6/4/2013 - Free Wallpaper (and Mini Release)
5/29/2013 - Important: GiantITP Server Compromised
2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
Frequently Asked Questions (FAQ)

Order of the Stick 894 The Last Room
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 11-17-2010, 02:06 AM   Top  -  End  -  #1
BelGareth
Troll in the Playground
 
 
Join Date: Nov 2008
Location: 
ಠ_ಠ
Gender: Male
Default Epic Spell creation PEACH

Epic Spell creation

I am currently running an Epic Pathfinder/OGL 3.0/3.5 campaign and I am attempting to modify and smooth out the creation for Epic spells. I believe them to be an important part of the campaign and feel. Who doesn't want the ability to sunder mountains and block out the sun. Plus it explains a lot of things and adds numerous tools to my DM tool kit.

I feel and believe that the current system for Epic spell creation is flawed and limited in its ability. This is my attempt to smooth it out and allow players/DM's to allow the creation of any type of Epic spell.

Rules
Spoiler

Spell Creation
Spoiler

Additional Feat (High Circle Magic)
Spoiler



Any help/comments would help out, try making a custom spell and see if it is with power of an Epic PC who can make the DC.

Avg. Spellcraft bonus from 21st level mage:
21 ranks + 3 class skill + 6 Focus + 13 Int = 43
Avg Roll 10.5 (lets round down for unluck sake) so 10 + 43 = 53 DC
Also keep in mind magical items that could boost spellcraft checks (much like boots of elvenkind)

Remember this is EPIC so it might seem overpowering when in fact its not.
And...have fun making them....
__________________
Extradimensional Spoiler
Spoiler

Last edited by BelGareth : 10-30-2011 at 03:12 PM.
BelGareth is online now   Reply With Quote
Old 11-17-2010, 03:31 PM   Top  -  End  -  #2
ChumpLump
Barbarian in the Playground
 
 
Join Date: Aug 2006
Location: 
On the wicked stage
Default Re: Epic Spell creation PEACH

To assist with response value, you may express early on how this is different than what is already available.

A brief synopsis before the wall o' text.
__________________
Thanks to PersonalSavior for the resplendent Monk and Eyes Avatar.
I play Legend.
My D&D 3.5 Homebrew.
ChumpLump is offline   Reply With Quote
Old 11-17-2010, 03:34 PM   Top  -  End  -  #3
BelGareth
Troll in the Playground
 
 
Join Date: Nov 2008
Location: 
ಠ_ಠ
Gender: Male
Default Re: Epic Spell creation PEACH

Good point, thought i had already.
It's different in the Seed aspect, I beleive the rules for spell creation is clunky and badly designed as is. This is an attempt to streamline it and allow players to freely design epic spells as needed.
__________________
Extradimensional Spoiler
Spoiler
BelGareth is online now   Reply With Quote
Old 11-17-2010, 09:18 PM   Top  -  End  -  #4
Siosilvar
Ogre in the Playground
 
 
Join Date: Apr 2008
Location: 
Faerûn
Gender: Male
Default Re: Epic Spell creation PEACH

Why bother increasing the save DC when you can get No Save for the same cost as DC +2?
__________________
Minscina avatar idea from Winthur. GO FOR THE EYES, BOO! FIGHT THE POWER!

Fairy Tales are more than true—not because they tell us that dragons exist, but because they tell us that dragons can be beaten. - G.K. Chesterton
Siosilvar is offline   Reply With Quote
Old 11-17-2010, 09:30 PM   Top  -  End  -  #5
blackjack217
Bugbear in the Playground
 
 
Join Date: Sep 2010
Location: 
Ama'varde
Gender: Male
Default Re: Epic Spell creation PEACH

Why does your primary spell-casting ability increase the DC? Does a stupider wizard really have a easier time?
__________________


Countdown to the zombie Apocalypse: braaaaaaains.

Last edited by blackjack217 : 11-17-2010 at 09:33 PM.
blackjack217 is offline   Reply With Quote
Old 11-17-2010, 10:12 PM   Top  -  End  -  #6
BelGareth
Troll in the Playground
 
 
Join Date: Nov 2008
Location: 
ಠ_ಠ
Gender: Male
Default Re: Epic Spell creation PEACH

Quote:
Originally Posted by Siosilvar View Post
Why bother increasing the save DC when you can get No Save for the same cost as DC +2?
No save is +20
thought it was a typo but it's there.

Quote:
Originally Posted by blackjack217 View Post
Why does your primary spell-casting ability increase the DC? Does a stupider wizard really have a easier time?
The primary spell casting ability has no impact the DC for spell creation, it only affects the Spell DC, the targets of the spell.
The higher your spell casting mod the easier time you have as your spellcraft check is higher.
Two DC's
Spell DC
Spellcraft DC to create Epic Spell
__________________
Extradimensional Spoiler
Spoiler

Last edited by BelGareth : 11-17-2010 at 10:17 PM.
BelGareth is online now   Reply With Quote
Old 11-17-2010, 11:22 PM   Top  -  End  -  #7
Dante & Vergil
Barbarian in the Playground
 
 
Join Date: Sep 2007
Default Re: Epic Spell creation PEACH

Quote:
Originally Posted by Siosilvar View Post
Why bother increasing the save DC when you can get No Save for the same cost as DC +2?
Quote:
Originally Posted by BelGareth View Post
No save is +20
thought it was a typo but it's there.
What he means is that instead of increasing the save DC +2 (which is +20 to the Spellcraft DC to create the spell), you can instead make the spell have no save (which is also +20 to the Spellcraft DC to create the spell).
You probably need to make no-save cost much more. An old Epic System that Dicefreaks made (It's so old that I found it dumpster diving the Internet and found it) , has increasing DC's +2 each, and no-save as +60, thirty times as much. You may value no-save much less, but it shouldn't be as low as it is now.
Dante & Vergil is offline   Reply With Quote
Old 11-17-2010, 11:54 PM   Top  -  End  -  #8
Magikeeper
Dwarf in the Playground
 
Join Date: Dec 2009
Location: 
IL, USA
Gender: Male
Default Re: Epic Spell creation PEACH

Notes:

>Spell resistance does not work that way. Many roll-to-hit spells do allow for SR.
> Instantaneous is MUCH better than Permanent.

Unfortunately, this system still has the biggest flaws of Epic magic. Mitigating down to DC 0 is the name of the game, although it is now harder to change the shape of your spells and the crazy ritual spells are now no-save and dead zone proof on top of everything else. On the other hand, the lack of XP costs in creating the spells and the +0 full round action does make simple combat spells more of a possibility. So having a DC 10 spell is not the end of the world and actually using an epic spell in combat might happen now. But why would I pay 700,000gp for holy forceball?

Either don’t have the cost be based on the DC or remove mitigation and greatly reduce the price tag. Maybe remove the cost entirely and put a cap on how many epic spells you can know. Like, you can only know 1 + 1/2 spellcraft ranks over 20 epic spells, rounded down – this results in such spells being “special” and each caster will likely have his own signature spells. Or maybe a flat cost of epic spells in general, allowing current spells to be altered slightly for a lower price.

Also, ritual spells should require 9th level spells minimum. If you can gather that many 9th level casters in one place you can do anything anyway, but an army of 3rd level casters does not usually result in cosmic power. I don’t see why you don’t allow duet spells – that’s hardly the broken use of ritual magic and has some flavor to it. I suggest removing no save and maybe the +10 DC to ignore antimagic/dead zones.

The most important thing is this: As long as cost is tied to spellcraft DCs, players will do whatever they can to avoid high DC spells. Which means the epic spells will either be really minor or crazy strong spells that are actually worth mitigating a high DC to 0.

Last edited by Magikeeper : 11-17-2010 at 11:56 PM.
Magikeeper is offline   Reply With Quote
Old 11-18-2010, 12:26 AM   Top  -  End  -  #9
BelGareth
Troll in the Playground
 
 
Join Date: Nov 2008
Location: 
ಠ_ಠ
Gender: Male
Default Re: Epic Spell creation PEACH

Quote:
Originally Posted by Dante & Vergil View Post
What he means is that instead of increasing the save DC +2 (which is +20 to the Spellcraft DC to create the spell), you can instead make the spell have no save (which is also +20 to the Spellcraft DC to create the spell).
You probably need to make no-save cost much more. An old Epic System that Dicefreaks made (It's so old that I found it dumpster diving the Internet and found it) , has increasing DC's +2 each, and no-save as +60, thirty times as much. You may value no-save much less, but it shouldn't be as low as it is now.
Doh! Thanks so much for pointing that out, I get it and siosilvar sorry for mistaking what you said. It sounds like a good idea to increase the DC.

Magikeeper, I'm working on your response....:p
__________________
Extradimensional Spoiler
Spoiler

Last edited by BelGareth : 11-18-2010 at 12:28 AM.
BelGareth is online now   Reply With Quote
Old 11-18-2010, 01:23 AM   Top  -  End  -  #10
BelGareth
Troll in the Playground
 
 
Join Date: Nov 2008
Location: 
ಠ_ಠ
Gender: Male
Default Re: Epic Spell creation PEACH

Quote:
Originally Posted by Magikeeper View Post
Notes:

>Spell resistance does not work that way. Many roll-to-hit spells do allow for SR.
> Instantaneous is MUCH better than Permanent.

Unfortunately, this system still has the biggest flaws of Epic magic. Mitigating down to DC 0 is the name of the game, although it is now harder to change the shape of your spells and the crazy ritual spells are now no-save and dead zone proof on top of everything else. On the other hand, the lack of XP costs in creating the spells and the +0 full round action does make simple combat spells more of a possibility. So having a DC 10 spell is not the end of the world and actually using an epic spell in combat might happen now. But why would I pay 700,000gp for holy forceball?

Either don’t have the cost be based on the DC or remove mitigation and greatly reduce the price tag. Maybe remove the cost entirely and put a cap on how many epic spells you can know. Like, you can only know 1 + 1/2 spellcraft ranks over 20 epic spells, rounded down – this results in such spells being “special” and each caster will likely have his own signature spells. Or maybe a flat cost of epic spells in general, allowing current spells to be altered slightly for a lower price.

Also, ritual spells should require 9th level spells minimum. If you can gather that many 9th level casters in one place you can do anything anyway, but an army of 3rd level casters does not usually result in cosmic power. I don’t see why you don’t allow duet spells – that’s hardly the broken use of ritual magic and has some flavor to it. I suggest removing no save and maybe the +10 DC to ignore antimagic/dead zones.

The most important thing is this: As long as cost is tied to spellcraft DCs, players will do whatever they can to avoid high DC spells. Which means the epic spells will either be really minor or crazy strong spells that are actually worth mitigating a high DC to 0.
Point taken on the SR, as always it's up to the DM to mitigate the final spell.
Not sure about the instantaneous vs permanent. Give me an example, I was thinking along the lines of affects that are instantaneous being upgraded to last longer. I can't think of any spell that has a duration that would benefit from it being instantaneous instead (1 round)

I like your point on mitigating DC's down to 0, didn't think of people trying to do that, maybe a minimum should be emplaced to avoid people from overburning themselves to get a DC 0 Epic spell, which would go against the whole system. Again DM is final judge. I think a bottom cap of 20 + CL/2 or something similar? That would ensure a 21CL could have a minimum of 30 DC spells?

Now I'm thinking about it the antimagic/dead zone may be a little too powerful, however this IS Epic spell casting we're talking about. Maybe a bump in the DC cost and a drop in the percentage for natural occurrence.

Why 700,000gp, because it's Epic. It's part of mitigating the power of Epic spells, they are Epic and require alot of research and prayer.

I like your idea of restricting the amount of Epic spells, I changed it to a max of main spell casting modifier / 5. This limits their options of just making a spell for the heck of it.

I hear your point on the ceremony only allowing 9th or higher to particpate, will change that.

Thanks alot for your input! I appreciate it!
__________________
Extradimensional Spoiler
Spoiler

Last edited by BelGareth : 11-18-2010 at 11:24 AM.
BelGareth is online now   Reply With Quote
Old 11-22-2010, 11:40 PM   Top  -  End  -  #11
Dante & Vergil
Barbarian in the Playground
 
 
Join Date: Sep 2007
Default Re: Epic Spell creation PEACH

"No SR" and "Spell Penetration +1" are suffering a similar problem the "No Save" and "Save +1" did, and "Spell Penetration +1" should probably be "+1/per" instead of "+5/per" because it's usually valued less than Save DC increases, like when you compare Spell Focus and Spell Penetration and their greater and epic counterparts.
Other than that, it looks good. This also might make for a good Epic Maneuver system as well with slight modifications.
Dante & Vergil is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 06:39 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.