2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 888 Dream Wedding
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design > World-Building
Register FAQ Members List Mark Forums Read End

World-Building The forum for discussion about designing and building campaign settings. Come participate in a community creation or show off your own work to the forum world-builders!

Reply
 
Thread Tools
Old 12-14-2010, 10:33 PM   Top  -  End  -  #1
Jjeinn-tae
Bugbear in the Playground
 
 
Join Date: May 2010
Location: 
Minnesota
Gender: Male
Default Dragon Born - Campaign Setting

A good while back, I came up with a rather unique (at least as far as I know) campaign setting. It never got to be used, I thought about making a video game out of it, but passed it over for various reasons, primarily due to being so heavily based on DnD 3.5, including pretty much all non-core material.

I remembered it a couple days ago, and offered to DM a game in this setting, that didn't pan out either, but since I've remembered it, I kind of want to show it in case anyone else wants to use it. All I'm going to put down is the basic overview for now, but I'll be putting down more and more as time goes on.

As it stands, it is completely compatible with DnD 3.5, purely core or otherwise, you loose some of its flavor, but that's true with cutting out anything Campaign Setting Specific. Their technology got to be about 1940's-1950's level in some regards, though with the touch of magic, it is still very DnDish, particularly after the Cataclysm.

...And heading this off, sorry, it appears like it was half-heatedly written as an "epic," it's just how this comes to mind to type it out.

So, as a start, it was originally designed as a one shot, so we have the starting area, The Utopia, in particular its Capitol:

Spoiler

As that era wasn't really meant to be played in originally, there are definitely some gaps there, the civilization was never really named, but in a way it was more of a city state. The city was named "Crosskeep" as it originated as an old fortress in the crossroads of the world, as all terrains join to this one spot.


Dragons were rather important to the world, worshiped as physical gods, and governing the utopia along with the people who live in it.
Spoiler


Then the world ended. It was a happy time for all parties involved.

The Cataclysm
Spoiler


Directly after the cataclysm was when the game was to start, survival being the number one priority. The players were to have found some surivors, and set off to form a new settlement, hoping to become self sufficient enough that a plan could be made to see what to do if/when the dragons notice society creeping back. Creatures suited to the new hostile environments would appear, and Barbarian tribes forming out of survivors from the neighboring lands would be a major threat, but the weather would be no less so.

Resources would be scarce, crafting would be in high demand, as would people knowledgeable in nature, and dragons. Cleric, Paladin, Favored Soul, and similar classes wouldn't be able to be used, at least not at first. Wizards and other classes relying on expensive materials would also have some difficulty, having to make due with sub optimal materials for scribing their spells, and salvaging from the city. Out in the wild in the new settlement, the Wizard would think of something to use as a spellbook, maybe even his house.

Even though most of my original ideas were for post cataclysm, with some filling out, the Utopian age could be a fun setting in and of itself I would think, though the main focus is currently Post Cataclysm.

My focus is not balance at this point, and I'm mainly trying to just get it all written down, as time goes on, rules will be clarified and rebalanced.

Index:

Races
Classes
Weapons
Feats
Skills
Special Materials
__________________
+=-K
Let's Play Touhoumon! Chapter 5

My Extended Homebrew Signature Updated Invocations for Everyone! The Devout on September 9, 2011.

Game systems I play: DnD 3.5, Pathfinder, Star Wars Saga, Vampire: The Masquerade, Dungeons: The Dragoning, AFBME, MAID and... EQRPG... Does anyone actually play that?

Last edited by Jjeinn-tae : 12-16-2010 at 01:09 AM.
Jjeinn-tae is offline   Reply With Quote
Old 12-14-2010, 10:43 PM   Top  -  End  -  #2
Jjeinn-tae
Bugbear in the Playground
 
 
Join Date: May 2010
Location: 
Minnesota
Gender: Male
Default Re: Dragon Born - Campaign Setting

There were a good amount of "Major" races in Dragon Born, most of them various flavors of standard races, with some more exotic, and one "unique" one, with every race, there were at least two varieties, some just a separate ethnicity, others had much more diversity. All of them are modified from their DnD incarnation in some form.

The Base races found in the PHB that were to be part of the setting were: Humans, Dwarves, Elves, and Gnomes, none of the others even exist in this setting (including Half-Elves). Four more races from standard DnD, Ogres, Kobolds, Goblins and Lizardfolk. Finally, there were the Draken, who were "Dragon Touched" similar to plane touched. Beyond these races, there were no intelligent or civilized races in the world, no orcs, no Illithids, and so on. The cataclysm somewhat changed this, but the "new" creatures have not had any time to build anything resembling a society.

Your character's race would be made up of two parts, the actual race/ethnicity, and the culture they grew up in. The race and ethnicity would determine starting attributes, while the culture would give various bonuses, usually in the form of two weapon proficiencies, one of which is exotic normally, two or three skills to receive a bonus in, and a small special ability.

Also as a note, Draconic is the "Trade Language" in Crosskeep, similar to common which does not exist, most cultures have their own language as well, anyone from Crosskeep knows Draconic. The stats are also created with 3.5 in mind, but could probably be converted to another system, D20 Modern might be a good system for this, but I've never looked at it.

I've also been using "Generic" as a word for someone who's ancestry is spread quite a bit between more than one racial culture.

Humans
Spoiler

Dwarves
Spoiler

Elves
Spoiler


Gnomes
Spoiler



Goblins (Mazika Clan)
Spoiler


Kobolds (Kurzu Clan)
Spoiler


SiSatrhi Lizardfolk
Spoiler


Ogres
Spoiler


That's every "playable" besides the Draken, which really shouldn't be played post cataclysm. Some of the descriptions I already have, like the Human ethnic groups, need to be expanded on, but I'm going to be giving the others descriptions first.
__________________
+=-K
Let's Play Touhoumon! Chapter 5

My Extended Homebrew Signature Updated Invocations for Everyone! The Devout on September 9, 2011.

Game systems I play: DnD 3.5, Pathfinder, Star Wars Saga, Vampire: The Masquerade, Dungeons: The Dragoning, AFBME, MAID and... EQRPG... Does anyone actually play that?

Last edited by Jjeinn-tae : 12-16-2010 at 02:18 AM.
Jjeinn-tae is offline   Reply With Quote
Old 12-14-2010, 10:46 PM   Top  -  End  -  #3
Jjeinn-tae
Bugbear in the Playground
 
 
Join Date: May 2010
Location: 
Minnesota
Gender: Male
Default Re: Dragon Born - Campaign Setting

I feel like getting into classes right now. Dragon Born will have some modifications/additions to every base class, and like Eberron, has some of it's own. I'm going to start with ones that would fit other settings too.

Martial Classes

Archer
Spoiler

Fighter
Spoiler

Monk
Spoiler
__________________
+=-K
Let's Play Touhoumon! Chapter 5

My Extended Homebrew Signature Updated Invocations for Everyone! The Devout on September 9, 2011.

Game systems I play: DnD 3.5, Pathfinder, Star Wars Saga, Vampire: The Masquerade, Dungeons: The Dragoning, AFBME, MAID and... EQRPG... Does anyone actually play that?

Last edited by Jjeinn-tae : 12-20-2010 at 08:11 PM.
Jjeinn-tae is offline   Reply With Quote
Old 12-14-2010, 10:49 PM   Top  -  End  -  #4
Jjeinn-tae
Bugbear in the Playground
 
 
Join Date: May 2010
Location: 
Minnesota
Gender: Male
Default Re: Dragon Born - Campaign Setting

Weapons!

Special Weapon Category Rules:
Firearms:
Spoiler

Weapons        
Simple Melee Weapons        
NameSmall DamageMedium DamageLarge DamageCriticaDamage TypeWeightCostHands/Class
Spiked Wraps1d31d41d6x2Piercing6lb30gpN/A
Martial Melee Weapons        
NameSmall DamageMedium DamageLarge DamageCriticalDamage TypeWeightCostHands/Class
Exotic Melee Weapons        
NameSmall DamageMedium DamageLarge DamageCriticalDamage TypeWeightCostHands/Class
Durunite Sledgeaxe1d101d123d6x3Bludgeoning or Slashing16lb65gpTwo Hands
Mazikan Band1d61d41d319-20/x2Slashing2lb700gpSee Description

Durunite Sledgeaxe
Spoiler


Mazikan Band
Spoiler


Spiked Wraps
Spoiler


Firearms          
Pistols          
NameDamageAmmunitionAmmunition TypeFire RateDesigned SizeRecoilWeightCostRange IncrementClass
Arnite '342d3Clip of 15 rounds5mmDouble ActionSmall-11lb60gp70ftPistol, Firearm
Arnite '542d4Clip of 12 rounds7mmDouble ActionMedium-12lb80gp80ftPistol, Firearm
Arnite '942d6Clip of 10 rounds12mmDouble ActionLarge-14lb100gp110ftPistol, Firearm

AmmunitionClip SizesWeightCost (per bullet)Default Type
5mm Bullets15 rounds0.1lb3spSolid
7mm Bullets12 rounds0.1lb4spSolid
12mm Bullets10 rounds0.1lb6spSolid

Arnite '34
Spoiler

Arnite '54
Spoiler

Arnite '94
Spoiler


5mm Bullets
Spoiler

7mm Bullets
Spoiler

12mm Bullets
Spoiler



A note on bullet calibers
Spoiler
__________________
+=-K
Let's Play Touhoumon! Chapter 5

My Extended Homebrew Signature Updated Invocations for Everyone! The Devout on September 9, 2011.

Game systems I play: DnD 3.5, Pathfinder, Star Wars Saga, Vampire: The Masquerade, Dungeons: The Dragoning, AFBME, MAID and... EQRPG... Does anyone actually play that?

Last edited by Jjeinn-tae : 12-16-2010 at 11:16 PM.
Jjeinn-tae is offline   Reply With Quote
Old 12-14-2010, 10:51 PM   Top  -  End  -  #5
Jjeinn-tae
Bugbear in the Playground
 
 
Join Date: May 2010
Location: 
Minnesota
Gender: Male
Default Re: Dragon Born - Campaign Setting

Feel like putting forward my new Weapon Specialization Feat. I got to thinking about why Fighters fell behind so much from AD&D, and realized that weapon specialization (and up) really added something to the fighter back then. Bear in mind that this feat takes into account my adjustments to the classes, and is no longer fighter only (but the fighter gets a much bigger benefit comparatively).
Bludgeoning Focus [Fighter]
Spoiler

Dodge [General][Fighter][Monk][Sōhei]
Spoiler

Piercing Focus [Fighter]
Spoiler

Slashing Focus [Fighter]
Spoiler

Unarmed Focus [Fighter][Monk][Sōhei]
Spoiler

Weapon Focus [General][Fighter][Monk][Sōhei][Soldier]
Spoiler

Weapon Proficiency (Handguns) [General][Fighter]
Spoiler

Weapon Specialization [General][Fighter][Monk][Sōhei][Soldier]
Spoiler
__________________
+=-K
Let's Play Touhoumon! Chapter 5

My Extended Homebrew Signature Updated Invocations for Everyone! The Devout on September 9, 2011.

Game systems I play: DnD 3.5, Pathfinder, Star Wars Saga, Vampire: The Masquerade, Dungeons: The Dragoning, AFBME, MAID and... EQRPG... Does anyone actually play that?

Last edited by Jjeinn-tae : 12-16-2010 at 11:14 PM.
Jjeinn-tae is offline   Reply With Quote
Old 12-14-2010, 10:53 PM   Top  -  End  -  #6
Jjeinn-tae
Bugbear in the Playground
 
 
Join Date: May 2010
Location: 
Minnesota
Gender: Male
Default Re: Dragon Born - Campaign Setting

Expanded Skill System:

There are a lot of skills in DnD 3.5, Over 100 official ones, and my setting has added more due to it's technology. As such, without having to completely uproot the system, I'm adding a special way to spend skill points, in the form of Skill Spheres.


Skill Spheres: Any class is capable of putting skill points into "Skill Spheres" instead of normal skills. A skill sphere is essentially a grouping of skills all grouped together, they do not replace the old skill system, rather supplement.

All skill spheres are "class skills" for every class, but ranks in a skill sphere do not immediately provide a benefit. For every two points placed in a skill sphere, you recieve a +1 bonus to any class skills within this sphere. A cross-class skill within a sphere receives a +1 bonus for every 4 ranks you place in the appropriate sphere. This bonus stacks with all other bonuses, and count as ranks for the purpose of whether you are trained or not in this skill.

For simplicities sake, if you place ranks in a sphere with a skill that is forbidden to your class (such as Use Magic Device with a Fighter) and it later becomes a cross-class or a class skill, you receive the bonus retroactively on all points spent into the skill before it. If this skill again stops being a class skill in subsequent levels, it will gain bonuses at the slower rate (or no rate at all for a forbidden skill) until you once again take a class where that skill is cross-class or a class skill.


Academics:
Appraise,
Decipher Script,
Knowledge(all),
Spellcraft,
Psicraft


Acrobatics:
Balance,
Escape Artist,
Ride,
Tumble


Athletics:
Climb,
Jump,
Swim


Conversation:
Bluff,
Diplomacy,
Gather Information,
Intimidate,
Sense Motive


...Natural?
Handle Animal,
Heal,
Survival


Perception:
Listen,
Search,
Spot


Skulduggery:
Disable Device,
Disguise,
Forgery,
Open Lock,
Sleight of Hand


Stealth:
Hide,
Move Silently


...Unnamed...
Use Magic Device,
Use Psionic Device,
Use Rope
__________________
+=-K
Let's Play Touhoumon! Chapter 5

My Extended Homebrew Signature Updated Invocations for Everyone! The Devout on September 9, 2011.

Game systems I play: DnD 3.5, Pathfinder, Star Wars Saga, Vampire: The Masquerade, Dungeons: The Dragoning, AFBME, MAID and... EQRPG... Does anyone actually play that?
Jjeinn-tae is offline   Reply With Quote
Old 12-16-2010, 01:08 AM   Top  -  End  -  #7
Jjeinn-tae
Bugbear in the Playground
 
 
Join Date: May 2010
Location: 
Minnesota
Gender: Male
Default Re: Dragon Born - Campaign Setting

Special Materials!

Bullet Varieties:
Spoiler
__________________
+=-K
Let's Play Touhoumon! Chapter 5

My Extended Homebrew Signature Updated Invocations for Everyone! The Devout on September 9, 2011.

Game systems I play: DnD 3.5, Pathfinder, Star Wars Saga, Vampire: The Masquerade, Dungeons: The Dragoning, AFBME, MAID and... EQRPG... Does anyone actually play that?
Jjeinn-tae is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 08:09 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.