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Just an idea that sprang to mind. Price speculation welcome.
Vendetta
Upon command, the next victim to take damage from your blow has your weapon embedded within the wound. It deals 1 additional point of damage each minute unless a DC 20 Heal check is made. Natural nor magical healing can be used as long as the blade remains. However, a curse is put upon the victim, so that if the weapon is removed it appears back within the wound 1d4 rounds later, dealing the original damage dealt without requiring an attack roll. Even if thrown away or teleported to a distant locale, it reappears and injures its target. The blade cannot cross planar bounds, but if its victim reappears it immediately re-injures. Once attuned the weapon cannot curse another. A Remove Curse spell upon the target frees them from the attention of the weapon, and it is no longer attuned. It can now be used on another victim (or the same), which will then also require a Remove Curse.
This enhancement may only be applied to a manufactured piercing or slashing weapon. Natural weapons, such as a monk's unarmed attack, cannot be enchanted.
Moderate conjuration and faint necromancy; CL 10th; Craft Magic Arms and Armor and bestow curse, teleport; Price +25,000.
Last edited by The Vorpal Tribble : 11-21-2010 at 11:11 PM.
It makes me sad that I can't sting like a bee with my fist.
Sounds like a humorous Feat or something that requires Improved Unarmed Strike and the ability to cast Regeneration (which leads into the automatic, free-action ability to regrow your hands after having them detach to remain behind after you hit someone, crushing the life out of someone).
Can this be used on arrows? Oh, gods, the continuous damage would be so awesome.
Quote:
Originally Posted by DracoDei
Sounds like a humorous Feat or something that requires Improved Unarmed Strike and the ability to cast Regeneration (which leads into the automatic, free-action ability to regrow your hands after having them detach to remain behind after you hit someone, crushing the life out of someone).
There's a feat like that in SS. A creature with regen can rip off a claw and throw it at people.
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It's a good thing natural weapons can't be enchanted. Just imagine if the party monk used it on the BBEG. Every time he'd get back to the party, he'd be whisked off, and be stuck to you-know-who, who'd go bananas trying to kill the annoying monk on his back. And if he kills the monk, he'd as likely as not teleport the monk over to the party, as scare tactics, only to have a dead corpse stab him in the back with it's fist, which is the other preventative measure, since a fist can't actually stab.
Yeah. that is a good call, tribble.
This is an extremely excellent Idea, though. Imagine an optimized SA rouge with a few dozen Vendetta throwing daggers.
Edit: triple ninja'd
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You should invent firearms for the sole purpose of using this enhancement. Get enough penetration power that the bullet can consistently penetrate the target entirely, and you've basically got some poor sap pursued by a cursed bullet that automatically shoots him every few rounds!
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Originally Posted by Winterwind
Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.
I read a book with a daemonic gun that did that. It utterly destroyed one target a shot, despite the targets being deific superhumans with armour so far beyond full plate, it makes full plate look like a t-shirt.
tl;dr; space marines.
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Originally Posted by Thanqol
It's not normal, of course, and what's actually happening in Comet Kicker's brain is that she's using regular murder as therapy for worse murder. There's a breakdown in the works and all it needs is one good, hard kick.
If the target of the vendetta dies, the curse is lifted right? Or does the weapon come back when the target is raised unless the curse is removed or the weapon is attuned to another?
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If the target of the vendetta dies, the curse is lifted right? Or does the weapon come back when the target is raised unless the curse is removed or the weapon is attuned to another?
Welcome back. Squish!!!
The flying Monk strikes again!
Oh, so many hylarious mental pictures.
My gut hurts from laughing now.
__________________ Demilich avatar by Smuchmuch. Thank you VERY much!
The flying Monk strikes again!
Oh, so many hylarious mental pictures.
My gut hurts from laughing now.
It gets even crazier in gestalt games- Monk on one side, colossal or gargantuan monster on the other side (the bigger the better obviously)... Now you've got a Tarrasque embedded in you, an awakened Tarrasque.
I feel like one DC 20 Heal check is ridiculous. Maybe a DC 20 Heal check hourly or daily, but if it's only one, a character could walk around for years with a dagger sticking out of his skull and suffer no problems other than having nine or ten less hit points than normal.
I feel like one DC 20 Heal check is ridiculous. Maybe a DC 20 Heal check hourly or daily, but if it's only one, a character could walk around for years with a dagger sticking out of his skull and suffer no problems other than having nine or ten less hit points than normal.
We, the way I interpret it, you need one check every minute... but some clarification would be nice.