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Old 12-11-2010, 03:55 PM   Top  -  End  -  #181
Elfin
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

I think you're right, Draz, about Charging Minotaur.
But about the save DCs - both saves in the maneuvers you mention are 13+Str bonus. With an 18 or so Strength at levels 5-6, that's a DC of about 17.
Now, looking at the Fort saves of Core, CR 5 monsters, they seem to average out at about +9 or +10 - that means they'll fail only on rolls below 6 or 7. Not such bad odds, but monster Fort saves shoot up really quickly, and within just two levels I think those DCs really are obsolete, even more so than they were before. I'd say it would be much better if those saves were based on, say, IL.
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Old 12-11-2010, 04:03 PM   Top  -  End  -  #182
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

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Originally Posted by Elfin View Post
But about the save DCs - both saves in the maneuvers you mention are 13+Str bonus. With an 18 or so Strength at levels 5-6, that's a DC of about 17.
Now, looking at the Fort saves of Core, CR 5 monsters, they seem to average out at about +9 or +10 - that means they'll fail only on rolls below 6 or 7. Not such bad odds, but monster Fort saves shoot up really quickly, and within just two levels I think those DCs really are obsolete, even more so than they were before. I'd say it would be much better if those saves were based on, say, IL.
It's practically the same Save DCs that a Wizard of the same level has, on his highest-level spells.

And not all monsters have great Fortitude saves. Maybe these maneuvers are meant for hunting the caster-type monsters.

... screw it, I guess I'm just playing devil's advocate. I actually tend to stay away from maneuvers that offer a save at all, except for Swooping Dragon Strike (save DC = Jump check result, YIKES!).
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Old 12-11-2010, 04:40 PM   Top  -  End  -  #183
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

Insightful Strike is particularly fun once you realise it works with any weapon, including improvised weapons and unarmed strikes. "Want to see a magic trick? I'm going to make this pencil disappear."
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Old 12-11-2010, 04:54 PM   Top  -  End  -  #184
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Insightful Strike is particularly fun once you realise it works with any weapon, including improvised weapons and unarmed strikes. "Want to see a magic trick? I'm going to make this pencil disappear."
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Old 12-11-2010, 09:04 PM   Top  -  End  -  #185
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Old 12-12-2010, 01:01 PM   Top  -  End  -  #186
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

Fourth level maneuvers are up.
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Old 12-12-2010, 01:28 PM   Top  -  End  -  #187
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

In regards to White Raven Tactics, I found it a bit odd that Wizards would consider yourself as an ally, so I did some searching. I could not find an actual custserv ruling, just reference to one. I did however, find an Ask Wizards article from July 31, 2007. Someone asked if you could use WRT on yourself to gain a second turn after your current initiative score, and got a NO. If anyone has an updated reference where they allow it, can you please show it, otherwise, Elfin, you may want to change it to reflect that you cannot use it on yourself.

Here is the wizards link: Ask Wizards

I may be very wrong, but my 5 minute research points to this being in error.
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Old 12-12-2010, 01:35 PM   Top  -  End  -  #188
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Insightful Strike is particularly fun once you realise it works with any weapon, including improvised weapons and unarmed strikes. "Want to see a magic trick? I'm going to make this pencil disappear."
Remember, if you b*slap the sorcerer for screwing up the teleport (and roll a 20) you get to carry his unconscious body around until he wakes up.

I hit him a little harder than I intended too.
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Old 12-12-2010, 02:03 PM   Top  -  End  -  #189
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

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I did however, find an Ask Wizards article from July 31, 2007.
I agree with you and I know you meant no harm, but this might become a "Sage is not RAW" issue, unfortunately.
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Old 12-12-2010, 02:26 PM   Top  -  End  -  #190
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I agree with you and I know you meant no harm, but this might become a "Sage is not RAW" issue, unfortunately.
I had a feeling about that, once I saw the Sage bit, but with it being on wizards website, I would assume it is their ruling. It ultimately comes down to DM ruling, and I know for a fact that I would be beat with both the DMG AND DMG II if I tried to pull that stunt.
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Old 12-12-2010, 08:39 PM   Top  -  End  -  #191
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

I'm pretty sure that's the only official ruling on the WRT issue, so regardless of lack of RAW on the issue the RAI is pretty clear from this. I'm guessing most groups play it that way anyway...
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Old 12-12-2010, 10:07 PM   Top  -  End  -  #192
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

The bard entry suggests that you do count as your own ally, though even that is awkwardly worded.

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Inspire Courage (Su)
A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities.
Whether it was intended to be a clarification or an exception...
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Old 12-13-2010, 12:04 AM   Top  -  End  -  #193
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

WRT is pretty stupid regardless. I hate the maneuver because optimization demands that I surround the BBEG with 5th-level dudes for maximum actions, but there's no way to explain the result that doesn't sound laughably absurd.

DM: "Daleth the Black fills the cavern with a hideous chant. Make a fortitude save."

Player1: (Rolls die.) "19!"

DM: "You feel darkness claiming you but resist its embrace." (Rolls dice.) "You take 33 damage." (Checks initiative order.) "One of Daleth's bodyguards shouts a command and his master casts another spell." (Turns to Player2.) "This time you're the target."

Player2: (Rolls die.) "7. Crap."

DM: "Black flames consume your body." (Rolls die an turns to Player1.) "The guard attacks but can't get through your armor. A second minion speaks and again Daleth invokes Shar."

Player1: "There are two more of these bodyguards, right?"

DM: "Yeah. Now roll the save."

Player1:
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Old 12-13-2010, 12:12 AM   Top  -  End  -  #194
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

Man, if only we had an extremely clear definition of ally available in the core rules... Oh, wait, we do!
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Old 12-13-2010, 12:28 AM   Top  -  End  -  #195
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

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Here are a couple of builds I wrote up for some friends of mine. Useful as examples of what you can do with warblade/fighter and Warblade/psychic warrior.

The drummer boy.
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Sorry about the formatting, I imported them from spreadsheets and didn't fool with them too much.
An improvement of Drummer Boy:

You can pick up Aptitude equivelant from ToB so that any weapon with the Aptitude enhancement is considered to be whatever weapon is necessary for the feats which require specific weapons.

So you could combine, for example, Keen Kukri, with a crit range of 15-20, with Aptitude, and still use them in conjunction with Lightning Mace. Combined with Blood In The Water, it can become possible to have an obscene number of attacks and bonus damage to every attack.

There was even a Test of Spite build which used Aptitude and Lightning Mace and a splitting crossbow or something like that to create a nearly infinite loop. Which was freekin' hilarious when he failed a save vs Death Wish and turned himself into a red mist.

Also, Drummer Boy needs Pouncing Strike or a one-level dip in Lion Totem Barbarian for Pounce
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Old 12-13-2010, 12:39 AM   Top  -  End  -  #196
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

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Originally Posted by ShneekeyTheLost View Post
An improvement of Drummer Boy:

You can pick up Aptitude equivelant from ToB so that any weapon with the Aptitude enhancement is considered to be whatever weapon is necessary for the feats which require specific weapons.

So you could combine, for example, Keen Kukri, with a crit range of 15-20, with Aptitude, and still use them in conjunction with Lightning Mace. Combined with Blood In The Water, it can become possible to have an obscene number of attacks and bonus damage to every attack.

There was even a Test of Spite build which used Aptitude and Lightning Mace and a splitting crossbow or something like that to create a nearly infinite loop. Which was freekin' hilarious when he failed a save vs Death Wish and turned himself into a red mist.

Also, Drummer Boy needs Pouncing Strike or a one-level dip in Lion Totem Barbarian for Pounce
Olo used a handgun, actually.
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Old 12-13-2010, 01:59 AM   Top  -  End  -  #197
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

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Originally Posted by Greenish View Post
Powerful Build allows you to be counted as one size larger than you are for opposed rolls, when it is advantageous to you.
My life seems strangely backwards. You're confusing Jotunbrud and Powerful Build (which everyone does). But you're making the racial feature weaker, rather than making the feat stronger.

Jotunbrud does what you said.
Powerful build does all that, and lets you use a larger sized weapon.

There's a description of powerful build under halfgiant.
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Old 12-13-2010, 03:15 AM   Top  -  End  -  #198
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Man, if only we had an extremely clear definition of ally available in the core rules... Oh, wait, we do!
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Old 12-13-2010, 03:30 AM   Top  -  End  -  #199
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

Stone Dragon is spiffy at L1 for Charging Minotaur and Stone Bones. Mountain Hammer may be worth it. Otherwise, I skip Stone Dragon as-is and use Endarire's Revised Stone Dragon Discipline.

I'm not sure if posted this, but my Hood made spiffy use of swift/immediate action maneuvers as she one-shot or one-rounded almost anything in Red Hand of Doom. She was not the typical Warblade, however. (She was a Feat Rogue1/Cleric1/WhirlPounce Barbarian1/PsyWar1/Warblade1/Abrupt Jaunt Conjurer1/Fighter1/Warblade+1.)
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Old 12-13-2010, 05:05 AM   Top  -  End  -  #200
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My life seems strangely backwards. You're confusing Jotunbrud and Powerful Build (which everyone does). But you're making the racial feature weaker, rather than making the feat stronger.

Jotunbrud does what you said.
Powerful build does all that, and lets you use a larger sized weapon.
I know how they work, I was just pointing out that Powerful Build doesn't make you considered Large for hiding under (with Underfoot Combat).

Context, my dear fellow, makes things easier to understand.
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Old 12-13-2010, 05:13 AM   Top  -  End  -  #201
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WRT is pretty stupid regardless. I hate the maneuver because optimization demands that I surround the BBEG with 5th-level dudes for maximum actions, but there's no way to explain the result that doesn't sound laughably absurd.
What if they all wore sexy cheerleader outfits?
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Old 12-13-2010, 05:32 AM   Top  -  End  -  #202
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What if they all wore sexy cheerleader outfits?
Wasn't there a thread a while back proving that simply enchanting clothes was better for your ac than wearing armor...?
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Old 12-13-2010, 10:57 AM   Top  -  End  -  #203
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

I think IHS needs some sort of disclaimer that it can be very good or utterly useless depending on DM's interpretation. I can't think of too many actual effects you'd want to end that give you enough freedom to actually use the standard action to end them. I mean it works on things like abilities penalties (say Ray of Enfeeblement) or fatigued/exhausted/sickened. I'm not really sure giving up your standard action to remove those is worthwhile though (well maybe a large enough ray of enfeeblement is). Now if your DM rules you can use this to remove conditions even if said condition doesn't normally allow a standard action, then yes its fantastic. I suppose if you consider ability damage/drain as an effect/condition with a duration longer than 1 round it could also be useful.
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Old 12-13-2010, 11:15 AM   Top  -  End  -  #204
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

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I think IHS needs some sort of disclaimer that it can be very good or utterly useless depending on DM's interpretation.
Bestow Curse, ability penalty/drain, lycanthropy and diseases already make IHS more than useful.
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Old 12-13-2010, 12:25 PM   Top  -  End  -  #205
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

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Man, if only we had an extremely clear definition of ally available in the core rules... Oh, wait, we do!
I'm pretty sure that the RAI is that WRT is one of the exceptions to this, as shown by the Sage answer quoted earlier.
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Old 12-13-2010, 01:26 PM   Top  -  End  -  #206
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

Probably off-topic, but... where (book, Dragon issue, web-sup, you know) is that rule about the DC 40 tumble check??

Also, more on topic, I would say WRT doesn't work on yourself, after all, White Raven is the Team Work Discipline.

And every time I read a Warblade handbook, I think that Storm Guard Warrior is more and more awesome.
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Old 12-13-2010, 01:32 PM   Top  -  End  -  #207
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

Tumble DC 40 to make a 10 foot step is in Oriental Adventures (3.0) IIRC.
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Old 12-13-2010, 01:34 PM   Top  -  End  -  #208
Kyuu Himura
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

Also, on the subject of IHS....

Well, the very wording of the maneuver says that it is a condition or effect, so, say, if you were affected by a spell, you could remove it, provided it does affect "you" and not "the place you're standing on".
I still remember that time I used it to remove a Greater Geass. The guy who put it on me forgot the "don't remove this curse" line. Hilarious.
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Old 12-13-2010, 04:18 PM   Top  -  End  -  #209
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

The Oriental Adventures high DC Tumble rules were ported to the SRD.
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Old 12-13-2010, 04:22 PM   Top  -  End  -  #210
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

There's nothing there about 5 of 10 foot steps.
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