There's no place like home. Whether in the suburbs of Inside, a desolate mountain cabin, a dingy flat somewhere... this is where PCs live. This is a meta-location, as the houses themselves may be many miles apart from one another. Or in separate dimensions.
If you want an address in this thread, please PM me and I will post the locations in this post.
123 Generic Drive: Home of John and Jack Doe and their daughter Jane. PM <player name 1> or <player name 2> if you want to interact here. Located near Inside and the Taverna Generica.
Mary's House: Home of Mary Moe. Located many miles from Town civilization in an isolated mountain valley. Unlikely to be found by someone who doesn't know where it is. Mary Moe's player is <player name 3>.
1. Please post location tags on each post. Ex: [123 Generic Drive] or [Doe House]
2. The players who own each residence control what goes on within it. A residence is a quasi-PC and cannot be godmodded. You can attempt to break in / burn it down / knock on the door, etc, but it is up to the player controlling the home to let you know what happens next. If a player wants to make their home entirely impervious to everything, that is their right (however boring that might be). Players are permitted to make additional ooc rules if they want that apply to their own homes. By entering their property, you are agreeing to roleplay within their cosmology.
3. Play nice. Any disagreements between players, please take it to one of the OOC threads or PMs.
1312 Hidden Valley Road: Home of Judy the Assassin and Mint, their daughter, Xerina, and adopted Grey Render; Rocky. Players: Lex-kat, Quinsar, Neon Knight
Eldena's Cottage: The dwelling of the Viera red mage Eldena. On the outskirts of Town. Not very difficult to find. Appears to be shaped out of a tree. That's because it was. Yay magic! People are free to enter and exit as they please. But don't break anything unless Eldena is there. Player: Viera champion
Clearing in the woods - A one story log cabin built in a large clearing in the woods not far from the Dancing Fox Inn. Complete with wooden fence. This is the residence of Zaydon, Opie, and Kate. Anybody can stop by, but if nobody's home, the place will be locked. Zaydon and Opie's players are KerfuffleMach2, and Kate's player is celtois. Note: Zaydon is now deceased, and Opie has taken to living in DFI. As it stands, the cabin is abandoned.
Junkyard workshop - In a junkyard in the ACROverse, what looks to be a shoddy shack has been built. This building was made by Runner before he joined GLoG. Inside is a high tech workshop and laboratory. The building has very high security, and any attempt to break in immediately causes the workshop to alert Runner, which will bring him over to investigate. Runner and Sentry both have security access. Runner's player is KerfuffleMach2, and Sentry's player is FaceofEvil.
Alhana's Dwelling - In the far reaches of Acro can be found the nice little wooden house of the banished elven princess, Alhana Starbreeze. She made it herself with some magical help from man known as Lee. On the outside and inside are intricately carved designs. It has two bedrooms a kitchen and a bathroom. Player: Viera champion
The House of the Rising Sun - Large house on a headleand facing the Emerald Sea, which, by strange happenstance, borders both Town and Acronymia. Home to Natasha, Oracle of the Dawn, and occasionally Khiansa Daggerfall, adventurer, and Natasha's sometimes lover.
Player: Kid Kris
Anyone can drop by to seek the Oracle's wisdom, or rest in the gardens, or just to say hi and share a pot of tea, but please PM, as the player may not read the thread. Further Description, may update.
4224 Wing House - Home of George Kingsley. Player: Gimliggamer
75 Ocean Rd - Daisuke's new house, this house is near the beach, and has a mixture of traditional Japanese styling and modern comforts. Player: horngeek
New Rock Household - A nice place in the city's suburban area, just inside the walls. It was specially built to appear larger on the inside than it does on the outside. It has the works - White picket fence, workshed out back, spacious basement(with attached laundry room), a study, kitchen, bedrooms, guest room(with it's own bathroom), living room, parlor, dining room, entry hall, three bathrooms...Everything a typical suburban family could want, complete with a nice hardwood floor.
Darn shame Lucas and Lillith are turning the study into a room meant solely for displaying adventuring trophies, and Arthur's going to be using the workshed for his crazy experiments. The neighbors are going to complain, no doubt.
Players: blackouttwo and Artemis97
Basil's Cabin - In an especially woody and remote area, some ways from the city, a cabin sits in the woods. It doesn't seem much different from any of the other hunting cabins one sometimes runs across, except that its scale is sized for minotaurs rather than humans. This is where Edijar has been hiding out since the coup and revolution in Inside, with his girlfriend Charity. The cabin, as may be guessed, belongs to Basil, one of Charity's former "friends with benefits", and he offered it to them when it was clear they couldn't safely return to Edijar's home. Players: Wolfbane and Happyturtle
Brendan's Upstairs - The 'upstairs apartment' at Brendan's House of Hobbies. A fairly sizeable yet still cozy home for the proprietor, his wife, and their guests. Possibly infested with lionfish. Players: Recaiden and Bushranger
Al's Lab - Home of AMEN scientist Al Rato. He does most of his experiments and research here. Living with him is the cyborg Delta 88, or just Delta for short. Her programming has been modified by Al, making her a live-in servant of sorts. Al's player is ApeofLight, and Delta's player is KerfuffleMach2.
The Tarmikos Studio - This space serves as both a living area and workshop for artificer and plane-hopper Niara Tarmikos. It is, in fact, its own separate plane of existence - and a minuscule one at that. It comprises, in its entirety, of a single room (around 180ft. long, 60ft. wide and 30ft. tall), and is split into many separate rooms with simple partition walls. To those who know of its existence and have the means to travel there, it is easy to gain access to. Niara's player is Baeleck.
Phil's Warehouse - 3224 Seaside Rd Big, slightly rusted corrugated steel warehouse that was once abandoned, sits on a lot that's been overgrown with weeds and small trees and bushes and such...has a gravel driveway leading up to it...and...near the docks...
Oh, yeah, it has a hydraulic lift leading to an underground garage! And the inside is full of parts and half-finished inventions! Run by TechnoScrabble.
"First off, they wear this uniform and use these." Ar says, pulling a LANTERN uniform and red power ring from a nearby chest. "Just focus on shooting a laser from the ring, and it'll shoot a laser. Their leaders names are Rae and Maxios, their HQ is in space and they aren't too bright."
The Cat Burglar by Ghar. Thanks!
"Hmm do you know what the color means I met Rae he weared a blue one. Futhermore I think this Rae guy is smart I had to travle with him for a short time... I hate him, but he is very powerful. And most of the time he knows what he does. I don't think I can harm kill him or anything near that but I know something that will make him sad."
He smiles by the thought, causing fear and killing hope of people seems to be his true appereance.
"Tell me more about Maxios. He must be someone without brain asuming to the rae has brain thing mentioned befor."
Grammer is my declared deadly enemy!
Avatar by Ceika
Taric by me; Witch by Elagune, Mirrow Taric by Bradakhan, Baby by captain Happy
"Take the suit and ring, go to Inside. Start hunting down vampires and attacking them, causing as much damage to the city and "accidently" killing as many bystanders as you can, and killing any ISF that get in your way. If anyone asks, say you're from LANTERN and here to cleanse Inside of evil."
The Cat Burglar by Ghar. Thanks!
Al arrives with Delta in hand. Once inside he turns around and shuts the door and locks it. He then pulls out a wicked looking dagger and looks at the wound on his wrist. It quickly heals up. The scientist then puts the dagger away and looks at Delta.
" Why did you run? Are you not satisfied here? Have I not given you enough? Why Delta, why? " Al asks the cyborg taking a non threatening step towards her.
"Insert some witty comment here"
Al tries to grab Delta by the shoulders with a surprisingly strong grip. " Did you run away because you thought bearing my child would be such a horrible thing? " He says to her somewhere between a hiss and yell with cold anger and what sounds like... disappointment? Sadness?
"Insert some witty comment here"