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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 11-19-2010, 03:22 AM   Top  -  End  -  #1
Antonok
Orc in the Playground
 
 
Join Date: Sep 2010
Location: 
Beluga, Whale
Gender: Male
Default Initiate of Pain (3.5 Base)

I originally made this for a campaign setting someone in my regular group is making. Its supposed to be more of an NPC torturer class set mostly for vampires and illithids but I modified it for player use because I like the concept of it.


"Mm-mm, just imagining the screams of the helpless makes me like a kid on Christmas morning. - Sylian, Initiate of Pain.

Initiates of Pain are truly among the top of the demented list. They revel in pain, whether it be inflicted by, or to them. They are masters of their deadly art, and gain power through their craft. Even the rumor of being given to one of these sick masters can make even the most fearless rogue think twice about picking someones pocket, and most rulers do keep one on the payroll, even though most will never admit it.


Abilities: Charisma is important for an Initiates spell casting and class abilities. Dexterity is important because Initiates are only proficient with light armor. Strength and Constitution are always important for combat.

Alignment: Any Non-Good.

Hit Die: D8

Weapon and Armor Proficiency:
Initiates are proficient with all Simple Weapons, Whip and Whip Dagger, and Light Armor

Class Skills: Bluff(Cha), Craft(Int), Concentration(Con), Diplomacy(Cha), Escape Artist(Dex), Gather Information(Cha), Heal(Wis), Intimidate(Cha), Listen(Wis), Profession(Int), Sense Motive(Wis), Sleight of Hand(Dex), Spellcraft(Int), Spot(Wis), Tumble(Dex), Use Rope(Dex)
Skill Points at 1st Level: (4+ Int Mod) x 4
At Each Additional Level: 4+ Int Mod

LevelBABFortRefWillSpecial 1st2nd3rd4th
1st+1+2+0+0Agony Addiction, Sneak Attack +1d6, Extraction, Agony Addiction, Close Combat
2nd+2+3+0+0Improved Trip, Pain Touch
3rd+3+3+1+1Sneak Attack +2d6
4th+4+4+1+1Armored Casting (Light), Whip Specialization, Lashing Whip0
5th+5+4+1+1Sneak Attack +3d6, Two-Weapon Fighting 0
6th+6/+1+5+2+2Improved Disarm, Greater Addiction1
7th+7/+2+5+2+2Sneak Attack +4d6, Damage Reduction 1/-1
8th+8/+3+6+2+2Greater Whip Specialization10
9th+9/+4+6+3+3Sneak Attack +5d610
10th+10/+5+7+3+3Pain Aura 10ft11
11th+11/+6/+1+7+3+3Sneak Attack +6d6110
12th+12/+7/+2+8+4+4Entangling Whip111
13th+13/+8/+3+8+4+4Sneak Attack +7d6, Damage Reduction 2/-111
14th+14/+9/+4+9+4+4Greater Lashing Whip2110
15th+15/+10/+5+9+5+5Sneak Attack +8d62111
16th+16/+11/+6/+1+10+5+5Toughened Up2211
17th+17/+12/+7/+2+10+5+5Sneak Attack +9d62221
18th+18/+13/+8/+3+11+6+6Neck Snap3221
19th+19/+14/+9/+4+11+6+6Sneak Attack +10d6, Damage Reduction 3/-3332
20th+20/+15/+10/+5+12+6+6Whip Frenzy3333



Abilities:
Spoiler



I'm open for criticism/ideas anyone has because I'm honestly not sure about any balance issues it might have or even if its overpowered/underpowered. So go ahead, lemme have it.

Edit. Ok, all the changes I had in mind are finished.
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Last edited by Antonok : 11-19-2010 at 09:33 AM.
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Old 11-19-2010, 03:23 AM   Top  -  End  -  #2
Antonok
Orc in the Playground
 
 
Join Date: Sep 2010
Location: 
Beluga, Whale
Gender: Male
Default Re: Initiate of Pain (3.5 Base)

Level 1
Spoiler


Level 2
Spoiler


Level 3
Spoiler


Level 4
Spoiler
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Last edited by Antonok : 11-19-2010 at 09:19 AM.
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Old 11-19-2010, 06:17 PM   Top  -  End  -  #3
Realms of Chaos
Troll in the Playground
 
AssassinGuy
 
Join Date: Apr 2007
Default Re: Initiate of Pain (3.5 Base)

Looking over this class, it seems a bit... odd.

Instead of actually looking like a class with a set niche in the world, it looks like a specific build for a specific character (given that they all specialize with a specific weapon, have to take a specific drug, and don't have much else that sets them apart from a rogue/assassin other than a class feature stolen from duskblades).

On the topic of the specific weapon, there is no innate link between whips and pain. Slavers (and some law enforcers, in cultures where lashing is a form of punishment) in fantasy stories use them, sure, but torturers, jailers, bounty hunters and interrogators (the other roles that this class could play) generally don't. Even if you say that it's "iconic", not all paladins are forced to go around with longswords and not all barbarians are built around greataxes (similarly iconic weapons). Why can't an initiate of pain use a serrated dagger (thus acting as a worshiper of a pain deity), decapitate a foe with an axe (becoming an executioner), or simply wield a light weapon that deals more damage than a whip (thus causing more pain)? Specialization with a single weapon is more of a prestige class thing than a base class thing..

This guy wields 2 whips and makes full attacks that deal full sneak attack damage while channeling spells and stunning, entangling, and slaying foes. That is what this class was meant to do and it is all that it does. While there's nothing wrong with making a focused class, this class strikes me as less of a person/profession and more of a fighting style that you otherwise couldn't get before pre-epic levels (it even hands you all of the feats that you'd need to be a good whip user and the class gets its entire spell list, meaning that the character more or less builds itself).

This class would make an awesome 5 level prestige class for rogue/assassins that grants arcane channeling and your whip abilities but it just looks odd as a base class.
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Last edited by Realms of Chaos : 11-19-2010 at 06:19 PM.
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