Name: Decker Gender: Female Race: Half swanmay, half demon Alignment: Chaotic Insane Affiliation: AMEN Age: Thanks to time walking, has lived through the entire history of the universe twice. Sort of like Marvin, only she's not depressed about it. Appearance: Decker looks like a teenage girl with white hair, devil horns, glowing purple eyes and silver feathers Special Abilities: Flight via feathered cloak, time/dimension walking as an extraordinary ability, the ability to go ethereal, ripping holes in space/time, Combat Proficiencies: None
Name: George Shackleton Race: Human Gender: Male Alignment: Chaotic Good Affiliation: GLoG Age: 40ish Appearance: Large middle aged guy with a thick beard and a bit of a beer belly Class: Mystic Theurge worshipper of Thor Combat Proficiencies: Hammer Common Knowledge: Always cheerful, fond of workout dvds and showtunes, partner to Czernov Uncommon Knowlege: is sometimes visited by the ghost of his late wife, Sophie Shackleton.
**** Name: Happy Turtle Amakirr Race: Humanish shapeshifter Gender: Usually female Class: Barbarian 7/Sorcerer 6/Rainbow Servant 3 Alignment: Variable, but currently NG with Chaotic tendencies Affiliation: GLoG Age: 26 Default Appearance: Generally appears as a human female in her early twenties, with long brown hair (worn loose) and brown eyes. Average height. Above average weight which is all muscle. Usually wears miniskirts, but sometimes switches into combat fatigues. Appearance subject to change due to shapeshifting. Special Abilities: Greater Spork Attunement, psychic turtle shell armor (active when raging), shapeshifting (cannot change size unless shapeshifting into a turtle), incredible pain tolerance (physical pain only) Weapon of Choice: Holy Staff (given to her by Saint Nil), Holy Warspork, a giant sharpened spork that can act as a piercing or slashing weapon, and can catch spells in the spoon and fling them. Also uses throwing sporks, which act like daggers, and (occasionally) handguns. Weaknesses: Is driven by her emotions, which makes her easy to manipulate. Tends to act before she thinks. Poor judge of character. Background: Happy was an evildoer but was reformed to good with the help of Fan Amakirr, a redeemed vampire, and was later chosen as a Rainbow Servant by the goddess Neirian
*** Name: Ian Summers Race: Human Gender: Male Alignment: Neutral Affiliation: NO Age: 20 Appearance: Hair coloured hair, unremarkable eyes, neutral clothing Class: Cleric Combat Proficiencies: shotgun, crowbar Special Abilities: Can turn water into beer Common Knowledge: Former liaison to the Holy Shepherd Church, recently converted to neutrality, dislikes GLoG
Name: Susan Elliott Race: Human Gender: Female Alignment: Neutral good Affiliation: GLoG Age: 27 Appearance: Long blonde hair, always worn up, blue eyes, dresses in regency style Class: None Combat Proficiencies: None Special Abilities: Plot Immunity Common Knowledge: Kind, helpful, plays the piano, talented at needlework
Name: Tessa Camlar Race: Human Gender: Female Age:17 Anywhere from 17 to 87, depending on what point on her time line she came from Alignment:Lawful Good True Neutral Affiliation:GLoG Unaffiliated Class: Wizard Description:Tessa looks even younger than her age. She has brown eyes, blonde hair, and a thin build. Though wizards generally wear robes on her home plane, she's travelled enough to have acquired a taste for blue jeans and tshirts. Tessa's hair will be blonde or white, depending on her age. She always wears glowing green bracelets that cannot be removed, and her eyes often glow blue. If she consciously represses it, they appear brown again. Equipment and Abilities: Tessa does not carry any weapons, but is loaded down with magic items, wands, and scrolls. Her most powerful item is a Scholar's Satchel which holds hundreds of books while weighing as if it only held one. When she reaches into her Satchel, it delivers the book she is thinking of into her fingers. The satchel works for anyone, but they must know which book they want. Browsing doesn't work, and the only written index of its contents is held in the archives of the temple of Woden. Tessa has the index memorized. Backstory: Tessa was apprenticed as a scribe in the temple, where her magical talent was discovered and encouraged. Though not a cleric, she is exceedingly devout. Her life is dedicated to the pursuit of knowledge, and she'd far rather be at her books than adventuring. But when Woden commanded her to join GLoG, she obeyed. Later, she got lost time walking with Vespe, and was forced to absorb the mana of an entire plane in order to repair it. Having this much power changed her outlook completely, and she left GLoG soon afterwards. Later in her life, she developed a friendship with Vespe Ratavo, despite the two of them having next to nothing in common. Common Knowledge: She always has her head in a book. She's freakishly smart and physically very weak. Uncommon Knowledge:She has a puppy-love crush on her teacher back at her home temple. She writes in her journal ever night, without knowing that everything she writes appears in a duplicate journal in the temple archives. Yup, she's being spied on. She married a fellow archivist (not her teacher) soon after returning to Candlekeep. She eventually has 3 children and numerous grandchildren. Special Skills: Scholar's Lore (aka 'I read that somewhere') works like Bardic Lore, but without all the singing. Due to her mana bracelet, she can cast spells from any class's spell list without preparation.
Name: Litraiis Race: Aasimar Alignment: Currently unknown Age: Unknown, but appears young. About 17-20 Appearence: Liraiis has light, fair skin, sparkling blue eyes, and a kind look on his face. He wears a dark green robe, with a quaterstaff with a snake wrapped around it. The wood has been painted so that it's hard to tell that the snake on it is actually alive, and not just carved into the wood.
Abilities: He appears to be some sort of spellcaster, but not much is known, as he has just recently came into town. No one noticed him enter. He was just all of the sudden there. Common Knowledge: None.
Sequinox - Magic Detective for hire (Sorcerer 16) (Incomplete)
Chaotic Good leaning towards neutral good.
Race: Human (at least by appearance, actual race a secret)
[Stats and Description]
Weapons: Flametongue [Flaming Longsword, d8 + 1d6 fire damage, +x3 on a critical (flaming burst)]
Armor: Magic Trenchcoat (+5 to AC)
Spells: Evocation and illusion. (Complete list at a later point in time)
Appearance: Sequinox stands at six feet tall. Exactly six feet. He has shoulder length dark brown hair and brown eyes. He has a magic black trench coat that he is almost always wearing that has a beat up, overused look to it. That same look could describe him in a nutshell. Overused and beat up.
Sequinox (no abbreiviation) wandered in town broke except for his sword and trenchcoat. He has no particular story to him (yet), at least not one that anyone knows, (again, incomplete).
He speaks in dark red.
Sequinox wants to raise enough cash, one way or another, to open his own business as a private investigator.
Claims to have wandered from a heavily magical (high fantasy) world called Nidar.
Trying to raise enough cash to open a business as PI. Nothing spectacular.
Founder of the Oracle fanclub. To join put this into your sig and give yourself a title.
Court sorcerer of House Kato.
Tuna-preparer of the Mr. Scruffy fanclub
78% of DM's started their first campaign in a tavern. I didn't.
Name: Traaver Shortcloak
Class: Expert 3
Alignment: Chaotic Neutral
Equitment: His cart, a sling with a pouch of small bullets, and the items he sells
Description: Traaver is as short as they come. He's not praticulary strong but he's got a sharp wit. Although silly at times he knows how to have fun, but when you spend time with him be sure to watch your pockets. He's a con artist at heart, he can fool even a historian that a dulled swort sword was actually the sword of a hafling hero, used to slay a golden dragon.
Backstory: Traaver was born in a simple log cabin. His family were farmers and had no money to give him proper training for anything. At a young age he fell in love with a female hafling and they had no kids. Dispite no money Traaver has barley managed through by making an attempt to sell stuff he finds on his cart. Or that's what he'd tell you.
he's actually a normal hafling, born and raised in a middle class family and learned the trade of the merchent/con artist from his pop. He now has taken over the family business, er...cart.
Name: Maiae Killetlarn
Class: Rouge 5/Assassin 10
Alignment: Chaotic Evil
Equitment: Assassin's Dagger, Sword of Subtly, Dagger of Venom
Description: She's emotionless, except for anger. She will gladly kill anyone or anything to gain power or knowledge. She is usually quiet, rarely talking unless she needs to.
Backstory: The house of Killetlarn, or People of Mysteries, were an elven group that were outcasts from their own race. They became rouges and left their homeland to build a single stronghold. In this stronghold they took upon any elves to join their cause, Maiae was one of them. She excelled at the arts of the stealth and at a young age was sent to help protect a man crossing a dangerous path, little did she know she'd be the one in need of protecting. She was attacked a vampire and turned into a spawn, she returned to her people as this "abomination to life" as they called her and banished her. She grew angry at the beast her cursed her to the life of being banished and trained in the ways of the assassin to kill him. She returned and begged the house elders to reconsider, for she was an outcast to her own race and banished from the only people who would accept her, they dined her. In her anger she killed everyone in the house and burned their stronghold down. Now she is the last of the Killetlarn and she wishes to gain power and knowledge, as all elves do. Recently she's come upon the first town and wants to see if there's an Assassin's Guild she might be able to join.
Name: Caistine Darkeyes
Class: Fighter 10
Alignment: Lawful Evil
Equitment: nothing. Not even a weapon...odd
Name: Shoshenq II
Class: Sorcerer 20
Alignment: Lawful Neutral
Equitment: a really awsome costume
Grand Moff Feth6
Name: Davin Feth
Class: Aristrocrat 15/Fighter 10
Alignment: Lawful Evil
Equitment: His uniform, badge, his scmitar "Pride" and his dagger "Vengence"
Description: Davin Feth is a man with a vision, and he'll stop at nothing to have this vision come true. He's a stuborn man and will never accept he's wrong, he's a harsh ruler because that's the way he was treated in the Imperial Order.
Backstory: few would know this but the town use to be ruled by an Imperial Order. Davin Feth was accepted as a cadet and acted as a soilder, he fought in several wars and after years of anguish filled training and experiences he reached the title of Grand Moff. After a civil war amongst their people the empire crumbled and Davin Feth found himself demoted from Grand Moff to lower than a commoner. Enraged and depressed by these events he plots to bring the Empire to rise and claim his postion as the Emporer.
My enternal soul belongs to Castaras for the great avatar
the weather's warm in Fraudway! come on down to this little town.
Name: Ralthos Adosin, 19(?)
Race: Human ...-ish. (Really plot ridden stuff, so I'll put this down later)
Alignment: Chaotic Good
Apperance: Wears baggy grey jeans with a thick black leather belt. The belt buckle is a in the shape of an eye. He also wears a greyish-blue short-sleeved shirt underneath a flowing dark-blue trenchcoat that goes down to his ankles.
Accessories: A silver cross with a red jewel embedded in the center hangs from a leather string around his neck. Also bears a signet ring of a scull surrounded by roses. Wears thin but very wide and round glasses. Tinted green.
Also: Bright-green eyes. Thick brown hair cut just above his ears. 5'11", 210lbs.
Personality: Ralthos is very polite most of the time, but also very laid back and relaxed. He deals with things as they come. His favorite saying is "We'll cross that bridge when we come to it,". Sometimes he has to be explained things, but he's able to see connections that no-one else really would think of (Hence his value to the Order). He hates anything that would cause harm for selfish reasons. Other than that he's pretty accepting of people's actions, mostly because it's his job to see all sides of a story. Overall, he seems like a pretty harmless guy.
I emphasise the word "seems".
Random stuff, like backstory: Ralthos was born on a planet that was going to be devoured by the scourge of the universe: a black hole. This particular black hole had risin above the muck of it's own sad fate enough to gain back it's intelligence. It decided to postpone the destruction of this world, but only on the condition that they found other worlds to feed this monster.
"Most things escape my grasp," it said in a terrifying voice "You will pull down any and all planets that I ask for into my reach, and you will live with this purpose."
So, for a long time, the people did this. Eventually, though, people grew tired of being the slaves to this Celestial Glutton. So, they tried to fight it. They failed, and were devoured. The whole planet was destroyed in the process.
How Ralthos managed to escape this fate is something he never speaks of. I guess we'll find out later.
Now, Ralthos works for the Order, travelling with the power of the Infinite to places and times spanning the entirety of the multi-verse. He's seen many things, and met many people. This is only the begining.
I almost forgot! Weapons!
Ralthos carries dual single-edged short-swords at his left hip. When he draws, he holds the one in his right like a normal sword. However, the sword in his left is backwards compared to the other. They have round hand gaurds and straight blades about 2 1/2' long and almost 3" wide. Think a cross between a gladius and a rapier.
Although he rarely uses it, he also carries a hand-gun that is vaguely musket shaped. It's powered by both the crystal around his neck and his sheer force of will, so it's not your everyday weapon. He keeps it in it's holster at his lower back, underneath his coat.
You might not think this a weapon, but Ralthos also uses an ocarina. He's very good at playing it, but it's true purpose is to acivate the crystal around his neck, and do magic things with it (Cast spells, teleport, etc.).
For those of you not familiar with the wonderous instrument known as the Ocarina, shame on you, and use google.
Last edited by TwilightWatcher : 09-11-2008 at 03:48 PM.
Character: Peter Redwing
Alignment: Lawful Good
Height: 5' 8''
Weight: 135 lbs
Description: Peter has short light brown hair with dark brown eyes. he wears a suit of chain mail with a shield with a picture of a battle ax on it. his weapon is a longsword with an amethyst in its hilt it used to be his grandfather's (along with the shield) in the great goblin wars.
Backstory: Peter was born into a merchant family. At age 14 he started to sail on his father's merchant ship sailing all over the world, to various human kingdoms, the great elven forest (where he learned elven) and many other places beside. However, he was more interested in being a fighter like my grandfather, who fought in the great goblin wars and was also knighted afterwords. My father was a little disappointed, he wanting me to become a merchant like him self but, in the end he gave me my grandfather's sword and shield he used in the goblin wars, and a small amount of money. The sword seems to have a enchantment on it that makes it more powerful when fighting undead monsters as well as fiends. Now in 21 and ready to take my place in the world.
Thog Hug Camo Man!
Avatar by Elrond.
Banner and alternate Avatar by Kwarkpudding.
"Diplomacy - the art of saying `Nice doggie' 'til you can find a stick." Wynn Catlin
My old Town characters have now been retconed into Discontinuity, due to their lack of impact on IC Town. Behold, Ganurath:
Appearance: The half-orc's most prominent article of clothing is a loose, dark gray robe with plain red trim. The robe has an open front, showing a black shirt and pants seperated by a red sash, and leather boots of a similiar red and black scheme. An astute eye would note that the interior of the robe was ladden with pockets, or that he doesn't actually lean on his polished black cane that's topped with a silver skull.
Background: A more detailed version will come at a later date, but a short version for now: He was raised in an orphanage after being taken from an annihilated orc warband by a team of adventurers. The community was hostile toward him, though, which made him want to bring fear and death to those who insisted he suffer for what he was. He was smarter than most, so he made it into an arcane academy... Where he put up with even more trouble from peers who thought he wasn't fit for arcane magics. A tiefling teacher who specialized in necromancy saw the willpower to do what he had to in him, though, and introduced him to a book that magically bolstered his intellect, as well as putting him on the path to learn lost forms of necromancy. After a period of bloody revenge he wouldn't be willing to go into detail about, he gathered what peers he had that didn't disrespect him and made an arcane college of his own outside Town.
Half-Orc Scout by Magioth
Founder of the Therkla Fanclub My Exalted Characters
Class: none yet, but he'll get one later, honest.
Age: Unknown, even to him, he's just never really looked at a calender.
Appearance: He has often been mistaken for a small yeti, but actually he is just a tallish human covered in a mass of white body hair which leaves no skin exposed. His only possessions are a large grey wizard hat and a cheap wooden staff.
Mortimer has never done anything, he was thrown out of his parents' house for not having a job when he was in his late fifties.
After leaving home he wandered the forests for an unbelievably long time, surviving on the mushrooms he found as he went until he eventually decided to take a nap in a deep cave.
He has no idea how long he's slept, but upon waking his clothes had all rotted away. As he began to wander through the forests again he realised that he was bored sick of mushrooms and vowed to never eat them again.
As he crested a hill he saw something completely alien, how could there be enough people to even fill half of those buildings? He had seen the Town.
When he reached it he found a charming old hat and a sturdy curtain rail, both of which had been thrown away, neither of which had a purpose.
Mortimer didn't think too deeply into it, he was too hungry for that.
I'm back... possibly... any minute now... brb.
Name Kris Age 19 Race Human Class Scout/Shadowdancer (roughly 7/3, though may gain class abilities at the power of PLOT.) Appearance A dark skinned teenager with brown eyes and dark brown hair, verging on black. Wears a T-Shirt, cargo pants and specially made black leather bomber jacket with concealed holsters. Wears a wide sword belt with a pistol holster on his hip and a bandoleer under his jacket. Equipment A single edged saber, A SIG P226 worn in the hip holster and 2 Micro Uzis worn concealed under his jacket. His bandoleer is covered in small pouches which contain multiple types of bullets, from silver and cold iron bullets to things like Good-aligned bullets. Backstory A slayer for the government. Think of him as an 'Adventurer for Hire'. More to come later. Not that it's going to ever be important. You know, since he comes from a different universe and all. Oh yeah, he comes from a different universe. Common Knowledge None. Alternate Dimension
He speaks like this
Originally Posted by IronStylus (on boobplates)
I still consider myself a feminist despite having a biological attraction to certain parts of female anatomy and the desire to now and again see plate metal curvaceously wrapping around their sensual forms in a cradle of cold, sumptuous, steel.
Last edited by Kris on a Stick : 09-22-2008 at 08:47 AM.
Age: Young in his appearance, but old in his eyes. (He looks to be about 17)
Class (If needed):single class fighter
Looks:Fair skinned, arien, generally wears a stained tuxedo undercoat, a duster, and slacks. He has a scar going from his chin going down his neck into his shirt.
Equipment: Masterwork Longsword, and a hand crossbow in his coat.
Backstory:He looks about 17, but according to locals who know of him he's been that way since before they can remember. He used to be in the army, but now he works as a bodyguard for hire. He is not very willing to divulge his backstory.
He sounds like this.
Name: Charles Ronald Day VI
Class: Aristocrat with at least six sorcerer levels
Alignment: Lawful Neutral
Hair color/length: short and brown
Eye color: dark green
Weapons: magic, and a crossbow.
Backstory: Charles is the former duke of a small duchy known as Durturisony which is over a hundred miles to the west. A recent revolt in Durturisony caused the Day family to be removed from power. Charles fled to The Town to escape the revolution and attempt to plan his return to power.
Common knowledge: He's a noble, he's nearly powerless, and he is not happy with that fact.
What color for a noble but royal blue?
Avatar by Vulion. Vectored by me.
Stats and Description
Name: Professor Lexington Atticus Rigby
Alignment & Temperament: True Neutral. Very calm and logical.
Weight: 150 lb
Hair: Light brown, short, messy. A little stubble due to absent-mindedness.
Eyes: Pale yellow.
Equipment: Assorted scientific instruments and books. His glasses have various yet-to-be-determined properties, from a mixture of enchantments and technological whatsits in the bulky frames.
Clothes: Typically a suit with a lab coat over it instead of a jacket, and glasses.
Something of a freelance researcher, Professor Rigby’s interests range from all varieties of magic, Psionics, etc. to advanced electronics and engineering, to philosophy and psychology. He has written several books on these subjects, some on the interaction of more than one of them, e.g. on the psychological effects of schisms, mind seeds, etc.
In some academic circles, Professor Rigby is known for being very focused on his work, to the near-exclusion of all else.
The fields in which Professor Rigby is an expert include magic. As such, he can conduct magical research (With impressive results), but he can't actually cast anything himself.
Useless in a fight. Please don't attack him.
Speech looks like this.
Stats and Description
Alignment & Temperament: Chaotic Neutral. Hot-headed and aggressive.
Weight: 187 lb
Hair: Very dark brown, long.
Eyes: Unknown as he never removes his sunglasses.
Equipment: Various weapons, including but not necessarily restricted to a Winchester rifle, a fairly ornate scimitar, a couple of kukris and some knives and pistols. His trenchcoat is bulletproof, and his sunglasses have some special properties including night-vision.
Clothes: Sunglasses, a black trenchcoat, and some sort of body armour. Sometimes wears a bandolier containing additional weaponry.
Winchester is left-handed, but still good with his right.
Name: JT Pyros Gender: Male Race: Human Profession: Swordmage Age: 23 Alignment: Chaotic Good Description:This, sans the spikes.
Personality: In the two years since graduating from the academy, Pyros has done little but disappoint the people who have taught and advised him. A free spirit to the end, he goes where destiny leads him--- and when he's not, he gets drunk. Alcoholism is not a favorable hobby for someone whose life depends on precise usage of magic combined with exact swordplay, as his tutor and family often scold him. Despite that, he's generally a kind person who will help out someone in need.
Back Story: Born from a line of warriors, JT was sent to a heralded combat academy. His natural skill in the line of swordplay immediately attracted the attention of a sorcerer on staff, who offered JT lessons on the arcane arts in his spare time. While he picked up these skills rather quickly, he graduated with a mediocre class rank because he never focused on honing a specific set of skills as was preferred. During his time learning he gradually developed a somewhat unique style of combat using the magic taught to him to enhance and compliment his skills in swordplay.
Common Knowledge: Adept swordsman with access to magic. Utilizes magic in strictly a complimentary manner to his melee skills. Friendly in general, but has a degree of trouble socializing. Dangerous when angry, dangerous but sloppy in combat when intoxicated. Surprisingly insightful whenever he shares his thoughts. Much more intelligent then he lets on, but has an image to protect--- and "studious scholar" compromises it.
Weapons: The broadsword as seen in the image
Name: Zonin Regal Gender: Male Race: Xeph Profession: Psion (Soulknife) Age: Unknown, appears to be in his late 20s Alignment: Chaotic Neutral Description:Dark skin and near-luminescent green eyes. Medium-length black hair worn in a seemingly messy and disheveled fashion. Wears clothing dominated by the colors black and light-blue. Lithe, with a body designed for fast and constant movement rather then a stand-up fight.
Personality: Makes friends easily. Can insert himself into the conversation with relative ease. Intelligent and well-versed in most topics. Slow to anger, but very dangerous when it goes over the line. Flagrant disregard for the law, lives the way he sees fit.
Back Story: No one yet knows why Zonin left his ancestral forest home, and he's not talking. Accepts any job that he views as a "challenge", and doesn't discriminate based on the employer's alignment.
Common Knowledge: Is an unscrupulous mercenary who specializes in assassination. Speaks 4 languages. A socialite in his spare time.
Weapons: His mind blades. Also carries at least 4 daggers on his person at all times in case he runs into a psionic nullification field or something similar.
Name: Ly'rea Ipsulkiir (Li-ray-ah Ip-sal-keer) Gender: Female Race: Elf Profession/Class: Wizard/Druid (her schools are Evocation and Transmutation, her barred school is Necromancy.) Age: 132 Alignment: Chaotic good Description: Slim, long dirty blonde hair, green eyes, often wears silver robes with a blue trim, particularily elfish in body shape, a necklace with a dragon head as the amulet
Personality: very bright and very curious, and is often very hyper, at other times she is calm and cool, she loves a good joke and has a high humility. she has a fear of aberrations and an odd obssesion with magical beasts, often bringing in dire animals for study. lately, she has been even more excitable than usual...
Living in the elven lands for most of her long life, she took a liking to magic and soon went into apprenticeship with a half-elf named Ralph Austrimar, after learning everything about transmutation, she was soon required to go into evocation school after an attack of goblins nearly shut an abjuration school down (there were ALOT of goblins). she went into a druidic order to better understand her odd fascination with big, dangerous critters. she came to the town because the order told her of an abundance of dire animals. she also has another reason, but to quote her "It's for me to know, and you to find out" *giggle*
-She is better with Transmutation magic rather than evocation
-She's often admiring her necklace
-She smuggles Dire creatures into the mages guild
-She is an Elf (shocking, right?)
-She can use maximized and quickened transmutation spells
behold the king...the king of kings...it's time to play the game...TIME TO PLAY THE GAME
Thanks to Nevitan for the pb&j sandwich crustless awesome avatar
Name: Lindsay Everett
Weapon of Choice: Shortsword
Alignment: Neutral-Good (claims to be True neutral though)
Hair: Straight, long, and strawberry blonde. She wears it in two braids.
Clothes: A turquoise shirt, a purple sweater, and jeans. She also has a charm bracelet.
This is her talking color.
~~This post brought to you in part by HALEYINTRAINING~~
Haley's Gone Catmuffin!
Hey! Being like Haley is harder than it looks!
I totally have trophies!
I don't know where they went, but they were Damsel itp gold and Autumn itp bronze.
Credits: Kwarkpudding and rtg0922. You both rock!
Beautifully fused avatar by Kid Kris
Last edited by Haleyintraining : 10-12-2008 at 08:08 AM.
Name: Beau Ciderbottom Race: Halfling(more hobbit like) Profession: Cook/Brewer Age: 34 Height/Weight: 3'3"/ 70 lbs. Description: Short and plump, brown trousers, green tunic, black vest, copper short curly hair, hazel eyes Personality: Fun and easygoing. likes jokes, puzzles, games, riddles. always enjoys good food, drink, and friends. Background: Born to farmers he grew up helping cook food for his huge family. Married a beautiful farmer girl who helps him run his inn "The Daring Dagger" Common Knowledge: Owns inn "The Daring Dagger" Gear: Short sword, sling with bullets, cloak/cape,
Name: Killer Robot-15 or KR-15 or Kay Ar - Fifteen or Kilo-Romeo-One-Five Age: Robot Race: Robot Gender: Masculine Programming Class: Combat Droid 20 Appearance: A circular head with a cycloptic eye and a permanent scowl painted on it atop a robotic body with a Compartment of holding on it. The head can detach and float of it's own accord, and has concealed weapon panels all over it. Equipment: Many Concealed weapon panels all over the head section. A slim jump pack. Automatic Blaster rifle. Blaster Pistol. Compartment of Holding in chest. Rocket launcher. Several other (small) concealed weapon panels in main chassis. Also has several other bodies ranging from tanks to giant mecha (japanese or battletech style) that the head can clip onto and control. Backstory: Previously PR-Drone Unit-1, KR-15 spent an unfufilling life talking to people at the GLoG visitor's center. Until the day Darkcomet of AMEN came to visit. Wanting a drone of his own, DC stole the drone, and reprogrammed to be eeeeevil. To bad that he wasn't genre savvy enough to know that evil droids always break their obedience programming. After a bout of confusion and trying to kill as many of his successor drones in creative ways, KR-15 now has new meaning, and is now a mercenary for the ACRONYM ORGANIZATIONS, serving as a way for KR-15's player to take part in PLOTs with little story justification other than 'I wanna help too.' Common Knowledge: Not really. He's too recent for that.
Informative Statement: If you hear this voice, start running Meatbag.
Originally Posted by IronStylus (on boobplates)
I still consider myself a feminist despite having a biological attraction to certain parts of female anatomy and the desire to now and again see plate metal curvaceously wrapping around their sensual forms in a cradle of cold, sumptuous, steel.
[Stats and description] Name: Kroy Race: Human Actually a Laguz Class:Sword Ranger Power Level: 7 Alignment and Temperment: NG. Kroy enters combat only when prevoked. Normally cheery and helpful. Age:21 Height: 5'11" Weight: 160 lb. Equipment: Eroh, Artifact blade. Arctic Fox named Whitey with 6 int and a collar of endure elements(witch can use disinigration 3/day). A knife with concetrated drow knockout poison on it. And a pouch of 240,000 gold. [Backstory]
Kroy is brother of Bronz, the captain of the Scout. He's spent the last 4 years(Of memory, in his previouse reincarnation) on his brother ship. [Common knowledge]
Kroy is known mainly for his fox, which despite being from the arctic, can survive in the desert. [Notes]
Kroy is the sixth reincarnation of the original Kroy. If Kroy dies he cannot be ressurected, he simply gets reincarnated, and becomes level 1. On his seventeenth birthday he regains all his old powers, along with his memories. He was killed, but he does not know what happened to his brother, who has the same reincarnation ability.Kroy's real name is Kilroy, but nobody calls him that. Kroy talks like this
And looks like this:
Made by Nevitan
Kroy is dead. My character I based him off of died in the fight against the BBEG.
[Stats and description] Name: Whitey Race: Arctic Fox Class: Sorcerer, Cleric Power Level: 3 Alignment and Temperment: CG. Age: 423(Whitey does not die from old age) Height: 1' 2" Weight: 9 lb. Equipment: A collar of Endure Elements and disinagration 3/day [Backstory]
Whitey has been with Kroy for four of his seven lifetimes, little is Known of Whitey [Common knowledge]
Whitey is known for sudden bursts of intelligence or stupidity. [Notes]
Whitey talks like this: Whitey: Hello/Fox Tongue [Ongoing storyline]
Whitey lives with Kroy and follows him where ever he goes. Kroy leaves the town often to search for some of his old friends. He has currently located Bronz, Theo, Martin, and 9 of his old crew.
[Stats and description] Name: Bronz Race: Human Actually a Laguz Class: Fighter Power Level: 7 Alignment and Temperment: LG Age:24 Height: 6'1" Weight: 200 lb. Equipment: Erah, Artifact blade Pure black wolf named Evo(Short for Evocation), and 140,000 GP. [Backstory]
Bronz is brother of Kroy. After thye death of his brother, he hired a mage to send him 17 years into the future to find Kroy, for 10 million GP. [Common knowledge]
Bronz is Currently staying at the DFI[Notes]
Bronz is the fith reincarnation of the original Bronz. If Bronz dies he cannot be ressurected, he simply gets reincarnated, and becomes level 1. On his Ninteenth birthday he regains all his old powers, along with his memories.
Bronz talks like this [Ongoing storyline]
Bronz has just entered town, and is currently staying at the DFI
[Stats and description] Name: Evocation Race: Black Wolf Class: Sorcerer Power Level: 3 Alignment and Temperment: CE. He is very evil, but very loyal to Bronz. The only thing keeping him from going on a killing spree is his loyalty. He does not like Kroy, and detests Whitey. Age: 426(Evocation does not die from old age) Height: 1' 6" Weight: 13 lb. Equipment: A collar of Fireball 5/day and undetectable alignment. [Backstory]
Evo has been with Bronz for three of his six lifetimes, little is Known of Evo [Common knowledge]
Evo is known for his great intelect and careful calculation no matter the danger. [Notes]
Evo talks like this: Evo: Hello/Wolf Speak [Ongoing storyline]
Evo lives with Bronz and follows him where ever he goes.
[Stats and description] Name: Martin Race: Half-elf Class: Wizard Power Level: 4 Alignment and Temperment: NG. Martin fairy good tempered, occaisonally going beserk. Age:19 Height: 5'2" Weight: 140 lb. Equipment: An old magic staff, a spell component pouch, and a spellbook [Backstory]
Martin was a good friend and companion of Bronz and Kroy, until he got killed by a cannon ball. After that incident, Bronz kept a piece of bone of Martin, to ressurect later. Later, after Kroy died, Theo led 36 other men onto an enemy ship to save Bronz. During the struggle, Theo and nine other men died. Bronz has recovered various bodyparts and seeks a cleric to raise them. [Common knowledge]
Martin just got ressurected! [Notes]
Martin talks like this [Ongoing storyline]
[Stats and description] Name: Theo Race: Human Class: Bard Power Level: 4 Alignment and Temperment: NG. Age:22 Height: 5'4" Weight: 157 lb. Equipment: A magic rapier, a lute, a chain shirt underneath his cloak, a cloak, a bag of holding, boots of speed (+15 ft.), and a bottle of wine. [Backstory]
After Kroy died, Theo led 36 other men onto an enemy ship to save Bronz. During the struggle, Theo and nine other men died. Bronz has recovered various bodyparts of the deadmen and seeks a cleric to raise them. [Common knowledge] [Notes]
Theo talks like this [Ongoing storyline]
Originally Posted by Roland St. Jude
There is no mind control, citizen. Please go back to your fun.
Class: Rouge (unless she's in another personality - she has 2 others)
Generally cheerful and helpful.
Around 18 years old
Probably human, by appearance (but pretty tall)
Height: 7'6" (without shoes, seeing as she doesn't have any)
Weight: 167 lbs.
Equipment/Appearance: A skirt and leather shirt/thing. Has a blouse on, green, over the leather thing. Wears no shoes and has a quiver on her back. Holds a bow in her left hand and a dagger in her right, when fighting. Otherwise, the dagger is in her dagger belt, and the bow is in her quiver. And Blonde hair, in a ponytail (usually) with a green bow. Really tall.
Was born with multiple personalities (or got them as she grew up). Is one of triplets, has two brothers that are identical, who are both 9 feet tall. One was training to be a paladin, the other a death knight. Both were captured saving her from an army. Resulted in her split (tri) personality become thus - one for her, the other two for her brothers. Trusts desperatly in Fate.
[Random Facts about Noelani Kane]
She can hum Gregory Nequam's Sonatina in A Major (in 12/8 time)
She also recently found out what a mage is
And she also worships shape-shifting wolves. (mistakes werewolves as them)
And thinks tea is Evil.
She is a triplet. Her two brothers are identical.
One is a Paladin, 9 ft tall.
One is a Death Knight, 9 ft tall.
Father: Noelani doesn't like him much. Plays several instruments, taught Noelani some of them.
Mother: Probably an enchantress, cleric, or sorceress of some kind.
Has a split personality - most likely to change when fighting or provoked. Or mad. Also was a gymnast.
MP's:(Death knight has been used)
Paladin- Wears white, silver, blue. Has a cape, a skirt, and a breastplate. Also can have wings (white and silver). Calls herself Ualoheke Akua, but will respond to Kane. When Noelani transforms into this one, she gets struck by a 'holy' lightning (which is blue and white) and blasts nearby things. Bow transforms into a sword, dagger transforms into an arm shield.
Death Knight -Appears same as the Paladin, also calls herself Ualoheke Akua, and will also respond to Kane. Colors:Red (instead of blue), Black (in place of white), and Gold (silver). Also can have wings. When transforming into this, she gets engulfed in a 'dark' fire (red and black). (all of this is really complicated, I know);
Changes abruptly, usually when threatened.
Is deperately looking for her brothers. And maybe the army that took them. Has gotten their whereabout scried -- they're both in the middle of a wilderness.
Can't control her Multiple Personalities yet.
Oh, and she speaks like this. Franklin Gothic Medium SeaGreen
Alariana Beastcrusher, nicknamed Alara
Class: Fighter? (Is that right? She uses her fists, feet, body, 'tail', and anything she can get her hands on.)
Pretty kind, but abrupt. Admires power.
Around 18 years old also
Height: 6'0" (also doesn't have shoes)
Weight: 126 lbs.
Equipment/Appearance: Blond also. Looks basically like a (prehistoric times) jungle woman. If you've ever played Chrono Trigger, she looks similar to Ayla. Wears (basically) what looks like a bikini, except with a white tiger (and tail) for the bottom, and an eagle (with wings) top. Also doesn't have shoes. Has a pet hawk.
From a village stuck in the past. I have nothing else so far.
[Random Facts about Noelani Kane]
Unknown so far.
Fights with her hands and feet. And everything else she can see or grab. Doesn't know many technological or magical things. Also has a pet Hawk. Named "Dino".
None so far[/size]
None so far.
She speaks like this. Olive Arial Black
Dolly by Recaiden:
I'm gone for a couple of years!
I'm off doing service in developing countries in South America
(Very little chance of internet access) - I'll try to come back afterwards
Last edited by Je dit Viola : 11-08-2008 at 07:00 PM.
Name: Calamity (Full name: Kalzev Xami) Age: 24 Race: Tiefling Gender: Male Class: Rogue 14/Wizard 5 Alignment: Chaotic Neutral (Often mistaken for Evil) Weapons: Twin Daggers. Appearance: Has demonic red skin, horns, pointy ears, a devil's tail and yellow eyes that almost glow. His hair is long, straight and black. He is also often mistaken for a female. Backstory: He does not like to reveal much of his story, but it is known that his parents were of conflicting alignments, and that it resulted in him running away from home at around age 14, to eventually find shelter in a small secluded town. Common Knowledge:
-He's known to respond very badly to personal insults, and being mistaken for a girl, or for being Evil.
-He like likes to balance the tip of one of his dagger on one of his fingers, to the point where it can become irritating to others.
He talks like this.
Name: Taark (Full name unknown at this time) Age: 28 Race: Human Gender: Male Class: Paladin 15 Alignment: Lawful Good Weapon: Longsword. Appearance: Has messy brown hair, about medium length for a male. Wears clean white armour, along with a green cape with a white stripe and green boots. Backstory: Often sent on solo missions (Not because he is disliked, but because he tends to more efficient alone), Taark regards helping others in need above all other things. He will always offer Evil-doers a second chance, but is wrathful if they deny that chance. Common Knowledge: -Taark seems to have a lot of patience.
He talks like this
Power Level- 5
Description: Thoven is a pretty standard Tiefling, He has scaly orange skin, a thick tail, Curvy horns, and sharp teeth. he also has long Blue hair.
Backstory: Thoven had been going around Murdering and stealing for years before he decided to do some massive damage. He had decide to join someone very powerful, and try to kill a large amount of people doing it.
He found out about a Mage who was in the business of stealing life and wanted to join him, and get some power for himself. While he was making his way to the master's quarter's in the Mage's Tower he say quite a few magical items and took them as he went. Just before Thoven got to the Main Room he grabbed a Orb of fire, and walked in.
In the Room the Wizard was Stealing the Life force of an Angel, Very Impressed Thoven went to talk to the Wizard, but He tripped on the Mage's Rat familiar and Dropped the orb of fire at the Mage's feet, which promptly caught him on fire, ruining most of the Stealing spell. After that the angel Killed the caster and thanked Thoven then Left. Thoven pillaged the tower and all its creations, then left for home.
Two days later the Angel appeared to Thoven saying he was Sabreal Archangel and was going to Save his soul and deliver him to Heironeous. Thoven naturally said no, and after that he kept ignoring the Archon's attempts to turn him to good.
In a few days a group of bandits that Thoven had Wronged showed up to take back there gold and Kill Thoven, who was clearly out matched. He would have Died if it wasn't for Sabreal's intervention in the fight, swaying it to Thoven's victory.
After that Thoven has let Sabreal travel with him, helping and fights and carry treasure and those sorts of things, even if Sabreal is always preaching.
Equipment- Thoven is a warrior who uses his Greatsword and Natural armor to smash apart his opponents.
The enigmatic Scarvaxian race (made up). The race themselves are comprised of children-like pairs of beings that are nearly identical to humans. The beings are paired at birth with their decided mate, and the two develop an unbreakable bond. This bond feeds their domination over aspects of magic (females) and physical prowess (males). Although both partners share power with each other, the females are the source of that power, and so the inherited roles for the male are generally as a guardian to the keeper. Once the bond forms, the two are inseparable, as isolation from each other causes the guardian to become sick and weak. If separated for two long (ie: several months) the guardian will usually die.
They look and age as normal humans do until they reach their mid teens and then they seem to stop. The lifespan of each is virtually indefinite as long as the two remain together. Most live several hundred years before entering the final sleep, when both partners chose to die. As well, if one partner is to perish unnaturally before the other, the other will usually die alongside shortly after. If the female dies, the male will defend the corpse until he dies from the lack of power from the female. If the male dies, the female becomes emotionally distraught and will usually die of starvation or exposure. Suffice it to say, that one cannot live without the other.
Scarvaxians are divided in terms of emotional and intellectual capabilities. The male, usually shows nearly no emotion and is more intellectually capable, where as the female is more impulsive and acts on feelings and emotion rather than logical thought. Female Scarvaxians nearly all act on pure emotion. This contrast makes contact with other races and communities outside of their covens difficult, as a female does not understand the difference between right and wrong, only what feels good and bad to her. Because situations like these are misunderstood in other communities, Scarvaxians are discouraged from interaction with other races, but not forbidden.
I hope this isnt too long...
Name: Lady Xefa of the Frozen Night Gender: Female Race: Scarvaxian (read bio) Profession: Keeper Age: appears 12 Alignment: Chaotic Good Description: One of the few pairs of Scarvaxians to venture out of their arctic homelands, Xefa is more of an emotional time bomb than most other females. Terribly impulsive and extremely curious about the world and other things. She was paired with Teslan at a late age of 3, but developed a bond with him none the less. She stands a little over four feet tall with long white hair and silver eyes common to their race. Her lips and fingernails are white as well, giving the illusion that she is some kind of celestial. She wears a long and elegant sleeveless robe that hugs her small frame. Her robe is a lighter grey with an elegant embroidered trim of gold thread (resembles a Chinese dress with the slit in the front instead of the sides) and flows smoothly down to her ankles. She wears leather lace up sandals that lace to her knee, reminiscent of roman style sandals. Her nose and lip are pierced with small diamond studs on her fair complexion.
Personality: Xefa is very energetic and seemingly more emotional than most normal Scarvaxians. She loves learning new things and exploring her curiosity. With a lack of a moral center (aside from Teslan telling her whats right and wrong), this curiosity can sometimes be a bad thing. She is usually a very happy person and loves to smile. Will cling to Teslan when shy or intimidated. Back Story: As most females are, Xefa was born to a royal house in the Scarvaxian society. With a prominent family backing, she is assumed to take a the position as head of the family for the next few generations when she becomes of age (time when the partners get old enough to separate and survive on their own. Happens around 900-1300 years from birth). Because of this, she was offered many prestigious guardians from many different covens and houses, but she never developed a bond. When she reached the age of three, she came across a slave who served as a vassal to the family’s home, and developed a bond with him. From there, the two went to the noble schools together where she was raised as a keeper, and Teslan was taught how to be a guardian. Her proficiency with magic was staggering but Xefa never liked using it, as she saw that everything that needed to be done, could be done by Teslan. At the age of 399, Xefa wanted to travel the world and indulge in its wonders outside of what the frozen arctics could provide, and so left her coven with Teslan. Common Knowledge: Acts like a happy child with her energetic behavior. Scarvaxians are a rare sight but not unheard of, so most well traveled areas would know about their personality quirks. To most, she would just appear to be a normal 12 year old human girl with white hair and eyes. Most mistake her and Teslan for celestials. With Xefa’s elegant clothing and piercings, she passes off as a rich man’s daughter. Weapons: She almost never fights, only using magic when she throws a tantrum or feels that her or Teslan’s life is in danger, and there is nothing Teslan can do.
Name: Teslan Gender: Male Race: Scarvaxian Profession: Guardian Age: Appears to be 16 Alignment: True Neutral Description: Having short snow white hair, and gleaming silver eyes like his counterpart, he is often mistaken for a celestial. He stands around five and a half feet tall with a muscular build. His skin is darker than Xefa’s and he has a scar that runs across his left cheek. He wears a long sleeve grey with gold trimmed jacket that ends mid thigh. He wears a slightly darker grey puffed out pants that end in polished leather boots. He wears an off black, leather belt with a simple leather bound scabbard. His fingernails and lips are also white, but slightly off shade than Xefa’s. He is strong and stable, as well as intelligent.
Personality: Acts as Xefa’s protector and moral balance. He is in love with Xefa as she is him, but he will never admit to feeling that, or any other emotion. He smiles rarely and will usually only address issues involving Xefa’s involvement. He misses the arctic’s and the coven. Is embarrassed at the fact that he was once a slave. Has Beaming eyes which make most others around him uncomfortable. Does not talk much, but has been known to yell out of frustration at Xefa’s acts. Is only slightly curious to the outside world.
Back Story: Teslan was born into Xefa’s coven as a servant boy. Most children of that age are not subject to emotional drain until they bond with their mate, but even before this, Teslan was a quiet and undisturbed child. He would never play with the others and would seem to never smile. Although slaves are treated fairly and respectfully in their culture, he could never get over the fact that he had no rights to his own life. When he was 7, he formed a bond accidentally with Xefa. This caused an uproar within the house of the Frozen Night, but seeing how once a bond forms, it is permanent, decided to release Teslan from his bonds as a slave and raise him to the stature of a noble servant. Teslan always hated the noble life but stood by Xefa’s side through most of the ordeals in the family life. Although he was in love with Xefa due to the bond, he always felt that his true mate was elsewhere, thought he would die before telling Xefa that.
Common Knowledge: Does not trust most other races. Always looks uncomfortable when surrounded by people. Is known, as all scarvaxian males are, for their incredible speed, strength, and near supernatural reflexes. Does not appear older than 16. Comes off as cold and evil to most. His stare makes most people uncomfortable.
Weapons: He carries a small Arabian style cutlass and a jeweled dagger in a scabbard, but prefers to fight with his fists. Only uses his cutlass in situations where hand to hand combat is ill advised. The jeweled dagger is ceremonial in nature and not used for combat.
Name: Rabbit Vasque
Hair: Deep chestnut brown, falling right to about the small of her back
Eyes: Hazel, which means that, depending on the light source available, her eyes can go from a light brown to the deepest of forest greens
Alignment: Current Chaotic Neutral with a leaning towards evil acts...this is bound to change soon. Very soon.
Rabbit Vasque (her last name self-chosen) was an ordinary child, really. Close to her sister and a mediocre student, there wasn't much to her childhood.
Except for the day she took a wrong turn home, and watched as a witch was burned upon a stake for being a 'heretic'.
From that day forward, Rabbit knew in her heart that religion was wrong*, and fought with every tool she could to bring down the local temples. Though some of her tactics were... less than tasteful, and some even downright wrong, Rabbit shrugged aside her conscience; she was, in the end, doing the world a service. How was she to care how it was done?
Nearing the end of her preteens, her grandfather, who she had been incredibly close to, passed away. Rabbit mourned...until she found his cold corpse sitting at the kitchen table the next morning, munching on Cap'n Crunch.
It was the beginning of her relationship with the undead.
Rabbit has some as of yet unexplained connection to Ambrosius, though even she herself does not know it. The two look oddly identical aside from their eye color.
*This is not the belief of the Player, and is merely a fictional plot-thing
Name: Ambrosius Arietta Reginaldi III, sometimes just "The Hatter"
Age: Unknown. Looks to be about twenty, though
Hair: A dark, straight umber brown, reaching just above her bottom
Eyes: Bright, bright sky blue
Not much has been known about Ambrosius in her short time in Town/AMEN/HALO/GLoG, except that she's a bit...out there. It seems she can materialize things at will, and also has some level of necromancy.
She keeps with her an animated doormouse, whom she calls "Mr Squeakums", and who almost appears to have a personality that contradicts with Ambrosius. This is not true, as ever action he takes is dictated by his mistress.
Ambrosius has also shown a dislike for gender roles..
((Both have the ability to jump between the universes of AMEN/HALO/GLoG/NO and Town))
Tell 'em all Daisy changed her mind...
Black Canary Avatar By Trog
Name: Xole(aren't I original?)
Class: Wizard(Pyromancer as a specialty)
Age: Appears to be in his thirties
Alignment and Personality: chaotic good. Kind, honest, loyal, and helpful. Unless someone is evil. Then he fights them whenever possible. Slightly blood thirsty.
Hair: Blonde, long and messy.
Eyes: brown, white when angered. Has a penetrating stare.
Equipment: Has a Black staff with a red gem encrusted in the top which he holds in his right hand. Staff is covered in runes. Carries no other weapons.
Description: Wears a black robe with a red trim, and is red on the inside. Has a ruby ring with protection from dieties in it on his left hand. He has no beard and few scars.
Backstory: Was born in a village far away from the Town. As he grew up he showed his skill as a wizard and his affinity for fire. After he finished training under his teacher, he was told to go out into the world. After years of traveling and adventuring, he ended up in the Town.
Currently in: nothing, really
will add more as time goes by, will fix stuff later.
Appearance: A dark-robed (or dark-cloaked) man, sometimes wearing a hood.
Abilities/Equipment: Telekinesis. He carries an array of weapons with him, including several daggers and knives he tries to stab people from afar with. His advanced mind allows him resistance to mental attacks. He's developed mind-reading abilities, but he can't do mind control yet.
Affiliation: AMEN/K-Corp (secretly)
Backstory: No one knows where he's from, but some is known. After joining AMEN, he experienced the demilich Draken's anger after nearly unraveling one of his plots by mistake. He's despised his coworker ever since, and recently had a near mental breakdown after starting to have flashbacks.
Personality/Common Knowledge: Darkcomet doesn't normally attack at random, but dislikes when others target him. He likes being in control, which led to the creation of KR-15. DC enjoys watching the actions of the plot from afar, trying to influence them subtly. He eventually started getting involved directly after several failures. Overall, his greatest weakness is looking for sensibility where there may be none. At times, he seems to be more of an antihero, doing the right things like fighting Draken and Alek but for all the wrong reasons.
Name: Wenomir Rawicz Race: Demonblooded Human Occupation: Former Demonhunter(Fighter 6/Demonhunter 5 by D&D) Age: 31 Alignment: Lawful Neutral, tries to become LG Backstory: Little is known of Wenomir's past. He used to be a warrior in some noble's retinue until something made him agree to take part in a dangerous alchemical experiment known as "Demonhunter project". This experiment involved injecting a group of individuals with demonic and devilish blood to turn them into perfect hunters with supernatural abilities. The experiment turned out to be a partial succes- only 40% of subjects survived, but they did become perfect killing machines capable of taking down demons that'd tear regular warriors of their skill apart. They were also neraly emotionless and obeyed their masters without question. At some point though, Wenomir's emotions began to go back. During a mission that involved cutting down some cultists who were merely misguided rather than corrupt, he snapped. He ran away without completing the task and vanished. Now he wants to stop being a killing machine and start living again. But his former masters aren't going to just let their weapon run loose. Apperance: Wenomir is a tall, wiry man. He's not particularily muscular, but quite athletic nevertheless. However, he's unnaturally gaunt and his eyes glow red. He's got an impressive collection of scars. Abilities: Wenomir is a skilled swordsman in his own right, but he also posseses several abilities granted to him by his blood. He's extremely fast and agile as well as capable of evoking sudden bursts of demonic power that make him stronger, more resilient and blindingly fast for a while. His blood also gives him supernatural ability to resist mind control as well as banish outsiders. Wenomir's fighting style focuses on quick, precise slashes rather than stong blows. He has also learned how to deflect magic spells with his sword. He posseses an inherent hunter instinct, yet another trait of his blood, but it often doesn't work well because he's neither very bright nor used to creative thinking. Equipment: Wenomir's equipment include a rag-tag scale armor, a black cloak and his magical sword(a +1 Keen Greatsword).
My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.
[Stats and Description]
Race: Sentient Human Zombie (male)
Overall Appearance: As the image on my profile suggests. Typically, the sword is not drawn, however well it may have been drawn in the picture. (pun intended).
Originally a mindless minion in the distant nation of Amnach (350 years prior), Talic was a zombie controlled by an ambitious necromancer. He wanted to create something of a foreman for his zombie construction crew, a zombie with limited intellect. When he succeeded, and easily, he decided to see how much he could advance the zombie intellect.
He succeeded wondrously, recalling all the memories and experiences that Talic had in life. Originally a street rake, running afoul of an influential assassin was what provided the corpse for the necromancer's research.
Talic escaped, feigning ignorance of many of his restored talents, then picking the lock of his cell, and escaping into the night, with the necromancer's notes. Talic's been a nomad for over 300 years since, learning what he can from darkened alleys, staying clear of view of "civilized" society. He's long learned that the typical 'good' attempt to destroy him on sight, and so, has endeavored to learn how to not be seen. Those occasions he has had to deal with the 'righteous', he has either outwitted them, left them dead, or distracted them long enough to escape. He has since kept the secret of zombie sentience, though he doesn't possess the prowess of the magical arts required to use it.
Roguish look about him. Zombie state of decay is advanced, denoting an old age. Members of clergy will note a tense attitude whenever Talic notices them. He's not well known, but those who do know of the sentient undead known as Talic have heard so from foes he has outwitted or fled from, or who fled from him. As such, almost all accounts of Talic depict him as wholly evil. Talic hasn't tried to reach out to others often, as it had disastrous results the few times he's tried it. Thus, there are little countering claims. Most people who have heard of Talic will believe him evil, based solely on available lore.
The secrets of Zombie Sentience are hidden in a location that only Talic knows, and attempts to read his mind have never been successful, for obvious reasons.
Garuk was once a mighty chieftain of the Kadohadacho(True Chiefs) tribe, a Barbarian tribe consisting of Orcs. They were very highly respected amongst other tribes, as they were not only strong but also very wise. Garuk himself was not always liked by others even within his own tribe though, because he was Half-Orc and not of "Pure" blood. He had gained his status through killing the older Chieftain of the tribe, however he had never wanted to kill Hikson. Hikson thought that Garuk regarded him as weak because orcs began rumors against the half-orc, twisting the Chieftains views of him. Garuk was challenged, and brought Hikson down, his wit and intelligence in his fighting besting the older orc.
After about 13 years of ruling, another tribe called The Black Hands came with others in the night and slaughtered all of Garuk's tribe, leaving him alive in shame. Garuk now lives to regain his lost honor and to avenge his lost tribesmen. He sees two ways of doing this. Slaying those who shamed him and his families, or marrying into another tribe for self honor, and then going to war with The Black Hands.
-Garuk is pretty much a loner, but will always try to make some talk.
-Although a "Frenzied Berserker", his fighting is a true art form and wonder to behold. He uses strong, flowing and swift movements combined with rage(but not blind rage) and intelligence to tear down foes.
-Hunts the Blackhand tribe, although has never been able to fully redeem himself.
-Don't be too afraid of him, he could always make a great ally if you offer to help kill those who have shamed him so horribly.
- After his first day in The Town, Garuk is already adjusting to the life in the city rather well.
He is currently trying to find the scientist that had a golem attack him at the Dancing Fox Inn.
Last edited by Garuk One Ear : 10-21-2008 at 08:55 PM.
Race: Human male
alignment: lawful good
Picture: *lots of pointing to avatar*
when he was 11, his two brothers and father went to war. They never came back. At 19, he left home and searched for his brothers Extation and Pavion, and his father, Farion. He found the charred skeleton that belonged to Extation, Found his father (yet, he didn't know it was him) and then he died and told Xavion to become a cleric. So now he is looking for his brother, Pavion.
Speaks common and usually will let problems sort themselves out. However, you get on his bad side, and he willl bring RETRIBUTION upon you. But, being a cleric, it is hard to get on his bad side. Also, dislikes "greenies" (orcs, goblins, etc.)
Out from the storm, retribution arrives: Sons of Orion
"The existence of flame throwers prove that at one time, someone said to himself 'You know, I want to set him over there on fire, but I'm just not close enough to get the job done.'"
Thanks to kidkris for the AWESOME avatar
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.