)
6thScout 5
+4
+3
+4
+1
Balance 5, Hide 5, Jump 9, Listen 9, Know: local (Shou Expatriate) 2 (cc), Move Silently 4, Spot 9, Tumble 9Weapon Focus (Unarmed Strike)Evasion, skirmish (+2d6, +1 AC)
7thShou Disciple 1
+5
+5
+6
+1
Balance 5, Hide 5, Jump 10, Listen 9, Know: local (Shou Expatriate) 2 (cc), Move Silently 4, Spot 9, Tumble 10 Unarmed strike damage 1d6, Dodge bonus +1
8thShou Disciple 2
+6/+1
+6
+7
+1
Balance 5, Hide 5, Jump 11, Listen 9, Know: local (Shou Expatriate) 2 (cc), Move Silently 4, Spot 9, Tumble 11Power AttackUnarmed Strike damage 1d8, Bonus feat (Power Attack), Dodge bonus +2
9thShou Disciple 3
+7/+2
+6
+7
+2
Balance 5, Hide 5, Jump 12, Listen 9, Know: local (Shou Expatriate) 2 (cc), Move Silently 2, Spot 9, Tumble 12, Acrobatic BackstabLeap AttackUnarmed Strike damage 1d10, Martial flurry (light)
10thShou Disciple 4
+8/+3
+7
+8
+2
Balance 5, Hide 5, Jump 13, Listen 9, Know: local (Shou Expatriate) 2 (cc), Move Silently 2, Spot 9, Tumble 13MobilityBonus feat (Mobility), Dodge bonus +3
11thShou Disciple 5
+9/+4
+7
+8
+2
Balance 5, Hide 5, Jump 14, Listen 9, Know: local (Shou Expatriate) 2 (cc), Move Silently 2, Spot 9, Tumble 14 Unarmed Strike damage 2d6, Martial flurry (any)
12thDrunken Master 1
+9/+4
+9
+10
+2
Balance 5, Bluff 1, Hide 6, Jump 15, Listen 9, Know: local (Shou Expatriate) 2 (cc), Move Silently 2, Spot 9, Tumble 15Elusive TargetDrink Like a Demon, Improvised Weapons
13thDrunken Master 2
+10/+5
+9
+11
+2
Balance 5, Bluff 2, Hide 7, Jump 16, Listen 9, Know: local (Shou Expatriate) 2 (cc), Move Silently 2, Spot 9, Tumble 16 Stagger
14thDrunken Master 3
+11/+6/+1
+10
+11
+3
Balance 5, Bluff 3, Hide 8, Jump 17, Listen 9, Know: local (Shou Expatriate) 2 (cc), Move Silently 2, Spot 9, Tumble 17 Swaying Waist
15thDrunken Master 4
+12/+7/+2
+10
+12
+3
Balance 5, Bluff 4, Hide 9, Jump 18, Listen 9, Know: local (Shou Expatriate) 2 (cc), Move Silently 2, Spot 9, Tumble 18Underfoot CombatAC bonus +1, improved improvised weapons
16thDrunken Master 5
+12/+7/+2
+11
+12
+3
Balance 5, Bluff 5, Hide 10, Jump 19, Listen 9, Know: local (Shou Expatriate) 2 (cc), Move Silently 2, Spot 9, Tumble 19 Greater Improvised Weapons
17thDrunken Master 6
+13/+8/+3
+11
+13
+4
Balance 5, Bluff 6, Hide 11, Jump 20, Listen 9, Know: local (Shou Expatriate) 2 (cc), Move Silently 2, Spot 9, Tumble 20Improved FeintBonus feat (Improved Feint)
18thDrunken Master 7
+14/+9/+4
+12
+13
+4
Balance 5, Bluff 7, Hide 12, Jump 21, Listen 9, Know: local (Shou Expatriate) 2 (cc), Move Silently 2, Spot 9, Tumble 21Confound the Big Folk, Improved GrappleBonus feat (Improved Grapple)
19thDrunken Master 8
+15/+10/+5
+12
+14
+4
Balance 5, Bluff 8, Hide 13, Jump 22, Listen 8, Know: local (Shou Expatriate) 2 (cc), Move Silently 2, Spot 8, Tumble 22, Nimble Stand For Medicinal Purposes
20thDrunken Master 9
+15/+10/+5
+13
+14
+5
Balance 5, Bluff 8, Hide 13, Jump 23, Listen 8, Know: local (Shou Expatriate) 2 (cc), Move Silently 2, Spot 8, Tumble 23, Back on Your Feet AC bonus +2, corkscrew rush, superior improvised weapons

ABILITYPOINTSBASERACELEVELSENHANCEMENTINHERENTTOTALMOD
STR1016-256530+10
DEX815+006526+8
CON815+206528+9
INT210000616+3
WIS412000618+4
CHA08006014+2

Being a Drunken Master:
Spoiler


Additional Highlights/Combos:
Spoiler


Gear to Consider:
Spoiler


Adaptation:
Spoiler


Sources:
Spoiler

Last edited by true_shinken : 11-23-2010 at 06:29 PM.
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Old 11-23-2010, 06:20 PM   Top  -  End  -  #132
true_shinken
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Default Re: Iron Chef Optimization Challenge XV

There was a time when monsters disguised itselves as furniture to attack adventurers. It was time someone stepped up for revenge.
This summer we bring you the story of Gazebo Jones.

Quote:
Originally Posted by Gazebo Jones
Gazebo Jones
Warforged Monk 2/Fighter 4/Thrall of Jubilex 4/Drunken Master 10


SHARN
DOWNTOWN
12:46 PM


The Captain of the Guard looked up with a grimace as one of his junior investigators joined him on the muddy streets of Sharn's most crowded intersection. The investigator stopped at the doorway of the carriage, his jaw open in shock. 'Newbies,' the chief thought with disgust.

"What's the matter, Malone? Never seen a crime scene before?" he asked, taking a puff from his cigar as he shielded it with one hand. The rain continued to pour down in an unending torrent. It was going to be a long night.

"What happened here, captain? It looks like my last stag party gone horribly, horribly wrong!" The captain winced, but Malone was pretty damn close to the mark. The inside of the carriage was covered in blood and filled with unrecognizable gore - presumably from D.A. Thompson, last seen entering the carriage only twenty minutes ago. Mixed in with the gore was broken glass and the pervasive smell of strong alcohol.

"Not sure. Thompson got into the carriage, then the curtains closed and witnesses heard a scream. Driver was over at the tavern, taking a leak. Nobody seen entering or exiting, and no teleportation or invisibility in the area. Carriage has some magic on it - probably standard weather-proofing."

Malone walked over to the carriage and hopped inside, ignoring the mess.

"Hey captain, there's something in this cup - it's -it's.." His face poked out of the carriage a moment later, a look of confusion evident. "It's a jello shot!"

The captain's face turned ashen gray. "Malone! Malone, for Shaavarath's sake get out of there! Now!"

Malone dropped the cup in panic. "What? Is it poisoned? Or..." Before he could finish the sentence, the door of the carriage slammed itself shut! An inhuman scream came from inside, and blood came flying out the windows. The carriage lurched two of its wheels into the air and sped into the alleyway, careening past a grocer's stall.

"Damn it!" The captain fumbled with his crossbow, cursing the rain for tightening the strings. His shot went wide, barely clipping the edge of the carriage. The carriage turned at a near-impossible 90 degree angle, and then sped right at him! The collision lifted the captain straight into the air and into the wall.

"i'm so sorry captain. did i hurt you? it was all part of my little game with the d.a. hey, what's that in your pocket?" The voice was childlike, hollow and mechanical, as if a wind-up doll were speaking from inside a deep cave.

In front of the captain's eyes, the carriage began to transform - wheels folding in on themselves and the insides collapsing. Within moments, the carriage was replaced by a large girl's closet, resplendent in baby pink and complete with a clawed pseudodragon-motiff latch. He saw it come closer and felt the clawed latch briefly tug at his vest.

"ooh, brandy. you always had good taste captain. sluuuuuurp. well, until next time...up, up..."
As he watched, the closet shifted once more, growing taller and taller and thinner. Within moments, the cabinet had been replaced by a fireman's ladder, swaying tipsily in the wind.

"and away!"
came the last taunt from the childlike voice, as the bottom of the ladder receded, quickly disappearing up the side of the building. The other members of the City Watch came running up to the captain.

"Captain! Are you all right?"

"Get the mayor on the line, now! We've got trouble...Gazebo Jones has broken out of Statesville Prison and is on the loose!"

PRISONER PROFILE: UNIT 87147, alias GAZEBO JONES
SECRET///NOFORN
DECLASS: 2456


DESC:
Thin warforged, coloration green from self-inflicted rust. Secretes strange slimy substance - possible result of an internal mechanism breakdown? Creation date unknown.

TESTIMONY:
Prisoner stated that he was once a non-sentient battle-bot at the King's Citadel. He fell into disrepair and was deemed hopeless, then abandoned at a slag heap. After this point the prisoner's testimony became incoherent or delusional. The prisoner claims that "highly alcoholic radioactive slime" dripped on him, giving him sentience and strange powers that require constant inebriation to maintain. The prisoner repeatedly thanked "Saint Jubilex" for its powers and stated that it could not have learned its new abilities without the aid of Saint Jubilex and its drinking buddies, who 'inducted' him into their secret society in a combination of bar-hopping and unholy rituals. The prisoner stated that since gaining sentience it has sought to explore every pleasurable experience it could, and listed bar fights and inebriation as its chief two pleasures...after murder.

CRIMES: Murder, Attempted Murder, Murder in the Second Degree, Assault, Driving While Under the Influence of Alcohol, Public Inebriation. Convicted and sentenced following the murder of seventeen persons at the Boorish Owlbear Alehouse.

SENTENCE: 200 years without parole

WARNING:
Prisoner has the ability to transform at will into any object between the size of a briefcase and a gazebo. Do not enter prisoner's cell alone!

Gazebo Jones
Warforged Monk 2/Fighter 4/Thrall of Jubilex 4/Drunken Master 10


Q: Who is Gazebo Jones?
A: He is a monk/drunken master who can transform into any small to large-sized object and then kill people as that object. Ever wanted to beat people to death as a hat-rack? Now you can.

Q: How does he do that??
A:
1. Thrall of Jubilex 4 grants Alter Self into 4HD forms at will.
2. As a warforged, Gazebo can use Alter Self to transform into other constructs, including animated objects up to Large size.
3. Drunken Master gains +1d4/1d8/1d12 damage when using improvised weapons. According to C. Warrior (Pg. 158), common tools can be used to do awesome stunts - a ladder can be used to trip people ala Jackie Chan, while a tapestry can trip - these are physical properties of the items that provide these bonuses. Alter Self gives you the basic physical properties of whatever you transform into. A monk is proficient with his body as both a natural and a manufactured weapon.
4. Combine all of the above, and you have a drunken pogo stick hopping on the body of its latest victim.
5. Because no drunken master build would be complete without a wide repertoire of combat options, Gazebo has Improved Overrun, Improved Bull Rush, Improved Grapple, Improved Sunder, Shock Trooper, and Combat Brute, along with a high BAB and natural strength

Q: Do improvised weapons REALLY work that way?
A: Well, we have 2+ pages arguing over the poorly written improvised weapons rules, including that drunken masters apparently still suffer -4 to attacks with them and that they provide opponents with a bonus to their disarm attempts. At this point I think there is only one rule that matters for a Drunken Master, and that is the rule of cool. Is it awesome to turn into a chair and disarm somebody with yourself? Is it something a drunken master would do? Do the rules appear to support it? I think the answer to all 3 is yes.

Character roles: Tank, Assassin, Crowd Control. Gazebo has superb saving throws and decent HP, so he can take hits for a party. Assassin: Nobody ever suspected their sock drawer of jumping up and stabbing them in the gut. Finally, like any self-respecting melee fighter, he has a variety of combat options to lock down opponents.

Sources: 3
Eberron CS (Warforged)
Complete Warrior (Drunken Master, Warshaper, Shock Trooper, Combat Brute, improvised weapons)
Book of Vile Darkness (Thrall of Jubilex, Thrall to Demon, Willing Deformity)

Gazebo Jones
Warforged Monk 2/Fighter 4/Thrall of Jubilex 4/Drunken Master 10
BAB +16, 8d10/12d8 HD

Base Attributes (32 PB):
Str: 16
Dex: 12
Con: 16
Int: 10
Wis: 14
Cha: 8
*Raise Str/Con with levels

Level progression chart:
Spoiler

Build Highlights:
Spoiler


Core suggested equipment:
Spoiler


Alternative builds and ideas:
Spoiler

Last edited by true_shinken : 05-09-2011 at 02:51 PM.
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Old 11-23-2010, 06:23 PM   Top  -  End  -  #133
true_shinken
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Default Re: Iron Chef Optimization Challenge XV

OK, that's the last of them. Ready, set, judge!
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Old 11-23-2010, 07:05 PM   Top  -  End  -  #134
Grynning
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Default Re: Iron Chef Optimization Challenge XV

ok...I may not be the first one done. Azeroth just shattered and I'm hanging out with my brother tonight. But I really like these, should have'em done pretty soon regardless.
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Old 11-23-2010, 07:27 PM   Top  -  End  -  #135
Akal Saris
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Default Re: Iron Chef Optimization Challenge XV

Oh, is WoW having a live event? Maybe I'll start up their "come back to play!!" trial to see what's going on...
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Old 11-23-2010, 07:53 PM   Top  -  End  -  #136
SaintRidley
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Default Re: Iron Chef Optimization Challenge XV

I was hoping Drunken Master would come at a time when I had no classes. Because the idea that always struck me for Drunken Master is Half-Ogre Drunken Hurler. Starts out as a Monk/Drunken Master beating up enemies with other allies until he realises that enemies that maybe throwing enemies at each other could be cool, like drunk bowling.

Silly idea, of course.

Interesting stuff from the entrants here.
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Old 11-23-2010, 07:58 PM   Top  -  End  -  #137
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Default Re: Iron Chef Optimization Challenge XV

Drat, couldn't get my second entry done in time. It included Serene Guardian 4....
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Old 11-23-2010, 08:02 PM   Top  -  End  -  #138
true_shinken
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Quote:
Originally Posted by Amphetryon View Post
Drat, couldn't get my second entry done in time. It included Serene Guardian 4....
Serene Guardian? Now that is obscure. It's from Shattered Gates of Slaughtergarde, isn't it?
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Old 11-23-2010, 08:03 PM   Top  -  End  -  #139
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Default Re: Iron Chef Optimization Challenge XV

Quote:
Originally Posted by SaintRidley View Post
Because the idea that always struck me for Drunken Master is Half-Ogre Drunken Hurler.
Ha! If I had have had more time and motivation, that's the build I was going to submit.

http://www.giantitp.com/forums/showt...hlight=drunken
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Old 11-23-2010, 08:07 PM   Top  -  End  -  #140
Amphetryon
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Default Re: Iron Chef Optimization Challenge XV

Quote:
Originally Posted by true_shinken View Post
Serene Guardian? Now that is obscure. It's from Shattered Gates of Slaughtergarde, isn't it?
Indeed it is.

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Last edited by Amphetryon : 11-24-2010 at 06:56 AM.
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Old 11-23-2010, 08:20 PM   Top  -  End  -  #141
dextercorvia
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Default Re: Iron Chef Optimization Challenge XV

I was only 1 for 3 on my predictions. Unless, I missed it, there are no paladins and no binders in XV. I'm glad to see an Ardent, though, something about drunk psychics amuse me.
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Old 11-23-2010, 08:23 PM   Top  -  End  -  #142
Akal Saris
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Default Re: Iron Chef Optimization Challenge XV

Quote:
Originally Posted by Thurbane View Post
Ha! If I had have had more time and motivation, that's the build I was going to submit.

http://www.giantitp.com/forums/showt...hlight=drunken
Hulking Hurler is definitely awesome :)
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Old 11-23-2010, 08:25 PM   Top  -  End  -  #143
Thurbane
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Default Re: Iron Chef Optimization Challenge XV

Quote:
Originally Posted by Akal Saris View Post
Hulking Hurler is definitely awesome :)
Yeah, I was wanting to make a guy who could basically pick up anything and either beat people with it, or throw it at them.
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Old 11-23-2010, 08:25 PM   Top  -  End  -  #144
WinWin
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Default Re: Iron Chef Optimization Challenge XV

wow. I should have submitted my idea.

Brother Toad

monk 3/dungeoncrasher fighter 2/shou disciple 3/fist of the forest 3/drunken master 9

Battle jump + shape soulmeld for staggering, pouncing, corkscrew rushes that would repeatedly slam opponents into the ground as a move action.

Took a while to get going and still faced a lot of traditional monk problems. On the other hand, it could inflict some rather impressive damage when it hit (20th level monk equivelant while unarmed + typical size augmentation and other boni). Unfortunately, due to attributes, he would only have been able to consume 5 drinks before his intelligence became dangerously close to zero.

I could not find the right race for the concept though. I wanted something reminiscent of one of the Daoist masters of legend, but with some decent stat boosts to offset the MAD. Feral human just would not cut it. Hanuman or Hobgoblin were other options, but neither of those were right either.

Well done to everyone that submitted, I am very impressed with the range of builds presented.
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Old 11-24-2010, 12:18 AM   Top  -  End  -  #145
gbprime
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Default Re: Iron Chef Optimization Challenge XV

Well I know who I'd give top marks to... and it isn't mine. Some impressive stuff here.
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Old 11-24-2010, 02:09 AM   Top  -  End  -  #146
Pechvarry
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Default Re: Iron Chef Optimization Challenge XV

My mouse-over text says these are going to different posts but half of them link to Laph for me. Am I alone in this problem?
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Old 11-24-2010, 03:14 AM   Top  -  End  -  #147
Akal Saris
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Default Re: Iron Chef Optimization Challenge XV

But...why would you ever need any other link?

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Old 11-24-2010, 03:26 AM   Top  -  End  -  #148
T.G. Oskar
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Default Re: Iron Chef Optimization Challenge XV

Still not ready, but at least one out of 8 should be ready to go. Will post when all 8 are ready.

Since I wanted to be the mystery judge and all contestants have revealed their builds, I want to share my criteria now. Perhaps it won't be the same as the others, and may change a bit on later judgings (if I manage to do others), but I find that if someone wishes to debate whether a ruling was unfair or not, it's better to work with some rulings.

Thus:
Spoiler


Hopefully I won't get people angry over this. Bear with me; this is my first judging and I'll be rife with errors of a first-timer. Still, I hope to be fair, impartial, and also as verbose as I can possibly be. Oh, and also rather quick: I hope to do one or two judgings per day, but don't take my entire word on that. Once I finish them all, I'll post and you can decide whether I was really fair, impartial, and verbose as I intend to.
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Old 11-24-2010, 03:59 AM   Top  -  End  -  #149
Grynning
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Default Re: Iron Chef Optimization Challenge XV

Ok, done! Only took until 3 am, but I did waste a lot of the evening on WoW. I was definitely right in that these would be fun to judge; every single build this time around was entertaining and a credit to this contest. I believe I gave out the highest overall scores I've ever given, which is saying something with 8 entries. I raise my glass to all the chefs, and wish you the best of luck!


Bu the Hobo Fist:

Spoiler


SCORE:
Overall - 15.5
Average - 3.875



Eric Redscale:

Spoiler


SCORE:
Overall - 13.5
Average - 3.375



Simon:

Spoiler


SCORE:
Overall - 13
Average - 3.25




Laph:

Spoiler


SCORE:
Overall - 14
Average - 3.5



Vermillion:

Spoiler


SCORE:
Overall - 13
Average - 3.25



Uthunan:

Spoiler


SCORE:
Overall - 11
Average - 2.75



Chieftain Nini:


Spoiler


SCORE:
Overall - 13
Average - 3.25


Gazebo Jones:

Spoiler


SCORE:
Overall - 14
Average - 3.5
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Old 11-24-2010, 04:49 AM   Top  -  End  -  #150
kestrel404
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Default Re: Iron Chef Optimization Challenge XV

Huh. Only 1 shou disciple - I thought that half the entries would use that.

Here's a quote from my half-finished entry:
Spoiler


The build was:
Dragonborn (Wings) Goliath
Swordsage 1/Incarnate 2/Barbarian 2/Shou Disciple 5/Drunken Master 10
Feats: Midnight Dodge, Extra rage, Improved Trip, Open Least Chakra(Feat), Power Attack, Great Fortitude, Deflect Arrows, Battle Jump, Leap Attack, Powerful Charge.

The only two tricks worthy of note were abusing the synergy between midnight dodge/Shou Disciple/Drunken Master (put 0 essentia into MD, get +5 dodge bonus, get free essentia point), and the ability to repeatedly pounce/flurry the same guy with a two-handed improvised weapon (because charging in a circle is OK thanks to Drunken Master 2).
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